Files
CaptainDiceDubloons_IOS_unity/Assets/Scripts/ModuleUI/OpenBg/OpenBgUI.cs
T
2026-05-25 13:39:18 +08:00

81 lines
2.3 KiB
C#

using System;
using FairyGUI;
using FGUI.Img_02;
using Spine.Unity;
namespace ChillConnect
{
public class OpenBgUI : BaseUI
{
private OpenBgUICtrl ctrl;
private OpenBgModel model;
private com_loadingBg ui;
private Action closeCallback;
public OpenBgUI(OpenBgUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.OpenBgUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Img_02";
uiInfo.assetName = "com_loadingBg";
uiInfo.layerType = UILayerType.Background;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
}
protected override void OnClose()
{
// CommonHelper.FadeOut(ui);
}
protected override void AddListener()
{
// UICtrlDispatcher.Instance.AddListener(UICtrlMsg.GameLoginUI_Open, OpenLogin);
}
protected override void RemoveListener()
{
// UICtrlDispatcher.Instance.RemoveListener(UICtrlMsg.GameLoginUI_Open, OpenLogin);
}
private void OpenLogin(object args)
{
// ui.icon_logo.TweenFade(0, 0.1f);
}
protected override void OnBind()
{
ui = baseUI as com_loadingBg;
}
protected override void OnOpenBefore(object args)
{
// var sk = FXManager.Instance.SetFx<SkeletonAnimation>(baseUI.GetChild("bg_parent") as GGraph, Fx_Type.fx_login, ref closeCallback);
// sk.state.SetAnimation(0, "animation", false);
var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.leaves_anim, Fx_Type.fx_login_bird, ref closeCallback);
sk.state.SetAnimation(0, "animation", true);
var sk1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.light_anim, Fx_Type.fx_login_light, ref closeCallback);
sk1.state.SetAnimation(0, "liziguang1", true);
}
protected override void OnOpen(object args)
{
// CommonHelper.FadeIn(ui);
}
#endregion
}
}