提交小游戏项目
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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using DG.Tweening;
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namespace TowerClimberChronicles
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{
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public class HallgameUI : BaseUI
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{
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private HallgameUICtrl ctrl;
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private HallgameModel model;
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private FGUI.ZM_Lobby_03.com_hallgame ui;
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public HallgameUI(HallgameUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.HallgameUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ZM_Lobby_03";
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uiInfo.assetName = "com_hallgame";
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uiInfo.layerType = UILayerType.Normal;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.HallgameModel) as HallgameModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ZM_Lobby_03.com_hallgame;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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ui.btn_puzzle.SetClick(OnClickPuzzle);
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ui.btn_flower.SetClick(OnClickflower);
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ui.btn_setting.SetClick(() =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Open, 1);
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});
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}
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private void OnClickPuzzle()
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
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DOVirtual.DelayedCall(0.1f, () =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.OpenPuzzleGame);
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});
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}
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private void OnClickflower()
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
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DOVirtual.DelayedCall(0.1f, () =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.OpenFlowerGame);
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});
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}
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}
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}
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