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/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.IO;
using System.Linq;
using System.Text;
namespace ROSA.ThirdParty.MiniJson
{
// Example usage:
//
// using UnityEngine;
// using UnityEditor;
// using System.Collections;
// using System.Collections.Generic;
//
// public class MiniJSONTest : MonoBehaviour {
// void Start () {
// var jsonString = "{ \"array\": [1.44,2,3], " +
// "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
// "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
// "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
// "\"int\": 65536, " +
// "\"float\": 3.1415926, " +
// "\"bool\": true, " +
// "\"null\": null }";
//
// var dict = Json.Deserialize (jsonString) as Dictionary<string,object>;
//
// Debug.Log ("deserialized: " + dict.GetType ());
// Debug.Log ("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
// Debug.Log ("dict['string']: " + (string) dict["string"]);
// Debug.Log ("dict['float']: " + (double) dict["float"]); // floats come out as doubles
// Debug.Log ("dict['int']: " + (long) dict["int"]); // ints come out as longs
// Debug.Log ("dict['unicode']: " + (string) dict["unicode"]);
//
// var str = Json.Serialize (dict);
//
// Debug.Log ("serialized: " + str);
// }
// }
/// <summary>
/// This class encodes and decodes JSON strings.
/// Spec. details, see http://www.json.org/
///
/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
/// All numbers are parsed to doubles.
/// </summary>
internal static class Json
{
/// <summary>
/// Parses the string json into a value
/// </summary>
/// <param name="json">A JSON string.</param>
/// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
public static object Deserialize (string json)
{
// save the string for debug information
if (json == null)
{
return null;
}
return Parser.Parse (json);
}
sealed class Parser : IDisposable
{
const string WORD_BREAK = "{}[],:\"";
public static bool IsWordBreak (char c)
{
return Char.IsWhiteSpace (c) || WORD_BREAK.IndexOf (c) != -1;
}
enum TOKEN
{
NONE,
CURLY_OPEN,
CURLY_CLOSE,
SQUARED_OPEN,
SQUARED_CLOSE,
COLON,
COMMA,
STRING,
NUMBER,
TRUE,
FALSE,
NULL
}
StringReader json;
Parser (string jsonString)
{
json = new StringReader (jsonString);
}
public static object Parse (string jsonString)
{
using (var instance = new Parser (jsonString))
{
return instance.ParseValue ();
}
}
public void Dispose ()
{
json.Dispose ();
json = null;
}
Dictionary<string, object> ParseObject ()
{
Dictionary<string, object> table = new Dictionary<string, object> ();
// ditch opening brace
json.Read ();
// {
while (true)
{
switch (NextToken)
{
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.CURLY_CLOSE:
return table;
default:
// name
string name = ParseString ();
if (name == null)
{
return null;
}
// :
if (NextToken != TOKEN.COLON)
{
return null;
}
// ditch the colon
json.Read ();
// value
table[name] = ParseValue ();
break;
}
}
}
List<object> ParseArray ()
{
List<object> array = new List<object> ();
// ditch opening bracket
json.Read ();
// [
var parsing = true;
while (parsing)
{
TOKEN nextToken = NextToken;
switch (nextToken)
{
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.SQUARED_CLOSE:
parsing = false;
break;
default:
object value = ParseByToken (nextToken);
array.Add (value);
break;
}
}
return array;
}
object ParseValue ()
{
TOKEN nextToken = NextToken;
return ParseByToken (nextToken);
}
object ParseByToken (TOKEN token)
{
switch (token)
{
case TOKEN.STRING:
return ParseString ();
case TOKEN.NUMBER:
return ParseNumber ();
case TOKEN.CURLY_OPEN:
return ParseObject ();
case TOKEN.SQUARED_OPEN:
return ParseArray ();
case TOKEN.TRUE:
return true;
case TOKEN.FALSE:
return false;
case TOKEN.NULL:
return null;
default:
return null;
}
}
string ParseString ()
{
StringBuilder s = new StringBuilder ();
char c;
// ditch opening quote
json.Read ();
bool parsing = true;
while (parsing)
{
if (json.Peek () == -1)
{
parsing = false;
break;
}
c = NextChar;
switch (c)
{
case '"':
parsing = false;
break;
case '\\':
if (json.Peek () == -1)
{
parsing = false;
break;
}
c = NextChar;
switch (c)
{
case '"':
case '\\':
case '/':
s.Append (c);
break;
case 'b':
s.Append ('\b');
break;
case 'f':
s.Append ('\f');
break;
case 'n':
s.Append ('\n');
break;
case 'r':
s.Append ('\r');
break;
case 't':
s.Append ('\t');
break;
case 'u':
var hex = new char[4];
for (int i=0; i< 4; i++)
{
hex[i] = NextChar;
}
s.Append ((char) Convert.ToInt32 (new string (hex), 16));
break;
}
break;
default:
s.Append (c);
break;
}
}
return s.ToString ();
}
object ParseNumber ()
{
string number = NextWord;
if (Int64.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out var parsedInt))
{
return parsedInt;
}
Double.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out var parsedDouble);
return parsedDouble;
}
void EatWhitespace ()
{
while (Char.IsWhiteSpace (PeekChar))
{
json.Read ();
if (json.Peek () == -1)
{
break;
}
}
}
char PeekChar
{
get
{
return Convert.ToChar (json.Peek ());
}
}
char NextChar
{
get
{
return Convert.ToChar (json.Read ());
}
}
string NextWord
{
get
{
StringBuilder word = new StringBuilder ();
while (!IsWordBreak (PeekChar))
{
word.Append (NextChar);
if (json.Peek () == -1)
{
break;
}
}
return word.ToString ();
}
}
TOKEN NextToken
{
get
{
EatWhitespace ();
if (json.Peek () == -1)
{
return TOKEN.NONE;
}
switch (PeekChar)
{
case '{':
return TOKEN.CURLY_OPEN;
case '}':
json.Read ();
return TOKEN.CURLY_CLOSE;
case '[':
return TOKEN.SQUARED_OPEN;
case ']':
json.Read ();
return TOKEN.SQUARED_CLOSE;
case ',':
json.Read ();
return TOKEN.COMMA;
case '"':
return TOKEN.STRING;
case ':':
return TOKEN.COLON;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '-':
return TOKEN.NUMBER;
}
switch (NextWord)
{
case "false":
return TOKEN.FALSE;
case "true":
return TOKEN.TRUE;
case "null":
return TOKEN.NULL;
}
return TOKEN.NONE;
}
}
}
/// <summary>
/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
/// </summary>
/// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
/// <param name="pretty">A boolean to indicate whether or not JSON should be prettified, default is false.</param>
/// <param name="indentText">A string to ibe used as indentText, default is 2 spaces.</param>
/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
public static string Serialize (object obj, bool pretty = false, string indentText = " ")
{
return Serializer.Serialize (obj, pretty, indentText);
}
sealed class Serializer
{
readonly string indentText;
bool pretty;
StringBuilder builder;
Serializer (bool pretty, string indentText)
{
builder = new StringBuilder ();
this.pretty = pretty;
this.indentText = indentText;
}
public static string Serialize (object obj, bool pretty, string indentText)
{
var instance = new Serializer (pretty, indentText);
instance.SerializeValue (obj, 0);
return instance.builder.ToString ();
}
void SerializeValue (object value, int indent)
{
IList asList;
IDictionary asDict;
string asStr;
if (value == null || value is Delegate)
{
builder.Append ("null");
}
else if ((asStr = value as string) != null)
{
SerializeString (asStr);
}
else if (value is bool)
{
builder.Append ((bool) value ? "true" : "false");
}
else if ((asList = value as IList) != null)
{
SerializeArray (asList, indent);
}
else if ((asDict = value as IDictionary) != null)
{
SerializeObject (asDict, indent);
}
else if (value is char)
{
SerializeString (new string ((char) value, 1));
}
else
{
SerializeOther (value, indent);
}
}
void SerializeObject (IDictionary obj, int indent)
{
if (pretty && obj.Keys.Count == 0)
{
builder.Append("{}");
return;
}
bool first = true;
string indentLine = null;
builder.Append ('{');
if (pretty)
{
builder.Append('\n');
indentLine = string.Concat(Enumerable.Repeat(indentText, indent).ToArray());
}
foreach (object e in obj.Keys)
{
if (!first)
{
builder.Append (',');
if (pretty)
builder.Append ('\n');
}
if (pretty)
{
builder.Append(indentLine);
builder.Append(indentText);
}
SerializeString (e.ToString ());
builder.Append (':');
if (pretty)
builder.Append (' ');
SerializeValue (obj[e], indent + 1);
first = false;
}
if (pretty)
{
builder.Append('\n');
builder.Append(indentLine);
}
builder.Append ('}');
}
void SerializeArray (IList anArray, int indent)
{
if (pretty && anArray.Count == 0)
{
builder.Append("[]");
return;
}
bool first = true;
string indentLine = null;
builder.Append ('[');
if (pretty)
{
builder.Append('\n');
indentLine = string.Concat(Enumerable.Repeat(indentText, indent).ToArray());
}
foreach (object obj in anArray)
{
if (!first)
{
builder.Append (',');
if (pretty)
builder.Append ('\n');
}
if (pretty)
{
builder.Append(indentLine);
builder.Append(indentText);
}
SerializeValue (obj, indent + 1);
first = false;
}
if (pretty)
{
builder.Append('\n');
builder.Append(indentLine);
}
builder.Append (']');
}
void SerializeString (string str)
{
builder.Append ('\"');
char[] charArray = str.ToCharArray ();
foreach (var c in charArray)
{
switch (c)
{
case '"':
builder.Append ("\\\"");
break;
case '\\':
builder.Append ("\\\\");
break;
case '\b':
builder.Append ("\\b");
break;
case '\f':
builder.Append ("\\f");
break;
case '\n':
builder.Append ("\\n");
break;
case '\r':
builder.Append ("\\r");
break;
case '\t':
builder.Append ("\\t");
break;
default:
int codepoint = Convert.ToInt32 (c);
if ((codepoint >= 32) && (codepoint <= 126))
{
builder.Append (c);
}
else
{
builder.Append ("\\u");
builder.Append (codepoint.ToString ("x4"));
}
break;
}
}
builder.Append ('\"');
}
void SerializeOther (object value, int indent)
{
// NOTE: decimals lose precision during serialization.
// They always have, I'm just letting you know.
// Previously floats and doubles lost precision too.
if (value is float)
{
builder.Append (((float) value).ToString ("R", System.Globalization.CultureInfo.InvariantCulture));
}
else if (value is int || value is uint || value is long || value is sbyte || value is byte || value is short || value is ushort || value is ulong)
{
builder.Append (value);
}
else if (value is double || value is decimal)
{
builder.Append (Convert.ToDouble (value).ToString ("R", System.Globalization.CultureInfo.InvariantCulture));
}
else
{
Dictionary<string, object> map = new Dictionary<string, object> ();
List<FieldInfo> fields = value.GetType ().GetFields (BindingFlags.Instance | BindingFlags.Public).ToList ();
foreach (FieldInfo field in fields)
{
map.Add (field.Name, field.GetValue (value));
}
List<PropertyInfo> properties = value.GetType ().GetProperties (BindingFlags.Instance | BindingFlags.Public).ToList ();
foreach (PropertyInfo property in properties)
{
map.Add (property.Name, property.GetValue (value, null));
}
SerializeObject (map, indent);
}
}
}
}
}
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