using System; using FairyGUI; using FGUI.Img_02; using Spine.Unity; namespace ChillConnect { public class OpenBgUI : BaseUI { private OpenBgUICtrl ctrl; private OpenBgModel model; private com_loadingBg ui; private Action closeCallback; public OpenBgUI(OpenBgUICtrl ctrl) : base(ctrl) { uiName = UIConst.OpenBgUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "Img_02"; uiInfo.assetName = "com_loadingBg"; uiInfo.layerType = UILayerType.Background; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { // CommonHelper.FadeOut(ui); } protected override void AddListener() { // UICtrlDispatcher.Instance.AddListener(UICtrlMsg.GameLoginUI_Open, OpenLogin); } protected override void RemoveListener() { // UICtrlDispatcher.Instance.RemoveListener(UICtrlMsg.GameLoginUI_Open, OpenLogin); } private void OpenLogin(object args) { // ui.icon_logo.TweenFade(0, 0.1f); } protected override void OnBind() { ui = baseUI as com_loadingBg; } protected override void OnOpenBefore(object args) { // var sk = FXManager.Instance.SetFx(baseUI.GetChild("bg_parent") as GGraph, Fx_Type.fx_login, ref closeCallback); // sk.state.SetAnimation(0, "animation", false); var sk = FXManager.Instance.SetFx(ui.leaves_anim, Fx_Type.fx_login_bird, ref closeCallback); sk.state.SetAnimation(0, "animation", true); var sk1 = FXManager.Instance.SetFx(ui.light_anim, Fx_Type.fx_login_light, ref closeCallback); sk1.state.SetAnimation(0, "liziguang1", true); } protected override void OnOpen(object args) { // CommonHelper.FadeIn(ui); } #endregion } }