using UnityEngine;

namespace ScrewsMaster
{
    public static class CrazyZooConstant
    {
        public const string croas = "Assets/CrazyZooAssets/";
        public const string setbun = ".assetbundle";
        public static readonly string tbund = $"{Application.dataPath}/../AssetBundle/{undles}";
        public static readonly string fgklpk = "|";
        public const string undles = "AssetBundles";
        public const string nifest = ".manifest";
        public static readonly string lesest = $"{undles}{nifest}";
        public const string zyzootx = "CrazyZooFile.txt";
        public const string nifldg = "[ CrazyZoo ]";
        public const string admsie = "4s2f6ac15sa6ds45";
    }
}