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using UnityEngine;
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using BingoBrain.HotFix;
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using System.Collections;
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using BingoBrain;
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namespace BingoBrain.Core
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{
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public class BingoBea : Bea
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{
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private static BingoBea m_instance;
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public string attribution = "organic";
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public static BingoBea Instance
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{
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get
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{
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if (m_instance == null)
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{
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if (IsAppQuit)
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{
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return null;
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}
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OCConst.ApplicationGo = new GameObject(OCConst.ApplicationGoName);
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OCConst.ApplicationGo.SetParent(OCConst.bfdn);
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m_instance = OCConst.ApplicationGo.AddComponent<BingoBea>();
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}
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return m_instance;
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}
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}
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private void OnApplicationFocus(bool focus)
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{
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//IsAppFocus = focus;
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if (focus)
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{
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// MainThreadDispatcher.Instance.Dispatch(GinInfoC.App_Focus_True, focus);
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AppDispatcher.Instance.Dispatch(GinInfoC.App_Focus_True, focus);
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}
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else
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{
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// LastFocusFlaseTime = DateTimeBoardk.Instance.GetServerCurrTimestamp();
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AppDispatcher.Instance.Dispatch(CsjInfoC.App_Focus_False, focus);
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}
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}
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public override void Init()
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{
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base.Init();
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if (!RrysKit.HasKey(FsyConst.App_isNewInstall))
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{
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RrysKit.WriteInt(FsyConst.App_isNewInstall, 1);
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}
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else
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{
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}
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AppDispatcher.Instance.AddListener(CsjInfoC.AppManagerRegister,
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(obj) => { BingoBoard.SetData(); });
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}
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public override void Enable()
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{
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base.Enable();
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InitPlugin();
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InitAppSetting();
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ManagerBoard.Register();
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BingoBoard.Board();
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ManagerBoard.RegisterData();
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Ard.Instance.Init();
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ModuleBoardk.Instance.StartUpAllModule();
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InitSettingMode();
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StartUpGameMain();
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}
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private void OnDestroy()
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{
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m_instance = null;
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}
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#region Enable
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private void InitPlugin()
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{
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Bsaddd.Init();
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}
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private void InitAppSetting()
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{
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if (!BingoConst.UseInternalSetting) return;
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Physics.autoSimulation = true;
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Physics.autoSyncTransforms = true;
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Physics2D.simulationMode = SimulationMode2D.Script;
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Physics2D.autoSyncTransforms = true;
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Debug.unityLogger.logEnabled = BingoConst.IsEnabledEngineLog;
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Debug.unityLogger.filterLogType = BingoConst.EnabledFilterLogType;
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Screen.sleepTimeout = BingoConst.SleepTimeoutMode;
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Application.runInBackground = BingoConst.IsRunInBG;
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QualitySettings.vSyncCount = 0;
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QualitySettings.lodBias = 1;
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QualitySettings.antiAliasing = BingoConst.AntiAliasing;
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Application.targetFrameRate = BingoConst.LowFrameRate;
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}
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private void StartUpGameMain()
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{
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if (!IsRestart)
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{
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GameBoardk.Instance.InitialMain();
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}
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else
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{
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GameBoardk.Instance.EnterMain();
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}
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}
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#endregion Enable
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#region SettingMode
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private void InitSettingMode()
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{
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if (!BingoConst.UseInternalSetting) return;
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InitResolutionMode();
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InitFrameRateMode();
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}
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private bool isHDMode;
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public bool IsHDMode
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{
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get { return isHDMode; }
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set
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{
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isHDMode = value;
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RrysKit.WriteBool(FsyConst.Application_isHDMode, isHDMode);
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SetResolutionMode(isHDMode);
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}
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}
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private bool isHFRMode;
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public bool IsHFRMode
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{
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get { return IsHFRMode; }
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set
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{
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isHFRMode = value;
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RrysKit.WriteBool(FsyConst.Application_isHFRMode, isHFRMode);
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SetFrameRateMode(isHFRMode);
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}
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}
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private void InitResolutionMode()
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{
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isHDMode = RrysKit.ReadBool(FsyConst.Application_isHDMode, true);
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SetResolutionMode(isHDMode);
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}
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private void InitFrameRateMode()
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{
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isHFRMode = RrysKit.ReadBool(FsyConst.Application_isHFRMode, true);
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SetFrameRateMode(isHFRMode);
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}
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private void SetResolutionMode(bool isHDMode)
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{
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if (isHDMode)
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{
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CenConst.CurrResolution.x = CenConst.RawResolution.x * BingoConst.HDHighViewScale;
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CenConst.CurrResolution.y = CenConst.RawResolution.y * BingoConst.HDHighViewScale;
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}
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else
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{
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CenConst.CurrResolution.x = CenConst.RawResolution.x * BingoConst.HDLowViewScale;
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CenConst.CurrResolution.y = CenConst.RawResolution.y * BingoConst.HDLowViewScale;
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}
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SetScreenResolution(CenConst.CurrResolution.x, CenConst.CurrResolution.y, true);
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}
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private void SetFrameRateMode(bool isHFRMode)
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{
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Application.targetFrameRate = isHFRMode ? BingoConst.HighFrameRate : BingoConst.LowFrameRate;
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QualitySettings.vSyncCount = 0;
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QualitySettings.lodBias = 1;
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}
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private void SetScreenResolution(float width, float height, bool isFullScreen)
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{
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StartCoroutine(OnSetScreenResolution(width, height, isFullScreen));
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}
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private IEnumerator OnSetScreenResolution(float width, float height, bool isFullScreen)
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{
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yield return vbadConst.WaitForEndOfFrame;
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var allCams = Camera.allCameras;
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if (allCams == null)
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{
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yield break;
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}
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foreach (var cam in allCams)
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{
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cam.enabled = false;
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}
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Screen.SetResolution((int)width, (int)height, isFullScreen);
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Screen.fullScreen = true;
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yield return vbadConst.WaitForEndOfFrame;
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if (allCams == null)
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{
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yield break;
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}
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foreach (var cam in allCams)
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{
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cam.enabled = true;
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}
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}
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#endregion SettingMode
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}
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}
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