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Zoomatch_unity_ios/Assets/Scripts/ToolKit/EventKit.cs
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2026-05-28 15:23:36 +08:00
using UnityEngine.EventSystems;
namespace ZooMatch
{
public static class EventKit
{
public static void Set2DRaycasterEnabled(Physics2DRaycaster com, bool enabled)
{
if (com.enabled != enabled)
{
com.enabled = enabled;
}
}
public static void Set3DRaycasterEnabled(PhysicsRaycaster com, bool enabled)
{
if (com.enabled != enabled)
{
com.enabled = enabled;
}
}
}
}