提交小游戏项目
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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namespace TowerClimberChronicles
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{
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public class FlowerRemakeUI : BaseUI
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{
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private FlowerRemakeUICtrl ctrl;
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private FlowerRemakeModel model;
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private FGUI.Game_flower_buy.com_flower_remake ui;
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public FlowerRemakeUI(FlowerRemakeUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.FlowerRemakeUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Game_flower_buy";
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uiInfo.assetName = "com_flower_remake";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.FlowerRemakeModel) as FlowerRemakeModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.Game_flower_buy.com_flower_remake;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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if (DataMgr.FlowerLevelState.Value == 3)
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{
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ui.state.selectedIndex = 0;
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}
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else if (DataMgr.FlowerLevelState.Value == 2)//只有金币
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{
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ui.state.selectedIndex = 1;
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}
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else if (DataMgr.FlowerLevelState.Value == 1)//只有广告
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{
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ui.state.selectedIndex = 2;
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}
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ui.btn_close.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.FlowerReset);
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CtrlCloseUI();
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});
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ui.btn_close1.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.FlowerReset);
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CtrlCloseUI();
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});
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ui.btn_ad.SetClick(() =>
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{
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GameHelper.ShowVideoAd("Flower_ad", (success) =>
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{
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if (success)
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{
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if (DataMgr.FlowerLevelState.Value == 3)
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{
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DataMgr.FlowerLevelState.Value = 2;
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}
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else if (DataMgr.FlowerLevelState.Value == 1)
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{
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DataMgr.FlowerLevelState.Value = 0;
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}
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GameDispatcher.Instance.Dispatch(GameMsg.FlowerRemake);
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CtrlCloseUI();
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}
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});
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});
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ui.btn_gold.text_gold.text = GameHelper.GetCommonModel().ReviveCoins.ToString();
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ui.btn_gold.SetClick(() =>
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{
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if (DataMgr.Coin.Value >= GameHelper.GetCommonModel().ReviveCoins)
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{
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DataMgr.Coin.Value = DataMgr.Coin.Value - GameHelper.GetCommonModel().ReviveCoins;
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if (DataMgr.FlowerLevelState.Value == 3)
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{
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DataMgr.FlowerLevelState.Value = 1;
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}
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else if (DataMgr.FlowerLevelState.Value == 2)
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{
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DataMgr.FlowerLevelState.Value = 0;
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}
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GameDispatcher.Instance.Dispatch(GameMsg.FlowerRemake);
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CtrlCloseUI();
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}
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else
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{
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GameHelper.ShowTips("no_enough_gold", true);
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}
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});
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}
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}
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}
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