Files
ArrowBeatTap-Gp/Assets/Scripts/ModuleUI/GameAgain/GameAgainUI.cs
T

92 lines
2.1 KiB
C#

using System;
using FGUI.GameResult_08;
using UnityEngine;
namespace ChillConnect
{
public class GameAgainUI : BaseUI
{
private GameAgainUICtrl ctrl;
private GameAgainModel model;
private com_arrow_end_again ui;
private Action closeCallback;
public GameAgainUI(GameAgainUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.GameAgainUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "GameResult_08";
uiInfo.assetName = "com_arrow_end_again";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = true;
uiInfo.isNeedCloseAnim = true;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.GameResultModel) as GameResultModel;
}
protected override void OnClose()
{
}
//
protected override void OnBind()
{
ui = baseUI as com_arrow_end_again;
}
private SuccessData successData_;
protected override void OnOpenBefore(object args)
{
ui.btn_restart.SetClick(() =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open);
CtrlCloseUI();
});
ui.btn_back.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.reset_game, false);
CtrlCloseUI();
});
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private int time_count;
}
}