149 lines
4.2 KiB
C#
149 lines
4.2 KiB
C#
|
|
using FGUI.ZM_Common_01;
|
|
using UnityEngine;
|
|
using FairyGUI;
|
|
|
|
namespace TowerClimberChronicles
|
|
{
|
|
public class FlowerRemakeUI : BaseUI
|
|
{
|
|
private FlowerRemakeUICtrl ctrl;
|
|
private FlowerRemakeModel model;
|
|
private FGUI.Game_flower_buy.com_flower_remake ui;
|
|
|
|
public FlowerRemakeUI(FlowerRemakeUICtrl ctrl) : base(ctrl)
|
|
{
|
|
uiName = UIConst.FlowerRemakeUI;
|
|
this.ctrl = ctrl;
|
|
}
|
|
|
|
protected override void SetUIInfo(UIInfo uiInfo)
|
|
{
|
|
uiInfo.packageName = "Game_flower_buy";
|
|
uiInfo.assetName = "com_flower_remake";
|
|
uiInfo.layerType = UILayerType.Popup;
|
|
uiInfo.isNeedOpenAnim = false;
|
|
uiInfo.isNeedCloseAnim = false;
|
|
uiInfo.isNeedUIMask = true;
|
|
}
|
|
|
|
#region 生命周期
|
|
protected override void OnInit()
|
|
{
|
|
//model = ModuleManager.Instance.GetModel(ModelConst.FlowerRemakeModel) as FlowerRemakeModel;
|
|
}
|
|
|
|
protected override void OnClose()
|
|
{
|
|
}
|
|
|
|
protected override void OnBind()
|
|
{
|
|
ui = baseUI as FGUI.Game_flower_buy.com_flower_remake;
|
|
}
|
|
|
|
protected override void OnOpenBefore(object args)
|
|
{
|
|
InitView();
|
|
}
|
|
|
|
protected override void OnOpen(object args)
|
|
{
|
|
}
|
|
|
|
protected override void OnHide()
|
|
{
|
|
}
|
|
|
|
protected override void OnDisplay(object args)
|
|
{
|
|
}
|
|
#endregion
|
|
|
|
#region 消息
|
|
protected override void AddListener()
|
|
{
|
|
|
|
}
|
|
protected override void RemoveListener()
|
|
{
|
|
|
|
}
|
|
#endregion
|
|
|
|
//初始化页面逻辑
|
|
private void InitView()
|
|
{
|
|
|
|
if (DataMgr.FlowerLevelState.Value == 3)
|
|
{
|
|
ui.state.selectedIndex = 0;
|
|
}
|
|
else if (DataMgr.FlowerLevelState.Value == 2)//只有金币
|
|
{
|
|
ui.state.selectedIndex = 1;
|
|
}
|
|
else if (DataMgr.FlowerLevelState.Value == 1)//只有广告
|
|
{
|
|
ui.state.selectedIndex = 2;
|
|
}
|
|
ui.btn_close.SetClick(() =>
|
|
{
|
|
GameDispatcher.Instance.Dispatch(GameMsg.FlowerReset);
|
|
CtrlCloseUI();
|
|
});
|
|
ui.btn_close1.SetClick(() =>
|
|
{
|
|
GameDispatcher.Instance.Dispatch(GameMsg.FlowerReset);
|
|
CtrlCloseUI();
|
|
});
|
|
ui.btn_ad.SetClick(() =>
|
|
{
|
|
GameHelper.ShowVideoAd("Flower_ad", (success) =>
|
|
{
|
|
if (success)
|
|
{
|
|
if (DataMgr.FlowerLevelState.Value == 3)
|
|
{
|
|
DataMgr.FlowerLevelState.Value = 2;
|
|
}
|
|
else if (DataMgr.FlowerLevelState.Value == 1)
|
|
{
|
|
DataMgr.FlowerLevelState.Value = 0;
|
|
}
|
|
GameDispatcher.Instance.Dispatch(GameMsg.FlowerRemake);
|
|
|
|
CtrlCloseUI();
|
|
}
|
|
});
|
|
});
|
|
ui.btn_gold.text_gold.text = GameHelper.GetCommonModel().ReviveCoins.ToString();
|
|
ui.btn_gold.SetClick(() =>
|
|
{
|
|
if (DataMgr.Coin.Value >= GameHelper.GetCommonModel().ReviveCoins)
|
|
{
|
|
DataMgr.Coin.Value = DataMgr.Coin.Value - GameHelper.GetCommonModel().ReviveCoins;
|
|
if (DataMgr.FlowerLevelState.Value == 3)
|
|
{
|
|
DataMgr.FlowerLevelState.Value = 1;
|
|
}
|
|
else if (DataMgr.FlowerLevelState.Value == 2)
|
|
{
|
|
DataMgr.FlowerLevelState.Value = 0;
|
|
}
|
|
GameDispatcher.Instance.Dispatch(GameMsg.FlowerRemake);
|
|
CtrlCloseUI();
|
|
}
|
|
else
|
|
{
|
|
GameHelper.ShowTips("no_enough_gold", true);
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|
|
} |