11552 lines
639 KiB
C++
11552 lines
639 KiB
C++
void RegisterAllStrippedInternalCalls()
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{
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//Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
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//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
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void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
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Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
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//End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
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//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
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//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::GetScriptingTypeFlags(System.Type)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::ReleaseGCObject(System.UInt64)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_ReleaseGCObject();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_ReleaseGCObject();
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//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
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//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::PinSystemArrayAndGetAddress(System.Object,System.UInt64&)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemArrayAndGetAddress();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemArrayAndGetAddress();
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//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
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//Start Registrations for type : Unity.Jobs.JobHandle
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//System.Boolean Unity.Jobs.JobHandle::CheckFenceIsDependencyOrDidSyncFence_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_JobHandle_CheckFenceIsDependencyOrDidSyncFence_Injected();
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Register_Unity_Jobs_JobHandle_CheckFenceIsDependencyOrDidSyncFence_Injected();
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//System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
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Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
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//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
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Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
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//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
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Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
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//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
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Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
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//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
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void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
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Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
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//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
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Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
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//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndCompleteAll(System.Void*,System.Int32)
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void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll();
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Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll();
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//End Registrations for type : Unity.Jobs.JobHandle
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//Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
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//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
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//System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
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//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
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//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
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//End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
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//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
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//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
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//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
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//System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
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//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
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//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
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//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
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//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
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//System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
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//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
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//Start Registrations for type : UnityEngine.AnchoredJoint2D
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//System.Void UnityEngine.AnchoredJoint2D::get_connectedAnchor_Injected(UnityEngine.Vector2&)
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void Register_UnityEngine_AnchoredJoint2D_get_connectedAnchor_Injected();
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Register_UnityEngine_AnchoredJoint2D_get_connectedAnchor_Injected();
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//End Registrations for type : UnityEngine.AnchoredJoint2D
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//Start Registrations for type : UnityEngine.Android.AndroidApp
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//System.IntPtr UnityEngine.Android.AndroidApp::get_UnityPlayerRaw()
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void Register_UnityEngine_Android_AndroidApp_get_UnityPlayerRaw();
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Register_UnityEngine_Android_AndroidApp_get_UnityPlayerRaw();
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//End Registrations for type : UnityEngine.Android.AndroidApp
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//Start Registrations for type : UnityEngine.AndroidJNI
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//System.Boolean UnityEngine.AndroidJNI::CallBooleanMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallBooleanMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallBooleanMethodUnsafe();
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//System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallStaticBooleanMethodUnsafe();
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//System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
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Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
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//System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_IsSameObject();
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Register_UnityEngine_AndroidJNI_IsSameObject();
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//System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_FromBooleanArray();
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Register_UnityEngine_AndroidJNI_FromBooleanArray();
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//System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_FromByteArray();
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Register_UnityEngine_AndroidJNI_FromByteArray();
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//System.Char UnityEngine.AndroidJNI::CallCharMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallCharMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallCharMethodUnsafe();
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//System.Char UnityEngine.AndroidJNI::CallStaticCharMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallStaticCharMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallStaticCharMethodUnsafe();
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//System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetStaticCharField();
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Register_UnityEngine_AndroidJNI_GetStaticCharField();
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//System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_FromCharArray();
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Register_UnityEngine_AndroidJNI_FromCharArray();
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//System.Double UnityEngine.AndroidJNI::CallDoubleMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallDoubleMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallDoubleMethodUnsafe();
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//System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallStaticDoubleMethodUnsafe();
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//System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
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Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
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//System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_FromDoubleArray();
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Register_UnityEngine_AndroidJNI_FromDoubleArray();
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//System.Int16 UnityEngine.AndroidJNI::CallShortMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallShortMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallShortMethodUnsafe();
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//System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallStaticShortMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallStaticShortMethodUnsafe();
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//System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetStaticShortField();
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Register_UnityEngine_AndroidJNI_GetStaticShortField();
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//System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_FromShortArray();
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Register_UnityEngine_AndroidJNI_FromShortArray();
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//System.Int32 UnityEngine.AndroidJNI::CallIntMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallIntMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallIntMethodUnsafe();
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//System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallStaticIntMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallStaticIntMethodUnsafe();
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//System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetArrayLength();
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Register_UnityEngine_AndroidJNI_GetArrayLength();
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//System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetStaticIntField();
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Register_UnityEngine_AndroidJNI_GetStaticIntField();
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//System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32)
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void Register_UnityEngine_AndroidJNI_PushLocalFrame();
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Register_UnityEngine_AndroidJNI_PushLocalFrame();
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//System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_FromIntArray();
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Register_UnityEngine_AndroidJNI_FromIntArray();
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//System.Int64 UnityEngine.AndroidJNI::CallLongMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallLongMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallLongMethodUnsafe();
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//System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallStaticLongMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallStaticLongMethodUnsafe();
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//System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetStaticLongField();
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Register_UnityEngine_AndroidJNI_GetStaticLongField();
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//System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_FromLongArray();
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Register_UnityEngine_AndroidJNI_FromLongArray();
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//System.IntPtr UnityEngine.AndroidJNI::CallObjectMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallObjectMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallObjectMethodUnsafe();
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//System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_CallStaticObjectMethodUnsafe();
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Register_UnityEngine_AndroidJNI_CallStaticObjectMethodUnsafe();
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//System.IntPtr UnityEngine.AndroidJNI::ConvertToBooleanArray(System.Boolean[])
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void Register_UnityEngine_AndroidJNI_ConvertToBooleanArray();
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Register_UnityEngine_AndroidJNI_ConvertToBooleanArray();
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//System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred()
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void Register_UnityEngine_AndroidJNI_ExceptionOccurred();
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Register_UnityEngine_AndroidJNI_ExceptionOccurred();
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//System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String)
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void Register_UnityEngine_AndroidJNI_FindClass();
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Register_UnityEngine_AndroidJNI_FindClass();
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//System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_FromReflectedMethod();
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Register_UnityEngine_AndroidJNI_FromReflectedMethod();
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//System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String)
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void Register_UnityEngine_AndroidJNI_GetFieldID();
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Register_UnityEngine_AndroidJNI_GetFieldID();
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//System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String)
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void Register_UnityEngine_AndroidJNI_GetMethodID();
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Register_UnityEngine_AndroidJNI_GetMethodID();
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//System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)
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void Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
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Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
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//System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetObjectClass();
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Register_UnityEngine_AndroidJNI_GetObjectClass();
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//System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String)
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void Register_UnityEngine_AndroidJNI_GetStaticFieldID();
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Register_UnityEngine_AndroidJNI_GetStaticFieldID();
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//System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String)
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void Register_UnityEngine_AndroidJNI_GetStaticMethodID();
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Register_UnityEngine_AndroidJNI_GetStaticMethodID();
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//System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_GetStaticObjectField();
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Register_UnityEngine_AndroidJNI_GetStaticObjectField();
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//System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_NewGlobalRef();
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Register_UnityEngine_AndroidJNI_NewGlobalRef();
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//System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)
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void Register_UnityEngine_AndroidJNI_NewLocalRef();
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Register_UnityEngine_AndroidJNI_NewLocalRef();
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//System.IntPtr UnityEngine.AndroidJNI::NewObjectA(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
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void Register_UnityEngine_AndroidJNI_NewObjectA();
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Register_UnityEngine_AndroidJNI_NewObjectA();
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//System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)
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void Register_UnityEngine_AndroidJNI_NewObjectArray();
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Register_UnityEngine_AndroidJNI_NewObjectArray();
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//System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String)
|
|
void Register_UnityEngine_AndroidJNI_NewStringFromStr();
|
|
Register_UnityEngine_AndroidJNI_NewStringFromStr();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
|
|
Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_PopLocalFrame();
|
|
Register_UnityEngine_AndroidJNI_PopLocalFrame();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[])
|
|
void Register_UnityEngine_AndroidJNI_ToByteArray();
|
|
Register_UnityEngine_AndroidJNI_ToByteArray();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char*,System.Int32)
|
|
void Register_UnityEngine_AndroidJNI_ToCharArray();
|
|
Register_UnityEngine_AndroidJNI_ToCharArray();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double*,System.Int32)
|
|
void Register_UnityEngine_AndroidJNI_ToDoubleArray();
|
|
Register_UnityEngine_AndroidJNI_ToDoubleArray();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single*,System.Int32)
|
|
void Register_UnityEngine_AndroidJNI_ToFloatArray();
|
|
Register_UnityEngine_AndroidJNI_ToFloatArray();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32*,System.Int32)
|
|
void Register_UnityEngine_AndroidJNI_ToIntArray();
|
|
Register_UnityEngine_AndroidJNI_ToIntArray();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64*,System.Int32)
|
|
void Register_UnityEngine_AndroidJNI_ToLongArray();
|
|
Register_UnityEngine_AndroidJNI_ToLongArray();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr*,System.Int32,System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_ToObjectArray();
|
|
Register_UnityEngine_AndroidJNI_ToObjectArray();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte*,System.Int32)
|
|
void Register_UnityEngine_AndroidJNI_ToSByteArray();
|
|
Register_UnityEngine_AndroidJNI_ToSByteArray();
|
|
|
|
//System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16*,System.Int32)
|
|
void Register_UnityEngine_AndroidJNI_ToShortArray();
|
|
Register_UnityEngine_AndroidJNI_ToShortArray();
|
|
|
|
//System.SByte UnityEngine.AndroidJNI::CallSByteMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
|
|
void Register_UnityEngine_AndroidJNI_CallSByteMethodUnsafe();
|
|
Register_UnityEngine_AndroidJNI_CallSByteMethodUnsafe();
|
|
|
|
//System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
|
|
void Register_UnityEngine_AndroidJNI_CallStaticSByteMethodUnsafe();
|
|
Register_UnityEngine_AndroidJNI_CallStaticSByteMethodUnsafe();
|
|
|
|
//System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_GetStaticSByteField();
|
|
Register_UnityEngine_AndroidJNI_GetStaticSByteField();
|
|
|
|
//System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_FromSByteArray();
|
|
Register_UnityEngine_AndroidJNI_FromSByteArray();
|
|
|
|
//System.Single UnityEngine.AndroidJNI::CallFloatMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
|
|
void Register_UnityEngine_AndroidJNI_CallFloatMethodUnsafe();
|
|
Register_UnityEngine_AndroidJNI_CallFloatMethodUnsafe();
|
|
|
|
//System.Single UnityEngine.AndroidJNI::CallStaticFloatMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
|
|
void Register_UnityEngine_AndroidJNI_CallStaticFloatMethodUnsafe();
|
|
Register_UnityEngine_AndroidJNI_CallStaticFloatMethodUnsafe();
|
|
|
|
//System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_GetStaticFloatField();
|
|
Register_UnityEngine_AndroidJNI_GetStaticFloatField();
|
|
|
|
//System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_FromFloatArray();
|
|
Register_UnityEngine_AndroidJNI_FromFloatArray();
|
|
|
|
//System.String UnityEngine.AndroidJNI::CallStaticStringMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
|
|
void Register_UnityEngine_AndroidJNI_CallStaticStringMethodUnsafe();
|
|
Register_UnityEngine_AndroidJNI_CallStaticStringMethodUnsafe();
|
|
|
|
//System.String UnityEngine.AndroidJNI::CallStringMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
|
|
void Register_UnityEngine_AndroidJNI_CallStringMethodUnsafe();
|
|
Register_UnityEngine_AndroidJNI_CallStringMethodUnsafe();
|
|
|
|
//System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_GetStaticStringField();
|
|
Register_UnityEngine_AndroidJNI_GetStaticStringField();
|
|
|
|
//System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_GetStringChars();
|
|
Register_UnityEngine_AndroidJNI_GetStringChars();
|
|
|
|
//System.Void UnityEngine.AndroidJNI::CallStaticVoidMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
|
|
void Register_UnityEngine_AndroidJNI_CallStaticVoidMethodUnsafe();
|
|
Register_UnityEngine_AndroidJNI_CallStaticVoidMethodUnsafe();
|
|
|
|
//System.Void UnityEngine.AndroidJNI::CallVoidMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
|
|
void Register_UnityEngine_AndroidJNI_CallVoidMethodUnsafe();
|
|
Register_UnityEngine_AndroidJNI_CallVoidMethodUnsafe();
|
|
|
|
//System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_DeleteLocalRef();
|
|
Register_UnityEngine_AndroidJNI_DeleteLocalRef();
|
|
|
|
//System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
|
|
Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
|
|
|
|
//System.Void UnityEngine.AndroidJNI::ExceptionClear()
|
|
void Register_UnityEngine_AndroidJNI_ExceptionClear();
|
|
Register_UnityEngine_AndroidJNI_ExceptionClear();
|
|
|
|
//System.Void UnityEngine.AndroidJNI::QueueDeleteGlobalRef(System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_QueueDeleteGlobalRef();
|
|
Register_UnityEngine_AndroidJNI_QueueDeleteGlobalRef();
|
|
|
|
//System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)
|
|
void Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
|
|
Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
|
|
|
|
//End Registrations for type : UnityEngine.AndroidJNI
|
|
|
|
//Start Registrations for type : UnityEngine.Animation
|
|
|
|
//System.Int32 UnityEngine.Animation::GetStateCount()
|
|
void Register_UnityEngine_Animation_GetStateCount();
|
|
Register_UnityEngine_Animation_GetStateCount();
|
|
|
|
//UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
|
|
void Register_UnityEngine_Animation_GetStateAtIndex();
|
|
Register_UnityEngine_Animation_GetStateAtIndex();
|
|
|
|
//End Registrations for type : UnityEngine.Animation
|
|
|
|
//Start Registrations for type : UnityEngine.AnimationClip
|
|
|
|
//System.Single UnityEngine.AnimationClip::get_length()
|
|
void Register_UnityEngine_AnimationClip_get_length();
|
|
Register_UnityEngine_AnimationClip_get_length();
|
|
|
|
//System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
|
|
void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
|
|
Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
|
|
|
|
//End Registrations for type : UnityEngine.AnimationClip
|
|
|
|
//Start Registrations for type : UnityEngine.AnimationCurve
|
|
|
|
//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
|
|
void Register_UnityEngine_AnimationCurve_Internal_Equals();
|
|
Register_UnityEngine_AnimationCurve_Internal_Equals();
|
|
|
|
//System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&)
|
|
void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
|
|
Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.AnimationCurve::GetHashCode()
|
|
void Register_UnityEngine_AnimationCurve_GetHashCode();
|
|
Register_UnityEngine_AnimationCurve_GetHashCode();
|
|
|
|
//System.Int32 UnityEngine.AnimationCurve::get_length()
|
|
void Register_UnityEngine_AnimationCurve_get_length();
|
|
Register_UnityEngine_AnimationCurve_get_length();
|
|
|
|
//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
|
|
void Register_UnityEngine_AnimationCurve_Internal_Create();
|
|
Register_UnityEngine_AnimationCurve_Internal_Create();
|
|
|
|
//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
|
|
void Register_UnityEngine_AnimationCurve_Evaluate();
|
|
Register_UnityEngine_AnimationCurve_Evaluate();
|
|
|
|
//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
|
|
void Register_UnityEngine_AnimationCurve_GetKey_Injected();
|
|
Register_UnityEngine_AnimationCurve_GetKey_Injected();
|
|
|
|
//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_AnimationCurve_Internal_Destroy();
|
|
Register_UnityEngine_AnimationCurve_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32)
|
|
void Register_UnityEngine_AnimationCurve_RemoveKey();
|
|
Register_UnityEngine_AnimationCurve_RemoveKey();
|
|
|
|
//System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
|
|
void Register_UnityEngine_AnimationCurve_SetKeys();
|
|
Register_UnityEngine_AnimationCurve_SetKeys();
|
|
|
|
//System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
|
|
void Register_UnityEngine_AnimationCurve_set_postWrapMode();
|
|
Register_UnityEngine_AnimationCurve_set_postWrapMode();
|
|
|
|
//System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
|
|
void Register_UnityEngine_AnimationCurve_set_preWrapMode();
|
|
Register_UnityEngine_AnimationCurve_set_preWrapMode();
|
|
|
|
//UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
|
|
void Register_UnityEngine_AnimationCurve_GetKeys();
|
|
Register_UnityEngine_AnimationCurve_GetKeys();
|
|
|
|
//UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode()
|
|
void Register_UnityEngine_AnimationCurve_get_postWrapMode();
|
|
Register_UnityEngine_AnimationCurve_get_postWrapMode();
|
|
|
|
//UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode()
|
|
void Register_UnityEngine_AnimationCurve_get_preWrapMode();
|
|
Register_UnityEngine_AnimationCurve_get_preWrapMode();
|
|
|
|
//End Registrations for type : UnityEngine.AnimationCurve
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
|
|
|
|
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
|
|
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
|
|
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Animator
|
|
|
|
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
|
|
void Register_UnityEngine_Animator_get_hasBoundPlayables();
|
|
Register_UnityEngine_Animator_get_hasBoundPlayables();
|
|
|
|
//System.Int32 UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Animator_GetAnimatorClipInfoCount();
|
|
Register_UnityEngine_Animator_GetAnimatorClipInfoCount();
|
|
|
|
//System.Int32 UnityEngine.Animator::get_layerCount()
|
|
void Register_UnityEngine_Animator_get_layerCount();
|
|
Register_UnityEngine_Animator_get_layerCount();
|
|
|
|
//System.Single UnityEngine.Animator::GetLayerWeight(System.Int32)
|
|
void Register_UnityEngine_Animator_GetLayerWeight();
|
|
Register_UnityEngine_Animator_GetLayerWeight();
|
|
|
|
//System.String UnityEngine.Animator::GetLayerName(System.Int32)
|
|
void Register_UnityEngine_Animator_GetLayerName();
|
|
Register_UnityEngine_Animator_GetLayerName();
|
|
|
|
//System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
|
|
void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
|
|
Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
|
|
|
|
//System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
|
|
void Register_UnityEngine_Animator_GetAnimatorStateInfo();
|
|
Register_UnityEngine_Animator_GetAnimatorStateInfo();
|
|
|
|
//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
|
|
void Register_UnityEngine_Animator_ResetTriggerString();
|
|
Register_UnityEngine_Animator_ResetTriggerString();
|
|
|
|
//System.Void UnityEngine.Animator::SetTriggerString(System.String)
|
|
void Register_UnityEngine_Animator_SetTriggerString();
|
|
Register_UnityEngine_Animator_SetTriggerString();
|
|
|
|
//End Registrations for type : UnityEngine.Animator
|
|
|
|
//Start Registrations for type : UnityEngine.AnimatorClipInfo
|
|
|
|
//UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr(System.Int32)
|
|
void Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr();
|
|
Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr();
|
|
|
|
//End Registrations for type : UnityEngine.AnimatorClipInfo
|
|
|
|
//Start Registrations for type : UnityEngine.Application
|
|
|
|
//System.Boolean UnityEngine.Application::CanStreamedLevelBeLoaded(System.String)
|
|
void Register_UnityEngine_Application_CanStreamedLevelBeLoaded();
|
|
Register_UnityEngine_Application_CanStreamedLevelBeLoaded();
|
|
|
|
//System.Boolean UnityEngine.Application::HasARGV(System.String)
|
|
void Register_UnityEngine_Application_HasARGV();
|
|
Register_UnityEngine_Application_HasARGV();
|
|
|
|
//System.Boolean UnityEngine.Application::HasProLicense()
|
|
void Register_UnityEngine_Application_HasProLicense();
|
|
Register_UnityEngine_Application_HasProLicense();
|
|
|
|
//System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization)
|
|
void Register_UnityEngine_Application_HasUserAuthorization();
|
|
Register_UnityEngine_Application_HasUserAuthorization();
|
|
|
|
//System.Boolean UnityEngine.Application::IsPlaying(UnityEngine.Object)
|
|
void Register_UnityEngine_Application_IsPlaying();
|
|
Register_UnityEngine_Application_IsPlaying();
|
|
|
|
//System.Boolean UnityEngine.Application::RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback)
|
|
void Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync();
|
|
Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync();
|
|
|
|
//System.Boolean UnityEngine.Application::get_genuine()
|
|
void Register_UnityEngine_Application_get_genuine();
|
|
Register_UnityEngine_Application_get_genuine();
|
|
|
|
//System.Boolean UnityEngine.Application::get_genuineCheckAvailable()
|
|
void Register_UnityEngine_Application_get_genuineCheckAvailable();
|
|
Register_UnityEngine_Application_get_genuineCheckAvailable();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isBatchMode()
|
|
void Register_UnityEngine_Application_get_isBatchMode();
|
|
Register_UnityEngine_Application_get_isBatchMode();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isFocused()
|
|
void Register_UnityEngine_Application_get_isFocused();
|
|
Register_UnityEngine_Application_get_isFocused();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isHumanControllingUs()
|
|
void Register_UnityEngine_Application_get_isHumanControllingUs();
|
|
Register_UnityEngine_Application_get_isHumanControllingUs();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isLoadingLevel()
|
|
void Register_UnityEngine_Application_get_isLoadingLevel();
|
|
Register_UnityEngine_Application_get_isLoadingLevel();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isPlaying()
|
|
void Register_UnityEngine_Application_get_isPlaying();
|
|
Register_UnityEngine_Application_get_isPlaying();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isTestRun()
|
|
void Register_UnityEngine_Application_get_isTestRun();
|
|
Register_UnityEngine_Application_get_isTestRun();
|
|
|
|
//System.Boolean UnityEngine.Application::get_runInBackground()
|
|
void Register_UnityEngine_Application_get_runInBackground();
|
|
Register_UnityEngine_Application_get_runInBackground();
|
|
|
|
//System.Boolean UnityEngine.Application::get_submitAnalytics()
|
|
void Register_UnityEngine_Application_get_submitAnalytics();
|
|
Register_UnityEngine_Application_get_submitAnalytics();
|
|
|
|
//System.Int32 UnityEngine.Application::get_targetFrameRate()
|
|
void Register_UnityEngine_Application_get_targetFrameRate();
|
|
Register_UnityEngine_Application_get_targetFrameRate();
|
|
|
|
//System.Int32 UnityEngine.Application::get_unityVersionMaj()
|
|
void Register_UnityEngine_Application_get_unityVersionMaj();
|
|
Register_UnityEngine_Application_get_unityVersionMaj();
|
|
|
|
//System.Int32 UnityEngine.Application::get_unityVersionMin()
|
|
void Register_UnityEngine_Application_get_unityVersionMin();
|
|
Register_UnityEngine_Application_get_unityVersionMin();
|
|
|
|
//System.Int32 UnityEngine.Application::get_unityVersionVer()
|
|
void Register_UnityEngine_Application_get_unityVersionVer();
|
|
Register_UnityEngine_Application_get_unityVersionVer();
|
|
|
|
//System.String UnityEngine.Application::GetValueForARGV(System.String)
|
|
void Register_UnityEngine_Application_GetValueForARGV();
|
|
Register_UnityEngine_Application_GetValueForARGV();
|
|
|
|
//System.String UnityEngine.Application::get_absoluteURL()
|
|
void Register_UnityEngine_Application_get_absoluteURL();
|
|
Register_UnityEngine_Application_get_absoluteURL();
|
|
|
|
//System.String UnityEngine.Application::get_buildGUID()
|
|
void Register_UnityEngine_Application_get_buildGUID();
|
|
Register_UnityEngine_Application_get_buildGUID();
|
|
|
|
//System.String UnityEngine.Application::get_cloudProjectId()
|
|
void Register_UnityEngine_Application_get_cloudProjectId();
|
|
Register_UnityEngine_Application_get_cloudProjectId();
|
|
|
|
//System.String UnityEngine.Application::get_companyName()
|
|
void Register_UnityEngine_Application_get_companyName();
|
|
Register_UnityEngine_Application_get_companyName();
|
|
|
|
//System.String UnityEngine.Application::get_consoleLogPath()
|
|
void Register_UnityEngine_Application_get_consoleLogPath();
|
|
Register_UnityEngine_Application_get_consoleLogPath();
|
|
|
|
//System.String UnityEngine.Application::get_dataPath()
|
|
void Register_UnityEngine_Application_get_dataPath();
|
|
Register_UnityEngine_Application_get_dataPath();
|
|
|
|
//System.String UnityEngine.Application::get_identifier()
|
|
void Register_UnityEngine_Application_get_identifier();
|
|
Register_UnityEngine_Application_get_identifier();
|
|
|
|
//System.String UnityEngine.Application::get_installerName()
|
|
void Register_UnityEngine_Application_get_installerName();
|
|
Register_UnityEngine_Application_get_installerName();
|
|
|
|
//System.String UnityEngine.Application::get_persistentDataPath()
|
|
void Register_UnityEngine_Application_get_persistentDataPath();
|
|
Register_UnityEngine_Application_get_persistentDataPath();
|
|
|
|
//System.String UnityEngine.Application::get_productName()
|
|
void Register_UnityEngine_Application_get_productName();
|
|
Register_UnityEngine_Application_get_productName();
|
|
|
|
//System.String UnityEngine.Application::get_streamingAssetsPath()
|
|
void Register_UnityEngine_Application_get_streamingAssetsPath();
|
|
Register_UnityEngine_Application_get_streamingAssetsPath();
|
|
|
|
//System.String UnityEngine.Application::get_temporaryCachePath()
|
|
void Register_UnityEngine_Application_get_temporaryCachePath();
|
|
Register_UnityEngine_Application_get_temporaryCachePath();
|
|
|
|
//System.String UnityEngine.Application::get_unityVersion()
|
|
void Register_UnityEngine_Application_get_unityVersion();
|
|
Register_UnityEngine_Application_get_unityVersion();
|
|
|
|
//System.String UnityEngine.Application::get_version()
|
|
void Register_UnityEngine_Application_get_version();
|
|
Register_UnityEngine_Application_get_version();
|
|
|
|
//System.String[] UnityEngine.Application::GetBuildTags()
|
|
void Register_UnityEngine_Application_GetBuildTags();
|
|
Register_UnityEngine_Application_GetBuildTags();
|
|
|
|
//System.Void UnityEngine.Application::CancelQuit()
|
|
void Register_UnityEngine_Application_CancelQuit();
|
|
Register_UnityEngine_Application_CancelQuit();
|
|
|
|
//System.Void UnityEngine.Application::Internal_ExternalCall(System.String)
|
|
void Register_UnityEngine_Application_Internal_ExternalCall();
|
|
Register_UnityEngine_Application_Internal_ExternalCall();
|
|
|
|
//System.Void UnityEngine.Application::OpenURL(System.String)
|
|
void Register_UnityEngine_Application_OpenURL();
|
|
Register_UnityEngine_Application_OpenURL();
|
|
|
|
//System.Void UnityEngine.Application::Quit(System.Int32)
|
|
void Register_UnityEngine_Application_Quit();
|
|
Register_UnityEngine_Application_Quit();
|
|
|
|
//System.Void UnityEngine.Application::SetBuildTags(System.String[])
|
|
void Register_UnityEngine_Application_SetBuildTags();
|
|
Register_UnityEngine_Application_SetBuildTags();
|
|
|
|
//System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
|
|
void Register_UnityEngine_Application_SetLogCallbackDefined();
|
|
Register_UnityEngine_Application_SetLogCallbackDefined();
|
|
|
|
//System.Void UnityEngine.Application::SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType)
|
|
void Register_UnityEngine_Application_SetStackTraceLogType();
|
|
Register_UnityEngine_Application_SetStackTraceLogType();
|
|
|
|
//System.Void UnityEngine.Application::SimulateMemoryUsage(UnityEngine.ApplicationMemoryUsage)
|
|
void Register_UnityEngine_Application_SimulateMemoryUsage();
|
|
Register_UnityEngine_Application_SimulateMemoryUsage();
|
|
|
|
//System.Void UnityEngine.Application::Unload()
|
|
void Register_UnityEngine_Application_Unload();
|
|
Register_UnityEngine_Application_Unload();
|
|
|
|
//System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority)
|
|
void Register_UnityEngine_Application_set_backgroundLoadingPriority();
|
|
Register_UnityEngine_Application_set_backgroundLoadingPriority();
|
|
|
|
//System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
|
|
void Register_UnityEngine_Application_set_runInBackground();
|
|
Register_UnityEngine_Application_set_runInBackground();
|
|
|
|
//System.Void UnityEngine.Application::set_stackTraceLogType(UnityEngine.StackTraceLogType)
|
|
void Register_UnityEngine_Application_set_stackTraceLogType();
|
|
Register_UnityEngine_Application_set_stackTraceLogType();
|
|
|
|
//System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
|
|
void Register_UnityEngine_Application_set_targetFrameRate();
|
|
Register_UnityEngine_Application_set_targetFrameRate();
|
|
|
|
//UnityEngine.ApplicationInstallMode UnityEngine.Application::get_installMode()
|
|
void Register_UnityEngine_Application_get_installMode();
|
|
Register_UnityEngine_Application_get_installMode();
|
|
|
|
//UnityEngine.ApplicationSandboxType UnityEngine.Application::get_sandboxType()
|
|
void Register_UnityEngine_Application_get_sandboxType();
|
|
Register_UnityEngine_Application_get_sandboxType();
|
|
|
|
//UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization)
|
|
void Register_UnityEngine_Application_RequestUserAuthorization();
|
|
Register_UnityEngine_Application_RequestUserAuthorization();
|
|
|
|
//UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability()
|
|
void Register_UnityEngine_Application_get_internetReachability();
|
|
Register_UnityEngine_Application_get_internetReachability();
|
|
|
|
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
|
|
void Register_UnityEngine_Application_get_platform();
|
|
Register_UnityEngine_Application_get_platform();
|
|
|
|
//UnityEngine.StackTraceLogType UnityEngine.Application::GetStackTraceLogType(UnityEngine.LogType)
|
|
void Register_UnityEngine_Application_GetStackTraceLogType();
|
|
Register_UnityEngine_Application_GetStackTraceLogType();
|
|
|
|
//UnityEngine.StackTraceLogType UnityEngine.Application::get_stackTraceLogType()
|
|
void Register_UnityEngine_Application_get_stackTraceLogType();
|
|
Register_UnityEngine_Application_get_stackTraceLogType();
|
|
|
|
//UnityEngine.SystemLanguage UnityEngine.Application::get_systemLanguage()
|
|
void Register_UnityEngine_Application_get_systemLanguage();
|
|
Register_UnityEngine_Application_get_systemLanguage();
|
|
|
|
//UnityEngine.ThreadPriority UnityEngine.Application::get_backgroundLoadingPriority()
|
|
void Register_UnityEngine_Application_get_backgroundLoadingPriority();
|
|
Register_UnityEngine_Application_get_backgroundLoadingPriority();
|
|
|
|
//End Registrations for type : UnityEngine.Application
|
|
|
|
//Start Registrations for type : UnityEngine.AssetBundle
|
|
|
|
//System.String[] UnityEngine.AssetBundle::GetAllAssetNames()
|
|
void Register_UnityEngine_AssetBundle_GetAllAssetNames();
|
|
Register_UnityEngine_AssetBundle_GetAllAssetNames();
|
|
|
|
//System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
|
|
void Register_UnityEngine_AssetBundle_Unload();
|
|
Register_UnityEngine_AssetBundle_Unload();
|
|
|
|
//System.Void UnityEngine.AssetBundle::UnloadAllAssetBundles(System.Boolean)
|
|
void Register_UnityEngine_AssetBundle_UnloadAllAssetBundles();
|
|
Register_UnityEngine_AssetBundle_UnloadAllAssetBundles();
|
|
|
|
//UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)
|
|
void Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
|
|
|
|
//UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64)
|
|
void Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
|
|
|
|
//UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)
|
|
void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
|
|
|
|
//UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type)
|
|
void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
|
|
|
|
//UnityEngine.AssetBundleUnloadOperation UnityEngine.AssetBundle::UnloadAsync(System.Boolean)
|
|
void Register_UnityEngine_AssetBundle_UnloadAsync();
|
|
Register_UnityEngine_AssetBundle_UnloadAsync();
|
|
|
|
//UnityEngine.AssetBundle[] UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native()
|
|
void Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native();
|
|
Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native();
|
|
|
|
//UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
|
|
void Register_UnityEngine_AssetBundle_LoadAsset_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadAsset_Internal();
|
|
|
|
//UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type)
|
|
void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
|
|
|
|
//End Registrations for type : UnityEngine.AssetBundle
|
|
|
|
//Start Registrations for type : UnityEngine.AssetBundleCreateRequest
|
|
|
|
//UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
|
|
void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
|
|
Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
|
|
|
|
//End Registrations for type : UnityEngine.AssetBundleCreateRequest
|
|
|
|
//Start Registrations for type : UnityEngine.AssetBundleManifest
|
|
|
|
//System.String[] UnityEngine.AssetBundleManifest::GetDirectDependencies(System.String)
|
|
void Register_UnityEngine_AssetBundleManifest_GetDirectDependencies();
|
|
Register_UnityEngine_AssetBundleManifest_GetDirectDependencies();
|
|
|
|
//End Registrations for type : UnityEngine.AssetBundleManifest
|
|
|
|
//Start Registrations for type : UnityEngine.AssetBundleRequest
|
|
|
|
//UnityEngine.Object UnityEngine.AssetBundleRequest::GetResult()
|
|
void Register_UnityEngine_AssetBundleRequest_GetResult();
|
|
Register_UnityEngine_AssetBundleRequest_GetResult();
|
|
|
|
//UnityEngine.Object[] UnityEngine.AssetBundleRequest::get_allAssets()
|
|
void Register_UnityEngine_AssetBundleRequest_get_allAssets();
|
|
Register_UnityEngine_AssetBundleRequest_get_allAssets();
|
|
|
|
//End Registrations for type : UnityEngine.AssetBundleRequest
|
|
|
|
//Start Registrations for type : UnityEngine.AssetBundleUnloadOperation
|
|
|
|
//System.Void UnityEngine.AssetBundleUnloadOperation::WaitForCompletion()
|
|
void Register_UnityEngine_AssetBundleUnloadOperation_WaitForCompletion();
|
|
Register_UnityEngine_AssetBundleUnloadOperation_WaitForCompletion();
|
|
|
|
//End Registrations for type : UnityEngine.AssetBundleUnloadOperation
|
|
|
|
//Start Registrations for type : UnityEngine.AsyncInstantiateOperation
|
|
|
|
//System.Boolean UnityEngine.AsyncInstantiateOperation::IsWaitingForSceneActivation()
|
|
void Register_UnityEngine_AsyncInstantiateOperation_IsWaitingForSceneActivation();
|
|
Register_UnityEngine_AsyncInstantiateOperation_IsWaitingForSceneActivation();
|
|
|
|
//System.Single UnityEngine.AsyncInstantiateOperation::get_IntegrationTimeMS()
|
|
void Register_UnityEngine_AsyncInstantiateOperation_get_IntegrationTimeMS();
|
|
Register_UnityEngine_AsyncInstantiateOperation_get_IntegrationTimeMS();
|
|
|
|
//System.Void UnityEngine.AsyncInstantiateOperation::Cancel()
|
|
void Register_UnityEngine_AsyncInstantiateOperation_Cancel();
|
|
Register_UnityEngine_AsyncInstantiateOperation_Cancel();
|
|
|
|
//System.Void UnityEngine.AsyncInstantiateOperation::WaitForCompletion()
|
|
void Register_UnityEngine_AsyncInstantiateOperation_WaitForCompletion();
|
|
Register_UnityEngine_AsyncInstantiateOperation_WaitForCompletion();
|
|
|
|
//System.Void UnityEngine.AsyncInstantiateOperation::set_IntegrationTimeMS(System.Single)
|
|
void Register_UnityEngine_AsyncInstantiateOperation_set_IntegrationTimeMS();
|
|
Register_UnityEngine_AsyncInstantiateOperation_set_IntegrationTimeMS();
|
|
|
|
//End Registrations for type : UnityEngine.AsyncInstantiateOperation
|
|
|
|
//Start Registrations for type : UnityEngine.AsyncOperation
|
|
|
|
//System.Boolean UnityEngine.AsyncOperation::get_allowSceneActivation()
|
|
void Register_UnityEngine_AsyncOperation_get_allowSceneActivation();
|
|
Register_UnityEngine_AsyncOperation_get_allowSceneActivation();
|
|
|
|
//System.Boolean UnityEngine.AsyncOperation::get_isDone()
|
|
void Register_UnityEngine_AsyncOperation_get_isDone();
|
|
Register_UnityEngine_AsyncOperation_get_isDone();
|
|
|
|
//System.Int32 UnityEngine.AsyncOperation::get_priority()
|
|
void Register_UnityEngine_AsyncOperation_get_priority();
|
|
Register_UnityEngine_AsyncOperation_get_priority();
|
|
|
|
//System.Single UnityEngine.AsyncOperation::get_progress()
|
|
void Register_UnityEngine_AsyncOperation_get_progress();
|
|
Register_UnityEngine_AsyncOperation_get_progress();
|
|
|
|
//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
|
|
void Register_UnityEngine_AsyncOperation_InternalDestroy();
|
|
Register_UnityEngine_AsyncOperation_InternalDestroy();
|
|
|
|
//System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)
|
|
void Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
|
|
Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
|
|
|
|
//System.Void UnityEngine.AsyncOperation::set_priority(System.Int32)
|
|
void Register_UnityEngine_AsyncOperation_set_priority();
|
|
Register_UnityEngine_AsyncOperation_set_priority();
|
|
|
|
//End Registrations for type : UnityEngine.AsyncOperation
|
|
|
|
//Start Registrations for type : UnityEngine.Audio.AudioMixer
|
|
|
|
//System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
|
|
void Register_UnityEngine_Audio_AudioMixer_GetFloat();
|
|
Register_UnityEngine_Audio_AudioMixer_GetFloat();
|
|
|
|
//System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
|
|
void Register_UnityEngine_Audio_AudioMixer_SetFloat();
|
|
Register_UnityEngine_Audio_AudioMixer_SetFloat();
|
|
|
|
//End Registrations for type : UnityEngine.Audio.AudioMixer
|
|
|
|
//Start Registrations for type : UnityEngine.AudioClip
|
|
|
|
//System.Boolean UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
|
|
void Register_UnityEngine_AudioClip_GetData();
|
|
Register_UnityEngine_AudioClip_GetData();
|
|
|
|
//System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
|
|
void Register_UnityEngine_AudioClip_SetData();
|
|
Register_UnityEngine_AudioClip_SetData();
|
|
|
|
//System.Int32 UnityEngine.AudioClip::get_channels()
|
|
void Register_UnityEngine_AudioClip_get_channels();
|
|
Register_UnityEngine_AudioClip_get_channels();
|
|
|
|
//System.Int32 UnityEngine.AudioClip::get_frequency()
|
|
void Register_UnityEngine_AudioClip_get_frequency();
|
|
Register_UnityEngine_AudioClip_get_frequency();
|
|
|
|
//System.Int32 UnityEngine.AudioClip::get_samples()
|
|
void Register_UnityEngine_AudioClip_get_samples();
|
|
Register_UnityEngine_AudioClip_get_samples();
|
|
|
|
//System.String UnityEngine.AudioClip::GetName()
|
|
void Register_UnityEngine_AudioClip_GetName();
|
|
Register_UnityEngine_AudioClip_GetName();
|
|
|
|
//System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_AudioClip_CreateUserSound();
|
|
Register_UnityEngine_AudioClip_CreateUserSound();
|
|
|
|
//UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal()
|
|
void Register_UnityEngine_AudioClip_Construct_Internal();
|
|
Register_UnityEngine_AudioClip_Construct_Internal();
|
|
|
|
//End Registrations for type : UnityEngine.AudioClip
|
|
|
|
//Start Registrations for type : UnityEngine.AudioSettings
|
|
|
|
//System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
|
|
void Register_UnityEngine_AudioSettings_StartAudioOutput();
|
|
Register_UnityEngine_AudioSettings_StartAudioOutput();
|
|
|
|
//System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
|
|
void Register_UnityEngine_AudioSettings_StopAudioOutput();
|
|
Register_UnityEngine_AudioSettings_StopAudioOutput();
|
|
|
|
//End Registrations for type : UnityEngine.AudioSettings
|
|
|
|
//Start Registrations for type : UnityEngine.AudioSource
|
|
|
|
//System.Boolean UnityEngine.AudioSource::get_isPlaying()
|
|
void Register_UnityEngine_AudioSource_get_isPlaying();
|
|
Register_UnityEngine_AudioSource_get_isPlaying();
|
|
|
|
//System.Boolean UnityEngine.AudioSource::get_loop()
|
|
void Register_UnityEngine_AudioSource_get_loop();
|
|
Register_UnityEngine_AudioSource_get_loop();
|
|
|
|
//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
|
|
void Register_UnityEngine_AudioSource_GetPitch();
|
|
Register_UnityEngine_AudioSource_GetPitch();
|
|
|
|
//System.Single UnityEngine.AudioSource::get_volume()
|
|
void Register_UnityEngine_AudioSource_get_volume();
|
|
Register_UnityEngine_AudioSource_get_volume();
|
|
|
|
//System.Void UnityEngine.AudioSource::Pause()
|
|
void Register_UnityEngine_AudioSource_Pause();
|
|
Register_UnityEngine_AudioSource_Pause();
|
|
|
|
//System.Void UnityEngine.AudioSource::Play(System.Double)
|
|
void Register_UnityEngine_AudioSource_Play();
|
|
Register_UnityEngine_AudioSource_Play();
|
|
|
|
//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
|
|
void Register_UnityEngine_AudioSource_PlayHelper();
|
|
Register_UnityEngine_AudioSource_PlayHelper();
|
|
|
|
//System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
|
|
void Register_UnityEngine_AudioSource_PlayOneShotHelper();
|
|
Register_UnityEngine_AudioSource_PlayOneShotHelper();
|
|
|
|
//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
|
|
void Register_UnityEngine_AudioSource_SetPitch();
|
|
Register_UnityEngine_AudioSource_SetPitch();
|
|
|
|
//System.Void UnityEngine.AudioSource::Stop(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_Stop();
|
|
Register_UnityEngine_AudioSource_Stop();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_bypassEffects();
|
|
Register_UnityEngine_AudioSource_set_bypassEffects();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
|
|
void Register_UnityEngine_AudioSource_set_clip();
|
|
Register_UnityEngine_AudioSource_set_clip();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_loop();
|
|
Register_UnityEngine_AudioSource_set_loop();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_playOnAwake();
|
|
Register_UnityEngine_AudioSource_set_playOnAwake();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_volume(System.Single)
|
|
void Register_UnityEngine_AudioSource_set_volume();
|
|
Register_UnityEngine_AudioSource_set_volume();
|
|
|
|
//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
|
|
void Register_UnityEngine_AudioSource_get_clip();
|
|
Register_UnityEngine_AudioSource_get_clip();
|
|
|
|
//End Registrations for type : UnityEngine.AudioSource
|
|
|
|
//Start Registrations for type : UnityEngine.Behaviour
|
|
|
|
//System.Boolean UnityEngine.Behaviour::get_enabled()
|
|
void Register_UnityEngine_Behaviour_get_enabled();
|
|
Register_UnityEngine_Behaviour_get_enabled();
|
|
|
|
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
|
|
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
|
|
Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
|
|
|
|
//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Behaviour_set_enabled();
|
|
Register_UnityEngine_Behaviour_set_enabled();
|
|
|
|
//End Registrations for type : UnityEngine.Behaviour
|
|
|
|
//Start Registrations for type : UnityEngine.Bounds
|
|
|
|
//System.Boolean UnityEngine.Bounds::Contains_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Bounds_Contains_Injected();
|
|
Register_UnityEngine_Bounds_Contains_Injected();
|
|
|
|
//System.Boolean UnityEngine.Bounds::IntersectRayAABB_Injected(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&)
|
|
void Register_UnityEngine_Bounds_IntersectRayAABB_Injected();
|
|
Register_UnityEngine_Bounds_IntersectRayAABB_Injected();
|
|
|
|
//System.Single UnityEngine.Bounds::SqrDistance_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Bounds_SqrDistance_Injected();
|
|
Register_UnityEngine_Bounds_SqrDistance_Injected();
|
|
|
|
//System.Void UnityEngine.Bounds::ClosestPoint_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Bounds_ClosestPoint_Injected();
|
|
Register_UnityEngine_Bounds_ClosestPoint_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Bounds
|
|
|
|
//Start Registrations for type : UnityEngine.BoxCollider
|
|
|
|
//System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_BoxCollider_get_center_Injected();
|
|
Register_UnityEngine_BoxCollider_get_center_Injected();
|
|
|
|
//System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_BoxCollider_get_size_Injected();
|
|
Register_UnityEngine_BoxCollider_get_size_Injected();
|
|
|
|
//System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_BoxCollider_set_center_Injected();
|
|
Register_UnityEngine_BoxCollider_set_center_Injected();
|
|
|
|
//System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_BoxCollider_set_size_Injected();
|
|
Register_UnityEngine_BoxCollider_set_size_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.BoxCollider
|
|
|
|
//Start Registrations for type : UnityEngine.BoxCollider2D
|
|
|
|
//System.Void UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_BoxCollider2D_get_size_Injected();
|
|
Register_UnityEngine_BoxCollider2D_get_size_Injected();
|
|
|
|
//System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_BoxCollider2D_set_size_Injected();
|
|
Register_UnityEngine_BoxCollider2D_set_size_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.BoxCollider2D
|
|
|
|
//Start Registrations for type : UnityEngine.Cache
|
|
|
|
//System.Boolean UnityEngine.Cache::Cache_IsValid(System.Int32)
|
|
void Register_UnityEngine_Cache_Cache_IsValid();
|
|
Register_UnityEngine_Cache_Cache_IsValid();
|
|
|
|
//System.String UnityEngine.Cache::Cache_GetPath(System.Int32)
|
|
void Register_UnityEngine_Cache_Cache_GetPath();
|
|
Register_UnityEngine_Cache_Cache_GetPath();
|
|
|
|
//System.Void UnityEngine.Cache::Cache_SetExpirationDelay(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Cache_Cache_SetExpirationDelay();
|
|
Register_UnityEngine_Cache_Cache_SetExpirationDelay();
|
|
|
|
//System.Void UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable(System.Int32,System.Int64)
|
|
void Register_UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable();
|
|
Register_UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable();
|
|
|
|
//End Registrations for type : UnityEngine.Cache
|
|
|
|
//Start Registrations for type : UnityEngine.Caching
|
|
|
|
//System.Boolean UnityEngine.Caching::ClearCachedVersionInternal_Injected(System.String,UnityEngine.Hash128&)
|
|
void Register_UnityEngine_Caching_ClearCachedVersionInternal_Injected();
|
|
Register_UnityEngine_Caching_ClearCachedVersionInternal_Injected();
|
|
|
|
//System.Boolean UnityEngine.Caching::ClearCachedVersions_Injected(System.String,UnityEngine.Hash128&,System.Boolean)
|
|
void Register_UnityEngine_Caching_ClearCachedVersions_Injected();
|
|
Register_UnityEngine_Caching_ClearCachedVersions_Injected();
|
|
|
|
//System.Boolean UnityEngine.Caching::IsVersionCached_Injected(System.String,System.String,UnityEngine.Hash128&)
|
|
void Register_UnityEngine_Caching_IsVersionCached_Injected();
|
|
Register_UnityEngine_Caching_IsVersionCached_Injected();
|
|
|
|
//System.Boolean UnityEngine.Caching::get_ready()
|
|
void Register_UnityEngine_Caching_get_ready();
|
|
Register_UnityEngine_Caching_get_ready();
|
|
|
|
//System.Void UnityEngine.Caching::AddCache_Injected(System.String,System.Boolean,UnityEngine.Cache&)
|
|
void Register_UnityEngine_Caching_AddCache_Injected();
|
|
Register_UnityEngine_Caching_AddCache_Injected();
|
|
|
|
//System.Void UnityEngine.Caching::GetCacheByPath_Injected(System.String,UnityEngine.Cache&)
|
|
void Register_UnityEngine_Caching_GetCacheByPath_Injected();
|
|
Register_UnityEngine_Caching_GetCacheByPath_Injected();
|
|
|
|
//System.Void UnityEngine.Caching::get_currentCacheForWriting_Injected(UnityEngine.Cache&)
|
|
void Register_UnityEngine_Caching_get_currentCacheForWriting_Injected();
|
|
Register_UnityEngine_Caching_get_currentCacheForWriting_Injected();
|
|
|
|
//System.Void UnityEngine.Caching::get_defaultCache_Injected(UnityEngine.Cache&)
|
|
void Register_UnityEngine_Caching_get_defaultCache_Injected();
|
|
Register_UnityEngine_Caching_get_defaultCache_Injected();
|
|
|
|
//System.Void UnityEngine.Caching::set_compressionEnabled(System.Boolean)
|
|
void Register_UnityEngine_Caching_set_compressionEnabled();
|
|
Register_UnityEngine_Caching_set_compressionEnabled();
|
|
|
|
//System.Void UnityEngine.Caching::set_currentCacheForWriting_Injected(UnityEngine.Cache&)
|
|
void Register_UnityEngine_Caching_set_currentCacheForWriting_Injected();
|
|
Register_UnityEngine_Caching_set_currentCacheForWriting_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Caching
|
|
|
|
//Start Registrations for type : UnityEngine.Camera
|
|
|
|
//System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
|
|
void Register_UnityEngine_Camera_GetCullingParameters_Internal();
|
|
Register_UnityEngine_Camera_GetCullingParameters_Internal();
|
|
|
|
//System.Boolean UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera/MonoOrStereoscopicEye)
|
|
void Register_UnityEngine_Camera_RenderToCubemapEyeImpl();
|
|
Register_UnityEngine_Camera_RenderToCubemapEyeImpl();
|
|
|
|
//System.Boolean UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32)
|
|
void Register_UnityEngine_Camera_RenderToCubemapImpl();
|
|
Register_UnityEngine_Camera_RenderToCubemapImpl();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_allowDynamicResolution()
|
|
void Register_UnityEngine_Camera_get_allowDynamicResolution();
|
|
Register_UnityEngine_Camera_get_allowDynamicResolution();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_allowHDR()
|
|
void Register_UnityEngine_Camera_get_allowHDR();
|
|
Register_UnityEngine_Camera_get_allowHDR();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_allowMSAA()
|
|
void Register_UnityEngine_Camera_get_allowMSAA();
|
|
Register_UnityEngine_Camera_get_allowMSAA();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()
|
|
void Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
|
|
Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass()
|
|
void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
|
|
Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture()
|
|
void Register_UnityEngine_Camera_get_forceIntoRenderTexture();
|
|
Register_UnityEngine_Camera_get_forceIntoRenderTexture();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_layerCullSpherical()
|
|
void Register_UnityEngine_Camera_get_layerCullSpherical();
|
|
Register_UnityEngine_Camera_get_layerCullSpherical();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_orthographic()
|
|
void Register_UnityEngine_Camera_get_orthographic();
|
|
Register_UnityEngine_Camera_get_orthographic();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_stereoEnabled()
|
|
void Register_UnityEngine_Camera_get_stereoEnabled();
|
|
Register_UnityEngine_Camera_get_stereoEnabled();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()
|
|
void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
|
|
Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_useOcclusionCulling()
|
|
void Register_UnityEngine_Camera_get_useOcclusionCulling();
|
|
Register_UnityEngine_Camera_get_useOcclusionCulling();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_usePhysicalProperties()
|
|
void Register_UnityEngine_Camera_get_usePhysicalProperties();
|
|
Register_UnityEngine_Camera_get_usePhysicalProperties();
|
|
|
|
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
|
|
void Register_UnityEngine_Camera_GetAllCamerasCount();
|
|
Register_UnityEngine_Camera_GetAllCamerasCount();
|
|
|
|
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
|
|
void Register_UnityEngine_Camera_GetAllCamerasImpl();
|
|
Register_UnityEngine_Camera_GetAllCamerasImpl();
|
|
|
|
//System.Int32 UnityEngine.Camera::GetFilterMode()
|
|
void Register_UnityEngine_Camera_GetFilterMode();
|
|
Register_UnityEngine_Camera_GetFilterMode();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_bladeCount()
|
|
void Register_UnityEngine_Camera_get_bladeCount();
|
|
Register_UnityEngine_Camera_get_bladeCount();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_commandBufferCount()
|
|
void Register_UnityEngine_Camera_get_commandBufferCount();
|
|
Register_UnityEngine_Camera_get_commandBufferCount();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_cullingMask()
|
|
void Register_UnityEngine_Camera_get_cullingMask();
|
|
Register_UnityEngine_Camera_get_cullingMask();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_eventMask()
|
|
void Register_UnityEngine_Camera_get_eventMask();
|
|
Register_UnityEngine_Camera_get_eventMask();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_iso()
|
|
void Register_UnityEngine_Camera_get_iso();
|
|
Register_UnityEngine_Camera_get_iso();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_pixelHeight()
|
|
void Register_UnityEngine_Camera_get_pixelHeight();
|
|
Register_UnityEngine_Camera_get_pixelHeight();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_pixelWidth()
|
|
void Register_UnityEngine_Camera_get_pixelWidth();
|
|
Register_UnityEngine_Camera_get_pixelWidth();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_scaledPixelHeight()
|
|
void Register_UnityEngine_Camera_get_scaledPixelHeight();
|
|
Register_UnityEngine_Camera_get_scaledPixelHeight();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_scaledPixelWidth()
|
|
void Register_UnityEngine_Camera_get_scaledPixelWidth();
|
|
Register_UnityEngine_Camera_get_scaledPixelWidth();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_targetDisplay()
|
|
void Register_UnityEngine_Camera_get_targetDisplay();
|
|
Register_UnityEngine_Camera_get_targetDisplay();
|
|
|
|
//System.Single UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single)
|
|
void Register_UnityEngine_Camera_FieldOfViewToFocalLength();
|
|
Register_UnityEngine_Camera_FieldOfViewToFocalLength();
|
|
|
|
//System.Single UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single)
|
|
void Register_UnityEngine_Camera_FocalLengthToFieldOfView();
|
|
Register_UnityEngine_Camera_FocalLengthToFieldOfView();
|
|
|
|
//System.Single UnityEngine.Camera::GetGateFittedFieldOfView()
|
|
void Register_UnityEngine_Camera_GetGateFittedFieldOfView();
|
|
Register_UnityEngine_Camera_GetGateFittedFieldOfView();
|
|
|
|
//System.Single UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single)
|
|
void Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView();
|
|
Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView();
|
|
|
|
//System.Single UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single)
|
|
void Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView();
|
|
Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView();
|
|
|
|
//System.Single UnityEngine.Camera::get_anamorphism()
|
|
void Register_UnityEngine_Camera_get_anamorphism();
|
|
Register_UnityEngine_Camera_get_anamorphism();
|
|
|
|
//System.Single UnityEngine.Camera::get_aperture()
|
|
void Register_UnityEngine_Camera_get_aperture();
|
|
Register_UnityEngine_Camera_get_aperture();
|
|
|
|
//System.Single UnityEngine.Camera::get_aspect()
|
|
void Register_UnityEngine_Camera_get_aspect();
|
|
Register_UnityEngine_Camera_get_aspect();
|
|
|
|
//System.Single UnityEngine.Camera::get_barrelClipping()
|
|
void Register_UnityEngine_Camera_get_barrelClipping();
|
|
Register_UnityEngine_Camera_get_barrelClipping();
|
|
|
|
//System.Single UnityEngine.Camera::get_depth()
|
|
void Register_UnityEngine_Camera_get_depth();
|
|
Register_UnityEngine_Camera_get_depth();
|
|
|
|
//System.Single UnityEngine.Camera::get_farClipPlane()
|
|
void Register_UnityEngine_Camera_get_farClipPlane();
|
|
Register_UnityEngine_Camera_get_farClipPlane();
|
|
|
|
//System.Single UnityEngine.Camera::get_fieldOfView()
|
|
void Register_UnityEngine_Camera_get_fieldOfView();
|
|
Register_UnityEngine_Camera_get_fieldOfView();
|
|
|
|
//System.Single UnityEngine.Camera::get_focalLength()
|
|
void Register_UnityEngine_Camera_get_focalLength();
|
|
Register_UnityEngine_Camera_get_focalLength();
|
|
|
|
//System.Single UnityEngine.Camera::get_focusDistance()
|
|
void Register_UnityEngine_Camera_get_focusDistance();
|
|
Register_UnityEngine_Camera_get_focusDistance();
|
|
|
|
//System.Single UnityEngine.Camera::get_nearClipPlane()
|
|
void Register_UnityEngine_Camera_get_nearClipPlane();
|
|
Register_UnityEngine_Camera_get_nearClipPlane();
|
|
|
|
//System.Single UnityEngine.Camera::get_orthographicSize()
|
|
void Register_UnityEngine_Camera_get_orthographicSize();
|
|
Register_UnityEngine_Camera_get_orthographicSize();
|
|
|
|
//System.Single UnityEngine.Camera::get_shutterSpeed()
|
|
void Register_UnityEngine_Camera_get_shutterSpeed();
|
|
Register_UnityEngine_Camera_get_shutterSpeed();
|
|
|
|
//System.Single UnityEngine.Camera::get_stereoConvergence()
|
|
void Register_UnityEngine_Camera_get_stereoConvergence();
|
|
Register_UnityEngine_Camera_get_stereoConvergence();
|
|
|
|
//System.Single UnityEngine.Camera::get_stereoSeparation()
|
|
void Register_UnityEngine_Camera_get_stereoSeparation();
|
|
Register_UnityEngine_Camera_get_stereoSeparation();
|
|
|
|
//System.Single[] UnityEngine.Camera::GetLayerCullDistances()
|
|
void Register_UnityEngine_Camera_GetLayerCullDistances();
|
|
Register_UnityEngine_Camera_GetLayerCullDistances();
|
|
|
|
//System.String[] UnityEngine.Camera::GetCameraBufferWarnings()
|
|
void Register_UnityEngine_Camera_GetCameraBufferWarnings();
|
|
Register_UnityEngine_Camera_GetCameraBufferWarnings();
|
|
|
|
//System.UInt64 UnityEngine.Camera::get_overrideSceneCullingMask()
|
|
void Register_UnityEngine_Camera_get_overrideSceneCullingMask();
|
|
Register_UnityEngine_Camera_get_overrideSceneCullingMask();
|
|
|
|
//System.UInt64 UnityEngine.Camera::get_sceneCullingMask()
|
|
void Register_UnityEngine_Camera_get_sceneCullingMask();
|
|
Register_UnityEngine_Camera_get_sceneCullingMask();
|
|
|
|
//System.Void UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
|
|
void Register_UnityEngine_Camera_AddCommandBufferAsyncImpl();
|
|
Register_UnityEngine_Camera_AddCommandBufferAsyncImpl();
|
|
|
|
//System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Camera_AddCommandBufferImpl();
|
|
Register_UnityEngine_Camera_AddCommandBufferImpl();
|
|
|
|
//System.Void UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[])
|
|
void Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected();
|
|
Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
|
|
Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera/GateFitMode)
|
|
void Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected();
|
|
Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
|
|
void Register_UnityEngine_Camera_CopyFrom();
|
|
Register_UnityEngine_Camera_CopyFrom();
|
|
|
|
//System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye)
|
|
void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
|
|
Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
|
|
|
|
//System.Void UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected(System.Single,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected();
|
|
Register_UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_GetGateFittedLensShift_Injected();
|
|
Register_UnityEngine_Camera_GetGateFittedLensShift_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::GetLocalSpaceAim_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_GetLocalSpaceAim_Injected();
|
|
Register_UnityEngine_Camera_GetLocalSpaceAim_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_GetStereoViewMatrix_Injected();
|
|
Register_UnityEngine_Camera_GetStereoViewMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::RemoveAllCommandBuffers()
|
|
void Register_UnityEngine_Camera_RemoveAllCommandBuffers();
|
|
Register_UnityEngine_Camera_RemoveAllCommandBuffers();
|
|
|
|
//System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Camera_RemoveCommandBufferImpl();
|
|
Register_UnityEngine_Camera_RemoveCommandBufferImpl();
|
|
|
|
//System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
|
|
void Register_UnityEngine_Camera_RemoveCommandBuffers();
|
|
Register_UnityEngine_Camera_RemoveCommandBuffers();
|
|
|
|
//System.Void UnityEngine.Camera::Render()
|
|
void Register_UnityEngine_Camera_Render();
|
|
Register_UnityEngine_Camera_Render();
|
|
|
|
//System.Void UnityEngine.Camera::RenderDontRestore()
|
|
void Register_UnityEngine_Camera_RenderDontRestore();
|
|
Register_UnityEngine_Camera_RenderDontRestore();
|
|
|
|
//System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
|
|
void Register_UnityEngine_Camera_RenderWithShader();
|
|
Register_UnityEngine_Camera_RenderWithShader();
|
|
|
|
//System.Void UnityEngine.Camera::Reset()
|
|
void Register_UnityEngine_Camera_Reset();
|
|
Register_UnityEngine_Camera_Reset();
|
|
|
|
//System.Void UnityEngine.Camera::ResetAspect()
|
|
void Register_UnityEngine_Camera_ResetAspect();
|
|
Register_UnityEngine_Camera_ResetAspect();
|
|
|
|
//System.Void UnityEngine.Camera::ResetCullingMatrix()
|
|
void Register_UnityEngine_Camera_ResetCullingMatrix();
|
|
Register_UnityEngine_Camera_ResetCullingMatrix();
|
|
|
|
//System.Void UnityEngine.Camera::ResetProjectionMatrix()
|
|
void Register_UnityEngine_Camera_ResetProjectionMatrix();
|
|
Register_UnityEngine_Camera_ResetProjectionMatrix();
|
|
|
|
//System.Void UnityEngine.Camera::ResetReplacementShader()
|
|
void Register_UnityEngine_Camera_ResetReplacementShader();
|
|
Register_UnityEngine_Camera_ResetReplacementShader();
|
|
|
|
//System.Void UnityEngine.Camera::ResetStereoProjectionMatrices()
|
|
void Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
|
|
Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
|
|
|
|
//System.Void UnityEngine.Camera::ResetStereoViewMatrices()
|
|
void Register_UnityEngine_Camera_ResetStereoViewMatrices();
|
|
Register_UnityEngine_Camera_ResetStereoViewMatrices();
|
|
|
|
//System.Void UnityEngine.Camera::ResetTransparencySortSettings()
|
|
void Register_UnityEngine_Camera_ResetTransparencySortSettings();
|
|
Register_UnityEngine_Camera_ResetTransparencySortSettings();
|
|
|
|
//System.Void UnityEngine.Camera::ResetWorldToCameraMatrix()
|
|
void Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
|
|
Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
|
|
|
|
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
|
|
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
|
|
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
|
|
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
|
|
Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::SetLayerCullDistances(System.Single[])
|
|
void Register_UnityEngine_Camera_SetLayerCullDistances();
|
|
Register_UnityEngine_Camera_SetLayerCullDistances();
|
|
|
|
//System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)
|
|
void Register_UnityEngine_Camera_SetReplacementShader();
|
|
Register_UnityEngine_Camera_SetReplacementShader();
|
|
|
|
//System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
|
|
Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected();
|
|
Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected();
|
|
|
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//System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected();
|
|
Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
|
|
void Register_UnityEngine_Camera_SetupCurrent();
|
|
Register_UnityEngine_Camera_SetupCurrent();
|
|
|
|
//System.Void UnityEngine.Camera::SubmitRenderRequestsInternal(System.Object)
|
|
void Register_UnityEngine_Camera_SubmitRenderRequestsInternal();
|
|
Register_UnityEngine_Camera_SubmitRenderRequestsInternal();
|
|
|
|
//System.Void UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
|
|
void Register_UnityEngine_Camera_ViewportPointToRay_Injected();
|
|
Register_UnityEngine_Camera_ViewportPointToRay_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
|
|
Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
|
|
Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
|
|
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
|
|
Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Camera_get_backgroundColor_Injected();
|
|
Register_UnityEngine_Camera_get_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_cullingMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_cullingMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_curvature_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_get_curvature_Injected();
|
|
Register_UnityEngine_Camera_get_curvature_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_get_lensShift_Injected();
|
|
Register_UnityEngine_Camera_get_lensShift_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_get_pixelRect_Injected();
|
|
Register_UnityEngine_Camera_get_pixelRect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_projectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_get_rect_Injected();
|
|
Register_UnityEngine_Camera_get_rect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_Camera_get_scene_Injected();
|
|
Register_UnityEngine_Camera_get_scene_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_get_sensorSize_Injected();
|
|
Register_UnityEngine_Camera_get_sensorSize_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_get_transparencySortAxis_Injected();
|
|
Register_UnityEngine_Camera_get_transparencySortAxis_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_get_velocity_Injected();
|
|
Register_UnityEngine_Camera_get_velocity_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_allowDynamicResolution();
|
|
Register_UnityEngine_Camera_set_allowDynamicResolution();
|
|
|
|
//System.Void UnityEngine.Camera::set_allowHDR(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_allowHDR();
|
|
Register_UnityEngine_Camera_set_allowHDR();
|
|
|
|
//System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_allowMSAA();
|
|
Register_UnityEngine_Camera_set_allowMSAA();
|
|
|
|
//System.Void UnityEngine.Camera::set_anamorphism(System.Single)
|
|
void Register_UnityEngine_Camera_set_anamorphism();
|
|
Register_UnityEngine_Camera_set_anamorphism();
|
|
|
|
//System.Void UnityEngine.Camera::set_aperture(System.Single)
|
|
void Register_UnityEngine_Camera_set_aperture();
|
|
Register_UnityEngine_Camera_set_aperture();
|
|
|
|
//System.Void UnityEngine.Camera::set_aspect(System.Single)
|
|
void Register_UnityEngine_Camera_set_aspect();
|
|
Register_UnityEngine_Camera_set_aspect();
|
|
|
|
//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Camera_set_backgroundColor_Injected();
|
|
Register_UnityEngine_Camera_set_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_barrelClipping(System.Single)
|
|
void Register_UnityEngine_Camera_set_barrelClipping();
|
|
Register_UnityEngine_Camera_set_barrelClipping();
|
|
|
|
//System.Void UnityEngine.Camera::set_bladeCount(System.Int32)
|
|
void Register_UnityEngine_Camera_set_bladeCount();
|
|
Register_UnityEngine_Camera_set_bladeCount();
|
|
|
|
//System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)
|
|
void Register_UnityEngine_Camera_set_cameraType();
|
|
Register_UnityEngine_Camera_set_cameraType();
|
|
|
|
//System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
|
|
void Register_UnityEngine_Camera_set_clearFlags();
|
|
Register_UnityEngine_Camera_set_clearFlags();
|
|
|
|
//System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
|
|
Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
|
|
|
|
//System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
|
|
void Register_UnityEngine_Camera_set_cullingMask();
|
|
Register_UnityEngine_Camera_set_cullingMask();
|
|
|
|
//System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_set_cullingMatrix_Injected();
|
|
Register_UnityEngine_Camera_set_cullingMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_curvature_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_set_curvature_Injected();
|
|
Register_UnityEngine_Camera_set_curvature_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_depth(System.Single)
|
|
void Register_UnityEngine_Camera_set_depth();
|
|
Register_UnityEngine_Camera_set_depth();
|
|
|
|
//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
|
|
void Register_UnityEngine_Camera_set_depthTextureMode();
|
|
Register_UnityEngine_Camera_set_depthTextureMode();
|
|
|
|
//System.Void UnityEngine.Camera::set_eventMask(System.Int32)
|
|
void Register_UnityEngine_Camera_set_eventMask();
|
|
Register_UnityEngine_Camera_set_eventMask();
|
|
|
|
//System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
|
|
void Register_UnityEngine_Camera_set_farClipPlane();
|
|
Register_UnityEngine_Camera_set_farClipPlane();
|
|
|
|
//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
|
|
void Register_UnityEngine_Camera_set_fieldOfView();
|
|
Register_UnityEngine_Camera_set_fieldOfView();
|
|
|
|
//System.Void UnityEngine.Camera::set_focalLength(System.Single)
|
|
void Register_UnityEngine_Camera_set_focalLength();
|
|
Register_UnityEngine_Camera_set_focalLength();
|
|
|
|
//System.Void UnityEngine.Camera::set_focusDistance(System.Single)
|
|
void Register_UnityEngine_Camera_set_focusDistance();
|
|
Register_UnityEngine_Camera_set_focusDistance();
|
|
|
|
//System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_forceIntoRenderTexture();
|
|
Register_UnityEngine_Camera_set_forceIntoRenderTexture();
|
|
|
|
//System.Void UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode)
|
|
void Register_UnityEngine_Camera_set_gateFit();
|
|
Register_UnityEngine_Camera_set_gateFit();
|
|
|
|
//System.Void UnityEngine.Camera::set_iso(System.Int32)
|
|
void Register_UnityEngine_Camera_set_iso();
|
|
Register_UnityEngine_Camera_set_iso();
|
|
|
|
//System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_layerCullSpherical();
|
|
Register_UnityEngine_Camera_set_layerCullSpherical();
|
|
|
|
//System.Void UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_set_lensShift_Injected();
|
|
Register_UnityEngine_Camera_set_lensShift_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
|
|
void Register_UnityEngine_Camera_set_nearClipPlane();
|
|
Register_UnityEngine_Camera_set_nearClipPlane();
|
|
|
|
//System.Void UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)
|
|
void Register_UnityEngine_Camera_set_opaqueSortMode();
|
|
Register_UnityEngine_Camera_set_opaqueSortMode();
|
|
|
|
//System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_orthographic();
|
|
Register_UnityEngine_Camera_set_orthographic();
|
|
|
|
//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
|
|
void Register_UnityEngine_Camera_set_orthographicSize();
|
|
Register_UnityEngine_Camera_set_orthographicSize();
|
|
|
|
//System.Void UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64)
|
|
void Register_UnityEngine_Camera_set_overrideSceneCullingMask();
|
|
Register_UnityEngine_Camera_set_overrideSceneCullingMask();
|
|
|
|
//System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_set_pixelRect_Injected();
|
|
Register_UnityEngine_Camera_set_pixelRect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_set_projectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_set_rect_Injected();
|
|
Register_UnityEngine_Camera_set_rect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
|
|
void Register_UnityEngine_Camera_set_renderingPath();
|
|
Register_UnityEngine_Camera_set_renderingPath();
|
|
|
|
//System.Void UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_Camera_set_scene_Injected();
|
|
Register_UnityEngine_Camera_set_scene_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_set_sensorSize_Injected();
|
|
Register_UnityEngine_Camera_set_sensorSize_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_shutterSpeed(System.Single)
|
|
void Register_UnityEngine_Camera_set_shutterSpeed();
|
|
Register_UnityEngine_Camera_set_shutterSpeed();
|
|
|
|
//System.Void UnityEngine.Camera::set_stereoConvergence(System.Single)
|
|
void Register_UnityEngine_Camera_set_stereoConvergence();
|
|
Register_UnityEngine_Camera_set_stereoConvergence();
|
|
|
|
//System.Void UnityEngine.Camera::set_stereoSeparation(System.Single)
|
|
void Register_UnityEngine_Camera_set_stereoSeparation();
|
|
Register_UnityEngine_Camera_set_stereoSeparation();
|
|
|
|
//System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)
|
|
void Register_UnityEngine_Camera_set_stereoTargetEye();
|
|
Register_UnityEngine_Camera_set_stereoTargetEye();
|
|
|
|
//System.Void UnityEngine.Camera::set_targetDisplay(System.Int32)
|
|
void Register_UnityEngine_Camera_set_targetDisplay();
|
|
Register_UnityEngine_Camera_set_targetDisplay();
|
|
|
|
//System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_Camera_set_targetTexture();
|
|
Register_UnityEngine_Camera_set_targetTexture();
|
|
|
|
//System.Void UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_set_transparencySortAxis_Injected();
|
|
Register_UnityEngine_Camera_set_transparencySortAxis_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)
|
|
void Register_UnityEngine_Camera_set_transparencySortMode();
|
|
Register_UnityEngine_Camera_set_transparencySortMode();
|
|
|
|
//System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
|
|
Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
|
|
|
|
//System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_useOcclusionCulling();
|
|
Register_UnityEngine_Camera_set_useOcclusionCulling();
|
|
|
|
//System.Void UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_usePhysicalProperties();
|
|
Register_UnityEngine_Camera_set_usePhysicalProperties();
|
|
|
|
//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
|
|
Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
|
|
|
|
//UnityEngine.Camera UnityEngine.Camera::get_current()
|
|
void Register_UnityEngine_Camera_get_current();
|
|
Register_UnityEngine_Camera_get_current();
|
|
|
|
//UnityEngine.Camera UnityEngine.Camera::get_main()
|
|
void Register_UnityEngine_Camera_get_main();
|
|
Register_UnityEngine_Camera_get_main();
|
|
|
|
//UnityEngine.Camera/GateFitMode UnityEngine.Camera::get_gateFit()
|
|
void Register_UnityEngine_Camera_get_gateFit();
|
|
Register_UnityEngine_Camera_get_gateFit();
|
|
|
|
//UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye()
|
|
void Register_UnityEngine_Camera_get_stereoActiveEye();
|
|
Register_UnityEngine_Camera_get_stereoActiveEye();
|
|
|
|
//UnityEngine.Camera/ProjectionMatrixMode UnityEngine.Camera::get_projectionMatrixMode()
|
|
void Register_UnityEngine_Camera_get_projectionMatrixMode();
|
|
Register_UnityEngine_Camera_get_projectionMatrixMode();
|
|
|
|
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
|
|
void Register_UnityEngine_Camera_get_clearFlags();
|
|
Register_UnityEngine_Camera_get_clearFlags();
|
|
|
|
//UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
|
|
void Register_UnityEngine_Camera_get_cameraType();
|
|
Register_UnityEngine_Camera_get_cameraType();
|
|
|
|
//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
|
|
void Register_UnityEngine_Camera_get_depthTextureMode();
|
|
Register_UnityEngine_Camera_get_depthTextureMode();
|
|
|
|
//UnityEngine.Material UnityEngine.Camera::get_skyboxMaterial()
|
|
void Register_UnityEngine_Camera_get_skyboxMaterial();
|
|
Register_UnityEngine_Camera_get_skyboxMaterial();
|
|
|
|
//UnityEngine.Object[] UnityEngine.Camera::SubmitBuiltInObjectIDRenderRequest(UnityEngine.RenderTexture,System.Int32,UnityEngine.CubemapFace,System.Int32)
|
|
void Register_UnityEngine_Camera_SubmitBuiltInObjectIDRenderRequest();
|
|
Register_UnityEngine_Camera_SubmitBuiltInObjectIDRenderRequest();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture()
|
|
void Register_UnityEngine_Camera_get_activeTexture();
|
|
Register_UnityEngine_Camera_get_activeTexture();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
|
|
void Register_UnityEngine_Camera_get_targetTexture();
|
|
Register_UnityEngine_Camera_get_targetTexture();
|
|
|
|
//UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
|
|
void Register_UnityEngine_Camera_GetCommandBuffers();
|
|
Register_UnityEngine_Camera_GetCommandBuffers();
|
|
|
|
//UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode()
|
|
void Register_UnityEngine_Camera_get_opaqueSortMode();
|
|
Register_UnityEngine_Camera_get_opaqueSortMode();
|
|
|
|
//UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath()
|
|
void Register_UnityEngine_Camera_get_actualRenderingPath();
|
|
Register_UnityEngine_Camera_get_actualRenderingPath();
|
|
|
|
//UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath()
|
|
void Register_UnityEngine_Camera_get_renderingPath();
|
|
Register_UnityEngine_Camera_get_renderingPath();
|
|
|
|
//UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye()
|
|
void Register_UnityEngine_Camera_get_stereoTargetEye();
|
|
Register_UnityEngine_Camera_get_stereoTargetEye();
|
|
|
|
//UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode()
|
|
void Register_UnityEngine_Camera_get_transparencySortMode();
|
|
Register_UnityEngine_Camera_get_transparencySortMode();
|
|
|
|
//End Registrations for type : UnityEngine.Camera
|
|
|
|
//Start Registrations for type : UnityEngine.CameraRaycastHelper
|
|
|
|
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
|
|
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
|
|
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
|
|
|
|
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
|
|
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
|
|
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.CameraRaycastHelper
|
|
|
|
//Start Registrations for type : UnityEngine.Canvas
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
|
|
void Register_UnityEngine_Canvas_get_isRootCanvas();
|
|
Register_UnityEngine_Canvas_get_isRootCanvas();
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_overridePixelPerfect()
|
|
void Register_UnityEngine_Canvas_get_overridePixelPerfect();
|
|
Register_UnityEngine_Canvas_get_overridePixelPerfect();
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_overrideSorting()
|
|
void Register_UnityEngine_Canvas_get_overrideSorting();
|
|
Register_UnityEngine_Canvas_get_overrideSorting();
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
|
|
void Register_UnityEngine_Canvas_get_pixelPerfect();
|
|
Register_UnityEngine_Canvas_get_pixelPerfect();
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_vertexColorAlwaysGammaSpace()
|
|
void Register_UnityEngine_Canvas_get_vertexColorAlwaysGammaSpace();
|
|
Register_UnityEngine_Canvas_get_vertexColorAlwaysGammaSpace();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_cachedSortingLayerValue()
|
|
void Register_UnityEngine_Canvas_get_cachedSortingLayerValue();
|
|
Register_UnityEngine_Canvas_get_cachedSortingLayerValue();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_renderOrder()
|
|
void Register_UnityEngine_Canvas_get_renderOrder();
|
|
Register_UnityEngine_Canvas_get_renderOrder();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_sortingGridNormalizedSize()
|
|
void Register_UnityEngine_Canvas_get_sortingGridNormalizedSize();
|
|
Register_UnityEngine_Canvas_get_sortingGridNormalizedSize();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
|
|
void Register_UnityEngine_Canvas_get_sortingLayerID();
|
|
Register_UnityEngine_Canvas_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_sortingOrder()
|
|
void Register_UnityEngine_Canvas_get_sortingOrder();
|
|
Register_UnityEngine_Canvas_get_sortingOrder();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_targetDisplay()
|
|
void Register_UnityEngine_Canvas_get_targetDisplay();
|
|
Register_UnityEngine_Canvas_get_targetDisplay();
|
|
|
|
//System.Single UnityEngine.Canvas::get_normalizedSortingGridSize()
|
|
void Register_UnityEngine_Canvas_get_normalizedSortingGridSize();
|
|
Register_UnityEngine_Canvas_get_normalizedSortingGridSize();
|
|
|
|
//System.Single UnityEngine.Canvas::get_planeDistance()
|
|
void Register_UnityEngine_Canvas_get_planeDistance();
|
|
Register_UnityEngine_Canvas_get_planeDistance();
|
|
|
|
//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
|
|
void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
|
|
Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
|
|
|
|
//System.Single UnityEngine.Canvas::get_scaleFactor()
|
|
void Register_UnityEngine_Canvas_get_scaleFactor();
|
|
Register_UnityEngine_Canvas_get_scaleFactor();
|
|
|
|
//System.String UnityEngine.Canvas::get_sortingLayerName()
|
|
void Register_UnityEngine_Canvas_get_sortingLayerName();
|
|
Register_UnityEngine_Canvas_get_sortingLayerName();
|
|
|
|
//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
|
|
void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
|
|
Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
|
|
|
|
//System.Void UnityEngine.Canvas::UpdateCanvasRectTransform(System.Boolean)
|
|
void Register_UnityEngine_Canvas_UpdateCanvasRectTransform();
|
|
Register_UnityEngine_Canvas_UpdateCanvasRectTransform();
|
|
|
|
//System.Void UnityEngine.Canvas::get_pixelRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Canvas_get_pixelRect_Injected();
|
|
Register_UnityEngine_Canvas_get_pixelRect_Injected();
|
|
|
|
//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
|
|
Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
|
|
|
|
//System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
|
|
void Register_UnityEngine_Canvas_set_additionalShaderChannels();
|
|
Register_UnityEngine_Canvas_set_additionalShaderChannels();
|
|
|
|
//System.Void UnityEngine.Canvas::set_normalizedSortingGridSize(System.Single)
|
|
void Register_UnityEngine_Canvas_set_normalizedSortingGridSize();
|
|
Register_UnityEngine_Canvas_set_normalizedSortingGridSize();
|
|
|
|
//System.Void UnityEngine.Canvas::set_overridePixelPerfect(System.Boolean)
|
|
void Register_UnityEngine_Canvas_set_overridePixelPerfect();
|
|
Register_UnityEngine_Canvas_set_overridePixelPerfect();
|
|
|
|
//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
|
|
void Register_UnityEngine_Canvas_set_overrideSorting();
|
|
Register_UnityEngine_Canvas_set_overrideSorting();
|
|
|
|
//System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean)
|
|
void Register_UnityEngine_Canvas_set_pixelPerfect();
|
|
Register_UnityEngine_Canvas_set_pixelPerfect();
|
|
|
|
//System.Void UnityEngine.Canvas::set_planeDistance(System.Single)
|
|
void Register_UnityEngine_Canvas_set_planeDistance();
|
|
Register_UnityEngine_Canvas_set_planeDistance();
|
|
|
|
//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
|
|
void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
|
|
Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
|
|
|
|
//System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
|
|
void Register_UnityEngine_Canvas_set_renderMode();
|
|
Register_UnityEngine_Canvas_set_renderMode();
|
|
|
|
//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
|
|
void Register_UnityEngine_Canvas_set_scaleFactor();
|
|
Register_UnityEngine_Canvas_set_scaleFactor();
|
|
|
|
//System.Void UnityEngine.Canvas::set_sortingGridNormalizedSize(System.Int32)
|
|
void Register_UnityEngine_Canvas_set_sortingGridNormalizedSize();
|
|
Register_UnityEngine_Canvas_set_sortingGridNormalizedSize();
|
|
|
|
//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
|
|
void Register_UnityEngine_Canvas_set_sortingLayerID();
|
|
Register_UnityEngine_Canvas_set_sortingLayerID();
|
|
|
|
//System.Void UnityEngine.Canvas::set_sortingLayerName(System.String)
|
|
void Register_UnityEngine_Canvas_set_sortingLayerName();
|
|
Register_UnityEngine_Canvas_set_sortingLayerName();
|
|
|
|
//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
|
|
void Register_UnityEngine_Canvas_set_sortingOrder();
|
|
Register_UnityEngine_Canvas_set_sortingOrder();
|
|
|
|
//System.Void UnityEngine.Canvas::set_targetDisplay(System.Int32)
|
|
void Register_UnityEngine_Canvas_set_targetDisplay();
|
|
Register_UnityEngine_Canvas_set_targetDisplay();
|
|
|
|
//System.Void UnityEngine.Canvas::set_updateRectTransformForStandalone(UnityEngine.StandaloneRenderResize)
|
|
void Register_UnityEngine_Canvas_set_updateRectTransformForStandalone();
|
|
Register_UnityEngine_Canvas_set_updateRectTransformForStandalone();
|
|
|
|
//System.Void UnityEngine.Canvas::set_vertexColorAlwaysGammaSpace(System.Boolean)
|
|
void Register_UnityEngine_Canvas_set_vertexColorAlwaysGammaSpace();
|
|
Register_UnityEngine_Canvas_set_vertexColorAlwaysGammaSpace();
|
|
|
|
//System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
|
|
void Register_UnityEngine_Canvas_set_worldCamera();
|
|
Register_UnityEngine_Canvas_set_worldCamera();
|
|
|
|
//UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
|
|
void Register_UnityEngine_Canvas_get_additionalShaderChannels();
|
|
Register_UnityEngine_Canvas_get_additionalShaderChannels();
|
|
|
|
//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
|
|
void Register_UnityEngine_Canvas_get_worldCamera();
|
|
Register_UnityEngine_Canvas_get_worldCamera();
|
|
|
|
//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
|
|
void Register_UnityEngine_Canvas_get_rootCanvas();
|
|
Register_UnityEngine_Canvas_get_rootCanvas();
|
|
|
|
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
|
|
void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
|
|
Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasTextMaterial()
|
|
void Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial();
|
|
Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
|
|
void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
|
|
Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
|
|
|
|
//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
|
|
void Register_UnityEngine_Canvas_get_renderMode();
|
|
Register_UnityEngine_Canvas_get_renderMode();
|
|
|
|
//UnityEngine.StandaloneRenderResize UnityEngine.Canvas::get_updateRectTransformForStandalone()
|
|
void Register_UnityEngine_Canvas_get_updateRectTransformForStandalone();
|
|
Register_UnityEngine_Canvas_get_updateRectTransformForStandalone();
|
|
|
|
//End Registrations for type : UnityEngine.Canvas
|
|
|
|
//Start Registrations for type : UnityEngine.CanvasGroup
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
|
|
void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
|
|
Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
|
|
void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
|
|
Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_interactable()
|
|
void Register_UnityEngine_CanvasGroup_get_interactable();
|
|
Register_UnityEngine_CanvasGroup_get_interactable();
|
|
|
|
//System.Single UnityEngine.CanvasGroup::get_alpha()
|
|
void Register_UnityEngine_CanvasGroup_get_alpha();
|
|
Register_UnityEngine_CanvasGroup_get_alpha();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
|
|
void Register_UnityEngine_CanvasGroup_set_alpha();
|
|
Register_UnityEngine_CanvasGroup_set_alpha();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_blocksRaycasts(System.Boolean)
|
|
void Register_UnityEngine_CanvasGroup_set_blocksRaycasts();
|
|
Register_UnityEngine_CanvasGroup_set_blocksRaycasts();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups(System.Boolean)
|
|
void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups();
|
|
Register_UnityEngine_CanvasGroup_set_ignoreParentGroups();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_interactable(System.Boolean)
|
|
void Register_UnityEngine_CanvasGroup_set_interactable();
|
|
Register_UnityEngine_CanvasGroup_set_interactable();
|
|
|
|
//End Registrations for type : UnityEngine.CanvasGroup
|
|
|
|
//Start Registrations for type : UnityEngine.CanvasRenderer
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_cull()
|
|
void Register_UnityEngine_CanvasRenderer_get_cull();
|
|
Register_UnityEngine_CanvasRenderer_get_cull();
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh()
|
|
void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
|
|
Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
|
|
void Register_UnityEngine_CanvasRenderer_get_hasMoved();
|
|
Register_UnityEngine_CanvasRenderer_get_hasMoved();
|
|
|
|
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
|
|
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
|
|
Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
|
|
|
|
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
|
|
void Register_UnityEngine_CanvasRenderer_get_materialCount();
|
|
Register_UnityEngine_CanvasRenderer_get_materialCount();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::Clear()
|
|
void Register_UnityEngine_CanvasRenderer_Clear();
|
|
Register_UnityEngine_CanvasRenderer_Clear();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
|
|
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
|
|
void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
|
|
Register_UnityEngine_CanvasRenderer_DisableRectClipping();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
|
|
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
|
|
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
|
|
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
|
|
Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
|
|
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_SetMaterial();
|
|
Register_UnityEngine_CanvasRenderer_SetMaterial();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_CanvasRenderer_SetMesh();
|
|
Register_UnityEngine_CanvasRenderer_SetMesh();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
|
|
Register_UnityEngine_CanvasRenderer_SetPopMaterial();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
|
|
void Register_UnityEngine_CanvasRenderer_SetTexture();
|
|
Register_UnityEngine_CanvasRenderer_SetTexture();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
|
|
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
|
|
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
|
|
Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_cull();
|
|
Register_UnityEngine_CanvasRenderer_set_cull();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
|
|
Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
|
|
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_set_materialCount();
|
|
Register_UnityEngine_CanvasRenderer_set_materialCount();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
|
|
Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
|
|
|
|
//UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_GetMaterial();
|
|
Register_UnityEngine_CanvasRenderer_GetMaterial();
|
|
|
|
//End Registrations for type : UnityEngine.CanvasRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.CapsuleCollider
|
|
|
|
//System.Int32 UnityEngine.CapsuleCollider::get_direction()
|
|
void Register_UnityEngine_CapsuleCollider_get_direction();
|
|
Register_UnityEngine_CapsuleCollider_get_direction();
|
|
|
|
//System.Single UnityEngine.CapsuleCollider::get_height()
|
|
void Register_UnityEngine_CapsuleCollider_get_height();
|
|
Register_UnityEngine_CapsuleCollider_get_height();
|
|
|
|
//System.Single UnityEngine.CapsuleCollider::get_radius()
|
|
void Register_UnityEngine_CapsuleCollider_get_radius();
|
|
Register_UnityEngine_CapsuleCollider_get_radius();
|
|
|
|
//System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_CapsuleCollider_get_center_Injected();
|
|
Register_UnityEngine_CapsuleCollider_get_center_Injected();
|
|
|
|
//System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_CapsuleCollider_set_center_Injected();
|
|
Register_UnityEngine_CapsuleCollider_set_center_Injected();
|
|
|
|
//System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32)
|
|
void Register_UnityEngine_CapsuleCollider_set_direction();
|
|
Register_UnityEngine_CapsuleCollider_set_direction();
|
|
|
|
//System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
|
|
void Register_UnityEngine_CapsuleCollider_set_height();
|
|
Register_UnityEngine_CapsuleCollider_set_height();
|
|
|
|
//System.Void UnityEngine.CapsuleCollider::set_radius(System.Single)
|
|
void Register_UnityEngine_CapsuleCollider_set_radius();
|
|
Register_UnityEngine_CapsuleCollider_set_radius();
|
|
|
|
//End Registrations for type : UnityEngine.CapsuleCollider
|
|
|
|
//Start Registrations for type : UnityEngine.Collider
|
|
|
|
//System.Boolean UnityEngine.Collider::get_enabled()
|
|
void Register_UnityEngine_Collider_get_enabled();
|
|
Register_UnityEngine_Collider_get_enabled();
|
|
|
|
//System.Boolean UnityEngine.Collider::get_isTrigger()
|
|
void Register_UnityEngine_Collider_get_isTrigger();
|
|
Register_UnityEngine_Collider_get_isTrigger();
|
|
|
|
//System.Single UnityEngine.Collider::get_contactOffset()
|
|
void Register_UnityEngine_Collider_get_contactOffset();
|
|
Register_UnityEngine_Collider_get_contactOffset();
|
|
|
|
//System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
|
|
void Register_UnityEngine_Collider_Raycast_Injected();
|
|
Register_UnityEngine_Collider_Raycast_Injected();
|
|
|
|
//System.Void UnityEngine.Collider::set_contactOffset(System.Single)
|
|
void Register_UnityEngine_Collider_set_contactOffset();
|
|
Register_UnityEngine_Collider_set_contactOffset();
|
|
|
|
//System.Void UnityEngine.Collider::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Collider_set_enabled();
|
|
Register_UnityEngine_Collider_set_enabled();
|
|
|
|
//System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
|
|
void Register_UnityEngine_Collider_set_isTrigger();
|
|
Register_UnityEngine_Collider_set_isTrigger();
|
|
|
|
//System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial)
|
|
void Register_UnityEngine_Collider_set_sharedMaterial();
|
|
Register_UnityEngine_Collider_set_sharedMaterial();
|
|
|
|
//UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial()
|
|
void Register_UnityEngine_Collider_get_sharedMaterial();
|
|
Register_UnityEngine_Collider_get_sharedMaterial();
|
|
|
|
//End Registrations for type : UnityEngine.Collider
|
|
|
|
//Start Registrations for type : UnityEngine.Collider2D
|
|
|
|
//System.Boolean UnityEngine.Collider2D::get_isTrigger()
|
|
void Register_UnityEngine_Collider2D_get_isTrigger();
|
|
Register_UnityEngine_Collider2D_get_isTrigger();
|
|
|
|
//System.Boolean UnityEngine.Collider2D::get_usedByEffector()
|
|
void Register_UnityEngine_Collider2D_get_usedByEffector();
|
|
Register_UnityEngine_Collider2D_get_usedByEffector();
|
|
|
|
//System.Single UnityEngine.Collider2D::get_density()
|
|
void Register_UnityEngine_Collider2D_get_density();
|
|
Register_UnityEngine_Collider2D_get_density();
|
|
|
|
//System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Collider2D_get_offset_Injected();
|
|
Register_UnityEngine_Collider2D_get_offset_Injected();
|
|
|
|
//System.Void UnityEngine.Collider2D::set_density(System.Single)
|
|
void Register_UnityEngine_Collider2D_set_density();
|
|
Register_UnityEngine_Collider2D_set_density();
|
|
|
|
//System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean)
|
|
void Register_UnityEngine_Collider2D_set_isTrigger();
|
|
Register_UnityEngine_Collider2D_set_isTrigger();
|
|
|
|
//System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Collider2D_set_offset_Injected();
|
|
Register_UnityEngine_Collider2D_set_offset_Injected();
|
|
|
|
//System.Void UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D)
|
|
void Register_UnityEngine_Collider2D_set_sharedMaterial();
|
|
Register_UnityEngine_Collider2D_set_sharedMaterial();
|
|
|
|
//System.Void UnityEngine.Collider2D::set_usedByEffector(System.Boolean)
|
|
void Register_UnityEngine_Collider2D_set_usedByEffector();
|
|
Register_UnityEngine_Collider2D_set_usedByEffector();
|
|
|
|
//UnityEngine.PhysicsMaterial2D UnityEngine.Collider2D::get_sharedMaterial()
|
|
void Register_UnityEngine_Collider2D_get_sharedMaterial();
|
|
Register_UnityEngine_Collider2D_get_sharedMaterial();
|
|
|
|
//UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
|
|
void Register_UnityEngine_Collider2D_get_attachedRigidbody();
|
|
Register_UnityEngine_Collider2D_get_attachedRigidbody();
|
|
|
|
//End Registrations for type : UnityEngine.Collider2D
|
|
|
|
//Start Registrations for type : UnityEngine.ColorUtility
|
|
|
|
//System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&)
|
|
void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
|
|
Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
|
|
|
|
//End Registrations for type : UnityEngine.ColorUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Component
|
|
|
|
//System.Int32 UnityEngine.Component::GetComponentIndex()
|
|
void Register_UnityEngine_Component_GetComponentIndex();
|
|
Register_UnityEngine_Component_GetComponentIndex();
|
|
|
|
//System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_Component_BroadcastMessage();
|
|
Register_UnityEngine_Component_BroadcastMessage();
|
|
|
|
//System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
|
|
void Register_UnityEngine_Component_GetComponentFastPath();
|
|
Register_UnityEngine_Component_GetComponentFastPath();
|
|
|
|
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
|
|
void Register_UnityEngine_Component_GetComponentsForListInternal();
|
|
Register_UnityEngine_Component_GetComponentsForListInternal();
|
|
|
|
//System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_Component_SendMessage();
|
|
Register_UnityEngine_Component_SendMessage();
|
|
|
|
//System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_Component_SendMessageUpwards();
|
|
Register_UnityEngine_Component_SendMessageUpwards();
|
|
|
|
//UnityEngine.Component UnityEngine.Component::GetComponent(System.String)
|
|
void Register_UnityEngine_Component_GetComponent();
|
|
Register_UnityEngine_Component_GetComponent();
|
|
|
|
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
|
|
void Register_UnityEngine_Component_get_gameObject();
|
|
Register_UnityEngine_Component_get_gameObject();
|
|
|
|
//UnityEngine.Transform UnityEngine.Component::get_transform()
|
|
void Register_UnityEngine_Component_get_transform();
|
|
Register_UnityEngine_Component_get_transform();
|
|
|
|
//End Registrations for type : UnityEngine.Component
|
|
|
|
//Start Registrations for type : UnityEngine.ComputeShader
|
|
|
|
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
|
|
void Register_UnityEngine_ComputeShader_FindKernel();
|
|
Register_UnityEngine_ComputeShader_FindKernel();
|
|
|
|
//End Registrations for type : UnityEngine.ComputeShader
|
|
|
|
//Start Registrations for type : UnityEngine.ContactFilter2D
|
|
|
|
//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
|
|
void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
|
|
Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ContactFilter2D
|
|
|
|
//Start Registrations for type : UnityEngine.ContactPair
|
|
|
|
//System.Int32 UnityEngine.ContactPair::ExtractContactsArray_Injected(UnityEngine.ContactPair&,UnityEngine.ContactPoint[],System.Boolean)
|
|
void Register_UnityEngine_ContactPair_ExtractContactsArray_Injected();
|
|
Register_UnityEngine_ContactPair_ExtractContactsArray_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ContactPair
|
|
|
|
//Start Registrations for type : UnityEngine.Coroutine
|
|
|
|
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
|
|
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
|
|
Register_UnityEngine_Coroutine_ReleaseCoroutine();
|
|
|
|
//End Registrations for type : UnityEngine.Coroutine
|
|
|
|
//Start Registrations for type : UnityEngine.Cubemap
|
|
|
|
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
|
|
Register_UnityEngine_Cubemap_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Cubemap::get_isReadable()
|
|
void Register_UnityEngine_Cubemap_get_isReadable();
|
|
Register_UnityEngine_Cubemap_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Cubemap
|
|
|
|
//Start Registrations for type : UnityEngine.CubemapArray
|
|
|
|
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
|
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
|
|
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
|
|
void Register_UnityEngine_CubemapArray_get_isReadable();
|
|
Register_UnityEngine_CubemapArray_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.CubemapArray
|
|
|
|
//Start Registrations for type : UnityEngine.Cursor
|
|
|
|
//System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
|
|
void Register_UnityEngine_Cursor_SetCursor_Injected();
|
|
Register_UnityEngine_Cursor_SetCursor_Injected();
|
|
|
|
//System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode)
|
|
void Register_UnityEngine_Cursor_set_lockState();
|
|
Register_UnityEngine_Cursor_set_lockState();
|
|
|
|
//System.Void UnityEngine.Cursor::set_visible(System.Boolean)
|
|
void Register_UnityEngine_Cursor_set_visible();
|
|
Register_UnityEngine_Cursor_set_visible();
|
|
|
|
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
|
|
void Register_UnityEngine_Cursor_get_lockState();
|
|
Register_UnityEngine_Cursor_get_lockState();
|
|
|
|
//End Registrations for type : UnityEngine.Cursor
|
|
|
|
//Start Registrations for type : UnityEngine.Debug
|
|
|
|
//System.Boolean UnityEngine.Debug::get_developerConsoleEnabled()
|
|
void Register_UnityEngine_Debug_get_developerConsoleEnabled();
|
|
Register_UnityEngine_Debug_get_developerConsoleEnabled();
|
|
|
|
//System.Boolean UnityEngine.Debug::get_developerConsoleVisible()
|
|
void Register_UnityEngine_Debug_get_developerConsoleVisible();
|
|
Register_UnityEngine_Debug_get_developerConsoleVisible();
|
|
|
|
//System.Boolean UnityEngine.Debug::get_isDebugBuild()
|
|
void Register_UnityEngine_Debug_get_isDebugBuild();
|
|
Register_UnityEngine_Debug_get_isDebugBuild();
|
|
|
|
//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
|
|
void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
|
|
Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
|
|
|
|
//System.Void UnityEngine.Debug::Break()
|
|
void Register_UnityEngine_Debug_Break();
|
|
Register_UnityEngine_Debug_Break();
|
|
|
|
//System.Void UnityEngine.Debug::ClearDeveloperConsole()
|
|
void Register_UnityEngine_Debug_ClearDeveloperConsole();
|
|
Register_UnityEngine_Debug_ClearDeveloperConsole();
|
|
|
|
//System.Void UnityEngine.Debug::DebugBreak()
|
|
void Register_UnityEngine_Debug_DebugBreak();
|
|
Register_UnityEngine_Debug_DebugBreak();
|
|
|
|
//System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
|
|
void Register_UnityEngine_Debug_DrawLine_Injected();
|
|
Register_UnityEngine_Debug_DrawLine_Injected();
|
|
|
|
//System.Void UnityEngine.Debug::OpenConsoleFile()
|
|
void Register_UnityEngine_Debug_OpenConsoleFile();
|
|
Register_UnityEngine_Debug_OpenConsoleFile();
|
|
|
|
//System.Void UnityEngine.Debug::set_developerConsoleEnabled(System.Boolean)
|
|
void Register_UnityEngine_Debug_set_developerConsoleEnabled();
|
|
Register_UnityEngine_Debug_set_developerConsoleEnabled();
|
|
|
|
//System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean)
|
|
void Register_UnityEngine_Debug_set_developerConsoleVisible();
|
|
Register_UnityEngine_Debug_set_developerConsoleVisible();
|
|
|
|
//UnityEngine.DiagnosticSwitch[] UnityEngine.Debug::get_diagnosticSwitches()
|
|
void Register_UnityEngine_Debug_get_diagnosticSwitches();
|
|
Register_UnityEngine_Debug_get_diagnosticSwitches();
|
|
|
|
//End Registrations for type : UnityEngine.Debug
|
|
|
|
//Start Registrations for type : UnityEngine.DebugLogHandler
|
|
|
|
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_DebugLogHandler_Internal_Log();
|
|
Register_UnityEngine_DebugLogHandler_Internal_Log();
|
|
|
|
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
|
|
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
|
|
Register_UnityEngine_DebugLogHandler_Internal_LogException();
|
|
|
|
//End Registrations for type : UnityEngine.DebugLogHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Diagnostics.Utils
|
|
|
|
//System.Void UnityEngine.Diagnostics.Utils::ForceCrash(UnityEngine.Diagnostics.ForcedCrashCategory)
|
|
void Register_UnityEngine_Diagnostics_Utils_ForceCrash();
|
|
Register_UnityEngine_Diagnostics_Utils_ForceCrash();
|
|
|
|
//End Registrations for type : UnityEngine.Diagnostics.Utils
|
|
|
|
//Start Registrations for type : UnityEngine.DiagnosticSwitch
|
|
|
|
//System.String UnityEngine.DiagnosticSwitch::get_name()
|
|
void Register_UnityEngine_DiagnosticSwitch_get_name();
|
|
Register_UnityEngine_DiagnosticSwitch_get_name();
|
|
|
|
//End Registrations for type : UnityEngine.DiagnosticSwitch
|
|
|
|
//Start Registrations for type : UnityEngine.Display
|
|
|
|
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_RelativeMouseAtImpl();
|
|
Register_UnityEngine_Display_RelativeMouseAtImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_GetRenderingExtImpl();
|
|
Register_UnityEngine_Display_GetRenderingExtImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_GetSystemExtImpl();
|
|
Register_UnityEngine_Display_GetSystemExtImpl();
|
|
|
|
//End Registrations for type : UnityEngine.Display
|
|
|
|
//Start Registrations for type : UnityEngine.Event
|
|
|
|
//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
|
|
void Register_UnityEngine_Event_PopEvent();
|
|
Register_UnityEngine_Event_PopEvent();
|
|
|
|
//System.Char UnityEngine.Event::get_character()
|
|
void Register_UnityEngine_Event_get_character();
|
|
Register_UnityEngine_Event_get_character();
|
|
|
|
//System.Int32 UnityEngine.Event::GetDoubleClickTime()
|
|
void Register_UnityEngine_Event_GetDoubleClickTime();
|
|
Register_UnityEngine_Event_GetDoubleClickTime();
|
|
|
|
//System.Int32 UnityEngine.Event::get_button()
|
|
void Register_UnityEngine_Event_get_button();
|
|
Register_UnityEngine_Event_get_button();
|
|
|
|
//System.Int32 UnityEngine.Event::get_clickCount()
|
|
void Register_UnityEngine_Event_get_clickCount();
|
|
Register_UnityEngine_Event_get_clickCount();
|
|
|
|
//System.Int32 UnityEngine.Event::get_displayIndex()
|
|
void Register_UnityEngine_Event_get_displayIndex();
|
|
Register_UnityEngine_Event_get_displayIndex();
|
|
|
|
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
|
|
void Register_UnityEngine_Event_Internal_Create();
|
|
Register_UnityEngine_Event_Internal_Create();
|
|
|
|
//System.Single UnityEngine.Event::get_pressure()
|
|
void Register_UnityEngine_Event_get_pressure();
|
|
Register_UnityEngine_Event_get_pressure();
|
|
|
|
//System.Single UnityEngine.Event::get_twist()
|
|
void Register_UnityEngine_Event_get_twist();
|
|
Register_UnityEngine_Event_get_twist();
|
|
|
|
//System.String UnityEngine.Event::get_commandName()
|
|
void Register_UnityEngine_Event_get_commandName();
|
|
Register_UnityEngine_Event_get_commandName();
|
|
|
|
//System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
|
|
void Register_UnityEngine_Event_CopyFromPtr();
|
|
Register_UnityEngine_Event_CopyFromPtr();
|
|
|
|
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_Event_Internal_Destroy();
|
|
Register_UnityEngine_Event_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
|
|
void Register_UnityEngine_Event_Internal_SetNativeEvent();
|
|
Register_UnityEngine_Event_Internal_SetNativeEvent();
|
|
|
|
//System.Void UnityEngine.Event::Internal_Use()
|
|
void Register_UnityEngine_Event_Internal_Use();
|
|
Register_UnityEngine_Event_Internal_Use();
|
|
|
|
//System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_get_delta_Injected();
|
|
Register_UnityEngine_Event_get_delta_Injected();
|
|
|
|
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_get_mousePosition_Injected();
|
|
Register_UnityEngine_Event_get_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Event::get_tilt_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_get_tilt_Injected();
|
|
Register_UnityEngine_Event_get_tilt_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_character(System.Char)
|
|
void Register_UnityEngine_Event_set_character();
|
|
Register_UnityEngine_Event_set_character();
|
|
|
|
//System.Void UnityEngine.Event::set_commandName(System.String)
|
|
void Register_UnityEngine_Event_set_commandName();
|
|
Register_UnityEngine_Event_set_commandName();
|
|
|
|
//System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_set_delta_Injected();
|
|
Register_UnityEngine_Event_set_delta_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
|
|
void Register_UnityEngine_Event_set_displayIndex();
|
|
Register_UnityEngine_Event_set_displayIndex();
|
|
|
|
//System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Event_set_keyCode();
|
|
Register_UnityEngine_Event_set_keyCode();
|
|
|
|
//System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
|
|
void Register_UnityEngine_Event_set_modifiers();
|
|
Register_UnityEngine_Event_set_modifiers();
|
|
|
|
//System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_set_mousePosition_Injected();
|
|
Register_UnityEngine_Event_set_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
|
|
void Register_UnityEngine_Event_set_type();
|
|
Register_UnityEngine_Event_set_type();
|
|
|
|
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
|
|
void Register_UnityEngine_Event_get_modifiers();
|
|
Register_UnityEngine_Event_get_modifiers();
|
|
|
|
//UnityEngine.EventType UnityEngine.Event::get_rawType()
|
|
void Register_UnityEngine_Event_get_rawType();
|
|
Register_UnityEngine_Event_get_rawType();
|
|
|
|
//UnityEngine.EventType UnityEngine.Event::get_type()
|
|
void Register_UnityEngine_Event_get_type();
|
|
Register_UnityEngine_Event_get_type();
|
|
|
|
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
|
|
void Register_UnityEngine_Event_get_keyCode();
|
|
Register_UnityEngine_Event_get_keyCode();
|
|
|
|
//UnityEngine.PenStatus UnityEngine.Event::get_penStatus()
|
|
void Register_UnityEngine_Event_get_penStatus();
|
|
Register_UnityEngine_Event_get_penStatus();
|
|
|
|
//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
|
|
void Register_UnityEngine_Event_get_pointerType();
|
|
Register_UnityEngine_Event_get_pointerType();
|
|
|
|
//End Registrations for type : UnityEngine.Event
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
|
|
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
|
|
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
|
|
|
|
//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
|
|
|
|
//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
|
|
|
|
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
|
|
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
|
|
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Flare
|
|
|
|
//System.Void UnityEngine.Flare::Internal_Create(UnityEngine.Flare)
|
|
void Register_UnityEngine_Flare_Internal_Create();
|
|
Register_UnityEngine_Flare_Internal_Create();
|
|
|
|
//End Registrations for type : UnityEngine.Flare
|
|
|
|
//Start Registrations for type : UnityEngine.Font
|
|
|
|
//System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)
|
|
void Register_UnityEngine_Font_GetCharacterInfo();
|
|
Register_UnityEngine_Font_GetCharacterInfo();
|
|
|
|
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
|
|
void Register_UnityEngine_Font_HasCharacter();
|
|
Register_UnityEngine_Font_HasCharacter();
|
|
|
|
//System.Boolean UnityEngine.Font::get_dynamic()
|
|
void Register_UnityEngine_Font_get_dynamic();
|
|
Register_UnityEngine_Font_get_dynamic();
|
|
|
|
//System.Int32 UnityEngine.Font::get_fontSize()
|
|
void Register_UnityEngine_Font_get_fontSize();
|
|
Register_UnityEngine_Font_get_fontSize();
|
|
|
|
//System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32)
|
|
void Register_UnityEngine_Font_Internal_CreateDynamicFont();
|
|
Register_UnityEngine_Font_Internal_CreateDynamicFont();
|
|
|
|
//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
|
|
void Register_UnityEngine_Font_Internal_CreateFont();
|
|
Register_UnityEngine_Font_Internal_CreateFont();
|
|
|
|
//System.Void UnityEngine.Font::Internal_CreateFontFromPath(UnityEngine.Font,System.String)
|
|
void Register_UnityEngine_Font_Internal_CreateFontFromPath();
|
|
Register_UnityEngine_Font_Internal_CreateFontFromPath();
|
|
|
|
//System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)
|
|
void Register_UnityEngine_Font_RequestCharactersInTexture();
|
|
Register_UnityEngine_Font_RequestCharactersInTexture();
|
|
|
|
//System.Void UnityEngine.Font::set_material(UnityEngine.Material)
|
|
void Register_UnityEngine_Font_set_material();
|
|
Register_UnityEngine_Font_set_material();
|
|
|
|
//UnityEngine.Material UnityEngine.Font::get_material()
|
|
void Register_UnityEngine_Font_get_material();
|
|
Register_UnityEngine_Font_get_material();
|
|
|
|
//End Registrations for type : UnityEngine.Font
|
|
|
|
//Start Registrations for type : UnityEngine.GameObject
|
|
|
|
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
|
|
void Register_UnityEngine_GameObject_GetComponentsInternal();
|
|
Register_UnityEngine_GameObject_GetComponentsInternal();
|
|
|
|
//System.Boolean UnityEngine.GameObject::CompareTag(System.String)
|
|
void Register_UnityEngine_GameObject_CompareTag();
|
|
Register_UnityEngine_GameObject_CompareTag();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_active()
|
|
void Register_UnityEngine_GameObject_get_active();
|
|
Register_UnityEngine_GameObject_get_active();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
|
|
void Register_UnityEngine_GameObject_get_activeInHierarchy();
|
|
Register_UnityEngine_GameObject_get_activeInHierarchy();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_activeSelf()
|
|
void Register_UnityEngine_GameObject_get_activeSelf();
|
|
Register_UnityEngine_GameObject_get_activeSelf();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_isStatic()
|
|
void Register_UnityEngine_GameObject_get_isStatic();
|
|
Register_UnityEngine_GameObject_get_isStatic();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_isStaticBatchable()
|
|
void Register_UnityEngine_GameObject_get_isStaticBatchable();
|
|
Register_UnityEngine_GameObject_get_isStaticBatchable();
|
|
|
|
//System.Int32 UnityEngine.GameObject::GetComponentCount()
|
|
void Register_UnityEngine_GameObject_GetComponentCount();
|
|
Register_UnityEngine_GameObject_GetComponentCount();
|
|
|
|
//System.Int32 UnityEngine.GameObject::GetComponentIndex(UnityEngine.Component)
|
|
void Register_UnityEngine_GameObject_GetComponentIndex();
|
|
Register_UnityEngine_GameObject_GetComponentIndex();
|
|
|
|
//System.Int32 UnityEngine.GameObject::get_layer()
|
|
void Register_UnityEngine_GameObject_get_layer();
|
|
Register_UnityEngine_GameObject_get_layer();
|
|
|
|
//System.String UnityEngine.GameObject::get_tag()
|
|
void Register_UnityEngine_GameObject_get_tag();
|
|
Register_UnityEngine_GameObject_get_tag();
|
|
|
|
//System.UInt64 UnityEngine.GameObject::get_sceneCullingMask()
|
|
void Register_UnityEngine_GameObject_get_sceneCullingMask();
|
|
Register_UnityEngine_GameObject_get_sceneCullingMask();
|
|
|
|
//System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_GameObject_BroadcastMessage();
|
|
Register_UnityEngine_GameObject_BroadcastMessage();
|
|
|
|
//System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
|
|
void Register_UnityEngine_GameObject_GetComponentFastPath();
|
|
Register_UnityEngine_GameObject_GetComponentFastPath();
|
|
|
|
//System.Void UnityEngine.GameObject::GetScene_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_GameObject_GetScene_Injected();
|
|
Register_UnityEngine_GameObject_GetScene_Injected();
|
|
|
|
//System.Void UnityEngine.GameObject::InstantiateGameObjects_Injected(System.Int32,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_GameObject_InstantiateGameObjects_Injected();
|
|
Register_UnityEngine_GameObject_InstantiateGameObjects_Injected();
|
|
|
|
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
|
|
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
|
|
Register_UnityEngine_GameObject_Internal_CreateGameObject();
|
|
|
|
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_GameObject_SendMessage();
|
|
Register_UnityEngine_GameObject_SendMessage();
|
|
|
|
//System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_GameObject_SendMessageUpwards();
|
|
Register_UnityEngine_GameObject_SendMessageUpwards();
|
|
|
|
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
|
|
void Register_UnityEngine_GameObject_SetActive();
|
|
Register_UnityEngine_GameObject_SetActive();
|
|
|
|
//System.Void UnityEngine.GameObject::SetActiveRecursively(System.Boolean)
|
|
void Register_UnityEngine_GameObject_SetActiveRecursively();
|
|
Register_UnityEngine_GameObject_SetActiveRecursively();
|
|
|
|
//System.Void UnityEngine.GameObject::SetGameObjectsActive(System.IntPtr,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_GameObject_SetGameObjectsActive();
|
|
Register_UnityEngine_GameObject_SetGameObjectsActive();
|
|
|
|
//System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr)
|
|
void Register_UnityEngine_GameObject_TryGetComponentFastPath();
|
|
Register_UnityEngine_GameObject_TryGetComponentFastPath();
|
|
|
|
//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_GameObject_get_scene_Injected();
|
|
Register_UnityEngine_GameObject_get_scene_Injected();
|
|
|
|
//System.Void UnityEngine.GameObject::set_active(System.Boolean)
|
|
void Register_UnityEngine_GameObject_set_active();
|
|
Register_UnityEngine_GameObject_set_active();
|
|
|
|
//System.Void UnityEngine.GameObject::set_isStatic(System.Boolean)
|
|
void Register_UnityEngine_GameObject_set_isStatic();
|
|
Register_UnityEngine_GameObject_set_isStatic();
|
|
|
|
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
|
|
void Register_UnityEngine_GameObject_set_layer();
|
|
Register_UnityEngine_GameObject_set_layer();
|
|
|
|
//System.Void UnityEngine.GameObject::set_tag(System.String)
|
|
void Register_UnityEngine_GameObject_set_tag();
|
|
Register_UnityEngine_GameObject_set_tag();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::AddComponentInternal(System.String)
|
|
void Register_UnityEngine_GameObject_AddComponentInternal();
|
|
Register_UnityEngine_GameObject_AddComponentInternal();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
|
|
void Register_UnityEngine_GameObject_GetComponent();
|
|
Register_UnityEngine_GameObject_GetComponent();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String)
|
|
void Register_UnityEngine_GameObject_GetComponentByName();
|
|
Register_UnityEngine_GameObject_GetComponentByName();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentByNameWithCase(System.String,System.Boolean)
|
|
void Register_UnityEngine_GameObject_GetComponentByNameWithCase();
|
|
Register_UnityEngine_GameObject_GetComponentByNameWithCase();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
|
|
void Register_UnityEngine_GameObject_GetComponentInChildren();
|
|
Register_UnityEngine_GameObject_GetComponentInChildren();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
|
|
void Register_UnityEngine_GameObject_GetComponentInParent();
|
|
Register_UnityEngine_GameObject_GetComponentInParent();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
|
|
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
|
|
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::QueryComponentAtIndex(System.Int32)
|
|
void Register_UnityEngine_GameObject_QueryComponentAtIndex();
|
|
Register_UnityEngine_GameObject_QueryComponentAtIndex();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
|
|
void Register_UnityEngine_GameObject_TryGetComponentInternal();
|
|
Register_UnityEngine_GameObject_TryGetComponentInternal();
|
|
|
|
//UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
|
|
void Register_UnityEngine_GameObject_CreatePrimitive();
|
|
Register_UnityEngine_GameObject_CreatePrimitive();
|
|
|
|
//UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
|
|
void Register_UnityEngine_GameObject_Find();
|
|
Register_UnityEngine_GameObject_Find();
|
|
|
|
//UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
|
|
void Register_UnityEngine_GameObject_FindGameObjectWithTag();
|
|
Register_UnityEngine_GameObject_FindGameObjectWithTag();
|
|
|
|
//UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
|
|
void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
|
|
Register_UnityEngine_GameObject_FindGameObjectsWithTag();
|
|
|
|
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
|
|
void Register_UnityEngine_GameObject_get_transform();
|
|
Register_UnityEngine_GameObject_get_transform();
|
|
|
|
//End Registrations for type : UnityEngine.GameObject
|
|
|
|
//Start Registrations for type : UnityEngine.Gizmos
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawCube_Injected();
|
|
Register_UnityEngine_Gizmos_DrawCube_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawLine_Injected();
|
|
Register_UnityEngine_Gizmos_DrawLine_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Gizmos_DrawSphere_Injected();
|
|
Register_UnityEngine_Gizmos_DrawSphere_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawWireCube_Injected();
|
|
Register_UnityEngine_Gizmos_DrawWireCube_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
|
|
Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Gizmos_set_color_Injected();
|
|
Register_UnityEngine_Gizmos_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Gizmos_set_matrix_Injected();
|
|
Register_UnityEngine_Gizmos_set_matrix_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Gizmos
|
|
|
|
//Start Registrations for type : UnityEngine.GL
|
|
|
|
//System.Void UnityEngine.GL::Begin(System.Int32)
|
|
void Register_UnityEngine_GL_Begin();
|
|
Register_UnityEngine_GL_Begin();
|
|
|
|
//System.Void UnityEngine.GL::End()
|
|
void Register_UnityEngine_GL_End();
|
|
Register_UnityEngine_GL_End();
|
|
|
|
//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
|
|
void Register_UnityEngine_GL_GLClear_Injected();
|
|
Register_UnityEngine_GL_GLClear_Injected();
|
|
|
|
//System.Void UnityEngine.GL::GLIssuePluginEvent(System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_GL_GLIssuePluginEvent();
|
|
Register_UnityEngine_GL_GLIssuePluginEvent();
|
|
|
|
//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
|
|
Register_UnityEngine_GL_GLLoadPixelMatrixScript();
|
|
|
|
//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_ImmediateColor();
|
|
Register_UnityEngine_GL_ImmediateColor();
|
|
|
|
//System.Void UnityEngine.GL::LoadOrtho()
|
|
void Register_UnityEngine_GL_LoadOrtho();
|
|
Register_UnityEngine_GL_LoadOrtho();
|
|
|
|
//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
|
|
Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GL::PopMatrix()
|
|
void Register_UnityEngine_GL_PopMatrix();
|
|
Register_UnityEngine_GL_PopMatrix();
|
|
|
|
//System.Void UnityEngine.GL::PushMatrix()
|
|
void Register_UnityEngine_GL_PushMatrix();
|
|
Register_UnityEngine_GL_PushMatrix();
|
|
|
|
//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GL_SetViewMatrix_Injected();
|
|
Register_UnityEngine_GL_SetViewMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_TexCoord3();
|
|
Register_UnityEngine_GL_TexCoord3();
|
|
|
|
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_Vertex3();
|
|
Register_UnityEngine_GL_Vertex3();
|
|
|
|
//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_GL_Viewport_Injected();
|
|
Register_UnityEngine_GL_Viewport_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GL
|
|
|
|
//Start Registrations for type : UnityEngine.Gradient
|
|
|
|
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
|
|
void Register_UnityEngine_Gradient_Internal_Equals();
|
|
Register_UnityEngine_Gradient_Internal_Equals();
|
|
|
|
//System.IntPtr UnityEngine.Gradient::Init()
|
|
void Register_UnityEngine_Gradient_Init();
|
|
Register_UnityEngine_Gradient_Init();
|
|
|
|
//System.Void UnityEngine.Gradient::Cleanup()
|
|
void Register_UnityEngine_Gradient_Cleanup();
|
|
Register_UnityEngine_Gradient_Cleanup();
|
|
|
|
//System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Gradient_Evaluate_Injected();
|
|
Register_UnityEngine_Gradient_Evaluate_Injected();
|
|
|
|
//System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[])
|
|
void Register_UnityEngine_Gradient_SetKeys();
|
|
Register_UnityEngine_Gradient_SetKeys();
|
|
|
|
//System.Void UnityEngine.Gradient::set_mode(UnityEngine.GradientMode)
|
|
void Register_UnityEngine_Gradient_set_mode();
|
|
Register_UnityEngine_Gradient_set_mode();
|
|
|
|
//UnityEngine.GradientAlphaKey[] UnityEngine.Gradient::get_alphaKeys()
|
|
void Register_UnityEngine_Gradient_get_alphaKeys();
|
|
Register_UnityEngine_Gradient_get_alphaKeys();
|
|
|
|
//UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
|
|
void Register_UnityEngine_Gradient_get_colorKeys();
|
|
Register_UnityEngine_Gradient_get_colorKeys();
|
|
|
|
//UnityEngine.GradientMode UnityEngine.Gradient::get_mode()
|
|
void Register_UnityEngine_Gradient_get_mode();
|
|
Register_UnityEngine_Gradient_get_mode();
|
|
|
|
//End Registrations for type : UnityEngine.Gradient
|
|
|
|
//Start Registrations for type : UnityEngine.Graphics
|
|
|
|
//System.Boolean UnityEngine.Graphics::ConvertTexture_Full(UnityEngine.Texture,UnityEngine.Texture)
|
|
void Register_UnityEngine_Graphics_ConvertTexture_Full();
|
|
Register_UnityEngine_Graphics_ConvertTexture_Full();
|
|
|
|
//System.Boolean UnityEngine.Graphics::ConvertTexture_Slice(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32)
|
|
void Register_UnityEngine_Graphics_ConvertTexture_Slice();
|
|
Register_UnityEngine_Graphics_ConvertTexture_Slice();
|
|
|
|
//System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha()
|
|
void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
|
|
Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
|
|
|
|
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
|
|
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
|
|
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
|
|
|
|
//System.IntPtr UnityEngine.Graphics::CreateGPUFenceImpl(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
|
|
void Register_UnityEngine_Graphics_CreateGPUFenceImpl();
|
|
Register_UnityEngine_Graphics_CreateGPUFenceImpl();
|
|
|
|
//System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_Graphics_Blit2();
|
|
Register_UnityEngine_Graphics_Blit2();
|
|
|
|
//System.Void UnityEngine.Graphics::Blit3(UnityEngine.Texture,UnityEngine.RenderTexture,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Blit3();
|
|
Register_UnityEngine_Graphics_Blit3();
|
|
|
|
//System.Void UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Graphics_Blit4_Injected();
|
|
Register_UnityEngine_Graphics_Blit4_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Blit5_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Blit5_Injected();
|
|
Register_UnityEngine_Graphics_Blit5_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::ClearRandomWriteTargets()
|
|
void Register_UnityEngine_Graphics_ClearRandomWriteTargets();
|
|
Register_UnityEngine_Graphics_ClearRandomWriteTargets();
|
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|
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//System.Void UnityEngine.Graphics::CopyBufferImpl(UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer)
|
|
void Register_UnityEngine_Graphics_CopyBufferImpl();
|
|
Register_UnityEngine_Graphics_CopyBufferImpl();
|
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|
|
//System.Void UnityEngine.Graphics::CopyTexture_Full(UnityEngine.Texture,UnityEngine.Texture)
|
|
void Register_UnityEngine_Graphics_CopyTexture_Full();
|
|
Register_UnityEngine_Graphics_CopyTexture_Full();
|
|
|
|
//System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_CopyTexture_Region();
|
|
Register_UnityEngine_Graphics_CopyTexture_Region();
|
|
|
|
//System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_CopyTexture_Slice();
|
|
Register_UnityEngine_Graphics_CopyTexture_Slice();
|
|
|
|
//System.Void UnityEngine.Graphics::CopyTexture_Slice_AllMips(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32)
|
|
void Register_UnityEngine_Graphics_CopyTexture_Slice_AllMips();
|
|
Register_UnityEngine_Graphics_CopyTexture_Slice_AllMips();
|
|
|
|
//System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Graphics_ExecuteCommandBuffer();
|
|
Register_UnityEngine_Graphics_ExecuteCommandBuffer();
|
|
|
|
//System.Void UnityEngine.Graphics::ExecuteCommandBufferAsync(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
|
|
void Register_UnityEngine_Graphics_ExecuteCommandBufferAsync();
|
|
Register_UnityEngine_Graphics_ExecuteCommandBufferAsync();
|
|
|
|
//System.Void UnityEngine.Graphics::GetActiveColorBuffer_Injected(UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_Graphics_GetActiveColorBuffer_Injected();
|
|
Register_UnityEngine_Graphics_GetActiveColorBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::GetActiveDepthBuffer_Injected(UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_Graphics_GetActiveDepthBuffer_Injected();
|
|
Register_UnityEngine_Graphics_GetActiveDepthBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Graphics_Internal_BlitMaterial5();
|
|
Register_UnityEngine_Graphics_Internal_BlitMaterial5();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_BlitMaterial6(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_BlitMaterial6();
|
|
Register_UnityEngine_Graphics_Internal_BlitMaterial6();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_BlitMultiTap4(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[])
|
|
void Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
|
|
Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_BlitMultiTap5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[],System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_BlitMultiTap5();
|
|
Register_UnityEngine_Graphics_Internal_BlitMultiTap5();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
|
|
Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedIndirect_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirect_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirect_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedProcedural_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedProcedural_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawMeshInstancedProcedural_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMeshNow1_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMeshNow1_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawMeshNow1_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMeshNow2_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNow();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNow();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirect_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirect_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirect_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedNow();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedNow();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexed_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexed_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexed_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectGraphicsBuffer_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNowGraphicsBuffer(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNowGraphicsBuffer();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNowGraphicsBuffer();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirect_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirect_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralIndirect_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProceduralNow(UnityEngine.MeshTopology,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProceduralNow();
|
|
Register_UnityEngine_Graphics_Internal_DrawProceduralNow();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawProcedural_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_DrawProcedural_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawProcedural_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawTexture(UnityEngine.Internal_DrawTextureArguments&)
|
|
void Register_UnityEngine_Graphics_Internal_DrawTexture();
|
|
Register_UnityEngine_Graphics_Internal_DrawTexture();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_RenderMeshIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_RenderMeshIndirect_Injected();
|
|
Register_UnityEngine_Graphics_Internal_RenderMeshIndirect_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_RenderMeshInstanced_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,System.IntPtr,UnityEngine.RenderInstancedDataLayout&,System.UInt32)
|
|
void Register_UnityEngine_Graphics_Internal_RenderMeshInstanced_Injected();
|
|
Register_UnityEngine_Graphics_Internal_RenderMeshInstanced_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_RenderMeshPrimitives_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_RenderMeshPrimitives_Injected();
|
|
Register_UnityEngine_Graphics_Internal_RenderMeshPrimitives_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_RenderMesh_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4*)
|
|
void Register_UnityEngine_Graphics_Internal_RenderMesh_Injected();
|
|
Register_UnityEngine_Graphics_Internal_RenderMesh_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndexedIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexedIndirect_Injected();
|
|
Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexedIndirect_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndexed_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexed_Injected();
|
|
Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexed_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndirect_Injected();
|
|
Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndirect_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_RenderPrimitives_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_RenderPrimitives_Injected();
|
|
Register_UnityEngine_Graphics_Internal_RenderPrimitives_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetMRTFullSetup_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
|
|
void Register_UnityEngine_Graphics_Internal_SetMRTFullSetup_Injected();
|
|
Register_UnityEngine_Graphics_Internal_SetMRTFullSetup_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetMRTSimple_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_SetMRTSimple_Injected();
|
|
Register_UnityEngine_Graphics_Internal_SetMRTSimple_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetNullRT()
|
|
void Register_UnityEngine_Graphics_Internal_SetNullRT();
|
|
Register_UnityEngine_Graphics_Internal_SetNullRT();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
|
|
Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Boolean)
|
|
void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer();
|
|
Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetGraphicsBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Boolean)
|
|
void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetGraphicsBuffer();
|
|
Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetGraphicsBuffer();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetRT(System.Int32,UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetRT();
|
|
Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetRT();
|
|
|
|
//System.Void UnityEngine.Graphics::WaitOnGPUFenceImpl(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
|
|
void Register_UnityEngine_Graphics_WaitOnGPUFenceImpl();
|
|
Register_UnityEngine_Graphics_WaitOnGPUFenceImpl();
|
|
|
|
//System.Void UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier)
|
|
void Register_UnityEngine_Graphics_set_activeTier();
|
|
Register_UnityEngine_Graphics_set_activeTier();
|
|
|
|
//UnityEngine.ColorGamut UnityEngine.Graphics::GetActiveColorGamut()
|
|
void Register_UnityEngine_Graphics_GetActiveColorGamut();
|
|
Register_UnityEngine_Graphics_GetActiveColorGamut();
|
|
|
|
//UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier()
|
|
void Register_UnityEngine_Graphics_get_activeTier();
|
|
Register_UnityEngine_Graphics_get_activeTier();
|
|
|
|
//UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion()
|
|
void Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
|
|
Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
|
|
|
|
//End Registrations for type : UnityEngine.Graphics
|
|
|
|
//Start Registrations for type : UnityEngine.GraphicsBuffer
|
|
|
|
//System.Int32 UnityEngine.GraphicsBuffer::get_count()
|
|
void Register_UnityEngine_GraphicsBuffer_get_count();
|
|
Register_UnityEngine_GraphicsBuffer_get_count();
|
|
|
|
//System.Int32 UnityEngine.GraphicsBuffer::get_stride()
|
|
void Register_UnityEngine_GraphicsBuffer_get_stride();
|
|
Register_UnityEngine_GraphicsBuffer_get_stride();
|
|
|
|
//UnityEngine.GraphicsBuffer/Target UnityEngine.GraphicsBuffer::get_target()
|
|
void Register_UnityEngine_GraphicsBuffer_get_target();
|
|
Register_UnityEngine_GraphicsBuffer_get_target();
|
|
|
|
//End Registrations for type : UnityEngine.GraphicsBuffer
|
|
|
|
//Start Registrations for type : UnityEngine.GUI
|
|
|
|
//System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
|
|
void Register_UnityEngine_GUI_HasMouseControl();
|
|
Register_UnityEngine_GUI_HasMouseControl();
|
|
|
|
//System.Boolean UnityEngine.GUI::get_changed()
|
|
void Register_UnityEngine_GUI_get_changed();
|
|
Register_UnityEngine_GUI_get_changed();
|
|
|
|
//System.Boolean UnityEngine.GUI::get_enabled()
|
|
void Register_UnityEngine_GUI_get_enabled();
|
|
Register_UnityEngine_GUI_get_enabled();
|
|
|
|
//System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
|
|
void Register_UnityEngine_GUI_GrabMouseControl();
|
|
Register_UnityEngine_GUI_GrabMouseControl();
|
|
|
|
//System.Void UnityEngine.GUI::ReleaseMouseControl()
|
|
void Register_UnityEngine_GUI_ReleaseMouseControl();
|
|
Register_UnityEngine_GUI_ReleaseMouseControl();
|
|
|
|
//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_backgroundColor_Injected();
|
|
Register_UnityEngine_GUI_get_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_color_Injected();
|
|
Register_UnityEngine_GUI_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_contentColor_Injected();
|
|
Register_UnityEngine_GUI_get_contentColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_backgroundColor_Injected();
|
|
Register_UnityEngine_GUI_set_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
|
|
void Register_UnityEngine_GUI_set_changed();
|
|
Register_UnityEngine_GUI_set_changed();
|
|
|
|
//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_color_Injected();
|
|
Register_UnityEngine_GUI_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_contentColor_Injected();
|
|
Register_UnityEngine_GUI_set_contentColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_GUI_set_enabled();
|
|
Register_UnityEngine_GUI_set_enabled();
|
|
|
|
//UnityEngine.Material UnityEngine.GUI::get_blendMaterial()
|
|
void Register_UnityEngine_GUI_get_blendMaterial();
|
|
Register_UnityEngine_GUI_get_blendMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.GUI::get_blitMaterial()
|
|
void Register_UnityEngine_GUI_get_blitMaterial();
|
|
Register_UnityEngine_GUI_get_blitMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.GUI::get_roundedRectMaterial()
|
|
void Register_UnityEngine_GUI_get_roundedRectMaterial();
|
|
Register_UnityEngine_GUI_get_roundedRectMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.GUI::get_roundedRectWithColorPerBorderMaterial()
|
|
void Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial();
|
|
Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial();
|
|
|
|
//End Registrations for type : UnityEngine.GUI
|
|
|
|
//Start Registrations for type : UnityEngine.GUIClip
|
|
|
|
//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
|
|
void Register_UnityEngine_GUIClip_Internal_GetCount();
|
|
Register_UnityEngine_GUIClip_Internal_GetCount();
|
|
|
|
//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GUIClip_GetMatrix_Injected();
|
|
Register_UnityEngine_GUIClip_GetMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_Pop()
|
|
void Register_UnityEngine_GUIClip_Internal_Pop();
|
|
Register_UnityEngine_GUIClip_Internal_Pop();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
|
|
void Register_UnityEngine_GUIClip_Internal_PopParentClip();
|
|
Register_UnityEngine_GUIClip_Internal_PopParentClip();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
|
|
Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GUIClip_SetMatrix_Injected();
|
|
Register_UnityEngine_GUIClip_SetMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::UnclipToWindow_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected();
|
|
Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
|
|
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUIClip
|
|
|
|
//Start Registrations for type : UnityEngine.GUILayoutUtility
|
|
|
|
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
|
|
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
|
|
|
|
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
|
|
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUILayoutUtility
|
|
|
|
//Start Registrations for type : UnityEngine.GUISettings
|
|
|
|
//System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed()
|
|
void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
|
|
Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
|
|
|
|
//End Registrations for type : UnityEngine.GUISettings
|
|
|
|
//Start Registrations for type : UnityEngine.GUIStyle
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String)
|
|
void Register_UnityEngine_GUIStyle_IsTooltipActive();
|
|
Register_UnityEngine_GUIStyle_IsTooltipActive();
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
|
|
void Register_UnityEngine_GUIStyle_get_stretchHeight();
|
|
Register_UnityEngine_GUIStyle_get_stretchHeight();
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
|
|
void Register_UnityEngine_GUIStyle_get_stretchWidth();
|
|
Register_UnityEngine_GUIStyle_get_stretchWidth();
|
|
|
|
//System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
|
|
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
|
|
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
|
|
void Register_UnityEngine_GUIStyle_Internal_Copy();
|
|
Register_UnityEngine_GUIStyle_Internal_Copy();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
|
|
void Register_UnityEngine_GUIStyle_Internal_Create();
|
|
Register_UnityEngine_GUIStyle_Internal_Create();
|
|
|
|
//System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
|
|
void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
|
|
Register_UnityEngine_GUIStyle_Internal_CalcHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset()
|
|
void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
|
|
Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
|
|
|
|
//System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
|
|
Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
|
|
void Register_UnityEngine_GUIStyle_get_fixedHeight();
|
|
Register_UnityEngine_GUIStyle_get_fixedHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
|
|
void Register_UnityEngine_GUIStyle_get_fixedWidth();
|
|
Register_UnityEngine_GUIStyle_get_fixedWidth();
|
|
|
|
//System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
|
|
|
|
//System.String UnityEngine.GUIStyle::get_rawName()
|
|
void Register_UnityEngine_GUIStyle_get_rawName();
|
|
Register_UnityEngine_GUIStyle_get_rawName();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_GUIStyle_Internal_Destroy();
|
|
Register_UnityEngine_GUIStyle_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_DrawCursor_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,UnityEngine.Color&,UnityEngine.Color&)
|
|
void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
|
|
void Register_UnityEngine_GUIStyle_SetDefaultFont();
|
|
Register_UnityEngine_GUIStyle_SetDefaultFont();
|
|
|
|
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
|
|
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
|
|
Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_Internal_clipOffset_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
|
|
Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
|
|
void Register_UnityEngine_GUIStyle_set_alignment();
|
|
Register_UnityEngine_GUIStyle_set_alignment();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
|
|
Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_set_fontSize();
|
|
Register_UnityEngine_GUIStyle_set_fontSize();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
|
|
void Register_UnityEngine_GUIStyle_set_rawName();
|
|
Register_UnityEngine_GUIStyle_set_rawName();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_stretchHeight();
|
|
Register_UnityEngine_GUIStyle_set_stretchHeight();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_wordWrap();
|
|
Register_UnityEngine_GUIStyle_set_wordWrap();
|
|
|
|
//UnityEngine.Font UnityEngine.GUIStyle::get_font()
|
|
void Register_UnityEngine_GUIStyle_get_font();
|
|
Register_UnityEngine_GUIStyle_get_font();
|
|
|
|
//End Registrations for type : UnityEngine.GUIStyle
|
|
|
|
//Start Registrations for type : UnityEngine.GUIStyleState
|
|
|
|
//System.IntPtr UnityEngine.GUIStyleState::Init()
|
|
void Register_UnityEngine_GUIStyleState_Init();
|
|
Register_UnityEngine_GUIStyleState_Init();
|
|
|
|
//System.Void UnityEngine.GUIStyleState::Cleanup()
|
|
void Register_UnityEngine_GUIStyleState_Cleanup();
|
|
Register_UnityEngine_GUIStyleState_Cleanup();
|
|
|
|
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
|
|
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUIStyleState
|
|
|
|
//Start Registrations for type : UnityEngine.GUIUtility
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
|
|
void Register_UnityEngine_GUIUtility_HasFocusableControls();
|
|
Register_UnityEngine_GUIUtility_HasFocusableControls();
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_OwnsId();
|
|
Register_UnityEngine_GUIUtility_OwnsId();
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
|
|
void Register_UnityEngine_GUIUtility_get_textFieldInput();
|
|
Register_UnityEngine_GUIUtility_get_textFieldInput();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
|
|
void Register_UnityEngine_GUIUtility_CheckForTabEvent();
|
|
Register_UnityEngine_GUIUtility_CheckForTabEvent();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
|
|
Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
|
|
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
|
|
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
|
|
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
|
|
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
|
|
void Register_UnityEngine_GUIUtility_get_guiDepth();
|
|
Register_UnityEngine_GUIUtility_get_guiDepth();
|
|
|
|
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
|
|
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
|
|
|
|
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
|
|
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
|
|
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
|
|
|
|
//System.String UnityEngine.GUIUtility::get_compositionString()
|
|
void Register_UnityEngine_GUIUtility_get_compositionString();
|
|
Register_UnityEngine_GUIUtility_get_compositionString();
|
|
|
|
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
|
|
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
|
|
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
|
|
Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
|
|
|
|
//System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
|
|
void Register_UnityEngine_GUIUtility_BeginContainer();
|
|
Register_UnityEngine_GUIUtility_BeginContainer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
|
|
void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
|
|
Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
|
|
void Register_UnityEngine_GUIUtility_Internal_EndContainer();
|
|
Register_UnityEngine_GUIUtility_Internal_EndContainer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
|
|
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
|
|
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
|
|
Register_UnityEngine_GUIUtility_Internal_SetHotControl();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
|
|
Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
|
|
|
|
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
|
|
void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
|
|
Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
|
|
|
|
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
|
|
void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
|
|
Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
|
|
Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
|
|
void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
|
|
Register_UnityEngine_GUIUtility_set_imeCompositionMode();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
|
|
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
|
|
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean)
|
|
void Register_UnityEngine_GUIUtility_set_textFieldInput();
|
|
Register_UnityEngine_GUIUtility_set_textFieldInput();
|
|
|
|
//End Registrations for type : UnityEngine.GUIUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Hash128
|
|
|
|
//System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&)
|
|
void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
|
|
Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Hash128::ComputeFromString(System.String,UnityEngine.Hash128&)
|
|
void Register_UnityEngine_Hash128_ComputeFromString();
|
|
Register_UnityEngine_Hash128_ComputeFromString();
|
|
|
|
//System.Void UnityEngine.Hash128::Parse_Injected(System.String,UnityEngine.Hash128&)
|
|
void Register_UnityEngine_Hash128_Parse_Injected();
|
|
Register_UnityEngine_Hash128_Parse_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Hash128
|
|
|
|
//Start Registrations for type : UnityEngine.ImageConversion
|
|
|
|
//System.Boolean UnityEngine.ImageConversion::GetEnableLegacyPngGammaRuntimeLoadBehavior()
|
|
void Register_UnityEngine_ImageConversion_GetEnableLegacyPngGammaRuntimeLoadBehavior();
|
|
Register_UnityEngine_ImageConversion_GetEnableLegacyPngGammaRuntimeLoadBehavior();
|
|
|
|
//System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
|
|
void Register_UnityEngine_ImageConversion_LoadImage();
|
|
Register_UnityEngine_ImageConversion_LoadImage();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeArrayToEXR(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags)
|
|
void Register_UnityEngine_ImageConversion_EncodeArrayToEXR();
|
|
Register_UnityEngine_ImageConversion_EncodeArrayToEXR();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeArrayToJPG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32)
|
|
void Register_UnityEngine_ImageConversion_EncodeArrayToJPG();
|
|
Register_UnityEngine_ImageConversion_EncodeArrayToJPG();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeArrayToPNG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)
|
|
void Register_UnityEngine_ImageConversion_EncodeArrayToPNG();
|
|
Register_UnityEngine_ImageConversion_EncodeArrayToPNG();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeArrayToTGA(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)
|
|
void Register_UnityEngine_ImageConversion_EncodeArrayToTGA();
|
|
Register_UnityEngine_ImageConversion_EncodeArrayToTGA();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)
|
|
void Register_UnityEngine_ImageConversion_EncodeToEXR();
|
|
Register_UnityEngine_ImageConversion_EncodeToEXR();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32)
|
|
void Register_UnityEngine_ImageConversion_EncodeToJPG();
|
|
Register_UnityEngine_ImageConversion_EncodeToJPG();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
|
|
void Register_UnityEngine_ImageConversion_EncodeToPNG();
|
|
Register_UnityEngine_ImageConversion_EncodeToPNG();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeToTGA(UnityEngine.Texture2D)
|
|
void Register_UnityEngine_ImageConversion_EncodeToTGA();
|
|
Register_UnityEngine_ImageConversion_EncodeToTGA();
|
|
|
|
//System.Void UnityEngine.ImageConversion::SetEnableLegacyPngGammaRuntimeLoadBehavior(System.Boolean)
|
|
void Register_UnityEngine_ImageConversion_SetEnableLegacyPngGammaRuntimeLoadBehavior();
|
|
Register_UnityEngine_ImageConversion_SetEnableLegacyPngGammaRuntimeLoadBehavior();
|
|
|
|
//System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToEXR(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags)
|
|
void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToEXR();
|
|
Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToEXR();
|
|
|
|
//System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToJPG(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32)
|
|
void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToJPG();
|
|
Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToJPG();
|
|
|
|
//System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToPNG(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)
|
|
void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToPNG();
|
|
Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToPNG();
|
|
|
|
//System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToTGA(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)
|
|
void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToTGA();
|
|
Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToTGA();
|
|
|
|
//End Registrations for type : UnityEngine.ImageConversion
|
|
|
|
//Start Registrations for type : UnityEngine.Input
|
|
|
|
//System.Boolean UnityEngine.Input::CheckDisabled()
|
|
void Register_UnityEngine_Input_CheckDisabled();
|
|
Register_UnityEngine_Input_CheckDisabled();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyDownInt();
|
|
Register_UnityEngine_Input_GetKeyDownInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyInt();
|
|
Register_UnityEngine_Input_GetKeyInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyUpInt();
|
|
Register_UnityEngine_Input_GetKeyUpInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButton();
|
|
Register_UnityEngine_Input_GetMouseButton();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButtonDown();
|
|
Register_UnityEngine_Input_GetMouseButtonDown();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButtonUp();
|
|
Register_UnityEngine_Input_GetMouseButtonUp();
|
|
|
|
//System.Boolean UnityEngine.Input::get_anyKey()
|
|
void Register_UnityEngine_Input_get_anyKey();
|
|
Register_UnityEngine_Input_get_anyKey();
|
|
|
|
//System.Boolean UnityEngine.Input::get_anyKeyDown()
|
|
void Register_UnityEngine_Input_get_anyKeyDown();
|
|
Register_UnityEngine_Input_get_anyKeyDown();
|
|
|
|
//System.Boolean UnityEngine.Input::get_backButtonLeavesApp()
|
|
void Register_UnityEngine_Input_get_backButtonLeavesApp();
|
|
Register_UnityEngine_Input_get_backButtonLeavesApp();
|
|
|
|
//System.Boolean UnityEngine.Input::get_compensateSensors()
|
|
void Register_UnityEngine_Input_get_compensateSensors();
|
|
Register_UnityEngine_Input_get_compensateSensors();
|
|
|
|
//System.Boolean UnityEngine.Input::get_eatKeyPressOnTextFieldFocus()
|
|
void Register_UnityEngine_Input_get_eatKeyPressOnTextFieldFocus();
|
|
Register_UnityEngine_Input_get_eatKeyPressOnTextFieldFocus();
|
|
|
|
//System.Boolean UnityEngine.Input::get_imeIsSelected()
|
|
void Register_UnityEngine_Input_get_imeIsSelected();
|
|
Register_UnityEngine_Input_get_imeIsSelected();
|
|
|
|
//System.Boolean UnityEngine.Input::get_isGyroAvailable()
|
|
void Register_UnityEngine_Input_get_isGyroAvailable();
|
|
Register_UnityEngine_Input_get_isGyroAvailable();
|
|
|
|
//System.Boolean UnityEngine.Input::get_mousePresent()
|
|
void Register_UnityEngine_Input_get_mousePresent();
|
|
Register_UnityEngine_Input_get_mousePresent();
|
|
|
|
//System.Boolean UnityEngine.Input::get_multiTouchEnabled()
|
|
void Register_UnityEngine_Input_get_multiTouchEnabled();
|
|
Register_UnityEngine_Input_get_multiTouchEnabled();
|
|
|
|
//System.Boolean UnityEngine.Input::get_simulateMouseWithTouches()
|
|
void Register_UnityEngine_Input_get_simulateMouseWithTouches();
|
|
Register_UnityEngine_Input_get_simulateMouseWithTouches();
|
|
|
|
//System.Boolean UnityEngine.Input::get_stylusTouchSupported()
|
|
void Register_UnityEngine_Input_get_stylusTouchSupported();
|
|
Register_UnityEngine_Input_get_stylusTouchSupported();
|
|
|
|
//System.Boolean UnityEngine.Input::get_touchPressureSupported()
|
|
void Register_UnityEngine_Input_get_touchPressureSupported();
|
|
Register_UnityEngine_Input_get_touchPressureSupported();
|
|
|
|
//System.Boolean UnityEngine.Input::get_touchSupported()
|
|
void Register_UnityEngine_Input_get_touchSupported();
|
|
Register_UnityEngine_Input_get_touchSupported();
|
|
|
|
//System.Int32 UnityEngine.Input::GetGyroInternal()
|
|
void Register_UnityEngine_Input_GetGyroInternal();
|
|
Register_UnityEngine_Input_GetGyroInternal();
|
|
|
|
//System.Int32 UnityEngine.Input::get_accelerationEventCount()
|
|
void Register_UnityEngine_Input_get_accelerationEventCount();
|
|
Register_UnityEngine_Input_get_accelerationEventCount();
|
|
|
|
//System.Int32 UnityEngine.Input::get_penEventCount()
|
|
void Register_UnityEngine_Input_get_penEventCount();
|
|
Register_UnityEngine_Input_get_penEventCount();
|
|
|
|
//System.Int32 UnityEngine.Input::get_touchCount()
|
|
void Register_UnityEngine_Input_get_touchCount();
|
|
Register_UnityEngine_Input_get_touchCount();
|
|
|
|
//System.String UnityEngine.Input::get_compositionString()
|
|
void Register_UnityEngine_Input_get_compositionString();
|
|
Register_UnityEngine_Input_get_compositionString();
|
|
|
|
//System.String UnityEngine.Input::get_inputString()
|
|
void Register_UnityEngine_Input_get_inputString();
|
|
Register_UnityEngine_Input_get_inputString();
|
|
|
|
//System.String[] UnityEngine.Input::GetJoystickNames()
|
|
void Register_UnityEngine_Input_GetJoystickNames();
|
|
Register_UnityEngine_Input_GetJoystickNames();
|
|
|
|
//System.Void UnityEngine.Input::ClearLastPenContactEvent()
|
|
void Register_UnityEngine_Input_ClearLastPenContactEvent();
|
|
Register_UnityEngine_Input_ClearLastPenContactEvent();
|
|
|
|
//System.Void UnityEngine.Input::GetAccelerationEvent_Injected(System.Int32,UnityEngine.AccelerationEvent&)
|
|
void Register_UnityEngine_Input_GetAccelerationEvent_Injected();
|
|
Register_UnityEngine_Input_GetAccelerationEvent_Injected();
|
|
|
|
//System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&)
|
|
void Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
|
|
Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
|
|
|
|
//System.Void UnityEngine.Input::GetPenEvent_Injected(System.Int32,UnityEngine.PenData&)
|
|
void Register_UnityEngine_Input_GetPenEvent_Injected();
|
|
Register_UnityEngine_Input_GetPenEvent_Injected();
|
|
|
|
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
|
|
void Register_UnityEngine_Input_GetTouch_Injected();
|
|
Register_UnityEngine_Input_GetTouch_Injected();
|
|
|
|
//System.Void UnityEngine.Input::ResetInputAxes()
|
|
void Register_UnityEngine_Input_ResetInputAxes();
|
|
Register_UnityEngine_Input_ResetInputAxes();
|
|
|
|
//System.Void UnityEngine.Input::ResetPenEvents()
|
|
void Register_UnityEngine_Input_ResetPenEvents();
|
|
Register_UnityEngine_Input_ResetPenEvents();
|
|
|
|
//System.Void UnityEngine.Input::SimulateTouchInternal_Injected(UnityEngine.Touch&,System.Int64)
|
|
void Register_UnityEngine_Input_SimulateTouchInternal_Injected();
|
|
Register_UnityEngine_Input_SimulateTouchInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Input_get_acceleration_Injected();
|
|
Register_UnityEngine_Input_get_acceleration_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
|
|
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Input_get_mousePosition_Injected();
|
|
Register_UnityEngine_Input_get_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
|
|
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
|
|
|
|
//System.Void UnityEngine.Input::set_backButtonLeavesApp(System.Boolean)
|
|
void Register_UnityEngine_Input_set_backButtonLeavesApp();
|
|
Register_UnityEngine_Input_set_backButtonLeavesApp();
|
|
|
|
//System.Void UnityEngine.Input::set_compensateSensors(System.Boolean)
|
|
void Register_UnityEngine_Input_set_compensateSensors();
|
|
Register_UnityEngine_Input_set_compensateSensors();
|
|
|
|
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
|
|
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.Input::set_eatKeyPressOnTextFieldFocus(System.Boolean)
|
|
void Register_UnityEngine_Input_set_eatKeyPressOnTextFieldFocus();
|
|
Register_UnityEngine_Input_set_eatKeyPressOnTextFieldFocus();
|
|
|
|
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
|
|
void Register_UnityEngine_Input_set_imeCompositionMode();
|
|
Register_UnityEngine_Input_set_imeCompositionMode();
|
|
|
|
//System.Void UnityEngine.Input::set_multiTouchEnabled(System.Boolean)
|
|
void Register_UnityEngine_Input_set_multiTouchEnabled();
|
|
Register_UnityEngine_Input_set_multiTouchEnabled();
|
|
|
|
//System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
|
|
void Register_UnityEngine_Input_set_simulateMouseWithTouches();
|
|
Register_UnityEngine_Input_set_simulateMouseWithTouches();
|
|
|
|
//UnityEngine.DeviceOrientation UnityEngine.Input::get_deviceOrientation()
|
|
void Register_UnityEngine_Input_get_deviceOrientation();
|
|
Register_UnityEngine_Input_get_deviceOrientation();
|
|
|
|
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
|
|
void Register_UnityEngine_Input_get_imeCompositionMode();
|
|
Register_UnityEngine_Input_get_imeCompositionMode();
|
|
|
|
//End Registrations for type : UnityEngine.Input
|
|
|
|
//Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton(System.String)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetButton();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown(System.String)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp(System.String)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString(System.String)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString(System.String)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString(System.String)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString();
|
|
|
|
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
|
|
|
|
//System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
|
|
|
|
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis(System.String)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis();
|
|
|
|
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw(System.String)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw();
|
|
|
|
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
|
|
|
|
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
|
|
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
|
|
|
|
//End Registrations for type : UnityEngine.Internal.InputUnsafeUtility
|
|
|
|
//Start Registrations for type : UnityEngine.iOS.Device
|
|
|
|
//System.Boolean UnityEngine.iOS.Device::IsAdTrackingEnabled()
|
|
void Register_UnityEngine_iOS_Device_IsAdTrackingEnabled();
|
|
Register_UnityEngine_iOS_Device_IsAdTrackingEnabled();
|
|
|
|
//System.Boolean UnityEngine.iOS.Device::RequestStoreReview()
|
|
void Register_UnityEngine_iOS_Device_RequestStoreReview();
|
|
Register_UnityEngine_iOS_Device_RequestStoreReview();
|
|
|
|
//System.Boolean UnityEngine.iOS.Device::get_hideHomeButton()
|
|
void Register_UnityEngine_iOS_Device_get_hideHomeButton();
|
|
Register_UnityEngine_iOS_Device_get_hideHomeButton();
|
|
|
|
//System.Boolean UnityEngine.iOS.Device::get_iosAppOnMac()
|
|
void Register_UnityEngine_iOS_Device_get_iosAppOnMac();
|
|
Register_UnityEngine_iOS_Device_get_iosAppOnMac();
|
|
|
|
//System.Boolean UnityEngine.iOS.Device::get_lowPowerModeEnabled()
|
|
void Register_UnityEngine_iOS_Device_get_lowPowerModeEnabled();
|
|
Register_UnityEngine_iOS_Device_get_lowPowerModeEnabled();
|
|
|
|
//System.Boolean UnityEngine.iOS.Device::get_wantsSoftwareDimming()
|
|
void Register_UnityEngine_iOS_Device_get_wantsSoftwareDimming();
|
|
Register_UnityEngine_iOS_Device_get_wantsSoftwareDimming();
|
|
|
|
//System.Int32 UnityEngine.iOS.Device::get_deferSystemGesturesModeInternal()
|
|
void Register_UnityEngine_iOS_Device_get_deferSystemGesturesModeInternal();
|
|
Register_UnityEngine_iOS_Device_get_deferSystemGesturesModeInternal();
|
|
|
|
//System.String UnityEngine.iOS.Device::GetAdIdentifier()
|
|
void Register_UnityEngine_iOS_Device_GetAdIdentifier();
|
|
Register_UnityEngine_iOS_Device_GetAdIdentifier();
|
|
|
|
//System.String UnityEngine.iOS.Device::get_systemVersion()
|
|
void Register_UnityEngine_iOS_Device_get_systemVersion();
|
|
Register_UnityEngine_iOS_Device_get_systemVersion();
|
|
|
|
//System.String UnityEngine.iOS.Device::get_vendorIdentifier()
|
|
void Register_UnityEngine_iOS_Device_get_vendorIdentifier();
|
|
Register_UnityEngine_iOS_Device_get_vendorIdentifier();
|
|
|
|
//System.Void UnityEngine.iOS.Device::ResetNoBackupFlag(System.String)
|
|
void Register_UnityEngine_iOS_Device_ResetNoBackupFlag();
|
|
Register_UnityEngine_iOS_Device_ResetNoBackupFlag();
|
|
|
|
//System.Void UnityEngine.iOS.Device::SetNoBackupFlag(System.String)
|
|
void Register_UnityEngine_iOS_Device_SetNoBackupFlag();
|
|
Register_UnityEngine_iOS_Device_SetNoBackupFlag();
|
|
|
|
//System.Void UnityEngine.iOS.Device::set_deferSystemGesturesModeInternal(System.Int32)
|
|
void Register_UnityEngine_iOS_Device_set_deferSystemGesturesModeInternal();
|
|
Register_UnityEngine_iOS_Device_set_deferSystemGesturesModeInternal();
|
|
|
|
//System.Void UnityEngine.iOS.Device::set_hideHomeButton(System.Boolean)
|
|
void Register_UnityEngine_iOS_Device_set_hideHomeButton();
|
|
Register_UnityEngine_iOS_Device_set_hideHomeButton();
|
|
|
|
//System.Void UnityEngine.iOS.Device::set_wantsSoftwareDimming(System.Boolean)
|
|
void Register_UnityEngine_iOS_Device_set_wantsSoftwareDimming();
|
|
Register_UnityEngine_iOS_Device_set_wantsSoftwareDimming();
|
|
|
|
//UnityEngine.iOS.DeviceGeneration UnityEngine.iOS.Device::get_generation()
|
|
void Register_UnityEngine_iOS_Device_get_generation();
|
|
Register_UnityEngine_iOS_Device_get_generation();
|
|
|
|
//End Registrations for type : UnityEngine.iOS.Device
|
|
|
|
//Start Registrations for type : UnityEngine.Joint2D
|
|
|
|
//UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
|
|
void Register_UnityEngine_Joint2D_get_connectedBody();
|
|
Register_UnityEngine_Joint2D_get_connectedBody();
|
|
|
|
//End Registrations for type : UnityEngine.Joint2D
|
|
|
|
//Start Registrations for type : UnityEngine.JsonUtility
|
|
|
|
//System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)
|
|
void Register_UnityEngine_JsonUtility_FromJsonInternal();
|
|
Register_UnityEngine_JsonUtility_FromJsonInternal();
|
|
|
|
//System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean)
|
|
void Register_UnityEngine_JsonUtility_ToJsonInternal();
|
|
Register_UnityEngine_JsonUtility_ToJsonInternal();
|
|
|
|
//End Registrations for type : UnityEngine.JsonUtility
|
|
|
|
//Start Registrations for type : UnityEngine.LayerMask
|
|
|
|
//System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
|
|
void Register_UnityEngine_LayerMask_NameToLayer();
|
|
Register_UnityEngine_LayerMask_NameToLayer();
|
|
|
|
//System.String UnityEngine.LayerMask::LayerToName(System.Int32)
|
|
void Register_UnityEngine_LayerMask_LayerToName();
|
|
Register_UnityEngine_LayerMask_LayerToName();
|
|
|
|
//End Registrations for type : UnityEngine.LayerMask
|
|
|
|
//Start Registrations for type : UnityEngine.Light
|
|
|
|
//System.Boolean UnityEngine.Light::get_useColorTemperature()
|
|
void Register_UnityEngine_Light_get_useColorTemperature();
|
|
Register_UnityEngine_Light_get_useColorTemperature();
|
|
|
|
//System.Int32 UnityEngine.Light::get_cullingMask()
|
|
void Register_UnityEngine_Light_get_cullingMask();
|
|
Register_UnityEngine_Light_get_cullingMask();
|
|
|
|
//System.Int32 UnityEngine.Light::get_shadowCustomResolution()
|
|
void Register_UnityEngine_Light_get_shadowCustomResolution();
|
|
Register_UnityEngine_Light_get_shadowCustomResolution();
|
|
|
|
//System.Single UnityEngine.Light::get_bounceIntensity()
|
|
void Register_UnityEngine_Light_get_bounceIntensity();
|
|
Register_UnityEngine_Light_get_bounceIntensity();
|
|
|
|
//System.Single UnityEngine.Light::get_colorTemperature()
|
|
void Register_UnityEngine_Light_get_colorTemperature();
|
|
Register_UnityEngine_Light_get_colorTemperature();
|
|
|
|
//System.Single UnityEngine.Light::get_cookieSize()
|
|
void Register_UnityEngine_Light_get_cookieSize();
|
|
Register_UnityEngine_Light_get_cookieSize();
|
|
|
|
//System.Single UnityEngine.Light::get_intensity()
|
|
void Register_UnityEngine_Light_get_intensity();
|
|
Register_UnityEngine_Light_get_intensity();
|
|
|
|
//System.Single UnityEngine.Light::get_range()
|
|
void Register_UnityEngine_Light_get_range();
|
|
Register_UnityEngine_Light_get_range();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowBias()
|
|
void Register_UnityEngine_Light_get_shadowBias();
|
|
Register_UnityEngine_Light_get_shadowBias();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowNearPlane()
|
|
void Register_UnityEngine_Light_get_shadowNearPlane();
|
|
Register_UnityEngine_Light_get_shadowNearPlane();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowNormalBias()
|
|
void Register_UnityEngine_Light_get_shadowNormalBias();
|
|
Register_UnityEngine_Light_get_shadowNormalBias();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowStrength()
|
|
void Register_UnityEngine_Light_get_shadowStrength();
|
|
Register_UnityEngine_Light_get_shadowStrength();
|
|
|
|
//System.Single UnityEngine.Light::get_spotAngle()
|
|
void Register_UnityEngine_Light_get_spotAngle();
|
|
Register_UnityEngine_Light_get_spotAngle();
|
|
|
|
//System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
|
|
void Register_UnityEngine_Light_get_bakingOutput_Injected();
|
|
Register_UnityEngine_Light_get_bakingOutput_Injected();
|
|
|
|
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Light_get_color_Injected();
|
|
Register_UnityEngine_Light_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.Light::set_bounceIntensity(System.Single)
|
|
void Register_UnityEngine_Light_set_bounceIntensity();
|
|
Register_UnityEngine_Light_set_bounceIntensity();
|
|
|
|
//System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Light_set_color_Injected();
|
|
Register_UnityEngine_Light_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture)
|
|
void Register_UnityEngine_Light_set_cookie();
|
|
Register_UnityEngine_Light_set_cookie();
|
|
|
|
//System.Void UnityEngine.Light::set_cookieSize(System.Single)
|
|
void Register_UnityEngine_Light_set_cookieSize();
|
|
Register_UnityEngine_Light_set_cookieSize();
|
|
|
|
//System.Void UnityEngine.Light::set_cullingMask(System.Int32)
|
|
void Register_UnityEngine_Light_set_cullingMask();
|
|
Register_UnityEngine_Light_set_cullingMask();
|
|
|
|
//System.Void UnityEngine.Light::set_flare(UnityEngine.Flare)
|
|
void Register_UnityEngine_Light_set_flare();
|
|
Register_UnityEngine_Light_set_flare();
|
|
|
|
//System.Void UnityEngine.Light::set_intensity(System.Single)
|
|
void Register_UnityEngine_Light_set_intensity();
|
|
Register_UnityEngine_Light_set_intensity();
|
|
|
|
//System.Void UnityEngine.Light::set_range(System.Single)
|
|
void Register_UnityEngine_Light_set_range();
|
|
Register_UnityEngine_Light_set_range();
|
|
|
|
//System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode)
|
|
void Register_UnityEngine_Light_set_renderMode();
|
|
Register_UnityEngine_Light_set_renderMode();
|
|
|
|
//System.Void UnityEngine.Light::set_shadowBias(System.Single)
|
|
void Register_UnityEngine_Light_set_shadowBias();
|
|
Register_UnityEngine_Light_set_shadowBias();
|
|
|
|
//System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32)
|
|
void Register_UnityEngine_Light_set_shadowCustomResolution();
|
|
Register_UnityEngine_Light_set_shadowCustomResolution();
|
|
|
|
//System.Void UnityEngine.Light::set_shadowNearPlane(System.Single)
|
|
void Register_UnityEngine_Light_set_shadowNearPlane();
|
|
Register_UnityEngine_Light_set_shadowNearPlane();
|
|
|
|
//System.Void UnityEngine.Light::set_shadowNormalBias(System.Single)
|
|
void Register_UnityEngine_Light_set_shadowNormalBias();
|
|
Register_UnityEngine_Light_set_shadowNormalBias();
|
|
|
|
//System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution)
|
|
void Register_UnityEngine_Light_set_shadowResolution();
|
|
Register_UnityEngine_Light_set_shadowResolution();
|
|
|
|
//System.Void UnityEngine.Light::set_shadowStrength(System.Single)
|
|
void Register_UnityEngine_Light_set_shadowStrength();
|
|
Register_UnityEngine_Light_set_shadowStrength();
|
|
|
|
//System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows)
|
|
void Register_UnityEngine_Light_set_shadows();
|
|
Register_UnityEngine_Light_set_shadows();
|
|
|
|
//System.Void UnityEngine.Light::set_spotAngle(System.Single)
|
|
void Register_UnityEngine_Light_set_spotAngle();
|
|
Register_UnityEngine_Light_set_spotAngle();
|
|
|
|
//System.Void UnityEngine.Light::set_type(UnityEngine.LightType)
|
|
void Register_UnityEngine_Light_set_type();
|
|
Register_UnityEngine_Light_set_type();
|
|
|
|
//UnityEngine.Flare UnityEngine.Light::get_flare()
|
|
void Register_UnityEngine_Light_get_flare();
|
|
Register_UnityEngine_Light_get_flare();
|
|
|
|
//UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode()
|
|
void Register_UnityEngine_Light_get_renderMode();
|
|
Register_UnityEngine_Light_get_renderMode();
|
|
|
|
//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
|
|
void Register_UnityEngine_Light_get_shadows();
|
|
Register_UnityEngine_Light_get_shadows();
|
|
|
|
//UnityEngine.LightType UnityEngine.Light::get_type()
|
|
void Register_UnityEngine_Light_get_type();
|
|
Register_UnityEngine_Light_get_type();
|
|
|
|
//UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution()
|
|
void Register_UnityEngine_Light_get_shadowResolution();
|
|
Register_UnityEngine_Light_get_shadowResolution();
|
|
|
|
//UnityEngine.Texture UnityEngine.Light::get_cookie()
|
|
void Register_UnityEngine_Light_get_cookie();
|
|
Register_UnityEngine_Light_get_cookie();
|
|
|
|
//End Registrations for type : UnityEngine.Light
|
|
|
|
//Start Registrations for type : UnityEngine.LineRenderer
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_LineRenderer_set_endColor_Injected();
|
|
Register_UnityEngine_LineRenderer_set_endColor_Injected();
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_LineRenderer_set_startColor_Injected();
|
|
Register_UnityEngine_LineRenderer_set_startColor_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.LineRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.LowLevel.PlayerLoop
|
|
|
|
//System.Void UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[])
|
|
void Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
|
|
Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
|
|
|
|
//UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal()
|
|
void Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
|
|
Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
|
|
|
|
//UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetDefaultPlayerLoopInternal()
|
|
void Register_UnityEngine_LowLevel_PlayerLoop_GetDefaultPlayerLoopInternal();
|
|
Register_UnityEngine_LowLevel_PlayerLoop_GetDefaultPlayerLoopInternal();
|
|
|
|
//End Registrations for type : UnityEngine.LowLevel.PlayerLoop
|
|
|
|
//Start Registrations for type : UnityEngine.Material
|
|
|
|
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
|
|
void Register_UnityEngine_Material_HasProperty();
|
|
Register_UnityEngine_Material_HasProperty();
|
|
|
|
//System.Boolean UnityEngine.Material::SetPass(System.Int32)
|
|
void Register_UnityEngine_Material_SetPass();
|
|
Register_UnityEngine_Material_SetPass();
|
|
|
|
//System.Boolean UnityEngine.Material::get_enableInstancing()
|
|
void Register_UnityEngine_Material_get_enableInstancing();
|
|
Register_UnityEngine_Material_get_enableInstancing();
|
|
|
|
//System.Int32 UnityEngine.Material::ComputeCRC()
|
|
void Register_UnityEngine_Material_ComputeCRC();
|
|
Register_UnityEngine_Material_ComputeCRC();
|
|
|
|
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
|
|
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
|
|
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
|
|
|
|
//System.Int32 UnityEngine.Material::get_passCount()
|
|
void Register_UnityEngine_Material_get_passCount();
|
|
Register_UnityEngine_Material_get_passCount();
|
|
|
|
//System.Int32 UnityEngine.Material::get_renderQueue()
|
|
void Register_UnityEngine_Material_get_renderQueue();
|
|
Register_UnityEngine_Material_get_renderQueue();
|
|
|
|
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
|
|
void Register_UnityEngine_Material_GetFloatImpl();
|
|
Register_UnityEngine_Material_GetFloatImpl();
|
|
|
|
//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
|
|
void Register_UnityEngine_Material_GetTagImpl();
|
|
Register_UnityEngine_Material_GetTagImpl();
|
|
|
|
//System.String[] UnityEngine.Material::GetShaderKeywords()
|
|
void Register_UnityEngine_Material_GetShaderKeywords();
|
|
Register_UnityEngine_Material_GetShaderKeywords();
|
|
|
|
//System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
|
|
Register_UnityEngine_Material_CopyPropertiesFromMaterial();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CreateWithMaterial();
|
|
Register_UnityEngine_Material_CreateWithMaterial();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
|
|
void Register_UnityEngine_Material_CreateWithShader();
|
|
Register_UnityEngine_Material_CreateWithShader();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CreateWithString();
|
|
Register_UnityEngine_Material_CreateWithString();
|
|
|
|
//System.Void UnityEngine.Material::DisableKeyword(System.String)
|
|
void Register_UnityEngine_Material_DisableKeyword();
|
|
Register_UnityEngine_Material_DisableKeyword();
|
|
|
|
//System.Void UnityEngine.Material::EnableKeyword(System.String)
|
|
void Register_UnityEngine_Material_EnableKeyword();
|
|
Register_UnityEngine_Material_EnableKeyword();
|
|
|
|
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Material_GetColorImpl_Injected();
|
|
Register_UnityEngine_Material_GetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
|
|
Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Material_SetColorImpl_Injected();
|
|
Register_UnityEngine_Material_SetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_Material_SetFloatImpl();
|
|
Register_UnityEngine_Material_SetFloatImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Material_SetMatrixImpl_Injected();
|
|
Register_UnityEngine_Material_SetMatrixImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
|
|
void Register_UnityEngine_Material_SetShaderKeywords();
|
|
Register_UnityEngine_Material_SetShaderKeywords();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_Material_SetTextureImpl();
|
|
Register_UnityEngine_Material_SetTextureImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
|
|
Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
|
|
Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::set_enableInstancing(System.Boolean)
|
|
void Register_UnityEngine_Material_set_enableInstancing();
|
|
Register_UnityEngine_Material_set_enableInstancing();
|
|
|
|
//System.Void UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags)
|
|
void Register_UnityEngine_Material_set_globalIlluminationFlags();
|
|
Register_UnityEngine_Material_set_globalIlluminationFlags();
|
|
|
|
//System.Void UnityEngine.Material::set_renderQueue(System.Int32)
|
|
void Register_UnityEngine_Material_set_renderQueue();
|
|
Register_UnityEngine_Material_set_renderQueue();
|
|
|
|
//System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
|
|
void Register_UnityEngine_Material_set_shader();
|
|
Register_UnityEngine_Material_set_shader();
|
|
|
|
//UnityEngine.MaterialGlobalIlluminationFlags UnityEngine.Material::get_globalIlluminationFlags()
|
|
void Register_UnityEngine_Material_get_globalIlluminationFlags();
|
|
Register_UnityEngine_Material_get_globalIlluminationFlags();
|
|
|
|
//UnityEngine.Shader UnityEngine.Material::get_shader()
|
|
void Register_UnityEngine_Material_get_shader();
|
|
Register_UnityEngine_Material_get_shader();
|
|
|
|
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
|
|
void Register_UnityEngine_Material_GetTextureImpl();
|
|
Register_UnityEngine_Material_GetTextureImpl();
|
|
|
|
//End Registrations for type : UnityEngine.Material
|
|
|
|
//Start Registrations for type : UnityEngine.MaterialPropertyBlock
|
|
|
|
//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
|
|
void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean)
|
|
void Register_UnityEngine_MaterialPropertyBlock_Clear();
|
|
Register_UnityEngine_MaterialPropertyBlock_Clear();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
|
|
void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.MaterialPropertyBlock
|
|
|
|
//Start Registrations for type : UnityEngine.Mathf
|
|
|
|
//System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_IsPowerOfTwo();
|
|
Register_UnityEngine_Mathf_IsPowerOfTwo();
|
|
|
|
//System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_ClosestPowerOfTwo();
|
|
Register_UnityEngine_Mathf_ClosestPowerOfTwo();
|
|
|
|
//System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_NextPowerOfTwo();
|
|
Register_UnityEngine_Mathf_NextPowerOfTwo();
|
|
|
|
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
|
|
void Register_UnityEngine_Mathf_GammaToLinearSpace();
|
|
Register_UnityEngine_Mathf_GammaToLinearSpace();
|
|
|
|
//System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16)
|
|
void Register_UnityEngine_Mathf_HalfToFloat();
|
|
Register_UnityEngine_Mathf_HalfToFloat();
|
|
|
|
//System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
|
|
void Register_UnityEngine_Mathf_LinearToGammaSpace();
|
|
Register_UnityEngine_Mathf_LinearToGammaSpace();
|
|
|
|
//System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
|
|
void Register_UnityEngine_Mathf_PerlinNoise();
|
|
Register_UnityEngine_Mathf_PerlinNoise();
|
|
|
|
//System.Single UnityEngine.Mathf::PerlinNoise1D(System.Single)
|
|
void Register_UnityEngine_Mathf_PerlinNoise1D();
|
|
Register_UnityEngine_Mathf_PerlinNoise1D();
|
|
|
|
//System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
|
|
void Register_UnityEngine_Mathf_FloatToHalf();
|
|
Register_UnityEngine_Mathf_FloatToHalf();
|
|
|
|
//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
|
|
Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Mathf
|
|
|
|
//Start Registrations for type : UnityEngine.Matrix4x4
|
|
|
|
//System.Boolean UnityEngine.Matrix4x4::CompareApproximately_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,System.Single)
|
|
void Register_UnityEngine_Matrix4x4_CompareApproximately_Injected();
|
|
Register_UnityEngine_Matrix4x4_CompareApproximately_Injected();
|
|
|
|
//System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
|
|
Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
|
|
|
|
//System.Boolean UnityEngine.Matrix4x4::IsIdentity_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_IsIdentity_Injected();
|
|
Register_UnityEngine_Matrix4x4_IsIdentity_Injected();
|
|
|
|
//System.Boolean UnityEngine.Matrix4x4::ValidTRS_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_ValidTRS_Injected();
|
|
Register_UnityEngine_Matrix4x4_ValidTRS_Injected();
|
|
|
|
//System.Single UnityEngine.Matrix4x4::GetDeterminant_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_GetDeterminant_Injected();
|
|
Register_UnityEngine_Matrix4x4_GetDeterminant_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&)
|
|
void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
|
|
Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Frustum_Injected();
|
|
Register_UnityEngine_Matrix4x4_Frustum_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
|
|
Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Matrix4x4_GetRotation_Injected();
|
|
Register_UnityEngine_Matrix4x4_GetRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
|
|
Register_UnityEngine_Matrix4x4_Inverse_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_LookAt_Injected();
|
|
Register_UnityEngine_Matrix4x4_LookAt_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Ortho_Injected();
|
|
Register_UnityEngine_Matrix4x4_Ortho_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Perspective_Injected();
|
|
Register_UnityEngine_Matrix4x4_Perspective_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_TRS_Injected();
|
|
Register_UnityEngine_Matrix4x4_TRS_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Transpose_Injected();
|
|
Register_UnityEngine_Matrix4x4_Transpose_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Matrix4x4
|
|
|
|
//Start Registrations for type : UnityEngine.Mesh
|
|
|
|
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
|
|
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
|
|
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
|
|
|
|
//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
|
|
void Register_UnityEngine_Mesh_HasVertexAttribute();
|
|
Register_UnityEngine_Mesh_HasVertexAttribute();
|
|
|
|
//System.Boolean UnityEngine.Mesh::get_canAccess()
|
|
void Register_UnityEngine_Mesh_get_canAccess();
|
|
Register_UnityEngine_Mesh_get_canAccess();
|
|
|
|
//System.Boolean UnityEngine.Mesh::get_isReadable()
|
|
void Register_UnityEngine_Mesh_get_isReadable();
|
|
Register_UnityEngine_Mesh_get_isReadable();
|
|
|
|
//System.Int32 UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32)
|
|
void Register_UnityEngine_Mesh_GetBlendShapeFrameCount();
|
|
Register_UnityEngine_Mesh_GetBlendShapeFrameCount();
|
|
|
|
//System.Int32 UnityEngine.Mesh::get_blendShapeCount()
|
|
void Register_UnityEngine_Mesh_get_blendShapeCount();
|
|
Register_UnityEngine_Mesh_get_blendShapeCount();
|
|
|
|
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
|
|
void Register_UnityEngine_Mesh_get_subMeshCount();
|
|
Register_UnityEngine_Mesh_get_subMeshCount();
|
|
|
|
//System.Int32 UnityEngine.Mesh::get_vertexCount()
|
|
void Register_UnityEngine_Mesh_get_vertexCount();
|
|
Register_UnityEngine_Mesh_get_vertexCount();
|
|
|
|
//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Mesh_GetIndicesImpl();
|
|
Register_UnityEngine_Mesh_GetIndicesImpl();
|
|
|
|
//System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Mesh_GetTrianglesImpl();
|
|
Register_UnityEngine_Mesh_GetTrianglesImpl();
|
|
|
|
//System.Single UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Mesh_GetBlendShapeFrameWeight();
|
|
Register_UnityEngine_Mesh_GetBlendShapeFrameWeight();
|
|
|
|
//System.String UnityEngine.Mesh::GetBlendShapeName(System.Int32)
|
|
void Register_UnityEngine_Mesh_GetBlendShapeName();
|
|
Register_UnityEngine_Mesh_GetBlendShapeName();
|
|
|
|
//System.Void UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
|
|
void Register_UnityEngine_Mesh_AddBlendShapeFrame();
|
|
Register_UnityEngine_Mesh_AddBlendShapeFrame();
|
|
|
|
//System.Void UnityEngine.Mesh::ClearBlendShapes()
|
|
void Register_UnityEngine_Mesh_ClearBlendShapes();
|
|
Register_UnityEngine_Mesh_ClearBlendShapes();
|
|
|
|
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
|
|
void Register_UnityEngine_Mesh_ClearImpl();
|
|
Register_UnityEngine_Mesh_ClearImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
|
|
void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
|
|
Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
|
|
void Register_UnityEngine_Mesh_GetBlendShapeFrameVertices();
|
|
Register_UnityEngine_Mesh_GetBlendShapeFrameVertices();
|
|
|
|
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
|
|
void Register_UnityEngine_Mesh_Internal_Create();
|
|
Register_UnityEngine_Mesh_Internal_Create();
|
|
|
|
//System.Void UnityEngine.Mesh::MarkDynamicImpl()
|
|
void Register_UnityEngine_Mesh_MarkDynamicImpl();
|
|
Register_UnityEngine_Mesh_MarkDynamicImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
|
|
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
|
|
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
|
|
|
|
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
|
|
Register_UnityEngine_Mesh_RecalculateBoundsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
|
|
Register_UnityEngine_Mesh_RecalculateNormalsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
|
|
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetBoneWeightsImpl(UnityEngine.BoneWeight[])
|
|
void Register_UnityEngine_Mesh_SetBoneWeightsImpl();
|
|
Register_UnityEngine_Mesh_SetBoneWeightsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Mesh_SetIndicesImpl();
|
|
Register_UnityEngine_Mesh_SetIndicesImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Mesh_get_bounds_Injected();
|
|
Register_UnityEngine_Mesh_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[])
|
|
void Register_UnityEngine_Mesh_set_bindposes();
|
|
Register_UnityEngine_Mesh_set_bindposes();
|
|
|
|
//System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Mesh_set_bounds_Injected();
|
|
Register_UnityEngine_Mesh_set_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
|
|
void Register_UnityEngine_Mesh_set_indexFormat();
|
|
Register_UnityEngine_Mesh_set_indexFormat();
|
|
|
|
//System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32)
|
|
void Register_UnityEngine_Mesh_set_subMeshCount();
|
|
Register_UnityEngine_Mesh_set_subMeshCount();
|
|
|
|
//UnityEngine.BoneWeight[] UnityEngine.Mesh::GetBoneWeightsImpl()
|
|
void Register_UnityEngine_Mesh_GetBoneWeightsImpl();
|
|
Register_UnityEngine_Mesh_GetBoneWeightsImpl();
|
|
|
|
//UnityEngine.Matrix4x4[] UnityEngine.Mesh::get_bindposes()
|
|
void Register_UnityEngine_Mesh_get_bindposes();
|
|
Register_UnityEngine_Mesh_get_bindposes();
|
|
|
|
//UnityEngine.Rendering.IndexFormat UnityEngine.Mesh::get_indexFormat()
|
|
void Register_UnityEngine_Mesh_get_indexFormat();
|
|
Register_UnityEngine_Mesh_get_indexFormat();
|
|
|
|
//End Registrations for type : UnityEngine.Mesh
|
|
|
|
//Start Registrations for type : UnityEngine.MeshCollider
|
|
|
|
//System.Boolean UnityEngine.MeshCollider::get_convex()
|
|
void Register_UnityEngine_MeshCollider_get_convex();
|
|
Register_UnityEngine_MeshCollider_get_convex();
|
|
|
|
//System.Void UnityEngine.MeshCollider::set_convex(System.Boolean)
|
|
void Register_UnityEngine_MeshCollider_set_convex();
|
|
Register_UnityEngine_MeshCollider_set_convex();
|
|
|
|
//System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshCollider_set_sharedMesh();
|
|
Register_UnityEngine_MeshCollider_set_sharedMesh();
|
|
|
|
//UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh()
|
|
void Register_UnityEngine_MeshCollider_get_sharedMesh();
|
|
Register_UnityEngine_MeshCollider_get_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.MeshCollider
|
|
|
|
//Start Registrations for type : UnityEngine.MeshFilter
|
|
|
|
//System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshFilter_set_mesh();
|
|
Register_UnityEngine_MeshFilter_set_mesh();
|
|
|
|
//System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshFilter_set_sharedMesh();
|
|
Register_UnityEngine_MeshFilter_set_sharedMesh();
|
|
|
|
//UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
|
|
void Register_UnityEngine_MeshFilter_get_sharedMesh();
|
|
Register_UnityEngine_MeshFilter_get_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.MeshFilter
|
|
|
|
//Start Registrations for type : UnityEngine.MeshRenderer
|
|
|
|
//System.Void UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshRenderer_set_additionalVertexStreams();
|
|
Register_UnityEngine_MeshRenderer_set_additionalVertexStreams();
|
|
|
|
//UnityEngine.Mesh UnityEngine.MeshRenderer::get_additionalVertexStreams()
|
|
void Register_UnityEngine_MeshRenderer_get_additionalVertexStreams();
|
|
Register_UnityEngine_MeshRenderer_get_additionalVertexStreams();
|
|
|
|
//End Registrations for type : UnityEngine.MeshRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.MonoBehaviour
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
|
|
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
|
|
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
|
|
void Register_UnityEngine_MonoBehaviour_IsInvoking();
|
|
Register_UnityEngine_MonoBehaviour_IsInvoking();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
|
|
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
|
|
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
|
|
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
|
|
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
|
|
|
|
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
|
|
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
|
|
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
|
|
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
|
|
Register_UnityEngine_MonoBehaviour_CancelInvoke();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
|
|
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
|
|
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
|
|
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
|
|
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated()
|
|
void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated();
|
|
Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
|
|
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
|
|
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutine();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
|
|
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
|
|
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
|
|
|
|
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
|
|
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
|
|
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
|
|
|
|
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
|
|
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
|
|
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
|
|
|
|
//End Registrations for type : UnityEngine.MonoBehaviour
|
|
|
|
//Start Registrations for type : UnityEngine.Motion
|
|
|
|
//System.Boolean UnityEngine.Motion::get_isLooping()
|
|
void Register_UnityEngine_Motion_get_isLooping();
|
|
Register_UnityEngine_Motion_get_isLooping();
|
|
|
|
//End Registrations for type : UnityEngine.Motion
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.CertificateHandler
|
|
|
|
//System.IntPtr UnityEngine.Networking.CertificateHandler::Create(UnityEngine.Networking.CertificateHandler)
|
|
void Register_UnityEngine_Networking_CertificateHandler_Create();
|
|
Register_UnityEngine_Networking_CertificateHandler_Create();
|
|
|
|
//System.Void UnityEngine.Networking.CertificateHandler::Release()
|
|
void Register_UnityEngine_Networking_CertificateHandler_Release();
|
|
Register_UnityEngine_Networking_CertificateHandler_Release();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.CertificateHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandler
|
|
|
|
//System.Boolean UnityEngine.Networking.DownloadHandler::IsDone()
|
|
void Register_UnityEngine_Networking_DownloadHandler_IsDone();
|
|
Register_UnityEngine_Networking_DownloadHandler_IsDone();
|
|
|
|
//System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&)
|
|
void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
|
|
Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
|
|
|
|
//System.String UnityEngine.Networking.DownloadHandler::GetContentType()
|
|
void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
|
|
Register_UnityEngine_Networking_DownloadHandler_GetContentType();
|
|
|
|
//System.String UnityEngine.Networking.DownloadHandler::GetErrorMsg()
|
|
void Register_UnityEngine_Networking_DownloadHandler_GetErrorMsg();
|
|
Register_UnityEngine_Networking_DownloadHandler_GetErrorMsg();
|
|
|
|
//System.Void UnityEngine.Networking.DownloadHandler::Release()
|
|
void Register_UnityEngine_Networking_DownloadHandler_Release();
|
|
Register_UnityEngine_Networking_DownloadHandler_Release();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
|
|
|
|
//System.Boolean UnityEngine.Networking.DownloadHandlerAssetBundle::get_autoLoadAssetBundle()
|
|
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_autoLoadAssetBundle();
|
|
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_autoLoadAssetBundle();
|
|
|
|
//System.Boolean UnityEngine.Networking.DownloadHandlerAssetBundle::get_isDownloadComplete()
|
|
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_isDownloadComplete();
|
|
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_isDownloadComplete();
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::Create(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.UInt32)
|
|
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_Create();
|
|
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_Create();
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32)
|
|
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
|
|
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
|
|
|
|
//System.Void UnityEngine.Networking.DownloadHandlerAssetBundle::set_autoLoadAssetBundle(System.Boolean)
|
|
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_set_autoLoadAssetBundle();
|
|
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_set_autoLoadAssetBundle();
|
|
|
|
//UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle()
|
|
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
|
|
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerAudioClip::Create(UnityEngine.Networking.DownloadHandlerAudioClip,System.String,UnityEngine.AudioType)
|
|
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
|
|
Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
|
|
|
|
//UnityEngine.AudioClip UnityEngine.Networking.DownloadHandlerAudioClip::get_audioClip()
|
|
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
|
|
Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
|
|
void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
|
|
Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerFile
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerFile::Create(UnityEngine.Networking.DownloadHandlerFile,System.String,System.Boolean)
|
|
void Register_UnityEngine_Networking_DownloadHandlerFile_Create();
|
|
Register_UnityEngine_Networking_DownloadHandlerFile_Create();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandlerFile
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean)
|
|
void Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
|
|
Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative()
|
|
void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
|
|
Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.UnityWebRequest
|
|
|
|
//System.Boolean UnityEngine.Networking.UnityWebRequest::GetChunked()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetChunked();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetChunked();
|
|
|
|
//System.Boolean UnityEngine.Networking.UnityWebRequest::GetSuppressErrorsToConsole()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetSuppressErrorsToConsole();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetSuppressErrorsToConsole();
|
|
|
|
//System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
|
|
Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
|
|
|
|
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
|
|
|
|
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_use100Continue()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_use100Continue();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_use100Continue();
|
|
|
|
//System.Int32 UnityEngine.Networking.UnityWebRequest::GetRedirectLimit()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetRedirectLimit();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetRedirectLimit();
|
|
|
|
//System.Int32 UnityEngine.Networking.UnityWebRequest::GetTimeoutMsec()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetTimeoutMsec();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetTimeoutMsec();
|
|
|
|
//System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
|
|
|
|
//System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_Create();
|
|
Register_UnityEngine_Networking_UnityWebRequest_Create();
|
|
|
|
//System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
|
|
|
|
//System.Single UnityEngine.Networking.UnityWebRequest::GetUploadProgress()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetCustomMethod()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetCustomMethod();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetCustomMethod();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetRequestHeader(System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetRequestHeader();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetRequestHeader();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetUrl()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
|
|
|
|
//System.String[] UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
|
|
|
|
//System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
|
|
|
|
//System.UInt64 UnityEngine.Networking.UnityWebRequest::get_uploadedBytes()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_uploadedBytes();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_uploadedBytes();
|
|
|
|
//System.Void UnityEngine.Networking.UnityWebRequest::Abort()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_Abort();
|
|
Register_UnityEngine_Networking_UnityWebRequest_Abort();
|
|
|
|
//System.Void UnityEngine.Networking.UnityWebRequest::ClearCookieCache(System.String,System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_ClearCookieCache();
|
|
Register_UnityEngine_Networking_UnityWebRequest_ClearCookieCache();
|
|
|
|
//System.Void UnityEngine.Networking.UnityWebRequest::Release()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_Release();
|
|
Register_UnityEngine_Networking_UnityWebRequest_Release();
|
|
|
|
//System.Void UnityEngine.Networking.UnityWebRequest::SetRedirectLimitFromScripting(System.Int32)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetRedirectLimitFromScripting();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetRedirectLimitFromScripting();
|
|
|
|
//System.Void UnityEngine.Networking.UnityWebRequest::set_use100Continue(System.Boolean)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_set_use100Continue();
|
|
Register_UnityEngine_Networking_UnityWebRequest_set_use100Continue();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_result();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_result();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetError();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetError();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
|
|
Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCertificateHandler(UnityEngine.Networking.CertificateHandler)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetCertificateHandler();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetCertificateHandler();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetSuppressErrorsToConsole(System.Boolean)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetSuppressErrorsToConsole();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetSuppressErrorsToConsole();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod UnityEngine.Networking.UnityWebRequest::GetMethod()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetMethod();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetMethod();
|
|
|
|
//UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
|
|
Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.UnityWebRequest
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.UploadHandler
|
|
|
|
//System.Single UnityEngine.Networking.UploadHandler::InternalGetProgress()
|
|
void Register_UnityEngine_Networking_UploadHandler_InternalGetProgress();
|
|
Register_UnityEngine_Networking_UploadHandler_InternalGetProgress();
|
|
|
|
//System.String UnityEngine.Networking.UploadHandler::InternalGetContentType()
|
|
void Register_UnityEngine_Networking_UploadHandler_InternalGetContentType();
|
|
Register_UnityEngine_Networking_UploadHandler_InternalGetContentType();
|
|
|
|
//System.Void UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String)
|
|
void Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
|
|
Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
|
|
|
|
//System.Void UnityEngine.Networking.UploadHandler::Release()
|
|
void Register_UnityEngine_Networking_UploadHandler_Release();
|
|
Register_UnityEngine_Networking_UploadHandler_Release();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.UploadHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
|
|
|
|
//System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
|
|
Register_UnityEngine_Networking_UploadHandlerRaw_Create();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
|
|
|
|
//Start Registrations for type : UnityEngine.NoAllocHelpers
|
|
|
|
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
|
|
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
|
|
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
|
|
|
|
//System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
|
|
void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
|
|
Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
|
|
|
|
//End Registrations for type : UnityEngine.NoAllocHelpers
|
|
|
|
//Start Registrations for type : UnityEngine.Object
|
|
|
|
//System.Boolean UnityEngine.Object::CurrentThreadIsMainThread()
|
|
void Register_UnityEngine_Object_CurrentThreadIsMainThread();
|
|
Register_UnityEngine_Object_CurrentThreadIsMainThread();
|
|
|
|
//System.Boolean UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32)
|
|
void Register_UnityEngine_Object_DoesObjectWithInstanceIDExist();
|
|
Register_UnityEngine_Object_DoesObjectWithInstanceIDExist();
|
|
|
|
//System.Boolean UnityEngine.Object::IsPersistent(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_IsPersistent();
|
|
Register_UnityEngine_Object_IsPersistent();
|
|
|
|
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
|
|
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
|
|
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
|
|
|
|
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_GetName();
|
|
Register_UnityEngine_Object_GetName();
|
|
|
|
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_ToString();
|
|
Register_UnityEngine_Object_ToString();
|
|
|
|
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
|
|
void Register_UnityEngine_Object_Destroy();
|
|
Register_UnityEngine_Object_Destroy();
|
|
|
|
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
|
|
void Register_UnityEngine_Object_DestroyImmediate();
|
|
Register_UnityEngine_Object_DestroyImmediate();
|
|
|
|
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_DontDestroyOnLoad();
|
|
Register_UnityEngine_Object_DontDestroyOnLoad();
|
|
|
|
//System.Void UnityEngine.Object::MarkDirty()
|
|
void Register_UnityEngine_Object_MarkDirty();
|
|
Register_UnityEngine_Object_MarkDirty();
|
|
|
|
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
|
|
void Register_UnityEngine_Object_SetName();
|
|
Register_UnityEngine_Object_SetName();
|
|
|
|
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
|
|
void Register_UnityEngine_Object_set_hideFlags();
|
|
Register_UnityEngine_Object_set_hideFlags();
|
|
|
|
//UnityEngine.AsyncInstantiateOperation UnityEngine.Object::Internal_InstantiateAsyncWithParams_Injected(UnityEngine.Object,System.Int32,UnityEngine.InstantiateParameters&,System.IntPtr,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_Object_Internal_InstantiateAsyncWithParams_Injected();
|
|
Register_UnityEngine_Object_Internal_InstantiateAsyncWithParams_Injected();
|
|
|
|
//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
|
|
void Register_UnityEngine_Object_get_hideFlags();
|
|
Register_UnityEngine_Object_get_hideFlags();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
|
|
void Register_UnityEngine_Object_FindObjectFromInstanceID();
|
|
Register_UnityEngine_Object_FindObjectFromInstanceID();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::ForceLoadFromInstanceID(System.Int32)
|
|
void Register_UnityEngine_Object_ForceLoadFromInstanceID();
|
|
Register_UnityEngine_Object_ForceLoadFromInstanceID();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_Internal_CloneSingle();
|
|
Register_UnityEngine_Object_Internal_CloneSingle();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParams_Injected(UnityEngine.Object,UnityEngine.InstantiateParameters&)
|
|
void Register_UnityEngine_Object_Internal_CloneSingleWithParams_Injected();
|
|
Register_UnityEngine_Object_Internal_CloneSingleWithParams_Injected();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
|
|
void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
|
|
Register_UnityEngine_Object_Internal_CloneSingleWithParent();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithScene_Injected(UnityEngine.Object,UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_Object_Internal_CloneSingleWithScene_Injected();
|
|
Register_UnityEngine_Object_Internal_CloneSingleWithScene_Injected();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParams_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.InstantiateParameters&)
|
|
void Register_UnityEngine_Object_Internal_InstantiateSingleWithParams_Injected();
|
|
Register_UnityEngine_Object_Internal_InstantiateSingleWithParams_Injected();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
|
|
Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
|
|
Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
|
|
|
|
//UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode)
|
|
void Register_UnityEngine_Object_FindObjectsByType();
|
|
Register_UnityEngine_Object_FindObjectsByType();
|
|
|
|
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
|
|
void Register_UnityEngine_Object_FindObjectsOfType();
|
|
Register_UnityEngine_Object_FindObjectsOfType();
|
|
|
|
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type)
|
|
void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
|
|
Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
|
|
|
|
//End Registrations for type : UnityEngine.Object
|
|
|
|
//Start Registrations for type : UnityEngine.ObjectGUIState
|
|
|
|
//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
|
|
void Register_UnityEngine_ObjectGUIState_Internal_Create();
|
|
Register_UnityEngine_ObjectGUIState_Internal_Create();
|
|
|
|
//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
|
|
Register_UnityEngine_ObjectGUIState_Internal_Destroy();
|
|
|
|
//End Registrations for type : UnityEngine.ObjectGUIState
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem::get_isPaused()
|
|
void Register_UnityEngine_ParticleSystem_get_isPaused();
|
|
Register_UnityEngine_ParticleSystem_get_isPaused();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem::get_isPlaying()
|
|
void Register_UnityEngine_ParticleSystem_get_isPlaying();
|
|
Register_UnityEngine_ParticleSystem_get_isPlaying();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem::get_isStopped()
|
|
void Register_UnityEngine_ParticleSystem_get_isStopped();
|
|
Register_UnityEngine_ParticleSystem_get_isStopped();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed()
|
|
void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
|
|
Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
|
|
|
|
//System.Single UnityEngine.ParticleSystem::get_time()
|
|
void Register_UnityEngine_ParticleSystem_get_time();
|
|
Register_UnityEngine_ParticleSystem_get_time();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
|
|
void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
|
|
Register_UnityEngine_ParticleSystem_EmitOld_Internal();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_Emit_Injected();
|
|
Register_UnityEngine_ParticleSystem_Emit_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_Emit_Internal();
|
|
Register_UnityEngine_ParticleSystem_Emit_Internal();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Pause(System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_Pause();
|
|
Register_UnityEngine_ParticleSystem_Pause();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_Play();
|
|
Register_UnityEngine_ParticleSystem_Play();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_Simulate();
|
|
Register_UnityEngine_ParticleSystem_Simulate();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
|
|
void Register_UnityEngine_ParticleSystem_Stop();
|
|
Register_UnityEngine_ParticleSystem_Stop();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::set_time(System.Single)
|
|
void Register_UnityEngine_ParticleSystem_set_time();
|
|
Register_UnityEngine_ParticleSystem_set_time();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
|
|
Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/CollisionModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_enableDynamicColliders_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_enableDynamicColliders_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_enableDynamicColliders_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_enabled_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_sendCollisionMessages_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_sendCollisionMessages_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_sendCollisionMessages_Injected();
|
|
|
|
//System.Int32 UnityEngine.ParticleSystem/CollisionModule::get_maxCollisionShapes_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_maxCollisionShapes_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_maxCollisionShapes_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_bounceMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_bounceMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_bounceMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_dampenMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_dampenMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_dampenMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_lifetimeLossMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLossMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLossMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_maxKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_maxKillSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_maxKillSpeed_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_minKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_minKillSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_minKillSpeed_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_radiusScale_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_radiusScale_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_radiusScale_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_voxelSize_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_voxelSize_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_voxelSize_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::get_bounce_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_bounce_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_bounce_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::get_collidesWith_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.LayerMask&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_collidesWith_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_collidesWith_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::get_dampen_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_dampen_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_dampen_Injected();
|
|
|
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//System.Void UnityEngine.ParticleSystem/CollisionModule::get_lifetimeLoss_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLoss_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLoss_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_bounceMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_bounceMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_bounceMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_bounce_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_bounce_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_bounce_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_collidesWith_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.LayerMask&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_collidesWith_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_collidesWith_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_dampenMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_dampenMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_dampenMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_dampen_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_dampen_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_dampen_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_enableDynamicColliders_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_enableDynamicColliders_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_enableDynamicColliders_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_enabled_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_lifetimeLossMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLossMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLossMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_lifetimeLoss_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLoss_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLoss_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_maxCollisionShapes_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_maxCollisionShapes_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_maxCollisionShapes_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_maxKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_maxKillSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_maxKillSpeed_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_minKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_minKillSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_minKillSpeed_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_mode_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionMode)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_mode_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_mode_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_quality_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionQuality)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_quality_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_quality_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_radiusScale_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_radiusScale_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_radiusScale_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_sendCollisionMessages_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_sendCollisionMessages_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_sendCollisionMessages_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_type_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionType)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_type_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_type_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_voxelSize_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_voxelSize_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_voxelSize_Injected();
|
|
|
|
//UnityEngine.ParticleSystemCollisionMode UnityEngine.ParticleSystem/CollisionModule::get_mode_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_mode_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_mode_Injected();
|
|
|
|
//UnityEngine.ParticleSystemCollisionQuality UnityEngine.ParticleSystem/CollisionModule::get_quality_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_quality_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_quality_Injected();
|
|
|
|
//UnityEngine.ParticleSystemCollisionType UnityEngine.ParticleSystem/CollisionModule::get_type_Injected(UnityEngine.ParticleSystem/CollisionModule&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_get_type_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_get_type_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/CollisionModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/ColorBySpeedModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ColorBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::get_color_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_color_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_range_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_range_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_color_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_color_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_range_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_range_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/ColorBySpeedModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ColorOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::get_color_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_color_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::set_color_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_color_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_enabled_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/EmissionModule::get_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_get_enabled_Injected();
|
|
|
|
//System.Int32 UnityEngine.ParticleSystem/EmissionModule::get_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_get_burstCount_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_get_burstCount_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/EmissionModule::get_rateOverDistanceMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistanceMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistanceMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/EmissionModule::get_rateOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTimeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTimeMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::GetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_GetBurst_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_GetBurst_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_SetBurst_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_SetBurst_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverDistance_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistance_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistance_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTime_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_burstCount_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_burstCount_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverDistanceMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistanceMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistanceMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverDistance_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistance_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistance_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTime_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTime_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/ExternalForcesModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ExternalForcesModule::get_enabled_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&)
|
|
void Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_enabled_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ExternalForcesModule::get_multiplier_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&)
|
|
void Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_multiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_multiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ExternalForcesModule::set_enabled_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ExternalForcesModule::set_multiplier_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_multiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_multiplier_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/ExternalForcesModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/ForceOverLifetimeModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_randomized_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_randomized_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_randomized_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_xMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_yMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_zMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_x_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_y_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_z_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_enabled_Injected();
|
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Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_enabled_Injected();
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//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_randomized_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_randomized_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_randomized_Injected();
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//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_space_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_space_Injected();
|
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//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_xMultiplier_Injected();
|
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//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_x_Injected();
|
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//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_yMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_y_Injected();
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//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_zMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_z_Injected();
|
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//UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_space_Injected();
|
|
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_space_Injected();
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//End Registrations for type : UnityEngine.ParticleSystem/ForceOverLifetimeModule
|
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//Start Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule
|
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//System.Boolean UnityEngine.ParticleSystem/InheritVelocityModule::get_enabled_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_enabled_Injected();
|
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//System.Single UnityEngine.ParticleSystem/InheritVelocityModule::get_curveMultiplier_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curveMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curveMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::get_curve_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curve_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curve_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_curveMultiplier_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curveMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curveMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_curve_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curve_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curve_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_enabled_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_mode_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystemInheritVelocityMode)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_mode_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_mode_Injected();
|
|
|
|
//UnityEngine.ParticleSystemInheritVelocityMode UnityEngine.ParticleSystem/InheritVelocityModule::get_mode_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_mode_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_mode_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/LightsModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_alphaAffectsIntensity_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_alphaAffectsIntensity_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_alphaAffectsIntensity_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_enabled_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_sizeAffectsRange_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_sizeAffectsRange_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_sizeAffectsRange_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_useParticleColor_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_useParticleColor_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_useParticleColor_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_useRandomDistribution_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_useRandomDistribution_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_useRandomDistribution_Injected();
|
|
|
|
//System.Int32 UnityEngine.ParticleSystem/LightsModule::get_maxLights_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_maxLights_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_maxLights_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/LightsModule::get_intensityMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_intensityMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_intensityMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/LightsModule::get_rangeMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_rangeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_rangeMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/LightsModule::get_ratio_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_ratio_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_ratio_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::get_intensity_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_intensity_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_intensity_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::get_range_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_range_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_range_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_alphaAffectsIntensity_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_alphaAffectsIntensity_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_alphaAffectsIntensity_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_enabled_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_intensityMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_intensityMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_intensityMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_intensity_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_intensity_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_intensity_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_light_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.Light)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_light_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_light_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_maxLights_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_maxLights_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_maxLights_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_rangeMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_rangeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_rangeMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_range_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_range_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_range_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_ratio_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_ratio_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_ratio_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_sizeAffectsRange_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_sizeAffectsRange_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_sizeAffectsRange_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_useParticleColor_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_useParticleColor_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_useParticleColor_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LightsModule::set_useRandomDistribution_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_set_useRandomDistribution_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_set_useRandomDistribution_Injected();
|
|
|
|
//UnityEngine.Light UnityEngine.ParticleSystem/LightsModule::get_light_Injected(UnityEngine.ParticleSystem/LightsModule&)
|
|
void Register_UnityEngine_ParticleSystem_LightsModule_get_light_Injected();
|
|
Register_UnityEngine_ParticleSystem_LightsModule_get_light_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/LightsModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_separateAxes_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_dampen_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_dampen_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_dampen_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitXMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitXMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitYMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitYMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitZMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitX_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitX_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitY_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitY_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitZ_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limit_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limit_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limit_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_dampen_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_dampen_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_dampen_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitXMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitXMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitX_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitX_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitYMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitYMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitY_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitY_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitZMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitZ_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limit_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limit_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limit_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_separateAxes_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_space_Injected();
|
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Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_space_Injected();
|
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//UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_space_Injected();
|
|
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_space_Injected();
|
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//End Registrations for type : UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule
|
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//Start Registrations for type : UnityEngine.ParticleSystem/MainModule
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//System.Boolean UnityEngine.ParticleSystem/MainModule::get_loop_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected();
|
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|
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//System.Boolean UnityEngine.ParticleSystem/MainModule::get_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_playOnAwake_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_playOnAwake_Injected();
|
|
|
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//System.Boolean UnityEngine.ParticleSystem/MainModule::get_prewarm_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_prewarm_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_prewarm_Injected();
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//System.Boolean UnityEngine.ParticleSystem/MainModule::get_startRotation3D_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotation3D_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotation3D_Injected();
|
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|
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//System.Boolean UnityEngine.ParticleSystem/MainModule::get_startSize3D_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSize3D_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSize3D_Injected();
|
|
|
|
//System.Int32 UnityEngine.ParticleSystem/MainModule::get_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_maxParticles_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_maxParticles_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_duration_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_flipRotation_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_flipRotation_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_flipRotation_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_gravityModifierMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifierMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifierMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_simulationSpeed_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpeed_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startDelayMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startDelayMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startDelayMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationXMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationYMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeXMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeYMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_gravityModifier_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startDelay_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startDelay_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startDelay_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationX_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationY_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startRotation_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotation_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startRotation_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeX_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeY_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_startSpeed_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_customSimulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.Transform)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_customSimulationSpace_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_customSimulationSpace_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_duration_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_duration_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_duration_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_flipRotation_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_flipRotation_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_flipRotation_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_gravityModifierMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifierMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifierMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_gravityModifier_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_loop_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_prewarm_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_prewarm_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_prewarm_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemScalingMode)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemSimulationSpace)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_simulationSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpeed_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startDelayMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startDelayMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startDelayMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startDelay_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startDelay_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startDelay_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotation3D_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotation3D_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotation3D_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationXMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationX_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationYMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationY_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotation_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotation_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotation_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSize3D_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSize3D_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSize3D_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeXMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeX_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeYMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeY_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
|
|
|
|
//UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem/MainModule::get_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_scalingMode_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_scalingMode_Injected();
|
|
|
|
//UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/MainModule::get_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpace_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpace_Injected();
|
|
|
|
//UnityEngine.Transform UnityEngine.ParticleSystem/MainModule::get_customSimulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_customSimulationSpace_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_customSimulationSpace_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/MainModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/NoiseModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_damping_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_damping_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_damping_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_enabled_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_remapEnabled_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapEnabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapEnabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_separateAxes_Injected();
|
|
|
|
//System.Int32 UnityEngine.ParticleSystem/NoiseModule::get_octaveCount_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveCount_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveCount_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_frequency_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_frequency_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_frequency_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_octaveMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_octaveScale_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveScale_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveScale_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapXMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapYMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_scrollSpeedMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeedMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeedMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthXMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthYMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapX_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapY_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_remap_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remap_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_remap_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_scrollSpeed_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeed_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthX_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthY_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_strength_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strength_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_strength_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_damping_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_damping_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_damping_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_enabled_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_frequency_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_frequency_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_frequency_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveCount_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveCount_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveCount_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveScale_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveScale_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveScale_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_quality_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystemNoiseQuality)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_quality_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_quality_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapEnabled_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapEnabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapEnabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapXMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapX_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapYMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapY_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remap_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remap_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_remap_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_scrollSpeedMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeedMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeedMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_scrollSpeed_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeed_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_separateAxes_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthXMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthXMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthX_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthYMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthYMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthY_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strength_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strength_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strength_Injected();
|
|
|
|
//UnityEngine.ParticleSystemNoiseQuality UnityEngine.ParticleSystem/NoiseModule::get_quality_Injected(UnityEngine.ParticleSystem/NoiseModule&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_get_quality_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_get_quality_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/NoiseModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/RotationBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/RotationBySpeedModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_separateAxes_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_xMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_yMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_zMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_range_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_range_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_x_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_x_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_y_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_y_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_z_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_z_Injected();
|
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//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_range_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_range_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_separateAxes_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_xMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_x_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_x_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_yMultiplier_Injected();
|
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|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_y_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_y_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_zMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_z_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_z_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_separateAxes_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_xMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_yMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_zMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_x_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_y_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_z_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_separateAxes_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_xMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_x_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_yMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_y_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_zMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_z_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/ShapeModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_alignToDirection_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_alignToDirection_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_alignToDirection_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_useMeshColors_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshColors_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshColors_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_useMeshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshMaterialIndex_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshMaterialIndex_Injected();
|
|
|
|
//System.Int32 UnityEngine.ParticleSystem/ShapeModule::get_meshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshMaterialIndex_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_meshMaterialIndex_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_angle_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_angle_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_angle_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_arc_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_arc_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_arc_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_length_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_length_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_length_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_normalOffset_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_normalOffset_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_normalOffset_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_radius_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_radius_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_radius_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_randomDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_randomDirectionAmount_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_randomDirectionAmount_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_sphericalDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_sphericalDirectionAmount_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_sphericalDirectionAmount_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::get_scale_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_scale_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_scale_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_alignToDirection_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_alignToDirection_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_alignToDirection_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_angle_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_angle_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_angle_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_arc_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_arc_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_arc_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_length_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_length_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_length_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshMaterialIndex_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_meshMaterialIndex_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.MeshRenderer)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshRenderer_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_meshRenderer_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshShapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.ParticleSystemMeshShapeType)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshShapeType_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_meshShapeType_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_mesh_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Mesh)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_mesh_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_mesh_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_normalOffset_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_normalOffset_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_normalOffset_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_radius_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_radius_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_radius_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_randomDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_randomDirectionAmount_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_randomDirectionAmount_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_scale_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_shapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.ParticleSystemShapeType)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_skinnedMeshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.SkinnedMeshRenderer)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_skinnedMeshRenderer_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_skinnedMeshRenderer_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_sphericalDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_sphericalDirectionAmount_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_sphericalDirectionAmount_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_useMeshColors_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshColors_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshColors_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_useMeshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshMaterialIndex_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshMaterialIndex_Injected();
|
|
|
|
//UnityEngine.Mesh UnityEngine.ParticleSystem/ShapeModule::get_mesh_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_mesh_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_mesh_Injected();
|
|
|
|
//UnityEngine.MeshRenderer UnityEngine.ParticleSystem/ShapeModule::get_meshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshRenderer_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_meshRenderer_Injected();
|
|
|
|
//UnityEngine.ParticleSystemMeshShapeType UnityEngine.ParticleSystem/ShapeModule::get_meshShapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshShapeType_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_meshShapeType_Injected();
|
|
|
|
//UnityEngine.ParticleSystemShapeType UnityEngine.ParticleSystem/ShapeModule::get_shapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_shapeType_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_shapeType_Injected();
|
|
|
|
//UnityEngine.SkinnedMeshRenderer UnityEngine.ParticleSystem/ShapeModule::get_skinnedMeshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_get_skinnedMeshRenderer_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_get_skinnedMeshRenderer_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/ShapeModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/SizeBySpeedModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/SizeBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/SizeBySpeedModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_separateAxes_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_sizeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_sizeMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_xMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_yMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
|
|
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_zMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_range_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_range_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_size_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_size_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_size_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_x_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_x_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_x_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_y_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_y_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_y_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_z_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_z_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_z_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Boolean)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_enabled_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_enabled_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.Vector2&)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_range_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_range_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Boolean)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_separateAxes_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_separateAxes_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_sizeMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_sizeMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_size_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_size_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_size_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_xMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_xMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_x_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_x_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_x_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_yMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_yMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_y_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_y_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_y_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_zMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_zMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_z_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_z_Injected();
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Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_z_Injected();
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//End Registrations for type : UnityEngine.ParticleSystem/SizeBySpeedModule
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//Start Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule
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//System.Boolean UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_enabled_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_enabled_Injected();
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//System.Boolean UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_separateAxes_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_separateAxes_Injected();
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//System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_sizeMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_sizeMultiplier_Injected();
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//System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_xMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_xMultiplier_Injected();
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//System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_yMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_yMultiplier_Injected();
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//System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_zMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_zMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_size_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_size_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_size_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_x_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_x_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_y_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_y_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_z_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_z_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Boolean)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_enabled_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_enabled_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Boolean)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_separateAxes_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_separateAxes_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_sizeMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_sizeMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_size_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_size_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_size_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_xMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_xMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_x_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_x_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_yMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_yMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_y_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_y_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_zMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_zMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_z_Injected();
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Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_z_Injected();
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//End Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule
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//Start Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule
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//System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::get_subEmittersCount_Injected(UnityEngine.ParticleSystem/SubEmittersModule&)
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void Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected();
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Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected();
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//System.Void UnityEngine.ParticleSystem/SubEmittersModule::AddSubEmitter_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,UnityEngine.ParticleSystem,UnityEngine.ParticleSystemSubEmitterType,UnityEngine.ParticleSystemSubEmitterProperties,System.Single)
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void Register_UnityEngine_ParticleSystem_SubEmittersModule_AddSubEmitter_Injected();
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Register_UnityEngine_ParticleSystem_SubEmittersModule_AddSubEmitter_Injected();
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//System.Void UnityEngine.ParticleSystem/SubEmittersModule::RemoveSubEmitter_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
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void Register_UnityEngine_ParticleSystem_SubEmittersModule_RemoveSubEmitter_Injected();
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Register_UnityEngine_ParticleSystem_SubEmittersModule_RemoveSubEmitter_Injected();
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//System.Void UnityEngine.ParticleSystem/SubEmittersModule::set_enabled_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Boolean)
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void Register_UnityEngine_ParticleSystem_SubEmittersModule_set_enabled_Injected();
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Register_UnityEngine_ParticleSystem_SubEmittersModule_set_enabled_Injected();
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//UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterSystem_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
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void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected();
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Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected();
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//UnityEngine.ParticleSystemSubEmitterProperties UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterProperties_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
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void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterProperties_Injected();
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Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterProperties_Injected();
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//UnityEngine.ParticleSystemSubEmitterType UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterType_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
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void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterType_Injected();
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Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterType_Injected();
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//End Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule
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//Start Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule
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//System.Boolean UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_enabled_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_enabled_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_enabled_Injected();
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//System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_cycleCount_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_cycleCount_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_cycleCount_Injected();
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//System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_numTilesX_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesX_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesX_Injected();
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//System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_numTilesY_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesY_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesY_Injected();
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//System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_rowIndex_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowIndex_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowIndex_Injected();
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//System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_frameOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTimeMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTimeMultiplier_Injected();
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//System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_startFrameMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrameMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrameMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_frameOverTime_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTime_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTime_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_startFrame_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrame_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrame_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_animation_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystemAnimationType)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_animation_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_animation_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_cycleCount_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_cycleCount_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_cycleCount_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_enabled_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Boolean)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_enabled_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_enabled_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_frameOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Single)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTimeMultiplier_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTimeMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_frameOverTime_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTime_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTime_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_numTilesX_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesX_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesX_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_numTilesY_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesY_Injected();
|
|
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesY_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_rowIndex_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowIndex_Injected();
|
|
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowIndex_Injected();
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|
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_rowMode_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystemAnimationRowMode)
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|
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowMode_Injected();
|
|
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowMode_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_startFrameMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrameMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrameMultiplier_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_startFrame_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
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void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrame_Injected();
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|
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrame_Injected();
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//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_uvChannelMask_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.Rendering.UVChannelFlags)
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|
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_uvChannelMask_Injected();
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Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_uvChannelMask_Injected();
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//UnityEngine.ParticleSystemAnimationRowMode UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_rowMode_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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|
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowMode_Injected();
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|
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowMode_Injected();
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//UnityEngine.ParticleSystemAnimationType UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_animation_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
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|
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_animation_Injected();
|
|
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_animation_Injected();
|
|
|
|
//UnityEngine.Rendering.UVChannelFlags UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_uvChannelMask_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
|
|
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_uvChannelMask_Injected();
|
|
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_uvChannelMask_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/TrailModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_dieWithParticles_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_dieWithParticles_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_dieWithParticles_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_enabled_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_enabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_inheritParticleColor_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_inheritParticleColor_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_inheritParticleColor_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_sizeAffectsLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsLifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsLifetime_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_sizeAffectsWidth_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsWidth_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsWidth_Injected();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_worldSpace_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_worldSpace_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_worldSpace_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/TrailModule::get_lifetimeMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_lifetimeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_lifetimeMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/TrailModule::get_minVertexDistance_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_minVertexDistance_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_minVertexDistance_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/TrailModule::get_ratio_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_ratio_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_ratio_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/TrailModule::get_widthOverTrailMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrailMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrailMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::get_colorOverLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverLifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverLifetime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::get_colorOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverTrail_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverTrail_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::get_lifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_lifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_lifetime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::get_widthOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrail_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrail_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_colorOverLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverLifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverLifetime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_colorOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverTrail_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverTrail_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_dieWithParticles_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_dieWithParticles_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_dieWithParticles_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_enabled_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_inheritParticleColor_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_inheritParticleColor_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_inheritParticleColor_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_lifetimeMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_lifetimeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_lifetimeMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_lifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_lifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_lifetime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_minVertexDistance_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_minVertexDistance_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_minVertexDistance_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_ratio_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_ratio_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_ratio_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_sizeAffectsLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsLifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsLifetime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_sizeAffectsWidth_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsWidth_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsWidth_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_textureMode_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystemTrailTextureMode)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_textureMode_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_textureMode_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_widthOverTrailMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrailMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrailMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_widthOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrail_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrail_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TrailModule::set_worldSpace_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_set_worldSpace_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_set_worldSpace_Injected();
|
|
|
|
//UnityEngine.ParticleSystemTrailTextureMode UnityEngine.ParticleSystem/TrailModule::get_textureMode_Injected(UnityEngine.ParticleSystem/TrailModule&)
|
|
void Register_UnityEngine_ParticleSystem_TrailModule_get_textureMode_Injected();
|
|
Register_UnityEngine_ParticleSystem_TrailModule_get_textureMode_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/TrailModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/TriggerModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/TriggerModule::get_enabled_Injected(UnityEngine.ParticleSystem/TriggerModule&)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_get_enabled_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/TriggerModule::get_radiusScale_Injected(UnityEngine.ParticleSystem/TriggerModule&)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_get_radiusScale_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_get_radiusScale_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_enabled_Injected(UnityEngine.ParticleSystem/TriggerModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_enter_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_set_enter_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_set_enter_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_exit_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_set_exit_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_set_exit_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_inside_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_set_inside_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_set_inside_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_outside_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_set_outside_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_set_outside_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_radiusScale_Injected(UnityEngine.ParticleSystem/TriggerModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_set_radiusScale_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_set_radiusScale_Injected();
|
|
|
|
//UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_enter_Injected(UnityEngine.ParticleSystem/TriggerModule&)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_get_enter_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_get_enter_Injected();
|
|
|
|
//UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_exit_Injected(UnityEngine.ParticleSystem/TriggerModule&)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_get_exit_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_get_exit_Injected();
|
|
|
|
//UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_inside_Injected(UnityEngine.ParticleSystem/TriggerModule&)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_get_inside_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_get_inside_Injected();
|
|
|
|
//UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_outside_Injected(UnityEngine.ParticleSystem/TriggerModule&)
|
|
void Register_UnityEngine_ParticleSystem_TriggerModule_get_outside_Injected();
|
|
Register_UnityEngine_ParticleSystem_TriggerModule_get_outside_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/TriggerModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/VelocityOverLifetimeModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_enabled_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_xMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_yMultiplier_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_zMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_x_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_y_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_z_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_space_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_space_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_xMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_xMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_x_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_yMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_yMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_y_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_zMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_zMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_z_Injected();
|
|
|
|
//UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
|
|
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_space_Injected();
|
|
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_space_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/VelocityOverLifetimeModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystemRenderer
|
|
|
|
//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
|
|
void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
|
|
Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystemRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicMaterial
|
|
|
|
//System.Single UnityEngine.PhysicMaterial::get_bounciness()
|
|
void Register_UnityEngine_PhysicMaterial_get_bounciness();
|
|
Register_UnityEngine_PhysicMaterial_get_bounciness();
|
|
|
|
//System.Single UnityEngine.PhysicMaterial::get_dynamicFriction()
|
|
void Register_UnityEngine_PhysicMaterial_get_dynamicFriction();
|
|
Register_UnityEngine_PhysicMaterial_get_dynamicFriction();
|
|
|
|
//System.Single UnityEngine.PhysicMaterial::get_staticFriction()
|
|
void Register_UnityEngine_PhysicMaterial_get_staticFriction();
|
|
Register_UnityEngine_PhysicMaterial_get_staticFriction();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)
|
|
void Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial();
|
|
Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine)
|
|
void Register_UnityEngine_PhysicMaterial_set_bounceCombine();
|
|
Register_UnityEngine_PhysicMaterial_set_bounceCombine();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single)
|
|
void Register_UnityEngine_PhysicMaterial_set_bounciness();
|
|
Register_UnityEngine_PhysicMaterial_set_bounciness();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single)
|
|
void Register_UnityEngine_PhysicMaterial_set_dynamicFriction();
|
|
Register_UnityEngine_PhysicMaterial_set_dynamicFriction();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine)
|
|
void Register_UnityEngine_PhysicMaterial_set_frictionCombine();
|
|
Register_UnityEngine_PhysicMaterial_set_frictionCombine();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_staticFriction(System.Single)
|
|
void Register_UnityEngine_PhysicMaterial_set_staticFriction();
|
|
Register_UnityEngine_PhysicMaterial_set_staticFriction();
|
|
|
|
//UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_bounceCombine()
|
|
void Register_UnityEngine_PhysicMaterial_get_bounceCombine();
|
|
Register_UnityEngine_PhysicMaterial_get_bounceCombine();
|
|
|
|
//UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_frictionCombine()
|
|
void Register_UnityEngine_PhysicMaterial_get_frictionCombine();
|
|
Register_UnityEngine_PhysicMaterial_get_frictionCombine();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicMaterial
|
|
|
|
//Start Registrations for type : UnityEngine.Physics
|
|
|
|
//System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks()
|
|
void Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
|
|
Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
|
|
|
|
//System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks()
|
|
void Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
|
|
Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
|
|
|
|
//System.Void UnityEngine.Physics::SendOnCollisionEnter(UnityEngine.Component,UnityEngine.Collision)
|
|
void Register_UnityEngine_Physics_SendOnCollisionEnter();
|
|
Register_UnityEngine_Physics_SendOnCollisionEnter();
|
|
|
|
//System.Void UnityEngine.Physics::SendOnCollisionExit(UnityEngine.Component,UnityEngine.Collision)
|
|
void Register_UnityEngine_Physics_SendOnCollisionExit();
|
|
Register_UnityEngine_Physics_SendOnCollisionExit();
|
|
|
|
//System.Void UnityEngine.Physics::SendOnCollisionStay(UnityEngine.Component,UnityEngine.Collision)
|
|
void Register_UnityEngine_Physics_SendOnCollisionStay();
|
|
Register_UnityEngine_Physics_SendOnCollisionStay();
|
|
|
|
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
|
|
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
|
|
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
|
|
|
|
//System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)
|
|
void Register_UnityEngine_Physics_set_autoSyncTransforms();
|
|
Register_UnityEngine_Physics_set_autoSyncTransforms();
|
|
|
|
//System.Void UnityEngine.Physics::set_simulationMode(UnityEngine.SimulationMode)
|
|
void Register_UnityEngine_Physics_set_simulationMode();
|
|
Register_UnityEngine_Physics_set_simulationMode();
|
|
|
|
//UnityEngine.Collider UnityEngine.Physics::GetColliderByInstanceID(System.Int32)
|
|
void Register_UnityEngine_Physics_GetColliderByInstanceID();
|
|
Register_UnityEngine_Physics_GetColliderByInstanceID();
|
|
|
|
//UnityEngine.Component UnityEngine.Physics::GetBodyByInstanceID(System.Int32)
|
|
void Register_UnityEngine_Physics_GetBodyByInstanceID();
|
|
Register_UnityEngine_Physics_GetBodyByInstanceID();
|
|
|
|
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
|
|
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Physics
|
|
|
|
//Start Registrations for type : UnityEngine.Physics2D
|
|
|
|
//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
|
|
void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
|
|
Register_UnityEngine_Physics2D_get_queriesHitTriggers();
|
|
|
|
//System.Void UnityEngine.Physics2D::set_autoSyncTransforms(System.Boolean)
|
|
void Register_UnityEngine_Physics2D_set_autoSyncTransforms();
|
|
Register_UnityEngine_Physics2D_set_autoSyncTransforms();
|
|
|
|
//System.Void UnityEngine.Physics2D::set_simulationMode(UnityEngine.SimulationMode2D)
|
|
void Register_UnityEngine_Physics2D_set_simulationMode();
|
|
Register_UnityEngine_Physics2D_set_simulationMode();
|
|
|
|
//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
|
|
void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
|
|
Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Physics2D
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicsMaterial2D
|
|
|
|
//System.Single UnityEngine.PhysicsMaterial2D::get_bounciness()
|
|
void Register_UnityEngine_PhysicsMaterial2D_get_bounciness();
|
|
Register_UnityEngine_PhysicsMaterial2D_get_bounciness();
|
|
|
|
//System.Single UnityEngine.PhysicsMaterial2D::get_friction()
|
|
void Register_UnityEngine_PhysicsMaterial2D_get_friction();
|
|
Register_UnityEngine_PhysicsMaterial2D_get_friction();
|
|
|
|
//System.Void UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)
|
|
void Register_UnityEngine_PhysicsMaterial2D_Create_Internal();
|
|
Register_UnityEngine_PhysicsMaterial2D_Create_Internal();
|
|
|
|
//System.Void UnityEngine.PhysicsMaterial2D::set_bounciness(System.Single)
|
|
void Register_UnityEngine_PhysicsMaterial2D_set_bounciness();
|
|
Register_UnityEngine_PhysicsMaterial2D_set_bounciness();
|
|
|
|
//System.Void UnityEngine.PhysicsMaterial2D::set_friction(System.Single)
|
|
void Register_UnityEngine_PhysicsMaterial2D_set_friction();
|
|
Register_UnityEngine_PhysicsMaterial2D_set_friction();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicsMaterial2D
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicsScene
|
|
|
|
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
|
|
|
|
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicsScene
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicsScene2D
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
|
|
void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
|
|
void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
|
|
void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
|
|
void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicsScene2D
|
|
|
|
//Start Registrations for type : UnityEngine.Ping
|
|
|
|
//System.Boolean UnityEngine.Ping::Internal_IsDone()
|
|
void Register_UnityEngine_Ping_Internal_IsDone();
|
|
Register_UnityEngine_Ping_Internal_IsDone();
|
|
|
|
//System.Int32 UnityEngine.Ping::get_time()
|
|
void Register_UnityEngine_Ping_get_time();
|
|
Register_UnityEngine_Ping_get_time();
|
|
|
|
//System.IntPtr UnityEngine.Ping::Internal_Create(System.String)
|
|
void Register_UnityEngine_Ping_Internal_Create();
|
|
Register_UnityEngine_Ping_Internal_Create();
|
|
|
|
//System.Void UnityEngine.Ping::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_Ping_Internal_Destroy();
|
|
Register_UnityEngine_Ping_Internal_Destroy();
|
|
|
|
//End Registrations for type : UnityEngine.Ping
|
|
|
|
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
|
|
|
|
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Playables.PlayableHandle
|
|
|
|
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
|
|
|
|
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
|
|
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
|
|
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
|
|
|
|
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
|
|
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
|
|
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
|
|
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
|
|
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
|
|
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
|
|
Register_UnityEngine_PlayerConnectionInternal_Initialize();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
|
|
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
|
|
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
|
|
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
|
|
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
|
|
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
|
|
|
|
//End Registrations for type : UnityEngine.PlayerConnectionInternal
|
|
|
|
//Start Registrations for type : UnityEngine.PlayerPrefs
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
|
|
void Register_UnityEngine_PlayerPrefs_HasKey();
|
|
Register_UnityEngine_PlayerPrefs_HasKey();
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
|
|
void Register_UnityEngine_PlayerPrefs_TrySetFloat();
|
|
Register_UnityEngine_PlayerPrefs_TrySetFloat();
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
|
|
void Register_UnityEngine_PlayerPrefs_TrySetInt();
|
|
Register_UnityEngine_PlayerPrefs_TrySetInt();
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
|
|
void Register_UnityEngine_PlayerPrefs_TrySetSetString();
|
|
Register_UnityEngine_PlayerPrefs_TrySetSetString();
|
|
|
|
//System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
|
|
void Register_UnityEngine_PlayerPrefs_GetInt();
|
|
Register_UnityEngine_PlayerPrefs_GetInt();
|
|
|
|
//System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
|
|
void Register_UnityEngine_PlayerPrefs_GetFloat();
|
|
Register_UnityEngine_PlayerPrefs_GetFloat();
|
|
|
|
//System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
|
|
void Register_UnityEngine_PlayerPrefs_GetString();
|
|
Register_UnityEngine_PlayerPrefs_GetString();
|
|
|
|
//System.Void UnityEngine.PlayerPrefs::DeleteAll()
|
|
void Register_UnityEngine_PlayerPrefs_DeleteAll();
|
|
Register_UnityEngine_PlayerPrefs_DeleteAll();
|
|
|
|
//System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
|
|
void Register_UnityEngine_PlayerPrefs_DeleteKey();
|
|
Register_UnityEngine_PlayerPrefs_DeleteKey();
|
|
|
|
//System.Void UnityEngine.PlayerPrefs::Save()
|
|
void Register_UnityEngine_PlayerPrefs_Save();
|
|
Register_UnityEngine_PlayerPrefs_Save();
|
|
|
|
//End Registrations for type : UnityEngine.PlayerPrefs
|
|
|
|
//Start Registrations for type : UnityEngine.PolygonCollider2D
|
|
|
|
//System.Int32 UnityEngine.PolygonCollider2D::get_pathCount()
|
|
void Register_UnityEngine_PolygonCollider2D_get_pathCount();
|
|
Register_UnityEngine_PolygonCollider2D_get_pathCount();
|
|
|
|
//System.Void UnityEngine.PolygonCollider2D::SetPath_Internal(System.Int32,UnityEngine.Vector2[])
|
|
void Register_UnityEngine_PolygonCollider2D_SetPath_Internal();
|
|
Register_UnityEngine_PolygonCollider2D_SetPath_Internal();
|
|
|
|
//System.Void UnityEngine.PolygonCollider2D::set_points(UnityEngine.Vector2[])
|
|
void Register_UnityEngine_PolygonCollider2D_set_points();
|
|
Register_UnityEngine_PolygonCollider2D_set_points();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)
|
|
void Register_UnityEngine_PolygonCollider2D_GetPath_Internal();
|
|
Register_UnityEngine_PolygonCollider2D_GetPath_Internal();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::get_points()
|
|
void Register_UnityEngine_PolygonCollider2D_get_points();
|
|
Register_UnityEngine_PolygonCollider2D_get_points();
|
|
|
|
//End Registrations for type : UnityEngine.PolygonCollider2D
|
|
|
|
//Start Registrations for type : UnityEngine.Profiling.Profiler
|
|
|
|
//System.Int64 UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong()
|
|
void Register_UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong();
|
|
Register_UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong();
|
|
|
|
//System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
|
|
Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
|
|
|
|
//System.Void UnityEngine.Profiling.Profiler::EndSample()
|
|
void Register_UnityEngine_Profiling_Profiler_EndSample();
|
|
Register_UnityEngine_Profiling_Profiler_EndSample();
|
|
|
|
//End Registrations for type : UnityEngine.Profiling.Profiler
|
|
|
|
//Start Registrations for type : UnityEngine.PropertyNameUtils
|
|
|
|
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
|
|
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
|
|
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PropertyNameUtils
|
|
|
|
//Start Registrations for type : UnityEngine.QualitySettings
|
|
|
|
//System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
|
|
void Register_UnityEngine_QualitySettings_set_antiAliasing();
|
|
Register_UnityEngine_QualitySettings_set_antiAliasing();
|
|
|
|
//System.Void UnityEngine.QualitySettings::set_lodBias(System.Single)
|
|
void Register_UnityEngine_QualitySettings_set_lodBias();
|
|
Register_UnityEngine_QualitySettings_set_lodBias();
|
|
|
|
//System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
|
|
void Register_UnityEngine_QualitySettings_set_vSyncCount();
|
|
Register_UnityEngine_QualitySettings_set_vSyncCount();
|
|
|
|
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
|
|
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
|
|
Register_UnityEngine_QualitySettings_get_activeColorSpace();
|
|
|
|
//End Registrations for type : UnityEngine.QualitySettings
|
|
|
|
//Start Registrations for type : UnityEngine.Quaternion
|
|
|
|
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
|
|
Register_UnityEngine_Quaternion_AngleAxis_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_FromToRotation_Injected();
|
|
Register_UnityEngine_Quaternion_FromToRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
|
|
void Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Inverse_Injected();
|
|
Register_UnityEngine_Quaternion_Inverse_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::LerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_LerpUnclamped_Injected();
|
|
Register_UnityEngine_Quaternion_LerpUnclamped_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Lerp_Injected();
|
|
Register_UnityEngine_Quaternion_Lerp_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_LookRotation_Injected();
|
|
Register_UnityEngine_Quaternion_LookRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::SlerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_SlerpUnclamped_Injected();
|
|
Register_UnityEngine_Quaternion_SlerpUnclamped_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Slerp_Injected();
|
|
Register_UnityEngine_Quaternion_Slerp_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Quaternion
|
|
|
|
//Start Registrations for type : UnityEngine.Random
|
|
|
|
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Random_RandomRangeInt();
|
|
Register_UnityEngine_Random_RandomRangeInt();
|
|
|
|
//System.Int32 UnityEngine.Random::get_seed()
|
|
void Register_UnityEngine_Random_get_seed();
|
|
Register_UnityEngine_Random_get_seed();
|
|
|
|
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
|
|
void Register_UnityEngine_Random_Range();
|
|
Register_UnityEngine_Random_Range();
|
|
|
|
//System.Single UnityEngine.Random::get_value()
|
|
void Register_UnityEngine_Random_get_value();
|
|
Register_UnityEngine_Random_get_value();
|
|
|
|
//System.Void UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Random_GetRandomUnitCircle();
|
|
Register_UnityEngine_Random_GetRandomUnitCircle();
|
|
|
|
//System.Void UnityEngine.Random::InitState(System.Int32)
|
|
void Register_UnityEngine_Random_InitState();
|
|
Register_UnityEngine_Random_InitState();
|
|
|
|
//System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Random_get_insideUnitSphere_Injected();
|
|
Register_UnityEngine_Random_get_insideUnitSphere_Injected();
|
|
|
|
//System.Void UnityEngine.Random::get_onUnitSphere_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Random_get_onUnitSphere_Injected();
|
|
Register_UnityEngine_Random_get_onUnitSphere_Injected();
|
|
|
|
//System.Void UnityEngine.Random::get_rotationUniform_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Random_get_rotationUniform_Injected();
|
|
Register_UnityEngine_Random_get_rotationUniform_Injected();
|
|
|
|
//System.Void UnityEngine.Random::get_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Random_get_rotation_Injected();
|
|
Register_UnityEngine_Random_get_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&)
|
|
void Register_UnityEngine_Random_get_state_Injected();
|
|
Register_UnityEngine_Random_get_state_Injected();
|
|
|
|
//System.Void UnityEngine.Random::set_seed(System.Int32)
|
|
void Register_UnityEngine_Random_set_seed();
|
|
Register_UnityEngine_Random_set_seed();
|
|
|
|
//System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&)
|
|
void Register_UnityEngine_Random_set_state_Injected();
|
|
Register_UnityEngine_Random_set_state_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Random
|
|
|
|
//Start Registrations for type : UnityEngine.RaycastHit
|
|
|
|
//System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(System.Int32,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected();
|
|
Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RaycastHit
|
|
|
|
//Start Registrations for type : UnityEngine.RectOffset
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_bottom()
|
|
void Register_UnityEngine_RectOffset_get_bottom();
|
|
Register_UnityEngine_RectOffset_get_bottom();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_horizontal()
|
|
void Register_UnityEngine_RectOffset_get_horizontal();
|
|
Register_UnityEngine_RectOffset_get_horizontal();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_left()
|
|
void Register_UnityEngine_RectOffset_get_left();
|
|
Register_UnityEngine_RectOffset_get_left();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_right()
|
|
void Register_UnityEngine_RectOffset_get_right();
|
|
Register_UnityEngine_RectOffset_get_right();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_top()
|
|
void Register_UnityEngine_RectOffset_get_top();
|
|
Register_UnityEngine_RectOffset_get_top();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_vertical()
|
|
void Register_UnityEngine_RectOffset_get_vertical();
|
|
Register_UnityEngine_RectOffset_get_vertical();
|
|
|
|
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
|
|
void Register_UnityEngine_RectOffset_InternalCreate();
|
|
Register_UnityEngine_RectOffset_InternalCreate();
|
|
|
|
//System.Void UnityEngine.RectOffset::Add_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectOffset_Add_Injected();
|
|
Register_UnityEngine_RectOffset_Add_Injected();
|
|
|
|
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
|
|
void Register_UnityEngine_RectOffset_InternalDestroy();
|
|
Register_UnityEngine_RectOffset_InternalDestroy();
|
|
|
|
//System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectOffset_Remove_Injected();
|
|
Register_UnityEngine_RectOffset_Remove_Injected();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_bottom();
|
|
Register_UnityEngine_RectOffset_set_bottom();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_left(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_left();
|
|
Register_UnityEngine_RectOffset_set_left();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_right(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_right();
|
|
Register_UnityEngine_RectOffset_set_right();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_top(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_top();
|
|
Register_UnityEngine_RectOffset_set_top();
|
|
|
|
//End Registrations for type : UnityEngine.RectOffset
|
|
|
|
//Start Registrations for type : UnityEngine.RectTransform
|
|
|
|
//System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms()
|
|
void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
|
|
Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_pivot_Injected();
|
|
Register_UnityEngine_RectTransform_get_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectTransform_get_rect_Injected();
|
|
Register_UnityEngine_RectTransform_get_rect_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
|
|
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object)
|
|
void Register_UnityEngine_RectTransform_set_drivenByObject();
|
|
Register_UnityEngine_RectTransform_set_drivenByObject();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties)
|
|
void Register_UnityEngine_RectTransform_set_drivenProperties();
|
|
Register_UnityEngine_RectTransform_set_drivenProperties();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_pivot_Injected();
|
|
Register_UnityEngine_RectTransform_set_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
|
|
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
|
|
|
|
//UnityEngine.DrivenTransformProperties UnityEngine.RectTransform::get_drivenProperties()
|
|
void Register_UnityEngine_RectTransform_get_drivenProperties();
|
|
Register_UnityEngine_RectTransform_get_drivenProperties();
|
|
|
|
//UnityEngine.Object UnityEngine.RectTransform::get_drivenByObject()
|
|
void Register_UnityEngine_RectTransform_get_drivenByObject();
|
|
Register_UnityEngine_RectTransform_get_drivenByObject();
|
|
|
|
//End Registrations for type : UnityEngine.RectTransform
|
|
|
|
//Start Registrations for type : UnityEngine.RectTransformUtility
|
|
|
|
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RectTransformUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Renderer
|
|
|
|
//System.Boolean UnityEngine.Renderer::HasPropertyBlock()
|
|
void Register_UnityEngine_Renderer_HasPropertyBlock();
|
|
Register_UnityEngine_Renderer_HasPropertyBlock();
|
|
|
|
//System.Boolean UnityEngine.Renderer::get_enabled()
|
|
void Register_UnityEngine_Renderer_get_enabled();
|
|
Register_UnityEngine_Renderer_get_enabled();
|
|
|
|
//System.Boolean UnityEngine.Renderer::get_receiveShadows()
|
|
void Register_UnityEngine_Renderer_get_receiveShadows();
|
|
Register_UnityEngine_Renderer_get_receiveShadows();
|
|
|
|
//System.Int32 UnityEngine.Renderer::GetLightmapIndex(UnityEngineInternal.LightmapType)
|
|
void Register_UnityEngine_Renderer_GetLightmapIndex();
|
|
Register_UnityEngine_Renderer_GetLightmapIndex();
|
|
|
|
//System.Int32 UnityEngine.Renderer::GetMaterialCount()
|
|
void Register_UnityEngine_Renderer_GetMaterialCount();
|
|
Register_UnityEngine_Renderer_GetMaterialCount();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingGroupID()
|
|
void Register_UnityEngine_Renderer_get_sortingGroupID();
|
|
Register_UnityEngine_Renderer_get_sortingGroupID();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingGroupOrder()
|
|
void Register_UnityEngine_Renderer_get_sortingGroupOrder();
|
|
Register_UnityEngine_Renderer_get_sortingGroupOrder();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
|
|
void Register_UnityEngine_Renderer_get_sortingLayerID();
|
|
Register_UnityEngine_Renderer_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
|
|
void Register_UnityEngine_Renderer_get_sortingOrder();
|
|
Register_UnityEngine_Renderer_get_sortingOrder();
|
|
|
|
//System.String UnityEngine.Renderer::get_sortingLayerName()
|
|
void Register_UnityEngine_Renderer_get_sortingLayerName();
|
|
Register_UnityEngine_Renderer_get_sortingLayerName();
|
|
|
|
//System.Void UnityEngine.Renderer::CopySharedMaterialArray(UnityEngine.Material[])
|
|
void Register_UnityEngine_Renderer_CopySharedMaterialArray();
|
|
Register_UnityEngine_Renderer_CopySharedMaterialArray();
|
|
|
|
//System.Void UnityEngine.Renderer::GetLightmapST_Injected(UnityEngineInternal.LightmapType,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Renderer_GetLightmapST_Injected();
|
|
Register_UnityEngine_Renderer_GetLightmapST_Injected();
|
|
|
|
//System.Void UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
|
|
void Register_UnityEngine_Renderer_Internal_GetPropertyBlock();
|
|
Register_UnityEngine_Renderer_Internal_GetPropertyBlock();
|
|
|
|
//System.Void UnityEngine.Renderer::Internal_GetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32)
|
|
void Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex();
|
|
Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex();
|
|
|
|
//System.Void UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
|
|
void Register_UnityEngine_Renderer_Internal_SetPropertyBlock();
|
|
Register_UnityEngine_Renderer_Internal_SetPropertyBlock();
|
|
|
|
//System.Void UnityEngine.Renderer::Internal_SetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32)
|
|
void Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex();
|
|
Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex();
|
|
|
|
//System.Void UnityEngine.Renderer::SetLightmapIndex(System.Int32,UnityEngineInternal.LightmapType)
|
|
void Register_UnityEngine_Renderer_SetLightmapIndex();
|
|
Register_UnityEngine_Renderer_SetLightmapIndex();
|
|
|
|
//System.Void UnityEngine.Renderer::SetLightmapST_Injected(UnityEngine.Vector4&,UnityEngineInternal.LightmapType)
|
|
void Register_UnityEngine_Renderer_SetLightmapST_Injected();
|
|
Register_UnityEngine_Renderer_SetLightmapST_Injected();
|
|
|
|
//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
|
|
void Register_UnityEngine_Renderer_SetMaterial();
|
|
Register_UnityEngine_Renderer_SetMaterial();
|
|
|
|
//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[],System.Int32)
|
|
void Register_UnityEngine_Renderer_SetMaterialArray();
|
|
Register_UnityEngine_Renderer_SetMaterialArray();
|
|
|
|
//System.Void UnityEngine.Renderer::SetStaticLightmapST_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
|
|
Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
|
|
|
|
//System.Void UnityEngine.Renderer::get_localBounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Renderer_get_localBounds_Injected();
|
|
Register_UnityEngine_Renderer_get_localBounds_Injected();
|
|
|
|
//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Renderer_set_enabled();
|
|
Register_UnityEngine_Renderer_set_enabled();
|
|
|
|
//System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject)
|
|
void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
|
|
Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
|
|
|
|
//System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage)
|
|
void Register_UnityEngine_Renderer_set_lightProbeUsage();
|
|
Register_UnityEngine_Renderer_set_lightProbeUsage();
|
|
|
|
//System.Void UnityEngine.Renderer::set_localBounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Renderer_set_localBounds_Injected();
|
|
Register_UnityEngine_Renderer_set_localBounds_Injected();
|
|
|
|
//System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode)
|
|
void Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
|
|
Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
|
|
|
|
//System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform)
|
|
void Register_UnityEngine_Renderer_set_probeAnchor();
|
|
Register_UnityEngine_Renderer_set_probeAnchor();
|
|
|
|
//System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
|
|
void Register_UnityEngine_Renderer_set_receiveShadows();
|
|
Register_UnityEngine_Renderer_set_receiveShadows();
|
|
|
|
//System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage)
|
|
void Register_UnityEngine_Renderer_set_reflectionProbeUsage();
|
|
Register_UnityEngine_Renderer_set_reflectionProbeUsage();
|
|
|
|
//System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
|
|
void Register_UnityEngine_Renderer_set_shadowCastingMode();
|
|
Register_UnityEngine_Renderer_set_shadowCastingMode();
|
|
|
|
//System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
|
|
void Register_UnityEngine_Renderer_set_sortingLayerID();
|
|
Register_UnityEngine_Renderer_set_sortingLayerID();
|
|
|
|
//System.Void UnityEngine.Renderer::set_sortingLayerName(System.String)
|
|
void Register_UnityEngine_Renderer_set_sortingLayerName();
|
|
Register_UnityEngine_Renderer_set_sortingLayerName();
|
|
|
|
//System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
|
|
void Register_UnityEngine_Renderer_set_sortingOrder();
|
|
Register_UnityEngine_Renderer_set_sortingOrder();
|
|
|
|
//UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride()
|
|
void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
|
|
Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
|
|
|
|
//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
|
|
void Register_UnityEngine_Renderer_GetMaterial();
|
|
Register_UnityEngine_Renderer_GetMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
|
|
void Register_UnityEngine_Renderer_GetSharedMaterial();
|
|
Register_UnityEngine_Renderer_GetSharedMaterial();
|
|
|
|
//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
|
|
void Register_UnityEngine_Renderer_GetSharedMaterialArray();
|
|
Register_UnityEngine_Renderer_GetSharedMaterialArray();
|
|
|
|
//UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode()
|
|
void Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
|
|
Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
|
|
|
|
//UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage()
|
|
void Register_UnityEngine_Renderer_get_lightProbeUsage();
|
|
Register_UnityEngine_Renderer_get_lightProbeUsage();
|
|
|
|
//UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage()
|
|
void Register_UnityEngine_Renderer_get_reflectionProbeUsage();
|
|
Register_UnityEngine_Renderer_get_reflectionProbeUsage();
|
|
|
|
//UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode()
|
|
void Register_UnityEngine_Renderer_get_shadowCastingMode();
|
|
Register_UnityEngine_Renderer_get_shadowCastingMode();
|
|
|
|
//UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor()
|
|
void Register_UnityEngine_Renderer_get_probeAnchor();
|
|
Register_UnityEngine_Renderer_get_probeAnchor();
|
|
|
|
//End Registrations for type : UnityEngine.Renderer
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_ComputeBuffer_1_Injected(UnityEngine.ComputeBuffer,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_1_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_1_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_ComputeBuffer_2_Injected(UnityEngine.ComputeBuffer,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_2_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_2_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_1_Injected(UnityEngine.GraphicsBuffer,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_2_Injected(UnityEngine.GraphicsBuffer,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_1_Injected(UnityEngine.Texture,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_2_Injected(UnityEngine.Texture,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_2_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_2_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_3_Injected(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_3_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_3_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_4_Injected(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_4_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_4_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadback::WaitAllRequests()
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadback_WaitAllRequests();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadback_WaitAllRequests();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest
|
|
|
|
//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::GetForcePlayerLoopUpdate_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetForcePlayerLoopUpdate_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetForcePlayerLoopUpdate_Injected();
|
|
|
|
//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected();
|
|
|
|
//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected();
|
|
|
|
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDepth_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDepth_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDepth_Injected();
|
|
|
|
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetHeight_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetHeight_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetHeight_Injected();
|
|
|
|
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected();
|
|
|
|
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected();
|
|
|
|
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetWidth_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetWidth_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetWidth_Injected();
|
|
|
|
//System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Int32)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetForcePlayerLoopUpdate_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Boolean)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetForcePlayerLoopUpdate_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetForcePlayerLoopUpdate_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::Update_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_Update_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_Update_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
|
|
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected();
|
|
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.CommandBuffer
|
|
|
|
//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
|
|
Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.CommandBuffer
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.GraphicsFence
|
|
|
|
//System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
|
|
void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
|
|
Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.GraphicsFence
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
|
|
|
|
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
|
|
|
|
//UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.SortingGroup
|
|
|
|
//System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
|
|
void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
|
|
Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
|
|
|
|
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID()
|
|
void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
|
|
Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder()
|
|
void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
|
|
Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
|
|
|
|
//UnityEngine.Rendering.SortingGroup UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex(System.Int32)
|
|
void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
|
|
Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.SortingGroup
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.SplashScreen
|
|
|
|
//System.Boolean UnityEngine.Rendering.SplashScreen::get_isFinished()
|
|
void Register_UnityEngine_Rendering_SplashScreen_get_isFinished();
|
|
Register_UnityEngine_Rendering_SplashScreen_get_isFinished();
|
|
|
|
//System.Void UnityEngine.Rendering.SplashScreen::BeginSplashScreenFade()
|
|
void Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade();
|
|
Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade();
|
|
|
|
//System.Void UnityEngine.Rendering.SplashScreen::CancelSplashScreen()
|
|
void Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen();
|
|
Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.SplashScreen
|
|
|
|
//Start Registrations for type : UnityEngine.RenderTexture
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::Create()
|
|
void Register_UnityEngine_RenderTexture_Create();
|
|
Register_UnityEngine_RenderTexture_Create();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::GetIsPowerOfTwo()
|
|
void Register_UnityEngine_RenderTexture_GetIsPowerOfTwo();
|
|
Register_UnityEngine_RenderTexture_GetIsPowerOfTwo();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::IsCreated()
|
|
void Register_UnityEngine_RenderTexture_IsCreated();
|
|
Register_UnityEngine_RenderTexture_IsCreated();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::SupportsStencil(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_SupportsStencil();
|
|
Register_UnityEngine_RenderTexture_SupportsStencil();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_autoGenerateMips()
|
|
void Register_UnityEngine_RenderTexture_get_autoGenerateMips();
|
|
Register_UnityEngine_RenderTexture_get_autoGenerateMips();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_bindTextureMS()
|
|
void Register_UnityEngine_RenderTexture_get_bindTextureMS();
|
|
Register_UnityEngine_RenderTexture_get_bindTextureMS();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite()
|
|
void Register_UnityEngine_RenderTexture_get_enableRandomWrite();
|
|
Register_UnityEngine_RenderTexture_get_enableRandomWrite();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_sRGB()
|
|
void Register_UnityEngine_RenderTexture_get_sRGB();
|
|
Register_UnityEngine_RenderTexture_get_sRGB();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_useDynamicScale()
|
|
void Register_UnityEngine_RenderTexture_get_useDynamicScale();
|
|
Register_UnityEngine_RenderTexture_get_useDynamicScale();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_useMipMap()
|
|
void Register_UnityEngine_RenderTexture_get_useMipMap();
|
|
Register_UnityEngine_RenderTexture_get_useMipMap();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_antiAliasing()
|
|
void Register_UnityEngine_RenderTexture_get_antiAliasing();
|
|
Register_UnityEngine_RenderTexture_get_antiAliasing();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_depth()
|
|
void Register_UnityEngine_RenderTexture_get_depth();
|
|
Register_UnityEngine_RenderTexture_get_depth();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_height()
|
|
void Register_UnityEngine_RenderTexture_get_height();
|
|
Register_UnityEngine_RenderTexture_get_height();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_volumeDepth()
|
|
void Register_UnityEngine_RenderTexture_get_volumeDepth();
|
|
Register_UnityEngine_RenderTexture_get_volumeDepth();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_width()
|
|
void Register_UnityEngine_RenderTexture_get_width();
|
|
Register_UnityEngine_RenderTexture_get_width();
|
|
|
|
//System.IntPtr UnityEngine.RenderTexture::GetNativeDepthBufferPtr()
|
|
void Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr();
|
|
Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr();
|
|
|
|
//System.Void UnityEngine.RenderTexture::ConvertToEquirect(UnityEngine.RenderTexture,UnityEngine.Camera/MonoOrStereoscopicEye)
|
|
void Register_UnityEngine_RenderTexture_ConvertToEquirect();
|
|
Register_UnityEngine_RenderTexture_ConvertToEquirect();
|
|
|
|
//System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_DiscardContents();
|
|
Register_UnityEngine_RenderTexture_DiscardContents();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GenerateMips()
|
|
void Register_UnityEngine_RenderTexture_GenerateMips();
|
|
Register_UnityEngine_RenderTexture_GenerateMips();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
|
|
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
|
|
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
|
|
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_Internal_Create();
|
|
Register_UnityEngine_RenderTexture_Internal_Create();
|
|
|
|
//System.Void UnityEngine.RenderTexture::MarkRestoreExpected()
|
|
void Register_UnityEngine_RenderTexture_MarkRestoreExpected();
|
|
Register_UnityEngine_RenderTexture_MarkRestoreExpected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::Release()
|
|
void Register_UnityEngine_RenderTexture_Release();
|
|
Register_UnityEngine_RenderTexture_Release();
|
|
|
|
//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_ReleaseTemporary();
|
|
Register_UnityEngine_RenderTexture_ReleaseTemporary();
|
|
|
|
//System.Void UnityEngine.RenderTexture::ResolveAA()
|
|
void Register_UnityEngine_RenderTexture_ResolveAA();
|
|
Register_UnityEngine_RenderTexture_ResolveAA();
|
|
|
|
//System.Void UnityEngine.RenderTexture::ResolveAATo(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_ResolveAATo();
|
|
Register_UnityEngine_RenderTexture_ResolveAATo();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_SetActive();
|
|
Register_UnityEngine_RenderTexture_SetActive();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetColorFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_RenderTexture_SetColorFormat();
|
|
Register_UnityEngine_RenderTexture_SetColorFormat();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetGlobalShaderProperty(System.String)
|
|
void Register_UnityEngine_RenderTexture_SetGlobalShaderProperty();
|
|
Register_UnityEngine_RenderTexture_SetGlobalShaderProperty();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_SetMipMapCount();
|
|
Register_UnityEngine_RenderTexture_SetMipMapCount();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
|
|
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
|
|
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetShadowSamplingMode(UnityEngine.Rendering.ShadowSamplingMode)
|
|
void Register_UnityEngine_RenderTexture_SetShadowSamplingMode();
|
|
Register_UnityEngine_RenderTexture_SetShadowSamplingMode();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_antiAliasing();
|
|
Register_UnityEngine_RenderTexture_set_antiAliasing();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_autoGenerateMips();
|
|
Register_UnityEngine_RenderTexture_set_autoGenerateMips();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_bindTextureMS();
|
|
Register_UnityEngine_RenderTexture_set_bindTextureMS();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_depth();
|
|
Register_UnityEngine_RenderTexture_set_depth();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_RenderTexture_set_depthStencilFormat();
|
|
Register_UnityEngine_RenderTexture_set_depthStencilFormat();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension)
|
|
void Register_UnityEngine_RenderTexture_set_dimension();
|
|
Register_UnityEngine_RenderTexture_set_dimension();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_enableRandomWrite();
|
|
Register_UnityEngine_RenderTexture_set_enableRandomWrite();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_height();
|
|
Register_UnityEngine_RenderTexture_set_height();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless)
|
|
void Register_UnityEngine_RenderTexture_set_memorylessMode();
|
|
Register_UnityEngine_RenderTexture_set_memorylessMode();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_RenderTexture_set_stencilFormat();
|
|
Register_UnityEngine_RenderTexture_set_stencilFormat();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_useDynamicScale();
|
|
Register_UnityEngine_RenderTexture_set_useDynamicScale();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_useMipMap();
|
|
Register_UnityEngine_RenderTexture_set_useMipMap();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_volumeDepth();
|
|
Register_UnityEngine_RenderTexture_set_volumeDepth();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_vrUsage(UnityEngine.VRTextureUsage)
|
|
void Register_UnityEngine_RenderTexture_set_vrUsage();
|
|
Register_UnityEngine_RenderTexture_set_vrUsage();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_width();
|
|
Register_UnityEngine_RenderTexture_set_width();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::GetColorFormat(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_GetColorFormat();
|
|
Register_UnityEngine_RenderTexture_GetColorFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat()
|
|
void Register_UnityEngine_RenderTexture_get_depthStencilFormat();
|
|
Register_UnityEngine_RenderTexture_get_depthStencilFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_stencilFormat()
|
|
void Register_UnityEngine_RenderTexture_get_stencilFormat();
|
|
Register_UnityEngine_RenderTexture_get_stencilFormat();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
|
|
void Register_UnityEngine_RenderTexture_GetActive();
|
|
Register_UnityEngine_RenderTexture_GetActive();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
|
|
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
|
|
|
|
//UnityEngine.RenderTextureMemoryless UnityEngine.RenderTexture::get_memorylessMode()
|
|
void Register_UnityEngine_RenderTexture_get_memorylessMode();
|
|
Register_UnityEngine_RenderTexture_get_memorylessMode();
|
|
|
|
//UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension()
|
|
void Register_UnityEngine_RenderTexture_get_dimension();
|
|
Register_UnityEngine_RenderTexture_get_dimension();
|
|
|
|
//UnityEngine.VRTextureUsage UnityEngine.RenderTexture::get_vrUsage()
|
|
void Register_UnityEngine_RenderTexture_get_vrUsage();
|
|
Register_UnityEngine_RenderTexture_get_vrUsage();
|
|
|
|
//End Registrations for type : UnityEngine.RenderTexture
|
|
|
|
//Start Registrations for type : UnityEngine.Resources
|
|
|
|
//System.Boolean UnityEngine.Resources::InstanceIDIsValid(System.Int32)
|
|
void Register_UnityEngine_Resources_InstanceIDIsValid();
|
|
Register_UnityEngine_Resources_InstanceIDIsValid();
|
|
|
|
//System.Void UnityEngine.Resources::InstanceIDToObjectList(System.IntPtr,System.Int32,System.Collections.Generic.List`1<UnityEngine.Object>)
|
|
void Register_UnityEngine_Resources_InstanceIDToObjectList();
|
|
Register_UnityEngine_Resources_InstanceIDToObjectList();
|
|
|
|
//System.Void UnityEngine.Resources::InstanceIDsToValidArray_Internal(System.IntPtr,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_Resources_InstanceIDsToValidArray_Internal();
|
|
Register_UnityEngine_Resources_InstanceIDsToValidArray_Internal();
|
|
|
|
//System.Void UnityEngine.Resources::UnloadAssetImplResourceManager(UnityEngine.Object)
|
|
void Register_UnityEngine_Resources_UnloadAssetImplResourceManager();
|
|
Register_UnityEngine_Resources_UnloadAssetImplResourceManager();
|
|
|
|
//UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
|
|
void Register_UnityEngine_Resources_UnloadUnusedAssets();
|
|
Register_UnityEngine_Resources_UnloadUnusedAssets();
|
|
|
|
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
|
|
void Register_UnityEngine_Resources_GetBuiltinResource();
|
|
Register_UnityEngine_Resources_GetBuiltinResource();
|
|
|
|
//UnityEngine.Object UnityEngine.Resources::InstanceIDToObject(System.Int32)
|
|
void Register_UnityEngine_Resources_InstanceIDToObject();
|
|
Register_UnityEngine_Resources_InstanceIDToObject();
|
|
|
|
//End Registrations for type : UnityEngine.Resources
|
|
|
|
//Start Registrations for type : UnityEngine.ResourcesAPIInternal
|
|
|
|
//System.Void UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object)
|
|
void Register_UnityEngine_ResourcesAPIInternal_UnloadAsset();
|
|
Register_UnityEngine_ResourcesAPIInternal_UnloadAsset();
|
|
|
|
//UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
|
|
void Register_UnityEngine_ResourcesAPIInternal_Load();
|
|
Register_UnityEngine_ResourcesAPIInternal_Load();
|
|
|
|
//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
|
|
void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
|
|
Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
|
|
|
|
//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::LoadAll(System.String,System.Type)
|
|
void Register_UnityEngine_ResourcesAPIInternal_LoadAll();
|
|
Register_UnityEngine_ResourcesAPIInternal_LoadAll();
|
|
|
|
//UnityEngine.ResourceRequest UnityEngine.ResourcesAPIInternal::LoadAsyncInternal(System.String,System.Type)
|
|
void Register_UnityEngine_ResourcesAPIInternal_LoadAsyncInternal();
|
|
Register_UnityEngine_ResourcesAPIInternal_LoadAsyncInternal();
|
|
|
|
//UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
|
|
void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
|
|
Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
|
|
|
|
//End Registrations for type : UnityEngine.ResourcesAPIInternal
|
|
|
|
//Start Registrations for type : UnityEngine.Rigidbody
|
|
|
|
//System.Boolean UnityEngine.Rigidbody::get_detectCollisions()
|
|
void Register_UnityEngine_Rigidbody_get_detectCollisions();
|
|
Register_UnityEngine_Rigidbody_get_detectCollisions();
|
|
|
|
//System.Boolean UnityEngine.Rigidbody::get_freezeRotation()
|
|
void Register_UnityEngine_Rigidbody_get_freezeRotation();
|
|
Register_UnityEngine_Rigidbody_get_freezeRotation();
|
|
|
|
//System.Boolean UnityEngine.Rigidbody::get_isKinematic()
|
|
void Register_UnityEngine_Rigidbody_get_isKinematic();
|
|
Register_UnityEngine_Rigidbody_get_isKinematic();
|
|
|
|
//System.Boolean UnityEngine.Rigidbody::get_useGravity()
|
|
void Register_UnityEngine_Rigidbody_get_useGravity();
|
|
Register_UnityEngine_Rigidbody_get_useGravity();
|
|
|
|
//System.Int32 UnityEngine.Rigidbody::get_solverIterations()
|
|
void Register_UnityEngine_Rigidbody_get_solverIterations();
|
|
Register_UnityEngine_Rigidbody_get_solverIterations();
|
|
|
|
//System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations()
|
|
void Register_UnityEngine_Rigidbody_get_solverVelocityIterations();
|
|
Register_UnityEngine_Rigidbody_get_solverVelocityIterations();
|
|
|
|
//System.Single UnityEngine.Rigidbody::get_angularDrag()
|
|
void Register_UnityEngine_Rigidbody_get_angularDrag();
|
|
Register_UnityEngine_Rigidbody_get_angularDrag();
|
|
|
|
//System.Single UnityEngine.Rigidbody::get_drag()
|
|
void Register_UnityEngine_Rigidbody_get_drag();
|
|
Register_UnityEngine_Rigidbody_get_drag();
|
|
|
|
//System.Single UnityEngine.Rigidbody::get_mass()
|
|
void Register_UnityEngine_Rigidbody_get_mass();
|
|
Register_UnityEngine_Rigidbody_get_mass();
|
|
|
|
//System.Single UnityEngine.Rigidbody::get_maxAngularVelocity()
|
|
void Register_UnityEngine_Rigidbody_get_maxAngularVelocity();
|
|
Register_UnityEngine_Rigidbody_get_maxAngularVelocity();
|
|
|
|
//System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity()
|
|
void Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity();
|
|
Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity();
|
|
|
|
//System.Single UnityEngine.Rigidbody::get_sleepThreshold()
|
|
void Register_UnityEngine_Rigidbody_get_sleepThreshold();
|
|
Register_UnityEngine_Rigidbody_get_sleepThreshold();
|
|
|
|
//System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_MovePosition_Injected();
|
|
Register_UnityEngine_Rigidbody_MovePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
|
|
Register_UnityEngine_Rigidbody_MoveRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
|
|
Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_centerOfMass_Injected();
|
|
Register_UnityEngine_Rigidbody_get_centerOfMass_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_position_Injected();
|
|
Register_UnityEngine_Rigidbody_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_get_rotation_Injected();
|
|
Register_UnityEngine_Rigidbody_get_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_velocity_Injected();
|
|
Register_UnityEngine_Rigidbody_get_velocity_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_angularDrag();
|
|
Register_UnityEngine_Rigidbody_set_angularDrag();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
|
|
Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
|
|
Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)
|
|
void Register_UnityEngine_Rigidbody_set_collisionDetectionMode();
|
|
Register_UnityEngine_Rigidbody_set_collisionDetectionMode();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
|
|
void Register_UnityEngine_Rigidbody_set_constraints();
|
|
Register_UnityEngine_Rigidbody_set_constraints();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)
|
|
void Register_UnityEngine_Rigidbody_set_detectCollisions();
|
|
Register_UnityEngine_Rigidbody_set_detectCollisions();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_drag(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_drag();
|
|
Register_UnityEngine_Rigidbody_set_drag();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
|
|
void Register_UnityEngine_Rigidbody_set_freezeRotation();
|
|
Register_UnityEngine_Rigidbody_set_freezeRotation();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected();
|
|
Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected();
|
|
Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)
|
|
void Register_UnityEngine_Rigidbody_set_interpolation();
|
|
Register_UnityEngine_Rigidbody_set_interpolation();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
|
|
void Register_UnityEngine_Rigidbody_set_isKinematic();
|
|
Register_UnityEngine_Rigidbody_set_isKinematic();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_mass(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_mass();
|
|
Register_UnityEngine_Rigidbody_set_mass();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
|
|
Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity();
|
|
Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_set_position_Injected();
|
|
Register_UnityEngine_Rigidbody_set_position_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_set_rotation_Injected();
|
|
Register_UnityEngine_Rigidbody_set_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_sleepThreshold();
|
|
Register_UnityEngine_Rigidbody_set_sleepThreshold();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32)
|
|
void Register_UnityEngine_Rigidbody_set_solverIterations();
|
|
Register_UnityEngine_Rigidbody_set_solverIterations();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)
|
|
void Register_UnityEngine_Rigidbody_set_solverVelocityIterations();
|
|
Register_UnityEngine_Rigidbody_set_solverVelocityIterations();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean)
|
|
void Register_UnityEngine_Rigidbody_set_useGravity();
|
|
Register_UnityEngine_Rigidbody_set_useGravity();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_set_velocity_Injected();
|
|
Register_UnityEngine_Rigidbody_set_velocity_Injected();
|
|
|
|
//UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode()
|
|
void Register_UnityEngine_Rigidbody_get_collisionDetectionMode();
|
|
Register_UnityEngine_Rigidbody_get_collisionDetectionMode();
|
|
|
|
//UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints()
|
|
void Register_UnityEngine_Rigidbody_get_constraints();
|
|
Register_UnityEngine_Rigidbody_get_constraints();
|
|
|
|
//UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation()
|
|
void Register_UnityEngine_Rigidbody_get_interpolation();
|
|
Register_UnityEngine_Rigidbody_get_interpolation();
|
|
|
|
//End Registrations for type : UnityEngine.Rigidbody
|
|
|
|
//Start Registrations for type : UnityEngine.Rigidbody2D
|
|
|
|
//System.Boolean UnityEngine.Rigidbody2D::get_useAutoMass()
|
|
void Register_UnityEngine_Rigidbody2D_get_useAutoMass();
|
|
Register_UnityEngine_Rigidbody2D_get_useAutoMass();
|
|
|
|
//System.Single UnityEngine.Rigidbody2D::get_rotation()
|
|
void Register_UnityEngine_Rigidbody2D_get_rotation();
|
|
Register_UnityEngine_Rigidbody2D_get_rotation();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
|
|
Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
|
|
void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
|
|
Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Rigidbody2D_get_position_Injected();
|
|
Register_UnityEngine_Rigidbody2D_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
|
|
void Register_UnityEngine_Rigidbody2D_set_bodyType();
|
|
Register_UnityEngine_Rigidbody2D_set_bodyType();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single)
|
|
void Register_UnityEngine_Rigidbody2D_set_gravityScale();
|
|
Register_UnityEngine_Rigidbody2D_set_gravityScale();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Rigidbody2D_set_position_Injected();
|
|
Register_UnityEngine_Rigidbody2D_set_position_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::set_rotation(System.Single)
|
|
void Register_UnityEngine_Rigidbody2D_set_rotation();
|
|
Register_UnityEngine_Rigidbody2D_set_rotation();
|
|
|
|
//End Registrations for type : UnityEngine.Rigidbody2D
|
|
|
|
//Start Registrations for type : UnityEngine.SceneManagement.Scene
|
|
|
|
//System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
|
|
|
|
//System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
|
|
|
|
//System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
|
|
|
|
//System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
|
|
|
|
//End Registrations for type : UnityEngine.SceneManagement.Scene
|
|
|
|
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
|
|
void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
|
|
Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
|
|
|
|
//System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
|
|
|
|
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
|
|
|
|
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions)
|
|
void Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
|
|
|
|
//Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.SceneManagerAPIInternal::GetNumScenesInBuildSettings()
|
|
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings();
|
|
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings();
|
|
|
|
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
|
|
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
|
|
|
|
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
|
|
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal();
|
|
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal();
|
|
|
|
//End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
|
|
|
|
//Start Registrations for type : UnityEngine.Screen
|
|
|
|
//System.Boolean UnityEngine.Screen::IsOrientationEnabled(UnityEngine.EnabledOrientation)
|
|
void Register_UnityEngine_Screen_IsOrientationEnabled();
|
|
Register_UnityEngine_Screen_IsOrientationEnabled();
|
|
|
|
//System.Boolean UnityEngine.Screen::get_fullScreen()
|
|
void Register_UnityEngine_Screen_get_fullScreen();
|
|
Register_UnityEngine_Screen_get_fullScreen();
|
|
|
|
//System.Int32 UnityEngine.Screen::get_height()
|
|
void Register_UnityEngine_Screen_get_height();
|
|
Register_UnityEngine_Screen_get_height();
|
|
|
|
//System.Int32 UnityEngine.Screen::get_sleepTimeout()
|
|
void Register_UnityEngine_Screen_get_sleepTimeout();
|
|
Register_UnityEngine_Screen_get_sleepTimeout();
|
|
|
|
//System.Int32 UnityEngine.Screen::get_width()
|
|
void Register_UnityEngine_Screen_get_width();
|
|
Register_UnityEngine_Screen_get_width();
|
|
|
|
//System.Single UnityEngine.Screen::get_brightness()
|
|
void Register_UnityEngine_Screen_get_brightness();
|
|
Register_UnityEngine_Screen_get_brightness();
|
|
|
|
//System.Single UnityEngine.Screen::get_dpi()
|
|
void Register_UnityEngine_Screen_get_dpi();
|
|
Register_UnityEngine_Screen_get_dpi();
|
|
|
|
//System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
|
|
void Register_UnityEngine_Screen_RequestOrientation();
|
|
Register_UnityEngine_Screen_RequestOrientation();
|
|
|
|
//System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
|
|
void Register_UnityEngine_Screen_SetOrientationEnabled();
|
|
Register_UnityEngine_Screen_SetOrientationEnabled();
|
|
|
|
//System.Void UnityEngine.Screen::SetResolution_Injected(System.Int32,System.Int32,UnityEngine.FullScreenMode,UnityEngine.RefreshRate&)
|
|
void Register_UnityEngine_Screen_SetResolution_Injected();
|
|
Register_UnityEngine_Screen_SetResolution_Injected();
|
|
|
|
//System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)
|
|
void Register_UnityEngine_Screen_get_currentResolution_Injected();
|
|
Register_UnityEngine_Screen_get_currentResolution_Injected();
|
|
|
|
//System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Screen_get_safeArea_Injected();
|
|
Register_UnityEngine_Screen_get_safeArea_Injected();
|
|
|
|
//System.Void UnityEngine.Screen::set_brightness(System.Single)
|
|
void Register_UnityEngine_Screen_set_brightness();
|
|
Register_UnityEngine_Screen_set_brightness();
|
|
|
|
//System.Void UnityEngine.Screen::set_fullScreen(System.Boolean)
|
|
void Register_UnityEngine_Screen_set_fullScreen();
|
|
Register_UnityEngine_Screen_set_fullScreen();
|
|
|
|
//System.Void UnityEngine.Screen::set_fullScreenMode(UnityEngine.FullScreenMode)
|
|
void Register_UnityEngine_Screen_set_fullScreenMode();
|
|
Register_UnityEngine_Screen_set_fullScreenMode();
|
|
|
|
//System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
|
|
void Register_UnityEngine_Screen_set_sleepTimeout();
|
|
Register_UnityEngine_Screen_set_sleepTimeout();
|
|
|
|
//UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
|
|
void Register_UnityEngine_Screen_get_fullScreenMode();
|
|
Register_UnityEngine_Screen_get_fullScreenMode();
|
|
|
|
//UnityEngine.Rect[] UnityEngine.Screen::get_cutouts()
|
|
void Register_UnityEngine_Screen_get_cutouts();
|
|
Register_UnityEngine_Screen_get_cutouts();
|
|
|
|
//UnityEngine.Resolution[] UnityEngine.Screen::get_resolutions()
|
|
void Register_UnityEngine_Screen_get_resolutions();
|
|
Register_UnityEngine_Screen_get_resolutions();
|
|
|
|
//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
|
|
void Register_UnityEngine_Screen_GetScreenOrientation();
|
|
Register_UnityEngine_Screen_GetScreenOrientation();
|
|
|
|
//End Registrations for type : UnityEngine.Screen
|
|
|
|
//Start Registrations for type : UnityEngine.ScriptableObject
|
|
|
|
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
|
|
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
|
|
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
|
|
|
|
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
|
|
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
|
|
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
|
|
|
|
//End Registrations for type : UnityEngine.ScriptableObject
|
|
|
|
//Start Registrations for type : UnityEngine.ScriptingRuntime
|
|
|
|
//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
|
|
void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
|
|
Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
|
|
|
|
//End Registrations for type : UnityEngine.ScriptingRuntime
|
|
|
|
//Start Registrations for type : UnityEngine.Shader
|
|
|
|
//System.Int32 UnityEngine.Shader::FindPropertyIndex(System.String)
|
|
void Register_UnityEngine_Shader_FindPropertyIndex();
|
|
Register_UnityEngine_Shader_FindPropertyIndex();
|
|
|
|
//System.Int32 UnityEngine.Shader::GetPropertyCount()
|
|
void Register_UnityEngine_Shader_GetPropertyCount();
|
|
Register_UnityEngine_Shader_GetPropertyCount();
|
|
|
|
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
|
|
void Register_UnityEngine_Shader_PropertyToID();
|
|
Register_UnityEngine_Shader_PropertyToID();
|
|
|
|
//System.Int32 UnityEngine.Shader::TagToID(System.String)
|
|
void Register_UnityEngine_Shader_TagToID();
|
|
Register_UnityEngine_Shader_TagToID();
|
|
|
|
//System.Int32 UnityEngine.Shader::get_maximumLOD()
|
|
void Register_UnityEngine_Shader_get_maximumLOD();
|
|
Register_UnityEngine_Shader_get_maximumLOD();
|
|
|
|
//System.String UnityEngine.Shader::GetPropertyName(UnityEngine.Shader,System.Int32)
|
|
void Register_UnityEngine_Shader_GetPropertyName();
|
|
Register_UnityEngine_Shader_GetPropertyName();
|
|
|
|
//System.Void UnityEngine.Shader::set_maximumLOD(System.Int32)
|
|
void Register_UnityEngine_Shader_set_maximumLOD();
|
|
Register_UnityEngine_Shader_set_maximumLOD();
|
|
|
|
//UnityEngine.Rendering.ShaderPropertyType UnityEngine.Shader::GetPropertyType(UnityEngine.Shader,System.Int32)
|
|
void Register_UnityEngine_Shader_GetPropertyType();
|
|
Register_UnityEngine_Shader_GetPropertyType();
|
|
|
|
//End Registrations for type : UnityEngine.Shader
|
|
|
|
//Start Registrations for type : UnityEngine.SkinnedMeshRenderer
|
|
|
|
//System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors()
|
|
void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
|
|
Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
|
|
|
|
//System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen()
|
|
void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
|
|
Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
|
|
|
|
//System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32)
|
|
void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
|
|
Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
|
|
|
|
//System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single)
|
|
void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
|
|
Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
|
|
|
|
//System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[])
|
|
void Register_UnityEngine_SkinnedMeshRenderer_set_bones();
|
|
Register_UnityEngine_SkinnedMeshRenderer_set_bones();
|
|
|
|
//System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality)
|
|
void Register_UnityEngine_SkinnedMeshRenderer_set_quality();
|
|
Register_UnityEngine_SkinnedMeshRenderer_set_quality();
|
|
|
|
//System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform)
|
|
void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
|
|
Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
|
|
|
|
//System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
|
|
Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
|
|
|
|
//System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean)
|
|
void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
|
|
Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
|
|
|
|
//System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean)
|
|
void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
|
|
Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
|
|
|
|
//UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
|
|
void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
|
|
Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
|
|
|
|
//UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality()
|
|
void Register_UnityEngine_SkinnedMeshRenderer_get_quality();
|
|
Register_UnityEngine_SkinnedMeshRenderer_get_quality();
|
|
|
|
//UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone()
|
|
void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
|
|
Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
|
|
|
|
//UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones()
|
|
void Register_UnityEngine_SkinnedMeshRenderer_get_bones();
|
|
Register_UnityEngine_SkinnedMeshRenderer_get_bones();
|
|
|
|
//End Registrations for type : UnityEngine.SkinnedMeshRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
|
|
|
|
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
|
|
|
|
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
|
|
|
|
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
|
|
|
|
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
|
|
|
|
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
|
|
|
|
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
|
|
|
|
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
|
|
|
|
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
|
|
|
|
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
|
|
|
|
//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
|
|
|
|
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
|
|
|
|
//Start Registrations for type : UnityEngine.SortingLayer
|
|
|
|
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
|
|
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
|
|
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
|
|
|
|
//End Registrations for type : UnityEngine.SortingLayer
|
|
|
|
//Start Registrations for type : UnityEngine.SphereCollider
|
|
|
|
//System.Single UnityEngine.SphereCollider::get_radius()
|
|
void Register_UnityEngine_SphereCollider_get_radius();
|
|
Register_UnityEngine_SphereCollider_get_radius();
|
|
|
|
//System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_SphereCollider_get_center_Injected();
|
|
Register_UnityEngine_SphereCollider_get_center_Injected();
|
|
|
|
//System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_SphereCollider_set_center_Injected();
|
|
Register_UnityEngine_SphereCollider_set_center_Injected();
|
|
|
|
//System.Void UnityEngine.SphereCollider::set_radius(System.Single)
|
|
void Register_UnityEngine_SphereCollider_set_radius();
|
|
Register_UnityEngine_SphereCollider_set_radius();
|
|
|
|
//End Registrations for type : UnityEngine.SphereCollider
|
|
|
|
//Start Registrations for type : UnityEngine.Sprite
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPacked()
|
|
void Register_UnityEngine_Sprite_GetPacked();
|
|
Register_UnityEngine_Sprite_GetPacked();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPackingMode()
|
|
void Register_UnityEngine_Sprite_GetPackingMode();
|
|
Register_UnityEngine_Sprite_GetPackingMode();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPackingRotation()
|
|
void Register_UnityEngine_Sprite_GetPackingRotation();
|
|
Register_UnityEngine_Sprite_GetPackingRotation();
|
|
|
|
//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
|
|
void Register_UnityEngine_Sprite_get_pixelsPerUnit();
|
|
Register_UnityEngine_Sprite_get_pixelsPerUnit();
|
|
|
|
//System.UInt16[] UnityEngine.Sprite::get_triangles()
|
|
void Register_UnityEngine_Sprite_get_triangles();
|
|
Register_UnityEngine_Sprite_get_triangles();
|
|
|
|
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
|
|
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
|
|
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetPadding_Injected();
|
|
Register_UnityEngine_Sprite_GetPadding_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetTextureRectOffset_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Sprite_GetTextureRectOffset_Injected();
|
|
Register_UnityEngine_Sprite_GetTextureRectOffset_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Sprite_GetTextureRect_Injected();
|
|
Register_UnityEngine_Sprite_GetTextureRect_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_get_border_Injected();
|
|
Register_UnityEngine_Sprite_get_border_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Sprite_get_bounds_Injected();
|
|
Register_UnityEngine_Sprite_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Sprite_get_pivot_Injected();
|
|
Register_UnityEngine_Sprite_get_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Sprite_get_rect_Injected();
|
|
Register_UnityEngine_Sprite_get_rect_Injected();
|
|
|
|
//UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean,UnityEngine.SecondarySpriteTexture[])
|
|
void Register_UnityEngine_Sprite_CreateSprite_Injected();
|
|
Register_UnityEngine_Sprite_CreateSprite_Injected();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
|
|
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
|
|
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
|
|
void Register_UnityEngine_Sprite_get_texture();
|
|
Register_UnityEngine_Sprite_get_texture();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
|
|
void Register_UnityEngine_Sprite_get_uv();
|
|
Register_UnityEngine_Sprite_get_uv();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
|
|
void Register_UnityEngine_Sprite_get_vertices();
|
|
Register_UnityEngine_Sprite_get_vertices();
|
|
|
|
//End Registrations for type : UnityEngine.Sprite
|
|
|
|
//Start Registrations for type : UnityEngine.SpriteRenderer
|
|
|
|
//System.Boolean UnityEngine.SpriteRenderer::get_flipX()
|
|
void Register_UnityEngine_SpriteRenderer_get_flipX();
|
|
Register_UnityEngine_SpriteRenderer_get_flipX();
|
|
|
|
//System.Boolean UnityEngine.SpriteRenderer::get_flipY()
|
|
void Register_UnityEngine_SpriteRenderer_get_flipY();
|
|
Register_UnityEngine_SpriteRenderer_get_flipY();
|
|
|
|
//System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_SpriteRenderer_get_color_Injected();
|
|
Register_UnityEngine_SpriteRenderer_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_SpriteRenderer_set_color_Injected();
|
|
Register_UnityEngine_SpriteRenderer_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.SpriteRenderer::set_flipX(System.Boolean)
|
|
void Register_UnityEngine_SpriteRenderer_set_flipX();
|
|
Register_UnityEngine_SpriteRenderer_set_flipX();
|
|
|
|
//System.Void UnityEngine.SpriteRenderer::set_flipY(System.Boolean)
|
|
void Register_UnityEngine_SpriteRenderer_set_flipY();
|
|
Register_UnityEngine_SpriteRenderer_set_flipY();
|
|
|
|
//System.Void UnityEngine.SpriteRenderer::set_sprite(UnityEngine.Sprite)
|
|
void Register_UnityEngine_SpriteRenderer_set_sprite();
|
|
Register_UnityEngine_SpriteRenderer_set_sprite();
|
|
|
|
//UnityEngine.Sprite UnityEngine.SpriteRenderer::get_sprite()
|
|
void Register_UnityEngine_SpriteRenderer_get_sprite();
|
|
Register_UnityEngine_SpriteRenderer_get_sprite();
|
|
|
|
//End Registrations for type : UnityEngine.SpriteRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.SystemInfo
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::HasDynamicUniformArrayIndexingInFragmentShaders()
|
|
void Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders();
|
|
Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
|
|
void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
|
|
Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::HasMipMaxLevel()
|
|
void Register_UnityEngine_SystemInfo_HasMipMaxLevel();
|
|
Register_UnityEngine_SystemInfo_HasMipMaxLevel();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
|
|
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
|
|
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
|
|
void Register_UnityEngine_SystemInfo_IsFormatSupported();
|
|
Register_UnityEngine_SystemInfo_IsFormatSupported();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::IsGyroAvailable()
|
|
void Register_UnityEngine_SystemInfo_IsGyroAvailable();
|
|
Register_UnityEngine_SystemInfo_IsGyroAvailable();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::Supports2DArrayTextures()
|
|
void Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
|
|
Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::Supports32bitsIndexBuffer()
|
|
void Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer();
|
|
Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::Supports3DRenderTextures()
|
|
void Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
|
|
Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::Supports3DTextures()
|
|
void Register_UnityEngine_SystemInfo_Supports3DTextures();
|
|
Register_UnityEngine_SystemInfo_Supports3DTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsAccelerometer()
|
|
void Register_UnityEngine_SystemInfo_SupportsAccelerometer();
|
|
Register_UnityEngine_SystemInfo_SupportsAccelerometer();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsAnisotropicFilter()
|
|
void Register_UnityEngine_SystemInfo_SupportsAnisotropicFilter();
|
|
Register_UnityEngine_SystemInfo_SupportsAnisotropicFilter();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsAsyncCompute()
|
|
void Register_UnityEngine_SystemInfo_SupportsAsyncCompute();
|
|
Register_UnityEngine_SystemInfo_SupportsAsyncCompute();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsAsyncGPUReadback()
|
|
void Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback();
|
|
Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsAudio()
|
|
void Register_UnityEngine_SystemInfo_SupportsAudio();
|
|
Register_UnityEngine_SystemInfo_SupportsAudio();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsBlendingOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat)
|
|
void Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative();
|
|
Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsCompressed3DTextures()
|
|
void Register_UnityEngine_SystemInfo_SupportsCompressed3DTextures();
|
|
Register_UnityEngine_SystemInfo_SupportsCompressed3DTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
|
|
void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
|
|
Register_UnityEngine_SystemInfo_SupportsComputeShaders();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsConservativeRaster()
|
|
void Register_UnityEngine_SystemInfo_SupportsConservativeRaster();
|
|
Register_UnityEngine_SystemInfo_SupportsConservativeRaster();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsCubemapArrayTextures()
|
|
void Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
|
|
Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
|
|
void Register_UnityEngine_SystemInfo_SupportsGPUFence();
|
|
Register_UnityEngine_SystemInfo_SupportsGPUFence();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsGeometryShaders()
|
|
void Register_UnityEngine_SystemInfo_SupportsGeometryShaders();
|
|
Register_UnityEngine_SystemInfo_SupportsGeometryShaders();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsGpuRecorder()
|
|
void Register_UnityEngine_SystemInfo_SupportsGpuRecorder();
|
|
Register_UnityEngine_SystemInfo_SupportsGpuRecorder();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsHardwareQuadTopology()
|
|
void Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology();
|
|
Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsIndirectArgumentsBuffer()
|
|
void Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
|
|
Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
|
|
void Register_UnityEngine_SystemInfo_SupportsInstancing();
|
|
Register_UnityEngine_SystemInfo_SupportsInstancing();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsLocationService()
|
|
void Register_UnityEngine_SystemInfo_SupportsLocationService();
|
|
Register_UnityEngine_SystemInfo_SupportsLocationService();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMipStreaming()
|
|
void Register_UnityEngine_SystemInfo_SupportsMipStreaming();
|
|
Register_UnityEngine_SystemInfo_SupportsMipStreaming();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMotionVectors()
|
|
void Register_UnityEngine_SystemInfo_SupportsMotionVectors();
|
|
Register_UnityEngine_SystemInfo_SupportsMotionVectors();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
|
|
Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveDepth()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
|
|
Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveStencil()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
|
|
Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampled2DArrayTextures()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultisampled2DArrayTextures();
|
|
Register_UnityEngine_SystemInfo_SupportsMultisampled2DArrayTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMultiview()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultiview();
|
|
Register_UnityEngine_SystemInfo_SupportsMultiview();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsRandomWriteOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat)
|
|
void Register_UnityEngine_SystemInfo_SupportsRandomWriteOnRenderTextureFormatNative();
|
|
Register_UnityEngine_SystemInfo_SupportsRandomWriteOnRenderTextureFormatNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsRawShadowDepthSampling()
|
|
void Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling();
|
|
Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsRayTracing()
|
|
void Register_UnityEngine_SystemInfo_SupportsRayTracing();
|
|
Register_UnityEngine_SystemInfo_SupportsRayTracing();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader()
|
|
void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
|
|
Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsSeparatedRenderTargetsBlend()
|
|
void Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend();
|
|
Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsSetConstantBuffer()
|
|
void Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer();
|
|
Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsShadows()
|
|
void Register_UnityEngine_SystemInfo_SupportsShadows();
|
|
Register_UnityEngine_SystemInfo_SupportsShadows();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsSparseTextures()
|
|
void Register_UnityEngine_SystemInfo_SupportsSparseTextures();
|
|
Register_UnityEngine_SystemInfo_SupportsSparseTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction()
|
|
void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
|
|
Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsTessellationShaders()
|
|
void Register_UnityEngine_SystemInfo_SupportsTessellationShaders();
|
|
Register_UnityEngine_SystemInfo_SupportsTessellationShaders();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
|
|
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsVertexAttributeFormatNative(UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
|
|
void Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative();
|
|
Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsVibration()
|
|
void Register_UnityEngine_SystemInfo_SupportsVibration();
|
|
Register_UnityEngine_SystemInfo_SupportsVibration();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions()
|
|
void Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
|
|
Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
|
|
void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
|
|
Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetComputeSubGroupSize()
|
|
void Register_UnityEngine_SystemInfo_GetComputeSubGroupSize();
|
|
Register_UnityEngine_SystemInfo_GetComputeSubGroupSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceID()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceID();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceID();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceVendorID()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxAnisotropyLevel()
|
|
void Register_UnityEngine_SystemInfo_GetMaxAnisotropyLevel();
|
|
Register_UnityEngine_SystemInfo_GetMaxAnisotropyLevel();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeX()
|
|
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX();
|
|
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeY()
|
|
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY();
|
|
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeZ()
|
|
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ();
|
|
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxCubemapSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxTexture3DSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxTexture3DSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxTexture3DSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureArraySlices()
|
|
void Register_UnityEngine_SystemInfo_GetMaxTextureArraySlices();
|
|
Register_UnityEngine_SystemInfo_GetMaxTextureArraySlices();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxTextureSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB()
|
|
void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
|
|
Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetProcessorCount()
|
|
void Register_UnityEngine_SystemInfo_GetProcessorCount();
|
|
Register_UnityEngine_SystemInfo_GetProcessorCount();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetProcessorFrequencyMHz()
|
|
void Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz();
|
|
Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
|
|
Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsCompute()
|
|
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute();
|
|
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsDomain()
|
|
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain();
|
|
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsFragment()
|
|
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment();
|
|
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsGeometry()
|
|
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry();
|
|
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsHull()
|
|
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull();
|
|
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsVertex()
|
|
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex();
|
|
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::MaxConstantBufferSize()
|
|
void Register_UnityEngine_SystemInfo_MaxConstantBufferSize();
|
|
Register_UnityEngine_SystemInfo_MaxConstantBufferSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::MinConstantBufferOffsetAlignment()
|
|
void Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment();
|
|
Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::SupportedRandomWriteTargetCount()
|
|
void Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
|
|
Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
|
|
void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
|
|
Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
|
|
Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::SupportsTextureWrapMirrorOnce()
|
|
void Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce();
|
|
Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce();
|
|
|
|
//System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
|
|
void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
|
|
Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
|
|
|
|
//System.Single UnityEngine.SystemInfo::GetBatteryLevel()
|
|
void Register_UnityEngine_SystemInfo_GetBatteryLevel();
|
|
Register_UnityEngine_SystemInfo_GetBatteryLevel();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetDeviceModel()
|
|
void Register_UnityEngine_SystemInfo_GetDeviceModel();
|
|
Register_UnityEngine_SystemInfo_GetDeviceModel();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetDeviceName()
|
|
void Register_UnityEngine_SystemInfo_GetDeviceName();
|
|
Register_UnityEngine_SystemInfo_GetDeviceName();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetDeviceUniqueIdentifier()
|
|
void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
|
|
Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceName()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVersion()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetOperatingSystem()
|
|
void Register_UnityEngine_SystemInfo_GetOperatingSystem();
|
|
Register_UnityEngine_SystemInfo_GetOperatingSystem();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetProcessorType()
|
|
void Register_UnityEngine_SystemInfo_GetProcessorType();
|
|
Register_UnityEngine_SystemInfo_GetProcessorType();
|
|
|
|
//UnityEngine.BatteryStatus UnityEngine.SystemInfo::GetBatteryStatus()
|
|
void Register_UnityEngine_SystemInfo_GetBatteryStatus();
|
|
Register_UnityEngine_SystemInfo_GetBatteryStatus();
|
|
|
|
//UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
|
|
void Register_UnityEngine_SystemInfo_GetDeviceType();
|
|
Register_UnityEngine_SystemInfo_GetDeviceType();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
|
|
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
|
|
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
|
|
|
|
//UnityEngine.HDRDisplaySupportFlags UnityEngine.SystemInfo::GetHDRDisplaySupportFlags()
|
|
void Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
|
|
Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
|
|
|
|
//UnityEngine.NPOTSupport UnityEngine.SystemInfo::GetNPOTSupport()
|
|
void Register_UnityEngine_SystemInfo_GetNPOTSupport();
|
|
Register_UnityEngine_SystemInfo_GetNPOTSupport();
|
|
|
|
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
|
|
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
|
|
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
|
|
|
|
//UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
|
|
void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
|
|
Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
|
|
|
|
//UnityEngine.Rendering.FoveatedRenderingCaps UnityEngine.SystemInfo::GetFoveatedRenderingCaps()
|
|
void Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
|
|
Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
|
|
|
|
//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
|
|
|
|
//UnityEngine.Rendering.RenderingThreadingMode UnityEngine.SystemInfo::GetRenderingThreadingMode()
|
|
void Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
|
|
Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
|
|
|
|
//End Registrations for type : UnityEngine.SystemInfo
|
|
|
|
//Start Registrations for type : UnityEngine.TextAsset
|
|
|
|
//System.Byte[] UnityEngine.TextAsset::GetPreviewBytes(System.Int32)
|
|
void Register_UnityEngine_TextAsset_GetPreviewBytes();
|
|
Register_UnityEngine_TextAsset_GetPreviewBytes();
|
|
|
|
//System.Byte[] UnityEngine.TextAsset::get_bytes()
|
|
void Register_UnityEngine_TextAsset_get_bytes();
|
|
Register_UnityEngine_TextAsset_get_bytes();
|
|
|
|
//System.Int64 UnityEngine.TextAsset::GetDataSize()
|
|
void Register_UnityEngine_TextAsset_GetDataSize();
|
|
Register_UnityEngine_TextAsset_GetDataSize();
|
|
|
|
//System.IntPtr UnityEngine.TextAsset::GetDataPtr()
|
|
void Register_UnityEngine_TextAsset_GetDataPtr();
|
|
Register_UnityEngine_TextAsset_GetDataPtr();
|
|
|
|
//System.Void UnityEngine.TextAsset::Internal_CreateInstance(UnityEngine.TextAsset,System.String)
|
|
void Register_UnityEngine_TextAsset_Internal_CreateInstance();
|
|
Register_UnityEngine_TextAsset_Internal_CreateInstance();
|
|
|
|
//End Registrations for type : UnityEngine.TextAsset
|
|
|
|
//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
|
|
|
|
//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
|
|
|
|
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
|
|
|
|
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
|
|
|
|
//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
|
|
|
|
//Start Registrations for type : UnityEngine.TextGenerator
|
|
|
|
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
|
|
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
|
|
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.TextGenerator::get_characterCount()
|
|
void Register_UnityEngine_TextGenerator_get_characterCount();
|
|
Register_UnityEngine_TextGenerator_get_characterCount();
|
|
|
|
//System.Int32 UnityEngine.TextGenerator::get_lineCount()
|
|
void Register_UnityEngine_TextGenerator_get_lineCount();
|
|
Register_UnityEngine_TextGenerator_get_lineCount();
|
|
|
|
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
|
|
void Register_UnityEngine_TextGenerator_Internal_Create();
|
|
Register_UnityEngine_TextGenerator_Internal_Create();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetCharactersInternal();
|
|
Register_UnityEngine_TextGenerator_GetCharactersInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetLinesInternal();
|
|
Register_UnityEngine_TextGenerator_GetLinesInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetVerticesInternal();
|
|
Register_UnityEngine_TextGenerator_GetVerticesInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_TextGenerator_Internal_Destroy();
|
|
Register_UnityEngine_TextGenerator_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
|
|
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.TextGenerator
|
|
|
|
//Start Registrations for type : UnityEngine.Texture
|
|
|
|
//System.Boolean UnityEngine.Texture::get_allowThreadedTextureCreation()
|
|
void Register_UnityEngine_Texture_get_allowThreadedTextureCreation();
|
|
Register_UnityEngine_Texture_get_allowThreadedTextureCreation();
|
|
|
|
//System.Boolean UnityEngine.Texture::get_isNativeTexture()
|
|
void Register_UnityEngine_Texture_get_isNativeTexture();
|
|
Register_UnityEngine_Texture_get_isNativeTexture();
|
|
|
|
//System.Boolean UnityEngine.Texture::get_isReadable()
|
|
void Register_UnityEngine_Texture_get_isReadable();
|
|
Register_UnityEngine_Texture_get_isReadable();
|
|
|
|
//System.Boolean UnityEngine.Texture::get_streamingTextureDiscardUnusedMips()
|
|
void Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
|
|
Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
|
|
|
|
//System.Boolean UnityEngine.Texture::get_streamingTextureForceLoadAll()
|
|
void Register_UnityEngine_Texture_get_streamingTextureForceLoadAll();
|
|
Register_UnityEngine_Texture_get_streamingTextureForceLoadAll();
|
|
|
|
//System.Int32 UnityEngine.Texture::GetDataHeight()
|
|
void Register_UnityEngine_Texture_GetDataHeight();
|
|
Register_UnityEngine_Texture_GetDataHeight();
|
|
|
|
//System.Int32 UnityEngine.Texture::GetDataWidth()
|
|
void Register_UnityEngine_Texture_GetDataWidth();
|
|
Register_UnityEngine_Texture_GetDataWidth();
|
|
|
|
//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
|
|
void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
|
|
Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
|
|
|
|
//System.Int32 UnityEngine.Texture::get_anisoLevel()
|
|
void Register_UnityEngine_Texture_get_anisoLevel();
|
|
Register_UnityEngine_Texture_get_anisoLevel();
|
|
|
|
//System.Int32 UnityEngine.Texture::get_globalMipmapLimit()
|
|
void Register_UnityEngine_Texture_get_globalMipmapLimit();
|
|
Register_UnityEngine_Texture_get_globalMipmapLimit();
|
|
|
|
//System.Int32 UnityEngine.Texture::get_masterTextureLimit()
|
|
void Register_UnityEngine_Texture_get_masterTextureLimit();
|
|
Register_UnityEngine_Texture_get_masterTextureLimit();
|
|
|
|
//System.Int32 UnityEngine.Texture::get_mipmapCount()
|
|
void Register_UnityEngine_Texture_get_mipmapCount();
|
|
Register_UnityEngine_Texture_get_mipmapCount();
|
|
|
|
//System.IntPtr UnityEngine.Texture::GetNativeTexturePtr()
|
|
void Register_UnityEngine_Texture_GetNativeTexturePtr();
|
|
Register_UnityEngine_Texture_GetNativeTexturePtr();
|
|
|
|
//System.Single UnityEngine.Texture::get_mipMapBias()
|
|
void Register_UnityEngine_Texture_get_mipMapBias();
|
|
Register_UnityEngine_Texture_get_mipMapBias();
|
|
|
|
//System.UInt32 UnityEngine.Texture::get_updateCount()
|
|
void Register_UnityEngine_Texture_get_updateCount();
|
|
Register_UnityEngine_Texture_get_updateCount();
|
|
|
|
//System.UInt64 UnityEngine.Texture::GetPixelDataOffset(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture_GetPixelDataOffset();
|
|
Register_UnityEngine_Texture_GetPixelDataOffset();
|
|
|
|
//System.UInt64 UnityEngine.Texture::GetPixelDataSize(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture_GetPixelDataSize();
|
|
Register_UnityEngine_Texture_GetPixelDataSize();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_currentTextureMemory()
|
|
void Register_UnityEngine_Texture_get_currentTextureMemory();
|
|
Register_UnityEngine_Texture_get_currentTextureMemory();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_desiredTextureMemory()
|
|
void Register_UnityEngine_Texture_get_desiredTextureMemory();
|
|
Register_UnityEngine_Texture_get_desiredTextureMemory();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_nonStreamingTextureCount()
|
|
void Register_UnityEngine_Texture_get_nonStreamingTextureCount();
|
|
Register_UnityEngine_Texture_get_nonStreamingTextureCount();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_nonStreamingTextureMemory()
|
|
void Register_UnityEngine_Texture_get_nonStreamingTextureMemory();
|
|
Register_UnityEngine_Texture_get_nonStreamingTextureMemory();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_streamingMipmapUploadCount()
|
|
void Register_UnityEngine_Texture_get_streamingMipmapUploadCount();
|
|
Register_UnityEngine_Texture_get_streamingMipmapUploadCount();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_streamingRendererCount()
|
|
void Register_UnityEngine_Texture_get_streamingRendererCount();
|
|
Register_UnityEngine_Texture_get_streamingRendererCount();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_streamingTextureCount()
|
|
void Register_UnityEngine_Texture_get_streamingTextureCount();
|
|
Register_UnityEngine_Texture_get_streamingTextureCount();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_streamingTextureLoadingCount()
|
|
void Register_UnityEngine_Texture_get_streamingTextureLoadingCount();
|
|
Register_UnityEngine_Texture_get_streamingTextureLoadingCount();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_streamingTexturePendingLoadCount()
|
|
void Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount();
|
|
Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_targetTextureMemory()
|
|
void Register_UnityEngine_Texture_get_targetTextureMemory();
|
|
Register_UnityEngine_Texture_get_targetTextureMemory();
|
|
|
|
//System.UInt64 UnityEngine.Texture::get_totalTextureMemory()
|
|
void Register_UnityEngine_Texture_get_totalTextureMemory();
|
|
Register_UnityEngine_Texture_get_totalTextureMemory();
|
|
|
|
//System.Void UnityEngine.Texture::IncrementUpdateCount()
|
|
void Register_UnityEngine_Texture_IncrementUpdateCount();
|
|
Register_UnityEngine_Texture_IncrementUpdateCount();
|
|
|
|
//System.Void UnityEngine.Texture::SetGlobalAnisotropicFilteringLimits(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits();
|
|
Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits();
|
|
|
|
//System.Void UnityEngine.Texture::SetStreamingTextureMaterialDebugProperties()
|
|
void Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties();
|
|
Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties();
|
|
|
|
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Texture_get_texelSize_Injected();
|
|
Register_UnityEngine_Texture_get_texelSize_Injected();
|
|
|
|
//System.Void UnityEngine.Texture::set_allowThreadedTextureCreation(System.Boolean)
|
|
void Register_UnityEngine_Texture_set_allowThreadedTextureCreation();
|
|
Register_UnityEngine_Texture_set_allowThreadedTextureCreation();
|
|
|
|
//System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
|
|
void Register_UnityEngine_Texture_set_anisoLevel();
|
|
Register_UnityEngine_Texture_set_anisoLevel();
|
|
|
|
//System.Void UnityEngine.Texture::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering)
|
|
void Register_UnityEngine_Texture_set_anisotropicFiltering();
|
|
Register_UnityEngine_Texture_set_anisotropicFiltering();
|
|
|
|
//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
|
|
void Register_UnityEngine_Texture_set_filterMode();
|
|
Register_UnityEngine_Texture_set_filterMode();
|
|
|
|
//System.Void UnityEngine.Texture::set_globalMipmapLimit(System.Int32)
|
|
void Register_UnityEngine_Texture_set_globalMipmapLimit();
|
|
Register_UnityEngine_Texture_set_globalMipmapLimit();
|
|
|
|
//System.Void UnityEngine.Texture::set_masterTextureLimit(System.Int32)
|
|
void Register_UnityEngine_Texture_set_masterTextureLimit();
|
|
Register_UnityEngine_Texture_set_masterTextureLimit();
|
|
|
|
//System.Void UnityEngine.Texture::set_mipMapBias(System.Single)
|
|
void Register_UnityEngine_Texture_set_mipMapBias();
|
|
Register_UnityEngine_Texture_set_mipMapBias();
|
|
|
|
//System.Void UnityEngine.Texture::set_streamingTextureDiscardUnusedMips(System.Boolean)
|
|
void Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
|
|
Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
|
|
|
|
//System.Void UnityEngine.Texture::set_streamingTextureForceLoadAll(System.Boolean)
|
|
void Register_UnityEngine_Texture_set_streamingTextureForceLoadAll();
|
|
Register_UnityEngine_Texture_set_streamingTextureForceLoadAll();
|
|
|
|
//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
|
|
void Register_UnityEngine_Texture_set_wrapMode();
|
|
Register_UnityEngine_Texture_set_wrapMode();
|
|
|
|
//System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode)
|
|
void Register_UnityEngine_Texture_set_wrapModeU();
|
|
Register_UnityEngine_Texture_set_wrapModeU();
|
|
|
|
//System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode)
|
|
void Register_UnityEngine_Texture_set_wrapModeV();
|
|
Register_UnityEngine_Texture_set_wrapModeV();
|
|
|
|
//System.Void UnityEngine.Texture::set_wrapModeW(UnityEngine.TextureWrapMode)
|
|
void Register_UnityEngine_Texture_set_wrapModeW();
|
|
Register_UnityEngine_Texture_set_wrapModeW();
|
|
|
|
//UnityEngine.AnisotropicFiltering UnityEngine.Texture::get_anisotropicFiltering()
|
|
void Register_UnityEngine_Texture_get_anisotropicFiltering();
|
|
Register_UnityEngine_Texture_get_anisotropicFiltering();
|
|
|
|
//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
|
|
void Register_UnityEngine_Texture_get_filterMode();
|
|
Register_UnityEngine_Texture_get_filterMode();
|
|
|
|
//UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension()
|
|
void Register_UnityEngine_Texture_GetDimension();
|
|
Register_UnityEngine_Texture_GetDimension();
|
|
|
|
//UnityEngine.TextureColorSpace UnityEngine.Texture::Internal_GetStoredColorSpace()
|
|
void Register_UnityEngine_Texture_Internal_GetStoredColorSpace();
|
|
Register_UnityEngine_Texture_Internal_GetStoredColorSpace();
|
|
|
|
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
|
|
void Register_UnityEngine_Texture_get_wrapMode();
|
|
Register_UnityEngine_Texture_get_wrapMode();
|
|
|
|
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeU()
|
|
void Register_UnityEngine_Texture_get_wrapModeU();
|
|
Register_UnityEngine_Texture_get_wrapModeU();
|
|
|
|
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeV()
|
|
void Register_UnityEngine_Texture_get_wrapModeV();
|
|
Register_UnityEngine_Texture_get_wrapModeV();
|
|
|
|
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeW()
|
|
void Register_UnityEngine_Texture_get_wrapModeW();
|
|
Register_UnityEngine_Texture_get_wrapModeW();
|
|
|
|
//End Registrations for type : UnityEngine.Texture
|
|
|
|
//Start Registrations for type : UnityEngine.Texture2D
|
|
|
|
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.String)
|
|
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture2D_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded()
|
|
void Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded();
|
|
Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.UInt64)
|
|
void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
|
|
Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[])
|
|
void Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
|
|
Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_ReinitializeImpl();
|
|
Register_UnityEngine_Texture2D_ReinitializeImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
|
|
Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl();
|
|
Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::SetPixelDataImpl(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetPixelDataImpl();
|
|
Register_UnityEngine_Texture2D_SetPixelDataImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::SetPixelDataImplArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetPixelDataImplArray();
|
|
Register_UnityEngine_Texture2D_SetPixelDataImplArray();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_ignoreMipmapLimit()
|
|
void Register_UnityEngine_Texture2D_get_ignoreMipmapLimit();
|
|
Register_UnityEngine_Texture2D_get_ignoreMipmapLimit();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_isPreProcessed()
|
|
void Register_UnityEngine_Texture2D_get_isPreProcessed();
|
|
Register_UnityEngine_Texture2D_get_isPreProcessed();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_isReadable()
|
|
void Register_UnityEngine_Texture2D_get_isReadable();
|
|
Register_UnityEngine_Texture2D_get_isReadable();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_loadAllMips()
|
|
void Register_UnityEngine_Texture2D_get_loadAllMips();
|
|
Register_UnityEngine_Texture2D_get_loadAllMips();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_streamingMipmaps()
|
|
void Register_UnityEngine_Texture2D_get_streamingMipmaps();
|
|
Register_UnityEngine_Texture2D_get_streamingMipmaps();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_vtOnly()
|
|
void Register_UnityEngine_Texture2D_get_vtOnly();
|
|
Register_UnityEngine_Texture2D_get_vtOnly();
|
|
|
|
//System.Byte[] UnityEngine.Texture2D::GetRawTextureData()
|
|
void Register_UnityEngine_Texture2D_GetRawTextureData();
|
|
Register_UnityEngine_Texture2D_GetRawTextureData();
|
|
|
|
//System.Int32 UnityEngine.Texture2D::get_activeMipmapLimit()
|
|
void Register_UnityEngine_Texture2D_get_activeMipmapLimit();
|
|
Register_UnityEngine_Texture2D_get_activeMipmapLimit();
|
|
|
|
//System.Int32 UnityEngine.Texture2D::get_calculatedMipmapLevel()
|
|
void Register_UnityEngine_Texture2D_get_calculatedMipmapLevel();
|
|
Register_UnityEngine_Texture2D_get_calculatedMipmapLevel();
|
|
|
|
//System.Int32 UnityEngine.Texture2D::get_desiredMipmapLevel()
|
|
void Register_UnityEngine_Texture2D_get_desiredMipmapLevel();
|
|
Register_UnityEngine_Texture2D_get_desiredMipmapLevel();
|
|
|
|
//System.Int32 UnityEngine.Texture2D::get_loadedMipmapLevel()
|
|
void Register_UnityEngine_Texture2D_get_loadedMipmapLevel();
|
|
Register_UnityEngine_Texture2D_get_loadedMipmapLevel();
|
|
|
|
//System.Int32 UnityEngine.Texture2D::get_loadingMipmapLevel()
|
|
void Register_UnityEngine_Texture2D_get_loadingMipmapLevel();
|
|
Register_UnityEngine_Texture2D_get_loadingMipmapLevel();
|
|
|
|
//System.Int32 UnityEngine.Texture2D::get_minimumMipmapLevel()
|
|
void Register_UnityEngine_Texture2D_get_minimumMipmapLevel();
|
|
Register_UnityEngine_Texture2D_get_minimumMipmapLevel();
|
|
|
|
//System.Int32 UnityEngine.Texture2D::get_requestedMipmapLevel()
|
|
void Register_UnityEngine_Texture2D_get_requestedMipmapLevel();
|
|
Register_UnityEngine_Texture2D_get_requestedMipmapLevel();
|
|
|
|
//System.Int32 UnityEngine.Texture2D::get_streamingMipmapsPriority()
|
|
void Register_UnityEngine_Texture2D_get_streamingMipmapsPriority();
|
|
Register_UnityEngine_Texture2D_get_streamingMipmapsPriority();
|
|
|
|
//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
|
|
void Register_UnityEngine_Texture2D_GetWritableImageData();
|
|
Register_UnityEngine_Texture2D_GetWritableImageData();
|
|
|
|
//System.String UnityEngine.Texture2D::get_mipmapLimitGroup()
|
|
void Register_UnityEngine_Texture2D_get_mipmapLimitGroup();
|
|
Register_UnityEngine_Texture2D_get_mipmapLimitGroup();
|
|
|
|
//System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize()
|
|
void Register_UnityEngine_Texture2D_GetRawImageDataSize();
|
|
Register_UnityEngine_Texture2D_GetRawImageDataSize();
|
|
|
|
//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ApplyImpl();
|
|
Register_UnityEngine_Texture2D_ApplyImpl();
|
|
|
|
//System.Void UnityEngine.Texture2D::ClearMinimumMipmapLevel()
|
|
void Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel();
|
|
Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel();
|
|
|
|
//System.Void UnityEngine.Texture2D::ClearRequestedMipmapLevel()
|
|
void Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel();
|
|
Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel();
|
|
|
|
//System.Void UnityEngine.Texture2D::Compress(System.Boolean)
|
|
void Register_UnityEngine_Texture2D_Compress();
|
|
Register_UnityEngine_Texture2D_Compress();
|
|
|
|
//System.Void UnityEngine.Texture2D::GenerateAtlasImpl(UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rect[])
|
|
void Register_UnityEngine_Texture2D_GenerateAtlasImpl();
|
|
Register_UnityEngine_Texture2D_GenerateAtlasImpl();
|
|
|
|
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
|
|
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture2D_GetPixelImpl_Injected();
|
|
Register_UnityEngine_Texture2D_GetPixelImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
|
|
Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetAllPixels32();
|
|
Register_UnityEngine_Texture2D_SetAllPixels32();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetBlockOfPixels32();
|
|
Register_UnityEngine_Texture2D_SetBlockOfPixels32();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
|
|
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetPixelsImpl();
|
|
Register_UnityEngine_Texture2D_SetPixelsImpl();
|
|
|
|
//System.Void UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr)
|
|
void Register_UnityEngine_Texture2D_UpdateExternalTexture();
|
|
Register_UnityEngine_Texture2D_UpdateExternalTexture();
|
|
|
|
//System.Void UnityEngine.Texture2D::set_ignoreMipmapLimit(System.Boolean)
|
|
void Register_UnityEngine_Texture2D_set_ignoreMipmapLimit();
|
|
Register_UnityEngine_Texture2D_set_ignoreMipmapLimit();
|
|
|
|
//System.Void UnityEngine.Texture2D::set_loadAllMips(System.Boolean)
|
|
void Register_UnityEngine_Texture2D_set_loadAllMips();
|
|
Register_UnityEngine_Texture2D_set_loadAllMips();
|
|
|
|
//System.Void UnityEngine.Texture2D::set_minimumMipmapLevel(System.Int32)
|
|
void Register_UnityEngine_Texture2D_set_minimumMipmapLevel();
|
|
Register_UnityEngine_Texture2D_set_minimumMipmapLevel();
|
|
|
|
//System.Void UnityEngine.Texture2D::set_requestedMipmapLevel(System.Int32)
|
|
void Register_UnityEngine_Texture2D_set_requestedMipmapLevel();
|
|
Register_UnityEngine_Texture2D_set_requestedMipmapLevel();
|
|
|
|
//UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32)
|
|
void Register_UnityEngine_Texture2D_GetPixels32();
|
|
Register_UnityEngine_Texture2D_GetPixels32();
|
|
|
|
//UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_GetPixels();
|
|
Register_UnityEngine_Texture2D_GetPixels();
|
|
|
|
//UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_PackTextures();
|
|
Register_UnityEngine_Texture2D_PackTextures();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture()
|
|
void Register_UnityEngine_Texture2D_get_blackTexture();
|
|
Register_UnityEngine_Texture2D_get_blackTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_grayTexture()
|
|
void Register_UnityEngine_Texture2D_get_grayTexture();
|
|
Register_UnityEngine_Texture2D_get_grayTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_linearGrayTexture()
|
|
void Register_UnityEngine_Texture2D_get_linearGrayTexture();
|
|
Register_UnityEngine_Texture2D_get_linearGrayTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_normalTexture()
|
|
void Register_UnityEngine_Texture2D_get_normalTexture();
|
|
Register_UnityEngine_Texture2D_get_normalTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_redTexture()
|
|
void Register_UnityEngine_Texture2D_get_redTexture();
|
|
Register_UnityEngine_Texture2D_get_redTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
|
|
void Register_UnityEngine_Texture2D_get_whiteTexture();
|
|
Register_UnityEngine_Texture2D_get_whiteTexture();
|
|
|
|
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
|
|
void Register_UnityEngine_Texture2D_get_format();
|
|
Register_UnityEngine_Texture2D_get_format();
|
|
|
|
//End Registrations for type : UnityEngine.Texture2D
|
|
|
|
//Start Registrations for type : UnityEngine.Texture2DArray
|
|
|
|
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
|
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
|
|
void Register_UnityEngine_Texture2DArray_get_isReadable();
|
|
Register_UnityEngine_Texture2DArray_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Texture2DArray
|
|
|
|
//Start Registrations for type : UnityEngine.Texture3D
|
|
|
|
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture3D_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture3D::get_isReadable()
|
|
void Register_UnityEngine_Texture3D_get_isReadable();
|
|
Register_UnityEngine_Texture3D_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Texture3D
|
|
|
|
//Start Registrations for type : UnityEngine.Time
|
|
|
|
//System.Boolean UnityEngine.Time::get_inFixedTimeStep()
|
|
void Register_UnityEngine_Time_get_inFixedTimeStep();
|
|
Register_UnityEngine_Time_get_inFixedTimeStep();
|
|
|
|
//System.Double UnityEngine.Time::get_fixedTimeAsDouble()
|
|
void Register_UnityEngine_Time_get_fixedTimeAsDouble();
|
|
Register_UnityEngine_Time_get_fixedTimeAsDouble();
|
|
|
|
//System.Double UnityEngine.Time::get_fixedUnscaledTimeAsDouble()
|
|
void Register_UnityEngine_Time_get_fixedUnscaledTimeAsDouble();
|
|
Register_UnityEngine_Time_get_fixedUnscaledTimeAsDouble();
|
|
|
|
//System.Double UnityEngine.Time::get_realtimeSinceStartupAsDouble()
|
|
void Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble();
|
|
Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble();
|
|
|
|
//System.Double UnityEngine.Time::get_timeAsDouble()
|
|
void Register_UnityEngine_Time_get_timeAsDouble();
|
|
Register_UnityEngine_Time_get_timeAsDouble();
|
|
|
|
//System.Double UnityEngine.Time::get_timeSinceLevelLoadAsDouble()
|
|
void Register_UnityEngine_Time_get_timeSinceLevelLoadAsDouble();
|
|
Register_UnityEngine_Time_get_timeSinceLevelLoadAsDouble();
|
|
|
|
//System.Double UnityEngine.Time::get_unscaledTimeAsDouble()
|
|
void Register_UnityEngine_Time_get_unscaledTimeAsDouble();
|
|
Register_UnityEngine_Time_get_unscaledTimeAsDouble();
|
|
|
|
//System.Int32 UnityEngine.Time::get_frameCount()
|
|
void Register_UnityEngine_Time_get_frameCount();
|
|
Register_UnityEngine_Time_get_frameCount();
|
|
|
|
//System.Int32 UnityEngine.Time::get_renderedFrameCount()
|
|
void Register_UnityEngine_Time_get_renderedFrameCount();
|
|
Register_UnityEngine_Time_get_renderedFrameCount();
|
|
|
|
//System.Single UnityEngine.Time::get_captureDeltaTime()
|
|
void Register_UnityEngine_Time_get_captureDeltaTime();
|
|
Register_UnityEngine_Time_get_captureDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_deltaTime()
|
|
void Register_UnityEngine_Time_get_deltaTime();
|
|
Register_UnityEngine_Time_get_deltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_fixedDeltaTime()
|
|
void Register_UnityEngine_Time_get_fixedDeltaTime();
|
|
Register_UnityEngine_Time_get_fixedDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_fixedTime()
|
|
void Register_UnityEngine_Time_get_fixedTime();
|
|
Register_UnityEngine_Time_get_fixedTime();
|
|
|
|
//System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime()
|
|
void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
|
|
Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_fixedUnscaledTime()
|
|
void Register_UnityEngine_Time_get_fixedUnscaledTime();
|
|
Register_UnityEngine_Time_get_fixedUnscaledTime();
|
|
|
|
//System.Single UnityEngine.Time::get_maximumDeltaTime()
|
|
void Register_UnityEngine_Time_get_maximumDeltaTime();
|
|
Register_UnityEngine_Time_get_maximumDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_maximumParticleDeltaTime()
|
|
void Register_UnityEngine_Time_get_maximumParticleDeltaTime();
|
|
Register_UnityEngine_Time_get_maximumParticleDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
|
|
void Register_UnityEngine_Time_get_realtimeSinceStartup();
|
|
Register_UnityEngine_Time_get_realtimeSinceStartup();
|
|
|
|
//System.Single UnityEngine.Time::get_smoothDeltaTime()
|
|
void Register_UnityEngine_Time_get_smoothDeltaTime();
|
|
Register_UnityEngine_Time_get_smoothDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_time()
|
|
void Register_UnityEngine_Time_get_time();
|
|
Register_UnityEngine_Time_get_time();
|
|
|
|
//System.Single UnityEngine.Time::get_timeScale()
|
|
void Register_UnityEngine_Time_get_timeScale();
|
|
Register_UnityEngine_Time_get_timeScale();
|
|
|
|
//System.Single UnityEngine.Time::get_timeSinceLevelLoad()
|
|
void Register_UnityEngine_Time_get_timeSinceLevelLoad();
|
|
Register_UnityEngine_Time_get_timeSinceLevelLoad();
|
|
|
|
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
|
|
void Register_UnityEngine_Time_get_unscaledDeltaTime();
|
|
Register_UnityEngine_Time_get_unscaledDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_unscaledTime()
|
|
void Register_UnityEngine_Time_get_unscaledTime();
|
|
Register_UnityEngine_Time_get_unscaledTime();
|
|
|
|
//System.Void UnityEngine.Time::set_captureDeltaTime(System.Single)
|
|
void Register_UnityEngine_Time_set_captureDeltaTime();
|
|
Register_UnityEngine_Time_set_captureDeltaTime();
|
|
|
|
//System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single)
|
|
void Register_UnityEngine_Time_set_fixedDeltaTime();
|
|
Register_UnityEngine_Time_set_fixedDeltaTime();
|
|
|
|
//System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single)
|
|
void Register_UnityEngine_Time_set_maximumDeltaTime();
|
|
Register_UnityEngine_Time_set_maximumDeltaTime();
|
|
|
|
//System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single)
|
|
void Register_UnityEngine_Time_set_maximumParticleDeltaTime();
|
|
Register_UnityEngine_Time_set_maximumParticleDeltaTime();
|
|
|
|
//System.Void UnityEngine.Time::set_timeScale(System.Single)
|
|
void Register_UnityEngine_Time_set_timeScale();
|
|
Register_UnityEngine_Time_set_timeScale();
|
|
|
|
//End Registrations for type : UnityEngine.Time
|
|
|
|
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::IsRequiredToForceOpen()
|
|
void Register_UnityEngine_TouchScreenKeyboard_IsRequiredToForceOpen();
|
|
Register_UnityEngine_TouchScreenKeyboard_IsRequiredToForceOpen();
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_active();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_active();
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_visible()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_visible();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_visible();
|
|
|
|
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
|
|
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
|
|
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
|
|
|
|
//System.String UnityEngine.TouchScreenKeyboard::get_text()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_text();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_text();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
|
|
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
|
|
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_active();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_active();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_text();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_text();
|
|
|
|
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_status();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_status();
|
|
|
|
//End Registrations for type : UnityEngine.TouchScreenKeyboard
|
|
|
|
//Start Registrations for type : UnityEngine.TrailRenderer
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_endWidth()
|
|
void Register_UnityEngine_TrailRenderer_get_endWidth();
|
|
Register_UnityEngine_TrailRenderer_get_endWidth();
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_startWidth()
|
|
void Register_UnityEngine_TrailRenderer_get_startWidth();
|
|
Register_UnityEngine_TrailRenderer_get_startWidth();
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_time()
|
|
void Register_UnityEngine_TrailRenderer_get_time();
|
|
Register_UnityEngine_TrailRenderer_get_time();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_endWidth();
|
|
Register_UnityEngine_TrailRenderer_set_endWidth();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_startWidth();
|
|
Register_UnityEngine_TrailRenderer_set_startWidth();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_time(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_time();
|
|
Register_UnityEngine_TrailRenderer_set_time();
|
|
|
|
//End Registrations for type : UnityEngine.TrailRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.Transform
|
|
|
|
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
|
|
void Register_UnityEngine_Transform_IsChildOf();
|
|
Register_UnityEngine_Transform_IsChildOf();
|
|
|
|
//System.Boolean UnityEngine.Transform::IsConstrainProportionsScale()
|
|
void Register_UnityEngine_Transform_IsConstrainProportionsScale();
|
|
Register_UnityEngine_Transform_IsConstrainProportionsScale();
|
|
|
|
//System.Boolean UnityEngine.Transform::IsNonUniformScaleTransform()
|
|
void Register_UnityEngine_Transform_IsNonUniformScaleTransform();
|
|
Register_UnityEngine_Transform_IsNonUniformScaleTransform();
|
|
|
|
//System.Boolean UnityEngine.Transform::get_hasChanged()
|
|
void Register_UnityEngine_Transform_get_hasChanged();
|
|
Register_UnityEngine_Transform_get_hasChanged();
|
|
|
|
//System.Int32 UnityEngine.Transform::GetChildCount()
|
|
void Register_UnityEngine_Transform_GetChildCount();
|
|
Register_UnityEngine_Transform_GetChildCount();
|
|
|
|
//System.Int32 UnityEngine.Transform::GetRotationOrderInternal()
|
|
void Register_UnityEngine_Transform_GetRotationOrderInternal();
|
|
Register_UnityEngine_Transform_GetRotationOrderInternal();
|
|
|
|
//System.Int32 UnityEngine.Transform::GetSiblingIndex()
|
|
void Register_UnityEngine_Transform_GetSiblingIndex();
|
|
Register_UnityEngine_Transform_GetSiblingIndex();
|
|
|
|
//System.Int32 UnityEngine.Transform::get_childCount()
|
|
void Register_UnityEngine_Transform_get_childCount();
|
|
Register_UnityEngine_Transform_get_childCount();
|
|
|
|
//System.Int32 UnityEngine.Transform::internal_getHierarchyCapacity()
|
|
void Register_UnityEngine_Transform_internal_getHierarchyCapacity();
|
|
Register_UnityEngine_Transform_internal_getHierarchyCapacity();
|
|
|
|
//System.Int32 UnityEngine.Transform::internal_getHierarchyCount()
|
|
void Register_UnityEngine_Transform_internal_getHierarchyCount();
|
|
Register_UnityEngine_Transform_internal_getHierarchyCount();
|
|
|
|
//System.Void UnityEngine.Transform::DetachChildren()
|
|
void Register_UnityEngine_Transform_DetachChildren();
|
|
Register_UnityEngine_Transform_DetachChildren();
|
|
|
|
//System.Void UnityEngine.Transform::GetLocalEulerAngles_Injected(UnityEngine.RotationOrder,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_GetLocalEulerAngles_Injected();
|
|
Register_UnityEngine_Transform_GetLocalEulerAngles_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::GetLocalPositionAndRotation(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_GetLocalPositionAndRotation();
|
|
Register_UnityEngine_Transform_GetLocalPositionAndRotation();
|
|
|
|
//System.Void UnityEngine.Transform::GetPositionAndRotation(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_GetPositionAndRotation();
|
|
Register_UnityEngine_Transform_GetPositionAndRotation();
|
|
|
|
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
|
|
Register_UnityEngine_Transform_Internal_LookAt_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
|
|
Register_UnityEngine_Transform_InverseTransformDirection_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformDirections(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
|
|
void Register_UnityEngine_Transform_InverseTransformDirections();
|
|
Register_UnityEngine_Transform_InverseTransformDirections();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
|
|
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformPoints(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
|
|
void Register_UnityEngine_Transform_InverseTransformPoints();
|
|
Register_UnityEngine_Transform_InverseTransformPoints();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_InverseTransformVector_Injected();
|
|
Register_UnityEngine_Transform_InverseTransformVector_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformVectors(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
|
|
void Register_UnityEngine_Transform_InverseTransformVectors();
|
|
Register_UnityEngine_Transform_InverseTransformVectors();
|
|
|
|
//System.Void UnityEngine.Transform::MoveAfterSibling(UnityEngine.Transform,System.Boolean)
|
|
void Register_UnityEngine_Transform_MoveAfterSibling();
|
|
Register_UnityEngine_Transform_MoveAfterSibling();
|
|
|
|
//System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
|
|
Register_UnityEngine_Transform_RotateAroundInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::RotateAroundLocal_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Transform_RotateAroundLocal_Injected();
|
|
Register_UnityEngine_Transform_RotateAroundLocal_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::RotateAround_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Transform_RotateAround_Injected();
|
|
Register_UnityEngine_Transform_RotateAround_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::SendTransformChangedScale()
|
|
void Register_UnityEngine_Transform_SendTransformChangedScale();
|
|
Register_UnityEngine_Transform_SendTransformChangedScale();
|
|
|
|
//System.Void UnityEngine.Transform::SetAsFirstSibling()
|
|
void Register_UnityEngine_Transform_SetAsFirstSibling();
|
|
Register_UnityEngine_Transform_SetAsFirstSibling();
|
|
|
|
//System.Void UnityEngine.Transform::SetAsLastSibling()
|
|
void Register_UnityEngine_Transform_SetAsLastSibling();
|
|
Register_UnityEngine_Transform_SetAsLastSibling();
|
|
|
|
//System.Void UnityEngine.Transform::SetConstrainProportionsScale(System.Boolean)
|
|
void Register_UnityEngine_Transform_SetConstrainProportionsScale();
|
|
Register_UnityEngine_Transform_SetConstrainProportionsScale();
|
|
|
|
//System.Void UnityEngine.Transform::SetLocalEulerAngles_Injected(UnityEngine.Vector3&,UnityEngine.RotationOrder)
|
|
void Register_UnityEngine_Transform_SetLocalEulerAngles_Injected();
|
|
Register_UnityEngine_Transform_SetLocalEulerAngles_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::SetLocalEulerHint_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_SetLocalEulerHint_Injected();
|
|
Register_UnityEngine_Transform_SetLocalEulerHint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::SetLocalPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
|
|
Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
|
|
void Register_UnityEngine_Transform_SetParent();
|
|
Register_UnityEngine_Transform_SetParent();
|
|
|
|
//System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
|
|
Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::SetRotationOrderInternal(UnityEngine.RotationOrder)
|
|
void Register_UnityEngine_Transform_SetRotationOrderInternal();
|
|
Register_UnityEngine_Transform_SetRotationOrderInternal();
|
|
|
|
//System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32)
|
|
void Register_UnityEngine_Transform_SetSiblingIndex();
|
|
Register_UnityEngine_Transform_SetSiblingIndex();
|
|
|
|
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformDirection_Injected();
|
|
Register_UnityEngine_Transform_TransformDirection_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::TransformDirections(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
|
|
void Register_UnityEngine_Transform_TransformDirections();
|
|
Register_UnityEngine_Transform_TransformDirections();
|
|
|
|
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformPoint_Injected();
|
|
Register_UnityEngine_Transform_TransformPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::TransformPoints(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
|
|
void Register_UnityEngine_Transform_TransformPoints();
|
|
Register_UnityEngine_Transform_TransformPoints();
|
|
|
|
//System.Void UnityEngine.Transform::TransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformVector_Injected();
|
|
Register_UnityEngine_Transform_TransformVector_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::TransformVectors(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
|
|
void Register_UnityEngine_Transform_TransformVectors();
|
|
Register_UnityEngine_Transform_TransformVectors();
|
|
|
|
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_localPosition_Injected();
|
|
Register_UnityEngine_Transform_get_localPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_get_localRotation_Injected();
|
|
Register_UnityEngine_Transform_get_localRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_localScale_Injected();
|
|
Register_UnityEngine_Transform_get_localScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
|
|
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_lossyScale_Injected();
|
|
Register_UnityEngine_Transform_get_lossyScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_position_Injected();
|
|
Register_UnityEngine_Transform_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_get_rotation_Injected();
|
|
Register_UnityEngine_Transform_get_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
|
|
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::internal_setHierarchyCapacity(System.Int32)
|
|
void Register_UnityEngine_Transform_internal_setHierarchyCapacity();
|
|
Register_UnityEngine_Transform_internal_setHierarchyCapacity();
|
|
|
|
//System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
|
|
void Register_UnityEngine_Transform_set_hasChanged();
|
|
Register_UnityEngine_Transform_set_hasChanged();
|
|
|
|
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_localPosition_Injected();
|
|
Register_UnityEngine_Transform_set_localPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_set_localRotation_Injected();
|
|
Register_UnityEngine_Transform_set_localRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_localScale_Injected();
|
|
Register_UnityEngine_Transform_set_localScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_position_Injected();
|
|
Register_UnityEngine_Transform_set_position_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_set_rotation_Injected();
|
|
Register_UnityEngine_Transform_set_rotation_Injected();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
|
|
void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
|
|
Register_UnityEngine_Transform_FindRelativeTransformWithPath();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
|
|
void Register_UnityEngine_Transform_GetChild();
|
|
Register_UnityEngine_Transform_GetChild();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetParent()
|
|
void Register_UnityEngine_Transform_GetParent();
|
|
Register_UnityEngine_Transform_GetParent();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetRoot()
|
|
void Register_UnityEngine_Transform_GetRoot();
|
|
Register_UnityEngine_Transform_GetRoot();
|
|
|
|
//End Registrations for type : UnityEngine.Transform
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
|
|
|
|
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
|
|
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
|
|
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
|
|
|
|
//System.Int32 UnityEngine.U2D.SpriteAtlas::GetSpritesScripting(UnityEngine.Sprite[])
|
|
void Register_UnityEngine_U2D_SpriteAtlas_GetSpritesScripting();
|
|
Register_UnityEngine_U2D_SpriteAtlas_GetSpritesScripting();
|
|
|
|
//System.Int32 UnityEngine.U2D.SpriteAtlas::get_spriteCount()
|
|
void Register_UnityEngine_U2D_SpriteAtlas_get_spriteCount();
|
|
Register_UnityEngine_U2D_SpriteAtlas_get_spriteCount();
|
|
|
|
//UnityEngine.Sprite UnityEngine.U2D.SpriteAtlas::GetSprite(System.String)
|
|
void Register_UnityEngine_U2D_SpriteAtlas_GetSprite();
|
|
Register_UnityEngine_U2D_SpriteAtlas_GetSprite();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
|
|
|
|
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
|
|
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
|
|
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative
|
|
|
|
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
|
|
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
|
|
Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
|
|
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
|
|
Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
|
|
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
|
|
Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.UIElements.Vertex[],System.UInt16[],System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&)
|
|
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
|
|
Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.UIElements.Vertex[],System.UInt16[],System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,System.Int32,System.Int32&,System.Int32&,UnityEngine.UIElements.MeshWriteDataInterface&)
|
|
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
|
|
Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.MeshBuilderNative
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.UIPainter2D
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean)
|
|
void Register_UnityEngine_UIElements_UIPainter2D_Create();
|
|
Register_UnityEngine_UIElements_UIPainter2D_Create();
|
|
|
|
//System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr)
|
|
void Register_UnityEngine_UIElements_UIPainter2D_Destroy();
|
|
Register_UnityEngine_UIElements_UIPainter2D_Destroy();
|
|
|
|
//System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr)
|
|
void Register_UnityEngine_UIElements_UIPainter2D_Reset();
|
|
Register_UnityEngine_UIElements_UIPainter2D_Reset();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.UIPainter2D
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
|
|
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
|
|
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyClosingMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
|
|
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyClosingMeshJobs_Injected();
|
|
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyClosingMeshJobs_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
|
|
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
|
|
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.UIR.Utility
|
|
|
|
//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
|
|
Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
|
|
|
|
//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
|
|
Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
|
|
Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[])
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
|
|
|
|
//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
|
|
Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
|
|
Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
|
|
Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
|
|
Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
|
|
Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
|
|
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
|
|
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
|
|
Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
|
|
Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.UIR.Utility
|
|
|
|
//Start Registrations for type : UnityEngine.UISystemProfilerApi
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_UISystemProfilerApi_AddMarker();
|
|
Register_UnityEngine_UISystemProfilerApi_AddMarker();
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
|
|
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
|
|
Register_UnityEngine_UISystemProfilerApi_BeginSample();
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
|
|
void Register_UnityEngine_UISystemProfilerApi_EndSample();
|
|
Register_UnityEngine_UISystemProfilerApi_EndSample();
|
|
|
|
//End Registrations for type : UnityEngine.UISystemProfilerApi
|
|
|
|
//Start Registrations for type : UnityEngine.UnhandledExceptionHandler
|
|
|
|
//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
|
|
void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
|
|
Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
|
|
|
|
//End Registrations for type : UnityEngine.UnhandledExceptionHandler
|
|
|
|
//Start Registrations for type : UnityEngine.UnityLogWriter
|
|
|
|
//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
|
|
void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
|
|
Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
|
|
|
|
//End Registrations for type : UnityEngine.UnityLogWriter
|
|
|
|
//Start Registrations for type : UnityEngine.Vector3
|
|
|
|
//System.Void UnityEngine.Vector3::OrthoNormalize2(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Vector3_OrthoNormalize2();
|
|
Register_UnityEngine_Vector3_OrthoNormalize2();
|
|
|
|
//System.Void UnityEngine.Vector3::OrthoNormalize3(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Vector3_OrthoNormalize3();
|
|
Register_UnityEngine_Vector3_OrthoNormalize3();
|
|
|
|
//System.Void UnityEngine.Vector3::RotateTowards_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Vector3_RotateTowards_Injected();
|
|
Register_UnityEngine_Vector3_RotateTowards_Injected();
|
|
|
|
//System.Void UnityEngine.Vector3::SlerpUnclamped_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Vector3_SlerpUnclamped_Injected();
|
|
Register_UnityEngine_Vector3_SlerpUnclamped_Injected();
|
|
|
|
//System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Vector3_Slerp_Injected();
|
|
Register_UnityEngine_Vector3_Slerp_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Vector3
|
|
|
|
//Start Registrations for type : UnityEngine.Video.VideoPlayer
|
|
|
|
//System.Boolean UnityEngine.Video.VideoPlayer::get_isPrepared()
|
|
void Register_UnityEngine_Video_VideoPlayer_get_isPrepared();
|
|
Register_UnityEngine_Video_VideoPlayer_get_isPrepared();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::Pause()
|
|
void Register_UnityEngine_Video_VideoPlayer_Pause();
|
|
Register_UnityEngine_Video_VideoPlayer_Pause();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::Play()
|
|
void Register_UnityEngine_Video_VideoPlayer_Play();
|
|
Register_UnityEngine_Video_VideoPlayer_Play();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::Prepare()
|
|
void Register_UnityEngine_Video_VideoPlayer_Prepare();
|
|
Register_UnityEngine_Video_VideoPlayer_Prepare();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::Stop()
|
|
void Register_UnityEngine_Video_VideoPlayer_Stop();
|
|
Register_UnityEngine_Video_VideoPlayer_Stop();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_audioOutputMode(UnityEngine.Video.VideoAudioOutputMode)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode();
|
|
Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_clip(UnityEngine.Video.VideoClip)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_clip();
|
|
Register_UnityEngine_Video_VideoPlayer_set_clip();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_isLooping(System.Boolean)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_isLooping();
|
|
Register_UnityEngine_Video_VideoPlayer_set_isLooping();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_playOnAwake(System.Boolean)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_playOnAwake();
|
|
Register_UnityEngine_Video_VideoPlayer_set_playOnAwake();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_renderMode(UnityEngine.Video.VideoRenderMode)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_renderMode();
|
|
Register_UnityEngine_Video_VideoPlayer_set_renderMode();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_source(UnityEngine.Video.VideoSource)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_source();
|
|
Register_UnityEngine_Video_VideoPlayer_set_source();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_targetTexture(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_targetTexture();
|
|
Register_UnityEngine_Video_VideoPlayer_set_targetTexture();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_url(System.String)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_url();
|
|
Register_UnityEngine_Video_VideoPlayer_set_url();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.Video.VideoPlayer::get_targetTexture()
|
|
void Register_UnityEngine_Video_VideoPlayer_get_targetTexture();
|
|
Register_UnityEngine_Video_VideoPlayer_get_targetTexture();
|
|
|
|
//End Registrations for type : UnityEngine.Video.VideoPlayer
|
|
|
|
//Start Registrations for type : UnityEngine.WebCamTexture
|
|
|
|
//System.Boolean UnityEngine.WebCamTexture::get_didUpdateThisFrame()
|
|
void Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame();
|
|
Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame();
|
|
|
|
//System.Boolean UnityEngine.WebCamTexture::get_isPlaying()
|
|
void Register_UnityEngine_WebCamTexture_get_isPlaying();
|
|
Register_UnityEngine_WebCamTexture_get_isPlaying();
|
|
|
|
//System.Boolean UnityEngine.WebCamTexture::get_videoVerticallyMirrored()
|
|
void Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored();
|
|
Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored();
|
|
|
|
//System.Int32 UnityEngine.WebCamTexture::get_videoRotationAngle()
|
|
void Register_UnityEngine_WebCamTexture_get_videoRotationAngle();
|
|
Register_UnityEngine_WebCamTexture_get_videoRotationAngle();
|
|
|
|
//System.Single UnityEngine.WebCamTexture::get_requestedFPS()
|
|
void Register_UnityEngine_WebCamTexture_get_requestedFPS();
|
|
Register_UnityEngine_WebCamTexture_get_requestedFPS();
|
|
|
|
//System.String UnityEngine.WebCamTexture::get_deviceName()
|
|
void Register_UnityEngine_WebCamTexture_get_deviceName();
|
|
Register_UnityEngine_WebCamTexture_get_deviceName();
|
|
|
|
//System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
|
|
Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
|
|
|
|
//System.Void UnityEngine.WebCamTexture::Pause()
|
|
void Register_UnityEngine_WebCamTexture_Pause();
|
|
Register_UnityEngine_WebCamTexture_Pause();
|
|
|
|
//System.Void UnityEngine.WebCamTexture::Play()
|
|
void Register_UnityEngine_WebCamTexture_Play();
|
|
Register_UnityEngine_WebCamTexture_Play();
|
|
|
|
//System.Void UnityEngine.WebCamTexture::Stop()
|
|
void Register_UnityEngine_WebCamTexture_Stop();
|
|
Register_UnityEngine_WebCamTexture_Stop();
|
|
|
|
//System.Void UnityEngine.WebCamTexture::set_requestedFPS(System.Single)
|
|
void Register_UnityEngine_WebCamTexture_set_requestedFPS();
|
|
Register_UnityEngine_WebCamTexture_set_requestedFPS();
|
|
|
|
//UnityEngine.Color32[] UnityEngine.WebCamTexture::GetPixels32(UnityEngine.Color32[])
|
|
void Register_UnityEngine_WebCamTexture_GetPixels32();
|
|
Register_UnityEngine_WebCamTexture_GetPixels32();
|
|
|
|
//UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices()
|
|
void Register_UnityEngine_WebCamTexture_get_devices();
|
|
Register_UnityEngine_WebCamTexture_get_devices();
|
|
|
|
//End Registrations for type : UnityEngine.WebCamTexture
|
|
|
|
//Start Registrations for type : UnityEngine.Yoga.Native
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
|
|
Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
|
|
Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
|
|
Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
|
|
void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
|
|
Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGConfigNew()
|
|
void Register_UnityEngine_Yoga_Native_YGConfigNew();
|
|
Register_UnityEngine_Yoga_Native_YGConfigNew();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
|
|
Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
|
|
|
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//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
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Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
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//System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
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Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
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//System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
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Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
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//System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean)
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void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
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Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
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//System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection)
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void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
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Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
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//System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
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Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
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//System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
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Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
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//System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32)
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void Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
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Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
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//System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
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Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
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//System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
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Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
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//System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
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Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
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//System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
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Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
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//System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean)
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void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
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Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
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//System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
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Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
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//System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode)
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void Register_UnityEngine_Yoga_Native_YGSetManagedObject();
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Register_UnityEngine_Yoga_Native_YGSetManagedObject();
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//UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
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Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
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//End Registrations for type : UnityEngine.Yoga.Native
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}
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