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RedHotRoast-ios/HybridCLRData/StrippedAOTDllsTempProj/iOS/Il2CppOutputProject/Source/il2cppOutput/UnityICallRegistration.cpp
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2026-07-17 14:03:00 +08:00
void RegisterAllStrippedInternalCalls()
{
//Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
//End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::GetScriptingTypeFlags(System.Type)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::ReleaseGCObject(System.UInt64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_ReleaseGCObject();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_ReleaseGCObject();
//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::PinSystemArrayAndGetAddress(System.Object,System.UInt64&)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemArrayAndGetAddress();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemArrayAndGetAddress();
//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//Start Registrations for type : Unity.Jobs.JobHandle
//System.Boolean Unity.Jobs.JobHandle::CheckFenceIsDependencyOrDidSyncFence_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_CheckFenceIsDependencyOrDidSyncFence_Injected();
Register_Unity_Jobs_JobHandle_CheckFenceIsDependencyOrDidSyncFence_Injected();
//System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndCompleteAll(System.Void*,System.Int32)
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll();
//End Registrations for type : Unity.Jobs.JobHandle
//Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
//System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
//End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
//System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
//System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
//Start Registrations for type : UnityEngine.AnchoredJoint2D
//System.Void UnityEngine.AnchoredJoint2D::get_connectedAnchor_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_AnchoredJoint2D_get_connectedAnchor_Injected();
Register_UnityEngine_AnchoredJoint2D_get_connectedAnchor_Injected();
//End Registrations for type : UnityEngine.AnchoredJoint2D
//Start Registrations for type : UnityEngine.Android.AndroidApp
//System.IntPtr UnityEngine.Android.AndroidApp::get_UnityPlayerRaw()
void Register_UnityEngine_Android_AndroidApp_get_UnityPlayerRaw();
Register_UnityEngine_Android_AndroidApp_get_UnityPlayerRaw();
//End Registrations for type : UnityEngine.Android.AndroidApp
//Start Registrations for type : UnityEngine.AndroidJNI
//System.Boolean UnityEngine.AndroidJNI::CallBooleanMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallBooleanMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallBooleanMethodUnsafe();
//System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticBooleanMethodUnsafe();
//System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
//System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_IsSameObject();
Register_UnityEngine_AndroidJNI_IsSameObject();
//System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromBooleanArray();
Register_UnityEngine_AndroidJNI_FromBooleanArray();
//System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromByteArray();
Register_UnityEngine_AndroidJNI_FromByteArray();
//System.Char UnityEngine.AndroidJNI::CallCharMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallCharMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallCharMethodUnsafe();
//System.Char UnityEngine.AndroidJNI::CallStaticCharMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticCharMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticCharMethodUnsafe();
//System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticCharField();
Register_UnityEngine_AndroidJNI_GetStaticCharField();
//System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromCharArray();
Register_UnityEngine_AndroidJNI_FromCharArray();
//System.Double UnityEngine.AndroidJNI::CallDoubleMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallDoubleMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallDoubleMethodUnsafe();
//System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticDoubleMethodUnsafe();
//System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
//System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromDoubleArray();
Register_UnityEngine_AndroidJNI_FromDoubleArray();
//System.Int16 UnityEngine.AndroidJNI::CallShortMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallShortMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallShortMethodUnsafe();
//System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticShortMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticShortMethodUnsafe();
//System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticShortField();
Register_UnityEngine_AndroidJNI_GetStaticShortField();
//System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromShortArray();
Register_UnityEngine_AndroidJNI_FromShortArray();
//System.Int32 UnityEngine.AndroidJNI::CallIntMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallIntMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallIntMethodUnsafe();
//System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticIntMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticIntMethodUnsafe();
//System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetArrayLength();
Register_UnityEngine_AndroidJNI_GetArrayLength();
//System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticIntField();
Register_UnityEngine_AndroidJNI_GetStaticIntField();
//System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32)
void Register_UnityEngine_AndroidJNI_PushLocalFrame();
Register_UnityEngine_AndroidJNI_PushLocalFrame();
//System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromIntArray();
Register_UnityEngine_AndroidJNI_FromIntArray();
//System.Int64 UnityEngine.AndroidJNI::CallLongMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallLongMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallLongMethodUnsafe();
//System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticLongMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticLongMethodUnsafe();
//System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticLongField();
Register_UnityEngine_AndroidJNI_GetStaticLongField();
//System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromLongArray();
Register_UnityEngine_AndroidJNI_FromLongArray();
//System.IntPtr UnityEngine.AndroidJNI::CallObjectMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallObjectMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallObjectMethodUnsafe();
//System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticObjectMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticObjectMethodUnsafe();
//System.IntPtr UnityEngine.AndroidJNI::ConvertToBooleanArray(System.Boolean[])
void Register_UnityEngine_AndroidJNI_ConvertToBooleanArray();
Register_UnityEngine_AndroidJNI_ConvertToBooleanArray();
//System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred()
void Register_UnityEngine_AndroidJNI_ExceptionOccurred();
Register_UnityEngine_AndroidJNI_ExceptionOccurred();
//System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String)
void Register_UnityEngine_AndroidJNI_FindClass();
Register_UnityEngine_AndroidJNI_FindClass();
//System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromReflectedMethod();
Register_UnityEngine_AndroidJNI_FromReflectedMethod();
//System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String)
void Register_UnityEngine_AndroidJNI_GetFieldID();
Register_UnityEngine_AndroidJNI_GetFieldID();
//System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String)
void Register_UnityEngine_AndroidJNI_GetMethodID();
Register_UnityEngine_AndroidJNI_GetMethodID();
//System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)
void Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
//System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetObjectClass();
Register_UnityEngine_AndroidJNI_GetObjectClass();
//System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String)
void Register_UnityEngine_AndroidJNI_GetStaticFieldID();
Register_UnityEngine_AndroidJNI_GetStaticFieldID();
//System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String)
void Register_UnityEngine_AndroidJNI_GetStaticMethodID();
Register_UnityEngine_AndroidJNI_GetStaticMethodID();
//System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticObjectField();
Register_UnityEngine_AndroidJNI_GetStaticObjectField();
//System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_NewGlobalRef();
Register_UnityEngine_AndroidJNI_NewGlobalRef();
//System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_NewLocalRef();
Register_UnityEngine_AndroidJNI_NewLocalRef();
//System.IntPtr UnityEngine.AndroidJNI::NewObjectA(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_NewObjectA();
Register_UnityEngine_AndroidJNI_NewObjectA();
//System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_NewObjectArray();
Register_UnityEngine_AndroidJNI_NewObjectArray();
//System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String)
void Register_UnityEngine_AndroidJNI_NewStringFromStr();
Register_UnityEngine_AndroidJNI_NewStringFromStr();
//System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
//System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr)
void Register_UnityEngine_AndroidJNI_PopLocalFrame();
Register_UnityEngine_AndroidJNI_PopLocalFrame();
//System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[])
void Register_UnityEngine_AndroidJNI_ToByteArray();
Register_UnityEngine_AndroidJNI_ToByteArray();
//System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char*,System.Int32)
void Register_UnityEngine_AndroidJNI_ToCharArray();
Register_UnityEngine_AndroidJNI_ToCharArray();
//System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double*,System.Int32)
void Register_UnityEngine_AndroidJNI_ToDoubleArray();
Register_UnityEngine_AndroidJNI_ToDoubleArray();
//System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single*,System.Int32)
void Register_UnityEngine_AndroidJNI_ToFloatArray();
Register_UnityEngine_AndroidJNI_ToFloatArray();
//System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32*,System.Int32)
void Register_UnityEngine_AndroidJNI_ToIntArray();
Register_UnityEngine_AndroidJNI_ToIntArray();
//System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64*,System.Int32)
void Register_UnityEngine_AndroidJNI_ToLongArray();
Register_UnityEngine_AndroidJNI_ToLongArray();
//System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr*,System.Int32,System.IntPtr)
void Register_UnityEngine_AndroidJNI_ToObjectArray();
Register_UnityEngine_AndroidJNI_ToObjectArray();
//System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte*,System.Int32)
void Register_UnityEngine_AndroidJNI_ToSByteArray();
Register_UnityEngine_AndroidJNI_ToSByteArray();
//System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16*,System.Int32)
void Register_UnityEngine_AndroidJNI_ToShortArray();
Register_UnityEngine_AndroidJNI_ToShortArray();
//System.SByte UnityEngine.AndroidJNI::CallSByteMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallSByteMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallSByteMethodUnsafe();
//System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticSByteMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticSByteMethodUnsafe();
//System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticSByteField();
Register_UnityEngine_AndroidJNI_GetStaticSByteField();
//System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromSByteArray();
Register_UnityEngine_AndroidJNI_FromSByteArray();
//System.Single UnityEngine.AndroidJNI::CallFloatMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallFloatMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallFloatMethodUnsafe();
//System.Single UnityEngine.AndroidJNI::CallStaticFloatMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticFloatMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticFloatMethodUnsafe();
//System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticFloatField();
Register_UnityEngine_AndroidJNI_GetStaticFloatField();
//System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromFloatArray();
Register_UnityEngine_AndroidJNI_FromFloatArray();
//System.String UnityEngine.AndroidJNI::CallStaticStringMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticStringMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticStringMethodUnsafe();
//System.String UnityEngine.AndroidJNI::CallStringMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStringMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStringMethodUnsafe();
//System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStaticStringField();
Register_UnityEngine_AndroidJNI_GetStaticStringField();
//System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStringChars();
Register_UnityEngine_AndroidJNI_GetStringChars();
//System.Void UnityEngine.AndroidJNI::CallStaticVoidMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallStaticVoidMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallStaticVoidMethodUnsafe();
//System.Void UnityEngine.AndroidJNI::CallVoidMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
void Register_UnityEngine_AndroidJNI_CallVoidMethodUnsafe();
Register_UnityEngine_AndroidJNI_CallVoidMethodUnsafe();
//System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_DeleteLocalRef();
Register_UnityEngine_AndroidJNI_DeleteLocalRef();
//System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
//System.Void UnityEngine.AndroidJNI::ExceptionClear()
void Register_UnityEngine_AndroidJNI_ExceptionClear();
Register_UnityEngine_AndroidJNI_ExceptionClear();
//System.Void UnityEngine.AndroidJNI::QueueDeleteGlobalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_QueueDeleteGlobalRef();
Register_UnityEngine_AndroidJNI_QueueDeleteGlobalRef();
//System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
//End Registrations for type : UnityEngine.AndroidJNI
//Start Registrations for type : UnityEngine.Animation
//System.Int32 UnityEngine.Animation::GetStateCount()
void Register_UnityEngine_Animation_GetStateCount();
Register_UnityEngine_Animation_GetStateCount();
//UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
void Register_UnityEngine_Animation_GetStateAtIndex();
Register_UnityEngine_Animation_GetStateAtIndex();
//End Registrations for type : UnityEngine.Animation
//Start Registrations for type : UnityEngine.AnimationClip
//System.Single UnityEngine.AnimationClip::get_length()
void Register_UnityEngine_AnimationClip_get_length();
Register_UnityEngine_AnimationClip_get_length();
//System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
//End Registrations for type : UnityEngine.AnimationClip
//Start Registrations for type : UnityEngine.AnimationCurve
//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Equals();
Register_UnityEngine_AnimationCurve_Internal_Equals();
//System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
//System.Int32 UnityEngine.AnimationCurve::GetHashCode()
void Register_UnityEngine_AnimationCurve_GetHashCode();
Register_UnityEngine_AnimationCurve_GetHashCode();
//System.Int32 UnityEngine.AnimationCurve::get_length()
void Register_UnityEngine_AnimationCurve_get_length();
Register_UnityEngine_AnimationCurve_get_length();
//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
void Register_UnityEngine_AnimationCurve_Internal_Create();
Register_UnityEngine_AnimationCurve_Internal_Create();
//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
void Register_UnityEngine_AnimationCurve_Evaluate();
Register_UnityEngine_AnimationCurve_Evaluate();
//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_GetKey_Injected();
Register_UnityEngine_AnimationCurve_GetKey_Injected();
//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Destroy();
Register_UnityEngine_AnimationCurve_Internal_Destroy();
//System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32)
void Register_UnityEngine_AnimationCurve_RemoveKey();
Register_UnityEngine_AnimationCurve_RemoveKey();
//System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
void Register_UnityEngine_AnimationCurve_SetKeys();
Register_UnityEngine_AnimationCurve_SetKeys();
//System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
void Register_UnityEngine_AnimationCurve_set_postWrapMode();
Register_UnityEngine_AnimationCurve_set_postWrapMode();
//System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
void Register_UnityEngine_AnimationCurve_set_preWrapMode();
Register_UnityEngine_AnimationCurve_set_preWrapMode();
//UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
void Register_UnityEngine_AnimationCurve_GetKeys();
Register_UnityEngine_AnimationCurve_GetKeys();
//UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode()
void Register_UnityEngine_AnimationCurve_get_postWrapMode();
Register_UnityEngine_AnimationCurve_get_postWrapMode();
//UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode()
void Register_UnityEngine_AnimationCurve_get_preWrapMode();
Register_UnityEngine_AnimationCurve_get_preWrapMode();
//End Registrations for type : UnityEngine.AnimationCurve
//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
//Start Registrations for type : UnityEngine.Animator
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
void Register_UnityEngine_Animator_get_hasBoundPlayables();
Register_UnityEngine_Animator_get_hasBoundPlayables();
//System.Int32 UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean)
void Register_UnityEngine_Animator_GetAnimatorClipInfoCount();
Register_UnityEngine_Animator_GetAnimatorClipInfoCount();
//System.Int32 UnityEngine.Animator::get_layerCount()
void Register_UnityEngine_Animator_get_layerCount();
Register_UnityEngine_Animator_get_layerCount();
//System.Single UnityEngine.Animator::GetLayerWeight(System.Int32)
void Register_UnityEngine_Animator_GetLayerWeight();
Register_UnityEngine_Animator_GetLayerWeight();
//System.String UnityEngine.Animator::GetLayerName(System.Int32)
void Register_UnityEngine_Animator_GetLayerName();
Register_UnityEngine_Animator_GetLayerName();
//System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
//System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
void Register_UnityEngine_Animator_GetAnimatorStateInfo();
Register_UnityEngine_Animator_GetAnimatorStateInfo();
//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
void Register_UnityEngine_Animator_ResetTriggerString();
Register_UnityEngine_Animator_ResetTriggerString();
//System.Void UnityEngine.Animator::SetTriggerString(System.String)
void Register_UnityEngine_Animator_SetTriggerString();
Register_UnityEngine_Animator_SetTriggerString();
//End Registrations for type : UnityEngine.Animator
//Start Registrations for type : UnityEngine.AnimatorClipInfo
//UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr(System.Int32)
void Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr();
Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr();
//End Registrations for type : UnityEngine.AnimatorClipInfo
//Start Registrations for type : UnityEngine.Application
//System.Boolean UnityEngine.Application::CanStreamedLevelBeLoaded(System.String)
void Register_UnityEngine_Application_CanStreamedLevelBeLoaded();
Register_UnityEngine_Application_CanStreamedLevelBeLoaded();
//System.Boolean UnityEngine.Application::HasARGV(System.String)
void Register_UnityEngine_Application_HasARGV();
Register_UnityEngine_Application_HasARGV();
//System.Boolean UnityEngine.Application::HasProLicense()
void Register_UnityEngine_Application_HasProLicense();
Register_UnityEngine_Application_HasProLicense();
//System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization)
void Register_UnityEngine_Application_HasUserAuthorization();
Register_UnityEngine_Application_HasUserAuthorization();
//System.Boolean UnityEngine.Application::IsPlaying(UnityEngine.Object)
void Register_UnityEngine_Application_IsPlaying();
Register_UnityEngine_Application_IsPlaying();
//System.Boolean UnityEngine.Application::RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback)
void Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync();
Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync();
//System.Boolean UnityEngine.Application::get_genuine()
void Register_UnityEngine_Application_get_genuine();
Register_UnityEngine_Application_get_genuine();
//System.Boolean UnityEngine.Application::get_genuineCheckAvailable()
void Register_UnityEngine_Application_get_genuineCheckAvailable();
Register_UnityEngine_Application_get_genuineCheckAvailable();
//System.Boolean UnityEngine.Application::get_isBatchMode()
void Register_UnityEngine_Application_get_isBatchMode();
Register_UnityEngine_Application_get_isBatchMode();
//System.Boolean UnityEngine.Application::get_isFocused()
void Register_UnityEngine_Application_get_isFocused();
Register_UnityEngine_Application_get_isFocused();
//System.Boolean UnityEngine.Application::get_isHumanControllingUs()
void Register_UnityEngine_Application_get_isHumanControllingUs();
Register_UnityEngine_Application_get_isHumanControllingUs();
//System.Boolean UnityEngine.Application::get_isLoadingLevel()
void Register_UnityEngine_Application_get_isLoadingLevel();
Register_UnityEngine_Application_get_isLoadingLevel();
//System.Boolean UnityEngine.Application::get_isPlaying()
void Register_UnityEngine_Application_get_isPlaying();
Register_UnityEngine_Application_get_isPlaying();
//System.Boolean UnityEngine.Application::get_isTestRun()
void Register_UnityEngine_Application_get_isTestRun();
Register_UnityEngine_Application_get_isTestRun();
//System.Boolean UnityEngine.Application::get_runInBackground()
void Register_UnityEngine_Application_get_runInBackground();
Register_UnityEngine_Application_get_runInBackground();
//System.Boolean UnityEngine.Application::get_submitAnalytics()
void Register_UnityEngine_Application_get_submitAnalytics();
Register_UnityEngine_Application_get_submitAnalytics();
//System.Int32 UnityEngine.Application::get_targetFrameRate()
void Register_UnityEngine_Application_get_targetFrameRate();
Register_UnityEngine_Application_get_targetFrameRate();
//System.Int32 UnityEngine.Application::get_unityVersionMaj()
void Register_UnityEngine_Application_get_unityVersionMaj();
Register_UnityEngine_Application_get_unityVersionMaj();
//System.Int32 UnityEngine.Application::get_unityVersionMin()
void Register_UnityEngine_Application_get_unityVersionMin();
Register_UnityEngine_Application_get_unityVersionMin();
//System.Int32 UnityEngine.Application::get_unityVersionVer()
void Register_UnityEngine_Application_get_unityVersionVer();
Register_UnityEngine_Application_get_unityVersionVer();
//System.String UnityEngine.Application::GetValueForARGV(System.String)
void Register_UnityEngine_Application_GetValueForARGV();
Register_UnityEngine_Application_GetValueForARGV();
//System.String UnityEngine.Application::get_absoluteURL()
void Register_UnityEngine_Application_get_absoluteURL();
Register_UnityEngine_Application_get_absoluteURL();
//System.String UnityEngine.Application::get_buildGUID()
void Register_UnityEngine_Application_get_buildGUID();
Register_UnityEngine_Application_get_buildGUID();
//System.String UnityEngine.Application::get_cloudProjectId()
void Register_UnityEngine_Application_get_cloudProjectId();
Register_UnityEngine_Application_get_cloudProjectId();
//System.String UnityEngine.Application::get_companyName()
void Register_UnityEngine_Application_get_companyName();
Register_UnityEngine_Application_get_companyName();
//System.String UnityEngine.Application::get_consoleLogPath()
void Register_UnityEngine_Application_get_consoleLogPath();
Register_UnityEngine_Application_get_consoleLogPath();
//System.String UnityEngine.Application::get_dataPath()
void Register_UnityEngine_Application_get_dataPath();
Register_UnityEngine_Application_get_dataPath();
//System.String UnityEngine.Application::get_identifier()
void Register_UnityEngine_Application_get_identifier();
Register_UnityEngine_Application_get_identifier();
//System.String UnityEngine.Application::get_installerName()
void Register_UnityEngine_Application_get_installerName();
Register_UnityEngine_Application_get_installerName();
//System.String UnityEngine.Application::get_persistentDataPath()
void Register_UnityEngine_Application_get_persistentDataPath();
Register_UnityEngine_Application_get_persistentDataPath();
//System.String UnityEngine.Application::get_productName()
void Register_UnityEngine_Application_get_productName();
Register_UnityEngine_Application_get_productName();
//System.String UnityEngine.Application::get_streamingAssetsPath()
void Register_UnityEngine_Application_get_streamingAssetsPath();
Register_UnityEngine_Application_get_streamingAssetsPath();
//System.String UnityEngine.Application::get_temporaryCachePath()
void Register_UnityEngine_Application_get_temporaryCachePath();
Register_UnityEngine_Application_get_temporaryCachePath();
//System.String UnityEngine.Application::get_unityVersion()
void Register_UnityEngine_Application_get_unityVersion();
Register_UnityEngine_Application_get_unityVersion();
//System.String UnityEngine.Application::get_version()
void Register_UnityEngine_Application_get_version();
Register_UnityEngine_Application_get_version();
//System.String[] UnityEngine.Application::GetBuildTags()
void Register_UnityEngine_Application_GetBuildTags();
Register_UnityEngine_Application_GetBuildTags();
//System.Void UnityEngine.Application::CancelQuit()
void Register_UnityEngine_Application_CancelQuit();
Register_UnityEngine_Application_CancelQuit();
//System.Void UnityEngine.Application::Internal_ExternalCall(System.String)
void Register_UnityEngine_Application_Internal_ExternalCall();
Register_UnityEngine_Application_Internal_ExternalCall();
//System.Void UnityEngine.Application::OpenURL(System.String)
void Register_UnityEngine_Application_OpenURL();
Register_UnityEngine_Application_OpenURL();
//System.Void UnityEngine.Application::Quit(System.Int32)
void Register_UnityEngine_Application_Quit();
Register_UnityEngine_Application_Quit();
//System.Void UnityEngine.Application::SetBuildTags(System.String[])
void Register_UnityEngine_Application_SetBuildTags();
Register_UnityEngine_Application_SetBuildTags();
//System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
void Register_UnityEngine_Application_SetLogCallbackDefined();
Register_UnityEngine_Application_SetLogCallbackDefined();
//System.Void UnityEngine.Application::SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType)
void Register_UnityEngine_Application_SetStackTraceLogType();
Register_UnityEngine_Application_SetStackTraceLogType();
//System.Void UnityEngine.Application::SimulateMemoryUsage(UnityEngine.ApplicationMemoryUsage)
void Register_UnityEngine_Application_SimulateMemoryUsage();
Register_UnityEngine_Application_SimulateMemoryUsage();
//System.Void UnityEngine.Application::Unload()
void Register_UnityEngine_Application_Unload();
Register_UnityEngine_Application_Unload();
//System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority)
void Register_UnityEngine_Application_set_backgroundLoadingPriority();
Register_UnityEngine_Application_set_backgroundLoadingPriority();
//System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
void Register_UnityEngine_Application_set_runInBackground();
Register_UnityEngine_Application_set_runInBackground();
//System.Void UnityEngine.Application::set_stackTraceLogType(UnityEngine.StackTraceLogType)
void Register_UnityEngine_Application_set_stackTraceLogType();
Register_UnityEngine_Application_set_stackTraceLogType();
//System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
void Register_UnityEngine_Application_set_targetFrameRate();
Register_UnityEngine_Application_set_targetFrameRate();
//UnityEngine.ApplicationInstallMode UnityEngine.Application::get_installMode()
void Register_UnityEngine_Application_get_installMode();
Register_UnityEngine_Application_get_installMode();
//UnityEngine.ApplicationSandboxType UnityEngine.Application::get_sandboxType()
void Register_UnityEngine_Application_get_sandboxType();
Register_UnityEngine_Application_get_sandboxType();
//UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization)
void Register_UnityEngine_Application_RequestUserAuthorization();
Register_UnityEngine_Application_RequestUserAuthorization();
//UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability()
void Register_UnityEngine_Application_get_internetReachability();
Register_UnityEngine_Application_get_internetReachability();
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
void Register_UnityEngine_Application_get_platform();
Register_UnityEngine_Application_get_platform();
//UnityEngine.StackTraceLogType UnityEngine.Application::GetStackTraceLogType(UnityEngine.LogType)
void Register_UnityEngine_Application_GetStackTraceLogType();
Register_UnityEngine_Application_GetStackTraceLogType();
//UnityEngine.StackTraceLogType UnityEngine.Application::get_stackTraceLogType()
void Register_UnityEngine_Application_get_stackTraceLogType();
Register_UnityEngine_Application_get_stackTraceLogType();
//UnityEngine.SystemLanguage UnityEngine.Application::get_systemLanguage()
void Register_UnityEngine_Application_get_systemLanguage();
Register_UnityEngine_Application_get_systemLanguage();
//UnityEngine.ThreadPriority UnityEngine.Application::get_backgroundLoadingPriority()
void Register_UnityEngine_Application_get_backgroundLoadingPriority();
Register_UnityEngine_Application_get_backgroundLoadingPriority();
//End Registrations for type : UnityEngine.Application
//Start Registrations for type : UnityEngine.AssetBundle
//System.String[] UnityEngine.AssetBundle::GetAllAssetNames()
void Register_UnityEngine_AssetBundle_GetAllAssetNames();
Register_UnityEngine_AssetBundle_GetAllAssetNames();
//System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
void Register_UnityEngine_AssetBundle_Unload();
Register_UnityEngine_AssetBundle_Unload();
//System.Void UnityEngine.AssetBundle::UnloadAllAssetBundles(System.Boolean)
void Register_UnityEngine_AssetBundle_UnloadAllAssetBundles();
Register_UnityEngine_AssetBundle_UnloadAllAssetBundles();
//UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)
void Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
//UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64)
void Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
//UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
//UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
//UnityEngine.AssetBundleUnloadOperation UnityEngine.AssetBundle::UnloadAsync(System.Boolean)
void Register_UnityEngine_AssetBundle_UnloadAsync();
Register_UnityEngine_AssetBundle_UnloadAsync();
//UnityEngine.AssetBundle[] UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native()
void Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native();
Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native();
//UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAsset_Internal();
Register_UnityEngine_AssetBundle_LoadAsset_Internal();
//UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
//End Registrations for type : UnityEngine.AssetBundle
//Start Registrations for type : UnityEngine.AssetBundleCreateRequest
//UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
//End Registrations for type : UnityEngine.AssetBundleCreateRequest
//Start Registrations for type : UnityEngine.AssetBundleManifest
//System.String[] UnityEngine.AssetBundleManifest::GetDirectDependencies(System.String)
void Register_UnityEngine_AssetBundleManifest_GetDirectDependencies();
Register_UnityEngine_AssetBundleManifest_GetDirectDependencies();
//End Registrations for type : UnityEngine.AssetBundleManifest
//Start Registrations for type : UnityEngine.AssetBundleRequest
//UnityEngine.Object UnityEngine.AssetBundleRequest::GetResult()
void Register_UnityEngine_AssetBundleRequest_GetResult();
Register_UnityEngine_AssetBundleRequest_GetResult();
//UnityEngine.Object[] UnityEngine.AssetBundleRequest::get_allAssets()
void Register_UnityEngine_AssetBundleRequest_get_allAssets();
Register_UnityEngine_AssetBundleRequest_get_allAssets();
//End Registrations for type : UnityEngine.AssetBundleRequest
//Start Registrations for type : UnityEngine.AssetBundleUnloadOperation
//System.Void UnityEngine.AssetBundleUnloadOperation::WaitForCompletion()
void Register_UnityEngine_AssetBundleUnloadOperation_WaitForCompletion();
Register_UnityEngine_AssetBundleUnloadOperation_WaitForCompletion();
//End Registrations for type : UnityEngine.AssetBundleUnloadOperation
//Start Registrations for type : UnityEngine.AsyncInstantiateOperation
//System.Boolean UnityEngine.AsyncInstantiateOperation::IsWaitingForSceneActivation()
void Register_UnityEngine_AsyncInstantiateOperation_IsWaitingForSceneActivation();
Register_UnityEngine_AsyncInstantiateOperation_IsWaitingForSceneActivation();
//System.Single UnityEngine.AsyncInstantiateOperation::get_IntegrationTimeMS()
void Register_UnityEngine_AsyncInstantiateOperation_get_IntegrationTimeMS();
Register_UnityEngine_AsyncInstantiateOperation_get_IntegrationTimeMS();
//System.Void UnityEngine.AsyncInstantiateOperation::Cancel()
void Register_UnityEngine_AsyncInstantiateOperation_Cancel();
Register_UnityEngine_AsyncInstantiateOperation_Cancel();
//System.Void UnityEngine.AsyncInstantiateOperation::WaitForCompletion()
void Register_UnityEngine_AsyncInstantiateOperation_WaitForCompletion();
Register_UnityEngine_AsyncInstantiateOperation_WaitForCompletion();
//System.Void UnityEngine.AsyncInstantiateOperation::set_IntegrationTimeMS(System.Single)
void Register_UnityEngine_AsyncInstantiateOperation_set_IntegrationTimeMS();
Register_UnityEngine_AsyncInstantiateOperation_set_IntegrationTimeMS();
//End Registrations for type : UnityEngine.AsyncInstantiateOperation
//Start Registrations for type : UnityEngine.AsyncOperation
//System.Boolean UnityEngine.AsyncOperation::get_allowSceneActivation()
void Register_UnityEngine_AsyncOperation_get_allowSceneActivation();
Register_UnityEngine_AsyncOperation_get_allowSceneActivation();
//System.Boolean UnityEngine.AsyncOperation::get_isDone()
void Register_UnityEngine_AsyncOperation_get_isDone();
Register_UnityEngine_AsyncOperation_get_isDone();
//System.Int32 UnityEngine.AsyncOperation::get_priority()
void Register_UnityEngine_AsyncOperation_get_priority();
Register_UnityEngine_AsyncOperation_get_priority();
//System.Single UnityEngine.AsyncOperation::get_progress()
void Register_UnityEngine_AsyncOperation_get_progress();
Register_UnityEngine_AsyncOperation_get_progress();
//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
void Register_UnityEngine_AsyncOperation_InternalDestroy();
Register_UnityEngine_AsyncOperation_InternalDestroy();
//System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)
void Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
//System.Void UnityEngine.AsyncOperation::set_priority(System.Int32)
void Register_UnityEngine_AsyncOperation_set_priority();
Register_UnityEngine_AsyncOperation_set_priority();
//End Registrations for type : UnityEngine.AsyncOperation
//Start Registrations for type : UnityEngine.Audio.AudioMixer
//System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
void Register_UnityEngine_Audio_AudioMixer_GetFloat();
Register_UnityEngine_Audio_AudioMixer_GetFloat();
//System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
void Register_UnityEngine_Audio_AudioMixer_SetFloat();
Register_UnityEngine_Audio_AudioMixer_SetFloat();
//End Registrations for type : UnityEngine.Audio.AudioMixer
//Start Registrations for type : UnityEngine.AudioClip
//System.Boolean UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
void Register_UnityEngine_AudioClip_GetData();
Register_UnityEngine_AudioClip_GetData();
//System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
void Register_UnityEngine_AudioClip_SetData();
Register_UnityEngine_AudioClip_SetData();
//System.Int32 UnityEngine.AudioClip::get_channels()
void Register_UnityEngine_AudioClip_get_channels();
Register_UnityEngine_AudioClip_get_channels();
//System.Int32 UnityEngine.AudioClip::get_frequency()
void Register_UnityEngine_AudioClip_get_frequency();
Register_UnityEngine_AudioClip_get_frequency();
//System.Int32 UnityEngine.AudioClip::get_samples()
void Register_UnityEngine_AudioClip_get_samples();
Register_UnityEngine_AudioClip_get_samples();
//System.String UnityEngine.AudioClip::GetName()
void Register_UnityEngine_AudioClip_GetName();
Register_UnityEngine_AudioClip_GetName();
//System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_AudioClip_CreateUserSound();
Register_UnityEngine_AudioClip_CreateUserSound();
//UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal()
void Register_UnityEngine_AudioClip_Construct_Internal();
Register_UnityEngine_AudioClip_Construct_Internal();
//End Registrations for type : UnityEngine.AudioClip
//Start Registrations for type : UnityEngine.AudioSettings
//System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
void Register_UnityEngine_AudioSettings_StartAudioOutput();
Register_UnityEngine_AudioSettings_StartAudioOutput();
//System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
void Register_UnityEngine_AudioSettings_StopAudioOutput();
Register_UnityEngine_AudioSettings_StopAudioOutput();
//End Registrations for type : UnityEngine.AudioSettings
//Start Registrations for type : UnityEngine.AudioSource
//System.Boolean UnityEngine.AudioSource::get_isPlaying()
void Register_UnityEngine_AudioSource_get_isPlaying();
Register_UnityEngine_AudioSource_get_isPlaying();
//System.Boolean UnityEngine.AudioSource::get_loop()
void Register_UnityEngine_AudioSource_get_loop();
Register_UnityEngine_AudioSource_get_loop();
//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
void Register_UnityEngine_AudioSource_GetPitch();
Register_UnityEngine_AudioSource_GetPitch();
//System.Single UnityEngine.AudioSource::get_volume()
void Register_UnityEngine_AudioSource_get_volume();
Register_UnityEngine_AudioSource_get_volume();
//System.Void UnityEngine.AudioSource::Pause()
void Register_UnityEngine_AudioSource_Pause();
Register_UnityEngine_AudioSource_Pause();
//System.Void UnityEngine.AudioSource::Play(System.Double)
void Register_UnityEngine_AudioSource_Play();
Register_UnityEngine_AudioSource_Play();
//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
void Register_UnityEngine_AudioSource_PlayHelper();
Register_UnityEngine_AudioSource_PlayHelper();
//System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
void Register_UnityEngine_AudioSource_PlayOneShotHelper();
Register_UnityEngine_AudioSource_PlayOneShotHelper();
//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
void Register_UnityEngine_AudioSource_SetPitch();
Register_UnityEngine_AudioSource_SetPitch();
//System.Void UnityEngine.AudioSource::Stop(System.Boolean)
void Register_UnityEngine_AudioSource_Stop();
Register_UnityEngine_AudioSource_Stop();
//System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean)
void Register_UnityEngine_AudioSource_set_bypassEffects();
Register_UnityEngine_AudioSource_set_bypassEffects();
//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
void Register_UnityEngine_AudioSource_set_clip();
Register_UnityEngine_AudioSource_set_clip();
//System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
void Register_UnityEngine_AudioSource_set_loop();
Register_UnityEngine_AudioSource_set_loop();
//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
void Register_UnityEngine_AudioSource_set_playOnAwake();
Register_UnityEngine_AudioSource_set_playOnAwake();
//System.Void UnityEngine.AudioSource::set_volume(System.Single)
void Register_UnityEngine_AudioSource_set_volume();
Register_UnityEngine_AudioSource_set_volume();
//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
void Register_UnityEngine_AudioSource_get_clip();
Register_UnityEngine_AudioSource_get_clip();
//End Registrations for type : UnityEngine.AudioSource
//Start Registrations for type : UnityEngine.Behaviour
//System.Boolean UnityEngine.Behaviour::get_enabled()
void Register_UnityEngine_Behaviour_get_enabled();
Register_UnityEngine_Behaviour_get_enabled();
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
void Register_UnityEngine_Behaviour_set_enabled();
Register_UnityEngine_Behaviour_set_enabled();
//End Registrations for type : UnityEngine.Behaviour
//Start Registrations for type : UnityEngine.Bounds
//System.Boolean UnityEngine.Bounds::Contains_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&)
void Register_UnityEngine_Bounds_Contains_Injected();
Register_UnityEngine_Bounds_Contains_Injected();
//System.Boolean UnityEngine.Bounds::IntersectRayAABB_Injected(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&)
void Register_UnityEngine_Bounds_IntersectRayAABB_Injected();
Register_UnityEngine_Bounds_IntersectRayAABB_Injected();
//System.Single UnityEngine.Bounds::SqrDistance_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&)
void Register_UnityEngine_Bounds_SqrDistance_Injected();
Register_UnityEngine_Bounds_SqrDistance_Injected();
//System.Void UnityEngine.Bounds::ClosestPoint_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Bounds_ClosestPoint_Injected();
Register_UnityEngine_Bounds_ClosestPoint_Injected();
//End Registrations for type : UnityEngine.Bounds
//Start Registrations for type : UnityEngine.BoxCollider
//System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_get_center_Injected();
Register_UnityEngine_BoxCollider_get_center_Injected();
//System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_get_size_Injected();
Register_UnityEngine_BoxCollider_get_size_Injected();
//System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_set_center_Injected();
Register_UnityEngine_BoxCollider_set_center_Injected();
//System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_set_size_Injected();
Register_UnityEngine_BoxCollider_set_size_Injected();
//End Registrations for type : UnityEngine.BoxCollider
//Start Registrations for type : UnityEngine.BoxCollider2D
//System.Void UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_BoxCollider2D_get_size_Injected();
Register_UnityEngine_BoxCollider2D_get_size_Injected();
//System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_BoxCollider2D_set_size_Injected();
Register_UnityEngine_BoxCollider2D_set_size_Injected();
//End Registrations for type : UnityEngine.BoxCollider2D
//Start Registrations for type : UnityEngine.Cache
//System.Boolean UnityEngine.Cache::Cache_IsValid(System.Int32)
void Register_UnityEngine_Cache_Cache_IsValid();
Register_UnityEngine_Cache_Cache_IsValid();
//System.String UnityEngine.Cache::Cache_GetPath(System.Int32)
void Register_UnityEngine_Cache_Cache_GetPath();
Register_UnityEngine_Cache_Cache_GetPath();
//System.Void UnityEngine.Cache::Cache_SetExpirationDelay(System.Int32,System.Int32)
void Register_UnityEngine_Cache_Cache_SetExpirationDelay();
Register_UnityEngine_Cache_Cache_SetExpirationDelay();
//System.Void UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable(System.Int32,System.Int64)
void Register_UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable();
Register_UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable();
//End Registrations for type : UnityEngine.Cache
//Start Registrations for type : UnityEngine.Caching
//System.Boolean UnityEngine.Caching::ClearCachedVersionInternal_Injected(System.String,UnityEngine.Hash128&)
void Register_UnityEngine_Caching_ClearCachedVersionInternal_Injected();
Register_UnityEngine_Caching_ClearCachedVersionInternal_Injected();
//System.Boolean UnityEngine.Caching::ClearCachedVersions_Injected(System.String,UnityEngine.Hash128&,System.Boolean)
void Register_UnityEngine_Caching_ClearCachedVersions_Injected();
Register_UnityEngine_Caching_ClearCachedVersions_Injected();
//System.Boolean UnityEngine.Caching::IsVersionCached_Injected(System.String,System.String,UnityEngine.Hash128&)
void Register_UnityEngine_Caching_IsVersionCached_Injected();
Register_UnityEngine_Caching_IsVersionCached_Injected();
//System.Boolean UnityEngine.Caching::get_ready()
void Register_UnityEngine_Caching_get_ready();
Register_UnityEngine_Caching_get_ready();
//System.Void UnityEngine.Caching::AddCache_Injected(System.String,System.Boolean,UnityEngine.Cache&)
void Register_UnityEngine_Caching_AddCache_Injected();
Register_UnityEngine_Caching_AddCache_Injected();
//System.Void UnityEngine.Caching::GetCacheByPath_Injected(System.String,UnityEngine.Cache&)
void Register_UnityEngine_Caching_GetCacheByPath_Injected();
Register_UnityEngine_Caching_GetCacheByPath_Injected();
//System.Void UnityEngine.Caching::get_currentCacheForWriting_Injected(UnityEngine.Cache&)
void Register_UnityEngine_Caching_get_currentCacheForWriting_Injected();
Register_UnityEngine_Caching_get_currentCacheForWriting_Injected();
//System.Void UnityEngine.Caching::get_defaultCache_Injected(UnityEngine.Cache&)
void Register_UnityEngine_Caching_get_defaultCache_Injected();
Register_UnityEngine_Caching_get_defaultCache_Injected();
//System.Void UnityEngine.Caching::set_compressionEnabled(System.Boolean)
void Register_UnityEngine_Caching_set_compressionEnabled();
Register_UnityEngine_Caching_set_compressionEnabled();
//System.Void UnityEngine.Caching::set_currentCacheForWriting_Injected(UnityEngine.Cache&)
void Register_UnityEngine_Caching_set_currentCacheForWriting_Injected();
Register_UnityEngine_Caching_set_currentCacheForWriting_Injected();
//End Registrations for type : UnityEngine.Caching
//Start Registrations for type : UnityEngine.Camera
//System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
void Register_UnityEngine_Camera_GetCullingParameters_Internal();
Register_UnityEngine_Camera_GetCullingParameters_Internal();
//System.Boolean UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera/MonoOrStereoscopicEye)
void Register_UnityEngine_Camera_RenderToCubemapEyeImpl();
Register_UnityEngine_Camera_RenderToCubemapEyeImpl();
//System.Boolean UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32)
void Register_UnityEngine_Camera_RenderToCubemapImpl();
Register_UnityEngine_Camera_RenderToCubemapImpl();
//System.Boolean UnityEngine.Camera::get_allowDynamicResolution()
void Register_UnityEngine_Camera_get_allowDynamicResolution();
Register_UnityEngine_Camera_get_allowDynamicResolution();
//System.Boolean UnityEngine.Camera::get_allowHDR()
void Register_UnityEngine_Camera_get_allowHDR();
Register_UnityEngine_Camera_get_allowHDR();
//System.Boolean UnityEngine.Camera::get_allowMSAA()
void Register_UnityEngine_Camera_get_allowMSAA();
Register_UnityEngine_Camera_get_allowMSAA();
//System.Boolean UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()
void Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
//System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass()
void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
//System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture()
void Register_UnityEngine_Camera_get_forceIntoRenderTexture();
Register_UnityEngine_Camera_get_forceIntoRenderTexture();
//System.Boolean UnityEngine.Camera::get_layerCullSpherical()
void Register_UnityEngine_Camera_get_layerCullSpherical();
Register_UnityEngine_Camera_get_layerCullSpherical();
//System.Boolean UnityEngine.Camera::get_orthographic()
void Register_UnityEngine_Camera_get_orthographic();
Register_UnityEngine_Camera_get_orthographic();
//System.Boolean UnityEngine.Camera::get_stereoEnabled()
void Register_UnityEngine_Camera_get_stereoEnabled();
Register_UnityEngine_Camera_get_stereoEnabled();
//System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()
void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
//System.Boolean UnityEngine.Camera::get_useOcclusionCulling()
void Register_UnityEngine_Camera_get_useOcclusionCulling();
Register_UnityEngine_Camera_get_useOcclusionCulling();
//System.Boolean UnityEngine.Camera::get_usePhysicalProperties()
void Register_UnityEngine_Camera_get_usePhysicalProperties();
Register_UnityEngine_Camera_get_usePhysicalProperties();
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
void Register_UnityEngine_Camera_GetAllCamerasCount();
Register_UnityEngine_Camera_GetAllCamerasCount();
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
void Register_UnityEngine_Camera_GetAllCamerasImpl();
Register_UnityEngine_Camera_GetAllCamerasImpl();
//System.Int32 UnityEngine.Camera::GetFilterMode()
void Register_UnityEngine_Camera_GetFilterMode();
Register_UnityEngine_Camera_GetFilterMode();
//System.Int32 UnityEngine.Camera::get_bladeCount()
void Register_UnityEngine_Camera_get_bladeCount();
Register_UnityEngine_Camera_get_bladeCount();
//System.Int32 UnityEngine.Camera::get_commandBufferCount()
void Register_UnityEngine_Camera_get_commandBufferCount();
Register_UnityEngine_Camera_get_commandBufferCount();
//System.Int32 UnityEngine.Camera::get_cullingMask()
void Register_UnityEngine_Camera_get_cullingMask();
Register_UnityEngine_Camera_get_cullingMask();
//System.Int32 UnityEngine.Camera::get_eventMask()
void Register_UnityEngine_Camera_get_eventMask();
Register_UnityEngine_Camera_get_eventMask();
//System.Int32 UnityEngine.Camera::get_iso()
void Register_UnityEngine_Camera_get_iso();
Register_UnityEngine_Camera_get_iso();
//System.Int32 UnityEngine.Camera::get_pixelHeight()
void Register_UnityEngine_Camera_get_pixelHeight();
Register_UnityEngine_Camera_get_pixelHeight();
//System.Int32 UnityEngine.Camera::get_pixelWidth()
void Register_UnityEngine_Camera_get_pixelWidth();
Register_UnityEngine_Camera_get_pixelWidth();
//System.Int32 UnityEngine.Camera::get_scaledPixelHeight()
void Register_UnityEngine_Camera_get_scaledPixelHeight();
Register_UnityEngine_Camera_get_scaledPixelHeight();
//System.Int32 UnityEngine.Camera::get_scaledPixelWidth()
void Register_UnityEngine_Camera_get_scaledPixelWidth();
Register_UnityEngine_Camera_get_scaledPixelWidth();
//System.Int32 UnityEngine.Camera::get_targetDisplay()
void Register_UnityEngine_Camera_get_targetDisplay();
Register_UnityEngine_Camera_get_targetDisplay();
//System.Single UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single)
void Register_UnityEngine_Camera_FieldOfViewToFocalLength();
Register_UnityEngine_Camera_FieldOfViewToFocalLength();
//System.Single UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single)
void Register_UnityEngine_Camera_FocalLengthToFieldOfView();
Register_UnityEngine_Camera_FocalLengthToFieldOfView();
//System.Single UnityEngine.Camera::GetGateFittedFieldOfView()
void Register_UnityEngine_Camera_GetGateFittedFieldOfView();
Register_UnityEngine_Camera_GetGateFittedFieldOfView();
//System.Single UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single)
void Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView();
Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView();
//System.Single UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single)
void Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView();
Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView();
//System.Single UnityEngine.Camera::get_anamorphism()
void Register_UnityEngine_Camera_get_anamorphism();
Register_UnityEngine_Camera_get_anamorphism();
//System.Single UnityEngine.Camera::get_aperture()
void Register_UnityEngine_Camera_get_aperture();
Register_UnityEngine_Camera_get_aperture();
//System.Single UnityEngine.Camera::get_aspect()
void Register_UnityEngine_Camera_get_aspect();
Register_UnityEngine_Camera_get_aspect();
//System.Single UnityEngine.Camera::get_barrelClipping()
void Register_UnityEngine_Camera_get_barrelClipping();
Register_UnityEngine_Camera_get_barrelClipping();
//System.Single UnityEngine.Camera::get_depth()
void Register_UnityEngine_Camera_get_depth();
Register_UnityEngine_Camera_get_depth();
//System.Single UnityEngine.Camera::get_farClipPlane()
void Register_UnityEngine_Camera_get_farClipPlane();
Register_UnityEngine_Camera_get_farClipPlane();
//System.Single UnityEngine.Camera::get_fieldOfView()
void Register_UnityEngine_Camera_get_fieldOfView();
Register_UnityEngine_Camera_get_fieldOfView();
//System.Single UnityEngine.Camera::get_focalLength()
void Register_UnityEngine_Camera_get_focalLength();
Register_UnityEngine_Camera_get_focalLength();
//System.Single UnityEngine.Camera::get_focusDistance()
void Register_UnityEngine_Camera_get_focusDistance();
Register_UnityEngine_Camera_get_focusDistance();
//System.Single UnityEngine.Camera::get_nearClipPlane()
void Register_UnityEngine_Camera_get_nearClipPlane();
Register_UnityEngine_Camera_get_nearClipPlane();
//System.Single UnityEngine.Camera::get_orthographicSize()
void Register_UnityEngine_Camera_get_orthographicSize();
Register_UnityEngine_Camera_get_orthographicSize();
//System.Single UnityEngine.Camera::get_shutterSpeed()
void Register_UnityEngine_Camera_get_shutterSpeed();
Register_UnityEngine_Camera_get_shutterSpeed();
//System.Single UnityEngine.Camera::get_stereoConvergence()
void Register_UnityEngine_Camera_get_stereoConvergence();
Register_UnityEngine_Camera_get_stereoConvergence();
//System.Single UnityEngine.Camera::get_stereoSeparation()
void Register_UnityEngine_Camera_get_stereoSeparation();
Register_UnityEngine_Camera_get_stereoSeparation();
//System.Single[] UnityEngine.Camera::GetLayerCullDistances()
void Register_UnityEngine_Camera_GetLayerCullDistances();
Register_UnityEngine_Camera_GetLayerCullDistances();
//System.String[] UnityEngine.Camera::GetCameraBufferWarnings()
void Register_UnityEngine_Camera_GetCameraBufferWarnings();
Register_UnityEngine_Camera_GetCameraBufferWarnings();
//System.UInt64 UnityEngine.Camera::get_overrideSceneCullingMask()
void Register_UnityEngine_Camera_get_overrideSceneCullingMask();
Register_UnityEngine_Camera_get_overrideSceneCullingMask();
//System.UInt64 UnityEngine.Camera::get_sceneCullingMask()
void Register_UnityEngine_Camera_get_sceneCullingMask();
Register_UnityEngine_Camera_get_sceneCullingMask();
//System.Void UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
void Register_UnityEngine_Camera_AddCommandBufferAsyncImpl();
Register_UnityEngine_Camera_AddCommandBufferAsyncImpl();
//System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Camera_AddCommandBufferImpl();
Register_UnityEngine_Camera_AddCommandBufferImpl();
//System.Void UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[])
void Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected();
Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected();
//System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
//System.Void UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera/GateFitMode)
void Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected();
Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected();
//System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
void Register_UnityEngine_Camera_CopyFrom();
Register_UnityEngine_Camera_CopyFrom();
//System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye)
void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
//System.Void UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected(System.Single,UnityEngine.Vector2&)
void Register_UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected();
Register_UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected();
//System.Void UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_GetGateFittedLensShift_Injected();
Register_UnityEngine_Camera_GetGateFittedLensShift_Injected();
//System.Void UnityEngine.Camera::GetLocalSpaceAim_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Camera_GetLocalSpaceAim_Injected();
Register_UnityEngine_Camera_GetLocalSpaceAim_Injected();
//System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_GetStereoViewMatrix_Injected();
Register_UnityEngine_Camera_GetStereoViewMatrix_Injected();
//System.Void UnityEngine.Camera::RemoveAllCommandBuffers()
void Register_UnityEngine_Camera_RemoveAllCommandBuffers();
Register_UnityEngine_Camera_RemoveAllCommandBuffers();
//System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Camera_RemoveCommandBufferImpl();
Register_UnityEngine_Camera_RemoveCommandBufferImpl();
//System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
void Register_UnityEngine_Camera_RemoveCommandBuffers();
Register_UnityEngine_Camera_RemoveCommandBuffers();
//System.Void UnityEngine.Camera::Render()
void Register_UnityEngine_Camera_Render();
Register_UnityEngine_Camera_Render();
//System.Void UnityEngine.Camera::RenderDontRestore()
void Register_UnityEngine_Camera_RenderDontRestore();
Register_UnityEngine_Camera_RenderDontRestore();
//System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
void Register_UnityEngine_Camera_RenderWithShader();
Register_UnityEngine_Camera_RenderWithShader();
//System.Void UnityEngine.Camera::Reset()
void Register_UnityEngine_Camera_Reset();
Register_UnityEngine_Camera_Reset();
//System.Void UnityEngine.Camera::ResetAspect()
void Register_UnityEngine_Camera_ResetAspect();
Register_UnityEngine_Camera_ResetAspect();
//System.Void UnityEngine.Camera::ResetCullingMatrix()
void Register_UnityEngine_Camera_ResetCullingMatrix();
Register_UnityEngine_Camera_ResetCullingMatrix();
//System.Void UnityEngine.Camera::ResetProjectionMatrix()
void Register_UnityEngine_Camera_ResetProjectionMatrix();
Register_UnityEngine_Camera_ResetProjectionMatrix();
//System.Void UnityEngine.Camera::ResetReplacementShader()
void Register_UnityEngine_Camera_ResetReplacementShader();
Register_UnityEngine_Camera_ResetReplacementShader();
//System.Void UnityEngine.Camera::ResetStereoProjectionMatrices()
void Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
//System.Void UnityEngine.Camera::ResetStereoViewMatrices()
void Register_UnityEngine_Camera_ResetStereoViewMatrices();
Register_UnityEngine_Camera_ResetStereoViewMatrices();
//System.Void UnityEngine.Camera::ResetTransparencySortSettings()
void Register_UnityEngine_Camera_ResetTransparencySortSettings();
Register_UnityEngine_Camera_ResetTransparencySortSettings();
//System.Void UnityEngine.Camera::ResetWorldToCameraMatrix()
void Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
//System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
//System.Void UnityEngine.Camera::SetLayerCullDistances(System.Single[])
void Register_UnityEngine_Camera_SetLayerCullDistances();
Register_UnityEngine_Camera_SetLayerCullDistances();
//System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)
void Register_UnityEngine_Camera_SetReplacementShader();
Register_UnityEngine_Camera_SetReplacementShader();
//System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
//System.Void UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
void Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected();
Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected();
//System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&)
void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected();
Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected();
//System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
void Register_UnityEngine_Camera_SetupCurrent();
Register_UnityEngine_Camera_SetupCurrent();
//System.Void UnityEngine.Camera::SubmitRenderRequestsInternal(System.Object)
void Register_UnityEngine_Camera_SubmitRenderRequestsInternal();
Register_UnityEngine_Camera_SubmitRenderRequestsInternal();
//System.Void UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ViewportPointToRay_Injected();
Register_UnityEngine_Camera_ViewportPointToRay_Injected();
//System.Void UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
//System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
//System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_Camera_get_backgroundColor_Injected();
Register_UnityEngine_Camera_get_backgroundColor_Injected();
//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
//System.Void UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_cullingMatrix_Injected();
Register_UnityEngine_Camera_get_cullingMatrix_Injected();
//System.Void UnityEngine.Camera::get_curvature_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_get_curvature_Injected();
Register_UnityEngine_Camera_get_curvature_Injected();
//System.Void UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_get_lensShift_Injected();
Register_UnityEngine_Camera_get_lensShift_Injected();
//System.Void UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected();
Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_pixelRect_Injected();
Register_UnityEngine_Camera_get_pixelRect_Injected();
//System.Void UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected();
Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
Register_UnityEngine_Camera_get_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_rect_Injected();
Register_UnityEngine_Camera_get_rect_Injected();
//System.Void UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_Camera_get_scene_Injected();
Register_UnityEngine_Camera_get_scene_Injected();
//System.Void UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_get_sensorSize_Injected();
Register_UnityEngine_Camera_get_sensorSize_Injected();
//System.Void UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Camera_get_transparencySortAxis_Injected();
Register_UnityEngine_Camera_get_transparencySortAxis_Injected();
//System.Void UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Camera_get_velocity_Injected();
Register_UnityEngine_Camera_get_velocity_Injected();
//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
//System.Void UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)
void Register_UnityEngine_Camera_set_allowDynamicResolution();
Register_UnityEngine_Camera_set_allowDynamicResolution();
//System.Void UnityEngine.Camera::set_allowHDR(System.Boolean)
void Register_UnityEngine_Camera_set_allowHDR();
Register_UnityEngine_Camera_set_allowHDR();
//System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean)
void Register_UnityEngine_Camera_set_allowMSAA();
Register_UnityEngine_Camera_set_allowMSAA();
//System.Void UnityEngine.Camera::set_anamorphism(System.Single)
void Register_UnityEngine_Camera_set_anamorphism();
Register_UnityEngine_Camera_set_anamorphism();
//System.Void UnityEngine.Camera::set_aperture(System.Single)
void Register_UnityEngine_Camera_set_aperture();
Register_UnityEngine_Camera_set_aperture();
//System.Void UnityEngine.Camera::set_aspect(System.Single)
void Register_UnityEngine_Camera_set_aspect();
Register_UnityEngine_Camera_set_aspect();
//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_Camera_set_backgroundColor_Injected();
Register_UnityEngine_Camera_set_backgroundColor_Injected();
//System.Void UnityEngine.Camera::set_barrelClipping(System.Single)
void Register_UnityEngine_Camera_set_barrelClipping();
Register_UnityEngine_Camera_set_barrelClipping();
//System.Void UnityEngine.Camera::set_bladeCount(System.Int32)
void Register_UnityEngine_Camera_set_bladeCount();
Register_UnityEngine_Camera_set_bladeCount();
//System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)
void Register_UnityEngine_Camera_set_cameraType();
Register_UnityEngine_Camera_set_cameraType();
//System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
void Register_UnityEngine_Camera_set_clearFlags();
Register_UnityEngine_Camera_set_clearFlags();
//System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)
void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
//System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
void Register_UnityEngine_Camera_set_cullingMask();
Register_UnityEngine_Camera_set_cullingMask();
//System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_cullingMatrix_Injected();
Register_UnityEngine_Camera_set_cullingMatrix_Injected();
//System.Void UnityEngine.Camera::set_curvature_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_set_curvature_Injected();
Register_UnityEngine_Camera_set_curvature_Injected();
//System.Void UnityEngine.Camera::set_depth(System.Single)
void Register_UnityEngine_Camera_set_depth();
Register_UnityEngine_Camera_set_depth();
//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
void Register_UnityEngine_Camera_set_depthTextureMode();
Register_UnityEngine_Camera_set_depthTextureMode();
//System.Void UnityEngine.Camera::set_eventMask(System.Int32)
void Register_UnityEngine_Camera_set_eventMask();
Register_UnityEngine_Camera_set_eventMask();
//System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
void Register_UnityEngine_Camera_set_farClipPlane();
Register_UnityEngine_Camera_set_farClipPlane();
//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
void Register_UnityEngine_Camera_set_fieldOfView();
Register_UnityEngine_Camera_set_fieldOfView();
//System.Void UnityEngine.Camera::set_focalLength(System.Single)
void Register_UnityEngine_Camera_set_focalLength();
Register_UnityEngine_Camera_set_focalLength();
//System.Void UnityEngine.Camera::set_focusDistance(System.Single)
void Register_UnityEngine_Camera_set_focusDistance();
Register_UnityEngine_Camera_set_focusDistance();
//System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)
void Register_UnityEngine_Camera_set_forceIntoRenderTexture();
Register_UnityEngine_Camera_set_forceIntoRenderTexture();
//System.Void UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode)
void Register_UnityEngine_Camera_set_gateFit();
Register_UnityEngine_Camera_set_gateFit();
//System.Void UnityEngine.Camera::set_iso(System.Int32)
void Register_UnityEngine_Camera_set_iso();
Register_UnityEngine_Camera_set_iso();
//System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean)
void Register_UnityEngine_Camera_set_layerCullSpherical();
Register_UnityEngine_Camera_set_layerCullSpherical();
//System.Void UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_set_lensShift_Injected();
Register_UnityEngine_Camera_set_lensShift_Injected();
//System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
void Register_UnityEngine_Camera_set_nearClipPlane();
Register_UnityEngine_Camera_set_nearClipPlane();
//System.Void UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)
void Register_UnityEngine_Camera_set_opaqueSortMode();
Register_UnityEngine_Camera_set_opaqueSortMode();
//System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
void Register_UnityEngine_Camera_set_orthographic();
Register_UnityEngine_Camera_set_orthographic();
//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
void Register_UnityEngine_Camera_set_orthographicSize();
Register_UnityEngine_Camera_set_orthographicSize();
//System.Void UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64)
void Register_UnityEngine_Camera_set_overrideSceneCullingMask();
Register_UnityEngine_Camera_set_overrideSceneCullingMask();
//System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_set_pixelRect_Injected();
Register_UnityEngine_Camera_set_pixelRect_Injected();
//System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
Register_UnityEngine_Camera_set_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_set_rect_Injected();
Register_UnityEngine_Camera_set_rect_Injected();
//System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
void Register_UnityEngine_Camera_set_renderingPath();
Register_UnityEngine_Camera_set_renderingPath();
//System.Void UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_Camera_set_scene_Injected();
Register_UnityEngine_Camera_set_scene_Injected();
//System.Void UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_set_sensorSize_Injected();
Register_UnityEngine_Camera_set_sensorSize_Injected();
//System.Void UnityEngine.Camera::set_shutterSpeed(System.Single)
void Register_UnityEngine_Camera_set_shutterSpeed();
Register_UnityEngine_Camera_set_shutterSpeed();
//System.Void UnityEngine.Camera::set_stereoConvergence(System.Single)
void Register_UnityEngine_Camera_set_stereoConvergence();
Register_UnityEngine_Camera_set_stereoConvergence();
//System.Void UnityEngine.Camera::set_stereoSeparation(System.Single)
void Register_UnityEngine_Camera_set_stereoSeparation();
Register_UnityEngine_Camera_set_stereoSeparation();
//System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)
void Register_UnityEngine_Camera_set_stereoTargetEye();
Register_UnityEngine_Camera_set_stereoTargetEye();
//System.Void UnityEngine.Camera::set_targetDisplay(System.Int32)
void Register_UnityEngine_Camera_set_targetDisplay();
Register_UnityEngine_Camera_set_targetDisplay();
//System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
void Register_UnityEngine_Camera_set_targetTexture();
Register_UnityEngine_Camera_set_targetTexture();
//System.Void UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Camera_set_transparencySortAxis_Injected();
Register_UnityEngine_Camera_set_transparencySortAxis_Injected();
//System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)
void Register_UnityEngine_Camera_set_transparencySortMode();
Register_UnityEngine_Camera_set_transparencySortMode();
//System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
//System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)
void Register_UnityEngine_Camera_set_useOcclusionCulling();
Register_UnityEngine_Camera_set_useOcclusionCulling();
//System.Void UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)
void Register_UnityEngine_Camera_set_usePhysicalProperties();
Register_UnityEngine_Camera_set_usePhysicalProperties();
//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
//UnityEngine.Camera UnityEngine.Camera::get_current()
void Register_UnityEngine_Camera_get_current();
Register_UnityEngine_Camera_get_current();
//UnityEngine.Camera UnityEngine.Camera::get_main()
void Register_UnityEngine_Camera_get_main();
Register_UnityEngine_Camera_get_main();
//UnityEngine.Camera/GateFitMode UnityEngine.Camera::get_gateFit()
void Register_UnityEngine_Camera_get_gateFit();
Register_UnityEngine_Camera_get_gateFit();
//UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye()
void Register_UnityEngine_Camera_get_stereoActiveEye();
Register_UnityEngine_Camera_get_stereoActiveEye();
//UnityEngine.Camera/ProjectionMatrixMode UnityEngine.Camera::get_projectionMatrixMode()
void Register_UnityEngine_Camera_get_projectionMatrixMode();
Register_UnityEngine_Camera_get_projectionMatrixMode();
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
void Register_UnityEngine_Camera_get_clearFlags();
Register_UnityEngine_Camera_get_clearFlags();
//UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
void Register_UnityEngine_Camera_get_cameraType();
Register_UnityEngine_Camera_get_cameraType();
//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
void Register_UnityEngine_Camera_get_depthTextureMode();
Register_UnityEngine_Camera_get_depthTextureMode();
//UnityEngine.Material UnityEngine.Camera::get_skyboxMaterial()
void Register_UnityEngine_Camera_get_skyboxMaterial();
Register_UnityEngine_Camera_get_skyboxMaterial();
//UnityEngine.Object[] UnityEngine.Camera::SubmitBuiltInObjectIDRenderRequest(UnityEngine.RenderTexture,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Camera_SubmitBuiltInObjectIDRenderRequest();
Register_UnityEngine_Camera_SubmitBuiltInObjectIDRenderRequest();
//UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture()
void Register_UnityEngine_Camera_get_activeTexture();
Register_UnityEngine_Camera_get_activeTexture();
//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
void Register_UnityEngine_Camera_get_targetTexture();
Register_UnityEngine_Camera_get_targetTexture();
//UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
void Register_UnityEngine_Camera_GetCommandBuffers();
Register_UnityEngine_Camera_GetCommandBuffers();
//UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode()
void Register_UnityEngine_Camera_get_opaqueSortMode();
Register_UnityEngine_Camera_get_opaqueSortMode();
//UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath()
void Register_UnityEngine_Camera_get_actualRenderingPath();
Register_UnityEngine_Camera_get_actualRenderingPath();
//UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath()
void Register_UnityEngine_Camera_get_renderingPath();
Register_UnityEngine_Camera_get_renderingPath();
//UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye()
void Register_UnityEngine_Camera_get_stereoTargetEye();
Register_UnityEngine_Camera_get_stereoTargetEye();
//UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode()
void Register_UnityEngine_Camera_get_transparencySortMode();
Register_UnityEngine_Camera_get_transparencySortMode();
//End Registrations for type : UnityEngine.Camera
//Start Registrations for type : UnityEngine.CameraRaycastHelper
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
//End Registrations for type : UnityEngine.CameraRaycastHelper
//Start Registrations for type : UnityEngine.Canvas
//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
void Register_UnityEngine_Canvas_get_isRootCanvas();
Register_UnityEngine_Canvas_get_isRootCanvas();
//System.Boolean UnityEngine.Canvas::get_overridePixelPerfect()
void Register_UnityEngine_Canvas_get_overridePixelPerfect();
Register_UnityEngine_Canvas_get_overridePixelPerfect();
//System.Boolean UnityEngine.Canvas::get_overrideSorting()
void Register_UnityEngine_Canvas_get_overrideSorting();
Register_UnityEngine_Canvas_get_overrideSorting();
//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
void Register_UnityEngine_Canvas_get_pixelPerfect();
Register_UnityEngine_Canvas_get_pixelPerfect();
//System.Boolean UnityEngine.Canvas::get_vertexColorAlwaysGammaSpace()
void Register_UnityEngine_Canvas_get_vertexColorAlwaysGammaSpace();
Register_UnityEngine_Canvas_get_vertexColorAlwaysGammaSpace();
//System.Int32 UnityEngine.Canvas::get_cachedSortingLayerValue()
void Register_UnityEngine_Canvas_get_cachedSortingLayerValue();
Register_UnityEngine_Canvas_get_cachedSortingLayerValue();
//System.Int32 UnityEngine.Canvas::get_renderOrder()
void Register_UnityEngine_Canvas_get_renderOrder();
Register_UnityEngine_Canvas_get_renderOrder();
//System.Int32 UnityEngine.Canvas::get_sortingGridNormalizedSize()
void Register_UnityEngine_Canvas_get_sortingGridNormalizedSize();
Register_UnityEngine_Canvas_get_sortingGridNormalizedSize();
//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
void Register_UnityEngine_Canvas_get_sortingLayerID();
Register_UnityEngine_Canvas_get_sortingLayerID();
//System.Int32 UnityEngine.Canvas::get_sortingOrder()
void Register_UnityEngine_Canvas_get_sortingOrder();
Register_UnityEngine_Canvas_get_sortingOrder();
//System.Int32 UnityEngine.Canvas::get_targetDisplay()
void Register_UnityEngine_Canvas_get_targetDisplay();
Register_UnityEngine_Canvas_get_targetDisplay();
//System.Single UnityEngine.Canvas::get_normalizedSortingGridSize()
void Register_UnityEngine_Canvas_get_normalizedSortingGridSize();
Register_UnityEngine_Canvas_get_normalizedSortingGridSize();
//System.Single UnityEngine.Canvas::get_planeDistance()
void Register_UnityEngine_Canvas_get_planeDistance();
Register_UnityEngine_Canvas_get_planeDistance();
//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
//System.Single UnityEngine.Canvas::get_scaleFactor()
void Register_UnityEngine_Canvas_get_scaleFactor();
Register_UnityEngine_Canvas_get_scaleFactor();
//System.String UnityEngine.Canvas::get_sortingLayerName()
void Register_UnityEngine_Canvas_get_sortingLayerName();
Register_UnityEngine_Canvas_get_sortingLayerName();
//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
//System.Void UnityEngine.Canvas::UpdateCanvasRectTransform(System.Boolean)
void Register_UnityEngine_Canvas_UpdateCanvasRectTransform();
Register_UnityEngine_Canvas_UpdateCanvasRectTransform();
//System.Void UnityEngine.Canvas::get_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Canvas_get_pixelRect_Injected();
Register_UnityEngine_Canvas_get_pixelRect_Injected();
//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
//System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
void Register_UnityEngine_Canvas_set_additionalShaderChannels();
Register_UnityEngine_Canvas_set_additionalShaderChannels();
//System.Void UnityEngine.Canvas::set_normalizedSortingGridSize(System.Single)
void Register_UnityEngine_Canvas_set_normalizedSortingGridSize();
Register_UnityEngine_Canvas_set_normalizedSortingGridSize();
//System.Void UnityEngine.Canvas::set_overridePixelPerfect(System.Boolean)
void Register_UnityEngine_Canvas_set_overridePixelPerfect();
Register_UnityEngine_Canvas_set_overridePixelPerfect();
//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
void Register_UnityEngine_Canvas_set_overrideSorting();
Register_UnityEngine_Canvas_set_overrideSorting();
//System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean)
void Register_UnityEngine_Canvas_set_pixelPerfect();
Register_UnityEngine_Canvas_set_pixelPerfect();
//System.Void UnityEngine.Canvas::set_planeDistance(System.Single)
void Register_UnityEngine_Canvas_set_planeDistance();
Register_UnityEngine_Canvas_set_planeDistance();
//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
//System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
void Register_UnityEngine_Canvas_set_renderMode();
Register_UnityEngine_Canvas_set_renderMode();
//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
void Register_UnityEngine_Canvas_set_scaleFactor();
Register_UnityEngine_Canvas_set_scaleFactor();
//System.Void UnityEngine.Canvas::set_sortingGridNormalizedSize(System.Int32)
void Register_UnityEngine_Canvas_set_sortingGridNormalizedSize();
Register_UnityEngine_Canvas_set_sortingGridNormalizedSize();
//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
void Register_UnityEngine_Canvas_set_sortingLayerID();
Register_UnityEngine_Canvas_set_sortingLayerID();
//System.Void UnityEngine.Canvas::set_sortingLayerName(System.String)
void Register_UnityEngine_Canvas_set_sortingLayerName();
Register_UnityEngine_Canvas_set_sortingLayerName();
//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
void Register_UnityEngine_Canvas_set_sortingOrder();
Register_UnityEngine_Canvas_set_sortingOrder();
//System.Void UnityEngine.Canvas::set_targetDisplay(System.Int32)
void Register_UnityEngine_Canvas_set_targetDisplay();
Register_UnityEngine_Canvas_set_targetDisplay();
//System.Void UnityEngine.Canvas::set_updateRectTransformForStandalone(UnityEngine.StandaloneRenderResize)
void Register_UnityEngine_Canvas_set_updateRectTransformForStandalone();
Register_UnityEngine_Canvas_set_updateRectTransformForStandalone();
//System.Void UnityEngine.Canvas::set_vertexColorAlwaysGammaSpace(System.Boolean)
void Register_UnityEngine_Canvas_set_vertexColorAlwaysGammaSpace();
Register_UnityEngine_Canvas_set_vertexColorAlwaysGammaSpace();
//System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
void Register_UnityEngine_Canvas_set_worldCamera();
Register_UnityEngine_Canvas_set_worldCamera();
//UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
void Register_UnityEngine_Canvas_get_additionalShaderChannels();
Register_UnityEngine_Canvas_get_additionalShaderChannels();
//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
void Register_UnityEngine_Canvas_get_worldCamera();
Register_UnityEngine_Canvas_get_worldCamera();
//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
void Register_UnityEngine_Canvas_get_rootCanvas();
Register_UnityEngine_Canvas_get_rootCanvas();
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasTextMaterial()
void Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial();
Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial();
//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
void Register_UnityEngine_Canvas_get_renderMode();
Register_UnityEngine_Canvas_get_renderMode();
//UnityEngine.StandaloneRenderResize UnityEngine.Canvas::get_updateRectTransformForStandalone()
void Register_UnityEngine_Canvas_get_updateRectTransformForStandalone();
Register_UnityEngine_Canvas_get_updateRectTransformForStandalone();
//End Registrations for type : UnityEngine.Canvas
//Start Registrations for type : UnityEngine.CanvasGroup
//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
//System.Boolean UnityEngine.CanvasGroup::get_interactable()
void Register_UnityEngine_CanvasGroup_get_interactable();
Register_UnityEngine_CanvasGroup_get_interactable();
//System.Single UnityEngine.CanvasGroup::get_alpha()
void Register_UnityEngine_CanvasGroup_get_alpha();
Register_UnityEngine_CanvasGroup_get_alpha();
//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
void Register_UnityEngine_CanvasGroup_set_alpha();
Register_UnityEngine_CanvasGroup_set_alpha();
//System.Void UnityEngine.CanvasGroup::set_blocksRaycasts(System.Boolean)
void Register_UnityEngine_CanvasGroup_set_blocksRaycasts();
Register_UnityEngine_CanvasGroup_set_blocksRaycasts();
//System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups(System.Boolean)
void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups();
Register_UnityEngine_CanvasGroup_set_ignoreParentGroups();
//System.Void UnityEngine.CanvasGroup::set_interactable(System.Boolean)
void Register_UnityEngine_CanvasGroup_set_interactable();
Register_UnityEngine_CanvasGroup_set_interactable();
//End Registrations for type : UnityEngine.CanvasGroup
//Start Registrations for type : UnityEngine.CanvasRenderer
//System.Boolean UnityEngine.CanvasRenderer::get_cull()
void Register_UnityEngine_CanvasRenderer_get_cull();
Register_UnityEngine_CanvasRenderer_get_cull();
//System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh()
void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
void Register_UnityEngine_CanvasRenderer_get_hasMoved();
Register_UnityEngine_CanvasRenderer_get_hasMoved();
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
void Register_UnityEngine_CanvasRenderer_get_materialCount();
Register_UnityEngine_CanvasRenderer_get_materialCount();
//System.Void UnityEngine.CanvasRenderer::Clear()
void Register_UnityEngine_CanvasRenderer_Clear();
Register_UnityEngine_CanvasRenderer_Clear();
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
Register_UnityEngine_CanvasRenderer_DisableRectClipping();
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetMaterial();
Register_UnityEngine_CanvasRenderer_SetMaterial();
//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
void Register_UnityEngine_CanvasRenderer_SetMesh();
Register_UnityEngine_CanvasRenderer_SetMesh();
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
Register_UnityEngine_CanvasRenderer_SetPopMaterial();
//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
void Register_UnityEngine_CanvasRenderer_SetTexture();
Register_UnityEngine_CanvasRenderer_SetTexture();
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_cull();
Register_UnityEngine_CanvasRenderer_set_cull();
//System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
void Register_UnityEngine_CanvasRenderer_set_materialCount();
Register_UnityEngine_CanvasRenderer_set_materialCount();
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
//UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
void Register_UnityEngine_CanvasRenderer_GetMaterial();
Register_UnityEngine_CanvasRenderer_GetMaterial();
//End Registrations for type : UnityEngine.CanvasRenderer
//Start Registrations for type : UnityEngine.CapsuleCollider
//System.Int32 UnityEngine.CapsuleCollider::get_direction()
void Register_UnityEngine_CapsuleCollider_get_direction();
Register_UnityEngine_CapsuleCollider_get_direction();
//System.Single UnityEngine.CapsuleCollider::get_height()
void Register_UnityEngine_CapsuleCollider_get_height();
Register_UnityEngine_CapsuleCollider_get_height();
//System.Single UnityEngine.CapsuleCollider::get_radius()
void Register_UnityEngine_CapsuleCollider_get_radius();
Register_UnityEngine_CapsuleCollider_get_radius();
//System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CapsuleCollider_get_center_Injected();
Register_UnityEngine_CapsuleCollider_get_center_Injected();
//System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CapsuleCollider_set_center_Injected();
Register_UnityEngine_CapsuleCollider_set_center_Injected();
//System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32)
void Register_UnityEngine_CapsuleCollider_set_direction();
Register_UnityEngine_CapsuleCollider_set_direction();
//System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
void Register_UnityEngine_CapsuleCollider_set_height();
Register_UnityEngine_CapsuleCollider_set_height();
//System.Void UnityEngine.CapsuleCollider::set_radius(System.Single)
void Register_UnityEngine_CapsuleCollider_set_radius();
Register_UnityEngine_CapsuleCollider_set_radius();
//End Registrations for type : UnityEngine.CapsuleCollider
//Start Registrations for type : UnityEngine.Collider
//System.Boolean UnityEngine.Collider::get_enabled()
void Register_UnityEngine_Collider_get_enabled();
Register_UnityEngine_Collider_get_enabled();
//System.Boolean UnityEngine.Collider::get_isTrigger()
void Register_UnityEngine_Collider_get_isTrigger();
Register_UnityEngine_Collider_get_isTrigger();
//System.Single UnityEngine.Collider::get_contactOffset()
void Register_UnityEngine_Collider_get_contactOffset();
Register_UnityEngine_Collider_get_contactOffset();
//System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
void Register_UnityEngine_Collider_Raycast_Injected();
Register_UnityEngine_Collider_Raycast_Injected();
//System.Void UnityEngine.Collider::set_contactOffset(System.Single)
void Register_UnityEngine_Collider_set_contactOffset();
Register_UnityEngine_Collider_set_contactOffset();
//System.Void UnityEngine.Collider::set_enabled(System.Boolean)
void Register_UnityEngine_Collider_set_enabled();
Register_UnityEngine_Collider_set_enabled();
//System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
void Register_UnityEngine_Collider_set_isTrigger();
Register_UnityEngine_Collider_set_isTrigger();
//System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial)
void Register_UnityEngine_Collider_set_sharedMaterial();
Register_UnityEngine_Collider_set_sharedMaterial();
//UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial()
void Register_UnityEngine_Collider_get_sharedMaterial();
Register_UnityEngine_Collider_get_sharedMaterial();
//End Registrations for type : UnityEngine.Collider
//Start Registrations for type : UnityEngine.Collider2D
//System.Boolean UnityEngine.Collider2D::get_isTrigger()
void Register_UnityEngine_Collider2D_get_isTrigger();
Register_UnityEngine_Collider2D_get_isTrigger();
//System.Boolean UnityEngine.Collider2D::get_usedByEffector()
void Register_UnityEngine_Collider2D_get_usedByEffector();
Register_UnityEngine_Collider2D_get_usedByEffector();
//System.Single UnityEngine.Collider2D::get_density()
void Register_UnityEngine_Collider2D_get_density();
Register_UnityEngine_Collider2D_get_density();
//System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Collider2D_get_offset_Injected();
Register_UnityEngine_Collider2D_get_offset_Injected();
//System.Void UnityEngine.Collider2D::set_density(System.Single)
void Register_UnityEngine_Collider2D_set_density();
Register_UnityEngine_Collider2D_set_density();
//System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean)
void Register_UnityEngine_Collider2D_set_isTrigger();
Register_UnityEngine_Collider2D_set_isTrigger();
//System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Collider2D_set_offset_Injected();
Register_UnityEngine_Collider2D_set_offset_Injected();
//System.Void UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D)
void Register_UnityEngine_Collider2D_set_sharedMaterial();
Register_UnityEngine_Collider2D_set_sharedMaterial();
//System.Void UnityEngine.Collider2D::set_usedByEffector(System.Boolean)
void Register_UnityEngine_Collider2D_set_usedByEffector();
Register_UnityEngine_Collider2D_set_usedByEffector();
//UnityEngine.PhysicsMaterial2D UnityEngine.Collider2D::get_sharedMaterial()
void Register_UnityEngine_Collider2D_get_sharedMaterial();
Register_UnityEngine_Collider2D_get_sharedMaterial();
//UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
void Register_UnityEngine_Collider2D_get_attachedRigidbody();
Register_UnityEngine_Collider2D_get_attachedRigidbody();
//End Registrations for type : UnityEngine.Collider2D
//Start Registrations for type : UnityEngine.ColorUtility
//System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&)
void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
//End Registrations for type : UnityEngine.ColorUtility
//Start Registrations for type : UnityEngine.Component
//System.Int32 UnityEngine.Component::GetComponentIndex()
void Register_UnityEngine_Component_GetComponentIndex();
Register_UnityEngine_Component_GetComponentIndex();
//System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_BroadcastMessage();
Register_UnityEngine_Component_BroadcastMessage();
//System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_Component_GetComponentFastPath();
Register_UnityEngine_Component_GetComponentFastPath();
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
void Register_UnityEngine_Component_GetComponentsForListInternal();
Register_UnityEngine_Component_GetComponentsForListInternal();
//System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_SendMessage();
Register_UnityEngine_Component_SendMessage();
//System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_SendMessageUpwards();
Register_UnityEngine_Component_SendMessageUpwards();
//UnityEngine.Component UnityEngine.Component::GetComponent(System.String)
void Register_UnityEngine_Component_GetComponent();
Register_UnityEngine_Component_GetComponent();
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
void Register_UnityEngine_Component_get_gameObject();
Register_UnityEngine_Component_get_gameObject();
//UnityEngine.Transform UnityEngine.Component::get_transform()
void Register_UnityEngine_Component_get_transform();
Register_UnityEngine_Component_get_transform();
//End Registrations for type : UnityEngine.Component
//Start Registrations for type : UnityEngine.ComputeShader
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
void Register_UnityEngine_ComputeShader_FindKernel();
Register_UnityEngine_ComputeShader_FindKernel();
//End Registrations for type : UnityEngine.ComputeShader
//Start Registrations for type : UnityEngine.ContactFilter2D
//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
//End Registrations for type : UnityEngine.ContactFilter2D
//Start Registrations for type : UnityEngine.ContactPair
//System.Int32 UnityEngine.ContactPair::ExtractContactsArray_Injected(UnityEngine.ContactPair&,UnityEngine.ContactPoint[],System.Boolean)
void Register_UnityEngine_ContactPair_ExtractContactsArray_Injected();
Register_UnityEngine_ContactPair_ExtractContactsArray_Injected();
//End Registrations for type : UnityEngine.ContactPair
//Start Registrations for type : UnityEngine.Coroutine
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
Register_UnityEngine_Coroutine_ReleaseCoroutine();
//End Registrations for type : UnityEngine.Coroutine
//Start Registrations for type : UnityEngine.Cubemap
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
Register_UnityEngine_Cubemap_Internal_CreateImpl();
//System.Boolean UnityEngine.Cubemap::get_isReadable()
void Register_UnityEngine_Cubemap_get_isReadable();
Register_UnityEngine_Cubemap_get_isReadable();
//End Registrations for type : UnityEngine.Cubemap
//Start Registrations for type : UnityEngine.CubemapArray
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
void Register_UnityEngine_CubemapArray_get_isReadable();
Register_UnityEngine_CubemapArray_get_isReadable();
//End Registrations for type : UnityEngine.CubemapArray
//Start Registrations for type : UnityEngine.Cursor
//System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
void Register_UnityEngine_Cursor_SetCursor_Injected();
Register_UnityEngine_Cursor_SetCursor_Injected();
//System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode)
void Register_UnityEngine_Cursor_set_lockState();
Register_UnityEngine_Cursor_set_lockState();
//System.Void UnityEngine.Cursor::set_visible(System.Boolean)
void Register_UnityEngine_Cursor_set_visible();
Register_UnityEngine_Cursor_set_visible();
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
void Register_UnityEngine_Cursor_get_lockState();
Register_UnityEngine_Cursor_get_lockState();
//End Registrations for type : UnityEngine.Cursor
//Start Registrations for type : UnityEngine.Debug
//System.Boolean UnityEngine.Debug::get_developerConsoleEnabled()
void Register_UnityEngine_Debug_get_developerConsoleEnabled();
Register_UnityEngine_Debug_get_developerConsoleEnabled();
//System.Boolean UnityEngine.Debug::get_developerConsoleVisible()
void Register_UnityEngine_Debug_get_developerConsoleVisible();
Register_UnityEngine_Debug_get_developerConsoleVisible();
//System.Boolean UnityEngine.Debug::get_isDebugBuild()
void Register_UnityEngine_Debug_get_isDebugBuild();
Register_UnityEngine_Debug_get_isDebugBuild();
//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
//System.Void UnityEngine.Debug::Break()
void Register_UnityEngine_Debug_Break();
Register_UnityEngine_Debug_Break();
//System.Void UnityEngine.Debug::ClearDeveloperConsole()
void Register_UnityEngine_Debug_ClearDeveloperConsole();
Register_UnityEngine_Debug_ClearDeveloperConsole();
//System.Void UnityEngine.Debug::DebugBreak()
void Register_UnityEngine_Debug_DebugBreak();
Register_UnityEngine_Debug_DebugBreak();
//System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
void Register_UnityEngine_Debug_DrawLine_Injected();
Register_UnityEngine_Debug_DrawLine_Injected();
//System.Void UnityEngine.Debug::OpenConsoleFile()
void Register_UnityEngine_Debug_OpenConsoleFile();
Register_UnityEngine_Debug_OpenConsoleFile();
//System.Void UnityEngine.Debug::set_developerConsoleEnabled(System.Boolean)
void Register_UnityEngine_Debug_set_developerConsoleEnabled();
Register_UnityEngine_Debug_set_developerConsoleEnabled();
//System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean)
void Register_UnityEngine_Debug_set_developerConsoleVisible();
Register_UnityEngine_Debug_set_developerConsoleVisible();
//UnityEngine.DiagnosticSwitch[] UnityEngine.Debug::get_diagnosticSwitches()
void Register_UnityEngine_Debug_get_diagnosticSwitches();
Register_UnityEngine_Debug_get_diagnosticSwitches();
//End Registrations for type : UnityEngine.Debug
//Start Registrations for type : UnityEngine.DebugLogHandler
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_Log();
Register_UnityEngine_DebugLogHandler_Internal_Log();
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
Register_UnityEngine_DebugLogHandler_Internal_LogException();
//End Registrations for type : UnityEngine.DebugLogHandler
//Start Registrations for type : UnityEngine.Diagnostics.Utils
//System.Void UnityEngine.Diagnostics.Utils::ForceCrash(UnityEngine.Diagnostics.ForcedCrashCategory)
void Register_UnityEngine_Diagnostics_Utils_ForceCrash();
Register_UnityEngine_Diagnostics_Utils_ForceCrash();
//End Registrations for type : UnityEngine.Diagnostics.Utils
//Start Registrations for type : UnityEngine.DiagnosticSwitch
//System.String UnityEngine.DiagnosticSwitch::get_name()
void Register_UnityEngine_DiagnosticSwitch_get_name();
Register_UnityEngine_DiagnosticSwitch_get_name();
//End Registrations for type : UnityEngine.DiagnosticSwitch
//Start Registrations for type : UnityEngine.Display
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_RelativeMouseAtImpl();
Register_UnityEngine_Display_RelativeMouseAtImpl();
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetRenderingExtImpl();
Register_UnityEngine_Display_GetRenderingExtImpl();
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetSystemExtImpl();
Register_UnityEngine_Display_GetSystemExtImpl();
//End Registrations for type : UnityEngine.Display
//Start Registrations for type : UnityEngine.Event
//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
void Register_UnityEngine_Event_PopEvent();
Register_UnityEngine_Event_PopEvent();
//System.Char UnityEngine.Event::get_character()
void Register_UnityEngine_Event_get_character();
Register_UnityEngine_Event_get_character();
//System.Int32 UnityEngine.Event::GetDoubleClickTime()
void Register_UnityEngine_Event_GetDoubleClickTime();
Register_UnityEngine_Event_GetDoubleClickTime();
//System.Int32 UnityEngine.Event::get_button()
void Register_UnityEngine_Event_get_button();
Register_UnityEngine_Event_get_button();
//System.Int32 UnityEngine.Event::get_clickCount()
void Register_UnityEngine_Event_get_clickCount();
Register_UnityEngine_Event_get_clickCount();
//System.Int32 UnityEngine.Event::get_displayIndex()
void Register_UnityEngine_Event_get_displayIndex();
Register_UnityEngine_Event_get_displayIndex();
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
void Register_UnityEngine_Event_Internal_Create();
Register_UnityEngine_Event_Internal_Create();
//System.Single UnityEngine.Event::get_pressure()
void Register_UnityEngine_Event_get_pressure();
Register_UnityEngine_Event_get_pressure();
//System.Single UnityEngine.Event::get_twist()
void Register_UnityEngine_Event_get_twist();
Register_UnityEngine_Event_get_twist();
//System.String UnityEngine.Event::get_commandName()
void Register_UnityEngine_Event_get_commandName();
Register_UnityEngine_Event_get_commandName();
//System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
void Register_UnityEngine_Event_CopyFromPtr();
Register_UnityEngine_Event_CopyFromPtr();
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_Event_Internal_Destroy();
Register_UnityEngine_Event_Internal_Destroy();
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
void Register_UnityEngine_Event_Internal_SetNativeEvent();
Register_UnityEngine_Event_Internal_SetNativeEvent();
//System.Void UnityEngine.Event::Internal_Use()
void Register_UnityEngine_Event_Internal_Use();
Register_UnityEngine_Event_Internal_Use();
//System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_delta_Injected();
Register_UnityEngine_Event_get_delta_Injected();
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_mousePosition_Injected();
Register_UnityEngine_Event_get_mousePosition_Injected();
//System.Void UnityEngine.Event::get_tilt_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_tilt_Injected();
Register_UnityEngine_Event_get_tilt_Injected();
//System.Void UnityEngine.Event::set_character(System.Char)
void Register_UnityEngine_Event_set_character();
Register_UnityEngine_Event_set_character();
//System.Void UnityEngine.Event::set_commandName(System.String)
void Register_UnityEngine_Event_set_commandName();
Register_UnityEngine_Event_set_commandName();
//System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_delta_Injected();
Register_UnityEngine_Event_set_delta_Injected();
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
void Register_UnityEngine_Event_set_displayIndex();
Register_UnityEngine_Event_set_displayIndex();
//System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
void Register_UnityEngine_Event_set_keyCode();
Register_UnityEngine_Event_set_keyCode();
//System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
void Register_UnityEngine_Event_set_modifiers();
Register_UnityEngine_Event_set_modifiers();
//System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_mousePosition_Injected();
Register_UnityEngine_Event_set_mousePosition_Injected();
//System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
void Register_UnityEngine_Event_set_type();
Register_UnityEngine_Event_set_type();
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
void Register_UnityEngine_Event_get_modifiers();
Register_UnityEngine_Event_get_modifiers();
//UnityEngine.EventType UnityEngine.Event::get_rawType()
void Register_UnityEngine_Event_get_rawType();
Register_UnityEngine_Event_get_rawType();
//UnityEngine.EventType UnityEngine.Event::get_type()
void Register_UnityEngine_Event_get_type();
Register_UnityEngine_Event_get_type();
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
void Register_UnityEngine_Event_get_keyCode();
Register_UnityEngine_Event_get_keyCode();
//UnityEngine.PenStatus UnityEngine.Event::get_penStatus()
void Register_UnityEngine_Event_get_penStatus();
Register_UnityEngine_Event_get_penStatus();
//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
void Register_UnityEngine_Event_get_pointerType();
Register_UnityEngine_Event_get_pointerType();
//End Registrations for type : UnityEngine.Event
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//Start Registrations for type : UnityEngine.Flare
//System.Void UnityEngine.Flare::Internal_Create(UnityEngine.Flare)
void Register_UnityEngine_Flare_Internal_Create();
Register_UnityEngine_Flare_Internal_Create();
//End Registrations for type : UnityEngine.Flare
//Start Registrations for type : UnityEngine.Font
//System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)
void Register_UnityEngine_Font_GetCharacterInfo();
Register_UnityEngine_Font_GetCharacterInfo();
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
void Register_UnityEngine_Font_HasCharacter();
Register_UnityEngine_Font_HasCharacter();
//System.Boolean UnityEngine.Font::get_dynamic()
void Register_UnityEngine_Font_get_dynamic();
Register_UnityEngine_Font_get_dynamic();
//System.Int32 UnityEngine.Font::get_fontSize()
void Register_UnityEngine_Font_get_fontSize();
Register_UnityEngine_Font_get_fontSize();
//System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32)
void Register_UnityEngine_Font_Internal_CreateDynamicFont();
Register_UnityEngine_Font_Internal_CreateDynamicFont();
//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
void Register_UnityEngine_Font_Internal_CreateFont();
Register_UnityEngine_Font_Internal_CreateFont();
//System.Void UnityEngine.Font::Internal_CreateFontFromPath(UnityEngine.Font,System.String)
void Register_UnityEngine_Font_Internal_CreateFontFromPath();
Register_UnityEngine_Font_Internal_CreateFontFromPath();
//System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)
void Register_UnityEngine_Font_RequestCharactersInTexture();
Register_UnityEngine_Font_RequestCharactersInTexture();
//System.Void UnityEngine.Font::set_material(UnityEngine.Material)
void Register_UnityEngine_Font_set_material();
Register_UnityEngine_Font_set_material();
//UnityEngine.Material UnityEngine.Font::get_material()
void Register_UnityEngine_Font_get_material();
Register_UnityEngine_Font_get_material();
//End Registrations for type : UnityEngine.Font
//Start Registrations for type : UnityEngine.GameObject
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
void Register_UnityEngine_GameObject_GetComponentsInternal();
Register_UnityEngine_GameObject_GetComponentsInternal();
//System.Boolean UnityEngine.GameObject::CompareTag(System.String)
void Register_UnityEngine_GameObject_CompareTag();
Register_UnityEngine_GameObject_CompareTag();
//System.Boolean UnityEngine.GameObject::get_active()
void Register_UnityEngine_GameObject_get_active();
Register_UnityEngine_GameObject_get_active();
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
void Register_UnityEngine_GameObject_get_activeInHierarchy();
Register_UnityEngine_GameObject_get_activeInHierarchy();
//System.Boolean UnityEngine.GameObject::get_activeSelf()
void Register_UnityEngine_GameObject_get_activeSelf();
Register_UnityEngine_GameObject_get_activeSelf();
//System.Boolean UnityEngine.GameObject::get_isStatic()
void Register_UnityEngine_GameObject_get_isStatic();
Register_UnityEngine_GameObject_get_isStatic();
//System.Boolean UnityEngine.GameObject::get_isStaticBatchable()
void Register_UnityEngine_GameObject_get_isStaticBatchable();
Register_UnityEngine_GameObject_get_isStaticBatchable();
//System.Int32 UnityEngine.GameObject::GetComponentCount()
void Register_UnityEngine_GameObject_GetComponentCount();
Register_UnityEngine_GameObject_GetComponentCount();
//System.Int32 UnityEngine.GameObject::GetComponentIndex(UnityEngine.Component)
void Register_UnityEngine_GameObject_GetComponentIndex();
Register_UnityEngine_GameObject_GetComponentIndex();
//System.Int32 UnityEngine.GameObject::get_layer()
void Register_UnityEngine_GameObject_get_layer();
Register_UnityEngine_GameObject_get_layer();
//System.String UnityEngine.GameObject::get_tag()
void Register_UnityEngine_GameObject_get_tag();
Register_UnityEngine_GameObject_get_tag();
//System.UInt64 UnityEngine.GameObject::get_sceneCullingMask()
void Register_UnityEngine_GameObject_get_sceneCullingMask();
Register_UnityEngine_GameObject_get_sceneCullingMask();
//System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_BroadcastMessage();
Register_UnityEngine_GameObject_BroadcastMessage();
//System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_GameObject_GetComponentFastPath();
Register_UnityEngine_GameObject_GetComponentFastPath();
//System.Void UnityEngine.GameObject::GetScene_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_GameObject_GetScene_Injected();
Register_UnityEngine_GameObject_GetScene_Injected();
//System.Void UnityEngine.GameObject::InstantiateGameObjects_Injected(System.Int32,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_GameObject_InstantiateGameObjects_Injected();
Register_UnityEngine_GameObject_InstantiateGameObjects_Injected();
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
Register_UnityEngine_GameObject_Internal_CreateGameObject();
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_SendMessage();
Register_UnityEngine_GameObject_SendMessage();
//System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_SendMessageUpwards();
Register_UnityEngine_GameObject_SendMessageUpwards();
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
void Register_UnityEngine_GameObject_SetActive();
Register_UnityEngine_GameObject_SetActive();
//System.Void UnityEngine.GameObject::SetActiveRecursively(System.Boolean)
void Register_UnityEngine_GameObject_SetActiveRecursively();
Register_UnityEngine_GameObject_SetActiveRecursively();
//System.Void UnityEngine.GameObject::SetGameObjectsActive(System.IntPtr,System.Int32,System.Boolean)
void Register_UnityEngine_GameObject_SetGameObjectsActive();
Register_UnityEngine_GameObject_SetGameObjectsActive();
//System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_GameObject_TryGetComponentFastPath();
Register_UnityEngine_GameObject_TryGetComponentFastPath();
//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_GameObject_get_scene_Injected();
Register_UnityEngine_GameObject_get_scene_Injected();
//System.Void UnityEngine.GameObject::set_active(System.Boolean)
void Register_UnityEngine_GameObject_set_active();
Register_UnityEngine_GameObject_set_active();
//System.Void UnityEngine.GameObject::set_isStatic(System.Boolean)
void Register_UnityEngine_GameObject_set_isStatic();
Register_UnityEngine_GameObject_set_isStatic();
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
void Register_UnityEngine_GameObject_set_layer();
Register_UnityEngine_GameObject_set_layer();
//System.Void UnityEngine.GameObject::set_tag(System.String)
void Register_UnityEngine_GameObject_set_tag();
Register_UnityEngine_GameObject_set_tag();
//UnityEngine.Component UnityEngine.GameObject::AddComponentInternal(System.String)
void Register_UnityEngine_GameObject_AddComponentInternal();
Register_UnityEngine_GameObject_AddComponentInternal();
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
void Register_UnityEngine_GameObject_GetComponent();
Register_UnityEngine_GameObject_GetComponent();
//UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String)
void Register_UnityEngine_GameObject_GetComponentByName();
Register_UnityEngine_GameObject_GetComponentByName();
//UnityEngine.Component UnityEngine.GameObject::GetComponentByNameWithCase(System.String,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentByNameWithCase();
Register_UnityEngine_GameObject_GetComponentByNameWithCase();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInChildren();
Register_UnityEngine_GameObject_GetComponentInChildren();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInParent();
Register_UnityEngine_GameObject_GetComponentInParent();
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
//UnityEngine.Component UnityEngine.GameObject::QueryComponentAtIndex(System.Int32)
void Register_UnityEngine_GameObject_QueryComponentAtIndex();
Register_UnityEngine_GameObject_QueryComponentAtIndex();
//UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
void Register_UnityEngine_GameObject_TryGetComponentInternal();
Register_UnityEngine_GameObject_TryGetComponentInternal();
//UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
void Register_UnityEngine_GameObject_CreatePrimitive();
Register_UnityEngine_GameObject_CreatePrimitive();
//UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
void Register_UnityEngine_GameObject_Find();
Register_UnityEngine_GameObject_Find();
//UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
void Register_UnityEngine_GameObject_FindGameObjectWithTag();
Register_UnityEngine_GameObject_FindGameObjectWithTag();
//UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
Register_UnityEngine_GameObject_FindGameObjectsWithTag();
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
void Register_UnityEngine_GameObject_get_transform();
Register_UnityEngine_GameObject_get_transform();
//End Registrations for type : UnityEngine.GameObject
//Start Registrations for type : UnityEngine.Gizmos
//System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawCube_Injected();
Register_UnityEngine_Gizmos_DrawCube_Injected();
//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawLine_Injected();
Register_UnityEngine_Gizmos_DrawLine_Injected();
//System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Gizmos_DrawSphere_Injected();
Register_UnityEngine_Gizmos_DrawSphere_Injected();
//System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawWireCube_Injected();
Register_UnityEngine_Gizmos_DrawWireCube_Injected();
//System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Gizmos_set_color_Injected();
Register_UnityEngine_Gizmos_set_color_Injected();
//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Gizmos_set_matrix_Injected();
Register_UnityEngine_Gizmos_set_matrix_Injected();
//End Registrations for type : UnityEngine.Gizmos
//Start Registrations for type : UnityEngine.GL
//System.Void UnityEngine.GL::Begin(System.Int32)
void Register_UnityEngine_GL_Begin();
Register_UnityEngine_GL_Begin();
//System.Void UnityEngine.GL::End()
void Register_UnityEngine_GL_End();
Register_UnityEngine_GL_End();
//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
void Register_UnityEngine_GL_GLClear_Injected();
Register_UnityEngine_GL_GLClear_Injected();
//System.Void UnityEngine.GL::GLIssuePluginEvent(System.IntPtr,System.Int32)
void Register_UnityEngine_GL_GLIssuePluginEvent();
Register_UnityEngine_GL_GLIssuePluginEvent();
//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
Register_UnityEngine_GL_GLLoadPixelMatrixScript();
//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_ImmediateColor();
Register_UnityEngine_GL_ImmediateColor();
//System.Void UnityEngine.GL::LoadOrtho()
void Register_UnityEngine_GL_LoadOrtho();
Register_UnityEngine_GL_LoadOrtho();
//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
//System.Void UnityEngine.GL::PopMatrix()
void Register_UnityEngine_GL_PopMatrix();
Register_UnityEngine_GL_PopMatrix();
//System.Void UnityEngine.GL::PushMatrix()
void Register_UnityEngine_GL_PushMatrix();
Register_UnityEngine_GL_PushMatrix();
//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_SetViewMatrix_Injected();
Register_UnityEngine_GL_SetViewMatrix_Injected();
//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_TexCoord3();
Register_UnityEngine_GL_TexCoord3();
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_Vertex3();
Register_UnityEngine_GL_Vertex3();
//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GL_Viewport_Injected();
Register_UnityEngine_GL_Viewport_Injected();
//End Registrations for type : UnityEngine.GL
//Start Registrations for type : UnityEngine.Gradient
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
void Register_UnityEngine_Gradient_Internal_Equals();
Register_UnityEngine_Gradient_Internal_Equals();
//System.IntPtr UnityEngine.Gradient::Init()
void Register_UnityEngine_Gradient_Init();
Register_UnityEngine_Gradient_Init();
//System.Void UnityEngine.Gradient::Cleanup()
void Register_UnityEngine_Gradient_Cleanup();
Register_UnityEngine_Gradient_Cleanup();
//System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&)
void Register_UnityEngine_Gradient_Evaluate_Injected();
Register_UnityEngine_Gradient_Evaluate_Injected();
//System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[])
void Register_UnityEngine_Gradient_SetKeys();
Register_UnityEngine_Gradient_SetKeys();
//System.Void UnityEngine.Gradient::set_mode(UnityEngine.GradientMode)
void Register_UnityEngine_Gradient_set_mode();
Register_UnityEngine_Gradient_set_mode();
//UnityEngine.GradientAlphaKey[] UnityEngine.Gradient::get_alphaKeys()
void Register_UnityEngine_Gradient_get_alphaKeys();
Register_UnityEngine_Gradient_get_alphaKeys();
//UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
void Register_UnityEngine_Gradient_get_colorKeys();
Register_UnityEngine_Gradient_get_colorKeys();
//UnityEngine.GradientMode UnityEngine.Gradient::get_mode()
void Register_UnityEngine_Gradient_get_mode();
Register_UnityEngine_Gradient_get_mode();
//End Registrations for type : UnityEngine.Gradient
//Start Registrations for type : UnityEngine.Graphics
//System.Boolean UnityEngine.Graphics::ConvertTexture_Full(UnityEngine.Texture,UnityEngine.Texture)
void Register_UnityEngine_Graphics_ConvertTexture_Full();
Register_UnityEngine_Graphics_ConvertTexture_Full();
//System.Boolean UnityEngine.Graphics::ConvertTexture_Slice(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32)
void Register_UnityEngine_Graphics_ConvertTexture_Slice();
Register_UnityEngine_Graphics_ConvertTexture_Slice();
//System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha()
void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
//System.IntPtr UnityEngine.Graphics::CreateGPUFenceImpl(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
void Register_UnityEngine_Graphics_CreateGPUFenceImpl();
Register_UnityEngine_Graphics_CreateGPUFenceImpl();
//System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
void Register_UnityEngine_Graphics_Blit2();
Register_UnityEngine_Graphics_Blit2();
//System.Void UnityEngine.Graphics::Blit3(UnityEngine.Texture,UnityEngine.RenderTexture,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Blit3();
Register_UnityEngine_Graphics_Blit3();
//System.Void UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&)
void Register_UnityEngine_Graphics_Blit4_Injected();
Register_UnityEngine_Graphics_Blit4_Injected();
//System.Void UnityEngine.Graphics::Blit5_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Blit5_Injected();
Register_UnityEngine_Graphics_Blit5_Injected();
//System.Void UnityEngine.Graphics::ClearRandomWriteTargets()
void Register_UnityEngine_Graphics_ClearRandomWriteTargets();
Register_UnityEngine_Graphics_ClearRandomWriteTargets();
//System.Void UnityEngine.Graphics::CopyBufferImpl(UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer)
void Register_UnityEngine_Graphics_CopyBufferImpl();
Register_UnityEngine_Graphics_CopyBufferImpl();
//System.Void UnityEngine.Graphics::CopyTexture_Full(UnityEngine.Texture,UnityEngine.Texture)
void Register_UnityEngine_Graphics_CopyTexture_Full();
Register_UnityEngine_Graphics_CopyTexture_Full();
//System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_CopyTexture_Region();
Register_UnityEngine_Graphics_CopyTexture_Region();
//System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_CopyTexture_Slice();
Register_UnityEngine_Graphics_CopyTexture_Slice();
//System.Void UnityEngine.Graphics::CopyTexture_Slice_AllMips(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32)
void Register_UnityEngine_Graphics_CopyTexture_Slice_AllMips();
Register_UnityEngine_Graphics_CopyTexture_Slice_AllMips();
//System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Graphics_ExecuteCommandBuffer();
Register_UnityEngine_Graphics_ExecuteCommandBuffer();
//System.Void UnityEngine.Graphics::ExecuteCommandBufferAsync(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
void Register_UnityEngine_Graphics_ExecuteCommandBufferAsync();
Register_UnityEngine_Graphics_ExecuteCommandBufferAsync();
//System.Void UnityEngine.Graphics::GetActiveColorBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_Graphics_GetActiveColorBuffer_Injected();
Register_UnityEngine_Graphics_GetActiveColorBuffer_Injected();
//System.Void UnityEngine.Graphics::GetActiveDepthBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_Graphics_GetActiveDepthBuffer_Injected();
Register_UnityEngine_Graphics_GetActiveDepthBuffer_Injected();
//System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean)
void Register_UnityEngine_Graphics_Internal_BlitMaterial5();
Register_UnityEngine_Graphics_Internal_BlitMaterial5();
//System.Void UnityEngine.Graphics::Internal_BlitMaterial6(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean,System.Int32)
void Register_UnityEngine_Graphics_Internal_BlitMaterial6();
Register_UnityEngine_Graphics_Internal_BlitMaterial6();
//System.Void UnityEngine.Graphics::Internal_BlitMultiTap4(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[])
void Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
//System.Void UnityEngine.Graphics::Internal_BlitMultiTap5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[],System.Int32)
void Register_UnityEngine_Graphics_Internal_BlitMultiTap5();
Register_UnityEngine_Graphics_Internal_BlitMultiTap5();
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedIndirect_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirect_Injected();
Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirect_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedProcedural_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedProcedural_Injected();
Register_UnityEngine_Graphics_Internal_DrawMeshInstancedProcedural_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawMeshNow1_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Graphics_Internal_DrawMeshNow1_Injected();
Register_UnityEngine_Graphics_Internal_DrawMeshNow1_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawMeshNow2_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected();
Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNow();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNow();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirect_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirect_Injected();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirect_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedNow();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedNow();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexed_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexed_Injected();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndexed_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectGraphicsBuffer_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNowGraphicsBuffer(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNowGraphicsBuffer();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNowGraphicsBuffer();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirect_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirect_Injected();
Register_UnityEngine_Graphics_Internal_DrawProceduralIndirect_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawProceduralNow(UnityEngine.MeshTopology,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProceduralNow();
Register_UnityEngine_Graphics_Internal_DrawProceduralNow();
//System.Void UnityEngine.Graphics::Internal_DrawProcedural_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32)
void Register_UnityEngine_Graphics_Internal_DrawProcedural_Injected();
Register_UnityEngine_Graphics_Internal_DrawProcedural_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawTexture(UnityEngine.Internal_DrawTextureArguments&)
void Register_UnityEngine_Graphics_Internal_DrawTexture();
Register_UnityEngine_Graphics_Internal_DrawTexture();
//System.Void UnityEngine.Graphics::Internal_RenderMeshIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Internal_RenderMeshIndirect_Injected();
Register_UnityEngine_Graphics_Internal_RenderMeshIndirect_Injected();
//System.Void UnityEngine.Graphics::Internal_RenderMeshInstanced_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,System.IntPtr,UnityEngine.RenderInstancedDataLayout&,System.UInt32)
void Register_UnityEngine_Graphics_Internal_RenderMeshInstanced_Injected();
Register_UnityEngine_Graphics_Internal_RenderMeshInstanced_Injected();
//System.Void UnityEngine.Graphics::Internal_RenderMeshPrimitives_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Internal_RenderMeshPrimitives_Injected();
Register_UnityEngine_Graphics_Internal_RenderMeshPrimitives_Injected();
//System.Void UnityEngine.Graphics::Internal_RenderMesh_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4*)
void Register_UnityEngine_Graphics_Internal_RenderMesh_Injected();
Register_UnityEngine_Graphics_Internal_RenderMesh_Injected();
//System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndexedIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexedIndirect_Injected();
Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexedIndirect_Injected();
//System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndexed_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexed_Injected();
Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexed_Injected();
//System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndirect_Injected();
Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndirect_Injected();
//System.Void UnityEngine.Graphics::Internal_RenderPrimitives_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_Internal_RenderPrimitives_Injected();
Register_UnityEngine_Graphics_Internal_RenderPrimitives_Injected();
//System.Void UnityEngine.Graphics::Internal_SetMRTFullSetup_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
void Register_UnityEngine_Graphics_Internal_SetMRTFullSetup_Injected();
Register_UnityEngine_Graphics_Internal_SetMRTFullSetup_Injected();
//System.Void UnityEngine.Graphics::Internal_SetMRTSimple_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Graphics_Internal_SetMRTSimple_Injected();
Register_UnityEngine_Graphics_Internal_SetMRTSimple_Injected();
//System.Void UnityEngine.Graphics::Internal_SetNullRT()
void Register_UnityEngine_Graphics_Internal_SetNullRT();
Register_UnityEngine_Graphics_Internal_SetNullRT();
//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
//System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Boolean)
void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer();
Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer();
//System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetGraphicsBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Boolean)
void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetGraphicsBuffer();
Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetGraphicsBuffer();
//System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetRT(System.Int32,UnityEngine.RenderTexture)
void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetRT();
Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetRT();
//System.Void UnityEngine.Graphics::WaitOnGPUFenceImpl(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
void Register_UnityEngine_Graphics_WaitOnGPUFenceImpl();
Register_UnityEngine_Graphics_WaitOnGPUFenceImpl();
//System.Void UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier)
void Register_UnityEngine_Graphics_set_activeTier();
Register_UnityEngine_Graphics_set_activeTier();
//UnityEngine.ColorGamut UnityEngine.Graphics::GetActiveColorGamut()
void Register_UnityEngine_Graphics_GetActiveColorGamut();
Register_UnityEngine_Graphics_GetActiveColorGamut();
//UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier()
void Register_UnityEngine_Graphics_get_activeTier();
Register_UnityEngine_Graphics_get_activeTier();
//UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion()
void Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
//End Registrations for type : UnityEngine.Graphics
//Start Registrations for type : UnityEngine.GraphicsBuffer
//System.Int32 UnityEngine.GraphicsBuffer::get_count()
void Register_UnityEngine_GraphicsBuffer_get_count();
Register_UnityEngine_GraphicsBuffer_get_count();
//System.Int32 UnityEngine.GraphicsBuffer::get_stride()
void Register_UnityEngine_GraphicsBuffer_get_stride();
Register_UnityEngine_GraphicsBuffer_get_stride();
//UnityEngine.GraphicsBuffer/Target UnityEngine.GraphicsBuffer::get_target()
void Register_UnityEngine_GraphicsBuffer_get_target();
Register_UnityEngine_GraphicsBuffer_get_target();
//End Registrations for type : UnityEngine.GraphicsBuffer
//Start Registrations for type : UnityEngine.GUI
//System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
void Register_UnityEngine_GUI_HasMouseControl();
Register_UnityEngine_GUI_HasMouseControl();
//System.Boolean UnityEngine.GUI::get_changed()
void Register_UnityEngine_GUI_get_changed();
Register_UnityEngine_GUI_get_changed();
//System.Boolean UnityEngine.GUI::get_enabled()
void Register_UnityEngine_GUI_get_enabled();
Register_UnityEngine_GUI_get_enabled();
//System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
void Register_UnityEngine_GUI_GrabMouseControl();
Register_UnityEngine_GUI_GrabMouseControl();
//System.Void UnityEngine.GUI::ReleaseMouseControl()
void Register_UnityEngine_GUI_ReleaseMouseControl();
Register_UnityEngine_GUI_ReleaseMouseControl();
//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_backgroundColor_Injected();
Register_UnityEngine_GUI_get_backgroundColor_Injected();
//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_color_Injected();
Register_UnityEngine_GUI_get_color_Injected();
//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_contentColor_Injected();
Register_UnityEngine_GUI_get_contentColor_Injected();
//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_backgroundColor_Injected();
Register_UnityEngine_GUI_set_backgroundColor_Injected();
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
void Register_UnityEngine_GUI_set_changed();
Register_UnityEngine_GUI_set_changed();
//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_color_Injected();
Register_UnityEngine_GUI_set_color_Injected();
//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_contentColor_Injected();
Register_UnityEngine_GUI_set_contentColor_Injected();
//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
void Register_UnityEngine_GUI_set_enabled();
Register_UnityEngine_GUI_set_enabled();
//UnityEngine.Material UnityEngine.GUI::get_blendMaterial()
void Register_UnityEngine_GUI_get_blendMaterial();
Register_UnityEngine_GUI_get_blendMaterial();
//UnityEngine.Material UnityEngine.GUI::get_blitMaterial()
void Register_UnityEngine_GUI_get_blitMaterial();
Register_UnityEngine_GUI_get_blitMaterial();
//UnityEngine.Material UnityEngine.GUI::get_roundedRectMaterial()
void Register_UnityEngine_GUI_get_roundedRectMaterial();
Register_UnityEngine_GUI_get_roundedRectMaterial();
//UnityEngine.Material UnityEngine.GUI::get_roundedRectWithColorPerBorderMaterial()
void Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial();
Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial();
//End Registrations for type : UnityEngine.GUI
//Start Registrations for type : UnityEngine.GUIClip
//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
void Register_UnityEngine_GUIClip_Internal_GetCount();
Register_UnityEngine_GUIClip_Internal_GetCount();
//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_GetMatrix_Injected();
Register_UnityEngine_GUIClip_GetMatrix_Injected();
//System.Void UnityEngine.GUIClip::Internal_Pop()
void Register_UnityEngine_GUIClip_Internal_Pop();
Register_UnityEngine_GUIClip_Internal_Pop();
//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
void Register_UnityEngine_GUIClip_Internal_PopParentClip();
Register_UnityEngine_GUIClip_Internal_PopParentClip();
//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_SetMatrix_Injected();
Register_UnityEngine_GUIClip_SetMatrix_Injected();
//System.Void UnityEngine.GUIClip::UnclipToWindow_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
void Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected();
Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected();
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
//End Registrations for type : UnityEngine.GUIClip
//Start Registrations for type : UnityEngine.GUILayoutUtility
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
//End Registrations for type : UnityEngine.GUILayoutUtility
//Start Registrations for type : UnityEngine.GUISettings
//System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed()
void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
//End Registrations for type : UnityEngine.GUISettings
//Start Registrations for type : UnityEngine.GUIStyle
//System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String)
void Register_UnityEngine_GUIStyle_IsTooltipActive();
Register_UnityEngine_GUIStyle_IsTooltipActive();
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
void Register_UnityEngine_GUIStyle_get_stretchHeight();
Register_UnityEngine_GUIStyle_get_stretchHeight();
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
void Register_UnityEngine_GUIStyle_get_stretchWidth();
Register_UnityEngine_GUIStyle_get_stretchWidth();
//System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
//System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Copy();
Register_UnityEngine_GUIStyle_Internal_Copy();
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Create();
Register_UnityEngine_GUIStyle_Internal_Create();
//System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
Register_UnityEngine_GUIStyle_Internal_CalcHeight();
//System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset()
void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
//System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
void Register_UnityEngine_GUIStyle_get_fixedHeight();
Register_UnityEngine_GUIStyle_get_fixedHeight();
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
void Register_UnityEngine_GUIStyle_get_fixedWidth();
Register_UnityEngine_GUIStyle_get_fixedWidth();
//System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
//System.String UnityEngine.GUIStyle::get_rawName()
void Register_UnityEngine_GUIStyle_get_rawName();
Register_UnityEngine_GUIStyle_get_rawName();
//System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_Destroy();
Register_UnityEngine_GUIStyle_Internal_Destroy();
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
//System.Void UnityEngine.GUIStyle::Internal_DrawCursor_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
//System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,UnityEngine.Color&,UnityEngine.Color&)
void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
//System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
void Register_UnityEngine_GUIStyle_SetDefaultFont();
Register_UnityEngine_GUIStyle_SetDefaultFont();
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
//System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
//System.Void UnityEngine.GUIStyle::set_Internal_clipOffset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
void Register_UnityEngine_GUIStyle_set_alignment();
Register_UnityEngine_GUIStyle_set_alignment();
//System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
void Register_UnityEngine_GUIStyle_set_fontSize();
Register_UnityEngine_GUIStyle_set_fontSize();
//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
void Register_UnityEngine_GUIStyle_set_rawName();
Register_UnityEngine_GUIStyle_set_rawName();
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
void Register_UnityEngine_GUIStyle_set_stretchHeight();
Register_UnityEngine_GUIStyle_set_stretchHeight();
//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
void Register_UnityEngine_GUIStyle_set_wordWrap();
Register_UnityEngine_GUIStyle_set_wordWrap();
//UnityEngine.Font UnityEngine.GUIStyle::get_font()
void Register_UnityEngine_GUIStyle_get_font();
Register_UnityEngine_GUIStyle_get_font();
//End Registrations for type : UnityEngine.GUIStyle
//Start Registrations for type : UnityEngine.GUIStyleState
//System.IntPtr UnityEngine.GUIStyleState::Init()
void Register_UnityEngine_GUIStyleState_Init();
Register_UnityEngine_GUIStyleState_Init();
//System.Void UnityEngine.GUIStyleState::Cleanup()
void Register_UnityEngine_GUIStyleState_Cleanup();
Register_UnityEngine_GUIStyleState_Cleanup();
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
//End Registrations for type : UnityEngine.GUIStyleState
//Start Registrations for type : UnityEngine.GUIUtility
//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
void Register_UnityEngine_GUIUtility_HasFocusableControls();
Register_UnityEngine_GUIUtility_HasFocusableControls();
//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
void Register_UnityEngine_GUIUtility_OwnsId();
Register_UnityEngine_GUIUtility_OwnsId();
//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
void Register_UnityEngine_GUIUtility_get_textFieldInput();
Register_UnityEngine_GUIUtility_get_textFieldInput();
//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
void Register_UnityEngine_GUIUtility_CheckForTabEvent();
Register_UnityEngine_GUIUtility_CheckForTabEvent();
//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
void Register_UnityEngine_GUIUtility_get_guiDepth();
Register_UnityEngine_GUIUtility_get_guiDepth();
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
//System.String UnityEngine.GUIUtility::get_compositionString()
void Register_UnityEngine_GUIUtility_get_compositionString();
Register_UnityEngine_GUIUtility_get_compositionString();
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
//System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
//System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
void Register_UnityEngine_GUIUtility_BeginContainer();
Register_UnityEngine_GUIUtility_BeginContainer();
//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
void Register_UnityEngine_GUIUtility_Internal_EndContainer();
Register_UnityEngine_GUIUtility_Internal_EndContainer();
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
Register_UnityEngine_GUIUtility_Internal_SetHotControl();
//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
Register_UnityEngine_GUIUtility_set_imeCompositionMode();
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
//System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean)
void Register_UnityEngine_GUIUtility_set_textFieldInput();
Register_UnityEngine_GUIUtility_set_textFieldInput();
//End Registrations for type : UnityEngine.GUIUtility
//Start Registrations for type : UnityEngine.Hash128
//System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&)
void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
//System.Void UnityEngine.Hash128::ComputeFromString(System.String,UnityEngine.Hash128&)
void Register_UnityEngine_Hash128_ComputeFromString();
Register_UnityEngine_Hash128_ComputeFromString();
//System.Void UnityEngine.Hash128::Parse_Injected(System.String,UnityEngine.Hash128&)
void Register_UnityEngine_Hash128_Parse_Injected();
Register_UnityEngine_Hash128_Parse_Injected();
//End Registrations for type : UnityEngine.Hash128
//Start Registrations for type : UnityEngine.ImageConversion
//System.Boolean UnityEngine.ImageConversion::GetEnableLegacyPngGammaRuntimeLoadBehavior()
void Register_UnityEngine_ImageConversion_GetEnableLegacyPngGammaRuntimeLoadBehavior();
Register_UnityEngine_ImageConversion_GetEnableLegacyPngGammaRuntimeLoadBehavior();
//System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
void Register_UnityEngine_ImageConversion_LoadImage();
Register_UnityEngine_ImageConversion_LoadImage();
//System.Byte[] UnityEngine.ImageConversion::EncodeArrayToEXR(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags)
void Register_UnityEngine_ImageConversion_EncodeArrayToEXR();
Register_UnityEngine_ImageConversion_EncodeArrayToEXR();
//System.Byte[] UnityEngine.ImageConversion::EncodeArrayToJPG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32)
void Register_UnityEngine_ImageConversion_EncodeArrayToJPG();
Register_UnityEngine_ImageConversion_EncodeArrayToJPG();
//System.Byte[] UnityEngine.ImageConversion::EncodeArrayToPNG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)
void Register_UnityEngine_ImageConversion_EncodeArrayToPNG();
Register_UnityEngine_ImageConversion_EncodeArrayToPNG();
//System.Byte[] UnityEngine.ImageConversion::EncodeArrayToTGA(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)
void Register_UnityEngine_ImageConversion_EncodeArrayToTGA();
Register_UnityEngine_ImageConversion_EncodeArrayToTGA();
//System.Byte[] UnityEngine.ImageConversion::EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)
void Register_UnityEngine_ImageConversion_EncodeToEXR();
Register_UnityEngine_ImageConversion_EncodeToEXR();
//System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32)
void Register_UnityEngine_ImageConversion_EncodeToJPG();
Register_UnityEngine_ImageConversion_EncodeToJPG();
//System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
void Register_UnityEngine_ImageConversion_EncodeToPNG();
Register_UnityEngine_ImageConversion_EncodeToPNG();
//System.Byte[] UnityEngine.ImageConversion::EncodeToTGA(UnityEngine.Texture2D)
void Register_UnityEngine_ImageConversion_EncodeToTGA();
Register_UnityEngine_ImageConversion_EncodeToTGA();
//System.Void UnityEngine.ImageConversion::SetEnableLegacyPngGammaRuntimeLoadBehavior(System.Boolean)
void Register_UnityEngine_ImageConversion_SetEnableLegacyPngGammaRuntimeLoadBehavior();
Register_UnityEngine_ImageConversion_SetEnableLegacyPngGammaRuntimeLoadBehavior();
//System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToEXR(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags)
void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToEXR();
Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToEXR();
//System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToJPG(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32)
void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToJPG();
Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToJPG();
//System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToPNG(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)
void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToPNG();
Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToPNG();
//System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToTGA(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)
void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToTGA();
Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToTGA();
//End Registrations for type : UnityEngine.ImageConversion
//Start Registrations for type : UnityEngine.Input
//System.Boolean UnityEngine.Input::CheckDisabled()
void Register_UnityEngine_Input_CheckDisabled();
Register_UnityEngine_Input_CheckDisabled();
//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyDownInt();
Register_UnityEngine_Input_GetKeyDownInt();
//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyInt();
Register_UnityEngine_Input_GetKeyInt();
//System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyUpInt();
Register_UnityEngine_Input_GetKeyUpInt();
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
void Register_UnityEngine_Input_GetMouseButton();
Register_UnityEngine_Input_GetMouseButton();
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonDown();
Register_UnityEngine_Input_GetMouseButtonDown();
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonUp();
Register_UnityEngine_Input_GetMouseButtonUp();
//System.Boolean UnityEngine.Input::get_anyKey()
void Register_UnityEngine_Input_get_anyKey();
Register_UnityEngine_Input_get_anyKey();
//System.Boolean UnityEngine.Input::get_anyKeyDown()
void Register_UnityEngine_Input_get_anyKeyDown();
Register_UnityEngine_Input_get_anyKeyDown();
//System.Boolean UnityEngine.Input::get_backButtonLeavesApp()
void Register_UnityEngine_Input_get_backButtonLeavesApp();
Register_UnityEngine_Input_get_backButtonLeavesApp();
//System.Boolean UnityEngine.Input::get_compensateSensors()
void Register_UnityEngine_Input_get_compensateSensors();
Register_UnityEngine_Input_get_compensateSensors();
//System.Boolean UnityEngine.Input::get_eatKeyPressOnTextFieldFocus()
void Register_UnityEngine_Input_get_eatKeyPressOnTextFieldFocus();
Register_UnityEngine_Input_get_eatKeyPressOnTextFieldFocus();
//System.Boolean UnityEngine.Input::get_imeIsSelected()
void Register_UnityEngine_Input_get_imeIsSelected();
Register_UnityEngine_Input_get_imeIsSelected();
//System.Boolean UnityEngine.Input::get_isGyroAvailable()
void Register_UnityEngine_Input_get_isGyroAvailable();
Register_UnityEngine_Input_get_isGyroAvailable();
//System.Boolean UnityEngine.Input::get_mousePresent()
void Register_UnityEngine_Input_get_mousePresent();
Register_UnityEngine_Input_get_mousePresent();
//System.Boolean UnityEngine.Input::get_multiTouchEnabled()
void Register_UnityEngine_Input_get_multiTouchEnabled();
Register_UnityEngine_Input_get_multiTouchEnabled();
//System.Boolean UnityEngine.Input::get_simulateMouseWithTouches()
void Register_UnityEngine_Input_get_simulateMouseWithTouches();
Register_UnityEngine_Input_get_simulateMouseWithTouches();
//System.Boolean UnityEngine.Input::get_stylusTouchSupported()
void Register_UnityEngine_Input_get_stylusTouchSupported();
Register_UnityEngine_Input_get_stylusTouchSupported();
//System.Boolean UnityEngine.Input::get_touchPressureSupported()
void Register_UnityEngine_Input_get_touchPressureSupported();
Register_UnityEngine_Input_get_touchPressureSupported();
//System.Boolean UnityEngine.Input::get_touchSupported()
void Register_UnityEngine_Input_get_touchSupported();
Register_UnityEngine_Input_get_touchSupported();
//System.Int32 UnityEngine.Input::GetGyroInternal()
void Register_UnityEngine_Input_GetGyroInternal();
Register_UnityEngine_Input_GetGyroInternal();
//System.Int32 UnityEngine.Input::get_accelerationEventCount()
void Register_UnityEngine_Input_get_accelerationEventCount();
Register_UnityEngine_Input_get_accelerationEventCount();
//System.Int32 UnityEngine.Input::get_penEventCount()
void Register_UnityEngine_Input_get_penEventCount();
Register_UnityEngine_Input_get_penEventCount();
//System.Int32 UnityEngine.Input::get_touchCount()
void Register_UnityEngine_Input_get_touchCount();
Register_UnityEngine_Input_get_touchCount();
//System.String UnityEngine.Input::get_compositionString()
void Register_UnityEngine_Input_get_compositionString();
Register_UnityEngine_Input_get_compositionString();
//System.String UnityEngine.Input::get_inputString()
void Register_UnityEngine_Input_get_inputString();
Register_UnityEngine_Input_get_inputString();
//System.String[] UnityEngine.Input::GetJoystickNames()
void Register_UnityEngine_Input_GetJoystickNames();
Register_UnityEngine_Input_GetJoystickNames();
//System.Void UnityEngine.Input::ClearLastPenContactEvent()
void Register_UnityEngine_Input_ClearLastPenContactEvent();
Register_UnityEngine_Input_ClearLastPenContactEvent();
//System.Void UnityEngine.Input::GetAccelerationEvent_Injected(System.Int32,UnityEngine.AccelerationEvent&)
void Register_UnityEngine_Input_GetAccelerationEvent_Injected();
Register_UnityEngine_Input_GetAccelerationEvent_Injected();
//System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&)
void Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
//System.Void UnityEngine.Input::GetPenEvent_Injected(System.Int32,UnityEngine.PenData&)
void Register_UnityEngine_Input_GetPenEvent_Injected();
Register_UnityEngine_Input_GetPenEvent_Injected();
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
void Register_UnityEngine_Input_GetTouch_Injected();
Register_UnityEngine_Input_GetTouch_Injected();
//System.Void UnityEngine.Input::ResetInputAxes()
void Register_UnityEngine_Input_ResetInputAxes();
Register_UnityEngine_Input_ResetInputAxes();
//System.Void UnityEngine.Input::ResetPenEvents()
void Register_UnityEngine_Input_ResetPenEvents();
Register_UnityEngine_Input_ResetPenEvents();
//System.Void UnityEngine.Input::SimulateTouchInternal_Injected(UnityEngine.Touch&,System.Int64)
void Register_UnityEngine_Input_SimulateTouchInternal_Injected();
Register_UnityEngine_Input_SimulateTouchInternal_Injected();
//System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_acceleration_Injected();
Register_UnityEngine_Input_get_acceleration_Injected();
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_mousePosition_Injected();
Register_UnityEngine_Input_get_mousePosition_Injected();
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
//System.Void UnityEngine.Input::set_backButtonLeavesApp(System.Boolean)
void Register_UnityEngine_Input_set_backButtonLeavesApp();
Register_UnityEngine_Input_set_backButtonLeavesApp();
//System.Void UnityEngine.Input::set_compensateSensors(System.Boolean)
void Register_UnityEngine_Input_set_compensateSensors();
Register_UnityEngine_Input_set_compensateSensors();
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::set_eatKeyPressOnTextFieldFocus(System.Boolean)
void Register_UnityEngine_Input_set_eatKeyPressOnTextFieldFocus();
Register_UnityEngine_Input_set_eatKeyPressOnTextFieldFocus();
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_Input_set_imeCompositionMode();
Register_UnityEngine_Input_set_imeCompositionMode();
//System.Void UnityEngine.Input::set_multiTouchEnabled(System.Boolean)
void Register_UnityEngine_Input_set_multiTouchEnabled();
Register_UnityEngine_Input_set_multiTouchEnabled();
//System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
void Register_UnityEngine_Input_set_simulateMouseWithTouches();
Register_UnityEngine_Input_set_simulateMouseWithTouches();
//UnityEngine.DeviceOrientation UnityEngine.Input::get_deviceOrientation()
void Register_UnityEngine_Input_get_deviceOrientation();
Register_UnityEngine_Input_get_deviceOrientation();
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
void Register_UnityEngine_Input_get_imeCompositionMode();
Register_UnityEngine_Input_get_imeCompositionMode();
//End Registrations for type : UnityEngine.Input
//Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton(System.String)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButton();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown(System.String)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp(System.String)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString(System.String)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString(System.String)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString(System.String)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
//System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis(System.String)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis();
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis();
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw(System.String)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw();
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw();
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
//End Registrations for type : UnityEngine.Internal.InputUnsafeUtility
//Start Registrations for type : UnityEngine.iOS.Device
//System.Boolean UnityEngine.iOS.Device::IsAdTrackingEnabled()
void Register_UnityEngine_iOS_Device_IsAdTrackingEnabled();
Register_UnityEngine_iOS_Device_IsAdTrackingEnabled();
//System.Boolean UnityEngine.iOS.Device::RequestStoreReview()
void Register_UnityEngine_iOS_Device_RequestStoreReview();
Register_UnityEngine_iOS_Device_RequestStoreReview();
//System.Boolean UnityEngine.iOS.Device::get_hideHomeButton()
void Register_UnityEngine_iOS_Device_get_hideHomeButton();
Register_UnityEngine_iOS_Device_get_hideHomeButton();
//System.Boolean UnityEngine.iOS.Device::get_iosAppOnMac()
void Register_UnityEngine_iOS_Device_get_iosAppOnMac();
Register_UnityEngine_iOS_Device_get_iosAppOnMac();
//System.Boolean UnityEngine.iOS.Device::get_lowPowerModeEnabled()
void Register_UnityEngine_iOS_Device_get_lowPowerModeEnabled();
Register_UnityEngine_iOS_Device_get_lowPowerModeEnabled();
//System.Boolean UnityEngine.iOS.Device::get_wantsSoftwareDimming()
void Register_UnityEngine_iOS_Device_get_wantsSoftwareDimming();
Register_UnityEngine_iOS_Device_get_wantsSoftwareDimming();
//System.Int32 UnityEngine.iOS.Device::get_deferSystemGesturesModeInternal()
void Register_UnityEngine_iOS_Device_get_deferSystemGesturesModeInternal();
Register_UnityEngine_iOS_Device_get_deferSystemGesturesModeInternal();
//System.String UnityEngine.iOS.Device::GetAdIdentifier()
void Register_UnityEngine_iOS_Device_GetAdIdentifier();
Register_UnityEngine_iOS_Device_GetAdIdentifier();
//System.String UnityEngine.iOS.Device::get_systemVersion()
void Register_UnityEngine_iOS_Device_get_systemVersion();
Register_UnityEngine_iOS_Device_get_systemVersion();
//System.String UnityEngine.iOS.Device::get_vendorIdentifier()
void Register_UnityEngine_iOS_Device_get_vendorIdentifier();
Register_UnityEngine_iOS_Device_get_vendorIdentifier();
//System.Void UnityEngine.iOS.Device::ResetNoBackupFlag(System.String)
void Register_UnityEngine_iOS_Device_ResetNoBackupFlag();
Register_UnityEngine_iOS_Device_ResetNoBackupFlag();
//System.Void UnityEngine.iOS.Device::SetNoBackupFlag(System.String)
void Register_UnityEngine_iOS_Device_SetNoBackupFlag();
Register_UnityEngine_iOS_Device_SetNoBackupFlag();
//System.Void UnityEngine.iOS.Device::set_deferSystemGesturesModeInternal(System.Int32)
void Register_UnityEngine_iOS_Device_set_deferSystemGesturesModeInternal();
Register_UnityEngine_iOS_Device_set_deferSystemGesturesModeInternal();
//System.Void UnityEngine.iOS.Device::set_hideHomeButton(System.Boolean)
void Register_UnityEngine_iOS_Device_set_hideHomeButton();
Register_UnityEngine_iOS_Device_set_hideHomeButton();
//System.Void UnityEngine.iOS.Device::set_wantsSoftwareDimming(System.Boolean)
void Register_UnityEngine_iOS_Device_set_wantsSoftwareDimming();
Register_UnityEngine_iOS_Device_set_wantsSoftwareDimming();
//UnityEngine.iOS.DeviceGeneration UnityEngine.iOS.Device::get_generation()
void Register_UnityEngine_iOS_Device_get_generation();
Register_UnityEngine_iOS_Device_get_generation();
//End Registrations for type : UnityEngine.iOS.Device
//Start Registrations for type : UnityEngine.Joint2D
//UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
void Register_UnityEngine_Joint2D_get_connectedBody();
Register_UnityEngine_Joint2D_get_connectedBody();
//End Registrations for type : UnityEngine.Joint2D
//Start Registrations for type : UnityEngine.JsonUtility
//System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)
void Register_UnityEngine_JsonUtility_FromJsonInternal();
Register_UnityEngine_JsonUtility_FromJsonInternal();
//System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean)
void Register_UnityEngine_JsonUtility_ToJsonInternal();
Register_UnityEngine_JsonUtility_ToJsonInternal();
//End Registrations for type : UnityEngine.JsonUtility
//Start Registrations for type : UnityEngine.LayerMask
//System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
void Register_UnityEngine_LayerMask_NameToLayer();
Register_UnityEngine_LayerMask_NameToLayer();
//System.String UnityEngine.LayerMask::LayerToName(System.Int32)
void Register_UnityEngine_LayerMask_LayerToName();
Register_UnityEngine_LayerMask_LayerToName();
//End Registrations for type : UnityEngine.LayerMask
//Start Registrations for type : UnityEngine.Light
//System.Boolean UnityEngine.Light::get_useColorTemperature()
void Register_UnityEngine_Light_get_useColorTemperature();
Register_UnityEngine_Light_get_useColorTemperature();
//System.Int32 UnityEngine.Light::get_cullingMask()
void Register_UnityEngine_Light_get_cullingMask();
Register_UnityEngine_Light_get_cullingMask();
//System.Int32 UnityEngine.Light::get_shadowCustomResolution()
void Register_UnityEngine_Light_get_shadowCustomResolution();
Register_UnityEngine_Light_get_shadowCustomResolution();
//System.Single UnityEngine.Light::get_bounceIntensity()
void Register_UnityEngine_Light_get_bounceIntensity();
Register_UnityEngine_Light_get_bounceIntensity();
//System.Single UnityEngine.Light::get_colorTemperature()
void Register_UnityEngine_Light_get_colorTemperature();
Register_UnityEngine_Light_get_colorTemperature();
//System.Single UnityEngine.Light::get_cookieSize()
void Register_UnityEngine_Light_get_cookieSize();
Register_UnityEngine_Light_get_cookieSize();
//System.Single UnityEngine.Light::get_intensity()
void Register_UnityEngine_Light_get_intensity();
Register_UnityEngine_Light_get_intensity();
//System.Single UnityEngine.Light::get_range()
void Register_UnityEngine_Light_get_range();
Register_UnityEngine_Light_get_range();
//System.Single UnityEngine.Light::get_shadowBias()
void Register_UnityEngine_Light_get_shadowBias();
Register_UnityEngine_Light_get_shadowBias();
//System.Single UnityEngine.Light::get_shadowNearPlane()
void Register_UnityEngine_Light_get_shadowNearPlane();
Register_UnityEngine_Light_get_shadowNearPlane();
//System.Single UnityEngine.Light::get_shadowNormalBias()
void Register_UnityEngine_Light_get_shadowNormalBias();
Register_UnityEngine_Light_get_shadowNormalBias();
//System.Single UnityEngine.Light::get_shadowStrength()
void Register_UnityEngine_Light_get_shadowStrength();
Register_UnityEngine_Light_get_shadowStrength();
//System.Single UnityEngine.Light::get_spotAngle()
void Register_UnityEngine_Light_get_spotAngle();
Register_UnityEngine_Light_get_spotAngle();
//System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
void Register_UnityEngine_Light_get_bakingOutput_Injected();
Register_UnityEngine_Light_get_bakingOutput_Injected();
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_get_color_Injected();
Register_UnityEngine_Light_get_color_Injected();
//System.Void UnityEngine.Light::set_bounceIntensity(System.Single)
void Register_UnityEngine_Light_set_bounceIntensity();
Register_UnityEngine_Light_set_bounceIntensity();
//System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_set_color_Injected();
Register_UnityEngine_Light_set_color_Injected();
//System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture)
void Register_UnityEngine_Light_set_cookie();
Register_UnityEngine_Light_set_cookie();
//System.Void UnityEngine.Light::set_cookieSize(System.Single)
void Register_UnityEngine_Light_set_cookieSize();
Register_UnityEngine_Light_set_cookieSize();
//System.Void UnityEngine.Light::set_cullingMask(System.Int32)
void Register_UnityEngine_Light_set_cullingMask();
Register_UnityEngine_Light_set_cullingMask();
//System.Void UnityEngine.Light::set_flare(UnityEngine.Flare)
void Register_UnityEngine_Light_set_flare();
Register_UnityEngine_Light_set_flare();
//System.Void UnityEngine.Light::set_intensity(System.Single)
void Register_UnityEngine_Light_set_intensity();
Register_UnityEngine_Light_set_intensity();
//System.Void UnityEngine.Light::set_range(System.Single)
void Register_UnityEngine_Light_set_range();
Register_UnityEngine_Light_set_range();
//System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode)
void Register_UnityEngine_Light_set_renderMode();
Register_UnityEngine_Light_set_renderMode();
//System.Void UnityEngine.Light::set_shadowBias(System.Single)
void Register_UnityEngine_Light_set_shadowBias();
Register_UnityEngine_Light_set_shadowBias();
//System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32)
void Register_UnityEngine_Light_set_shadowCustomResolution();
Register_UnityEngine_Light_set_shadowCustomResolution();
//System.Void UnityEngine.Light::set_shadowNearPlane(System.Single)
void Register_UnityEngine_Light_set_shadowNearPlane();
Register_UnityEngine_Light_set_shadowNearPlane();
//System.Void UnityEngine.Light::set_shadowNormalBias(System.Single)
void Register_UnityEngine_Light_set_shadowNormalBias();
Register_UnityEngine_Light_set_shadowNormalBias();
//System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution)
void Register_UnityEngine_Light_set_shadowResolution();
Register_UnityEngine_Light_set_shadowResolution();
//System.Void UnityEngine.Light::set_shadowStrength(System.Single)
void Register_UnityEngine_Light_set_shadowStrength();
Register_UnityEngine_Light_set_shadowStrength();
//System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows)
void Register_UnityEngine_Light_set_shadows();
Register_UnityEngine_Light_set_shadows();
//System.Void UnityEngine.Light::set_spotAngle(System.Single)
void Register_UnityEngine_Light_set_spotAngle();
Register_UnityEngine_Light_set_spotAngle();
//System.Void UnityEngine.Light::set_type(UnityEngine.LightType)
void Register_UnityEngine_Light_set_type();
Register_UnityEngine_Light_set_type();
//UnityEngine.Flare UnityEngine.Light::get_flare()
void Register_UnityEngine_Light_get_flare();
Register_UnityEngine_Light_get_flare();
//UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode()
void Register_UnityEngine_Light_get_renderMode();
Register_UnityEngine_Light_get_renderMode();
//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
void Register_UnityEngine_Light_get_shadows();
Register_UnityEngine_Light_get_shadows();
//UnityEngine.LightType UnityEngine.Light::get_type()
void Register_UnityEngine_Light_get_type();
Register_UnityEngine_Light_get_type();
//UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution()
void Register_UnityEngine_Light_get_shadowResolution();
Register_UnityEngine_Light_get_shadowResolution();
//UnityEngine.Texture UnityEngine.Light::get_cookie()
void Register_UnityEngine_Light_get_cookie();
Register_UnityEngine_Light_get_cookie();
//End Registrations for type : UnityEngine.Light
//Start Registrations for type : UnityEngine.LineRenderer
//System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_LineRenderer_set_endColor_Injected();
Register_UnityEngine_LineRenderer_set_endColor_Injected();
//System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_LineRenderer_set_startColor_Injected();
Register_UnityEngine_LineRenderer_set_startColor_Injected();
//End Registrations for type : UnityEngine.LineRenderer
//Start Registrations for type : UnityEngine.LowLevel.PlayerLoop
//System.Void UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[])
void Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
//UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal()
void Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
//UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetDefaultPlayerLoopInternal()
void Register_UnityEngine_LowLevel_PlayerLoop_GetDefaultPlayerLoopInternal();
Register_UnityEngine_LowLevel_PlayerLoop_GetDefaultPlayerLoopInternal();
//End Registrations for type : UnityEngine.LowLevel.PlayerLoop
//Start Registrations for type : UnityEngine.Material
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
void Register_UnityEngine_Material_HasProperty();
Register_UnityEngine_Material_HasProperty();
//System.Boolean UnityEngine.Material::SetPass(System.Int32)
void Register_UnityEngine_Material_SetPass();
Register_UnityEngine_Material_SetPass();
//System.Boolean UnityEngine.Material::get_enableInstancing()
void Register_UnityEngine_Material_get_enableInstancing();
Register_UnityEngine_Material_get_enableInstancing();
//System.Int32 UnityEngine.Material::ComputeCRC()
void Register_UnityEngine_Material_ComputeCRC();
Register_UnityEngine_Material_ComputeCRC();
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
//System.Int32 UnityEngine.Material::get_passCount()
void Register_UnityEngine_Material_get_passCount();
Register_UnityEngine_Material_get_passCount();
//System.Int32 UnityEngine.Material::get_renderQueue()
void Register_UnityEngine_Material_get_renderQueue();
Register_UnityEngine_Material_get_renderQueue();
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
void Register_UnityEngine_Material_GetFloatImpl();
Register_UnityEngine_Material_GetFloatImpl();
//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
void Register_UnityEngine_Material_GetTagImpl();
Register_UnityEngine_Material_GetTagImpl();
//System.String[] UnityEngine.Material::GetShaderKeywords()
void Register_UnityEngine_Material_GetShaderKeywords();
Register_UnityEngine_Material_GetShaderKeywords();
//System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
Register_UnityEngine_Material_CopyPropertiesFromMaterial();
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithMaterial();
Register_UnityEngine_Material_CreateWithMaterial();
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
void Register_UnityEngine_Material_CreateWithShader();
Register_UnityEngine_Material_CreateWithShader();
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithString();
Register_UnityEngine_Material_CreateWithString();
//System.Void UnityEngine.Material::DisableKeyword(System.String)
void Register_UnityEngine_Material_DisableKeyword();
Register_UnityEngine_Material_DisableKeyword();
//System.Void UnityEngine.Material::EnableKeyword(System.String)
void Register_UnityEngine_Material_EnableKeyword();
Register_UnityEngine_Material_EnableKeyword();
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_GetColorImpl_Injected();
Register_UnityEngine_Material_GetColorImpl_Injected();
//System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_SetColorImpl_Injected();
Register_UnityEngine_Material_SetColorImpl_Injected();
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_Material_SetFloatImpl();
Register_UnityEngine_Material_SetFloatImpl();
//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Material_SetMatrixImpl_Injected();
Register_UnityEngine_Material_SetMatrixImpl_Injected();
//System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
void Register_UnityEngine_Material_SetShaderKeywords();
Register_UnityEngine_Material_SetShaderKeywords();
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_Material_SetTextureImpl();
Register_UnityEngine_Material_SetTextureImpl();
//System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
//System.Void UnityEngine.Material::set_enableInstancing(System.Boolean)
void Register_UnityEngine_Material_set_enableInstancing();
Register_UnityEngine_Material_set_enableInstancing();
//System.Void UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags)
void Register_UnityEngine_Material_set_globalIlluminationFlags();
Register_UnityEngine_Material_set_globalIlluminationFlags();
//System.Void UnityEngine.Material::set_renderQueue(System.Int32)
void Register_UnityEngine_Material_set_renderQueue();
Register_UnityEngine_Material_set_renderQueue();
//System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
void Register_UnityEngine_Material_set_shader();
Register_UnityEngine_Material_set_shader();
//UnityEngine.MaterialGlobalIlluminationFlags UnityEngine.Material::get_globalIlluminationFlags()
void Register_UnityEngine_Material_get_globalIlluminationFlags();
Register_UnityEngine_Material_get_globalIlluminationFlags();
//UnityEngine.Shader UnityEngine.Material::get_shader()
void Register_UnityEngine_Material_get_shader();
Register_UnityEngine_Material_get_shader();
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
void Register_UnityEngine_Material_GetTextureImpl();
Register_UnityEngine_Material_GetTextureImpl();
//End Registrations for type : UnityEngine.Material
//Start Registrations for type : UnityEngine.MaterialPropertyBlock
//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
//System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean)
void Register_UnityEngine_MaterialPropertyBlock_Clear();
Register_UnityEngine_MaterialPropertyBlock_Clear();
//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
//End Registrations for type : UnityEngine.MaterialPropertyBlock
//Start Registrations for type : UnityEngine.Mathf
//System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
void Register_UnityEngine_Mathf_IsPowerOfTwo();
Register_UnityEngine_Mathf_IsPowerOfTwo();
//System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32)
void Register_UnityEngine_Mathf_ClosestPowerOfTwo();
Register_UnityEngine_Mathf_ClosestPowerOfTwo();
//System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
void Register_UnityEngine_Mathf_NextPowerOfTwo();
Register_UnityEngine_Mathf_NextPowerOfTwo();
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
void Register_UnityEngine_Mathf_GammaToLinearSpace();
Register_UnityEngine_Mathf_GammaToLinearSpace();
//System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16)
void Register_UnityEngine_Mathf_HalfToFloat();
Register_UnityEngine_Mathf_HalfToFloat();
//System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
void Register_UnityEngine_Mathf_LinearToGammaSpace();
Register_UnityEngine_Mathf_LinearToGammaSpace();
//System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
void Register_UnityEngine_Mathf_PerlinNoise();
Register_UnityEngine_Mathf_PerlinNoise();
//System.Single UnityEngine.Mathf::PerlinNoise1D(System.Single)
void Register_UnityEngine_Mathf_PerlinNoise1D();
Register_UnityEngine_Mathf_PerlinNoise1D();
//System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
void Register_UnityEngine_Mathf_FloatToHalf();
Register_UnityEngine_Mathf_FloatToHalf();
//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
//End Registrations for type : UnityEngine.Mathf
//Start Registrations for type : UnityEngine.Matrix4x4
//System.Boolean UnityEngine.Matrix4x4::CompareApproximately_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,System.Single)
void Register_UnityEngine_Matrix4x4_CompareApproximately_Injected();
Register_UnityEngine_Matrix4x4_CompareApproximately_Injected();
//System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
//System.Boolean UnityEngine.Matrix4x4::IsIdentity_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_IsIdentity_Injected();
Register_UnityEngine_Matrix4x4_IsIdentity_Injected();
//System.Boolean UnityEngine.Matrix4x4::ValidTRS_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_ValidTRS_Injected();
Register_UnityEngine_Matrix4x4_ValidTRS_Injected();
//System.Single UnityEngine.Matrix4x4::GetDeterminant_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_GetDeterminant_Injected();
Register_UnityEngine_Matrix4x4_GetDeterminant_Injected();
//System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&)
void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
//System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Frustum_Injected();
Register_UnityEngine_Matrix4x4_Frustum_Injected();
//System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
//System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&)
void Register_UnityEngine_Matrix4x4_GetRotation_Injected();
Register_UnityEngine_Matrix4x4_GetRotation_Injected();
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
Register_UnityEngine_Matrix4x4_Inverse_Injected();
//System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_LookAt_Injected();
Register_UnityEngine_Matrix4x4_LookAt_Injected();
//System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Ortho_Injected();
Register_UnityEngine_Matrix4x4_Ortho_Injected();
//System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Perspective_Injected();
Register_UnityEngine_Matrix4x4_Perspective_Injected();
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_TRS_Injected();
Register_UnityEngine_Matrix4x4_TRS_Injected();
//System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Transpose_Injected();
Register_UnityEngine_Matrix4x4_Transpose_Injected();
//End Registrations for type : UnityEngine.Matrix4x4
//Start Registrations for type : UnityEngine.Mesh
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_HasVertexAttribute();
Register_UnityEngine_Mesh_HasVertexAttribute();
//System.Boolean UnityEngine.Mesh::get_canAccess()
void Register_UnityEngine_Mesh_get_canAccess();
Register_UnityEngine_Mesh_get_canAccess();
//System.Boolean UnityEngine.Mesh::get_isReadable()
void Register_UnityEngine_Mesh_get_isReadable();
Register_UnityEngine_Mesh_get_isReadable();
//System.Int32 UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32)
void Register_UnityEngine_Mesh_GetBlendShapeFrameCount();
Register_UnityEngine_Mesh_GetBlendShapeFrameCount();
//System.Int32 UnityEngine.Mesh::get_blendShapeCount()
void Register_UnityEngine_Mesh_get_blendShapeCount();
Register_UnityEngine_Mesh_get_blendShapeCount();
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
void Register_UnityEngine_Mesh_get_subMeshCount();
Register_UnityEngine_Mesh_get_subMeshCount();
//System.Int32 UnityEngine.Mesh::get_vertexCount()
void Register_UnityEngine_Mesh_get_vertexCount();
Register_UnityEngine_Mesh_get_vertexCount();
//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
void Register_UnityEngine_Mesh_GetIndicesImpl();
Register_UnityEngine_Mesh_GetIndicesImpl();
//System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
void Register_UnityEngine_Mesh_GetTrianglesImpl();
Register_UnityEngine_Mesh_GetTrianglesImpl();
//System.Single UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32)
void Register_UnityEngine_Mesh_GetBlendShapeFrameWeight();
Register_UnityEngine_Mesh_GetBlendShapeFrameWeight();
//System.String UnityEngine.Mesh::GetBlendShapeName(System.Int32)
void Register_UnityEngine_Mesh_GetBlendShapeName();
Register_UnityEngine_Mesh_GetBlendShapeName();
//System.Void UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
void Register_UnityEngine_Mesh_AddBlendShapeFrame();
Register_UnityEngine_Mesh_AddBlendShapeFrame();
//System.Void UnityEngine.Mesh::ClearBlendShapes()
void Register_UnityEngine_Mesh_ClearBlendShapes();
Register_UnityEngine_Mesh_ClearBlendShapes();
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
void Register_UnityEngine_Mesh_ClearImpl();
Register_UnityEngine_Mesh_ClearImpl();
//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
//System.Void UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
void Register_UnityEngine_Mesh_GetBlendShapeFrameVertices();
Register_UnityEngine_Mesh_GetBlendShapeFrameVertices();
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
void Register_UnityEngine_Mesh_Internal_Create();
Register_UnityEngine_Mesh_Internal_Create();
//System.Void UnityEngine.Mesh::MarkDynamicImpl()
void Register_UnityEngine_Mesh_MarkDynamicImpl();
Register_UnityEngine_Mesh_MarkDynamicImpl();
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
Register_UnityEngine_Mesh_RecalculateBoundsImpl();
//System.Void UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
Register_UnityEngine_Mesh_RecalculateNormalsImpl();
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
//System.Void UnityEngine.Mesh::SetBoneWeightsImpl(UnityEngine.BoneWeight[])
void Register_UnityEngine_Mesh_SetBoneWeightsImpl();
Register_UnityEngine_Mesh_SetBoneWeightsImpl();
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
void Register_UnityEngine_Mesh_SetIndicesImpl();
Register_UnityEngine_Mesh_SetIndicesImpl();
//System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Mesh_get_bounds_Injected();
Register_UnityEngine_Mesh_get_bounds_Injected();
//System.Void UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[])
void Register_UnityEngine_Mesh_set_bindposes();
Register_UnityEngine_Mesh_set_bindposes();
//System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Mesh_set_bounds_Injected();
Register_UnityEngine_Mesh_set_bounds_Injected();
//System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
void Register_UnityEngine_Mesh_set_indexFormat();
Register_UnityEngine_Mesh_set_indexFormat();
//System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32)
void Register_UnityEngine_Mesh_set_subMeshCount();
Register_UnityEngine_Mesh_set_subMeshCount();
//UnityEngine.BoneWeight[] UnityEngine.Mesh::GetBoneWeightsImpl()
void Register_UnityEngine_Mesh_GetBoneWeightsImpl();
Register_UnityEngine_Mesh_GetBoneWeightsImpl();
//UnityEngine.Matrix4x4[] UnityEngine.Mesh::get_bindposes()
void Register_UnityEngine_Mesh_get_bindposes();
Register_UnityEngine_Mesh_get_bindposes();
//UnityEngine.Rendering.IndexFormat UnityEngine.Mesh::get_indexFormat()
void Register_UnityEngine_Mesh_get_indexFormat();
Register_UnityEngine_Mesh_get_indexFormat();
//End Registrations for type : UnityEngine.Mesh
//Start Registrations for type : UnityEngine.MeshCollider
//System.Boolean UnityEngine.MeshCollider::get_convex()
void Register_UnityEngine_MeshCollider_get_convex();
Register_UnityEngine_MeshCollider_get_convex();
//System.Void UnityEngine.MeshCollider::set_convex(System.Boolean)
void Register_UnityEngine_MeshCollider_set_convex();
Register_UnityEngine_MeshCollider_set_convex();
//System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
void Register_UnityEngine_MeshCollider_set_sharedMesh();
Register_UnityEngine_MeshCollider_set_sharedMesh();
//UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh()
void Register_UnityEngine_MeshCollider_get_sharedMesh();
Register_UnityEngine_MeshCollider_get_sharedMesh();
//End Registrations for type : UnityEngine.MeshCollider
//Start Registrations for type : UnityEngine.MeshFilter
//System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
void Register_UnityEngine_MeshFilter_set_mesh();
Register_UnityEngine_MeshFilter_set_mesh();
//System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
void Register_UnityEngine_MeshFilter_set_sharedMesh();
Register_UnityEngine_MeshFilter_set_sharedMesh();
//UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
void Register_UnityEngine_MeshFilter_get_sharedMesh();
Register_UnityEngine_MeshFilter_get_sharedMesh();
//End Registrations for type : UnityEngine.MeshFilter
//Start Registrations for type : UnityEngine.MeshRenderer
//System.Void UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh)
void Register_UnityEngine_MeshRenderer_set_additionalVertexStreams();
Register_UnityEngine_MeshRenderer_set_additionalVertexStreams();
//UnityEngine.Mesh UnityEngine.MeshRenderer::get_additionalVertexStreams()
void Register_UnityEngine_MeshRenderer_get_additionalVertexStreams();
Register_UnityEngine_MeshRenderer_get_additionalVertexStreams();
//End Registrations for type : UnityEngine.MeshRenderer
//Start Registrations for type : UnityEngine.MonoBehaviour
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_IsInvoking();
Register_UnityEngine_MonoBehaviour_IsInvoking();
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
Register_UnityEngine_MonoBehaviour_CancelInvoke();
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
//System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated()
void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated();
Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated();
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
Register_UnityEngine_MonoBehaviour_StopCoroutine();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
//End Registrations for type : UnityEngine.MonoBehaviour
//Start Registrations for type : UnityEngine.Motion
//System.Boolean UnityEngine.Motion::get_isLooping()
void Register_UnityEngine_Motion_get_isLooping();
Register_UnityEngine_Motion_get_isLooping();
//End Registrations for type : UnityEngine.Motion
//Start Registrations for type : UnityEngine.Networking.CertificateHandler
//System.IntPtr UnityEngine.Networking.CertificateHandler::Create(UnityEngine.Networking.CertificateHandler)
void Register_UnityEngine_Networking_CertificateHandler_Create();
Register_UnityEngine_Networking_CertificateHandler_Create();
//System.Void UnityEngine.Networking.CertificateHandler::Release()
void Register_UnityEngine_Networking_CertificateHandler_Release();
Register_UnityEngine_Networking_CertificateHandler_Release();
//End Registrations for type : UnityEngine.Networking.CertificateHandler
//Start Registrations for type : UnityEngine.Networking.DownloadHandler
//System.Boolean UnityEngine.Networking.DownloadHandler::IsDone()
void Register_UnityEngine_Networking_DownloadHandler_IsDone();
Register_UnityEngine_Networking_DownloadHandler_IsDone();
//System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&)
void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
//System.String UnityEngine.Networking.DownloadHandler::GetContentType()
void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
Register_UnityEngine_Networking_DownloadHandler_GetContentType();
//System.String UnityEngine.Networking.DownloadHandler::GetErrorMsg()
void Register_UnityEngine_Networking_DownloadHandler_GetErrorMsg();
Register_UnityEngine_Networking_DownloadHandler_GetErrorMsg();
//System.Void UnityEngine.Networking.DownloadHandler::Release()
void Register_UnityEngine_Networking_DownloadHandler_Release();
Register_UnityEngine_Networking_DownloadHandler_Release();
//End Registrations for type : UnityEngine.Networking.DownloadHandler
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
//System.Boolean UnityEngine.Networking.DownloadHandlerAssetBundle::get_autoLoadAssetBundle()
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_autoLoadAssetBundle();
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_autoLoadAssetBundle();
//System.Boolean UnityEngine.Networking.DownloadHandlerAssetBundle::get_isDownloadComplete()
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_isDownloadComplete();
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_isDownloadComplete();
//System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::Create(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.UInt32)
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_Create();
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_Create();
//System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32)
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
//System.Void UnityEngine.Networking.DownloadHandlerAssetBundle::set_autoLoadAssetBundle(System.Boolean)
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_set_autoLoadAssetBundle();
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_set_autoLoadAssetBundle();
//UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle()
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
//System.IntPtr UnityEngine.Networking.DownloadHandlerAudioClip::Create(UnityEngine.Networking.DownloadHandlerAudioClip,System.String,UnityEngine.AudioType)
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
//UnityEngine.AudioClip UnityEngine.Networking.DownloadHandlerAudioClip::get_audioClip()
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
//System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerFile
//System.IntPtr UnityEngine.Networking.DownloadHandlerFile::Create(UnityEngine.Networking.DownloadHandlerFile,System.String,System.Boolean)
void Register_UnityEngine_Networking_DownloadHandlerFile_Create();
Register_UnityEngine_Networking_DownloadHandlerFile_Create();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerFile
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
//System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean)
void Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
//UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative()
void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
//Start Registrations for type : UnityEngine.Networking.UnityWebRequest
//System.Boolean UnityEngine.Networking.UnityWebRequest::GetChunked()
void Register_UnityEngine_Networking_UnityWebRequest_GetChunked();
Register_UnityEngine_Networking_UnityWebRequest_GetChunked();
//System.Boolean UnityEngine.Networking.UnityWebRequest::GetSuppressErrorsToConsole()
void Register_UnityEngine_Networking_UnityWebRequest_GetSuppressErrorsToConsole();
Register_UnityEngine_Networking_UnityWebRequest_GetSuppressErrorsToConsole();
//System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting()
void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_use100Continue()
void Register_UnityEngine_Networking_UnityWebRequest_get_use100Continue();
Register_UnityEngine_Networking_UnityWebRequest_get_use100Continue();
//System.Int32 UnityEngine.Networking.UnityWebRequest::GetRedirectLimit()
void Register_UnityEngine_Networking_UnityWebRequest_GetRedirectLimit();
Register_UnityEngine_Networking_UnityWebRequest_GetRedirectLimit();
//System.Int32 UnityEngine.Networking.UnityWebRequest::GetTimeoutMsec()
void Register_UnityEngine_Networking_UnityWebRequest_GetTimeoutMsec();
Register_UnityEngine_Networking_UnityWebRequest_GetTimeoutMsec();
//System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
//System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
void Register_UnityEngine_Networking_UnityWebRequest_Create();
Register_UnityEngine_Networking_UnityWebRequest_Create();
//System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress()
void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
//System.Single UnityEngine.Networking.UnityWebRequest::GetUploadProgress()
void Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
//System.String UnityEngine.Networking.UnityWebRequest::GetCustomMethod()
void Register_UnityEngine_Networking_UnityWebRequest_GetCustomMethod();
Register_UnityEngine_Networking_UnityWebRequest_GetCustomMethod();
//System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
//System.String UnityEngine.Networking.UnityWebRequest::GetRequestHeader(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_GetRequestHeader();
Register_UnityEngine_Networking_UnityWebRequest_GetRequestHeader();
//System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
//System.String UnityEngine.Networking.UnityWebRequest::GetUrl()
void Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
//System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
//System.String[] UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys()
void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
//System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()
void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
//System.UInt64 UnityEngine.Networking.UnityWebRequest::get_uploadedBytes()
void Register_UnityEngine_Networking_UnityWebRequest_get_uploadedBytes();
Register_UnityEngine_Networking_UnityWebRequest_get_uploadedBytes();
//System.Void UnityEngine.Networking.UnityWebRequest::Abort()
void Register_UnityEngine_Networking_UnityWebRequest_Abort();
Register_UnityEngine_Networking_UnityWebRequest_Abort();
//System.Void UnityEngine.Networking.UnityWebRequest::ClearCookieCache(System.String,System.String)
void Register_UnityEngine_Networking_UnityWebRequest_ClearCookieCache();
Register_UnityEngine_Networking_UnityWebRequest_ClearCookieCache();
//System.Void UnityEngine.Networking.UnityWebRequest::Release()
void Register_UnityEngine_Networking_UnityWebRequest_Release();
Register_UnityEngine_Networking_UnityWebRequest_Release();
//System.Void UnityEngine.Networking.UnityWebRequest::SetRedirectLimitFromScripting(System.Int32)
void Register_UnityEngine_Networking_UnityWebRequest_SetRedirectLimitFromScripting();
Register_UnityEngine_Networking_UnityWebRequest_SetRedirectLimitFromScripting();
//System.Void UnityEngine.Networking.UnityWebRequest::set_use100Continue(System.Boolean)
void Register_UnityEngine_Networking_UnityWebRequest_set_use100Continue();
Register_UnityEngine_Networking_UnityWebRequest_set_use100Continue();
//UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result()
void Register_UnityEngine_Networking_UnityWebRequest_get_result();
Register_UnityEngine_Networking_UnityWebRequest_get_result();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
void Register_UnityEngine_Networking_UnityWebRequest_GetError();
Register_UnityEngine_Networking_UnityWebRequest_GetError();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCertificateHandler(UnityEngine.Networking.CertificateHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetCertificateHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetCertificateHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean)
void Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetSuppressErrorsToConsole(System.Boolean)
void Register_UnityEngine_Networking_UnityWebRequest_SetSuppressErrorsToConsole();
Register_UnityEngine_Networking_UnityWebRequest_SetSuppressErrorsToConsole();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)
void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod UnityEngine.Networking.UnityWebRequest::GetMethod()
void Register_UnityEngine_Networking_UnityWebRequest_GetMethod();
Register_UnityEngine_Networking_UnityWebRequest_GetMethod();
//UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
//End Registrations for type : UnityEngine.Networking.UnityWebRequest
//Start Registrations for type : UnityEngine.Networking.UploadHandler
//System.Single UnityEngine.Networking.UploadHandler::InternalGetProgress()
void Register_UnityEngine_Networking_UploadHandler_InternalGetProgress();
Register_UnityEngine_Networking_UploadHandler_InternalGetProgress();
//System.String UnityEngine.Networking.UploadHandler::InternalGetContentType()
void Register_UnityEngine_Networking_UploadHandler_InternalGetContentType();
Register_UnityEngine_Networking_UploadHandler_InternalGetContentType();
//System.Void UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String)
void Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
//System.Void UnityEngine.Networking.UploadHandler::Release()
void Register_UnityEngine_Networking_UploadHandler_Release();
Register_UnityEngine_Networking_UploadHandler_Release();
//End Registrations for type : UnityEngine.Networking.UploadHandler
//Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
//System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
Register_UnityEngine_Networking_UploadHandlerRaw_Create();
//End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
//Start Registrations for type : UnityEngine.NoAllocHelpers
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
//System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
//End Registrations for type : UnityEngine.NoAllocHelpers
//Start Registrations for type : UnityEngine.Object
//System.Boolean UnityEngine.Object::CurrentThreadIsMainThread()
void Register_UnityEngine_Object_CurrentThreadIsMainThread();
Register_UnityEngine_Object_CurrentThreadIsMainThread();
//System.Boolean UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32)
void Register_UnityEngine_Object_DoesObjectWithInstanceIDExist();
Register_UnityEngine_Object_DoesObjectWithInstanceIDExist();
//System.Boolean UnityEngine.Object::IsPersistent(UnityEngine.Object)
void Register_UnityEngine_Object_IsPersistent();
Register_UnityEngine_Object_IsPersistent();
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
void Register_UnityEngine_Object_GetName();
Register_UnityEngine_Object_GetName();
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
void Register_UnityEngine_Object_ToString();
Register_UnityEngine_Object_ToString();
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
void Register_UnityEngine_Object_Destroy();
Register_UnityEngine_Object_Destroy();
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
void Register_UnityEngine_Object_DestroyImmediate();
Register_UnityEngine_Object_DestroyImmediate();
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
void Register_UnityEngine_Object_DontDestroyOnLoad();
Register_UnityEngine_Object_DontDestroyOnLoad();
//System.Void UnityEngine.Object::MarkDirty()
void Register_UnityEngine_Object_MarkDirty();
Register_UnityEngine_Object_MarkDirty();
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
void Register_UnityEngine_Object_SetName();
Register_UnityEngine_Object_SetName();
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
void Register_UnityEngine_Object_set_hideFlags();
Register_UnityEngine_Object_set_hideFlags();
//UnityEngine.AsyncInstantiateOperation UnityEngine.Object::Internal_InstantiateAsyncWithParams_Injected(UnityEngine.Object,System.Int32,UnityEngine.InstantiateParameters&,System.IntPtr,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngine_Object_Internal_InstantiateAsyncWithParams_Injected();
Register_UnityEngine_Object_Internal_InstantiateAsyncWithParams_Injected();
//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
void Register_UnityEngine_Object_get_hideFlags();
Register_UnityEngine_Object_get_hideFlags();
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
void Register_UnityEngine_Object_FindObjectFromInstanceID();
Register_UnityEngine_Object_FindObjectFromInstanceID();
//UnityEngine.Object UnityEngine.Object::ForceLoadFromInstanceID(System.Int32)
void Register_UnityEngine_Object_ForceLoadFromInstanceID();
Register_UnityEngine_Object_ForceLoadFromInstanceID();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
void Register_UnityEngine_Object_Internal_CloneSingle();
Register_UnityEngine_Object_Internal_CloneSingle();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParams_Injected(UnityEngine.Object,UnityEngine.InstantiateParameters&)
void Register_UnityEngine_Object_Internal_CloneSingleWithParams_Injected();
Register_UnityEngine_Object_Internal_CloneSingleWithParams_Injected();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
Register_UnityEngine_Object_Internal_CloneSingleWithParent();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithScene_Injected(UnityEngine.Object,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_Object_Internal_CloneSingleWithScene_Injected();
Register_UnityEngine_Object_Internal_CloneSingleWithScene_Injected();
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParams_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.InstantiateParameters&)
void Register_UnityEngine_Object_Internal_InstantiateSingleWithParams_Injected();
Register_UnityEngine_Object_Internal_InstantiateSingleWithParams_Injected();
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
//UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode)
void Register_UnityEngine_Object_FindObjectsByType();
Register_UnityEngine_Object_FindObjectsByType();
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
void Register_UnityEngine_Object_FindObjectsOfType();
Register_UnityEngine_Object_FindObjectsOfType();
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type)
void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
//End Registrations for type : UnityEngine.Object
//Start Registrations for type : UnityEngine.ObjectGUIState
//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
void Register_UnityEngine_ObjectGUIState_Internal_Create();
Register_UnityEngine_ObjectGUIState_Internal_Create();
//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
Register_UnityEngine_ObjectGUIState_Internal_Destroy();
//End Registrations for type : UnityEngine.ObjectGUIState
//Start Registrations for type : UnityEngine.ParticleSystem
//System.Boolean UnityEngine.ParticleSystem::get_isPaused()
void Register_UnityEngine_ParticleSystem_get_isPaused();
Register_UnityEngine_ParticleSystem_get_isPaused();
//System.Boolean UnityEngine.ParticleSystem::get_isPlaying()
void Register_UnityEngine_ParticleSystem_get_isPlaying();
Register_UnityEngine_ParticleSystem_get_isPlaying();
//System.Boolean UnityEngine.ParticleSystem::get_isStopped()
void Register_UnityEngine_ParticleSystem_get_isStopped();
Register_UnityEngine_ParticleSystem_get_isStopped();
//System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed()
void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
//System.Single UnityEngine.ParticleSystem::get_time()
void Register_UnityEngine_ParticleSystem_get_time();
Register_UnityEngine_ParticleSystem_get_time();
//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
Register_UnityEngine_ParticleSystem_EmitOld_Internal();
//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
void Register_UnityEngine_ParticleSystem_Emit_Injected();
Register_UnityEngine_ParticleSystem_Emit_Injected();
//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
void Register_UnityEngine_ParticleSystem_Emit_Internal();
Register_UnityEngine_ParticleSystem_Emit_Internal();
//System.Void UnityEngine.ParticleSystem::Pause(System.Boolean)
void Register_UnityEngine_ParticleSystem_Pause();
Register_UnityEngine_ParticleSystem_Pause();
//System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
void Register_UnityEngine_ParticleSystem_Play();
Register_UnityEngine_ParticleSystem_Play();
//System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_ParticleSystem_Simulate();
Register_UnityEngine_ParticleSystem_Simulate();
//System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
void Register_UnityEngine_ParticleSystem_Stop();
Register_UnityEngine_ParticleSystem_Stop();
//System.Void UnityEngine.ParticleSystem::set_time(System.Single)
void Register_UnityEngine_ParticleSystem_set_time();
Register_UnityEngine_ParticleSystem_set_time();
//System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean)
void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
//End Registrations for type : UnityEngine.ParticleSystem
//Start Registrations for type : UnityEngine.ParticleSystem/CollisionModule
//System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_enableDynamicColliders_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_enableDynamicColliders_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_enableDynamicColliders_Injected();
//System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_enabled_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_sendCollisionMessages_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_sendCollisionMessages_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_sendCollisionMessages_Injected();
//System.Int32 UnityEngine.ParticleSystem/CollisionModule::get_maxCollisionShapes_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_maxCollisionShapes_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_maxCollisionShapes_Injected();
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_bounceMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_bounceMultiplier_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_bounceMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_dampenMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_dampenMultiplier_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_dampenMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_lifetimeLossMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLossMultiplier_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLossMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_maxKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_maxKillSpeed_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_maxKillSpeed_Injected();
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_minKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_minKillSpeed_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_minKillSpeed_Injected();
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_radiusScale_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_radiusScale_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_radiusScale_Injected();
//System.Single UnityEngine.ParticleSystem/CollisionModule::get_voxelSize_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_voxelSize_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_voxelSize_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::get_bounce_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_bounce_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_bounce_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::get_collidesWith_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.LayerMask&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_collidesWith_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_collidesWith_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::get_dampen_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_dampen_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_dampen_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::get_lifetimeLoss_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLoss_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLoss_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_bounceMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_bounceMultiplier_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_bounceMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_bounce_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_bounce_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_bounce_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_collidesWith_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.LayerMask&)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_collidesWith_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_collidesWith_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_dampenMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_dampenMultiplier_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_dampenMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_dampen_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_dampen_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_dampen_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_enableDynamicColliders_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_enableDynamicColliders_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_enableDynamicColliders_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_enabled_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_lifetimeLossMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLossMultiplier_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLossMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_lifetimeLoss_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLoss_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLoss_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_maxCollisionShapes_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_maxCollisionShapes_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_maxCollisionShapes_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_maxKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_maxKillSpeed_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_maxKillSpeed_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_minKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_minKillSpeed_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_minKillSpeed_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_mode_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionMode)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_mode_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_mode_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_quality_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionQuality)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_quality_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_quality_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_radiusScale_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_radiusScale_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_radiusScale_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_sendCollisionMessages_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_sendCollisionMessages_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_sendCollisionMessages_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_type_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionType)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_type_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_type_Injected();
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_voxelSize_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_CollisionModule_set_voxelSize_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_set_voxelSize_Injected();
//UnityEngine.ParticleSystemCollisionMode UnityEngine.ParticleSystem/CollisionModule::get_mode_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_mode_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_mode_Injected();
//UnityEngine.ParticleSystemCollisionQuality UnityEngine.ParticleSystem/CollisionModule::get_quality_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_quality_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_quality_Injected();
//UnityEngine.ParticleSystemCollisionType UnityEngine.ParticleSystem/CollisionModule::get_type_Injected(UnityEngine.ParticleSystem/CollisionModule&)
void Register_UnityEngine_ParticleSystem_CollisionModule_get_type_Injected();
Register_UnityEngine_ParticleSystem_CollisionModule_get_type_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/CollisionModule
//Start Registrations for type : UnityEngine.ParticleSystem/ColorBySpeedModule
//System.Boolean UnityEngine.ParticleSystem/ColorBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&)
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::get_color_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_color_Injected();
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_color_Injected();
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.Vector2&)
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_range_Injected();
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_range_Injected();
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_color_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_color_Injected();
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_color_Injected();
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.Vector2&)
void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_range_Injected();
Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_range_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/ColorBySpeedModule
//Start Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule
//System.Boolean UnityEngine.ParticleSystem/ColorOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::get_color_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_color_Injected();
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_color_Injected();
//System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::set_color_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_color_Injected();
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_color_Injected();
//System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_enabled_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule
//Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
//System.Boolean UnityEngine.ParticleSystem/EmissionModule::get_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&)
void Register_UnityEngine_ParticleSystem_EmissionModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_get_enabled_Injected();
//System.Int32 UnityEngine.ParticleSystem/EmissionModule::get_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&)
void Register_UnityEngine_ParticleSystem_EmissionModule_get_burstCount_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_get_burstCount_Injected();
//System.Single UnityEngine.ParticleSystem/EmissionModule::get_rateOverDistanceMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&)
void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistanceMultiplier_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistanceMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/EmissionModule::get_rateOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&)
void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTimeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTimeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::GetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)
void Register_UnityEngine_ParticleSystem_EmissionModule_GetBurst_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_GetBurst_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)
void Register_UnityEngine_ParticleSystem_EmissionModule_SetBurst_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_SetBurst_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverDistance_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistance_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistance_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTime_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTime_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_EmissionModule_set_burstCount_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_set_burstCount_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverDistanceMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistanceMultiplier_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistanceMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverDistance_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistance_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistance_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Single)
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTime_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTime_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
//Start Registrations for type : UnityEngine.ParticleSystem/ExternalForcesModule
//System.Boolean UnityEngine.ParticleSystem/ExternalForcesModule::get_enabled_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&)
void Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_enabled_Injected();
//System.Single UnityEngine.ParticleSystem/ExternalForcesModule::get_multiplier_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&)
void Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_multiplier_Injected();
Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_multiplier_Injected();
//System.Void UnityEngine.ParticleSystem/ExternalForcesModule::set_enabled_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/ExternalForcesModule::set_multiplier_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_multiplier_Injected();
Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_multiplier_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/ExternalForcesModule
//Start Registrations for type : UnityEngine.ParticleSystem/ForceOverLifetimeModule
//System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_randomized_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_randomized_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_randomized_Injected();
//System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_xMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_yMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_x_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_x_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_y_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_y_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_z_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_z_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_randomized_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_randomized_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_randomized_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_space_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_space_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_xMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_x_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_x_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_yMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_y_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_y_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_z_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_z_Injected();
//UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_space_Injected();
Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_space_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/ForceOverLifetimeModule
//Start Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule
//System.Boolean UnityEngine.ParticleSystem/InheritVelocityModule::get_enabled_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&)
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_enabled_Injected();
//System.Single UnityEngine.ParticleSystem/InheritVelocityModule::get_curveMultiplier_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&)
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curveMultiplier_Injected();
Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curveMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::get_curve_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curve_Injected();
Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curve_Injected();
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_curveMultiplier_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,System.Single)
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curveMultiplier_Injected();
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curveMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_curve_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curve_Injected();
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curve_Injected();
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_enabled_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_mode_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystemInheritVelocityMode)
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_mode_Injected();
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_mode_Injected();
//UnityEngine.ParticleSystemInheritVelocityMode UnityEngine.ParticleSystem/InheritVelocityModule::get_mode_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&)
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_mode_Injected();
Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_mode_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule
//Start Registrations for type : UnityEngine.ParticleSystem/LightsModule
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_alphaAffectsIntensity_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_alphaAffectsIntensity_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_alphaAffectsIntensity_Injected();
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_enabled_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_sizeAffectsRange_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_sizeAffectsRange_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_sizeAffectsRange_Injected();
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_useParticleColor_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_useParticleColor_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_useParticleColor_Injected();
//System.Boolean UnityEngine.ParticleSystem/LightsModule::get_useRandomDistribution_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_useRandomDistribution_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_useRandomDistribution_Injected();
//System.Int32 UnityEngine.ParticleSystem/LightsModule::get_maxLights_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_maxLights_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_maxLights_Injected();
//System.Single UnityEngine.ParticleSystem/LightsModule::get_intensityMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_intensityMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_intensityMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/LightsModule::get_rangeMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_rangeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_rangeMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/LightsModule::get_ratio_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_ratio_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_ratio_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::get_intensity_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_intensity_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_intensity_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::get_range_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_range_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_range_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_alphaAffectsIntensity_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_LightsModule_set_alphaAffectsIntensity_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_alphaAffectsIntensity_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_enabled_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_LightsModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_intensityMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single)
void Register_UnityEngine_ParticleSystem_LightsModule_set_intensityMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_intensityMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_intensity_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LightsModule_set_intensity_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_intensity_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_light_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.Light)
void Register_UnityEngine_ParticleSystem_LightsModule_set_light_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_light_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_maxLights_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_LightsModule_set_maxLights_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_maxLights_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_rangeMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single)
void Register_UnityEngine_ParticleSystem_LightsModule_set_rangeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_rangeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_range_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LightsModule_set_range_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_range_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_ratio_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single)
void Register_UnityEngine_ParticleSystem_LightsModule_set_ratio_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_ratio_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_sizeAffectsRange_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_LightsModule_set_sizeAffectsRange_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_sizeAffectsRange_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_useParticleColor_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_LightsModule_set_useParticleColor_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_useParticleColor_Injected();
//System.Void UnityEngine.ParticleSystem/LightsModule::set_useRandomDistribution_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_LightsModule_set_useRandomDistribution_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_set_useRandomDistribution_Injected();
//UnityEngine.Light UnityEngine.ParticleSystem/LightsModule::get_light_Injected(UnityEngine.ParticleSystem/LightsModule&)
void Register_UnityEngine_ParticleSystem_LightsModule_get_light_Injected();
Register_UnityEngine_ParticleSystem_LightsModule_get_light_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/LightsModule
//Start Registrations for type : UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule
//System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_separateAxes_Injected();
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_dampen_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_dampen_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_dampen_Injected();
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitXMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitXMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitYMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitYMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitZMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitX_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitX_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitX_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitY_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitY_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitY_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitZ_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZ_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZ_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limit_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limit_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limit_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_dampen_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_dampen_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_dampen_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitXMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitXMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitX_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitX_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitX_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitYMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitYMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitY_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitY_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitY_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitZMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitZ_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZ_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZ_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limit_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limit_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limit_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_separateAxes_Injected();
//System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_space_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_space_Injected();
//UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_space_Injected();
Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_space_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule
//Start Registrations for type : UnityEngine.ParticleSystem/MainModule
//System.Boolean UnityEngine.ParticleSystem/MainModule::get_loop_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected();
//System.Boolean UnityEngine.ParticleSystem/MainModule::get_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_playOnAwake_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_playOnAwake_Injected();
//System.Boolean UnityEngine.ParticleSystem/MainModule::get_prewarm_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_prewarm_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_prewarm_Injected();
//System.Boolean UnityEngine.ParticleSystem/MainModule::get_startRotation3D_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotation3D_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotation3D_Injected();
//System.Boolean UnityEngine.ParticleSystem/MainModule::get_startSize3D_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSize3D_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSize3D_Injected();
//System.Int32 UnityEngine.ParticleSystem/MainModule::get_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_maxParticles_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_maxParticles_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_duration_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_flipRotation_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_flipRotation_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_flipRotation_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_gravityModifierMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifierMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifierMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_simulationSpeed_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpeed_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpeed_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startDelayMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startDelayMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startDelayMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationXMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationYMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeXMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeYMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_gravityModifier_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startDelay_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startDelay_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startDelay_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationX_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationX_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationY_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationY_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZ_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZ_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startRotation_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startRotation_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startRotation_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeX_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeX_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeY_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeY_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZ_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZ_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeed_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSpeed_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_customSimulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.Transform)
void Register_UnityEngine_ParticleSystem_MainModule_set_customSimulationSpace_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_customSimulationSpace_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_duration_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_duration_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_duration_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_flipRotation_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_flipRotation_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_flipRotation_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_gravityModifierMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifierMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifierMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_gravityModifier_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_loop_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_prewarm_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_MainModule_set_prewarm_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_prewarm_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemScalingMode)
void Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemSimulationSpace)
void Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_simulationSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpeed_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpeed_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startDelayMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startDelayMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startDelayMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startDelay_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startDelay_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startDelay_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotation3D_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotation3D_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotation3D_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationXMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationX_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationX_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationYMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationY_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationY_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZ_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZ_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotation_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotation_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startRotation_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSize3D_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSize3D_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSize3D_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeXMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeX_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeX_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeYMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeY_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeY_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZ_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZ_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
//UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem/MainModule::get_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_scalingMode_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_scalingMode_Injected();
//UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/MainModule::get_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpace_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpace_Injected();
//UnityEngine.Transform UnityEngine.ParticleSystem/MainModule::get_customSimulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_customSimulationSpace_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_customSimulationSpace_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/MainModule
//Start Registrations for type : UnityEngine.ParticleSystem/NoiseModule
//System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_damping_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_damping_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_damping_Injected();
//System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_enabled_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_remapEnabled_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapEnabled_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapEnabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_separateAxes_Injected();
//System.Int32 UnityEngine.ParticleSystem/NoiseModule::get_octaveCount_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveCount_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveCount_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_frequency_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_frequency_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_frequency_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_octaveMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_octaveScale_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveScale_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveScale_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapXMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapYMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_scrollSpeedMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeedMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeedMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthXMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthYMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapX_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapX_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapY_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapY_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZ_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZ_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_remap_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_remap_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_remap_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_scrollSpeed_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeed_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeed_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthX_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthX_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthY_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthY_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZ_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZ_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::get_strength_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_strength_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_strength_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_damping_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_damping_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_damping_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_enabled_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_frequency_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_frequency_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_frequency_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveCount_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveCount_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveCount_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveScale_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveScale_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveScale_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_quality_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystemNoiseQuality)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_quality_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_quality_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapEnabled_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapEnabled_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapEnabled_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapXMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapX_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapX_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapYMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapY_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapY_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZ_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZ_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_remap_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_remap_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_remap_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_scrollSpeedMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeedMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeedMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_scrollSpeed_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeed_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeed_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_separateAxes_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthXMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthXMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthX_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthX_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthYMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthYMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthY_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthY_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZMultiplier_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZ_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZ_Injected();
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strength_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strength_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_set_strength_Injected();
//UnityEngine.ParticleSystemNoiseQuality UnityEngine.ParticleSystem/NoiseModule::get_quality_Injected(UnityEngine.ParticleSystem/NoiseModule&)
void Register_UnityEngine_ParticleSystem_NoiseModule_get_quality_Injected();
Register_UnityEngine_ParticleSystem_NoiseModule_get_quality_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/NoiseModule
//Start Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule
//System.Boolean UnityEngine.ParticleSystem/RotationBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/RotationBySpeedModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_separateAxes_Injected();
//System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_xMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_yMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.Vector2&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_range_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_range_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_x_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_x_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_x_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_y_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_y_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_y_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_z_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_z_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_z_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.Vector2&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_range_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_range_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_separateAxes_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_xMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_x_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_x_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_x_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_yMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_y_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_y_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_y_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_z_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_z_Injected();
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_z_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule
//Start Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule
//System.Boolean UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_separateAxes_Injected();
//System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_xMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_yMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_x_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_x_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_y_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_y_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_z_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_z_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_separateAxes_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_xMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_x_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_x_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_yMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_y_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_y_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_z_Injected();
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_z_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule
//Start Registrations for type : UnityEngine.ParticleSystem/ShapeModule
//System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_alignToDirection_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_alignToDirection_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_alignToDirection_Injected();
//System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_useMeshColors_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshColors_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshColors_Injected();
//System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_useMeshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshMaterialIndex_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshMaterialIndex_Injected();
//System.Int32 UnityEngine.ParticleSystem/ShapeModule::get_meshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshMaterialIndex_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_meshMaterialIndex_Injected();
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_angle_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_angle_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_angle_Injected();
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_arc_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_arc_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_arc_Injected();
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_length_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_length_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_length_Injected();
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_normalOffset_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_normalOffset_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_normalOffset_Injected();
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_radius_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_radius_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_radius_Injected();
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_randomDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_randomDirectionAmount_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_randomDirectionAmount_Injected();
//System.Single UnityEngine.ParticleSystem/ShapeModule::get_sphericalDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_sphericalDirectionAmount_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_sphericalDirectionAmount_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::get_scale_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Vector3&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_scale_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_scale_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_alignToDirection_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_alignToDirection_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_alignToDirection_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_angle_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_angle_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_angle_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_arc_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_arc_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_arc_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_length_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_length_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_length_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshMaterialIndex_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_meshMaterialIndex_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.MeshRenderer)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshRenderer_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_meshRenderer_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshShapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.ParticleSystemMeshShapeType)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshShapeType_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_meshShapeType_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_mesh_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Mesh)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_mesh_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_mesh_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_normalOffset_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_normalOffset_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_normalOffset_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_radius_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_radius_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_radius_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_randomDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_randomDirectionAmount_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_randomDirectionAmount_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_scale_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Vector3&)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_shapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.ParticleSystemShapeType)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_skinnedMeshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.SkinnedMeshRenderer)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_skinnedMeshRenderer_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_skinnedMeshRenderer_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_sphericalDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_sphericalDirectionAmount_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_sphericalDirectionAmount_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_useMeshColors_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshColors_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshColors_Injected();
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_useMeshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshMaterialIndex_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshMaterialIndex_Injected();
//UnityEngine.Mesh UnityEngine.ParticleSystem/ShapeModule::get_mesh_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_mesh_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_mesh_Injected();
//UnityEngine.MeshRenderer UnityEngine.ParticleSystem/ShapeModule::get_meshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshRenderer_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_meshRenderer_Injected();
//UnityEngine.ParticleSystemMeshShapeType UnityEngine.ParticleSystem/ShapeModule::get_meshShapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshShapeType_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_meshShapeType_Injected();
//UnityEngine.ParticleSystemShapeType UnityEngine.ParticleSystem/ShapeModule::get_shapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_shapeType_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_shapeType_Injected();
//UnityEngine.SkinnedMeshRenderer UnityEngine.ParticleSystem/ShapeModule::get_skinnedMeshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&)
void Register_UnityEngine_ParticleSystem_ShapeModule_get_skinnedMeshRenderer_Injected();
Register_UnityEngine_ParticleSystem_ShapeModule_get_skinnedMeshRenderer_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/ShapeModule
//Start Registrations for type : UnityEngine.ParticleSystem/SizeBySpeedModule
//System.Boolean UnityEngine.ParticleSystem/SizeBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/SizeBySpeedModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_separateAxes_Injected();
//System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_sizeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_sizeMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_xMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_yMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.Vector2&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_range_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_range_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_size_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_size_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_size_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_x_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_x_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_x_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_y_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_y_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_y_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_z_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_z_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_z_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.Vector2&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_range_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_range_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_separateAxes_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_sizeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_sizeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_size_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_size_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_size_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_xMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_x_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_x_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_x_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_yMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_y_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_y_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_y_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_z_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_z_Injected();
Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_z_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/SizeBySpeedModule
//Start Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule
//System.Boolean UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_separateAxes_Injected();
//System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_sizeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_sizeMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_xMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_yMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_size_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_size_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_size_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_x_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_x_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_y_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_y_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_z_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_z_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_separateAxes_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_separateAxes_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_sizeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_sizeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_size_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_size_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_size_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_xMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_x_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_x_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_yMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_y_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_y_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_z_Injected();
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_z_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule
//Start Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule
//System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::get_subEmittersCount_Injected(UnityEngine.ParticleSystem/SubEmittersModule&)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected();
//System.Void UnityEngine.ParticleSystem/SubEmittersModule::AddSubEmitter_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,UnityEngine.ParticleSystem,UnityEngine.ParticleSystemSubEmitterType,UnityEngine.ParticleSystemSubEmitterProperties,System.Single)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_AddSubEmitter_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_AddSubEmitter_Injected();
//System.Void UnityEngine.ParticleSystem/SubEmittersModule::RemoveSubEmitter_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_RemoveSubEmitter_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_RemoveSubEmitter_Injected();
//System.Void UnityEngine.ParticleSystem/SubEmittersModule::set_enabled_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_set_enabled_Injected();
//UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterSystem_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected();
//UnityEngine.ParticleSystemSubEmitterProperties UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterProperties_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterProperties_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterProperties_Injected();
//UnityEngine.ParticleSystemSubEmitterType UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterType_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterType_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterType_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule
//Start Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule
//System.Boolean UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_enabled_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_enabled_Injected();
//System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_cycleCount_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_cycleCount_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_cycleCount_Injected();
//System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_numTilesX_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesX_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesX_Injected();
//System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_numTilesY_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesY_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesY_Injected();
//System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_rowIndex_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowIndex_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowIndex_Injected();
//System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_frameOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTimeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTimeMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_startFrameMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrameMultiplier_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrameMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_frameOverTime_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTime_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTime_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_startFrame_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrame_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrame_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_animation_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystemAnimationType)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_animation_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_animation_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_cycleCount_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_cycleCount_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_cycleCount_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_enabled_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_frameOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Single)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTimeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTimeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_frameOverTime_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTime_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTime_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_numTilesX_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesX_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesX_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_numTilesY_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesY_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesY_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_rowIndex_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowIndex_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowIndex_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_rowMode_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystemAnimationRowMode)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowMode_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowMode_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_startFrameMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Single)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrameMultiplier_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrameMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_startFrame_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrame_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrame_Injected();
//System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_uvChannelMask_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.Rendering.UVChannelFlags)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_uvChannelMask_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_uvChannelMask_Injected();
//UnityEngine.ParticleSystemAnimationRowMode UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_rowMode_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowMode_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowMode_Injected();
//UnityEngine.ParticleSystemAnimationType UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_animation_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_animation_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_animation_Injected();
//UnityEngine.Rendering.UVChannelFlags UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_uvChannelMask_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&)
void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_uvChannelMask_Injected();
Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_uvChannelMask_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule
//Start Registrations for type : UnityEngine.ParticleSystem/TrailModule
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_dieWithParticles_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_dieWithParticles_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_dieWithParticles_Injected();
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_enabled_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_enabled_Injected();
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_inheritParticleColor_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_inheritParticleColor_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_inheritParticleColor_Injected();
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_sizeAffectsLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsLifetime_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsLifetime_Injected();
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_sizeAffectsWidth_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsWidth_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsWidth_Injected();
//System.Boolean UnityEngine.ParticleSystem/TrailModule::get_worldSpace_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_worldSpace_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_worldSpace_Injected();
//System.Single UnityEngine.ParticleSystem/TrailModule::get_lifetimeMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_lifetimeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_lifetimeMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/TrailModule::get_minVertexDistance_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_minVertexDistance_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_minVertexDistance_Injected();
//System.Single UnityEngine.ParticleSystem/TrailModule::get_ratio_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_ratio_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_ratio_Injected();
//System.Single UnityEngine.ParticleSystem/TrailModule::get_widthOverTrailMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrailMultiplier_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrailMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::get_colorOverLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverLifetime_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverLifetime_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::get_colorOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverTrail_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverTrail_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::get_lifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_lifetime_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_lifetime_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::get_widthOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrail_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrail_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_colorOverLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverLifetime_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverLifetime_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_colorOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverTrail_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverTrail_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_dieWithParticles_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_TrailModule_set_dieWithParticles_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_dieWithParticles_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_enabled_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_TrailModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_inheritParticleColor_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_TrailModule_set_inheritParticleColor_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_inheritParticleColor_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_lifetimeMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single)
void Register_UnityEngine_ParticleSystem_TrailModule_set_lifetimeMultiplier_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_lifetimeMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_lifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_TrailModule_set_lifetime_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_lifetime_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_minVertexDistance_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single)
void Register_UnityEngine_ParticleSystem_TrailModule_set_minVertexDistance_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_minVertexDistance_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_ratio_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single)
void Register_UnityEngine_ParticleSystem_TrailModule_set_ratio_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_ratio_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_sizeAffectsLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsLifetime_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsLifetime_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_sizeAffectsWidth_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsWidth_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsWidth_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_textureMode_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystemTrailTextureMode)
void Register_UnityEngine_ParticleSystem_TrailModule_set_textureMode_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_textureMode_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_widthOverTrailMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single)
void Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrailMultiplier_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrailMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_widthOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrail_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrail_Injected();
//System.Void UnityEngine.ParticleSystem/TrailModule::set_worldSpace_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_TrailModule_set_worldSpace_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_set_worldSpace_Injected();
//UnityEngine.ParticleSystemTrailTextureMode UnityEngine.ParticleSystem/TrailModule::get_textureMode_Injected(UnityEngine.ParticleSystem/TrailModule&)
void Register_UnityEngine_ParticleSystem_TrailModule_get_textureMode_Injected();
Register_UnityEngine_ParticleSystem_TrailModule_get_textureMode_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/TrailModule
//Start Registrations for type : UnityEngine.ParticleSystem/TriggerModule
//System.Boolean UnityEngine.ParticleSystem/TriggerModule::get_enabled_Injected(UnityEngine.ParticleSystem/TriggerModule&)
void Register_UnityEngine_ParticleSystem_TriggerModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_get_enabled_Injected();
//System.Single UnityEngine.ParticleSystem/TriggerModule::get_radiusScale_Injected(UnityEngine.ParticleSystem/TriggerModule&)
void Register_UnityEngine_ParticleSystem_TriggerModule_get_radiusScale_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_get_radiusScale_Injected();
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_enabled_Injected(UnityEngine.ParticleSystem/TriggerModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_TriggerModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_enter_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction)
void Register_UnityEngine_ParticleSystem_TriggerModule_set_enter_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_set_enter_Injected();
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_exit_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction)
void Register_UnityEngine_ParticleSystem_TriggerModule_set_exit_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_set_exit_Injected();
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_inside_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction)
void Register_UnityEngine_ParticleSystem_TriggerModule_set_inside_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_set_inside_Injected();
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_outside_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction)
void Register_UnityEngine_ParticleSystem_TriggerModule_set_outside_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_set_outside_Injected();
//System.Void UnityEngine.ParticleSystem/TriggerModule::set_radiusScale_Injected(UnityEngine.ParticleSystem/TriggerModule&,System.Single)
void Register_UnityEngine_ParticleSystem_TriggerModule_set_radiusScale_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_set_radiusScale_Injected();
//UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_enter_Injected(UnityEngine.ParticleSystem/TriggerModule&)
void Register_UnityEngine_ParticleSystem_TriggerModule_get_enter_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_get_enter_Injected();
//UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_exit_Injected(UnityEngine.ParticleSystem/TriggerModule&)
void Register_UnityEngine_ParticleSystem_TriggerModule_get_exit_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_get_exit_Injected();
//UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_inside_Injected(UnityEngine.ParticleSystem/TriggerModule&)
void Register_UnityEngine_ParticleSystem_TriggerModule_get_inside_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_get_inside_Injected();
//UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_outside_Injected(UnityEngine.ParticleSystem/TriggerModule&)
void Register_UnityEngine_ParticleSystem_TriggerModule_get_outside_Injected();
Register_UnityEngine_ParticleSystem_TriggerModule_get_outside_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/TriggerModule
//Start Registrations for type : UnityEngine.ParticleSystem/VelocityOverLifetimeModule
//System.Boolean UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_enabled_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_enabled_Injected();
//System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_xMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_yMultiplier_Injected();
//System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_x_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_x_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_y_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_y_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_z_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_z_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_enabled_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_space_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_space_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_xMultiplier_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_xMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_x_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_x_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_yMultiplier_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_yMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_y_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_y_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_zMultiplier_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_zMultiplier_Injected();
//System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_z_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_z_Injected();
//UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&)
void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_space_Injected();
Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_space_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/VelocityOverLifetimeModule
//Start Registrations for type : UnityEngine.ParticleSystemRenderer
//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
//End Registrations for type : UnityEngine.ParticleSystemRenderer
//Start Registrations for type : UnityEngine.PhysicMaterial
//System.Single UnityEngine.PhysicMaterial::get_bounciness()
void Register_UnityEngine_PhysicMaterial_get_bounciness();
Register_UnityEngine_PhysicMaterial_get_bounciness();
//System.Single UnityEngine.PhysicMaterial::get_dynamicFriction()
void Register_UnityEngine_PhysicMaterial_get_dynamicFriction();
Register_UnityEngine_PhysicMaterial_get_dynamicFriction();
//System.Single UnityEngine.PhysicMaterial::get_staticFriction()
void Register_UnityEngine_PhysicMaterial_get_staticFriction();
Register_UnityEngine_PhysicMaterial_get_staticFriction();
//System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)
void Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial();
Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial();
//System.Void UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine)
void Register_UnityEngine_PhysicMaterial_set_bounceCombine();
Register_UnityEngine_PhysicMaterial_set_bounceCombine();
//System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single)
void Register_UnityEngine_PhysicMaterial_set_bounciness();
Register_UnityEngine_PhysicMaterial_set_bounciness();
//System.Void UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single)
void Register_UnityEngine_PhysicMaterial_set_dynamicFriction();
Register_UnityEngine_PhysicMaterial_set_dynamicFriction();
//System.Void UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine)
void Register_UnityEngine_PhysicMaterial_set_frictionCombine();
Register_UnityEngine_PhysicMaterial_set_frictionCombine();
//System.Void UnityEngine.PhysicMaterial::set_staticFriction(System.Single)
void Register_UnityEngine_PhysicMaterial_set_staticFriction();
Register_UnityEngine_PhysicMaterial_set_staticFriction();
//UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_bounceCombine()
void Register_UnityEngine_PhysicMaterial_get_bounceCombine();
Register_UnityEngine_PhysicMaterial_get_bounceCombine();
//UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_frictionCombine()
void Register_UnityEngine_PhysicMaterial_get_frictionCombine();
Register_UnityEngine_PhysicMaterial_get_frictionCombine();
//End Registrations for type : UnityEngine.PhysicMaterial
//Start Registrations for type : UnityEngine.Physics
//System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks()
void Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
//System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks()
void Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
//System.Void UnityEngine.Physics::SendOnCollisionEnter(UnityEngine.Component,UnityEngine.Collision)
void Register_UnityEngine_Physics_SendOnCollisionEnter();
Register_UnityEngine_Physics_SendOnCollisionEnter();
//System.Void UnityEngine.Physics::SendOnCollisionExit(UnityEngine.Component,UnityEngine.Collision)
void Register_UnityEngine_Physics_SendOnCollisionExit();
Register_UnityEngine_Physics_SendOnCollisionExit();
//System.Void UnityEngine.Physics::SendOnCollisionStay(UnityEngine.Component,UnityEngine.Collision)
void Register_UnityEngine_Physics_SendOnCollisionStay();
Register_UnityEngine_Physics_SendOnCollisionStay();
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
//System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)
void Register_UnityEngine_Physics_set_autoSyncTransforms();
Register_UnityEngine_Physics_set_autoSyncTransforms();
//System.Void UnityEngine.Physics::set_simulationMode(UnityEngine.SimulationMode)
void Register_UnityEngine_Physics_set_simulationMode();
Register_UnityEngine_Physics_set_simulationMode();
//UnityEngine.Collider UnityEngine.Physics::GetColliderByInstanceID(System.Int32)
void Register_UnityEngine_Physics_GetColliderByInstanceID();
Register_UnityEngine_Physics_GetColliderByInstanceID();
//UnityEngine.Component UnityEngine.Physics::GetBodyByInstanceID(System.Int32)
void Register_UnityEngine_Physics_GetBodyByInstanceID();
Register_UnityEngine_Physics_GetBodyByInstanceID();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
//End Registrations for type : UnityEngine.Physics
//Start Registrations for type : UnityEngine.Physics2D
//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
Register_UnityEngine_Physics2D_get_queriesHitTriggers();
//System.Void UnityEngine.Physics2D::set_autoSyncTransforms(System.Boolean)
void Register_UnityEngine_Physics2D_set_autoSyncTransforms();
Register_UnityEngine_Physics2D_set_autoSyncTransforms();
//System.Void UnityEngine.Physics2D::set_simulationMode(UnityEngine.SimulationMode2D)
void Register_UnityEngine_Physics2D_set_simulationMode();
Register_UnityEngine_Physics2D_set_simulationMode();
//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
//End Registrations for type : UnityEngine.Physics2D
//Start Registrations for type : UnityEngine.PhysicsMaterial2D
//System.Single UnityEngine.PhysicsMaterial2D::get_bounciness()
void Register_UnityEngine_PhysicsMaterial2D_get_bounciness();
Register_UnityEngine_PhysicsMaterial2D_get_bounciness();
//System.Single UnityEngine.PhysicsMaterial2D::get_friction()
void Register_UnityEngine_PhysicsMaterial2D_get_friction();
Register_UnityEngine_PhysicsMaterial2D_get_friction();
//System.Void UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)
void Register_UnityEngine_PhysicsMaterial2D_Create_Internal();
Register_UnityEngine_PhysicsMaterial2D_Create_Internal();
//System.Void UnityEngine.PhysicsMaterial2D::set_bounciness(System.Single)
void Register_UnityEngine_PhysicsMaterial2D_set_bounciness();
Register_UnityEngine_PhysicsMaterial2D_set_bounciness();
//System.Void UnityEngine.PhysicsMaterial2D::set_friction(System.Single)
void Register_UnityEngine_PhysicsMaterial2D_set_friction();
Register_UnityEngine_PhysicsMaterial2D_set_friction();
//End Registrations for type : UnityEngine.PhysicsMaterial2D
//Start Registrations for type : UnityEngine.PhysicsScene
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
//End Registrations for type : UnityEngine.PhysicsScene
//Start Registrations for type : UnityEngine.PhysicsScene2D
//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
//End Registrations for type : UnityEngine.PhysicsScene2D
//Start Registrations for type : UnityEngine.Ping
//System.Boolean UnityEngine.Ping::Internal_IsDone()
void Register_UnityEngine_Ping_Internal_IsDone();
Register_UnityEngine_Ping_Internal_IsDone();
//System.Int32 UnityEngine.Ping::get_time()
void Register_UnityEngine_Ping_get_time();
Register_UnityEngine_Ping_get_time();
//System.IntPtr UnityEngine.Ping::Internal_Create(System.String)
void Register_UnityEngine_Ping_Internal_Create();
Register_UnityEngine_Ping_Internal_Create();
//System.Void UnityEngine.Ping::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_Ping_Internal_Destroy();
Register_UnityEngine_Ping_Internal_Destroy();
//End Registrations for type : UnityEngine.Ping
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
//End Registrations for type : UnityEngine.Playables.PlayableHandle
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
Register_UnityEngine_PlayerConnectionInternal_Initialize();
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
//End Registrations for type : UnityEngine.PlayerConnectionInternal
//Start Registrations for type : UnityEngine.PlayerPrefs
//System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
void Register_UnityEngine_PlayerPrefs_HasKey();
Register_UnityEngine_PlayerPrefs_HasKey();
//System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
void Register_UnityEngine_PlayerPrefs_TrySetFloat();
Register_UnityEngine_PlayerPrefs_TrySetFloat();
//System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
void Register_UnityEngine_PlayerPrefs_TrySetInt();
Register_UnityEngine_PlayerPrefs_TrySetInt();
//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
void Register_UnityEngine_PlayerPrefs_TrySetSetString();
Register_UnityEngine_PlayerPrefs_TrySetSetString();
//System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
void Register_UnityEngine_PlayerPrefs_GetInt();
Register_UnityEngine_PlayerPrefs_GetInt();
//System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
void Register_UnityEngine_PlayerPrefs_GetFloat();
Register_UnityEngine_PlayerPrefs_GetFloat();
//System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
void Register_UnityEngine_PlayerPrefs_GetString();
Register_UnityEngine_PlayerPrefs_GetString();
//System.Void UnityEngine.PlayerPrefs::DeleteAll()
void Register_UnityEngine_PlayerPrefs_DeleteAll();
Register_UnityEngine_PlayerPrefs_DeleteAll();
//System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
void Register_UnityEngine_PlayerPrefs_DeleteKey();
Register_UnityEngine_PlayerPrefs_DeleteKey();
//System.Void UnityEngine.PlayerPrefs::Save()
void Register_UnityEngine_PlayerPrefs_Save();
Register_UnityEngine_PlayerPrefs_Save();
//End Registrations for type : UnityEngine.PlayerPrefs
//Start Registrations for type : UnityEngine.PolygonCollider2D
//System.Int32 UnityEngine.PolygonCollider2D::get_pathCount()
void Register_UnityEngine_PolygonCollider2D_get_pathCount();
Register_UnityEngine_PolygonCollider2D_get_pathCount();
//System.Void UnityEngine.PolygonCollider2D::SetPath_Internal(System.Int32,UnityEngine.Vector2[])
void Register_UnityEngine_PolygonCollider2D_SetPath_Internal();
Register_UnityEngine_PolygonCollider2D_SetPath_Internal();
//System.Void UnityEngine.PolygonCollider2D::set_points(UnityEngine.Vector2[])
void Register_UnityEngine_PolygonCollider2D_set_points();
Register_UnityEngine_PolygonCollider2D_set_points();
//UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)
void Register_UnityEngine_PolygonCollider2D_GetPath_Internal();
Register_UnityEngine_PolygonCollider2D_GetPath_Internal();
//UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::get_points()
void Register_UnityEngine_PolygonCollider2D_get_points();
Register_UnityEngine_PolygonCollider2D_get_points();
//End Registrations for type : UnityEngine.PolygonCollider2D
//Start Registrations for type : UnityEngine.Profiling.Profiler
//System.Int64 UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong()
void Register_UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong();
Register_UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong();
//System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
//System.Void UnityEngine.Profiling.Profiler::EndSample()
void Register_UnityEngine_Profiling_Profiler_EndSample();
Register_UnityEngine_Profiling_Profiler_EndSample();
//End Registrations for type : UnityEngine.Profiling.Profiler
//Start Registrations for type : UnityEngine.PropertyNameUtils
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
//End Registrations for type : UnityEngine.PropertyNameUtils
//Start Registrations for type : UnityEngine.QualitySettings
//System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
void Register_UnityEngine_QualitySettings_set_antiAliasing();
Register_UnityEngine_QualitySettings_set_antiAliasing();
//System.Void UnityEngine.QualitySettings::set_lodBias(System.Single)
void Register_UnityEngine_QualitySettings_set_lodBias();
Register_UnityEngine_QualitySettings_set_lodBias();
//System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
void Register_UnityEngine_QualitySettings_set_vSyncCount();
Register_UnityEngine_QualitySettings_set_vSyncCount();
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
Register_UnityEngine_QualitySettings_get_activeColorSpace();
//End Registrations for type : UnityEngine.QualitySettings
//Start Registrations for type : UnityEngine.Quaternion
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
Register_UnityEngine_Quaternion_AngleAxis_Injected();
//System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_FromToRotation_Injected();
Register_UnityEngine_Quaternion_FromToRotation_Injected();
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
void Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Inverse_Injected();
Register_UnityEngine_Quaternion_Inverse_Injected();
//System.Void UnityEngine.Quaternion::LerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_LerpUnclamped_Injected();
Register_UnityEngine_Quaternion_LerpUnclamped_Injected();
//System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Lerp_Injected();
Register_UnityEngine_Quaternion_Lerp_Injected();
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_LookRotation_Injected();
Register_UnityEngine_Quaternion_LookRotation_Injected();
//System.Void UnityEngine.Quaternion::SlerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_SlerpUnclamped_Injected();
Register_UnityEngine_Quaternion_SlerpUnclamped_Injected();
//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Slerp_Injected();
Register_UnityEngine_Quaternion_Slerp_Injected();
//End Registrations for type : UnityEngine.Quaternion
//Start Registrations for type : UnityEngine.Random
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
void Register_UnityEngine_Random_RandomRangeInt();
Register_UnityEngine_Random_RandomRangeInt();
//System.Int32 UnityEngine.Random::get_seed()
void Register_UnityEngine_Random_get_seed();
Register_UnityEngine_Random_get_seed();
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
void Register_UnityEngine_Random_Range();
Register_UnityEngine_Random_Range();
//System.Single UnityEngine.Random::get_value()
void Register_UnityEngine_Random_get_value();
Register_UnityEngine_Random_get_value();
//System.Void UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&)
void Register_UnityEngine_Random_GetRandomUnitCircle();
Register_UnityEngine_Random_GetRandomUnitCircle();
//System.Void UnityEngine.Random::InitState(System.Int32)
void Register_UnityEngine_Random_InitState();
Register_UnityEngine_Random_InitState();
//System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Random_get_insideUnitSphere_Injected();
Register_UnityEngine_Random_get_insideUnitSphere_Injected();
//System.Void UnityEngine.Random::get_onUnitSphere_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Random_get_onUnitSphere_Injected();
Register_UnityEngine_Random_get_onUnitSphere_Injected();
//System.Void UnityEngine.Random::get_rotationUniform_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Random_get_rotationUniform_Injected();
Register_UnityEngine_Random_get_rotationUniform_Injected();
//System.Void UnityEngine.Random::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Random_get_rotation_Injected();
Register_UnityEngine_Random_get_rotation_Injected();
//System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&)
void Register_UnityEngine_Random_get_state_Injected();
Register_UnityEngine_Random_get_state_Injected();
//System.Void UnityEngine.Random::set_seed(System.Int32)
void Register_UnityEngine_Random_set_seed();
Register_UnityEngine_Random_set_seed();
//System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&)
void Register_UnityEngine_Random_set_state_Injected();
Register_UnityEngine_Random_set_state_Injected();
//End Registrations for type : UnityEngine.Random
//Start Registrations for type : UnityEngine.RaycastHit
//System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(System.Int32,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected();
Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected();
//End Registrations for type : UnityEngine.RaycastHit
//Start Registrations for type : UnityEngine.RectOffset
//System.Int32 UnityEngine.RectOffset::get_bottom()
void Register_UnityEngine_RectOffset_get_bottom();
Register_UnityEngine_RectOffset_get_bottom();
//System.Int32 UnityEngine.RectOffset::get_horizontal()
void Register_UnityEngine_RectOffset_get_horizontal();
Register_UnityEngine_RectOffset_get_horizontal();
//System.Int32 UnityEngine.RectOffset::get_left()
void Register_UnityEngine_RectOffset_get_left();
Register_UnityEngine_RectOffset_get_left();
//System.Int32 UnityEngine.RectOffset::get_right()
void Register_UnityEngine_RectOffset_get_right();
Register_UnityEngine_RectOffset_get_right();
//System.Int32 UnityEngine.RectOffset::get_top()
void Register_UnityEngine_RectOffset_get_top();
Register_UnityEngine_RectOffset_get_top();
//System.Int32 UnityEngine.RectOffset::get_vertical()
void Register_UnityEngine_RectOffset_get_vertical();
Register_UnityEngine_RectOffset_get_vertical();
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
void Register_UnityEngine_RectOffset_InternalCreate();
Register_UnityEngine_RectOffset_InternalCreate();
//System.Void UnityEngine.RectOffset::Add_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
void Register_UnityEngine_RectOffset_Add_Injected();
Register_UnityEngine_RectOffset_Add_Injected();
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
void Register_UnityEngine_RectOffset_InternalDestroy();
Register_UnityEngine_RectOffset_InternalDestroy();
//System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
void Register_UnityEngine_RectOffset_Remove_Injected();
Register_UnityEngine_RectOffset_Remove_Injected();
//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
void Register_UnityEngine_RectOffset_set_bottom();
Register_UnityEngine_RectOffset_set_bottom();
//System.Void UnityEngine.RectOffset::set_left(System.Int32)
void Register_UnityEngine_RectOffset_set_left();
Register_UnityEngine_RectOffset_set_left();
//System.Void UnityEngine.RectOffset::set_right(System.Int32)
void Register_UnityEngine_RectOffset_set_right();
Register_UnityEngine_RectOffset_set_right();
//System.Void UnityEngine.RectOffset::set_top(System.Int32)
void Register_UnityEngine_RectOffset_set_top();
Register_UnityEngine_RectOffset_set_top();
//End Registrations for type : UnityEngine.RectOffset
//Start Registrations for type : UnityEngine.RectTransform
//System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms()
void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_pivot_Injected();
Register_UnityEngine_RectTransform_get_pivot_Injected();
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_RectTransform_get_rect_Injected();
Register_UnityEngine_RectTransform_get_rect_Injected();
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object)
void Register_UnityEngine_RectTransform_set_drivenByObject();
Register_UnityEngine_RectTransform_set_drivenByObject();
//System.Void UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties)
void Register_UnityEngine_RectTransform_set_drivenProperties();
Register_UnityEngine_RectTransform_set_drivenProperties();
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_pivot_Injected();
Register_UnityEngine_RectTransform_set_pivot_Injected();
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
//UnityEngine.DrivenTransformProperties UnityEngine.RectTransform::get_drivenProperties()
void Register_UnityEngine_RectTransform_get_drivenProperties();
Register_UnityEngine_RectTransform_get_drivenProperties();
//UnityEngine.Object UnityEngine.RectTransform::get_drivenByObject()
void Register_UnityEngine_RectTransform_get_drivenByObject();
Register_UnityEngine_RectTransform_get_drivenByObject();
//End Registrations for type : UnityEngine.RectTransform
//Start Registrations for type : UnityEngine.RectTransformUtility
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
//End Registrations for type : UnityEngine.RectTransformUtility
//Start Registrations for type : UnityEngine.Renderer
//System.Boolean UnityEngine.Renderer::HasPropertyBlock()
void Register_UnityEngine_Renderer_HasPropertyBlock();
Register_UnityEngine_Renderer_HasPropertyBlock();
//System.Boolean UnityEngine.Renderer::get_enabled()
void Register_UnityEngine_Renderer_get_enabled();
Register_UnityEngine_Renderer_get_enabled();
//System.Boolean UnityEngine.Renderer::get_receiveShadows()
void Register_UnityEngine_Renderer_get_receiveShadows();
Register_UnityEngine_Renderer_get_receiveShadows();
//System.Int32 UnityEngine.Renderer::GetLightmapIndex(UnityEngineInternal.LightmapType)
void Register_UnityEngine_Renderer_GetLightmapIndex();
Register_UnityEngine_Renderer_GetLightmapIndex();
//System.Int32 UnityEngine.Renderer::GetMaterialCount()
void Register_UnityEngine_Renderer_GetMaterialCount();
Register_UnityEngine_Renderer_GetMaterialCount();
//System.Int32 UnityEngine.Renderer::get_sortingGroupID()
void Register_UnityEngine_Renderer_get_sortingGroupID();
Register_UnityEngine_Renderer_get_sortingGroupID();
//System.Int32 UnityEngine.Renderer::get_sortingGroupOrder()
void Register_UnityEngine_Renderer_get_sortingGroupOrder();
Register_UnityEngine_Renderer_get_sortingGroupOrder();
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
void Register_UnityEngine_Renderer_get_sortingLayerID();
Register_UnityEngine_Renderer_get_sortingLayerID();
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
void Register_UnityEngine_Renderer_get_sortingOrder();
Register_UnityEngine_Renderer_get_sortingOrder();
//System.String UnityEngine.Renderer::get_sortingLayerName()
void Register_UnityEngine_Renderer_get_sortingLayerName();
Register_UnityEngine_Renderer_get_sortingLayerName();
//System.Void UnityEngine.Renderer::CopySharedMaterialArray(UnityEngine.Material[])
void Register_UnityEngine_Renderer_CopySharedMaterialArray();
Register_UnityEngine_Renderer_CopySharedMaterialArray();
//System.Void UnityEngine.Renderer::GetLightmapST_Injected(UnityEngineInternal.LightmapType,UnityEngine.Vector4&)
void Register_UnityEngine_Renderer_GetLightmapST_Injected();
Register_UnityEngine_Renderer_GetLightmapST_Injected();
//System.Void UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_Renderer_Internal_GetPropertyBlock();
Register_UnityEngine_Renderer_Internal_GetPropertyBlock();
//System.Void UnityEngine.Renderer::Internal_GetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32)
void Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex();
Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex();
//System.Void UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_Renderer_Internal_SetPropertyBlock();
Register_UnityEngine_Renderer_Internal_SetPropertyBlock();
//System.Void UnityEngine.Renderer::Internal_SetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32)
void Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex();
Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex();
//System.Void UnityEngine.Renderer::SetLightmapIndex(System.Int32,UnityEngineInternal.LightmapType)
void Register_UnityEngine_Renderer_SetLightmapIndex();
Register_UnityEngine_Renderer_SetLightmapIndex();
//System.Void UnityEngine.Renderer::SetLightmapST_Injected(UnityEngine.Vector4&,UnityEngineInternal.LightmapType)
void Register_UnityEngine_Renderer_SetLightmapST_Injected();
Register_UnityEngine_Renderer_SetLightmapST_Injected();
//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
void Register_UnityEngine_Renderer_SetMaterial();
Register_UnityEngine_Renderer_SetMaterial();
//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[],System.Int32)
void Register_UnityEngine_Renderer_SetMaterialArray();
Register_UnityEngine_Renderer_SetMaterialArray();
//System.Void UnityEngine.Renderer::SetStaticLightmapST_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
//System.Void UnityEngine.Renderer::get_localBounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Renderer_get_localBounds_Injected();
Register_UnityEngine_Renderer_get_localBounds_Injected();
//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
void Register_UnityEngine_Renderer_set_enabled();
Register_UnityEngine_Renderer_set_enabled();
//System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject)
void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
//System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage)
void Register_UnityEngine_Renderer_set_lightProbeUsage();
Register_UnityEngine_Renderer_set_lightProbeUsage();
//System.Void UnityEngine.Renderer::set_localBounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Renderer_set_localBounds_Injected();
Register_UnityEngine_Renderer_set_localBounds_Injected();
//System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode)
void Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
//System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform)
void Register_UnityEngine_Renderer_set_probeAnchor();
Register_UnityEngine_Renderer_set_probeAnchor();
//System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
void Register_UnityEngine_Renderer_set_receiveShadows();
Register_UnityEngine_Renderer_set_receiveShadows();
//System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage)
void Register_UnityEngine_Renderer_set_reflectionProbeUsage();
Register_UnityEngine_Renderer_set_reflectionProbeUsage();
//System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
void Register_UnityEngine_Renderer_set_shadowCastingMode();
Register_UnityEngine_Renderer_set_shadowCastingMode();
//System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
void Register_UnityEngine_Renderer_set_sortingLayerID();
Register_UnityEngine_Renderer_set_sortingLayerID();
//System.Void UnityEngine.Renderer::set_sortingLayerName(System.String)
void Register_UnityEngine_Renderer_set_sortingLayerName();
Register_UnityEngine_Renderer_set_sortingLayerName();
//System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
void Register_UnityEngine_Renderer_set_sortingOrder();
Register_UnityEngine_Renderer_set_sortingOrder();
//UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride()
void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
void Register_UnityEngine_Renderer_GetMaterial();
Register_UnityEngine_Renderer_GetMaterial();
//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
void Register_UnityEngine_Renderer_GetSharedMaterial();
Register_UnityEngine_Renderer_GetSharedMaterial();
//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
void Register_UnityEngine_Renderer_GetSharedMaterialArray();
Register_UnityEngine_Renderer_GetSharedMaterialArray();
//UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode()
void Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
//UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage()
void Register_UnityEngine_Renderer_get_lightProbeUsage();
Register_UnityEngine_Renderer_get_lightProbeUsage();
//UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage()
void Register_UnityEngine_Renderer_get_reflectionProbeUsage();
Register_UnityEngine_Renderer_get_reflectionProbeUsage();
//UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode()
void Register_UnityEngine_Renderer_get_shadowCastingMode();
Register_UnityEngine_Renderer_get_shadowCastingMode();
//UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor()
void Register_UnityEngine_Renderer_get_probeAnchor();
Register_UnityEngine_Renderer_get_probeAnchor();
//End Registrations for type : UnityEngine.Renderer
//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_ComputeBuffer_1_Injected(UnityEngine.ComputeBuffer,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_1_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_1_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_ComputeBuffer_2_Injected(UnityEngine.ComputeBuffer,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_2_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_2_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_1_Injected(UnityEngine.GraphicsBuffer,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_2_Injected(UnityEngine.GraphicsBuffer,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_1_Injected(UnityEngine.Texture,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_2_Injected(UnityEngine.Texture,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_2_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_2_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_3_Injected(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_3_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_3_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_4_Injected(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_4_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_4_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::WaitAllRequests()
void Register_UnityEngine_Rendering_AsyncGPUReadback_WaitAllRequests();
Register_UnityEngine_Rendering_AsyncGPUReadback_WaitAllRequests();
//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback
//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest
//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::GetForcePlayerLoopUpdate_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetForcePlayerLoopUpdate_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetForcePlayerLoopUpdate_Injected();
//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected();
//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected();
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDepth_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDepth_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDepth_Injected();
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetHeight_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetHeight_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetHeight_Injected();
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected();
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected();
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetWidth_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetWidth_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetWidth_Injected();
//System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Int32)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetForcePlayerLoopUpdate_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Boolean)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetForcePlayerLoopUpdate_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetForcePlayerLoopUpdate_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::Update_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_Update_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_Update_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected();
//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest
//Start Registrations for type : UnityEngine.Rendering.CommandBuffer
//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
//End Registrations for type : UnityEngine.Rendering.CommandBuffer
//Start Registrations for type : UnityEngine.Rendering.GraphicsFence
//System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
//End Registrations for type : UnityEngine.Rendering.GraphicsFence
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
//UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()
void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//Start Registrations for type : UnityEngine.Rendering.SortingGroup
//System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID()
void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder()
void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
//UnityEngine.Rendering.SortingGroup UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex(System.Int32)
void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
//End Registrations for type : UnityEngine.Rendering.SortingGroup
//Start Registrations for type : UnityEngine.Rendering.SplashScreen
//System.Boolean UnityEngine.Rendering.SplashScreen::get_isFinished()
void Register_UnityEngine_Rendering_SplashScreen_get_isFinished();
Register_UnityEngine_Rendering_SplashScreen_get_isFinished();
//System.Void UnityEngine.Rendering.SplashScreen::BeginSplashScreenFade()
void Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade();
Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade();
//System.Void UnityEngine.Rendering.SplashScreen::CancelSplashScreen()
void Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen();
Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen();
//End Registrations for type : UnityEngine.Rendering.SplashScreen
//Start Registrations for type : UnityEngine.RenderTexture
//System.Boolean UnityEngine.RenderTexture::Create()
void Register_UnityEngine_RenderTexture_Create();
Register_UnityEngine_RenderTexture_Create();
//System.Boolean UnityEngine.RenderTexture::GetIsPowerOfTwo()
void Register_UnityEngine_RenderTexture_GetIsPowerOfTwo();
Register_UnityEngine_RenderTexture_GetIsPowerOfTwo();
//System.Boolean UnityEngine.RenderTexture::IsCreated()
void Register_UnityEngine_RenderTexture_IsCreated();
Register_UnityEngine_RenderTexture_IsCreated();
//System.Boolean UnityEngine.RenderTexture::SupportsStencil(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_SupportsStencil();
Register_UnityEngine_RenderTexture_SupportsStencil();
//System.Boolean UnityEngine.RenderTexture::get_autoGenerateMips()
void Register_UnityEngine_RenderTexture_get_autoGenerateMips();
Register_UnityEngine_RenderTexture_get_autoGenerateMips();
//System.Boolean UnityEngine.RenderTexture::get_bindTextureMS()
void Register_UnityEngine_RenderTexture_get_bindTextureMS();
Register_UnityEngine_RenderTexture_get_bindTextureMS();
//System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite()
void Register_UnityEngine_RenderTexture_get_enableRandomWrite();
Register_UnityEngine_RenderTexture_get_enableRandomWrite();
//System.Boolean UnityEngine.RenderTexture::get_sRGB()
void Register_UnityEngine_RenderTexture_get_sRGB();
Register_UnityEngine_RenderTexture_get_sRGB();
//System.Boolean UnityEngine.RenderTexture::get_useDynamicScale()
void Register_UnityEngine_RenderTexture_get_useDynamicScale();
Register_UnityEngine_RenderTexture_get_useDynamicScale();
//System.Boolean UnityEngine.RenderTexture::get_useMipMap()
void Register_UnityEngine_RenderTexture_get_useMipMap();
Register_UnityEngine_RenderTexture_get_useMipMap();
//System.Int32 UnityEngine.RenderTexture::get_antiAliasing()
void Register_UnityEngine_RenderTexture_get_antiAliasing();
Register_UnityEngine_RenderTexture_get_antiAliasing();
//System.Int32 UnityEngine.RenderTexture::get_depth()
void Register_UnityEngine_RenderTexture_get_depth();
Register_UnityEngine_RenderTexture_get_depth();
//System.Int32 UnityEngine.RenderTexture::get_height()
void Register_UnityEngine_RenderTexture_get_height();
Register_UnityEngine_RenderTexture_get_height();
//System.Int32 UnityEngine.RenderTexture::get_volumeDepth()
void Register_UnityEngine_RenderTexture_get_volumeDepth();
Register_UnityEngine_RenderTexture_get_volumeDepth();
//System.Int32 UnityEngine.RenderTexture::get_width()
void Register_UnityEngine_RenderTexture_get_width();
Register_UnityEngine_RenderTexture_get_width();
//System.IntPtr UnityEngine.RenderTexture::GetNativeDepthBufferPtr()
void Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr();
Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr();
//System.Void UnityEngine.RenderTexture::ConvertToEquirect(UnityEngine.RenderTexture,UnityEngine.Camera/MonoOrStereoscopicEye)
void Register_UnityEngine_RenderTexture_ConvertToEquirect();
Register_UnityEngine_RenderTexture_ConvertToEquirect();
//System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean)
void Register_UnityEngine_RenderTexture_DiscardContents();
Register_UnityEngine_RenderTexture_DiscardContents();
//System.Void UnityEngine.RenderTexture::GenerateMips()
void Register_UnityEngine_RenderTexture_GenerateMips();
Register_UnityEngine_RenderTexture_GenerateMips();
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_Internal_Create();
Register_UnityEngine_RenderTexture_Internal_Create();
//System.Void UnityEngine.RenderTexture::MarkRestoreExpected()
void Register_UnityEngine_RenderTexture_MarkRestoreExpected();
Register_UnityEngine_RenderTexture_MarkRestoreExpected();
//System.Void UnityEngine.RenderTexture::Release()
void Register_UnityEngine_RenderTexture_Release();
Register_UnityEngine_RenderTexture_Release();
//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_ReleaseTemporary();
Register_UnityEngine_RenderTexture_ReleaseTemporary();
//System.Void UnityEngine.RenderTexture::ResolveAA()
void Register_UnityEngine_RenderTexture_ResolveAA();
Register_UnityEngine_RenderTexture_ResolveAA();
//System.Void UnityEngine.RenderTexture::ResolveAATo(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_ResolveAATo();
Register_UnityEngine_RenderTexture_ResolveAATo();
//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_SetActive();
Register_UnityEngine_RenderTexture_SetActive();
//System.Void UnityEngine.RenderTexture::SetColorFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_SetColorFormat();
Register_UnityEngine_RenderTexture_SetColorFormat();
//System.Void UnityEngine.RenderTexture::SetGlobalShaderProperty(System.String)
void Register_UnityEngine_RenderTexture_SetGlobalShaderProperty();
Register_UnityEngine_RenderTexture_SetGlobalShaderProperty();
//System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32)
void Register_UnityEngine_RenderTexture_SetMipMapCount();
Register_UnityEngine_RenderTexture_SetMipMapCount();
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
//System.Void UnityEngine.RenderTexture::SetShadowSamplingMode(UnityEngine.Rendering.ShadowSamplingMode)
void Register_UnityEngine_RenderTexture_SetShadowSamplingMode();
Register_UnityEngine_RenderTexture_SetShadowSamplingMode();
//System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32)
void Register_UnityEngine_RenderTexture_set_antiAliasing();
Register_UnityEngine_RenderTexture_set_antiAliasing();
//System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean)
void Register_UnityEngine_RenderTexture_set_autoGenerateMips();
Register_UnityEngine_RenderTexture_set_autoGenerateMips();
//System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean)
void Register_UnityEngine_RenderTexture_set_bindTextureMS();
Register_UnityEngine_RenderTexture_set_bindTextureMS();
//System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
void Register_UnityEngine_RenderTexture_set_depth();
Register_UnityEngine_RenderTexture_set_depth();
//System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_depthStencilFormat();
Register_UnityEngine_RenderTexture_set_depthStencilFormat();
//System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension)
void Register_UnityEngine_RenderTexture_set_dimension();
Register_UnityEngine_RenderTexture_set_dimension();
//System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean)
void Register_UnityEngine_RenderTexture_set_enableRandomWrite();
Register_UnityEngine_RenderTexture_set_enableRandomWrite();
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
void Register_UnityEngine_RenderTexture_set_height();
Register_UnityEngine_RenderTexture_set_height();
//System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless)
void Register_UnityEngine_RenderTexture_set_memorylessMode();
Register_UnityEngine_RenderTexture_set_memorylessMode();
//System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_stencilFormat();
Register_UnityEngine_RenderTexture_set_stencilFormat();
//System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean)
void Register_UnityEngine_RenderTexture_set_useDynamicScale();
Register_UnityEngine_RenderTexture_set_useDynamicScale();
//System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean)
void Register_UnityEngine_RenderTexture_set_useMipMap();
Register_UnityEngine_RenderTexture_set_useMipMap();
//System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32)
void Register_UnityEngine_RenderTexture_set_volumeDepth();
Register_UnityEngine_RenderTexture_set_volumeDepth();
//System.Void UnityEngine.RenderTexture::set_vrUsage(UnityEngine.VRTextureUsage)
void Register_UnityEngine_RenderTexture_set_vrUsage();
Register_UnityEngine_RenderTexture_set_vrUsage();
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
void Register_UnityEngine_RenderTexture_set_width();
Register_UnityEngine_RenderTexture_set_width();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::GetColorFormat(System.Boolean)
void Register_UnityEngine_RenderTexture_GetColorFormat();
Register_UnityEngine_RenderTexture_GetColorFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat()
void Register_UnityEngine_RenderTexture_get_depthStencilFormat();
Register_UnityEngine_RenderTexture_get_depthStencilFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_stencilFormat()
void Register_UnityEngine_RenderTexture_get_stencilFormat();
Register_UnityEngine_RenderTexture_get_stencilFormat();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
void Register_UnityEngine_RenderTexture_GetActive();
Register_UnityEngine_RenderTexture_GetActive();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
//UnityEngine.RenderTextureMemoryless UnityEngine.RenderTexture::get_memorylessMode()
void Register_UnityEngine_RenderTexture_get_memorylessMode();
Register_UnityEngine_RenderTexture_get_memorylessMode();
//UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension()
void Register_UnityEngine_RenderTexture_get_dimension();
Register_UnityEngine_RenderTexture_get_dimension();
//UnityEngine.VRTextureUsage UnityEngine.RenderTexture::get_vrUsage()
void Register_UnityEngine_RenderTexture_get_vrUsage();
Register_UnityEngine_RenderTexture_get_vrUsage();
//End Registrations for type : UnityEngine.RenderTexture
//Start Registrations for type : UnityEngine.Resources
//System.Boolean UnityEngine.Resources::InstanceIDIsValid(System.Int32)
void Register_UnityEngine_Resources_InstanceIDIsValid();
Register_UnityEngine_Resources_InstanceIDIsValid();
//System.Void UnityEngine.Resources::InstanceIDToObjectList(System.IntPtr,System.Int32,System.Collections.Generic.List`1<UnityEngine.Object>)
void Register_UnityEngine_Resources_InstanceIDToObjectList();
Register_UnityEngine_Resources_InstanceIDToObjectList();
//System.Void UnityEngine.Resources::InstanceIDsToValidArray_Internal(System.IntPtr,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngine_Resources_InstanceIDsToValidArray_Internal();
Register_UnityEngine_Resources_InstanceIDsToValidArray_Internal();
//System.Void UnityEngine.Resources::UnloadAssetImplResourceManager(UnityEngine.Object)
void Register_UnityEngine_Resources_UnloadAssetImplResourceManager();
Register_UnityEngine_Resources_UnloadAssetImplResourceManager();
//UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
void Register_UnityEngine_Resources_UnloadUnusedAssets();
Register_UnityEngine_Resources_UnloadUnusedAssets();
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
void Register_UnityEngine_Resources_GetBuiltinResource();
Register_UnityEngine_Resources_GetBuiltinResource();
//UnityEngine.Object UnityEngine.Resources::InstanceIDToObject(System.Int32)
void Register_UnityEngine_Resources_InstanceIDToObject();
Register_UnityEngine_Resources_InstanceIDToObject();
//End Registrations for type : UnityEngine.Resources
//Start Registrations for type : UnityEngine.ResourcesAPIInternal
//System.Void UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object)
void Register_UnityEngine_ResourcesAPIInternal_UnloadAsset();
Register_UnityEngine_ResourcesAPIInternal_UnloadAsset();
//UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
void Register_UnityEngine_ResourcesAPIInternal_Load();
Register_UnityEngine_ResourcesAPIInternal_Load();
//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::LoadAll(System.String,System.Type)
void Register_UnityEngine_ResourcesAPIInternal_LoadAll();
Register_UnityEngine_ResourcesAPIInternal_LoadAll();
//UnityEngine.ResourceRequest UnityEngine.ResourcesAPIInternal::LoadAsyncInternal(System.String,System.Type)
void Register_UnityEngine_ResourcesAPIInternal_LoadAsyncInternal();
Register_UnityEngine_ResourcesAPIInternal_LoadAsyncInternal();
//UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
//End Registrations for type : UnityEngine.ResourcesAPIInternal
//Start Registrations for type : UnityEngine.Rigidbody
//System.Boolean UnityEngine.Rigidbody::get_detectCollisions()
void Register_UnityEngine_Rigidbody_get_detectCollisions();
Register_UnityEngine_Rigidbody_get_detectCollisions();
//System.Boolean UnityEngine.Rigidbody::get_freezeRotation()
void Register_UnityEngine_Rigidbody_get_freezeRotation();
Register_UnityEngine_Rigidbody_get_freezeRotation();
//System.Boolean UnityEngine.Rigidbody::get_isKinematic()
void Register_UnityEngine_Rigidbody_get_isKinematic();
Register_UnityEngine_Rigidbody_get_isKinematic();
//System.Boolean UnityEngine.Rigidbody::get_useGravity()
void Register_UnityEngine_Rigidbody_get_useGravity();
Register_UnityEngine_Rigidbody_get_useGravity();
//System.Int32 UnityEngine.Rigidbody::get_solverIterations()
void Register_UnityEngine_Rigidbody_get_solverIterations();
Register_UnityEngine_Rigidbody_get_solverIterations();
//System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations()
void Register_UnityEngine_Rigidbody_get_solverVelocityIterations();
Register_UnityEngine_Rigidbody_get_solverVelocityIterations();
//System.Single UnityEngine.Rigidbody::get_angularDrag()
void Register_UnityEngine_Rigidbody_get_angularDrag();
Register_UnityEngine_Rigidbody_get_angularDrag();
//System.Single UnityEngine.Rigidbody::get_drag()
void Register_UnityEngine_Rigidbody_get_drag();
Register_UnityEngine_Rigidbody_get_drag();
//System.Single UnityEngine.Rigidbody::get_mass()
void Register_UnityEngine_Rigidbody_get_mass();
Register_UnityEngine_Rigidbody_get_mass();
//System.Single UnityEngine.Rigidbody::get_maxAngularVelocity()
void Register_UnityEngine_Rigidbody_get_maxAngularVelocity();
Register_UnityEngine_Rigidbody_get_maxAngularVelocity();
//System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity()
void Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity();
Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity();
//System.Single UnityEngine.Rigidbody::get_sleepThreshold()
void Register_UnityEngine_Rigidbody_get_sleepThreshold();
Register_UnityEngine_Rigidbody_get_sleepThreshold();
//System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_MovePosition_Injected();
Register_UnityEngine_Rigidbody_MovePosition_Injected();
//System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
Register_UnityEngine_Rigidbody_MoveRotation_Injected();
//System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
//System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_centerOfMass_Injected();
Register_UnityEngine_Rigidbody_get_centerOfMass_Injected();
//System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_position_Injected();
Register_UnityEngine_Rigidbody_get_position_Injected();
//System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_get_rotation_Injected();
Register_UnityEngine_Rigidbody_get_rotation_Injected();
//System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_velocity_Injected();
Register_UnityEngine_Rigidbody_get_velocity_Injected();
//System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
void Register_UnityEngine_Rigidbody_set_angularDrag();
Register_UnityEngine_Rigidbody_set_angularDrag();
//System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
//System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
//System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)
void Register_UnityEngine_Rigidbody_set_collisionDetectionMode();
Register_UnityEngine_Rigidbody_set_collisionDetectionMode();
//System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
void Register_UnityEngine_Rigidbody_set_constraints();
Register_UnityEngine_Rigidbody_set_constraints();
//System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)
void Register_UnityEngine_Rigidbody_set_detectCollisions();
Register_UnityEngine_Rigidbody_set_detectCollisions();
//System.Void UnityEngine.Rigidbody::set_drag(System.Single)
void Register_UnityEngine_Rigidbody_set_drag();
Register_UnityEngine_Rigidbody_set_drag();
//System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
void Register_UnityEngine_Rigidbody_set_freezeRotation();
Register_UnityEngine_Rigidbody_set_freezeRotation();
//System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected();
Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected();
//System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected();
Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected();
//System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)
void Register_UnityEngine_Rigidbody_set_interpolation();
Register_UnityEngine_Rigidbody_set_interpolation();
//System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
void Register_UnityEngine_Rigidbody_set_isKinematic();
Register_UnityEngine_Rigidbody_set_isKinematic();
//System.Void UnityEngine.Rigidbody::set_mass(System.Single)
void Register_UnityEngine_Rigidbody_set_mass();
Register_UnityEngine_Rigidbody_set_mass();
//System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
void Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
//System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single)
void Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity();
Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity();
//System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_position_Injected();
Register_UnityEngine_Rigidbody_set_position_Injected();
//System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_set_rotation_Injected();
Register_UnityEngine_Rigidbody_set_rotation_Injected();
//System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single)
void Register_UnityEngine_Rigidbody_set_sleepThreshold();
Register_UnityEngine_Rigidbody_set_sleepThreshold();
//System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32)
void Register_UnityEngine_Rigidbody_set_solverIterations();
Register_UnityEngine_Rigidbody_set_solverIterations();
//System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)
void Register_UnityEngine_Rigidbody_set_solverVelocityIterations();
Register_UnityEngine_Rigidbody_set_solverVelocityIterations();
//System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean)
void Register_UnityEngine_Rigidbody_set_useGravity();
Register_UnityEngine_Rigidbody_set_useGravity();
//System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_velocity_Injected();
Register_UnityEngine_Rigidbody_set_velocity_Injected();
//UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode()
void Register_UnityEngine_Rigidbody_get_collisionDetectionMode();
Register_UnityEngine_Rigidbody_get_collisionDetectionMode();
//UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints()
void Register_UnityEngine_Rigidbody_get_constraints();
Register_UnityEngine_Rigidbody_get_constraints();
//UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation()
void Register_UnityEngine_Rigidbody_get_interpolation();
Register_UnityEngine_Rigidbody_get_interpolation();
//End Registrations for type : UnityEngine.Rigidbody
//Start Registrations for type : UnityEngine.Rigidbody2D
//System.Boolean UnityEngine.Rigidbody2D::get_useAutoMass()
void Register_UnityEngine_Rigidbody2D_get_useAutoMass();
Register_UnityEngine_Rigidbody2D_get_useAutoMass();
//System.Single UnityEngine.Rigidbody2D::get_rotation()
void Register_UnityEngine_Rigidbody2D_get_rotation();
Register_UnityEngine_Rigidbody2D_get_rotation();
//System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
//System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
//System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_get_position_Injected();
Register_UnityEngine_Rigidbody2D_get_position_Injected();
//System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
void Register_UnityEngine_Rigidbody2D_set_bodyType();
Register_UnityEngine_Rigidbody2D_set_bodyType();
//System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single)
void Register_UnityEngine_Rigidbody2D_set_gravityScale();
Register_UnityEngine_Rigidbody2D_set_gravityScale();
//System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_set_position_Injected();
Register_UnityEngine_Rigidbody2D_set_position_Injected();
//System.Void UnityEngine.Rigidbody2D::set_rotation(System.Single)
void Register_UnityEngine_Rigidbody2D_set_rotation();
Register_UnityEngine_Rigidbody2D_set_rotation();
//End Registrations for type : UnityEngine.Rigidbody2D
//Start Registrations for type : UnityEngine.SceneManagement.Scene
//System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
//System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
//System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
//System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
//System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
//System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object)
void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
//End Registrations for type : UnityEngine.SceneManagement.Scene
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
//System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions)
void Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected();
Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected();
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
//Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
//System.Int32 UnityEngine.SceneManagement.SceneManagerAPIInternal::GetNumScenesInBuildSettings()
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings();
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings();
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal();
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal();
//End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
//Start Registrations for type : UnityEngine.Screen
//System.Boolean UnityEngine.Screen::IsOrientationEnabled(UnityEngine.EnabledOrientation)
void Register_UnityEngine_Screen_IsOrientationEnabled();
Register_UnityEngine_Screen_IsOrientationEnabled();
//System.Boolean UnityEngine.Screen::get_fullScreen()
void Register_UnityEngine_Screen_get_fullScreen();
Register_UnityEngine_Screen_get_fullScreen();
//System.Int32 UnityEngine.Screen::get_height()
void Register_UnityEngine_Screen_get_height();
Register_UnityEngine_Screen_get_height();
//System.Int32 UnityEngine.Screen::get_sleepTimeout()
void Register_UnityEngine_Screen_get_sleepTimeout();
Register_UnityEngine_Screen_get_sleepTimeout();
//System.Int32 UnityEngine.Screen::get_width()
void Register_UnityEngine_Screen_get_width();
Register_UnityEngine_Screen_get_width();
//System.Single UnityEngine.Screen::get_brightness()
void Register_UnityEngine_Screen_get_brightness();
Register_UnityEngine_Screen_get_brightness();
//System.Single UnityEngine.Screen::get_dpi()
void Register_UnityEngine_Screen_get_dpi();
Register_UnityEngine_Screen_get_dpi();
//System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
void Register_UnityEngine_Screen_RequestOrientation();
Register_UnityEngine_Screen_RequestOrientation();
//System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
void Register_UnityEngine_Screen_SetOrientationEnabled();
Register_UnityEngine_Screen_SetOrientationEnabled();
//System.Void UnityEngine.Screen::SetResolution_Injected(System.Int32,System.Int32,UnityEngine.FullScreenMode,UnityEngine.RefreshRate&)
void Register_UnityEngine_Screen_SetResolution_Injected();
Register_UnityEngine_Screen_SetResolution_Injected();
//System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)
void Register_UnityEngine_Screen_get_currentResolution_Injected();
Register_UnityEngine_Screen_get_currentResolution_Injected();
//System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Screen_get_safeArea_Injected();
Register_UnityEngine_Screen_get_safeArea_Injected();
//System.Void UnityEngine.Screen::set_brightness(System.Single)
void Register_UnityEngine_Screen_set_brightness();
Register_UnityEngine_Screen_set_brightness();
//System.Void UnityEngine.Screen::set_fullScreen(System.Boolean)
void Register_UnityEngine_Screen_set_fullScreen();
Register_UnityEngine_Screen_set_fullScreen();
//System.Void UnityEngine.Screen::set_fullScreenMode(UnityEngine.FullScreenMode)
void Register_UnityEngine_Screen_set_fullScreenMode();
Register_UnityEngine_Screen_set_fullScreenMode();
//System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
void Register_UnityEngine_Screen_set_sleepTimeout();
Register_UnityEngine_Screen_set_sleepTimeout();
//UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
void Register_UnityEngine_Screen_get_fullScreenMode();
Register_UnityEngine_Screen_get_fullScreenMode();
//UnityEngine.Rect[] UnityEngine.Screen::get_cutouts()
void Register_UnityEngine_Screen_get_cutouts();
Register_UnityEngine_Screen_get_cutouts();
//UnityEngine.Resolution[] UnityEngine.Screen::get_resolutions()
void Register_UnityEngine_Screen_get_resolutions();
Register_UnityEngine_Screen_get_resolutions();
//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
void Register_UnityEngine_Screen_GetScreenOrientation();
Register_UnityEngine_Screen_GetScreenOrientation();
//End Registrations for type : UnityEngine.Screen
//Start Registrations for type : UnityEngine.ScriptableObject
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
//End Registrations for type : UnityEngine.ScriptableObject
//Start Registrations for type : UnityEngine.ScriptingRuntime
//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
//End Registrations for type : UnityEngine.ScriptingRuntime
//Start Registrations for type : UnityEngine.Shader
//System.Int32 UnityEngine.Shader::FindPropertyIndex(System.String)
void Register_UnityEngine_Shader_FindPropertyIndex();
Register_UnityEngine_Shader_FindPropertyIndex();
//System.Int32 UnityEngine.Shader::GetPropertyCount()
void Register_UnityEngine_Shader_GetPropertyCount();
Register_UnityEngine_Shader_GetPropertyCount();
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
void Register_UnityEngine_Shader_PropertyToID();
Register_UnityEngine_Shader_PropertyToID();
//System.Int32 UnityEngine.Shader::TagToID(System.String)
void Register_UnityEngine_Shader_TagToID();
Register_UnityEngine_Shader_TagToID();
//System.Int32 UnityEngine.Shader::get_maximumLOD()
void Register_UnityEngine_Shader_get_maximumLOD();
Register_UnityEngine_Shader_get_maximumLOD();
//System.String UnityEngine.Shader::GetPropertyName(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyName();
Register_UnityEngine_Shader_GetPropertyName();
//System.Void UnityEngine.Shader::set_maximumLOD(System.Int32)
void Register_UnityEngine_Shader_set_maximumLOD();
Register_UnityEngine_Shader_set_maximumLOD();
//UnityEngine.Rendering.ShaderPropertyType UnityEngine.Shader::GetPropertyType(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyType();
Register_UnityEngine_Shader_GetPropertyType();
//End Registrations for type : UnityEngine.Shader
//Start Registrations for type : UnityEngine.SkinnedMeshRenderer
//System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors()
void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
//System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen()
void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
//System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32)
void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
//System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single)
void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
//System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[])
void Register_UnityEngine_SkinnedMeshRenderer_set_bones();
Register_UnityEngine_SkinnedMeshRenderer_set_bones();
//System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality)
void Register_UnityEngine_SkinnedMeshRenderer_set_quality();
Register_UnityEngine_SkinnedMeshRenderer_set_quality();
//System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform)
void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
//System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh)
void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
//System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean)
void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
//System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean)
void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
//UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
//UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality()
void Register_UnityEngine_SkinnedMeshRenderer_get_quality();
Register_UnityEngine_SkinnedMeshRenderer_get_quality();
//UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone()
void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
//UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones()
void Register_UnityEngine_SkinnedMeshRenderer_get_bones();
Register_UnityEngine_SkinnedMeshRenderer_get_bones();
//End Registrations for type : UnityEngine.SkinnedMeshRenderer
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
//UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//Start Registrations for type : UnityEngine.SortingLayer
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
//End Registrations for type : UnityEngine.SortingLayer
//Start Registrations for type : UnityEngine.SphereCollider
//System.Single UnityEngine.SphereCollider::get_radius()
void Register_UnityEngine_SphereCollider_get_radius();
Register_UnityEngine_SphereCollider_get_radius();
//System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_SphereCollider_get_center_Injected();
Register_UnityEngine_SphereCollider_get_center_Injected();
//System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_SphereCollider_set_center_Injected();
Register_UnityEngine_SphereCollider_set_center_Injected();
//System.Void UnityEngine.SphereCollider::set_radius(System.Single)
void Register_UnityEngine_SphereCollider_set_radius();
Register_UnityEngine_SphereCollider_set_radius();
//End Registrations for type : UnityEngine.SphereCollider
//Start Registrations for type : UnityEngine.Sprite
//System.Int32 UnityEngine.Sprite::GetPacked()
void Register_UnityEngine_Sprite_GetPacked();
Register_UnityEngine_Sprite_GetPacked();
//System.Int32 UnityEngine.Sprite::GetPackingMode()
void Register_UnityEngine_Sprite_GetPackingMode();
Register_UnityEngine_Sprite_GetPackingMode();
//System.Int32 UnityEngine.Sprite::GetPackingRotation()
void Register_UnityEngine_Sprite_GetPackingRotation();
Register_UnityEngine_Sprite_GetPackingRotation();
//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
void Register_UnityEngine_Sprite_get_pixelsPerUnit();
Register_UnityEngine_Sprite_get_pixelsPerUnit();
//System.UInt16[] UnityEngine.Sprite::get_triangles()
void Register_UnityEngine_Sprite_get_triangles();
Register_UnityEngine_Sprite_get_triangles();
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetPadding_Injected();
Register_UnityEngine_Sprite_GetPadding_Injected();
//System.Void UnityEngine.Sprite::GetTextureRectOffset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Sprite_GetTextureRectOffset_Injected();
Register_UnityEngine_Sprite_GetTextureRectOffset_Injected();
//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_GetTextureRect_Injected();
Register_UnityEngine_Sprite_GetTextureRect_Injected();
//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_get_border_Injected();
Register_UnityEngine_Sprite_get_border_Injected();
//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Sprite_get_bounds_Injected();
Register_UnityEngine_Sprite_get_bounds_Injected();
//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Sprite_get_pivot_Injected();
Register_UnityEngine_Sprite_get_pivot_Injected();
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_get_rect_Injected();
Register_UnityEngine_Sprite_get_rect_Injected();
//UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean,UnityEngine.SecondarySpriteTexture[])
void Register_UnityEngine_Sprite_CreateSprite_Injected();
Register_UnityEngine_Sprite_CreateSprite_Injected();
//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
void Register_UnityEngine_Sprite_get_texture();
Register_UnityEngine_Sprite_get_texture();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
void Register_UnityEngine_Sprite_get_uv();
Register_UnityEngine_Sprite_get_uv();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
void Register_UnityEngine_Sprite_get_vertices();
Register_UnityEngine_Sprite_get_vertices();
//End Registrations for type : UnityEngine.Sprite
//Start Registrations for type : UnityEngine.SpriteRenderer
//System.Boolean UnityEngine.SpriteRenderer::get_flipX()
void Register_UnityEngine_SpriteRenderer_get_flipX();
Register_UnityEngine_SpriteRenderer_get_flipX();
//System.Boolean UnityEngine.SpriteRenderer::get_flipY()
void Register_UnityEngine_SpriteRenderer_get_flipY();
Register_UnityEngine_SpriteRenderer_get_flipY();
//System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_SpriteRenderer_get_color_Injected();
Register_UnityEngine_SpriteRenderer_get_color_Injected();
//System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_SpriteRenderer_set_color_Injected();
Register_UnityEngine_SpriteRenderer_set_color_Injected();
//System.Void UnityEngine.SpriteRenderer::set_flipX(System.Boolean)
void Register_UnityEngine_SpriteRenderer_set_flipX();
Register_UnityEngine_SpriteRenderer_set_flipX();
//System.Void UnityEngine.SpriteRenderer::set_flipY(System.Boolean)
void Register_UnityEngine_SpriteRenderer_set_flipY();
Register_UnityEngine_SpriteRenderer_set_flipY();
//System.Void UnityEngine.SpriteRenderer::set_sprite(UnityEngine.Sprite)
void Register_UnityEngine_SpriteRenderer_set_sprite();
Register_UnityEngine_SpriteRenderer_set_sprite();
//UnityEngine.Sprite UnityEngine.SpriteRenderer::get_sprite()
void Register_UnityEngine_SpriteRenderer_get_sprite();
Register_UnityEngine_SpriteRenderer_get_sprite();
//End Registrations for type : UnityEngine.SpriteRenderer
//Start Registrations for type : UnityEngine.SystemInfo
//System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded()
void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
//System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
//System.Boolean UnityEngine.SystemInfo::HasDynamicUniformArrayIndexingInFragmentShaders()
void Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders();
Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders();
//System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
//System.Boolean UnityEngine.SystemInfo::HasMipMaxLevel()
void Register_UnityEngine_SystemInfo_HasMipMaxLevel();
Register_UnityEngine_SystemInfo_HasMipMaxLevel();
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_IsFormatSupported();
Register_UnityEngine_SystemInfo_IsFormatSupported();
//System.Boolean UnityEngine.SystemInfo::IsGyroAvailable()
void Register_UnityEngine_SystemInfo_IsGyroAvailable();
Register_UnityEngine_SystemInfo_IsGyroAvailable();
//System.Boolean UnityEngine.SystemInfo::Supports2DArrayTextures()
void Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
//System.Boolean UnityEngine.SystemInfo::Supports32bitsIndexBuffer()
void Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer();
Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer();
//System.Boolean UnityEngine.SystemInfo::Supports3DRenderTextures()
void Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
//System.Boolean UnityEngine.SystemInfo::Supports3DTextures()
void Register_UnityEngine_SystemInfo_Supports3DTextures();
Register_UnityEngine_SystemInfo_Supports3DTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsAccelerometer()
void Register_UnityEngine_SystemInfo_SupportsAccelerometer();
Register_UnityEngine_SystemInfo_SupportsAccelerometer();
//System.Boolean UnityEngine.SystemInfo::SupportsAnisotropicFilter()
void Register_UnityEngine_SystemInfo_SupportsAnisotropicFilter();
Register_UnityEngine_SystemInfo_SupportsAnisotropicFilter();
//System.Boolean UnityEngine.SystemInfo::SupportsAsyncCompute()
void Register_UnityEngine_SystemInfo_SupportsAsyncCompute();
Register_UnityEngine_SystemInfo_SupportsAsyncCompute();
//System.Boolean UnityEngine.SystemInfo::SupportsAsyncGPUReadback()
void Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback();
Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback();
//System.Boolean UnityEngine.SystemInfo::SupportsAudio()
void Register_UnityEngine_SystemInfo_SupportsAudio();
Register_UnityEngine_SystemInfo_SupportsAudio();
//System.Boolean UnityEngine.SystemInfo::SupportsBlendingOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat)
void Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative();
//System.Boolean UnityEngine.SystemInfo::SupportsCompressed3DTextures()
void Register_UnityEngine_SystemInfo_SupportsCompressed3DTextures();
Register_UnityEngine_SystemInfo_SupportsCompressed3DTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
Register_UnityEngine_SystemInfo_SupportsComputeShaders();
//System.Boolean UnityEngine.SystemInfo::SupportsConservativeRaster()
void Register_UnityEngine_SystemInfo_SupportsConservativeRaster();
Register_UnityEngine_SystemInfo_SupportsConservativeRaster();
//System.Boolean UnityEngine.SystemInfo::SupportsCubemapArrayTextures()
void Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
void Register_UnityEngine_SystemInfo_SupportsGPUFence();
Register_UnityEngine_SystemInfo_SupportsGPUFence();
//System.Boolean UnityEngine.SystemInfo::SupportsGeometryShaders()
void Register_UnityEngine_SystemInfo_SupportsGeometryShaders();
Register_UnityEngine_SystemInfo_SupportsGeometryShaders();
//System.Boolean UnityEngine.SystemInfo::SupportsGpuRecorder()
void Register_UnityEngine_SystemInfo_SupportsGpuRecorder();
Register_UnityEngine_SystemInfo_SupportsGpuRecorder();
//System.Boolean UnityEngine.SystemInfo::SupportsHardwareQuadTopology()
void Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology();
Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology();
//System.Boolean UnityEngine.SystemInfo::SupportsIndirectArgumentsBuffer()
void Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
//System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
void Register_UnityEngine_SystemInfo_SupportsInstancing();
Register_UnityEngine_SystemInfo_SupportsInstancing();
//System.Boolean UnityEngine.SystemInfo::SupportsLocationService()
void Register_UnityEngine_SystemInfo_SupportsLocationService();
Register_UnityEngine_SystemInfo_SupportsLocationService();
//System.Boolean UnityEngine.SystemInfo::SupportsMipStreaming()
void Register_UnityEngine_SystemInfo_SupportsMipStreaming();
Register_UnityEngine_SystemInfo_SupportsMipStreaming();
//System.Boolean UnityEngine.SystemInfo::SupportsMotionVectors()
void Register_UnityEngine_SystemInfo_SupportsMotionVectors();
Register_UnityEngine_SystemInfo_SupportsMotionVectors();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveDepth()
void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveStencil()
void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampled2DArrayTextures()
void Register_UnityEngine_SystemInfo_SupportsMultisampled2DArrayTextures();
Register_UnityEngine_SystemInfo_SupportsMultisampled2DArrayTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsMultiview()
void Register_UnityEngine_SystemInfo_SupportsMultiview();
Register_UnityEngine_SystemInfo_SupportsMultiview();
//System.Boolean UnityEngine.SystemInfo::SupportsRandomWriteOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat)
void Register_UnityEngine_SystemInfo_SupportsRandomWriteOnRenderTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsRandomWriteOnRenderTextureFormatNative();
//System.Boolean UnityEngine.SystemInfo::SupportsRawShadowDepthSampling()
void Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling();
Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling();
//System.Boolean UnityEngine.SystemInfo::SupportsRayTracing()
void Register_UnityEngine_SystemInfo_SupportsRayTracing();
Register_UnityEngine_SystemInfo_SupportsRayTracing();
//System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader()
void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
//System.Boolean UnityEngine.SystemInfo::SupportsSeparatedRenderTargetsBlend()
void Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend();
Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend();
//System.Boolean UnityEngine.SystemInfo::SupportsSetConstantBuffer()
void Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer();
Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer();
//System.Boolean UnityEngine.SystemInfo::SupportsShadows()
void Register_UnityEngine_SystemInfo_SupportsShadows();
Register_UnityEngine_SystemInfo_SupportsShadows();
//System.Boolean UnityEngine.SystemInfo::SupportsSparseTextures()
void Register_UnityEngine_SystemInfo_SupportsSparseTextures();
Register_UnityEngine_SystemInfo_SupportsSparseTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction()
void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
//System.Boolean UnityEngine.SystemInfo::SupportsTessellationShaders()
void Register_UnityEngine_SystemInfo_SupportsTessellationShaders();
Register_UnityEngine_SystemInfo_SupportsTessellationShaders();
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
//System.Boolean UnityEngine.SystemInfo::SupportsVertexAttributeFormatNative(UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
void Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative();
Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative();
//System.Boolean UnityEngine.SystemInfo::SupportsVibration()
void Register_UnityEngine_SystemInfo_SupportsVibration();
Register_UnityEngine_SystemInfo_SupportsVibration();
//System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions()
void Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
//System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
//System.Int32 UnityEngine.SystemInfo::GetComputeSubGroupSize()
void Register_UnityEngine_SystemInfo_GetComputeSubGroupSize();
Register_UnityEngine_SystemInfo_GetComputeSubGroupSize();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceID()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceID();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceID();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceVendorID()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize()
void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
//System.Int32 UnityEngine.SystemInfo::GetMaxAnisotropyLevel()
void Register_UnityEngine_SystemInfo_GetMaxAnisotropyLevel();
Register_UnityEngine_SystemInfo_GetMaxAnisotropyLevel();
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSize()
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize();
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeX()
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX();
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX();
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeY()
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY();
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY();
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeZ()
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ();
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ();
//System.Int32 UnityEngine.SystemInfo::GetMaxCubemapSize()
void Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxTexture3DSize()
void Register_UnityEngine_SystemInfo_GetMaxTexture3DSize();
Register_UnityEngine_SystemInfo_GetMaxTexture3DSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureArraySlices()
void Register_UnityEngine_SystemInfo_GetMaxTextureArraySlices();
Register_UnityEngine_SystemInfo_GetMaxTextureArraySlices();
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
Register_UnityEngine_SystemInfo_GetMaxTextureSize();
//System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB()
void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
//System.Int32 UnityEngine.SystemInfo::GetProcessorCount()
void Register_UnityEngine_SystemInfo_GetProcessorCount();
Register_UnityEngine_SystemInfo_GetProcessorCount();
//System.Int32 UnityEngine.SystemInfo::GetProcessorFrequencyMHz()
void Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz();
Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz();
//System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsCompute()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsDomain()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsFragment()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsGeometry()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsHull()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsVertex()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex();
//System.Int32 UnityEngine.SystemInfo::MaxConstantBufferSize()
void Register_UnityEngine_SystemInfo_MaxConstantBufferSize();
Register_UnityEngine_SystemInfo_MaxConstantBufferSize();
//System.Int32 UnityEngine.SystemInfo::MinConstantBufferOffsetAlignment()
void Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment();
Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment();
//System.Int32 UnityEngine.SystemInfo::SupportedRandomWriteTargetCount()
void Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
//System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
//System.Int32 UnityEngine.SystemInfo::SupportsTextureWrapMirrorOnce()
void Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce();
Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce();
//System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
//System.Single UnityEngine.SystemInfo::GetBatteryLevel()
void Register_UnityEngine_SystemInfo_GetBatteryLevel();
Register_UnityEngine_SystemInfo_GetBatteryLevel();
//System.String UnityEngine.SystemInfo::GetDeviceModel()
void Register_UnityEngine_SystemInfo_GetDeviceModel();
Register_UnityEngine_SystemInfo_GetDeviceModel();
//System.String UnityEngine.SystemInfo::GetDeviceName()
void Register_UnityEngine_SystemInfo_GetDeviceName();
Register_UnityEngine_SystemInfo_GetDeviceName();
//System.String UnityEngine.SystemInfo::GetDeviceUniqueIdentifier()
void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceName()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVersion()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
//System.String UnityEngine.SystemInfo::GetOperatingSystem()
void Register_UnityEngine_SystemInfo_GetOperatingSystem();
Register_UnityEngine_SystemInfo_GetOperatingSystem();
//System.String UnityEngine.SystemInfo::GetProcessorType()
void Register_UnityEngine_SystemInfo_GetProcessorType();
Register_UnityEngine_SystemInfo_GetProcessorType();
//UnityEngine.BatteryStatus UnityEngine.SystemInfo::GetBatteryStatus()
void Register_UnityEngine_SystemInfo_GetBatteryStatus();
Register_UnityEngine_SystemInfo_GetBatteryStatus();
//UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
void Register_UnityEngine_SystemInfo_GetDeviceType();
Register_UnityEngine_SystemInfo_GetDeviceType();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
//UnityEngine.HDRDisplaySupportFlags UnityEngine.SystemInfo::GetHDRDisplaySupportFlags()
void Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
//UnityEngine.NPOTSupport UnityEngine.SystemInfo::GetNPOTSupport()
void Register_UnityEngine_SystemInfo_GetNPOTSupport();
Register_UnityEngine_SystemInfo_GetNPOTSupport();
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
//UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
//UnityEngine.Rendering.FoveatedRenderingCaps UnityEngine.SystemInfo::GetFoveatedRenderingCaps()
void Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
//UnityEngine.Rendering.RenderingThreadingMode UnityEngine.SystemInfo::GetRenderingThreadingMode()
void Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
//End Registrations for type : UnityEngine.SystemInfo
//Start Registrations for type : UnityEngine.TextAsset
//System.Byte[] UnityEngine.TextAsset::GetPreviewBytes(System.Int32)
void Register_UnityEngine_TextAsset_GetPreviewBytes();
Register_UnityEngine_TextAsset_GetPreviewBytes();
//System.Byte[] UnityEngine.TextAsset::get_bytes()
void Register_UnityEngine_TextAsset_get_bytes();
Register_UnityEngine_TextAsset_get_bytes();
//System.Int64 UnityEngine.TextAsset::GetDataSize()
void Register_UnityEngine_TextAsset_GetDataSize();
Register_UnityEngine_TextAsset_GetDataSize();
//System.IntPtr UnityEngine.TextAsset::GetDataPtr()
void Register_UnityEngine_TextAsset_GetDataPtr();
Register_UnityEngine_TextAsset_GetDataPtr();
//System.Void UnityEngine.TextAsset::Internal_CreateInstance(UnityEngine.TextAsset,System.String)
void Register_UnityEngine_TextAsset_Internal_CreateInstance();
Register_UnityEngine_TextAsset_Internal_CreateInstance();
//End Registrations for type : UnityEngine.TextAsset
//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()
void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
//Start Registrations for type : UnityEngine.TextGenerator
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
//System.Int32 UnityEngine.TextGenerator::get_characterCount()
void Register_UnityEngine_TextGenerator_get_characterCount();
Register_UnityEngine_TextGenerator_get_characterCount();
//System.Int32 UnityEngine.TextGenerator::get_lineCount()
void Register_UnityEngine_TextGenerator_get_lineCount();
Register_UnityEngine_TextGenerator_get_lineCount();
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
void Register_UnityEngine_TextGenerator_Internal_Create();
Register_UnityEngine_TextGenerator_Internal_Create();
//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetCharactersInternal();
Register_UnityEngine_TextGenerator_GetCharactersInternal();
//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetLinesInternal();
Register_UnityEngine_TextGenerator_GetLinesInternal();
//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetVerticesInternal();
Register_UnityEngine_TextGenerator_GetVerticesInternal();
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TextGenerator_Internal_Destroy();
Register_UnityEngine_TextGenerator_Internal_Destroy();
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
//End Registrations for type : UnityEngine.TextGenerator
//Start Registrations for type : UnityEngine.Texture
//System.Boolean UnityEngine.Texture::get_allowThreadedTextureCreation()
void Register_UnityEngine_Texture_get_allowThreadedTextureCreation();
Register_UnityEngine_Texture_get_allowThreadedTextureCreation();
//System.Boolean UnityEngine.Texture::get_isNativeTexture()
void Register_UnityEngine_Texture_get_isNativeTexture();
Register_UnityEngine_Texture_get_isNativeTexture();
//System.Boolean UnityEngine.Texture::get_isReadable()
void Register_UnityEngine_Texture_get_isReadable();
Register_UnityEngine_Texture_get_isReadable();
//System.Boolean UnityEngine.Texture::get_streamingTextureDiscardUnusedMips()
void Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
//System.Boolean UnityEngine.Texture::get_streamingTextureForceLoadAll()
void Register_UnityEngine_Texture_get_streamingTextureForceLoadAll();
Register_UnityEngine_Texture_get_streamingTextureForceLoadAll();
//System.Int32 UnityEngine.Texture::GetDataHeight()
void Register_UnityEngine_Texture_GetDataHeight();
Register_UnityEngine_Texture_GetDataHeight();
//System.Int32 UnityEngine.Texture::GetDataWidth()
void Register_UnityEngine_Texture_GetDataWidth();
Register_UnityEngine_Texture_GetDataWidth();
//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
//System.Int32 UnityEngine.Texture::get_anisoLevel()
void Register_UnityEngine_Texture_get_anisoLevel();
Register_UnityEngine_Texture_get_anisoLevel();
//System.Int32 UnityEngine.Texture::get_globalMipmapLimit()
void Register_UnityEngine_Texture_get_globalMipmapLimit();
Register_UnityEngine_Texture_get_globalMipmapLimit();
//System.Int32 UnityEngine.Texture::get_masterTextureLimit()
void Register_UnityEngine_Texture_get_masterTextureLimit();
Register_UnityEngine_Texture_get_masterTextureLimit();
//System.Int32 UnityEngine.Texture::get_mipmapCount()
void Register_UnityEngine_Texture_get_mipmapCount();
Register_UnityEngine_Texture_get_mipmapCount();
//System.IntPtr UnityEngine.Texture::GetNativeTexturePtr()
void Register_UnityEngine_Texture_GetNativeTexturePtr();
Register_UnityEngine_Texture_GetNativeTexturePtr();
//System.Single UnityEngine.Texture::get_mipMapBias()
void Register_UnityEngine_Texture_get_mipMapBias();
Register_UnityEngine_Texture_get_mipMapBias();
//System.UInt32 UnityEngine.Texture::get_updateCount()
void Register_UnityEngine_Texture_get_updateCount();
Register_UnityEngine_Texture_get_updateCount();
//System.UInt64 UnityEngine.Texture::GetPixelDataOffset(System.Int32,System.Int32)
void Register_UnityEngine_Texture_GetPixelDataOffset();
Register_UnityEngine_Texture_GetPixelDataOffset();
//System.UInt64 UnityEngine.Texture::GetPixelDataSize(System.Int32,System.Int32)
void Register_UnityEngine_Texture_GetPixelDataSize();
Register_UnityEngine_Texture_GetPixelDataSize();
//System.UInt64 UnityEngine.Texture::get_currentTextureMemory()
void Register_UnityEngine_Texture_get_currentTextureMemory();
Register_UnityEngine_Texture_get_currentTextureMemory();
//System.UInt64 UnityEngine.Texture::get_desiredTextureMemory()
void Register_UnityEngine_Texture_get_desiredTextureMemory();
Register_UnityEngine_Texture_get_desiredTextureMemory();
//System.UInt64 UnityEngine.Texture::get_nonStreamingTextureCount()
void Register_UnityEngine_Texture_get_nonStreamingTextureCount();
Register_UnityEngine_Texture_get_nonStreamingTextureCount();
//System.UInt64 UnityEngine.Texture::get_nonStreamingTextureMemory()
void Register_UnityEngine_Texture_get_nonStreamingTextureMemory();
Register_UnityEngine_Texture_get_nonStreamingTextureMemory();
//System.UInt64 UnityEngine.Texture::get_streamingMipmapUploadCount()
void Register_UnityEngine_Texture_get_streamingMipmapUploadCount();
Register_UnityEngine_Texture_get_streamingMipmapUploadCount();
//System.UInt64 UnityEngine.Texture::get_streamingRendererCount()
void Register_UnityEngine_Texture_get_streamingRendererCount();
Register_UnityEngine_Texture_get_streamingRendererCount();
//System.UInt64 UnityEngine.Texture::get_streamingTextureCount()
void Register_UnityEngine_Texture_get_streamingTextureCount();
Register_UnityEngine_Texture_get_streamingTextureCount();
//System.UInt64 UnityEngine.Texture::get_streamingTextureLoadingCount()
void Register_UnityEngine_Texture_get_streamingTextureLoadingCount();
Register_UnityEngine_Texture_get_streamingTextureLoadingCount();
//System.UInt64 UnityEngine.Texture::get_streamingTexturePendingLoadCount()
void Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount();
Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount();
//System.UInt64 UnityEngine.Texture::get_targetTextureMemory()
void Register_UnityEngine_Texture_get_targetTextureMemory();
Register_UnityEngine_Texture_get_targetTextureMemory();
//System.UInt64 UnityEngine.Texture::get_totalTextureMemory()
void Register_UnityEngine_Texture_get_totalTextureMemory();
Register_UnityEngine_Texture_get_totalTextureMemory();
//System.Void UnityEngine.Texture::IncrementUpdateCount()
void Register_UnityEngine_Texture_IncrementUpdateCount();
Register_UnityEngine_Texture_IncrementUpdateCount();
//System.Void UnityEngine.Texture::SetGlobalAnisotropicFilteringLimits(System.Int32,System.Int32)
void Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits();
Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits();
//System.Void UnityEngine.Texture::SetStreamingTextureMaterialDebugProperties()
void Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties();
Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties();
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Texture_get_texelSize_Injected();
Register_UnityEngine_Texture_get_texelSize_Injected();
//System.Void UnityEngine.Texture::set_allowThreadedTextureCreation(System.Boolean)
void Register_UnityEngine_Texture_set_allowThreadedTextureCreation();
Register_UnityEngine_Texture_set_allowThreadedTextureCreation();
//System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
void Register_UnityEngine_Texture_set_anisoLevel();
Register_UnityEngine_Texture_set_anisoLevel();
//System.Void UnityEngine.Texture::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering)
void Register_UnityEngine_Texture_set_anisotropicFiltering();
Register_UnityEngine_Texture_set_anisotropicFiltering();
//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
void Register_UnityEngine_Texture_set_filterMode();
Register_UnityEngine_Texture_set_filterMode();
//System.Void UnityEngine.Texture::set_globalMipmapLimit(System.Int32)
void Register_UnityEngine_Texture_set_globalMipmapLimit();
Register_UnityEngine_Texture_set_globalMipmapLimit();
//System.Void UnityEngine.Texture::set_masterTextureLimit(System.Int32)
void Register_UnityEngine_Texture_set_masterTextureLimit();
Register_UnityEngine_Texture_set_masterTextureLimit();
//System.Void UnityEngine.Texture::set_mipMapBias(System.Single)
void Register_UnityEngine_Texture_set_mipMapBias();
Register_UnityEngine_Texture_set_mipMapBias();
//System.Void UnityEngine.Texture::set_streamingTextureDiscardUnusedMips(System.Boolean)
void Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
//System.Void UnityEngine.Texture::set_streamingTextureForceLoadAll(System.Boolean)
void Register_UnityEngine_Texture_set_streamingTextureForceLoadAll();
Register_UnityEngine_Texture_set_streamingTextureForceLoadAll();
//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapMode();
Register_UnityEngine_Texture_set_wrapMode();
//System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeU();
Register_UnityEngine_Texture_set_wrapModeU();
//System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeV();
Register_UnityEngine_Texture_set_wrapModeV();
//System.Void UnityEngine.Texture::set_wrapModeW(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeW();
Register_UnityEngine_Texture_set_wrapModeW();
//UnityEngine.AnisotropicFiltering UnityEngine.Texture::get_anisotropicFiltering()
void Register_UnityEngine_Texture_get_anisotropicFiltering();
Register_UnityEngine_Texture_get_anisotropicFiltering();
//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
void Register_UnityEngine_Texture_get_filterMode();
Register_UnityEngine_Texture_get_filterMode();
//UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension()
void Register_UnityEngine_Texture_GetDimension();
Register_UnityEngine_Texture_GetDimension();
//UnityEngine.TextureColorSpace UnityEngine.Texture::Internal_GetStoredColorSpace()
void Register_UnityEngine_Texture_Internal_GetStoredColorSpace();
Register_UnityEngine_Texture_Internal_GetStoredColorSpace();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
void Register_UnityEngine_Texture_get_wrapMode();
Register_UnityEngine_Texture_get_wrapMode();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeU()
void Register_UnityEngine_Texture_get_wrapModeU();
Register_UnityEngine_Texture_get_wrapModeU();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeV()
void Register_UnityEngine_Texture_get_wrapModeV();
Register_UnityEngine_Texture_get_wrapModeV();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeW()
void Register_UnityEngine_Texture_get_wrapModeW();
Register_UnityEngine_Texture_get_wrapModeW();
//End Registrations for type : UnityEngine.Texture
//Start Registrations for type : UnityEngine.Texture2D
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.String)
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
Register_UnityEngine_Texture2D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded()
void Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded();
Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded();
//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.UInt64)
void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[])
void Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
//System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_ReinitializeImpl();
Register_UnityEngine_Texture2D_ReinitializeImpl();
//System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
//System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl();
Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl();
//System.Boolean UnityEngine.Texture2D::SetPixelDataImpl(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_SetPixelDataImpl();
Register_UnityEngine_Texture2D_SetPixelDataImpl();
//System.Boolean UnityEngine.Texture2D::SetPixelDataImplArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_SetPixelDataImplArray();
Register_UnityEngine_Texture2D_SetPixelDataImplArray();
//System.Boolean UnityEngine.Texture2D::get_ignoreMipmapLimit()
void Register_UnityEngine_Texture2D_get_ignoreMipmapLimit();
Register_UnityEngine_Texture2D_get_ignoreMipmapLimit();
//System.Boolean UnityEngine.Texture2D::get_isPreProcessed()
void Register_UnityEngine_Texture2D_get_isPreProcessed();
Register_UnityEngine_Texture2D_get_isPreProcessed();
//System.Boolean UnityEngine.Texture2D::get_isReadable()
void Register_UnityEngine_Texture2D_get_isReadable();
Register_UnityEngine_Texture2D_get_isReadable();
//System.Boolean UnityEngine.Texture2D::get_loadAllMips()
void Register_UnityEngine_Texture2D_get_loadAllMips();
Register_UnityEngine_Texture2D_get_loadAllMips();
//System.Boolean UnityEngine.Texture2D::get_streamingMipmaps()
void Register_UnityEngine_Texture2D_get_streamingMipmaps();
Register_UnityEngine_Texture2D_get_streamingMipmaps();
//System.Boolean UnityEngine.Texture2D::get_vtOnly()
void Register_UnityEngine_Texture2D_get_vtOnly();
Register_UnityEngine_Texture2D_get_vtOnly();
//System.Byte[] UnityEngine.Texture2D::GetRawTextureData()
void Register_UnityEngine_Texture2D_GetRawTextureData();
Register_UnityEngine_Texture2D_GetRawTextureData();
//System.Int32 UnityEngine.Texture2D::get_activeMipmapLimit()
void Register_UnityEngine_Texture2D_get_activeMipmapLimit();
Register_UnityEngine_Texture2D_get_activeMipmapLimit();
//System.Int32 UnityEngine.Texture2D::get_calculatedMipmapLevel()
void Register_UnityEngine_Texture2D_get_calculatedMipmapLevel();
Register_UnityEngine_Texture2D_get_calculatedMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_desiredMipmapLevel()
void Register_UnityEngine_Texture2D_get_desiredMipmapLevel();
Register_UnityEngine_Texture2D_get_desiredMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_loadedMipmapLevel()
void Register_UnityEngine_Texture2D_get_loadedMipmapLevel();
Register_UnityEngine_Texture2D_get_loadedMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_loadingMipmapLevel()
void Register_UnityEngine_Texture2D_get_loadingMipmapLevel();
Register_UnityEngine_Texture2D_get_loadingMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_minimumMipmapLevel()
void Register_UnityEngine_Texture2D_get_minimumMipmapLevel();
Register_UnityEngine_Texture2D_get_minimumMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_requestedMipmapLevel()
void Register_UnityEngine_Texture2D_get_requestedMipmapLevel();
Register_UnityEngine_Texture2D_get_requestedMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_streamingMipmapsPriority()
void Register_UnityEngine_Texture2D_get_streamingMipmapsPriority();
Register_UnityEngine_Texture2D_get_streamingMipmapsPriority();
//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
void Register_UnityEngine_Texture2D_GetWritableImageData();
Register_UnityEngine_Texture2D_GetWritableImageData();
//System.String UnityEngine.Texture2D::get_mipmapLimitGroup()
void Register_UnityEngine_Texture2D_get_mipmapLimitGroup();
Register_UnityEngine_Texture2D_get_mipmapLimitGroup();
//System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize()
void Register_UnityEngine_Texture2D_GetRawImageDataSize();
Register_UnityEngine_Texture2D_GetRawImageDataSize();
//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
void Register_UnityEngine_Texture2D_ApplyImpl();
Register_UnityEngine_Texture2D_ApplyImpl();
//System.Void UnityEngine.Texture2D::ClearMinimumMipmapLevel()
void Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel();
Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel();
//System.Void UnityEngine.Texture2D::ClearRequestedMipmapLevel()
void Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel();
Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel();
//System.Void UnityEngine.Texture2D::Compress(System.Boolean)
void Register_UnityEngine_Texture2D_Compress();
Register_UnityEngine_Texture2D_Compress();
//System.Void UnityEngine.Texture2D::GenerateAtlasImpl(UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rect[])
void Register_UnityEngine_Texture2D_GenerateAtlasImpl();
Register_UnityEngine_Texture2D_GenerateAtlasImpl();
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
//System.Void UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_GetPixelImpl_Injected();
Register_UnityEngine_Texture2D_GetPixelImpl_Injected();
//System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
//System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
void Register_UnityEngine_Texture2D_SetAllPixels32();
Register_UnityEngine_Texture2D_SetAllPixels32();
//System.Void UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32)
void Register_UnityEngine_Texture2D_SetBlockOfPixels32();
Register_UnityEngine_Texture2D_SetBlockOfPixels32();
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_SetPixelsImpl();
Register_UnityEngine_Texture2D_SetPixelsImpl();
//System.Void UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr)
void Register_UnityEngine_Texture2D_UpdateExternalTexture();
Register_UnityEngine_Texture2D_UpdateExternalTexture();
//System.Void UnityEngine.Texture2D::set_ignoreMipmapLimit(System.Boolean)
void Register_UnityEngine_Texture2D_set_ignoreMipmapLimit();
Register_UnityEngine_Texture2D_set_ignoreMipmapLimit();
//System.Void UnityEngine.Texture2D::set_loadAllMips(System.Boolean)
void Register_UnityEngine_Texture2D_set_loadAllMips();
Register_UnityEngine_Texture2D_set_loadAllMips();
//System.Void UnityEngine.Texture2D::set_minimumMipmapLevel(System.Int32)
void Register_UnityEngine_Texture2D_set_minimumMipmapLevel();
Register_UnityEngine_Texture2D_set_minimumMipmapLevel();
//System.Void UnityEngine.Texture2D::set_requestedMipmapLevel(System.Int32)
void Register_UnityEngine_Texture2D_set_requestedMipmapLevel();
Register_UnityEngine_Texture2D_set_requestedMipmapLevel();
//UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32)
void Register_UnityEngine_Texture2D_GetPixels32();
Register_UnityEngine_Texture2D_GetPixels32();
//UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_GetPixels();
Register_UnityEngine_Texture2D_GetPixels();
//UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_Texture2D_PackTextures();
Register_UnityEngine_Texture2D_PackTextures();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture()
void Register_UnityEngine_Texture2D_get_blackTexture();
Register_UnityEngine_Texture2D_get_blackTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_grayTexture()
void Register_UnityEngine_Texture2D_get_grayTexture();
Register_UnityEngine_Texture2D_get_grayTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_linearGrayTexture()
void Register_UnityEngine_Texture2D_get_linearGrayTexture();
Register_UnityEngine_Texture2D_get_linearGrayTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_normalTexture()
void Register_UnityEngine_Texture2D_get_normalTexture();
Register_UnityEngine_Texture2D_get_normalTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_redTexture()
void Register_UnityEngine_Texture2D_get_redTexture();
Register_UnityEngine_Texture2D_get_redTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
void Register_UnityEngine_Texture2D_get_whiteTexture();
Register_UnityEngine_Texture2D_get_whiteTexture();
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
void Register_UnityEngine_Texture2D_get_format();
Register_UnityEngine_Texture2D_get_format();
//End Registrations for type : UnityEngine.Texture2D
//Start Registrations for type : UnityEngine.Texture2DArray
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
void Register_UnityEngine_Texture2DArray_get_isReadable();
Register_UnityEngine_Texture2DArray_get_isReadable();
//End Registrations for type : UnityEngine.Texture2DArray
//Start Registrations for type : UnityEngine.Texture3D
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
Register_UnityEngine_Texture3D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture3D::get_isReadable()
void Register_UnityEngine_Texture3D_get_isReadable();
Register_UnityEngine_Texture3D_get_isReadable();
//End Registrations for type : UnityEngine.Texture3D
//Start Registrations for type : UnityEngine.Time
//System.Boolean UnityEngine.Time::get_inFixedTimeStep()
void Register_UnityEngine_Time_get_inFixedTimeStep();
Register_UnityEngine_Time_get_inFixedTimeStep();
//System.Double UnityEngine.Time::get_fixedTimeAsDouble()
void Register_UnityEngine_Time_get_fixedTimeAsDouble();
Register_UnityEngine_Time_get_fixedTimeAsDouble();
//System.Double UnityEngine.Time::get_fixedUnscaledTimeAsDouble()
void Register_UnityEngine_Time_get_fixedUnscaledTimeAsDouble();
Register_UnityEngine_Time_get_fixedUnscaledTimeAsDouble();
//System.Double UnityEngine.Time::get_realtimeSinceStartupAsDouble()
void Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble();
Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble();
//System.Double UnityEngine.Time::get_timeAsDouble()
void Register_UnityEngine_Time_get_timeAsDouble();
Register_UnityEngine_Time_get_timeAsDouble();
//System.Double UnityEngine.Time::get_timeSinceLevelLoadAsDouble()
void Register_UnityEngine_Time_get_timeSinceLevelLoadAsDouble();
Register_UnityEngine_Time_get_timeSinceLevelLoadAsDouble();
//System.Double UnityEngine.Time::get_unscaledTimeAsDouble()
void Register_UnityEngine_Time_get_unscaledTimeAsDouble();
Register_UnityEngine_Time_get_unscaledTimeAsDouble();
//System.Int32 UnityEngine.Time::get_frameCount()
void Register_UnityEngine_Time_get_frameCount();
Register_UnityEngine_Time_get_frameCount();
//System.Int32 UnityEngine.Time::get_renderedFrameCount()
void Register_UnityEngine_Time_get_renderedFrameCount();
Register_UnityEngine_Time_get_renderedFrameCount();
//System.Single UnityEngine.Time::get_captureDeltaTime()
void Register_UnityEngine_Time_get_captureDeltaTime();
Register_UnityEngine_Time_get_captureDeltaTime();
//System.Single UnityEngine.Time::get_deltaTime()
void Register_UnityEngine_Time_get_deltaTime();
Register_UnityEngine_Time_get_deltaTime();
//System.Single UnityEngine.Time::get_fixedDeltaTime()
void Register_UnityEngine_Time_get_fixedDeltaTime();
Register_UnityEngine_Time_get_fixedDeltaTime();
//System.Single UnityEngine.Time::get_fixedTime()
void Register_UnityEngine_Time_get_fixedTime();
Register_UnityEngine_Time_get_fixedTime();
//System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime()
void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
//System.Single UnityEngine.Time::get_fixedUnscaledTime()
void Register_UnityEngine_Time_get_fixedUnscaledTime();
Register_UnityEngine_Time_get_fixedUnscaledTime();
//System.Single UnityEngine.Time::get_maximumDeltaTime()
void Register_UnityEngine_Time_get_maximumDeltaTime();
Register_UnityEngine_Time_get_maximumDeltaTime();
//System.Single UnityEngine.Time::get_maximumParticleDeltaTime()
void Register_UnityEngine_Time_get_maximumParticleDeltaTime();
Register_UnityEngine_Time_get_maximumParticleDeltaTime();
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
void Register_UnityEngine_Time_get_realtimeSinceStartup();
Register_UnityEngine_Time_get_realtimeSinceStartup();
//System.Single UnityEngine.Time::get_smoothDeltaTime()
void Register_UnityEngine_Time_get_smoothDeltaTime();
Register_UnityEngine_Time_get_smoothDeltaTime();
//System.Single UnityEngine.Time::get_time()
void Register_UnityEngine_Time_get_time();
Register_UnityEngine_Time_get_time();
//System.Single UnityEngine.Time::get_timeScale()
void Register_UnityEngine_Time_get_timeScale();
Register_UnityEngine_Time_get_timeScale();
//System.Single UnityEngine.Time::get_timeSinceLevelLoad()
void Register_UnityEngine_Time_get_timeSinceLevelLoad();
Register_UnityEngine_Time_get_timeSinceLevelLoad();
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
void Register_UnityEngine_Time_get_unscaledDeltaTime();
Register_UnityEngine_Time_get_unscaledDeltaTime();
//System.Single UnityEngine.Time::get_unscaledTime()
void Register_UnityEngine_Time_get_unscaledTime();
Register_UnityEngine_Time_get_unscaledTime();
//System.Void UnityEngine.Time::set_captureDeltaTime(System.Single)
void Register_UnityEngine_Time_set_captureDeltaTime();
Register_UnityEngine_Time_set_captureDeltaTime();
//System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single)
void Register_UnityEngine_Time_set_fixedDeltaTime();
Register_UnityEngine_Time_set_fixedDeltaTime();
//System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single)
void Register_UnityEngine_Time_set_maximumDeltaTime();
Register_UnityEngine_Time_set_maximumDeltaTime();
//System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single)
void Register_UnityEngine_Time_set_maximumParticleDeltaTime();
Register_UnityEngine_Time_set_maximumParticleDeltaTime();
//System.Void UnityEngine.Time::set_timeScale(System.Single)
void Register_UnityEngine_Time_set_timeScale();
Register_UnityEngine_Time_set_timeScale();
//End Registrations for type : UnityEngine.Time
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
//System.Boolean UnityEngine.TouchScreenKeyboard::IsRequiredToForceOpen()
void Register_UnityEngine_TouchScreenKeyboard_IsRequiredToForceOpen();
Register_UnityEngine_TouchScreenKeyboard_IsRequiredToForceOpen();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
void Register_UnityEngine_TouchScreenKeyboard_get_active();
Register_UnityEngine_TouchScreenKeyboard_get_active();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_visible()
void Register_UnityEngine_TouchScreenKeyboard_get_visible();
Register_UnityEngine_TouchScreenKeyboard_get_visible();
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
//System.String UnityEngine.TouchScreenKeyboard::get_text()
void Register_UnityEngine_TouchScreenKeyboard_get_text();
Register_UnityEngine_TouchScreenKeyboard_get_text();
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_active();
Register_UnityEngine_TouchScreenKeyboard_set_active();
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
void Register_UnityEngine_TouchScreenKeyboard_set_text();
Register_UnityEngine_TouchScreenKeyboard_set_text();
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
void Register_UnityEngine_TouchScreenKeyboard_get_status();
Register_UnityEngine_TouchScreenKeyboard_get_status();
//End Registrations for type : UnityEngine.TouchScreenKeyboard
//Start Registrations for type : UnityEngine.TrailRenderer
//System.Single UnityEngine.TrailRenderer::get_endWidth()
void Register_UnityEngine_TrailRenderer_get_endWidth();
Register_UnityEngine_TrailRenderer_get_endWidth();
//System.Single UnityEngine.TrailRenderer::get_startWidth()
void Register_UnityEngine_TrailRenderer_get_startWidth();
Register_UnityEngine_TrailRenderer_get_startWidth();
//System.Single UnityEngine.TrailRenderer::get_time()
void Register_UnityEngine_TrailRenderer_get_time();
Register_UnityEngine_TrailRenderer_get_time();
//System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
void Register_UnityEngine_TrailRenderer_set_endWidth();
Register_UnityEngine_TrailRenderer_set_endWidth();
//System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
void Register_UnityEngine_TrailRenderer_set_startWidth();
Register_UnityEngine_TrailRenderer_set_startWidth();
//System.Void UnityEngine.TrailRenderer::set_time(System.Single)
void Register_UnityEngine_TrailRenderer_set_time();
Register_UnityEngine_TrailRenderer_set_time();
//End Registrations for type : UnityEngine.TrailRenderer
//Start Registrations for type : UnityEngine.Transform
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
void Register_UnityEngine_Transform_IsChildOf();
Register_UnityEngine_Transform_IsChildOf();
//System.Boolean UnityEngine.Transform::IsConstrainProportionsScale()
void Register_UnityEngine_Transform_IsConstrainProportionsScale();
Register_UnityEngine_Transform_IsConstrainProportionsScale();
//System.Boolean UnityEngine.Transform::IsNonUniformScaleTransform()
void Register_UnityEngine_Transform_IsNonUniformScaleTransform();
Register_UnityEngine_Transform_IsNonUniformScaleTransform();
//System.Boolean UnityEngine.Transform::get_hasChanged()
void Register_UnityEngine_Transform_get_hasChanged();
Register_UnityEngine_Transform_get_hasChanged();
//System.Int32 UnityEngine.Transform::GetChildCount()
void Register_UnityEngine_Transform_GetChildCount();
Register_UnityEngine_Transform_GetChildCount();
//System.Int32 UnityEngine.Transform::GetRotationOrderInternal()
void Register_UnityEngine_Transform_GetRotationOrderInternal();
Register_UnityEngine_Transform_GetRotationOrderInternal();
//System.Int32 UnityEngine.Transform::GetSiblingIndex()
void Register_UnityEngine_Transform_GetSiblingIndex();
Register_UnityEngine_Transform_GetSiblingIndex();
//System.Int32 UnityEngine.Transform::get_childCount()
void Register_UnityEngine_Transform_get_childCount();
Register_UnityEngine_Transform_get_childCount();
//System.Int32 UnityEngine.Transform::internal_getHierarchyCapacity()
void Register_UnityEngine_Transform_internal_getHierarchyCapacity();
Register_UnityEngine_Transform_internal_getHierarchyCapacity();
//System.Int32 UnityEngine.Transform::internal_getHierarchyCount()
void Register_UnityEngine_Transform_internal_getHierarchyCount();
Register_UnityEngine_Transform_internal_getHierarchyCount();
//System.Void UnityEngine.Transform::DetachChildren()
void Register_UnityEngine_Transform_DetachChildren();
Register_UnityEngine_Transform_DetachChildren();
//System.Void UnityEngine.Transform::GetLocalEulerAngles_Injected(UnityEngine.RotationOrder,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_GetLocalEulerAngles_Injected();
Register_UnityEngine_Transform_GetLocalEulerAngles_Injected();
//System.Void UnityEngine.Transform::GetLocalPositionAndRotation(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_GetLocalPositionAndRotation();
Register_UnityEngine_Transform_GetLocalPositionAndRotation();
//System.Void UnityEngine.Transform::GetPositionAndRotation(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_GetPositionAndRotation();
Register_UnityEngine_Transform_GetPositionAndRotation();
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
Register_UnityEngine_Transform_Internal_LookAt_Injected();
//System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
Register_UnityEngine_Transform_InverseTransformDirection_Injected();
//System.Void UnityEngine.Transform::InverseTransformDirections(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
void Register_UnityEngine_Transform_InverseTransformDirections();
Register_UnityEngine_Transform_InverseTransformDirections();
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
//System.Void UnityEngine.Transform::InverseTransformPoints(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
void Register_UnityEngine_Transform_InverseTransformPoints();
Register_UnityEngine_Transform_InverseTransformPoints();
//System.Void UnityEngine.Transform::InverseTransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformVector_Injected();
Register_UnityEngine_Transform_InverseTransformVector_Injected();
//System.Void UnityEngine.Transform::InverseTransformVectors(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
void Register_UnityEngine_Transform_InverseTransformVectors();
Register_UnityEngine_Transform_InverseTransformVectors();
//System.Void UnityEngine.Transform::MoveAfterSibling(UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Transform_MoveAfterSibling();
Register_UnityEngine_Transform_MoveAfterSibling();
//System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
Register_UnityEngine_Transform_RotateAroundInternal_Injected();
//System.Void UnityEngine.Transform::RotateAroundLocal_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Transform_RotateAroundLocal_Injected();
Register_UnityEngine_Transform_RotateAroundLocal_Injected();
//System.Void UnityEngine.Transform::RotateAround_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Transform_RotateAround_Injected();
Register_UnityEngine_Transform_RotateAround_Injected();
//System.Void UnityEngine.Transform::SendTransformChangedScale()
void Register_UnityEngine_Transform_SendTransformChangedScale();
Register_UnityEngine_Transform_SendTransformChangedScale();
//System.Void UnityEngine.Transform::SetAsFirstSibling()
void Register_UnityEngine_Transform_SetAsFirstSibling();
Register_UnityEngine_Transform_SetAsFirstSibling();
//System.Void UnityEngine.Transform::SetAsLastSibling()
void Register_UnityEngine_Transform_SetAsLastSibling();
Register_UnityEngine_Transform_SetAsLastSibling();
//System.Void UnityEngine.Transform::SetConstrainProportionsScale(System.Boolean)
void Register_UnityEngine_Transform_SetConstrainProportionsScale();
Register_UnityEngine_Transform_SetConstrainProportionsScale();
//System.Void UnityEngine.Transform::SetLocalEulerAngles_Injected(UnityEngine.Vector3&,UnityEngine.RotationOrder)
void Register_UnityEngine_Transform_SetLocalEulerAngles_Injected();
Register_UnityEngine_Transform_SetLocalEulerAngles_Injected();
//System.Void UnityEngine.Transform::SetLocalEulerHint_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_SetLocalEulerHint_Injected();
Register_UnityEngine_Transform_SetLocalEulerHint_Injected();
//System.Void UnityEngine.Transform::SetLocalPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Transform_SetParent();
Register_UnityEngine_Transform_SetParent();
//System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
//System.Void UnityEngine.Transform::SetRotationOrderInternal(UnityEngine.RotationOrder)
void Register_UnityEngine_Transform_SetRotationOrderInternal();
Register_UnityEngine_Transform_SetRotationOrderInternal();
//System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32)
void Register_UnityEngine_Transform_SetSiblingIndex();
Register_UnityEngine_Transform_SetSiblingIndex();
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformDirection_Injected();
Register_UnityEngine_Transform_TransformDirection_Injected();
//System.Void UnityEngine.Transform::TransformDirections(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
void Register_UnityEngine_Transform_TransformDirections();
Register_UnityEngine_Transform_TransformDirections();
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformPoint_Injected();
Register_UnityEngine_Transform_TransformPoint_Injected();
//System.Void UnityEngine.Transform::TransformPoints(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
void Register_UnityEngine_Transform_TransformPoints();
Register_UnityEngine_Transform_TransformPoints();
//System.Void UnityEngine.Transform::TransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformVector_Injected();
Register_UnityEngine_Transform_TransformVector_Injected();
//System.Void UnityEngine.Transform::TransformVectors(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32)
void Register_UnityEngine_Transform_TransformVectors();
Register_UnityEngine_Transform_TransformVectors();
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localPosition_Injected();
Register_UnityEngine_Transform_get_localPosition_Injected();
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_localRotation_Injected();
Register_UnityEngine_Transform_get_localRotation_Injected();
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localScale_Injected();
Register_UnityEngine_Transform_get_localScale_Injected();
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_lossyScale_Injected();
Register_UnityEngine_Transform_get_lossyScale_Injected();
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_position_Injected();
Register_UnityEngine_Transform_get_position_Injected();
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_rotation_Injected();
Register_UnityEngine_Transform_get_rotation_Injected();
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
//System.Void UnityEngine.Transform::internal_setHierarchyCapacity(System.Int32)
void Register_UnityEngine_Transform_internal_setHierarchyCapacity();
Register_UnityEngine_Transform_internal_setHierarchyCapacity();
//System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
void Register_UnityEngine_Transform_set_hasChanged();
Register_UnityEngine_Transform_set_hasChanged();
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localPosition_Injected();
Register_UnityEngine_Transform_set_localPosition_Injected();
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_localRotation_Injected();
Register_UnityEngine_Transform_set_localRotation_Injected();
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localScale_Injected();
Register_UnityEngine_Transform_set_localScale_Injected();
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_position_Injected();
Register_UnityEngine_Transform_set_position_Injected();
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_rotation_Injected();
Register_UnityEngine_Transform_set_rotation_Injected();
//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
Register_UnityEngine_Transform_FindRelativeTransformWithPath();
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
void Register_UnityEngine_Transform_GetChild();
Register_UnityEngine_Transform_GetChild();
//UnityEngine.Transform UnityEngine.Transform::GetParent()
void Register_UnityEngine_Transform_GetParent();
Register_UnityEngine_Transform_GetParent();
//UnityEngine.Transform UnityEngine.Transform::GetRoot()
void Register_UnityEngine_Transform_GetRoot();
Register_UnityEngine_Transform_GetRoot();
//End Registrations for type : UnityEngine.Transform
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
//System.Int32 UnityEngine.U2D.SpriteAtlas::GetSpritesScripting(UnityEngine.Sprite[])
void Register_UnityEngine_U2D_SpriteAtlas_GetSpritesScripting();
Register_UnityEngine_U2D_SpriteAtlas_GetSpritesScripting();
//System.Int32 UnityEngine.U2D.SpriteAtlas::get_spriteCount()
void Register_UnityEngine_U2D_SpriteAtlas_get_spriteCount();
Register_UnityEngine_U2D_SpriteAtlas_get_spriteCount();
//UnityEngine.Sprite UnityEngine.U2D.SpriteAtlas::GetSprite(System.String)
void Register_UnityEngine_U2D_SpriteAtlas_GetSprite();
Register_UnityEngine_U2D_SpriteAtlas_GetSprite();
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.UIElements.Vertex[],System.UInt16[],System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.UIElements.Vertex[],System.UInt16[],System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,System.Int32,System.Int32&,System.Int32&,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
//End Registrations for type : UnityEngine.UIElements.MeshBuilderNative
//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
//Start Registrations for type : UnityEngine.UIElements.UIPainter2D
//System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean)
void Register_UnityEngine_UIElements_UIPainter2D_Create();
Register_UnityEngine_UIElements_UIPainter2D_Create();
//System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr)
void Register_UnityEngine_UIElements_UIPainter2D_Destroy();
Register_UnityEngine_UIElements_UIPainter2D_Destroy();
//System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr)
void Register_UnityEngine_UIElements_UIPainter2D_Reset();
Register_UnityEngine_UIElements_UIPainter2D_Reset();
//End Registrations for type : UnityEngine.UIElements.UIPainter2D
//Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyClosingMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyClosingMeshJobs_Injected();
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyClosingMeshJobs_Injected();
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
//End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
//Start Registrations for type : UnityEngine.UIElements.UIR.Utility
//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[])
void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
//System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
//System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
//End Registrations for type : UnityEngine.UIElements.UIR.Utility
//Start Registrations for type : UnityEngine.UISystemProfilerApi
//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
void Register_UnityEngine_UISystemProfilerApi_AddMarker();
Register_UnityEngine_UISystemProfilerApi_AddMarker();
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
Register_UnityEngine_UISystemProfilerApi_BeginSample();
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_EndSample();
Register_UnityEngine_UISystemProfilerApi_EndSample();
//End Registrations for type : UnityEngine.UISystemProfilerApi
//Start Registrations for type : UnityEngine.UnhandledExceptionHandler
//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
//End Registrations for type : UnityEngine.UnhandledExceptionHandler
//Start Registrations for type : UnityEngine.UnityLogWriter
//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
//End Registrations for type : UnityEngine.UnityLogWriter
//Start Registrations for type : UnityEngine.Vector3
//System.Void UnityEngine.Vector3::OrthoNormalize2(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Vector3_OrthoNormalize2();
Register_UnityEngine_Vector3_OrthoNormalize2();
//System.Void UnityEngine.Vector3::OrthoNormalize3(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Vector3_OrthoNormalize3();
Register_UnityEngine_Vector3_OrthoNormalize3();
//System.Void UnityEngine.Vector3::RotateTowards_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&)
void Register_UnityEngine_Vector3_RotateTowards_Injected();
Register_UnityEngine_Vector3_RotateTowards_Injected();
//System.Void UnityEngine.Vector3::SlerpUnclamped_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
void Register_UnityEngine_Vector3_SlerpUnclamped_Injected();
Register_UnityEngine_Vector3_SlerpUnclamped_Injected();
//System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
void Register_UnityEngine_Vector3_Slerp_Injected();
Register_UnityEngine_Vector3_Slerp_Injected();
//End Registrations for type : UnityEngine.Vector3
//Start Registrations for type : UnityEngine.Video.VideoPlayer
//System.Boolean UnityEngine.Video.VideoPlayer::get_isPrepared()
void Register_UnityEngine_Video_VideoPlayer_get_isPrepared();
Register_UnityEngine_Video_VideoPlayer_get_isPrepared();
//System.Void UnityEngine.Video.VideoPlayer::Pause()
void Register_UnityEngine_Video_VideoPlayer_Pause();
Register_UnityEngine_Video_VideoPlayer_Pause();
//System.Void UnityEngine.Video.VideoPlayer::Play()
void Register_UnityEngine_Video_VideoPlayer_Play();
Register_UnityEngine_Video_VideoPlayer_Play();
//System.Void UnityEngine.Video.VideoPlayer::Prepare()
void Register_UnityEngine_Video_VideoPlayer_Prepare();
Register_UnityEngine_Video_VideoPlayer_Prepare();
//System.Void UnityEngine.Video.VideoPlayer::Stop()
void Register_UnityEngine_Video_VideoPlayer_Stop();
Register_UnityEngine_Video_VideoPlayer_Stop();
//System.Void UnityEngine.Video.VideoPlayer::set_audioOutputMode(UnityEngine.Video.VideoAudioOutputMode)
void Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode();
Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode();
//System.Void UnityEngine.Video.VideoPlayer::set_clip(UnityEngine.Video.VideoClip)
void Register_UnityEngine_Video_VideoPlayer_set_clip();
Register_UnityEngine_Video_VideoPlayer_set_clip();
//System.Void UnityEngine.Video.VideoPlayer::set_isLooping(System.Boolean)
void Register_UnityEngine_Video_VideoPlayer_set_isLooping();
Register_UnityEngine_Video_VideoPlayer_set_isLooping();
//System.Void UnityEngine.Video.VideoPlayer::set_playOnAwake(System.Boolean)
void Register_UnityEngine_Video_VideoPlayer_set_playOnAwake();
Register_UnityEngine_Video_VideoPlayer_set_playOnAwake();
//System.Void UnityEngine.Video.VideoPlayer::set_renderMode(UnityEngine.Video.VideoRenderMode)
void Register_UnityEngine_Video_VideoPlayer_set_renderMode();
Register_UnityEngine_Video_VideoPlayer_set_renderMode();
//System.Void UnityEngine.Video.VideoPlayer::set_source(UnityEngine.Video.VideoSource)
void Register_UnityEngine_Video_VideoPlayer_set_source();
Register_UnityEngine_Video_VideoPlayer_set_source();
//System.Void UnityEngine.Video.VideoPlayer::set_targetTexture(UnityEngine.RenderTexture)
void Register_UnityEngine_Video_VideoPlayer_set_targetTexture();
Register_UnityEngine_Video_VideoPlayer_set_targetTexture();
//System.Void UnityEngine.Video.VideoPlayer::set_url(System.String)
void Register_UnityEngine_Video_VideoPlayer_set_url();
Register_UnityEngine_Video_VideoPlayer_set_url();
//UnityEngine.RenderTexture UnityEngine.Video.VideoPlayer::get_targetTexture()
void Register_UnityEngine_Video_VideoPlayer_get_targetTexture();
Register_UnityEngine_Video_VideoPlayer_get_targetTexture();
//End Registrations for type : UnityEngine.Video.VideoPlayer
//Start Registrations for type : UnityEngine.WebCamTexture
//System.Boolean UnityEngine.WebCamTexture::get_didUpdateThisFrame()
void Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame();
Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame();
//System.Boolean UnityEngine.WebCamTexture::get_isPlaying()
void Register_UnityEngine_WebCamTexture_get_isPlaying();
Register_UnityEngine_WebCamTexture_get_isPlaying();
//System.Boolean UnityEngine.WebCamTexture::get_videoVerticallyMirrored()
void Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored();
Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored();
//System.Int32 UnityEngine.WebCamTexture::get_videoRotationAngle()
void Register_UnityEngine_WebCamTexture_get_videoRotationAngle();
Register_UnityEngine_WebCamTexture_get_videoRotationAngle();
//System.Single UnityEngine.WebCamTexture::get_requestedFPS()
void Register_UnityEngine_WebCamTexture_get_requestedFPS();
Register_UnityEngine_WebCamTexture_get_requestedFPS();
//System.String UnityEngine.WebCamTexture::get_deviceName()
void Register_UnityEngine_WebCamTexture_get_deviceName();
Register_UnityEngine_WebCamTexture_get_deviceName();
//System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
//System.Void UnityEngine.WebCamTexture::Pause()
void Register_UnityEngine_WebCamTexture_Pause();
Register_UnityEngine_WebCamTexture_Pause();
//System.Void UnityEngine.WebCamTexture::Play()
void Register_UnityEngine_WebCamTexture_Play();
Register_UnityEngine_WebCamTexture_Play();
//System.Void UnityEngine.WebCamTexture::Stop()
void Register_UnityEngine_WebCamTexture_Stop();
Register_UnityEngine_WebCamTexture_Stop();
//System.Void UnityEngine.WebCamTexture::set_requestedFPS(System.Single)
void Register_UnityEngine_WebCamTexture_set_requestedFPS();
Register_UnityEngine_WebCamTexture_set_requestedFPS();
//UnityEngine.Color32[] UnityEngine.WebCamTexture::GetPixels32(UnityEngine.Color32[])
void Register_UnityEngine_WebCamTexture_GetPixels32();
Register_UnityEngine_WebCamTexture_GetPixels32();
//UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices()
void Register_UnityEngine_WebCamTexture_get_devices();
Register_UnityEngine_WebCamTexture_get_devices();
//End Registrations for type : UnityEngine.WebCamTexture
//Start Registrations for type : UnityEngine.Yoga.Native
//System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
//System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
//System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
//System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
//System.IntPtr UnityEngine.Yoga.Native::YGConfigNew()
void Register_UnityEngine_Yoga_Native_YGConfigNew();
Register_UnityEngine_Yoga_Native_YGConfigNew();
//System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
//System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
//System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
//System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean)
void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
//System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection)
void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
//System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
//System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
//System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
//System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
//System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
//System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean)
void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
//System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode)
void Register_UnityEngine_Yoga_Native_YGSetManagedObject();
Register_UnityEngine_Yoga_Native_YGSetManagedObject();
//UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
//End Registrations for type : UnityEngine.Yoga.Native
}