using System.Collections.Generic; using UnityEngine; namespace ZooMatch { public class RainPlayUICtrl : BaseUICtrl { private RainPlayUI ui; private RainPlayModel model; private uint openUIMsg = UICtrlMsg.RainPlayUI_Open; private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close; #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel; } protected override void OnDispose() { } public override void OpenUI(object args = null) { if (ui == null) { ui = new RainPlayUI(this); ui.Open(args); } } public override void CloseUI(object args = null) { if (ui != null && !ui.isClose) { ui.Close(); } ui = null; } #endregion #region 消息 public override uint GetOpenUIMsg(string uiName) { return openUIMsg; } public override uint GetCloseUIMsg(string uiName) { return closeUIMsg; } protected override void AddListener() { uiCtrlDispatcher.AddListener(openUIMsg, OpenUI); uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI); GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success); } protected override void RemoveListener() { uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI); uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI); GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success); } protected override void AddServerListener() { } protected override void RemoveServerListener() { } private void GetPayReward(decimal goldNum) { if (goldNum == 0) return; var start = new Vector2(540, 960); var end = new Vector2(236, 62); var rewardData = new RewardData(); var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask){ startPosition = start, }; rewardData.AddReward(rewardSingleData); rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange; GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData); } void pay_success(object str) { string type = (string)str; string purch_number = ""; if (type.Contains("buy_gold")) { if (type.StartsWith("buy_gold")) { int startIndex = "buy_gold".Length; string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符 int suffix_num = int.Parse(suffix); purch_number = ConfigSystem.GetConfig().dataList[suffix_num].Payment_amount2.ToString(); if (!UIManager.Instance.IsExistUI(UIConst.BuygoldUI)) { List list = ConfigSystem.GetConfig().dataList; // GameHelper.AddGoldNumber(list[suffix_num].Actual_coins); int gold_num = list[suffix_num].Actual_coins; GetPayReward(gold_num); SaveData.GetSaveobject()._goldtime[suffix_num] = (int)GameHelper.GetNowTime(); SaveData.saveDataFunc(); GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); } } } else if (type == AdRedeemManager.battle_pass) { var purch = ConfigSystem.GetConfig().Passportgift2; purch_number = purch.ToString(); } else if (type == AdRedeemManager.buy_one) { SaveData.GetSaveobject().have_slot = true; SaveData.saveDataFunc(); GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh); GameHelper.ShowTips("Purchase successful"); purch_number = GameHelper.GetCommonModel().addspace2.ToString(); } else if (type == AdRedeemManager.remove_ad) { SaveData.GetSaveobject().is_get_removead = true; SaveData.saveDataFunc(); // GameHelper.AddGoldNumber(ConfigSystem.GetConfig().dataList[1].coins_quantity); // GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); ui?.setBtnAds(); GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads); GameHelper.ShowTips("Purchase successful"); purch_number = ConfigSystem.GetConfig().dataList[1].Paid_price2.ToString(); } else if (type == AdRedeemManager.pack_reward) { List list = ConfigSystem.GetConfig().dataList; int gold_num = list[0].coins_quantity; int back_num = list[0].props_quantity[1]; int out_num = list[0].props_quantity[0]; int refresh_num = list[0].props_quantity[2]; // GameHelper.AddGoldNumber(gold_num); GameHelper.AddItemNumber(0, out_num); GameHelper.AddItemNumber(1, back_num); GameHelper.AddItemNumber(2, refresh_num); SaveData.GetSaveobject().is_get_packreward = true; SaveData.saveDataFunc(); GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh); ui?.setBtnAds(); GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads); GameHelper.ShowTips("Purchase successful"); purch_number = ConfigSystem.GetConfig().dataList[0].Paid_price2.ToString(); } else if (type == AdRedeemManager.fail_pack) { List list = ConfigSystem.GetConfig().dataList; purch_number = ConfigSystem.GetConfig().dataList[2].Paid_price2.ToString(); //ui?.setBtnAds(); GameDispatcher.Instance.Dispatch(GameMsg.resurgence); // PreferencesMgr.Instance.Currency101 += ConfigSystem.GetConfig().dataList[1].coins_quantity; // GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); int back_num = list[2].props_quantity[1]; int out_num = list[2].props_quantity[0]; int refresh_num = list[2].props_quantity[2]; //GameHelper.addGoldNumber(gold_num); int gold_num = list[2].coins_quantity; if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) PreferencesMgr.Instance.Currency101 += gold_num; GameHelper.AddItemNumber(0, out_num); GameHelper.AddItemNumber(1, back_num); GameHelper.AddItemNumber(2, refresh_num); GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh); SaveData.saveDataFunc(); } else if (type == AdRedeemManager.three_days_gift) { SaveData.GetSaveobject().is_get_ThreeDaysGift = true; SaveData.saveDataFunc(); purch_number = ConfigSystem.GetConfig().dataList[0].Paid_price2.ToString(); } UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close); if (purch_number != "") { GameHelper.SendRevenueToAF(purch_number); } } #endregion } }