104 lines
2.5 KiB
C#
104 lines
2.5 KiB
C#
|
|
using FGUI.ZM_Common_01;
|
|
using UnityEngine;
|
|
using FairyGUI;
|
|
using DG.Tweening;
|
|
|
|
namespace TowerClimberChronicles
|
|
{
|
|
public class HallgameUI : BaseUI
|
|
{
|
|
private HallgameUICtrl ctrl;
|
|
private HallgameModel model;
|
|
private FGUI.ZM_Lobby_03.com_hallgame ui;
|
|
|
|
public HallgameUI(HallgameUICtrl ctrl) : base(ctrl)
|
|
{
|
|
uiName = UIConst.HallgameUI;
|
|
this.ctrl = ctrl;
|
|
}
|
|
|
|
protected override void SetUIInfo(UIInfo uiInfo)
|
|
{
|
|
uiInfo.packageName = "ZM_Lobby_03";
|
|
uiInfo.assetName = "com_hallgame";
|
|
uiInfo.layerType = UILayerType.Normal;
|
|
uiInfo.isNeedOpenAnim = false;
|
|
uiInfo.isNeedCloseAnim = false;
|
|
uiInfo.isNeedUIMask = true;
|
|
}
|
|
|
|
#region 生命周期
|
|
protected override void OnInit()
|
|
{
|
|
//model = ModuleManager.Instance.GetModel(ModelConst.HallgameModel) as HallgameModel;
|
|
}
|
|
|
|
protected override void OnClose()
|
|
{
|
|
}
|
|
|
|
protected override void OnBind()
|
|
{
|
|
ui = baseUI as FGUI.ZM_Lobby_03.com_hallgame;
|
|
}
|
|
|
|
protected override void OnOpenBefore(object args)
|
|
{
|
|
InitView();
|
|
}
|
|
|
|
protected override void OnOpen(object args)
|
|
{
|
|
}
|
|
|
|
protected override void OnHide()
|
|
{
|
|
}
|
|
|
|
protected override void OnDisplay(object args)
|
|
{
|
|
}
|
|
#endregion
|
|
|
|
#region 消息
|
|
protected override void AddListener()
|
|
{
|
|
|
|
}
|
|
protected override void RemoveListener()
|
|
{
|
|
|
|
}
|
|
#endregion
|
|
|
|
//初始化页面逻辑
|
|
private void InitView()
|
|
{
|
|
ui.btn_puzzle.SetClick(OnClickPuzzle);
|
|
ui.btn_flower.SetClick(OnClickflower);
|
|
ui.btn_setting.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Open, 1);
|
|
});
|
|
}
|
|
private void OnClickPuzzle()
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
|
|
DOVirtual.DelayedCall(0.1f, () =>
|
|
{
|
|
GameDispatcher.Instance.Dispatch(GameMsg.OpenPuzzleGame);
|
|
});
|
|
}
|
|
|
|
private void OnClickflower()
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
|
|
DOVirtual.DelayedCall(0.1f, () =>
|
|
{
|
|
GameDispatcher.Instance.Dispatch(GameMsg.OpenFlowerGame);
|
|
});
|
|
}
|
|
|
|
}
|
|
} |