fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
+50 -35
View File
@@ -1,14 +1,17 @@
using System;
using DG.Tweening;
using Spine.Unity;
namespace FlowerPower
using DG.Tweening;
using Newtonsoft.Json;
using Spine.Unity;
using UnityEngine;
namespace LoveLegend
{
public class OpenGameUI : BaseUI
{
private OpenGameUICtrl ctrl;
private OpenGameModel model;
private FGUI.P08_Play.com_open ui;
private FGUI.ZM_Game_04.com_open ui;
public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
{
@@ -18,9 +21,9 @@ namespace FlowerPower
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "P08_Play";
uiInfo.packageName = "ZM_Game_04";
uiInfo.assetName = "com_open";
uiInfo.layerType = UILayerType.Popup;
uiInfo.layerType = UILayerType.Highest;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
@@ -39,13 +42,34 @@ namespace FlowerPower
protected override void OnBind()
{
ui = baseUI as FGUI.P08_Play.com_open;
ui = baseUI as FGUI.ZM_Game_04.com_open;
}
protected override void OnOpenBefore(object args)
{
DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); });
InitView();
DOVirtual.DelayedCall(0.2f, () =>
{
if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count&&GameHelper.IsGiftSwitch())
{
LevelUnlock levelUnlock_ = ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1];
if (levelUnlock_.LeveType != 0)
{
if (!DataMgr.LevelUnlockList.Value.Contains(GameHelper.GetLevel() - 1))
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.UnlockLevelUI_Open, GameHelper.GetLevel() - 1);
}
}
}
});
if (AudioManager.Instance.IsOpenEffect)
{
AudioManager.Instance.PlayDynamicEffect(AudioConst.game_open);
}
}
protected override void OnOpen(object args)
@@ -76,36 +100,27 @@ namespace FlowerPower
private void InitView()
{
string stage = GameHelper.gameType == 0 ? "Level " + GameHelper.GetLevel() : "";
string stage = GameHelper.gameType == 0 ? Language.GetContentParams("need_lv_text", GameHelper.GetLevel()) : "";
ui.text_level.text = stage;
SkeletonAnimation fx_open = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_node, Fx_Type.fx_open, ref closeCallback);
fx_open.state.SetAnimation(0, "animation", false);
fx_open.state.Complete += (a) =>
{
if (GameHelper.IsShowLevelTips()) {
ui._group.visible = false;
DOVirtual.DelayedCall(0.2f, () =>
{
ui.tips_node.visible = true;
SkeletonAnimation meteor1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, ref closeCallback);
meteor1.timeScale = 0.5f;
meteor1.state.SetAnimation(0, "animation", false);
meteor1.state.Complete += (a) =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
};
if (AudioManager.Instance.IsOpenEffect)
{
AudioManager.Instance.PlayDynamicEffect(AudioConst.gamestart);
}
});
DOVirtual.DelayedCall(2f, () => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close); });
} else {
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
}
};
DOVirtual.DelayedCall(0.2f, () =>
{
ui.tips_node1.visible = true;
var open_bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node1, Fx_Type.fx_open_bg, ref closeCallback);
open_bg.state.SetAnimation(0, "animation", true);
ui.tips_node1.SetScale(1.25f, 1.25f);
ui.tips_node.visible = true;
var open_game = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_open, ref closeCallback);
open_game.state.SetAnimation(0, "animation", false);
open_game.state.Complete += (a) =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
};
});
}
}
}
}