using FGUI.ZM_Common_01; using UnityEngine; using FairyGUI; namespace TowerClimberChronicles { public class TabUI : BaseUI { private TabUICtrl ctrl; private TabModel model; private FGUI.ZM_Lobby_03.com_tab ui; public TabUI(TabUICtrl ctrl) : base(ctrl) { uiName = UIConst.TabUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Lobby_03"; uiInfo.assetName = "com_tab"; uiInfo.layerType = UILayerType.Top; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.TabModel) as TabModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.ZM_Lobby_03.com_tab; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { ui.btn_hall.show.selectedIndex = 1; ui.btn_hall.SetClick(() => { GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.HallgameUI_Close); ui.btn_hall.show.selectedIndex = 1; ui.btn_hallgame.show.selectedIndex = 0; }); ui.btn_hallgame.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.HallgameUI_Open); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Close); ui.btn_hall.show.selectedIndex = 0; ui.btn_hallgame.show.selectedIndex = 1; }); } } }