Files
MiniGame_Unity_GP/Assets/Scripts/ModuleUI/GamePause/GamePauseUI.cs
T
2026-07-06 16:27:14 +08:00

95 lines
2.3 KiB
C#

using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace TowerClimberChronicles
{
public class GamePauseUI : BaseUI
{
private GamePauseUICtrl ctrl;
private GamePauseModel model;
private FGUI.ZM_Game_04.com_pause ui;
public GamePauseUI(GamePauseUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.GamePauseUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Game_04";
uiInfo.assetName = "com_pause";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.GamePauseModel) as GamePauseModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Game_04.com_pause;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.btn_close.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.GamePauseEnd);
CtrlCloseUI();
});
ui.btn_close1.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.GamePauseEnd);
CtrlCloseUI();
});
ui.btn_end.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GamePlayUI_Close);
CtrlCloseUI();
});
}
}
}