using System.Collections.Generic; using System.Linq; using FairyGUI; using FlowerPower; using Newtonsoft.Json; using SGModule.Net; using UnityEngine; namespace IgnoreOPS { public class UnityManager : BaseUnityManager { public static UnityManager Instance; public UnityManager() { Instance = this; } public void DakaiACT() { #if UNITY_IOS && !UNITY_EDITOR BrigdeIOS.DakaiACT(); #endif } public void ShezhiACT(bool act) { #if UNITY_IOS && !UNITY_EDITOR BrigdeIOS.ShezhiACT(act); #endif } public void initACTData() { #if UNITY_IOS && !UNITY_EDITOR BrigdeIOS.initACTData(); #endif } public void haveSimCard(string have) { Debug.Log("haveSimCard------" + have); if (have == "TRUE") NetworkManager.haveSimCard = true; } } }