Files
ZooMatch-GP/Assets/Scripts/Define/Constant/LayerMaskConst.cs
T
2026-06-02 10:26:44 +08:00

13 lines
366 B
C#

using UnityEngine;
namespace BallKingdomCrush
{
public static class LayerMaskConst
{
public const string Default_Name = "Default";
public const string UI_Name = "UI";
public readonly static int Default = LayerMask.NameToLayer(Default_Name);
public readonly static int UI = LayerMask.NameToLayer(UI_Name);
}
}