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@@ -0,0 +1,108 @@
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// #if UNITY_EDITOR
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// #endif
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using FairyGUI;
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using SGame;
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using UnityEngine;
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namespace ScrewsMaster
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{
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public class MainScene : BaseScene
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{
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public override int SceneIdx => 0;
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protected override void OnEnter()
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{
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}
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protected override void OnLeave()
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{
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}
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protected override void OnSwitchSceneComplete(object param = null)
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{
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StartUpAppProcess();
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}
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private void StartUpAppProcess()
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{
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OnPermanentAssetsInitComplete();
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}
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private void OnPermanentAssetsInitComplete(object param = null)
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{
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CtrlDispatcher.Instance.AddListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
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var isAssetBundleLoad = false;
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#if UNITY_EDITOR
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isAssetBundleLoad = false;
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#else
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isAssetBundleLoad = false;
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#endif
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if (isAssetBundleLoad)
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{
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int value = 0;
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CrazyZooFileKit.GetLocalAssetBundle(
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max => { GameDispatcher.Instance.Dispatch(GameMsg.UpdateHotFixMax, max + 1); }, () =>
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{
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value++;
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// GameDispatcher.Instance.Dispatch(GameMsg.UpdateHotFixProgress, value);
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});
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}
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else
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{
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OnInitAsset();
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}
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MaxADKit.Init();
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AppDispatcher.Instance.AddListener(AppMsg.UI_LoadingInitAsset, OnInitAsset);
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}
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private void OnLoginSucceed(object param = null)
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{
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CtrlDispatcher.Instance.RemoveListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
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}
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private void OnInitAsset(object param = null)
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{
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AppDispatcher.Instance.Dispatch(AppMsg.AppManagerRegister);
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AppDispatcher.Instance.Dispatch(AppMsg.InitUIMgr);
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// NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
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AppDispatcher.Instance.AddListener(AppMsg.LoginInit, OnLoadingComplete);
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// NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig);
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// PreferencesMgr.Instance.InitPreferences();
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}
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private void OnLoadingComplete(object param = null)
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{
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartReady);
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TimerHelper.mEasy.AddTimer(3.0f, () =>
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{
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AudioManager.Instance.InitDefaultButtonClickSound(AudioConst.UIButtonDefault);
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ModuleManager.Instance.AllModuleGameStart();
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ShowScene();
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SaveingPotHelper.CheckSaveingPot();
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SaveingPotHelper.TestingClearTime();
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// if (GameHelper.IsGiftSwitch())
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// {
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// WebviewManager.Instance.openWebview();
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// }
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});
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}
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private void ShowScene()
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GameLoginUI_Open);
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LoginSystem_sdk.Instance.RequestLogin();
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}
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public override void Dispose()
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{
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}
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}
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}
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