fix:1、更换项目,使用winter来创建
This commit is contained in:
@@ -2,22 +2,21 @@
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using System;
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using System.Collections.Generic;
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using DG.Tweening;
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using FairyGUI;
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using FGUI.P03_SignIn;
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using FGUI.ZM_Sign_06;
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using Spine.Unity;
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using UnityEngine;
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namespace FlowerPower
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namespace LoveLegend
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{
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public class SignInViewUI : BaseUI
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{
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private SignInViewUICtrl ctrl;
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private SignInViewModel model;
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private SignDailyRewardModel signModel;
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private FGUI.ZM_Sign_06.com_sign_in ui;
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private FGUI.P03_SignIn.com_sign_in ui;
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private List<btn_sign> signBtnList = new List<btn_sign>();
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private int _signNum = 7;
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public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl)
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{
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@@ -27,11 +26,11 @@ namespace FlowerPower
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "P03_SignIn";
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uiInfo.packageName = "ZM_Sign_06";
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uiInfo.assetName = "com_sign_in";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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@@ -44,31 +43,28 @@ namespace FlowerPower
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protected override void OnClose()
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{
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GameHelper.showGameUI = true;
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GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.P03_SignIn.com_sign_in;
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ui = baseUI as FGUI.ZM_Sign_06.com_sign_in;
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}
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private List<btn_sign> btnSignList = new List<btn_sign>();
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protected override void OnOpenBefore(object args)
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{
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if (Screen.safeArea.y != 0)
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{
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ui.com_gold.y += Screen.safeArea.y;
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}
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signBtnList.Add(ui.day1);
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signBtnList.Add(ui.day2);
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signBtnList.Add(ui.day3);
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signBtnList.Add(ui.day4);
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signBtnList.Add(ui.day5);
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signBtnList.Add(ui.day6);
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signBtnList.Add(ui.day7);
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signModel = ConfigSystem.GetConfig<SignDailyRewardModel>();
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for (var i = 0; i < _signNum; i++)
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{
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btnSignList.Add(ui.GetChild($"btn_{i+1}") as btn_sign);
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}
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InitView();
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}
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@@ -97,106 +93,131 @@ namespace FlowerPower
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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//初始化动画列表
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private void SetListHasAnimation(List<SkeletonAnimation> animList, int index, GGraph parent, Fx_Type fxType)
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{
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var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(ui.com_gold.GetChild("ani_node") as GGraph, Fx_Type.fx_coin, ref closeCallback);
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fx_coin.state.SetAnimation(0, "animation", true);
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int realIndex = index;
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var signList = signModel.dataList;
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// Debug.Log($"signList.Count:{signList.Count}");
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for (int i = 0; i < signList.Count; i++)
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// 扩展列表到目标索引
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while (realIndex >= animList.Count)
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{
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if (i < 7)
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{
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RefreshView(signBtnList[i], signList[i], i);
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}
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animList.Add(null);
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}
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ui.com_gold.GetChild("text_gold").text = $"{PreferencesMgr.Instance.Currency101:N0}";
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ui.btn_close.SetClick(CtrlCloseUI);
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// 如果目标位置没有动画,则设置
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if (animList[realIndex] == null)
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{
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animList[realIndex] = FXManager.Instance.SetFx<SkeletonAnimation>(parent, fxType, ref closeCallback);
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}
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}
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private void RefreshView(btn_sign btnSign, SignDailyReward reward, int index)
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//初始化页面逻辑
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private readonly List<SignDailyReward> signList = ConfigSystem.GetConfig<SignDailyReward>();
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private List<SkeletonAnimation> sign_anims = new List<SkeletonAnimation>();
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private void InitView()
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{
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// if (index == 0) {
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// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
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// fx_coin.state.SetAnimation(0, "daiji", true);
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// } else if (index == 1) {
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// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
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// fx_coin.state.SetAnimation(0, "lingqu", true);
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// } else if (index == 2) {
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// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
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// fx_coin.state.SetAnimation(0, "lingqudaiji", true);
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// }
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var fx_sign = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
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// fx_sign.SetActive(false);
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btnSign.title = "0" + reward.id;
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btnSign.reward_num.text = GameHelper.Get101Str(reward.quantity[0]);
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Debug.Log($"signList.Count:{signList.Count}");
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for (var i = 0; i < _signNum; i++)
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{
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RefreshView(i);
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}
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var signDays = PreferencesMgr.Instance.SignState.Count;
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ui.com_gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
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ui.close.SetClick(CtrlCloseUI);
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}
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private void RefreshView(int index)
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{
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Debug.Log($" index ========== :{index}");
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btn_sign btnSign = btnSignList[index];;
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GGraph obj = index != 6 ? btnSign.GetChild("anim") as GGraph : btnSign.GetChild("anim7") as GGraph;
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Fx_Type type_ = index != 6 ? Fx_Type.fx_sign : Fx_Type.fx_sign7;
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SetListHasAnimation(sign_anims, index, obj, type_);
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obj.visible = false;
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btnSign.day.selectedIndex = index != 6 ? 0 : 1;
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btnSign.title = Language.GetContentParams("day", signList[index].id);
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btnSign.reward_num.text = GameHelper.Get101Str(signList[index].quantity[0]);
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var animName = "appear2";
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if (index == 6)
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{
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btnSign.size = new Vector2(700, btnSign.height);
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btnSign.reward_num7.text = GameHelper.Get101Str(signList[index].quantity[0]);
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animName = "appear";
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}
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var signDays = DataMgr.SignState.Value.Count;
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var isToday = true;
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if (signDays > 0)
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isToday = GameHelper.InToday(PreferencesMgr.Instance.SignState[signDays - 1], 0, true);
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isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
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if (index < signDays)
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{
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btnSign.status.selectedIndex = btn_sign.Status_unreward;
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// btnSign.status.selectedIndex = btn_sign.Status_unreward;
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obj.visible = true;
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sign_anims[index].state.SetAnimation(0, "get2", true);
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}
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else if (index == signDays)
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{
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if (signDays > 0 && isToday)
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{
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btnSign.GetChild("ani_node").visible = false;
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btnSign.status.selectedIndex = btn_sign.Status_reward;
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// btnSign.status.selectedIndex = btn_sign.Status_reward;
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}
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else
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{
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fx_sign.state.SetAnimation(0, "daiji", true);
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btnSign.status.selectedIndex = 2;
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// btnSign.t0.Play();
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// btnSign.status.selectedIndex = 2;
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obj.visible = true;
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btnSign.isCloseClickAnim = true;
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// btnSign.status.selectedIndex = btn_sign.State_today;
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sign_anims[index].state.SetAnimation(0, animName, true);
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btnSign.SetClick(() =>
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{
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fx_sign.state.SetAnimation(0, "lingqu", false);
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fx_sign.state.Complete += (a) => {
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btnSign.GetChild("ani_node").visible = false;
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btnSign.status.selectedIndex = btn_sign.Status_unreward;
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var startPos = GameHelper.GetUICenterPosition(btnSign);
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btnSign.onClick.Clear();
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btnSign.touchable = false;
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GetSignInReward(reward, startPos, btnSign, index);
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var startPos = GameHelper.GetUICenterPosition(btnSign);
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// btnSign.status.selectedIndex = btn_sign.Status_unreward;
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btnSign.onClick.Clear();
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btnSign.touchable = false;
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sign_anims[index].state.SetAnimation(0, "get1", false);
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sign_anims[index].state.Complete += (trackEntry) =>
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{
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sign_anims[index].state.SetAnimation(0, "get2", true);
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};
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DOVirtual.DelayedCall(0.7f, () =>
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{
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GetSignInReward(signList[index], startPos, btnSign,index);
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});
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});
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}
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}
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else
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{
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btnSign.GetChild("ani_node").visible = false;
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btnSign.status.selectedIndex = btn_sign.Status_reward;
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// btnSign.status.selectedIndex = btn_sign.Status_reward;
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}
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}
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private Action closeCallback;
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private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay, int index)
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private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay,int index)
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{
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GameHelper.addInterAdnumber();
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var rewardModel = new RewardData();
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for (var i = 0; i < vo.item1.Length; i++)
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{
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var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn, index)
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var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn,index)
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{
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startPosition = startPos,
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endPosition = new Vector2(ui.point.x - 150, ui.point.y - 136)
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endPosition = new Vector2(ui.com_gold.x - 150, ui.com_gold.y - 136)
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};
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rewardModel.AddReward(rewardData);
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@@ -214,25 +235,24 @@ namespace FlowerPower
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{
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if (isSuccess)
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{
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PreferencesMgr.Instance.SignState.Add(GameHelper.GetNowTime());
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PreferencesMgr.Instance.SaveSignState();
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DataMgr.SignState.Value.Add(GameHelper.GetNowTime());
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DataMgr.SignState.Save();
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InitView();
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btnDay.onClick.Clear();
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AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect);
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// 用来刷新todo界面的一些信息,如红点等
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// 用来刷新todo界面的一些信息,如红点等
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// GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView);
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CommonHelper.ShowNumAnim(ui.com_gold.GetChild("text_gold") as GTextField, vo.quantity[0], 101);
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GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
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// CtrlCloseUI();
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}
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});
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel);
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// ui.visible = false;
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}
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}
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}
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}
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