提交sdk

This commit is contained in:
edy
2026-07-13 14:06:11 +08:00
parent eaa0b14fb2
commit 2490c58f88
28 changed files with 1691 additions and 407 deletions
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using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
#if UNITY_IOS
using UnityEditor.iOS.Xcode;
#endif
public class MoveLibToClasses
{
// PostProcessBuild 属性确保这段代码在 Unity 导出 Xcode 工程完成后自动执行
[PostProcessBuild(999)]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target != BuildTarget.iOS) return;
#if UNITY_IOS
// 1. 定义源文件路径和目标文件路径
string fileName = "libweb.a";
string sourcePath = Path.Combine(Application.dataPath, "Editor", fileName);
string destDir = Path.Combine(pathToBuiltProject, "Classes");
string destPath = Path.Combine(destDir, fileName);
// 检查源文件是否存在
if (!File.Exists(sourcePath))
{
Debug.LogError($"[MoveLib] 找不到源文件: {sourcePath}");
return;
}
// 2. 物理复制文件到 Xcode 工程的 Classes 文件夹中
if (!Directory.Exists(destDir))
{
Directory.CreateDirectory(destDir);
}
File.Copy(sourcePath, destPath, true);
Debug.Log($"[MoveLib] 成功将库复制到: {destPath}");
// 3. 修改 Xcode 工程文件(PBXProject),将文件注册到 Xcode 中
string pbxProjectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
PBXProject project = new PBXProject();
project.ReadFromString(File.ReadAllText(pbxProjectPath));
string targetGuid = project.GetUnityFrameworkTargetGuid(); // 或者 project.TargetGuidByName(PBXProject.GetUnityTargetName())
// 将文件添加到 Xcode 的 Classes 引用中 (相对于工程根目录路径为 "Classes/libwebview_jiami.a")
string fileGuid = project.AddFile("Classes/" + fileName, "Classes/" + fileName, PBXSourceTree.Source);
// 将该 .a 文件加入到编译链接中
project.AddFileToBuild(targetGuid, fileGuid);
// 保存对 Xcode 工程的修改
File.WriteAllText(pbxProjectPath, project.WriteToString());
Debug.Log("[MoveLib] Xcode 工程配置已成功更新!");
#endif
}
}
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