// using FGUI.A000_common; using System; using System.Collections.Generic; using FairyGUI; using FGUI.P03_SignIn; using Spine.Unity; using UnityEngine; namespace FlowerPower { public class SignInViewUI : BaseUI { private SignInViewUICtrl ctrl; private SignInViewModel model; private SignDailyRewardModel signModel; private FGUI.P03_SignIn.com_sign_in ui; private List signBtnList = new List(); public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl) { uiName = UIConst.SignInViewUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "P03_SignIn"; uiInfo.assetName = "com_sign_in"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { GameHelper.showGameUI = true; GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot); } protected override void OnBind() { ui = baseUI as FGUI.P03_SignIn.com_sign_in; } protected override void OnOpenBefore(object args) { if (Screen.safeArea.y != 0) { ui.com_gold.y += Screen.safeArea.y; } signBtnList.Add(ui.day1); signBtnList.Add(ui.day2); signBtnList.Add(ui.day3); signBtnList.Add(ui.day4); signBtnList.Add(ui.day5); signBtnList.Add(ui.day6); signBtnList.Add(ui.day7); signModel = ConfigSystem.GetConfig(); InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { var fx_coin = FXManager.Instance.SetFx(ui.com_gold.GetChild("ani_node") as GGraph, Fx_Type.fx_coin, ref closeCallback); fx_coin.state.SetAnimation(0, "animation", true); var signList = signModel.dataList; // Debug.Log($"signList.Count:{signList.Count}"); for (int i = 0; i < signList.Count; i++) { if (i < 7) { RefreshView(signBtnList[i], signList[i], i); } } ui.com_gold.GetChild("text_gold").text = $"{PreferencesMgr.Instance.Currency101:N0}"; ui.btn_close.SetClick(CtrlCloseUI); } private void RefreshView(btn_sign btnSign, SignDailyReward reward, int index) { // if (index == 0) { // var fx_coin = FXManager.Instance.SetFx(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback); // fx_coin.state.SetAnimation(0, "daiji", true); // } else if (index == 1) { // var fx_coin = FXManager.Instance.SetFx(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback); // fx_coin.state.SetAnimation(0, "lingqu", true); // } else if (index == 2) { // var fx_coin = FXManager.Instance.SetFx(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback); // fx_coin.state.SetAnimation(0, "lingqudaiji", true); // } var fx_sign = FXManager.Instance.SetFx(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback); // fx_sign.SetActive(false); btnSign.title = "0" + reward.id; btnSign.reward_num.text = GameHelper.Get101Str(reward.quantity[0]); var signDays = PreferencesMgr.Instance.SignState.Count; var isToday = true; if (signDays > 0) isToday = GameHelper.InToday(PreferencesMgr.Instance.SignState[signDays - 1], 0, true); if (index < signDays) { btnSign.status.selectedIndex = btn_sign.Status_unreward; } else if (index == signDays) { if (signDays > 0 && isToday) { btnSign.GetChild("ani_node").visible = false; btnSign.status.selectedIndex = btn_sign.Status_reward; } else { fx_sign.state.SetAnimation(0, "daiji", true); btnSign.status.selectedIndex = 2; // btnSign.t0.Play(); btnSign.isCloseClickAnim = true; // btnSign.status.selectedIndex = btn_sign.State_today; btnSign.SetClick(() => { fx_sign.state.SetAnimation(0, "lingqu", false); fx_sign.state.Complete += (a) => { btnSign.GetChild("ani_node").visible = false; btnSign.status.selectedIndex = btn_sign.Status_unreward; var startPos = GameHelper.GetUICenterPosition(btnSign); btnSign.onClick.Clear(); btnSign.touchable = false; GetSignInReward(reward, startPos, btnSign, index); }; }); } } else { btnSign.GetChild("ani_node").visible = false; btnSign.status.selectedIndex = btn_sign.Status_reward; } } private Action closeCallback; private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay, int index) { var rewardModel = new RewardData(); for (var i = 0; i < vo.item1.Length; i++) { var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn, index) { startPosition = startPos, endPosition = new Vector2(ui.point.x - 150, ui.point.y - 136) }; rewardModel.AddReward(rewardData); } if (vo.is_com_reward) rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog | RewardDisplayType.ValueChange; else rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange; if (vo.is_double) rewardModel.condition = RewardCondition.None; rewardModel.AddCompleted(isSuccess => { if (isSuccess) { PreferencesMgr.Instance.SignState.Add(GameHelper.GetNowTime()); PreferencesMgr.Instance.SaveSignState(); InitView(); btnDay.onClick.Clear(); AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect); // 用来刷新todo界面的一些信息,如红点等 // GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView); CommonHelper.ShowNumAnim(ui.com_gold.GetChild("text_gold") as GTextField, vo.quantity[0], 101); // CtrlCloseUI(); } }); GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel); // ui.visible = false; } } }