fix: 1、更换命名空间和文件夹名字

This commit is contained in:
2026-06-02 11:11:47 +08:00
parent dfead2c461
commit 2a53f34659
4305 changed files with 582 additions and 603 deletions
+5 -5
View File
@@ -93,7 +93,7 @@ namespace FutureEditor
string modelClassStr =
@"
namespace BallKingdomCrush
namespace ZooMatch
{
public class #ClassName#Model : BaseModel
{
@@ -126,7 +126,7 @@ using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace BallKingdomCrush
namespace ZooMatch
{
public class #ClassName#UI : BaseUI
{
@@ -216,7 +216,7 @@ namespace BallKingdomCrush
string ctrlClassStr =
@"
namespace BallKingdomCrush
namespace ZooMatch
{
public class #ClassName#Ctrl : BaseCtrl
{
@@ -251,7 +251,7 @@ namespace BallKingdomCrush
string uiCtrlClassStr =
@"
namespace BallKingdomCrush
namespace ZooMatch
{
public class #ClassName#UICtrl : BaseUICtrl
{
@@ -347,7 +347,7 @@ namespace BallKingdomCrush
string uiConstPath = moduleMngRootPath + "UIConst.cs";
string uiCtrlPath = moduleMngRootPath + "UICtrlConst.cs";
string moduleMngPath = moduleMngRootPath + "ModuleManagerRegister.cs";
string UICtrlMsgPath = Application.dataPath + "/Legend/Define/Message/UICtrlMsg_OpenClose.cs";
string UICtrlMsgPath = Application.dataPath + "/ZooMatch/Define/Message/UICtrlMsg_OpenClose.cs";
//注册模块的常量
InsertString(ctrlPath, $"\tpublic const string {name}Ctrl = \"{name}Ctrl\";\n\t");