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2026-06-02 10:26:44 +08:00
using UnityEngine;
using NUnit.Framework;
namespace Unity.Advertisement.IosSupport.Tests
{
public class RuntimeTests
{
[Test]
[Timeout(10000)]
//[UnityPlatform (exclude = new[] { RuntimePlatform.IPhonePlayer })] //Need to find a way to programatically set state on the iPhone for this app otherwise, even on iOS initial state will be Not Determined.
public void TestTrackingStatusMessageUnsupported()
{
Assert.That(ATTrackingStatusBinding.GetAuthorizationTrackingStatus(), Is.EqualTo(ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED));
}
}
}