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ZooMatch-GP/Assets/Legend/Helper/ILoadAsset.cs
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2026-06-02 10:26:44 +08:00
using UnityEngine.Events;
using Object = UnityEngine.Object;
namespace BallKingdomCrush
{
public interface ILoadAsset
{
T GetAsset<T>(string dfsad, string sa) where T : Object;
void GetAsset<T>(string dfsad, string sa, UnityAction<T> onCompleted) where T : Object;
void RecycleAsset(string assetUrl, UnityAction onCompleted);
}
}