This commit is contained in:
2026-07-15 16:19:07 +08:00
parent 64bad7c077
commit 544f4b2d01
7963 changed files with 447731 additions and 972637 deletions
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using UnityEngine;
namespace ScrewsMaster
{
public static class App
{
private static SApplication _sCurrSApplication = null;
public static void InitApplication(SApplication sApplication)
{
_sCurrSApplication = sApplication;
_sCurrSApplication.Init();
_sCurrSApplication.Enable();
}
private static float LoadingProgressDelayTime = 0f;
public static void DisplayLoadingUI()
{
if (PlayerPrefs.GetInt("is_gift") == 1)
{
AppDispatcher.Instance.Dispatch(AppMsg.UI_DisplayLoadingUI);
}
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LoginAUI_Open);
}
}
public static void HideLoadingUI(bool isDelay = false)
{
if (!isDelay)
{
AppDispatcher.Instance.Dispatch(AppMsg.UI_HideLoadingUI);
return;
}
TimerHelper.mEasy.AddTimer(0.5f, () => { AppDispatcher.Instance.Dispatch(AppMsg.UI_HideLoadingUI); });
}
}
}
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namespace ScrewsMaster
{
public class AsyncDealData
{
public delegate void DealMethod();
private float _currentTime;
public float DelayTime = 1f;
public DealMethod dealMethod;
public int RepeatCount = 1;
public bool IsComplete => RepeatCount == 0;
public void PassTime(float time)
{
_currentTime += time;
if (!(_currentTime >= DelayTime))
{
return;
}
_currentTime -= DelayTime;
Run();
}
private void Run()
{
if (RepeatCount == -1)
{
dealMethod?.Invoke();
}
else
{
if (RepeatCount > 0)
{
dealMethod?.Invoke();
RepeatCount--;
}
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4e51ff91679a44d1b1efe3438d508e74
timeCreated: 1682577036
@@ -0,0 +1,92 @@
namespace ScrewsMaster
{
using System;
using UnityEngine;
using System.Collections.Generic;
internal class AsyncKitUnityBehaviour : SingletonUnity<AsyncKitUnityBehaviour>
{
private readonly Dictionary<string, AsyncDealData> _asyncDataDict = new Dictionary<string, AsyncDealData>();
private readonly Dictionary<string, AsyncDealData> _updateActionDict = new Dictionary<string, AsyncDealData>();
private readonly List<string> _keyClean = new List<string>();
private void Update()
{
foreach (var temp in _asyncDataDict.Values)
{
temp.PassTime(Time.deltaTime);
}
try
{
foreach (var temp in _updateActionDict.Values)
{
temp?.dealMethod?.Invoke();
}
}
catch (Exception)
{
}
ClearFinished();
ClearUpdateActionFinished();
}
private void ClearFinished()
{
_keyClean.Clear();
foreach (var dealData in _asyncDataDict)
{
if (dealData.Value.IsComplete)
{
_keyClean.Add(dealData.Key);
}
}
foreach (var key in _keyClean)
{
_asyncDataDict.Remove(key);
}
}
public void AddAsyncData(string key, AsyncDealData asyncDealData)
{
RemoveAsyncData(key);
_asyncDataDict.Add(key, asyncDealData);
}
public void RemoveAsyncData(string key)
{
if (_asyncDataDict.ContainsKey(key))
{
_asyncDataDict.Remove(key);
}
}
public void ClearUpdateActionFinished()
{
_keyClean.Clear();
foreach (var dealData in _updateActionDict)
{
if (dealData.Value.IsComplete)
{
_keyClean.Add(dealData.Key);
}
}
foreach (var key in _keyClean)
{
_updateActionDict.Remove(key);
}
}
}
}
@@ -0,0 +1,3 @@
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@@ -0,0 +1,61 @@
namespace ScrewsMaster
{
using UnityEngine;
using System.Collections;
public static class CrazyAsyKit
{
private static AsyncKitUnityBehaviour sAsyncKitUnityBehaviour;
private static readonly object SynClock = new object();
private static AsyncKitUnityBehaviour mAsyncKitUnityBehaviour
{
get
{
if (sAsyncKitUnityBehaviour != null)
{
return sAsyncKitUnityBehaviour;
}
lock (SynClock)
{
if (sAsyncKitUnityBehaviour != null)
{
return sAsyncKitUnityBehaviour;
}
sAsyncKitUnityBehaviour = AsyncKitUnityBehaviour.Instance;
if (sAsyncKitUnityBehaviour != null)
{
sAsyncKitUnityBehaviour.name = "[ CrazyAsyKit ]";
}
}
return sAsyncKitUnityBehaviour;
}
}
public static Coroutine StartCoroutine(IEnumerator enumerator)
{
return mAsyncKitUnityBehaviour.StartCoroutine(enumerator);
}
public static void StartAction(string key, AsyncDealData.DealMethod method, float delayTime, int repeat = 1)
{
var temp = new AsyncDealData { dealMethod = method, DelayTime = delayTime, RepeatCount = repeat };
mAsyncKitUnityBehaviour.AddAsyncData(key, temp);
}
public static void StopCoroutine(Coroutine enumerator)
{
mAsyncKitUnityBehaviour.StopCoroutine(enumerator);
}
public static void StopAction(string key)
{
mAsyncKitUnityBehaviour.RemoveAsyncData(key);
}
}
}
@@ -0,0 +1,3 @@
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namespace ScrewsMaster
{
public abstract class BaseScene
{
public abstract int SceneIdx { get; }
public void Enter()
{
App.DisplayLoadingUI();
OnEnter();
}
public void Leave()
{
OnLeave();
}
public void SwitchSceneComplete(object param)
{
OnSwitchSceneComplete(param);
}
protected abstract void OnEnter();
protected abstract void OnLeave();
protected abstract void OnSwitchSceneComplete(object param);
public abstract void Dispose();
}
}
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namespace ScrewsMaster
{
public abstract class BaseSystem
{
public virtual void Init()
{
}
public virtual void InitLate()
{
}
public virtual void Dispose()
{
}
public virtual void Update()
{
}
public virtual void LateUpdate()
{
}
public virtual void FixedUpdate()
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: db46851f313c4809855238569ed6cfac
timeCreated: 1692256359
@@ -0,0 +1,30 @@
using UnityEngine;
namespace ScrewsMaster
{
public class CrazyZooBoot : MonoBehaviour
{
public void Awake()
{
OnLauncher();
var reqData = new RespLoginFunnelData
{
type = "bootstrap",
payload = ""
};
NetworkKit.PostFunnelLogin(reqData);
#if UNITY_EDITOR
// PlayerPrefs.DeleteAll();
#endif
}
public static void OnLauncher()
{
AppObjConst.FrameGo = new GameObject($"{AppObjConst.FrameGoName}");
AppObjConst.FrameGo.AddComponent<CrazyZooCore>();
DontDestroyOnLoad(AppObjConst.FrameGo);
App.InitApplication(SuperApplication.Instance);
}
}
}
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namespace ScrewsMaster
{
public class CrazyZooCore : SingletonUnity<CrazyZooCore>
{
}
}
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using System;
using System.Collections.Generic;
using ScrewsMaster;
using Spine.Unity;
using Unity.VisualScripting;
using UnityEngine;
public class CreatSheepCard : MonoBehaviour
{
public static CreatSheepCard instance;
private List<Sprite> img_list;
public Camera orthoCamera; // 这个变量应该被设置为您想要调整大小的正交相机
private void Awake()
{
instance = this;
orthoCamera = GameObject.Find("Camera1").GetComponent<Camera>();
orthoCamera.orthographicSize = (float)Math.Round(28.125f / ((float)Screen.width / Screen.height), 4);
}
}
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namespace ScrewsMaster
{
public static class AnimConst
{
public const float AnimFrameRate = 30;
public const float SecondRateUnit = 1 / AnimFrameRate;
}
}
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using UnityEngine;
using System.Collections.Generic;
namespace ScrewsMaster
{
public static class AppConst
{
#region Field
public static bool IsEnabledEngineLog = true;
public const LogType EnabledFilterLogType =
LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
LogType.Exception;
public const bool IsRunInBG = true;
public const int SleepTimeoutMode = SleepTimeout.NeverSleep;
public const int AntiAliasing = 0;
public const int HighFrameRate = 120;
public const int LowFrameRate = 60;
public const float HDHighViewScale = 1f;
public const float HDLowViewScale = 0.9f;
public const float PixelsPerUnit = 100f;
public static Vector2Int StandardResolution = new Vector2Int(1080, 1920);
public static Vector2Int UIResolution = new Vector2Int(1080, 1920);
public static bool UseInternalSetting = true;
public static bool IsMultiLangue = true;
public static string CurrMultiLangue = "en";
public static string DefaultLangue = "en";
public static string InternalLangue = "en";
public static List<string> CtrlDisableList = new List<string>();
#endregion
public static bool isPt()
{
if (CurrMultiLangue == "pt") return true;
return false;
}
}
}
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using UnityEngine;
namespace ScrewsMaster
{
public static class AppObjConst
{
public const string FrameGoName = "[ Jarvis ]";
public static GameObject FrameGo;
public const string LauncherGoName = "[Launcher]";
public const string EngineEventSystemGoName = "[EngineEventSystem]";
public static GameObject EngineEventSystemGo;
public const string ApplicationGoName = "[ Application ]";
public static GameObject ApplicationGo;
public const string EngineSingletonGoName = "[EngineSingleton]";
public static GameObject EngineSingletonGo;
public const string MonoManagerGoName = "[MonoManager]";
public static GameObject MonoManagerGo;
public const string DispatcherGoName = "[Dispatcher]";
public static GameObject DispatcherGo;
public const string LoaderGoName = "[Loader]";
public static GameObject LoaderGo;
public const string CameraGoName = "[Camera]";
public static GameObject CameraGo;
public const string UIGoName = "[UI]";
public static GameObject UIGo;
public const string UICacheGoName = "[UICache]";
public static GameObject UICacheGo;
public const string DOTweenGoName = "[DOTween]";
public const string SuperInvokeGoName = "[SuperInvoke]";
}
}
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namespace ScrewsMaster
{
public static class AudioConst
{
public const string UIButtonDefault = "ui_ButtonDefault";
public const string DailyBonusCollect = "dailyBonus_collect";
public const string CoinFly = "coinfly";
public const string MainBg = "hall_bgm";
public const string PlayingBg = "twist_gamebgm";
public const string dissolve = "dissolve";
public const string fellshort = "fellshort";
public const string Victoriously = "Victoriously";
public const string MakeupDone = "makupdone";
public const string Defeat = "Defeat";
public const string Victory = "Victory";
public const string Bonus = "Bonus";
public const string SwitchBox = "SwitchBox";
public const string FlyToCacheKong = "FlyToCacheKong";
public const string PlayPrizeWheelAnim = "PlayPrizeWheelAnim";
}
}
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using UnityEngine;
namespace ScrewsMaster
{
public static class CameraConst
{
public const int MainDepth = 0;
public const int UICameraDepth = 10;
public const int MainCameraPosValue = 100;
public const int MainCameraZPos = 0;
public const int UICameraPosValue = 10000;
public static Vector3 MainCameraPos = new Vector3(MainCameraPosValue, MainCameraPosValue, MainCameraZPos);
public static Vector3 UICameraPos = new Vector3(UICameraPosValue, UICameraPosValue, MainCameraZPos);
}
}
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using UnityEngine;
namespace ScrewsMaster
{
public static class LayerMaskConst
{
public const string Default_Name = "Default";
public const string UI_Name = "UI";
public readonly static int Default = LayerMask.NameToLayer(Default_Name);
public readonly static int UI = LayerMask.NameToLayer(UI_Name);
}
}
@@ -0,0 +1,12 @@
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guid: 8f53446f031c27d4eae9f0ff7d3e4565
timeCreated: 1530670154
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namespace ScrewsMaster
{
public static class PrefsConst
{
public const bool BoolDefault = false;
public const int IntDefault = 0;
public const int IntTrue = 1;
public const int IntFalse = 2;
}
}
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namespace ScrewsMaster
{
public static class PrefsKeyConst
{
public const string Application_isHDMode = "Application_isHDMode";
public const string Application_isHFRMode = "Application_isHFRMode";
public const string UIMgr_switchLanguage = "UIMgr_switchLanguage";
public const string AudioMgr_isOpenBGM = "AudioMgr_isOpenBGM";
public const string AudioMgr_isOpenEffect = "AudioMgr_isOpenEffect";
public const string App_isNewInstall = "App_isNewInstall";
public const string JarvisToken = "JarvisToken";
public const string C_ThroughMaxToday = "C_ThroughMaxToday";
public const string C_ThroughPop = "C_ThroughPop";
public const string C_ThroughOnline = "C_ThroughOnline";
public const string C_ThroughHide = "C_ThroughHide";
public const string C_ThroughFly = "C_ThroughFly";
}
}
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using UnityEngine;
namespace ScrewsMaster
{
public static class ScreenConst
{
public static Vector2 StandardResolution = new(AppConst.StandardResolution.x, AppConst.StandardResolution.y);
public static float StandardWidth => AppConst.StandardResolution.x;
public static float StandardHeight => AppConst.StandardResolution.y;
public static Vector2 RawResolution = new(Screen.width, Screen.height);
public static Vector2 CurrResolution = new(Screen.width, Screen.height);
public static float OrthographicSize_1280H = StandardHeight / 2 / AppConst.PixelsPerUnit;
public static float StandardAspectRatio = StandardHeight / StandardWidth;
public static float CurrAspectRatio = (float)Screen.height / Screen.width;
}
}
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namespace ScrewsMaster
{
public static class UILayerConst
{
public const string Background = "Background";
public const string Bottom = "Bottom";
public const string Normal = "Normal";
public const string Top = "Top";
public const string FullScreen = "FullScreen";
public const string Popup = "Popup";
public const string Highest = "Highest";
public const string Animation = "Animation";
public const string Tips = "Tips";
public const string Loading = "Loading";
public const string System = "System";
public const string NetworkError = "NetworkError";
public static readonly string[] AllUILayer = {
Background,
Bottom,
Normal,
Top,
FullScreen,
Popup,
Highest,
Animation,
Tips,
Loading,
System,
NetworkError
};
}
}
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using UnityEngine;
namespace ScrewsMaster
{
public static class VectorConst
{
public static Vector3 One = Vector3.one;
public static Vector3 PPUOne = One * AppConst.PixelsPerUnit;
public static Vector3 Half = new(0.5f, 0.5f, 0.5f);
}
}
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using UnityEngine;
namespace ScrewsMaster
{
public static class YieldConst
{
public const float Time10ms = 0.01f;
public const float Time100ms = 0.1f;
public static WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
public static WaitForSeconds WaitFor100ms = new WaitForSeconds(Time100ms);
}
}
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namespace ScrewsMaster
{
public static partial class CtrlMsg
{
public const string NAME = "CtrlMsg";
public const uint BASE = 0;
private static uint Cursor_BASE = BASE;
public static readonly uint Login_Succeed = ++Cursor_BASE;
public static readonly uint Game_StartReady = ++Cursor_BASE;
public static readonly uint Game_Start = ++Cursor_BASE;
}
}
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namespace ScrewsMaster
{
public static partial class GameMsg
{
public const string NAME = "GameMsg";
public const uint BASE = 0;
private static uint Cursor_BASE = BASE;
}
}
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namespace ScrewsMaster
{
public static partial class UICtrlMsg
{
public const string NAME = "UICtrlMsg";
public const uint BASE = 0;
private static uint Cursor_BASE = BASE;
}
}
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namespace ScrewsMaster
{
public class ChangeValue<T>
{
public T oldValue;
public T newValue;
public ChangeValue()
{
}
public ChangeValue(T oldValue, T newValue)
{
this.oldValue = oldValue;
this.newValue = newValue;
}
}
}
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using System;
using UnityEngine;
using System.Collections.Generic;
namespace ScrewsMaster
{
public abstract class BaseDispatcher<T, Msg, Param> : IDisposable where T : class, new() where Param : class
{
private static T m_instance;
public static T Instance
{
get
{
if (m_instance == null)
{
m_instance = new T();
}
return m_instance;
}
}
private Dictionary<Msg, List<Action<Param>>> m_msgPriorityDict = new();
private Dictionary<Msg, List<Action<Param>>> m_msgDict = new();
private Dictionary<Msg, List<Action<Param>>> m_msgFinallyDict = new();
private Dictionary<Msg, List<Action<Param>>> m_msgOnceDict = new();
public void AddListener(Msg msgId, Action<Param> listener)
{
if (m_msgDict.TryGetValue(msgId, out var value))
{
value.Add(listener);
}
else
{
var list = ListPool<Action<Param>>.Get();
list.Add(listener);
m_msgDict.Add(msgId, list);
}
}
public void AddOnceListener(Msg msgId, Action<Param> listener)
{
if (m_msgOnceDict.TryGetValue(msgId, out var value))
{
value.Add(listener);
}
else
{
var list = ListPool<Action<Param>>.Get();
list.Add(listener);
m_msgOnceDict.Add(msgId, list);
}
}
public void RemoveListener(Msg msgId, Action<Param> listener)
{
if (m_msgDict.TryGetValue(msgId, out var list))
{
if (list.Contains(listener))
{
list.Remove(listener);
if (list.Count == 0)
{
ListPool<Action<Param>>.Release(list);
m_msgDict.Remove(msgId);
}
}
}
}
public void Dispatch(Msg msgId, Param param = null)
{
InvokeMethods(m_msgPriorityDict, msgId, param);
InvokeMethods(m_msgDict, msgId, param);
InvokeMethods(m_msgFinallyDict, msgId, param);
InvokeMethods(m_msgOnceDict, msgId, param);
if (m_msgOnceDict.ContainsKey(msgId))
{
ListPool<Action<Param>>.Release(m_msgOnceDict[msgId]);
m_msgOnceDict.Remove(msgId);
}
}
private void InvokeMethods(Dictionary<Msg, List<Action<Param>>> msgDict, Msg msgId, Param param)
{
if (!msgDict.ContainsKey(msgId)) return;
var rawList = msgDict[msgId];
int funcCount = rawList.Count;
if (funcCount == 1)
{
Action<Param> onEvent = rawList[0];
onEvent(param);
return;
}
var invokeFuncs = ListPool<Action<Param>>.Get();
invokeFuncs.AddRange(rawList);
for (var i = 0; i < funcCount; i++)
{
try
{
var onEvent = invokeFuncs[i];
onEvent(param);
}
catch (Exception e)
{
Debug.LogError(e);
}
}
ListPool<Action<Param>>.Release(invokeFuncs);
}
public void Dispose()
{
m_instance = null;
m_msgPriorityDict.Clear();
m_msgDict.Clear();
m_msgFinallyDict.Clear();
m_msgOnceDict.Clear();
m_msgPriorityDict = null;
m_msgDict = null;
m_msgFinallyDict = null;
m_msgOnceDict = null;
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
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@@ -0,0 +1,119 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ScrewsMaster
{
public class BaseMainThreadDispatcher<T, Msg, Param> : SingletonUnity<T>
where T : SingletonUnity<T>
where Param : class
{
private class MainThreadMsgClass
{
public Msg currMsgId;
public Param currParam;
}
private Queue<MainThreadMsgClass> m_msgQueue = new Queue<MainThreadMsgClass>();
private Dictionary<Msg, List<Action<Param>>> m_msgPriorityDict = new Dictionary<Msg, List<Action<Param>>>();
private Dictionary<Msg, List<Action<Param>>> m_msgDict = new Dictionary<Msg, List<Action<Param>>>();
private Dictionary<Msg, List<Action<Param>>> m_msgOnceDict = new Dictionary<Msg, List<Action<Param>>>();
private object m_queueLock = new object();
private void Update()
{
if (m_msgQueue.Count <= 0) return;
while (m_msgQueue.Count > 0)
{
MainThreadMsgClass msg;
lock (m_queueLock)
{
msg = m_msgQueue.Dequeue();
}
AutoDispatch(msg.currMsgId, msg.currParam);
}
}
public void Dispatch(Msg msgId, Param param = null)
{
if (!m_msgPriorityDict.ContainsKey(msgId)
&& !m_msgDict.ContainsKey(msgId)
&& !m_msgOnceDict.ContainsKey(msgId))
return;
MainThreadMsgClass msg = new MainThreadMsgClass
{
currMsgId = msgId,
currParam = param,
};
lock (m_queueLock)
{
m_msgQueue.Enqueue(msg);
}
}
private void AutoDispatch(Msg msgId, Param param)
{
InvokeMethods(m_msgPriorityDict, msgId, param);
InvokeMethods(m_msgDict, msgId, param);
InvokeMethods(m_msgOnceDict, msgId, param);
if (m_msgOnceDict.ContainsKey(msgId))
{
ListPool<Action<Param>>.Release(m_msgOnceDict[msgId]);
m_msgOnceDict.Remove(msgId);
}
}
private void InvokeMethods(Dictionary<Msg, List<Action<Param>>> msgDict, Msg msgId, Param param)
{
if (!msgDict.ContainsKey(msgId)) return;
List<Action<Param>> rawList = msgDict[msgId];
int funcCount = rawList.Count;
if (funcCount == 1)
{
Action<Param> onEvent = rawList[0];
onEvent(param);
return;
}
List<Action<Param>> invokeFuncs = ListPool<Action<Param>>.Get();
invokeFuncs.AddRange(rawList);
for (int i = 0; i < funcCount; i++)
{
try
{
Action<Param> onEvent = invokeFuncs[i];
onEvent(param);
}
catch (Exception e)
{
Debug.LogError(e);
}
}
ListPool<Action<Param>>.Release(invokeFuncs);
}
protected override string ParentRootName
{
get { return AppObjConst.DispatcherGoName; }
}
protected override void OnDestroy()
{
base.OnDestroy();
m_msgPriorityDict.Clear();
m_msgDict.Clear();
m_msgOnceDict.Clear();
m_msgPriorityDict = null;
m_msgDict = null;
m_msgOnceDict = null;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7926ab78fe6049f3bff905262b9b4695
timeCreated: 1682307945
@@ -0,0 +1,4 @@
namespace ScrewsMaster
{
public class AppDispatcher : BaseDispatcher<AppDispatcher, uint, object> { }
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 38ec268add4ac6743a27b7167bdcb36a
MonoImporter:
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@@ -0,0 +1,6 @@
namespace ScrewsMaster
{
public class CtrlDispatcher : BaseDispatcher<CtrlDispatcher, uint, object>
{
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f627301519ad9ac43ba05e525564d3a5
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@@ -0,0 +1,6 @@
namespace ScrewsMaster
{
public class DataDispatcher : BaseDispatcher<DataDispatcher, string, object>
{
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 080dce14c0be15a448f7a6f1d316700f
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@@ -0,0 +1,6 @@
namespace ScrewsMaster
{
public class GameDispatcher : BaseDispatcher<GameDispatcher, uint, object>
{
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,6 @@
namespace ScrewsMaster
{
public class MainThreadDispatcher : BaseMainThreadDispatcher<MainThreadDispatcher, uint, object>
{
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc759fa7eaebc574da1d3990ca6acfa5
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@@ -0,0 +1,6 @@
namespace ScrewsMaster
{
public class ModelDispatcher : BaseDispatcher<ModelDispatcher, uint, object>
{
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,6 @@
namespace ScrewsMaster
{
public class NetworkDispatcher : BaseDispatcher<NetworkDispatcher, uint, object>
{
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 81a02ff4d9ca458aa70fe26ab514bb99
timeCreated: 1681977441
@@ -0,0 +1,12 @@
namespace ScrewsMaster
{
public class PreferencesDispatcher<T> : BaseDispatcher<PreferencesDispatcher<T>, string, ChangeValue<T>>
{
public ChangeValue<T> changeValue;
public PreferencesDispatcher()
{
changeValue = new ChangeValue<T>();
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,6 @@
namespace ScrewsMaster
{
public class UICtrlDispatcher : BaseDispatcher<UICtrlDispatcher, uint, object>
{
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 29aecd4f55584cddae5eb19c86727362
timeCreated: 1682308355
@@ -0,0 +1,28 @@
public static class AppMsg
{
public const uint BASE = 0;
private static uint Cursor_BASE = BASE;
public static readonly uint App_Quit = ++Cursor_BASE;
public static readonly uint App_Focus_False = ++Cursor_BASE;
public static readonly uint App_Pause_True = ++Cursor_BASE;
public static readonly uint App_GamePause = ++Cursor_BASE;
public static readonly uint App_GameResume = ++Cursor_BASE;
public static readonly uint App_SwitchLanguage = ++Cursor_BASE;
public static readonly uint UI_DisplayLoadingUI = ++Cursor_BASE;
public static readonly uint UI_HideLoadingUI = ++Cursor_BASE;
public static readonly uint UI_LoadingInitAsset = ++Cursor_BASE;
public static readonly uint AppManagerRegister = ++Cursor_BASE;
public static readonly uint InitUIMgr = ++Cursor_BASE;
public static readonly uint UIEvent_UIOpen = ++Cursor_BASE;
public static readonly uint UIEvent_UIClose = ++Cursor_BASE;
public static readonly uint UIEvent_UIDisplay = ++Cursor_BASE;
public static readonly uint UIEvent_UIHide = ++Cursor_BASE;
public static readonly uint KeyCode_Home = ++Cursor_BASE;
public static readonly uint KeyCode_Escape = ++Cursor_BASE;
public static readonly uint TimeScale_Change = ++Cursor_BASE;
public static readonly uint WorldRaycast_EnableChange = ++Cursor_BASE;
public static readonly uint App_Focus_True = ++Cursor_BASE;
public static readonly uint LoginInit = ++Cursor_BASE;
public static readonly uint Show_uid = ++Cursor_BASE;
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,7 @@
public static class MainThreadMsg
{
public const uint BASE = 0;
private static uint Cursor_BASE = BASE;
public static readonly uint App_Focus_True = ++Cursor_BASE;
public static readonly uint App_Pause_False = ++Cursor_BASE;
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,46 @@
using UnityEngine;
using System.Collections.Generic;
using ScrewsMaster;
public class ErrorLogger : MonoBehaviour
{
// 用于存储报错信息的列表
private List<string> errorLogs = new List<string>();
void OnEnable()
{
// 注册事件处理函数
Application.logMessageReceived += HandleLog;
}
void OnDisable()
{
// 注销事件处理函数
Application.logMessageReceived -= HandleLog;
}
// 事件处理函数
void HandleLog(string logString, string stackTrace, LogType type)
{
// 只处理错误和异常类型的日志
if (type == LogType.Error || type == LogType.Exception)
{
// 将报错信息和堆栈跟踪添加到列表中
errorLogs.Add(logString);
errorLogs.Add(stackTrace);
// 这里可以添加代码将报错信息发送给服务器
SendErrorToServer(logString, stackTrace);
}
}
// 如何将报错信息发送给服务器
void SendErrorToServer(string error, string stackTrace)
{
// Debug.Log($"SendErrorToServer-----------error\n{error}");
// Debug.Log($"SendErrorToServer-----------stackTrace\n{stackTrace}");
// 这里填写将报错信息发送到服务器的代码
GameHelper.SendErrorToServer(error, stackTrace);
}
}
@@ -0,0 +1,11 @@
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folderAsset: yes
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@@ -0,0 +1,24 @@
namespace ScrewsMaster
{
public static class StringExtend
{
public static double ToDouble(this string str)
{
double temp = 0d;
double.TryParse(str, out temp);
return temp;
}
public static float ToFloat(this string str)
{
float temp = 0;
float.TryParse(str, out temp);
return temp;
}
public static bool IsNullOrWhiteSpace(this string str)
{
return string.IsNullOrWhiteSpace(str);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 07cf9660c4614ccca70ef0f5889aae92
timeCreated: 1682316629
@@ -0,0 +1,24 @@
using UnityEngine;
namespace ScrewsMaster
{
public static class GameObjectExtend
{
public static void SetParent(this GameObject gameObject, GameObject parentGo, bool worldPositionStays = false)
{
if (parentGo)
{
gameObject.transform.SetParent(parentGo.transform, worldPositionStays);
}
}
public static void SetLayer(this GameObject gameObject, string layerName)
{
Transform[] transArr = gameObject.transform.GetComponentsInChildren<Transform>();
for (int i = 0; i < transArr.Length; i++)
{
transArr[i].gameObject.layer = LayerMask.NameToLayer(layerName);
}
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,18 @@
using Unity.Services.Core;
using Unity.Services.Core.Environments;
using UnityEngine;
public class InitializeUnityServices : MonoBehaviour
{
public string environment = "prime-script-405407";
async void Start()
{
Debug.Log($"Start environment: {environment}");
var options = new InitializationOptions().SetEnvironmentName(environment);
await UnityServices.InitializeAsync(options);
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,114 @@
namespace ScrewsMaster
{
public abstract class BaseCtrl
{
public string ctrlName;
public bool isEnable = true;
public bool IsNew { get; private set; }
protected ModuleManager moduleManager;
protected ModelDispatcher modelDispatcher;
protected CtrlDispatcher ctrlDispatcher;
protected UICtrlDispatcher uiCtrlDispatcher;
protected DataDispatcher dataDispatcher;
protected GameDispatcher gameDispatcher;
public void New()
{
if (!isEnable) return;
OnNew();
IsNew = true;
}
public virtual void Init()
{
if (!isEnable) return;
Assignment();
AddListener();
AddServerListener();
OnInit();
}
public virtual void StartUp()
{
if (!isEnable) return;
OnStartUp();
}
public virtual void GameStart()
{
if (!isEnable) return;
OnGameStart();
}
public virtual void Dispose()
{
if (!isEnable) return;
RemoveListener();
RemoveServerListener();
OnDispose();
UnAssignment();
IsNew = false;
}
protected virtual void Assignment()
{
moduleManager = ModuleManager.Instance;
modelDispatcher = ModelDispatcher.Instance;
ctrlDispatcher = CtrlDispatcher.Instance;
uiCtrlDispatcher = UICtrlDispatcher.Instance;
dataDispatcher = DataDispatcher.Instance;
gameDispatcher = GameDispatcher.Instance;
}
protected virtual void UnAssignment()
{
moduleManager = null;
modelDispatcher = null;
ctrlDispatcher = null;
uiCtrlDispatcher = null;
dataDispatcher = null;
gameDispatcher = null;
}
protected virtual void OnNew()
{
}
protected abstract void OnInit();
protected virtual void OnStartUp()
{
}
protected virtual void OnGameStart()
{
}
protected abstract void OnDispose();
protected virtual void AddListener()
{
}
protected virtual void RemoveListener()
{
}
protected virtual void AddServerListener()
{
}
protected virtual void RemoveServerListener()
{
}
}
}

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