fix:1、添加arrow的游戏代码,和相关的周边功能
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@@ -0,0 +1,127 @@
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using System;
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using FGUI.Arrow_game;
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using IgnoreOPS;
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using UnityEngine;
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namespace RedHotRoast
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{
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public class ArrowTipsUI : BaseUI
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{
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private ArrowTipsUICtrl ctrl;
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private ArrowTipsModel model;
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private com_tips ui;
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public ArrowTipsUI(ArrowTipsUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.ArrowTipsUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Arrow_game";
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uiInfo.assetName = "com_tips";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedUIMask = true;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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}
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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CommonHelper.FadeOut(ui);
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HallManager.Instance.UpdateSecondEvent -= UpdateCd;
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}
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protected override void OnBind()
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{
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ui = baseUI as com_tips;
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}
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private int state_;
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protected override void OnOpenBefore(object args)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
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if (args != null)
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{
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InitView((int)args);
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state_ = (int)args + 5;
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}
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HallManager.Instance.UpdateSecondEvent += UpdateCd;
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UpdateCd();
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if (GameHelper.IsGiftSwitch() && ConfigSystem.GetCommonConf().PiggyBankSwitch == 1)
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{
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ui.btn_watch.img_saveingpot.visible = true;
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}
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}
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protected override void OnOpen(object args)
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{
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CommonHelper.FadeIn(ui);
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}
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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private void InitView(int type)
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{
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int state = type;
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Debug.Log($"tips state = {state} ");
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// 0 提示 1 删除道具
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ui.state.selectedIndex = state;
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ui.btn_watch.SetClick(() =>
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{
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string idStr = state == 1 ? "deletePop" : "HintPop";
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GameHelper.ShowVideoAd(idStr, isSuccess =>
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{
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if (isSuccess)
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{
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Debug.Log($"isSuccess tips state = {state} ");
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GameHelper.SetWatchCd(state_);
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GameDispatcher.Instance.Dispatch(GameMsg.UseProps, state);
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CtrlCloseUI();
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}
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});
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});
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ui.btn_close.SetClick(CtrlCloseUI);
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}
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private void UpdateCd()
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{
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var btnWatch = ui.btn_watch ;
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// Debug.Log($"DataMgr.NewWatchCd.Value[state_ + 2]==={DataMgr.NewWatchCd.Value[state_ + 2]}");
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if (DataMgr.NewWatchCd.Value[state_] > Convert.ToInt32(GameHelper.GetNowTime()))
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{
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btnWatch.enabled = false;
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btnWatch.can.selectedIndex = 1;
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btnWatch.text.text = CommonHelper.TimeFormat(DataMgr.NewWatchCd.Value[state_] - Convert.ToInt32(GameHelper.GetNowTime()), CountDownType.Hour);
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}
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else
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{
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ui.btn_watch.enabled = true;
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btnWatch.can.selectedIndex = 0;
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btnWatch.text.text = "Use Item";
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}
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}
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}
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}
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