/** This is an automatically generated class by FairyGUI. Please do not modify it. **/

using FairyGUI;
using FairyGUI.Utils;

namespace FGUI.G008_reward
{
    public partial class com_lvsuccess : GComponent
    {
        public Controller state;
        public Controller switchgift;
        public GGraph bg_parent;
        public GComponent top_money;
        public GImage tips_bg;
        public GTextField tips_text;
        public GTextField money_text;
        public GButton btn_adclaim;
        public GButton btn_claim;
        public GButton btn_restart;
        public GComponent com_cash;
        public GComponent gold;
        public GButton btn_revive;
        public Transition t0;
        public const string URL = "ui://1x1w9cxnagfue";

        public static com_lvsuccess CreateInstance()
        {
            return (com_lvsuccess)UIPackage.CreateObject("G008_reward", "com_lvsuccess");
        }

        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            state = GetControllerAt(0);
            switchgift = GetControllerAt(1);
            bg_parent = (GGraph)GetChildAt(0);
            top_money = (GComponent)GetChildAt(3);
            tips_bg = (GImage)GetChildAt(4);
            tips_text = (GTextField)GetChildAt(5);
            money_text = (GTextField)GetChildAt(7);
            btn_adclaim = (GButton)GetChildAt(8);
            btn_claim = (GButton)GetChildAt(9);
            btn_restart = (GButton)GetChildAt(11);
            com_cash = (GComponent)GetChildAt(12);
            gold = (GComponent)GetChildAt(16);
            btn_revive = (GButton)GetChildAt(19);
            t0 = GetTransitionAt(0);
        }
    }
}