Files
MiniGame_Unity_GP/Assets/Scripts/ModuleUI/Tab/TabUI.cs
T
2026-07-06 16:27:14 +08:00

97 lines
2.3 KiB
C#

using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace TowerClimberChronicles
{
public class TabUI : BaseUI
{
private TabUICtrl ctrl;
private TabModel model;
private FGUI.ZM_Lobby_03.com_tab ui;
public TabUI(TabUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.TabUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Lobby_03";
uiInfo.assetName = "com_tab";
uiInfo.layerType = UILayerType.Top;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.TabModel) as TabModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Lobby_03.com_tab;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.btn_hall.show.selectedIndex = 1;
ui.btn_hall.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.HallgameUI_Close);
ui.btn_hall.show.selectedIndex = 1;
ui.btn_hallgame.show.selectedIndex = 0;
});
ui.btn_hallgame.SetClick(() =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.HallgameUI_Open);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Close);
ui.btn_hall.show.selectedIndex = 0;
ui.btn_hallgame.show.selectedIndex = 1;
});
}
}
}