using System; using DG.Tweening; using Spine.Unity; namespace ZooMatch { public class OpenGameUI : BaseUI { private OpenGameUICtrl ctrl; private OpenGameModel model; private FGUI.ZM_Game_04.com_open ui; public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl) { uiName = UIConst.OpenGameUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Game_04"; uiInfo.assetName = "com_open"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { // model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.ZM_Game_04.com_open; } protected override void OnOpenBefore(object args) { DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); }); InitView(); if (AudioManager.Instance.IsOpenEffect) { AudioManager.Instance.PlayDynamicEffect(AudioConst.game_open); } } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion private Action closeCallback; //初始化页面逻辑 private void InitView() { string stage = GameHelper.gameType == 0 ? "Level " + GameHelper.GetLevel() : ""; ui.text_level.text = stage; ui.t0.Play(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close); }); if (GameHelper.IsShowLevelTips()) { DOVirtual.DelayedCall(0.2f, () => { ui.tips_node.visible = true; var meteor1 = FXManager.Instance.SetFx(ui.tips_node, Fx_Type.fx_tips, ref closeCallback); meteor1.state.SetAnimation(0, "animation", false); meteor1.state.Complete += (a) => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close); }; }); } } } }