fix:1、添加h5.2、修复bug
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@@ -1,6 +1,7 @@
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using DG.Tweening;
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using IgnoreOPS;
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using SGModule.Net;
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using UNSDK;
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namespace ChillConnect
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{
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@@ -28,12 +29,12 @@ namespace ChillConnect
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private WindowSystem windowSys;
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private RewardSystem rewardSys;
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private ConsumeSystem consumeSys;
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private bool isFirstEnter = true;
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public int enterHallTimes = 0;
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public bool isShowRankView = false;
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public event Action UpdateEvent;
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private Camera _gameCamera;
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// public int countTimes = 0;
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@@ -44,6 +45,8 @@ namespace ChillConnect
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GameDispatcher.Instance.AddListener(GameMsg.BackMainScene, EnterHall);
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AppDispatcher.Instance.AddListener(MainThreadMsg.App_Focus_True, BackToGame);
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CtrlDispatcher.Instance.AddListener(CtrlMsg.open_wb, OpenWb);
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SetSoundVolume();
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InitSystem();
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}
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@@ -165,6 +168,41 @@ namespace ChillConnect
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}
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private void OpenWb(object obj) {
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if (obj is not SDKOpenConfig openConfig) return;
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SdkConfigMgr.Instance.Open(openConfig.normal, openConfig.url);
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SetCameraVisible(false);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.H5UI_Open, false);
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GameDispatcher.Instance.Dispatch(GameMsg.hideBroadCast);
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}
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public void SetCameraVisible(bool visible)
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{
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// 只在首次调用时查找
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if (_gameCamera == null)
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{
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// 使用 FindWithTag 确保能找到非激活对象
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_gameCamera = GameObject.Find("GameCamera").GetComponent<Camera>();
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}
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if (_gameCamera != null)
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{
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_gameCamera.enabled = visible;
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}
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else
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{
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Debug.LogError("GameCamera reference not found!");
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}
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GameHelper.ShowSheepPlayUI(visible);
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}
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#region 缓存资源
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public void GetGalleryNet(int imageID, Action<bool> action = null)
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