Files
MiniGame_Unity_GP/Assets/Scripts/ModuleUI/Hallgame/HallgameUI.cs
T
2026-07-06 16:27:14 +08:00

104 lines
2.5 KiB
C#

using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using DG.Tweening;
namespace TowerClimberChronicles
{
public class HallgameUI : BaseUI
{
private HallgameUICtrl ctrl;
private HallgameModel model;
private FGUI.ZM_Lobby_03.com_hallgame ui;
public HallgameUI(HallgameUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.HallgameUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Lobby_03";
uiInfo.assetName = "com_hallgame";
uiInfo.layerType = UILayerType.Normal;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.HallgameModel) as HallgameModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Lobby_03.com_hallgame;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.btn_puzzle.SetClick(OnClickPuzzle);
ui.btn_flower.SetClick(OnClickflower);
ui.btn_setting.SetClick(() =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Open, 1);
});
}
private void OnClickPuzzle()
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
DOVirtual.DelayedCall(0.1f, () =>
{
GameDispatcher.Instance.Dispatch(GameMsg.OpenPuzzleGame);
});
}
private void OnClickflower()
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
DOVirtual.DelayedCall(0.1f, () =>
{
GameDispatcher.Instance.Dispatch(GameMsg.OpenFlowerGame);
});
}
}
}