fix:1、玩法创建,移动,碰撞检测基本完成 2、添加结算复活界面逻辑

This commit is contained in:
2026-06-13 15:34:00 +08:00
parent 2d5012e37e
commit 9b468b835f
38 changed files with 1208 additions and 752 deletions
@@ -0,0 +1,41 @@
namespace ChillConnect
{
public class GameAgainCtrl : BaseCtrl
{
public static GameAgainCtrl Instance { get; private set; }
private GameAgainModel model;
#region
protected override void OnInit()
{
Instance = this;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
#region
protected override void RemoveListener()
{
}
protected override void AddServerListener()
{
}
protected override void AddListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cee917424e204aeeb572fbd21d9a216a
timeCreated: 1781331027
@@ -0,0 +1,43 @@
namespace ChillConnect
{
public class GameAgainModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
// protected override void OnReset()
// {
// }
// #endregion
// #region 读取数据
// protected override void OnReadData()
// {
// }
// #endregion
// #region 本地存储
// protected override void WriteLocalStorage()
// {
// }
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ba9f90a8f17245beb5fb93275fb663af
timeCreated: 1781331027
@@ -0,0 +1,91 @@
using System;
using FGUI.GameResult_08;
using UnityEngine;
namespace ChillConnect
{
public class GameAgainUI : BaseUI
{
private GameAgainUICtrl ctrl;
private GameAgainModel model;
private com_arrow_end_again ui;
private Action closeCallback;
public GameAgainUI(GameAgainUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.GameAgainUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "GameResult_08";
uiInfo.assetName = "com_arrow_end_again";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = true;
uiInfo.isNeedCloseAnim = true;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.GameResultModel) as GameResultModel;
}
protected override void OnClose()
{
}
//
protected override void OnBind()
{
ui = baseUI as com_arrow_end_again;
}
private SuccessData successData_;
protected override void OnOpenBefore(object args)
{
ui.btn_restart.SetClick(() =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open);
CtrlCloseUI();
});
ui.btn_back.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.reset_game, false);
CtrlCloseUI();
});
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private int time_count;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cb749d47d61d49feb70387124d69b69f
timeCreated: 1781331027
@@ -0,0 +1,87 @@
using DG.Tweening;
namespace ChillConnect
{
public class GameAgainUICtrl : BaseUICtrl
{
private GameAgainUI ui;
private GameAgainModel model;
private uint openUIMsg = UICtrlMsg.GameAgainUI_Open;
private uint closeUIMsg = UICtrlMsg.GameAgainUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.GameResultModel) as GameResultModel;
}
protected override void OnDispose()
{
}
private object m_data;
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new GameAgainUI(this);
ui.Open(args);
}
else
{
m_data ??= args;
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
if (m_data != null)
{
DOVirtual.DelayedCall(0.2f, () =>
{
OpenUI(m_data);
m_data = null;
});
}
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b83d7c197169420da4fb3e79d330a74d
timeCreated: 1781331027