diff --git a/ArrowBeatTap-Gp.sln.DotSettings.user b/ArrowBeatTap-Gp.sln.DotSettings.user
index 5e4e497..51261bc 100644
--- a/ArrowBeatTap-Gp.sln.DotSettings.user
+++ b/ArrowBeatTap-Gp.sln.DotSettings.user
@@ -1,5 +1,6 @@
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
@@ -10,8 +11,10 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
\ No newline at end of file
diff --git a/Assets/AddressableAssetsData/Android/addressables_content_state.bin b/Assets/AddressableAssetsData/Android/addressables_content_state.bin
index 9b6890f..1fd3c90 100644
Binary files a/Assets/AddressableAssetsData/Android/addressables_content_state.bin and b/Assets/AddressableAssetsData/Android/addressables_content_state.bin differ
diff --git a/Assets/ChillConnect/Define/Model/Config/Game/CommonModel.cs b/Assets/ChillConnect/Define/Model/Config/Game/CommonModel.cs
index 4502771..40ea871 100644
--- a/Assets/ChillConnect/Define/Model/Config/Game/CommonModel.cs
+++ b/Assets/ChillConnect/Define/Model/Config/Game/CommonModel.cs
@@ -91,6 +91,7 @@ namespace IgnoreOPS
public int[] WVOffset;
public string X_Redeemcode;
+ public string X_ShopURL;
public CommonModel(string key) : base(key)
diff --git a/Assets/ChillConnect/Define/Model/Config/Game/MakeupModel.cs b/Assets/ChillConnect/Define/Model/Config/Game/MakeupModel.cs
index de19049..52a4728 100644
--- a/Assets/ChillConnect/Define/Model/Config/Game/MakeupModel.cs
+++ b/Assets/ChillConnect/Define/Model/Config/Game/MakeupModel.cs
@@ -31,6 +31,8 @@ namespace IgnoreOPS
public int Active_time;
public int Active_time_Down;
public int Active_Limit_times;
+ public string[] T_Redeemcode;
+ public string T_ShopURL;
}
public class MakeupModel_2 : ConfigModel
@@ -63,5 +65,7 @@ namespace IgnoreOPS
public int Reset_time;
public float ADIncrease;
public int PayIncrease;
+ public string[] C_Redeemcode;
+ public string C_ShopURL;
}
}
\ No newline at end of file
diff --git a/Assets/ChillConnect/Helper/GameHelper.cs b/Assets/ChillConnect/Helper/GameHelper.cs
index a947478..0d85a1c 100644
--- a/Assets/ChillConnect/Helper/GameHelper.cs
+++ b/Assets/ChillConnect/Helper/GameHelper.cs
@@ -1340,7 +1340,7 @@ namespace ChillConnect
{
if (RainPlayUI == null)
{
- RainPlayUI = GameObject.Find("(RainPlayUI)sheep_play");
+ RainPlayUI = GameObject.Find("(ArrowGameUI)com_arrow_game");
}
if (RainPlayUI != null)
@@ -1636,28 +1636,33 @@ namespace ChillConnect
// return true; //zhushi
return SaveData.GetSaveObject().ExchangeModeToggle == 1;
}
- private static HashSet generatedKeys = new HashSet();
- public static string GenerateUniqueKey()
+ // private static HashSet generatedKeys = new HashSet();
+ public static string GenerateUniqueKey(Makeup vo, int index)
{
- const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
-
- string key;
- do
+ // 处理数组为空的边界情况
+ if (vo.T_Redeemcode == null || vo.T_Redeemcode.Length == 0)
{
- StringBuilder sb = new StringBuilder();
-
- sb.Append(GenerateRandomString(chars, 4));
- sb.Append("-");
- sb.Append(GenerateRandomString(chars, 6));
- sb.Append("-");
- sb.Append(GenerateRandomString(chars, 4));
-
- key = sb.ToString();
- } while (generatedKeys.Contains(key)); // 如果重复就重新生成
-
- generatedKeys.Add(key); // 添加到集合中
- return key;
+ return string.Empty;
+ }
+
+ // 如果 index 超出范围,取最后一个元素;否则直接返回对应索引的元素
+ int validIndex = index >= 0 && index < vo.T_Redeemcode.Length ? index : vo.T_Redeemcode.Length - 1;
+ return vo.T_Redeemcode[validIndex];
}
+
+ public static string GenerateUniqueKey1(Makeup_2 vo, int index)
+ {
+ // 处理数组为空的边界情况
+ if (vo.C_Redeemcode == null || vo.C_Redeemcode.Length == 0)
+ {
+ return string.Empty;
+ }
+
+ // 如果 index 超出范围,取最后一个元素;否则直接返回对应索引的元素
+ int validIndex = index >= 0 && index < vo.C_Redeemcode.Length ? index : vo.C_Redeemcode.Length - 1;
+ return vo.C_Redeemcode[validIndex];
+ }
+
static string GenerateRandomString(string charSet, int length)
{
StringBuilder sb = new StringBuilder();
diff --git a/Assets/ChillConnect/Manager/HallManager.cs b/Assets/ChillConnect/Manager/HallManager.cs
index 6f754db..fa5ee45 100644
--- a/Assets/ChillConnect/Manager/HallManager.cs
+++ b/Assets/ChillConnect/Manager/HallManager.cs
@@ -1,6 +1,7 @@
using DG.Tweening;
using IgnoreOPS;
using SGModule.Net;
+using UNSDK;
namespace ChillConnect
{
@@ -28,12 +29,12 @@ namespace ChillConnect
private WindowSystem windowSys;
private RewardSystem rewardSys;
private ConsumeSystem consumeSys;
-
+
private bool isFirstEnter = true;
public int enterHallTimes = 0;
public bool isShowRankView = false;
public event Action UpdateEvent;
-
+ private Camera _gameCamera;
// public int countTimes = 0;
@@ -44,6 +45,8 @@ namespace ChillConnect
GameDispatcher.Instance.AddListener(GameMsg.BackMainScene, EnterHall);
AppDispatcher.Instance.AddListener(MainThreadMsg.App_Focus_True, BackToGame);
+ CtrlDispatcher.Instance.AddListener(CtrlMsg.open_wb, OpenWb);
+
SetSoundVolume();
InitSystem();
}
@@ -165,6 +168,41 @@ namespace ChillConnect
}
+
+ private void OpenWb(object obj) {
+
+ if (obj is not SDKOpenConfig openConfig) return;
+
+ SdkConfigMgr.Instance.Open(openConfig.normal, openConfig.url);
+ SetCameraVisible(false);
+
+ UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.H5UI_Open, false);
+
+ GameDispatcher.Instance.Dispatch(GameMsg.hideBroadCast);
+ }
+
+ public void SetCameraVisible(bool visible)
+ {
+ // 只在首次调用时查找
+ if (_gameCamera == null)
+ {
+ // 使用 FindWithTag 确保能找到非激活对象
+
+ _gameCamera = GameObject.Find("GameCamera").GetComponent();
+
+ }
+ if (_gameCamera != null)
+ {
+ _gameCamera.enabled = visible;
+ }
+ else
+ {
+ Debug.LogError("GameCamera reference not found!");
+ }
+
+ GameHelper.ShowSheepPlayUI(visible);
+ }
+
#region 缓存资源
public void GetGalleryNet(int imageID, Action action = null)
diff --git a/Assets/Resources/ChillConnectAssets/FGUI/tixian_fui.bytes b/Assets/Resources/ChillConnectAssets/FGUI/tixian_fui.bytes
index 4af9d95..2e1ba48 100644
Binary files a/Assets/Resources/ChillConnectAssets/FGUI/tixian_fui.bytes and b/Assets/Resources/ChillConnectAssets/FGUI/tixian_fui.bytes differ
diff --git a/Assets/Resources/SdkConfigMgr.asset b/Assets/Resources/SdkConfigMgr.asset
index 82a99a4..3941873 100644
--- a/Assets/Resources/SdkConfigMgr.asset
+++ b/Assets/Resources/SdkConfigMgr.asset
@@ -12,6 +12,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fb2c9d85afdd3d34c88a57c51b02fa84, type: 3}
m_Name: SdkConfigMgr
m_EditorClassIdentifier:
- secret: KFG8KMWDJ
+ secret: JMXRDCA6Y
host:
isLog: 1
diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index d277c4f..917b221 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -1198,52 +1198,6 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &2110239011
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 2110239013}
- - component: {fileID: 2110239014}
- m_Layer: 0
- m_Name: WebviewManager
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &2110239013
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2110239011}
- serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
- m_Children: []
- m_Father: {fileID: 0}
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &2110239014
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2110239011}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7f3b9d6c409a4d71bcc6f0c3720f826d, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- select_glist_y: 0
- orthoCamera: {fileID: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -1261,6 +1215,5 @@ SceneRoots:
- {fileID: 782628377}
- {fileID: 1260515730}
- {fileID: 1183762477}
- - {fileID: 2110239013}
- {fileID: 1361344199}
- {fileID: 1356900051}
diff --git a/Assets/Scripts/ChillConnectRoot.cs b/Assets/Scripts/ChillConnectRoot.cs
index 4e391c0..6254fce 100644
--- a/Assets/Scripts/ChillConnectRoot.cs
+++ b/Assets/Scripts/ChillConnectRoot.cs
@@ -4,6 +4,7 @@ using SGModule.MarkdownKit;
using SGModule.Net;
using SGModule.NetKit;
using UnityEngine;
+using UNSDK;
public class ChillConnectRoot : MonoBehaviour
@@ -18,6 +19,8 @@ public class ChillConnectRoot : MonoBehaviour
// NetworkKit.Instance.InitData(ConfigManager.GameConfig.packageName, ConfigManager.GameConfig.isRelease);
+ SdkConfigMgr.Init();
+
MaxADKit.Init();
OnLauncher();
diff --git a/Assets/Scripts/Define/Message/CtrlMsg_Base_0-9999.cs b/Assets/Scripts/Define/Message/CtrlMsg_Base_0-9999.cs
index 99927aa..a358145 100644
--- a/Assets/Scripts/Define/Message/CtrlMsg_Base_0-9999.cs
+++ b/Assets/Scripts/Define/Message/CtrlMsg_Base_0-9999.cs
@@ -8,5 +8,8 @@ namespace ChillConnect
public static readonly uint Login_Succeed = ++Cursor_BASE;
public static readonly uint Game_StartReady = ++Cursor_BASE;
public static readonly uint Game_Start = ++Cursor_BASE;
+
+ public static readonly uint open_wb = ++Cursor_BASE;
+
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/ModuleUI/ArrowGame/ArrowGameUI.cs b/Assets/Scripts/ModuleUI/ArrowGame/ArrowGameUI.cs
index 1d990af..3db5b74 100644
--- a/Assets/Scripts/ModuleUI/ArrowGame/ArrowGameUI.cs
+++ b/Assets/Scripts/ModuleUI/ArrowGame/ArrowGameUI.cs
@@ -112,7 +112,7 @@ namespace ChillConnect
{
uiInfo.packageName = "Arrow_game";
uiInfo.assetName = "com_arrow_game";
- uiInfo.layerType = UILayerType.Popup;
+ uiInfo.layerType = UILayerType.Bottom;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
diff --git a/Assets/Scripts/ModuleUI/H5/H5UI.cs b/Assets/Scripts/ModuleUI/H5/H5UI.cs
index e42bb56..62d7caa 100644
--- a/Assets/Scripts/ModuleUI/H5/H5UI.cs
+++ b/Assets/Scripts/ModuleUI/H5/H5UI.cs
@@ -4,6 +4,7 @@
using FGUI.ZM_H5_15;
using IgnoreOPS;
using SGModule.NetKit;
+using UNSDK;
namespace ChillConnect
{
@@ -40,6 +41,11 @@ namespace ChillConnect
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
GameDispatcher.Instance.Dispatch(GameMsg.showBroadCast);
+
+ HallManager.Instance.SetCameraVisible(true);
+
+ SdkConfigMgr.Instance.Close();
+
}
diff --git a/Assets/Scripts/ModuleUI/MakeupConfirm/MakeupConfirmUI.cs b/Assets/Scripts/ModuleUI/MakeupConfirm/MakeupConfirmUI.cs
index 4e7eacd..12245f4 100644
--- a/Assets/Scripts/ModuleUI/MakeupConfirm/MakeupConfirmUI.cs
+++ b/Assets/Scripts/ModuleUI/MakeupConfirm/MakeupConfirmUI.cs
@@ -11,6 +11,7 @@ using Newtonsoft.Json;
using SGModule.Net;
using SGModule.NetKit;
using UnityEngine;
+using UNSDK;
using Random = UnityEngine.Random;
namespace ChillConnect
@@ -959,7 +960,7 @@ namespace ChillConnect
for (int j = 0; j < tickets[i]; j++)
{
makeupRdData data = new makeupRdData();
- data.code = GameHelper.GenerateUniqueKey();
+ data.code = GameHelper.GenerateUniqueKey(vo, j);
data.coupon_mount = arr[i];
data.isClaimed = false;
makeupTaskData.rdData.Add(data);
@@ -1048,7 +1049,15 @@ namespace ChillConnect
ui.btn_contact_us.SetClick(() =>
{
- GameHelper.OpenEmail();
+ // GameHelper.OpenEmail();
+ SDKOpenConfig openConfig = new SDKOpenConfig
+ {
+ normal = false,
+ url = vo.T_ShopURL
+ };
+ CtrlDispatcher.Instance.Dispatch(CtrlMsg.open_wb, openConfig);
+
+ CtrlCloseUI();
});
}
diff --git a/Assets/Scripts/ModuleUI/RedeemCode/RedeemCodeUI.cs b/Assets/Scripts/ModuleUI/RedeemCode/RedeemCodeUI.cs
index 6cb82c7..64459c7 100644
--- a/Assets/Scripts/ModuleUI/RedeemCode/RedeemCodeUI.cs
+++ b/Assets/Scripts/ModuleUI/RedeemCode/RedeemCodeUI.cs
@@ -1,6 +1,7 @@
using FGUI.tixian;
using IgnoreOPS;
+using UNSDK;
namespace ChillConnect
{
@@ -73,6 +74,13 @@ namespace ChillConnect
ui.btn_contact_us.SetClick(() =>
{
+ SDKOpenConfig openConfig = new SDKOpenConfig
+ {
+ normal = false,
+ url = ConfigSystem.GetConfig().X_ShopURL
+ };
+ CtrlDispatcher.Instance.Dispatch(CtrlMsg.open_wb, openConfig);
+ CtrlCloseUI();
});
ui.btn_close1.SetClick(CtrlCloseUI);
diff --git a/Assets/Scripts/ModuleUI/SaveingPot/SaveingPotUI.cs b/Assets/Scripts/ModuleUI/SaveingPot/SaveingPotUI.cs
index b364e04..a4d518f 100644
--- a/Assets/Scripts/ModuleUI/SaveingPot/SaveingPotUI.cs
+++ b/Assets/Scripts/ModuleUI/SaveingPot/SaveingPotUI.cs
@@ -12,6 +12,7 @@ using SGModule.Net;
using SGModule.NetKit;
using Spine.Unity;
using UnityEngine;
+using UNSDK;
using Random = UnityEngine.Random;
namespace ChillConnect
@@ -484,7 +485,7 @@ namespace ChillConnect
for (int j = 0; j < tickets[i]; j++)
{
SaveingPotRdData data = new SaveingPotRdData();
- data.code = GameHelper.GenerateUniqueKey();
+ data.code = GameHelper.GenerateUniqueKey1(vo,i);
data.coupon_mount = arr[i];
data.isClaimed = false;
makeupTaskData.rdData.Add(data);
@@ -575,7 +576,15 @@ namespace ChillConnect
ui.btn_contact_us.SetClick(() =>
{
- GameHelper.OpenEmail();
+ // GameHelper.OpenEmail();
+ SDKOpenConfig openConfig = new SDKOpenConfig
+ {
+ normal = false,
+ url = vo.C_ShopURL
+ };
+ CtrlDispatcher.Instance.Dispatch(CtrlMsg.open_wb, openConfig);
+
+ CtrlCloseUI();
});
}
diff --git a/Assets/Uni2SDK/Scripts/SdkConfigMgr.cs b/Assets/Uni2SDK/Scripts/SdkConfigMgr.cs
index 284254c..eea88d4 100644
--- a/Assets/Uni2SDK/Scripts/SdkConfigMgr.cs
+++ b/Assets/Uni2SDK/Scripts/SdkConfigMgr.cs
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
+using Newtonsoft.Json;
using Uni2SDK;
using UnityEngine;
using UnityEngine.Serialization;
@@ -30,9 +31,9 @@ namespace UNSDK
public static void Init(string packageName = "")
{
- var package = "com.wackyllamagame.chaos";//StringExtensions.IsNullOrWhiteSpace(packageName) ? Application.identifier: packageName;
+ var package = StringExtensions.IsNullOrWhiteSpace(packageName) ? Application.identifier: packageName;
- Uni2SDKManager.Instance.SetPackage(package);
+ Uni2SDKManager.Instance.SetPackage("com.wackyllamagame.chaos",package);
Uni2SDKManager.Instance.SetLog(Instance.isLog);
@@ -58,13 +59,21 @@ namespace UNSDK
/// 开启有感
/// 开启时:需要将其他游戏界面等隐藏,注意,是隐藏,不是在其界面上再添加一个界面
///
- public void Open()
+ public void Open(bool normal = true, string url = "")
{
#if !UNITY_EDITOR
- Uni2SDKManager.Instance.Open(0,164,0,0);
+ Uni2SDKManager.Instance.Open(0,164,0,0,normal,url);
#endif
}
}
+ public class SDKOpenConfig
+ {
+ [JsonProperty("normal")]
+ public bool normal;
+ [JsonProperty("url")]
+ public string url;
+ }
+
}
diff --git a/Assets/Uni2SDK/WV2SDK.dll b/Assets/Uni2SDK/WV2SDK.dll
index 19e82ad..cb26654 100644
Binary files a/Assets/Uni2SDK/WV2SDK.dll and b/Assets/Uni2SDK/WV2SDK.dll differ