提交小游戏项目
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namespace TowerClimberChronicles
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{
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public class GamePauseCtrl : BaseCtrl
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{
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public static GamePauseCtrl Instance { get; private set; }
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private GamePauseModel model;
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#region 生命周期
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protected override void OnInit()
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{
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Instance = this;
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//model = ModuleManager.Instance..GetModel(ModelConst.GamePauseModel) as GamePauseModel;
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}
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protected override void OnDispose()
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{
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Instance = null;
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4ac5599c8a338f345b7ea410310d26a5
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,20 @@
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namespace TowerClimberChronicles
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{
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public class GamePauseModel : BaseModel
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{
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnDispose()
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{
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b458a42d7ef3a8e4bbce8528f6a5b778
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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@@ -0,0 +1,95 @@
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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namespace TowerClimberChronicles
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{
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public class GamePauseUI : BaseUI
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{
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private GamePauseUICtrl ctrl;
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private GamePauseModel model;
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private FGUI.ZM_Game_04.com_pause ui;
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public GamePauseUI(GamePauseUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.GamePauseUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ZM_Game_04";
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uiInfo.assetName = "com_pause";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.GamePauseModel) as GamePauseModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ZM_Game_04.com_pause;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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ui.btn_close.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.GamePauseEnd);
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CtrlCloseUI();
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});
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ui.btn_close1.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.GamePauseEnd);
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CtrlCloseUI();
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});
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ui.btn_end.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GamePlayUI_Close);
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CtrlCloseUI();
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});
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 20859731656b16143b56d4183b66f3aa
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MonoImporter:
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@@ -0,0 +1,73 @@
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namespace TowerClimberChronicles
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{
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public class GamePauseUICtrl : BaseUICtrl
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{
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private GamePauseUI ui;
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private GamePauseModel model;
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private uint openUIMsg = UICtrlMsg.GamePauseUI_Open;
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private uint closeUIMsg = UICtrlMsg.GamePauseUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.GamePauseModel) as GamePauseModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new GamePauseUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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