h5sdk提交
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// GENERATED BY UNITY. REMOVE THIS LINE TO PREVENT OVERWRITING WHEN CHANGING PLAYER SETTINGS
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// 第一步:把用来修补 D8 编译器的 buildscript 独立提拔到最外层的最顶部
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buildscript {
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repositories {
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**BUILD_SCRIPT_REPOSITORIES**
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// 1. 添加存放新版 D8 编译器的谷歌官方仓库
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maven { url 'https://storage.googleapis.com/r8-releases/raw' }
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}
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dependencies {
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// 2. 强制指定更高级别的 R8/D8 编译器,解决 Meta SDK 引发的 NullPointerException
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classpath 'com.android.tools:r8:8.2.24'
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**BUILD_SCRIPT_DEPENDENCIES**
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}
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}
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// 第二步:紧随其后的是原配 plugins 块(绝对不能被allprojects压在下面)
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plugins {
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// If you are changing the Android Gradle Plugin version, make sure it is compatible with the Gradle version preinstalled with Unity
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// See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
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// See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
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// To specify a custom Gradle version in Unity, go do "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
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id 'com.android.application' version '7.4.2' apply false
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id 'com.android.library' version '7.4.2' apply false
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**BUILD_SCRIPT_DEPS**
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}
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// 第三步:将通用的 allprojects 移到文件下方安全区
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allprojects {
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repositories {
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**PROJECT_REPOSITORIES**
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}
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}
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task clean(type: Delete) {
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delete rootProject.buildDir
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}
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