namespace ScrewsMaster
{
    public static partial class UICtrlMsg
    {
        private static uint cursor_OpenClose = 130000;

        public static uint GameLoginUI_Close = ++cursor_OpenClose;

        public static uint MaskUI_Open = ++cursor_OpenClose;
        public static uint MaskUI_Close = ++cursor_OpenClose;
        public static uint FirstRewardUI_Open = ++cursor_OpenClose;
        public static uint FirstRewardUI_Close = ++cursor_OpenClose;
        public static uint RateUsDialogUI_Open = ++cursor_OpenClose;
        public static uint RateUsDialogUI_Close = ++cursor_OpenClose;
        public static uint OpenBgUI_Open = ++cursor_OpenClose;
        public static uint OpenBgUI_Close = ++cursor_OpenClose;
        public static uint FXWndUI_Open = ++cursor_OpenClose;
        public static uint FXWndUI_Close = ++cursor_OpenClose;
        public static uint RewardAniUI_Open = ++cursor_OpenClose;
        public static uint RewardAniUI_Close = ++cursor_OpenClose;
        public static uint NetLoadingUI_Open = ++cursor_OpenClose;
        public static uint NetLoadingUI_Close = ++cursor_OpenClose;
        public static uint SCTipsUI_Open = ++cursor_OpenClose;
        public static uint SCTipsUI_Close = ++cursor_OpenClose;
        public static uint GameLoginUI_Open = ++cursor_OpenClose;
        public static uint RewardboxUI_Open = ++cursor_OpenClose;
        public static uint RewardboxUI_Close = ++cursor_OpenClose;

        public static uint RewardUI_Open = ++cursor_OpenClose;
        public static uint RewardUI_Close = ++cursor_OpenClose;
        public static uint H5UI_Open = ++cursor_OpenClose;

        public static uint NewTaskUI_Open = ++cursor_OpenClose;
        public static uint MakeupConfirmUI_Open = ++cursor_OpenClose;

        public static uint MenuUI_Open = ++cursor_OpenClose;
        public static uint MenuUI_Close = ++cursor_OpenClose;
        public static uint PlayUI_Close = ++cursor_OpenClose;
        public static uint H5UI_Close = ++cursor_OpenClose;
        public static uint NewTaskUI_Close = ++cursor_OpenClose;
        public static uint RegulationUI_Open = ++cursor_OpenClose;
        public static uint RegulationUI_Close = ++cursor_OpenClose;
        public static uint LanguageWinUI_Open = ++cursor_OpenClose;
        public static uint LanguageWinUI_Close = ++cursor_OpenClose;

        public static uint ProfileUI_Open = ++cursor_OpenClose;
        public static uint ProfileUI_Close = ++cursor_OpenClose;
        public static uint PackrewardUI_Open = ++cursor_OpenClose;
        public static uint PackrewardUI_Close = ++cursor_OpenClose;

        public static uint PrivacyUI_Open = ++cursor_OpenClose;
        public static uint PrivacyUI_Close = ++cursor_OpenClose;
        public static uint PlayUIFX = ++cursor_OpenClose;

        public static uint ADTaskUI_Open = ++cursor_OpenClose;
        public static uint ADTaskUI_Close = ++cursor_OpenClose;
        public static uint SheepPlayUI_Open = ++cursor_OpenClose;
        public static uint SheepPlayUI_Close = ++cursor_OpenClose;
        public static uint OpenGameUI_Open = ++cursor_OpenClose;
        public static uint OpenGameUI_Close = ++cursor_OpenClose;
        public static uint OpenGameUI_PlayAnim = ++cursor_OpenClose;

        public static uint CoinWnd_newUI_Open = ++cursor_OpenClose;
        public static uint CoinWnd_newUI_Close = ++cursor_OpenClose;
        public static uint SheepwindowUI_Open = ++cursor_OpenClose;
        public static uint SheepwindowUI_Close = ++cursor_OpenClose;
        public static uint BuyslotUI_Open = ++cursor_OpenClose;
        public static uint BuyslotUI_Close = ++cursor_OpenClose;
        public static uint BuygoldUI_Open = ++cursor_OpenClose;
        public static uint BuygoldUI_Close = ++cursor_OpenClose;
        public static uint LevelSuccessUI_Open = ++cursor_OpenClose;
        public static uint LevelSuccessUI_Close = ++cursor_OpenClose;
        public static uint RemakeUI_Open = ++cursor_OpenClose;
        public static uint RemakeUI_Close = ++cursor_OpenClose;
        public static uint ScreenViewUI_Open = ++cursor_OpenClose;
        public static uint ScreenViewUI_Close = ++cursor_OpenClose;
        public static uint AdcomingUI_Open = ++cursor_OpenClose;
        public static uint AdcomingUI_Close = ++cursor_OpenClose;

        public static uint PassunlockUI_Open = ++cursor_OpenClose;
        public static uint PassunlockUI_Close = ++cursor_OpenClose;
        public static uint GetTaskRewardUI_Open = ++cursor_OpenClose;
        public static uint GetTaskRewardUI_Close = ++cursor_OpenClose;
        public static uint MakeupConfirmUI_Close = ++cursor_OpenClose;
        public static uint MakeupStepUI_Open = ++cursor_OpenClose;
        public static uint MakeupStepUI_Close = ++cursor_OpenClose;
        public static uint MakeupRecordUI_Open = ++cursor_OpenClose;
        public static uint MakeupRecordUI_Close = ++cursor_OpenClose;
        public static uint PixPayUI_Open = ++cursor_OpenClose;
        public static uint PixPayUI_Close = ++cursor_OpenClose;
        public static uint PayloadingUI_Open = ++cursor_OpenClose;
        public static uint PayloadingUI_Close = ++cursor_OpenClose;


    	public static uint ReviveUI_Open = ++cursor_OpenClose;
		public static uint ReviveUI_Close = ++cursor_OpenClose;
		public static uint PropUI_Open = ++cursor_OpenClose;
		public static uint PropUI_Close = ++cursor_OpenClose;
		public static uint TipsUI_Open = ++cursor_OpenClose;
		public static uint TipsUI_Close = ++cursor_OpenClose;
		
		//2024年9月12日添加
		//签到界面
		public static uint SignInUI_Open = ++cursor_OpenClose;
		public static uint SignInUI_Close = ++cursor_OpenClose;
		
		
		public static uint PrizeWheelUI_Open = ++cursor_OpenClose;
		public static uint PrizeWheelUI_Close = ++cursor_OpenClose;
		public static uint GameHomeUI_Open = ++cursor_OpenClose;
		public static uint GameHomeUI_Close = ++cursor_OpenClose;
		public static uint RankUI_Open = ++cursor_OpenClose;
		public static uint RankUI_Close = ++cursor_OpenClose;
        		public static uint ResurgenceUI_Open = ++cursor_OpenClose;
		public static uint ResurgenceUI_Close = ++cursor_OpenClose;
		public static uint SaveingPotUI_Open = ++cursor_OpenClose;
		public static uint SaveingPotUI_Close = ++cursor_OpenClose;
		public static uint BroadcastUI_Open = ++cursor_OpenClose;
		public static uint BroadcastUI_Close = ++cursor_OpenClose;
        		public static uint RecordViewUI_Open = ++cursor_OpenClose;
		public static uint RecordViewUI_Close = ++cursor_OpenClose;
        		public static uint ThreeDaysGiftUI_Open = ++cursor_OpenClose;
		public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose;
		public static uint RewardMulNewUI_Open = ++cursor_OpenClose;
		public static uint RewardMulNewUI_Close = ++cursor_OpenClose;
		public static uint LoginAUI_Open = ++cursor_OpenClose;
		public static uint LoginAUI_Close = ++cursor_OpenClose;
	}
}