2026-07-06 16:31:08 +08:00
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using System;
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using System.IO;
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using BingoBrain.Core;
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using UnityEngine;
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using BingoBrain.Asset;
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using BingoBrain.HotFix;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using BingoBrain;
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using System.Linq;
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using System.Text;
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namespace BingoBrain
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{
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public class ConfigSystem_sdk
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{
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private ConfigSystem_sdk()
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{
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}
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private static readonly ConfigSystem_sdk _instance = new ConfigSystem_sdk();
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public static ConfigSystem_sdk Instance
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{
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get { return _instance; }
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}
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private static Dictionary<Type, object> configData = new();
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public void OnRequestGetConfig()
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{
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GameHelper.PostFunnelLogin("loadBegin");
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var loginData = LoginModel_sdk.Instance;
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var configFileName = "Json";
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var configFileSavePath = $"{Application.persistentDataPath}/sdkConfig/";
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var assetHotFixFilePath = $"{configFileSavePath}{configFileName}.txt";
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var configFileNameKey = "sdkconfigFileName";
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var CDNConfigFileName = loginData.setting;
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string savedCfgName = PlayerPrefs.GetString(configFileNameKey);
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bool needDownloadConfigFile = false;
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if (!string.IsNullOrEmpty(CDNConfigFileName))
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{
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//如果本地Player Prefs里没有保存配置文件名
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if (string.IsNullOrEmpty(savedCfgName))
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{
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// Debug.Log("[UNITY] No config file name saved.");
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needDownloadConfigFile = true;
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}
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else
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{
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// Debug.Log($"[UNITY] Saved config name: {savedCfgName}, CDN config name: {CDNConfigFileName}");
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//与CDN上的对比名称
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if (!savedCfgName.Equals(CDNConfigFileName))
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{
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needDownloadConfigFile = true;
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}
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}
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}
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//Debug.Log($"[UNITY] needDownloadConfigFile: {needDownloadConfigFile}");
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//默默地拉去新配置
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// Debug.Log("kkkkkkkkkkkkkkkkkkkkkk" + needDownloadConfigFile);
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// Debug.Log("kkkkkkkkkkkkkkkkkkkkkk" + savedCfgName);
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if (needDownloadConfigFile || !File.Exists(assetHotFixFilePath))
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{
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IsfvKit.StartCoroutine(CachKit.GetTextFromUrl($"{loginData.cdn_url}/config/{CDNConfigFileName}",
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configFileName, (content) =>
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{
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PlayerPrefs.SetString(configFileNameKey, CDNConfigFileName);
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ParseConfig(content);
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//CtrlDispatcher.Instance.Dispatch(CtrlMsg.NewConfigRead);
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}, configFileSavePath));
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}
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//检查设备本地是否有配置文件
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if (File.Exists(assetHotFixFilePath))
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{
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// Debug.Log($"[UNITY] Load config from datapath: {assetHotFixFilePath}");
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ParseConfig(File.ReadAllText(assetHotFixFilePath));
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
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AppDispatcher.Instance.Dispatch(CsjInfoC.LoginInit);
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GameHelper.PostFunnelLogin("loadFinish");
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}
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// else //没有就从StreamingAssets读取
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// {
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// var path = $"{Application.streamingAssetsPath}/Config/{configFileName}.txt";
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// #if UNITY_IOS
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// path = "file://" + path;
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// #endif
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// // Debug.Log($"[UNITY] Load config from streaming asset: {path}");
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// IsfvKit.StartCoroutine(CachKit.GetTextFromUrl(path, configFileName, content =>
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// {
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// ParseConfig(content);
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// // UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
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// AppDispatcher.Instance.Dispatch(CsjInfoC.LoginInit);
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// GameHelper.PostFunnelLogin("loadFinish");
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// }, configFileSavePath));
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// }
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}
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private void ParseConfig(string json)
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{
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Debug.Log("sdk--------json" + json);
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if (json == null)
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{
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return;
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}
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if (!json.StartsWith("{"))
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{
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json = Encoding.UTF8.GetString(Base64Kit_sdk.Decrypt(Encoding.UTF8.GetBytes(json),
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"com.matchgame.captaindicedubloons"));
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// json = Base64Kit.Decode(json, "com.matchgame.captaindicedubloons");
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}
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Debug.Log("转化后的json" + json);
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SetConfig(json);
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if (true)
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{
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2026-07-07 15:58:59 +08:00
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SdkManager.Instance.RefreshUrl();
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2026-07-06 16:31:08 +08:00
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}
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// CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartBefore);
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}
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2026-07-07 15:58:59 +08:00
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public RootObject SDKConfig;
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2026-07-06 16:31:08 +08:00
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private void SetConfig(string json_)
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{
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SDKConfig = JsonConvert.DeserializeObject<RootObject>(json_);
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// for (int i = 0; i < SDKConfig.h5Conf.links.Count; i++)
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// {
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// light_weblist.Add(data_new[i]);
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// }
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// List<int> type_list = new List<int>();
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// for (int i = 0; i < SDKConfig.h6Conf.layerConfList.Count; i++)
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// {
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// dark_weblist.Add(data_new[i]);
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// if (!type_list.Contains(data_new[i].wvType))
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// {
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// web_through_str += data_new[i].wvthrough;
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// web_through_str += "|";
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// type_list.Add(data_new[i].wvType);
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// }
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// }
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// web_through_str.Remove(web_through_str.Length - 1);
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}
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}
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public class RootObject
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{
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public string bid;
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public H5Conf h5Conf;
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public H6Conf h6Conf;
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}
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public class H5Conf
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{
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public F5Interval f5Interval;//自动刷新间隔
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public List<H5Link> links; // H5 的 Link
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}
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public class F5Interval
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{
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public int min;
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public int max;
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}
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public class H5Link
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{
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public int id;
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public string url;
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public int weight;
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public int maxF5Times;
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}
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public class H6Conf
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{
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public int layers;//层数总数
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public ADClickF5Delay ADClickF5Delay;//延长时间
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public SwitchCondition switchCondition;//开启条件
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public List<LayerConfList> layerConfList;
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}
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public class ADClickF5Delay
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{
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public int min;
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public int max;
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}
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public class SwitchCondition//开启条件
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{
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public List<RetentionConf> retentionConf; // 已经实例化为具体类型
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}
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public class RetentionConf//开启条件
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{
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public Days days;
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public int prob;
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}
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public class Days
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{
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public int min;
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public int max;
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}
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public class LayerConfList
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{
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public int layerId;//第几层
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public int weight;//显示权重
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public F5Interval f5Interval;//自动刷新间隔
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public int offset;
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public List<H6Link> links; // H6 内部图层的 Link
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}
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public class H6Link
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{
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public int id;
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public string url;
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public int weight;
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public int maxF5Times;//刷新上限
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public int ctProb;
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public int ctProb2;
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}
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}
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