/** This is an automatically generated class by FairyGUI. Please do not modify it. **/

using FairyGUI;
using FairyGUI.Utils;

namespace FGUI.G003_play
{
    public partial class com_opengame : GComponent
    {
        public GImage LevelWordart;
        public GRichTextField lv_text;
        public GImage GoWordart;
        public GGraph tips_node;
        public Transition t0;
        public const string URL = "ui://zfuthrzhi98k1r";

        public static com_opengame CreateInstance()
        {
            return (com_opengame)UIPackage.CreateObject("G003_play", "com_opengame");
        }

        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            LevelWordart = (GImage)GetChildAt(5);
            lv_text = (GRichTextField)GetChildAt(6);
            GoWordart = (GImage)GetChildAt(7);
            tips_node = (GGraph)GetChildAt(10);
            t0 = GetTransitionAt(0);
        }
    }
}