fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
@@ -2,22 +2,21 @@
using System;
using System.Collections.Generic;
using DG.Tweening;
using FairyGUI;
using FGUI.P03_SignIn;
using FGUI.ZM_Sign_06;
using Spine.Unity;
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public class SignInViewUI : BaseUI
{
private SignInViewUICtrl ctrl;
private SignInViewModel model;
private SignDailyRewardModel signModel;
private FGUI.ZM_Sign_06.com_sign_in ui;
private FGUI.P03_SignIn.com_sign_in ui;
private List<btn_sign> signBtnList = new List<btn_sign>();
private int _signNum = 7;
public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl)
{
@@ -27,11 +26,11 @@ namespace FlowerPower
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "P03_SignIn";
uiInfo.packageName = "ZM_Sign_06";
uiInfo.assetName = "com_sign_in";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedOpenAnim = true;
uiInfo.isNeedCloseAnim = true;
uiInfo.isNeedUIMask = true;
}
@@ -44,31 +43,28 @@ namespace FlowerPower
protected override void OnClose()
{
GameHelper.showGameUI = true;
GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
}
protected override void OnBind()
{
ui = baseUI as FGUI.P03_SignIn.com_sign_in;
ui = baseUI as FGUI.ZM_Sign_06.com_sign_in;
}
private List<btn_sign> btnSignList = new List<btn_sign>();
protected override void OnOpenBefore(object args)
{
if (Screen.safeArea.y != 0)
{
ui.com_gold.y += Screen.safeArea.y;
}
signBtnList.Add(ui.day1);
signBtnList.Add(ui.day2);
signBtnList.Add(ui.day3);
signBtnList.Add(ui.day4);
signBtnList.Add(ui.day5);
signBtnList.Add(ui.day6);
signBtnList.Add(ui.day7);
signModel = ConfigSystem.GetConfig<SignDailyRewardModel>();
for (var i = 0; i < _signNum; i++)
{
btnSignList.Add(ui.GetChild($"btn_{i+1}") as btn_sign);
}
InitView();
}
@@ -97,106 +93,131 @@ namespace FlowerPower
}
#endregion
//初始化页面逻辑
private void InitView()
//初始化动画列表
private void SetListHasAnimation(List<SkeletonAnimation> animList, int index, GGraph parent, Fx_Type fxType)
{
var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(ui.com_gold.GetChild("ani_node") as GGraph, Fx_Type.fx_coin, ref closeCallback);
fx_coin.state.SetAnimation(0, "animation", true);
int realIndex = index;
var signList = signModel.dataList;
// Debug.Log($"signList.Count:{signList.Count}");
for (int i = 0; i < signList.Count; i++)
// 扩展列表到目标索引
while (realIndex >= animList.Count)
{
if (i < 7)
{
RefreshView(signBtnList[i], signList[i], i);
}
animList.Add(null);
}
ui.com_gold.GetChild("text_gold").text = $"{PreferencesMgr.Instance.Currency101:N0}";
ui.btn_close.SetClick(CtrlCloseUI);
// 如果目标位置没有动画,则设置
if (animList[realIndex] == null)
{
animList[realIndex] = FXManager.Instance.SetFx<SkeletonAnimation>(parent, fxType, ref closeCallback);
}
}
private void RefreshView(btn_sign btnSign, SignDailyReward reward, int index)
//初始化页面逻辑
private readonly List<SignDailyReward> signList = ConfigSystem.GetConfig<SignDailyReward>();
private List<SkeletonAnimation> sign_anims = new List<SkeletonAnimation>();
private void InitView()
{
// if (index == 0) {
// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
// fx_coin.state.SetAnimation(0, "daiji", true);
// } else if (index == 1) {
// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
// fx_coin.state.SetAnimation(0, "lingqu", true);
// } else if (index == 2) {
// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
// fx_coin.state.SetAnimation(0, "lingqudaiji", true);
// }
var fx_sign = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
// fx_sign.SetActive(false);
btnSign.title = "0" + reward.id;
btnSign.reward_num.text = GameHelper.Get101Str(reward.quantity[0]);
Debug.Log($"signList.Count:{signList.Count}");
for (var i = 0; i < _signNum; i++)
{
RefreshView(i);
}
var signDays = PreferencesMgr.Instance.SignState.Count;
ui.com_gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
ui.close.SetClick(CtrlCloseUI);
}
private void RefreshView(int index)
{
Debug.Log($" index ========== :{index}");
btn_sign btnSign = btnSignList[index];;
GGraph obj = index != 6 ? btnSign.GetChild("anim") as GGraph : btnSign.GetChild("anim7") as GGraph;
Fx_Type type_ = index != 6 ? Fx_Type.fx_sign : Fx_Type.fx_sign7;
SetListHasAnimation(sign_anims, index, obj, type_);
obj.visible = false;
btnSign.day.selectedIndex = index != 6 ? 0 : 1;
btnSign.title = Language.GetContentParams("day", signList[index].id);
btnSign.reward_num.text = GameHelper.Get101Str(signList[index].quantity[0]);
var animName = "appear2";
if (index == 6)
{
btnSign.size = new Vector2(700, btnSign.height);
btnSign.reward_num7.text = GameHelper.Get101Str(signList[index].quantity[0]);
animName = "appear";
}
var signDays = DataMgr.SignState.Value.Count;
var isToday = true;
if (signDays > 0)
isToday = GameHelper.InToday(PreferencesMgr.Instance.SignState[signDays - 1], 0, true);
isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
if (index < signDays)
{
btnSign.status.selectedIndex = btn_sign.Status_unreward;
// btnSign.status.selectedIndex = btn_sign.Status_unreward;
obj.visible = true;
sign_anims[index].state.SetAnimation(0, "get2", true);
}
else if (index == signDays)
{
if (signDays > 0 && isToday)
{
btnSign.GetChild("ani_node").visible = false;
btnSign.status.selectedIndex = btn_sign.Status_reward;
// btnSign.status.selectedIndex = btn_sign.Status_reward;
}
else
{
fx_sign.state.SetAnimation(0, "daiji", true);
btnSign.status.selectedIndex = 2;
// btnSign.t0.Play();
// btnSign.status.selectedIndex = 2;
obj.visible = true;
btnSign.isCloseClickAnim = true;
// btnSign.status.selectedIndex = btn_sign.State_today;
sign_anims[index].state.SetAnimation(0, animName, true);
btnSign.SetClick(() =>
{
fx_sign.state.SetAnimation(0, "lingqu", false);
fx_sign.state.Complete += (a) => {
btnSign.GetChild("ani_node").visible = false;
btnSign.status.selectedIndex = btn_sign.Status_unreward;
var startPos = GameHelper.GetUICenterPosition(btnSign);
btnSign.onClick.Clear();
btnSign.touchable = false;
GetSignInReward(reward, startPos, btnSign, index);
var startPos = GameHelper.GetUICenterPosition(btnSign);
// btnSign.status.selectedIndex = btn_sign.Status_unreward;
btnSign.onClick.Clear();
btnSign.touchable = false;
sign_anims[index].state.SetAnimation(0, "get1", false);
sign_anims[index].state.Complete += (trackEntry) =>
{
sign_anims[index].state.SetAnimation(0, "get2", true);
};
DOVirtual.DelayedCall(0.7f, () =>
{
GetSignInReward(signList[index], startPos, btnSign,index);
});
});
}
}
else
{
btnSign.GetChild("ani_node").visible = false;
btnSign.status.selectedIndex = btn_sign.Status_reward;
// btnSign.status.selectedIndex = btn_sign.Status_reward;
}
}
private Action closeCallback;
private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay, int index)
private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay,int index)
{
GameHelper.addInterAdnumber();
var rewardModel = new RewardData();
for (var i = 0; i < vo.item1.Length; i++)
{
var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn, index)
var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn,index)
{
startPosition = startPos,
endPosition = new Vector2(ui.point.x - 150, ui.point.y - 136)
endPosition = new Vector2(ui.com_gold.x - 150, ui.com_gold.y - 136)
};
rewardModel.AddReward(rewardData);
@@ -214,25 +235,24 @@ namespace FlowerPower
{
if (isSuccess)
{
PreferencesMgr.Instance.SignState.Add(GameHelper.GetNowTime());
PreferencesMgr.Instance.SaveSignState();
DataMgr.SignState.Value.Add(GameHelper.GetNowTime());
DataMgr.SignState.Save();
InitView();
btnDay.onClick.Clear();
AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect);
// 用来刷新todo界面的一些信息,如红点等
// 用来刷新todo界面的一些信息,如红点等
// GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView);
CommonHelper.ShowNumAnim(ui.com_gold.GetChild("text_gold") as GTextField, vo.quantity[0], 101);
GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
// CtrlCloseUI();
}
});
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel);
// ui.visible = false;
}
}
}
}