183 lines
5.8 KiB
C#
183 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using DFFFQTVUv39wKIBSDK;
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// using AppsFlyerSDK;
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using DG.Tweening;
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using IgnoreOPS;
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using SGModule.Net;
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using SGModule.NetKit;
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using UnityEngine;
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using UnityEngine.Events;
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using Random = UnityEngine.Random;
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// using AppsFlyerSDK;
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// using AppsFlyerSDK;
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namespace ChillConnect
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{
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public class MaxADKit
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{
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public static string SDKKey =
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"mmVXU9O_ESeur52h0VwzCGfbI4wB8LxeBfydReplRMm2JmN8eNMVgSuiKy2bmTJ00m4DHSKFxhaH1pnpEME5bB";
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public static string interstitialADUnitID = "bb957e86a7b5ae7c";
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public static string rewardedADUnitID = "100870cb72cf50ca";
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public static string AppOpenAdUnitId = "b8a4fccf2f151b0d";
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private const float RevenueThreshold = 0.1f;
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public static Dictionary<string, string> adCallbackInfo;
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public static bool IsOpenAd = false;
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public static void Init()
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{
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#if !UNITY_EDITOR
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// 注册 ab事件,0或1,0为自然量版本,1为激励版本
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DFFFQTVUv39wKIBSDK_Client.Instance.RegistIosParam(i =>
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{
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SuperApplication.Instance.attribution = i == 0 ? "organic" : "non_organic";
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Debug.Log($"ios ab param : {i} attribution=== {SuperApplication.Instance.attribution}");
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NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
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});
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void GameConfig(bool result, string config)
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{
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Debug.Log($"************* game config result : {result}, config : {config}");
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}
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// SDK初始化方法
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DFFFQTVUv39wKIBSDK_Client.Instance.Init(null, null, GameConfig);
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#endif
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}
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public static bool CheckInterstitialReady()
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{
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return DFFFQTVUv39wKIBSDK_Client.Instance.IsInterReady();
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}
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#region 插屏广告相关
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public static UnityAction<bool> onInterstitialAdCompleted;
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public static void ShowInterstitial(string placement = "DefaultInterstitial",
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UnityAction<bool> onCompleted = null)
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{
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if (CheckInterstitialReady())
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{
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Debug.Log($"广告已经准备好,播放");
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DFFFQTVUv39wKIBSDK_Client.Instance.ShowInter(placement, () =>
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{
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DOVirtual.DelayedCall(0.1f, () =>
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{
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onCompleted?.Invoke(true);
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});
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});
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}
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else
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{
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Debug.Log($"广告未准备好,不播放");
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onCompleted?.Invoke(false);
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}
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}
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static int retryAttemptInterstitial;
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#endregion
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//开屏相关
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public static UnityAction<bool> onAppOpenAdCompleted;
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private static void LoadAppOpenAd()
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{
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Debug.Log("LOAD APP. AD");
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// MaxSdk.LoadAppOpenAd(AppOpenAdUnitId);
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}
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public static void ShowOpenAdIfReady(UnityAction<bool> onCompleted = null)
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{
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// #if UNITY_EDITOR
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// onCompleted?.Invoke(true);
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// #else
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// onAppOpenAdCompleted = onCompleted;
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// if (!IsLoaded)
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// {
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// MaxSdkCallbacks.AppOpen.OnAdLoadedEvent += ShowOpenAd;
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//
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//
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// }
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// else
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// {
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// // bool isFinished = NetworkManager.isWatchedAD;
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// // onCompleted?.Invoke(isFinished);
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// ShowOpenAd(null, null);
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// }
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// #endif
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}
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// public static void ShowOpenAd(string adUnitId, MaxSdkBase.AdInfo adInfo)
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// {
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// MaxSdk.ShowAppOpenAd(AppOpenAdUnitId);
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// }
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#region 激励视频广告相关
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public static UnityAction<bool> onVideoAdCompleted;
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private static string _placement = "";
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public static bool CheckRewardedReady()
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{
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return DFFFQTVUv39wKIBSDK_Client.Instance.IsVideoReady();
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}
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public static void ShowVideo(string placement = "DefaultVideo", UnityAction<bool> onCompleted = null)
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{
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onVideoAdCompleted = onCompleted;
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_placement = placement;
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if (IsOpenAd)
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{
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onVideoAdCompleted?.Invoke(true);
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return;
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}
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#if UNITY_EDITOR
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onVideoAdCompleted?.Invoke(true);
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#else
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TrackKit.SendEvent(Property.adEvent,Property.watch_ad_people);
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TrackKit.SendEvent(Property.adEvent,Property.Rewarded_videos_trigger_number);
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if (CheckRewardedReady())
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{
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DFFFQTVUv39wKIBSDK_Client.Instance.ShowRewardVideo(_placement, b =>
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{
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DOVirtual.DelayedCall(0.1f, () =>
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{
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onVideoAdCompleted?.Invoke(b);
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});
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}, ()=>
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{
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DOVirtual.DelayedCall(0.25f, () =>
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{
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Debug.Log($"激励广告关闭");
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if (GameHelper.IsGiftSwitch() && !SaveData.GetSaveObject().is_get_removead && (UnityEngine.Random.Range(0, 100) < GameHelper.GetCommonModel().rewardinsertion))
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{
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TrackKit.SendEvent(Property.adEvent, Property.AfterRewardAdShow);
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GameHelper.ShowInterstitial("AfterReward");
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}
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});
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});
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}
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else
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{
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Debug.Log($"广告未准备好,不播放");
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onVideoAdCompleted?.Invoke(false);
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}
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#endif
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}
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#endregion
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}
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} |