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Webview_SgConfig_Unity_IOS/Assets/BingoBrain/Manager/Network.cs
T
2026-07-06 16:31:08 +08:00

50 lines
1.2 KiB
C#

using BingoBrain.Core;
using DontConfuse;
using UnityEngine;
namespace BingoBrain
{
public class Network : BaseUnity<Network>
{
public static bool IsReleaseMode
{
get
{
#if BingoBrainRelease
return true;
#else
return false;
#endif
}
}
public static string domainUrl => IsReleaseMode ? DomainReleaseUrl : DomainDebugUrl;
public const string DomainDebugUrl = @"https://api.jsoncompare.online/";
// public const string DomainDebugUrl = @"https://sdkapi.jsoncompare.online/api/";
public static readonly string DomainReleaseUrl = $"https://{DomainRelease}/api/";
public const string DomainRelease = "bingotornado.top";
private ConfigSystem _ConfigSystem;
private LoginSystem loginSystem;
private PlayDataSystem playDataSystem;
public override void Init()
{
InitSystem();
}
private void InitSystem()
{
new LoginModel();
playDataSystem = new PlayDataSystem();
loginSystem = new LoginSystem();
_ConfigSystem = new ConfigSystem();
new WebviewManager();
}
}
}