fix: 1、更换命名空间和文件夹名字
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@@ -93,7 +93,7 @@ namespace FutureEditor
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string modelClassStr =
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@"
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class #ClassName#Model : BaseModel
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{
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@@ -126,7 +126,7 @@ using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class #ClassName#UI : BaseUI
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{
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@@ -216,7 +216,7 @@ namespace BallKingdomCrush
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string ctrlClassStr =
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@"
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class #ClassName#Ctrl : BaseCtrl
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{
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@@ -251,7 +251,7 @@ namespace BallKingdomCrush
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string uiCtrlClassStr =
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@"
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class #ClassName#UICtrl : BaseUICtrl
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{
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@@ -347,7 +347,7 @@ namespace BallKingdomCrush
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string uiConstPath = moduleMngRootPath + "UIConst.cs";
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string uiCtrlPath = moduleMngRootPath + "UICtrlConst.cs";
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string moduleMngPath = moduleMngRootPath + "ModuleManagerRegister.cs";
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string UICtrlMsgPath = Application.dataPath + "/Legend/Define/Message/UICtrlMsg_OpenClose.cs";
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string UICtrlMsgPath = Application.dataPath + "/ZooMatch/Define/Message/UICtrlMsg_OpenClose.cs";
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//注册模块的常量
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InsertString(ctrlPath, $"\tpublic const string {name}Ctrl = \"{name}Ctrl\";\n\t");
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