提交小游戏项目

This commit is contained in:
2026-07-06 16:27:14 +08:00
commit 2a717c6a2f
7575 changed files with 710847 additions and 0 deletions
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using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace TowerClimberChronicles
{
public class FlowerRemakeUI : BaseUI
{
private FlowerRemakeUICtrl ctrl;
private FlowerRemakeModel model;
private FGUI.Game_flower_buy.com_flower_remake ui;
public FlowerRemakeUI(FlowerRemakeUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.FlowerRemakeUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Game_flower_buy";
uiInfo.assetName = "com_flower_remake";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.FlowerRemakeModel) as FlowerRemakeModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.Game_flower_buy.com_flower_remake;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
if (DataMgr.FlowerLevelState.Value == 3)
{
ui.state.selectedIndex = 0;
}
else if (DataMgr.FlowerLevelState.Value == 2)//只有金币
{
ui.state.selectedIndex = 1;
}
else if (DataMgr.FlowerLevelState.Value == 1)//只有广告
{
ui.state.selectedIndex = 2;
}
ui.btn_close.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.FlowerReset);
CtrlCloseUI();
});
ui.btn_close1.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.FlowerReset);
CtrlCloseUI();
});
ui.btn_ad.SetClick(() =>
{
GameHelper.ShowVideoAd("Flower_ad", (success) =>
{
if (success)
{
if (DataMgr.FlowerLevelState.Value == 3)
{
DataMgr.FlowerLevelState.Value = 2;
}
else if (DataMgr.FlowerLevelState.Value == 1)
{
DataMgr.FlowerLevelState.Value = 0;
}
GameDispatcher.Instance.Dispatch(GameMsg.FlowerRemake);
CtrlCloseUI();
}
});
});
ui.btn_gold.text_gold.text = GameHelper.GetCommonModel().ReviveCoins.ToString();
ui.btn_gold.SetClick(() =>
{
if (DataMgr.Coin.Value >= GameHelper.GetCommonModel().ReviveCoins)
{
DataMgr.Coin.Value = DataMgr.Coin.Value - GameHelper.GetCommonModel().ReviveCoins;
if (DataMgr.FlowerLevelState.Value == 3)
{
DataMgr.FlowerLevelState.Value = 1;
}
else if (DataMgr.FlowerLevelState.Value == 2)
{
DataMgr.FlowerLevelState.Value = 0;
}
GameDispatcher.Instance.Dispatch(GameMsg.FlowerRemake);
CtrlCloseUI();
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
}
});
}
}
}