fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
@@ -1,13 +1,10 @@
using FairyGUI;
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public class ChoosePropUI : BaseUI
{
private ChoosePropUICtrl ctrl;
private ChoosePropModel model;
private FGUI.P09_ChooseProp.com_choose ui;
private FGUI.ZM_Prop_09.com_choose ui;
public ChoosePropUI(ChoosePropUICtrl ctrl) : base(ctrl)
{
@@ -17,7 +14,7 @@ namespace FlowerPower
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "P09_ChooseProp";
uiInfo.packageName = "ZM_Prop_09";
uiInfo.assetName = "com_choose";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
@@ -37,7 +34,7 @@ namespace FlowerPower
protected override void OnBind()
{
ui = baseUI as FGUI.P09_ChooseProp.com_choose;
ui = baseUI as FGUI.ZM_Prop_09.com_choose;
}
protected override void OnOpenBefore(object args)
@@ -74,11 +71,11 @@ namespace FlowerPower
{
// Debug.Log(GameHelper.GetLevelstate());
int state = GameHelper.GetLevelstate();
int need_gold = ConfigSystem.GetConfig<CommonModel>().RevivalCoins;
int need_gold = ConfigSystem.GetCommonConf().RevivalCoins;
ui.btn_gold_buy.GetChild("text_gold").text = GameHelper.Get101Str(need_gold);
initProp(state);
if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) (ui.btn_ad.GetChild("img_saveingpot") as GImage).visible = true;
ui.btn_thanks.SetClick(() =>
{
float[] ch_array = GameHelper.GetRewardValue(2);
@@ -87,8 +84,9 @@ namespace FlowerPower
temp.ch_number = ch_array[0];
temp.IsLevelSuccess = true;
temp.IsH5Reward = false;
temp.boost_array=GameHelper.GetRewardBoost(2);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
temp.boost_array = GameHelper.GetRewardBoost(2);
temp.level = GameHelper.GetLevel();
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
});
@@ -101,8 +99,9 @@ namespace FlowerPower
temp.ch_number = ch_array[0];
temp.IsLevelSuccess = true;
temp.IsH5Reward = false;
temp.boost_array=GameHelper.GetRewardBoost(2);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
temp.boost_array = GameHelper.GetRewardBoost(2);
temp.level = GameHelper.GetLevel();
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
});
@@ -111,7 +110,7 @@ namespace FlowerPower
private void initProp(int state)
{
int need_gold = ConfigSystem.GetConfig<CommonModel>().RevivalCoins;
int need_gold = ConfigSystem.GetCommonConf().RevivalCoins;
if (state == 3)
{
@@ -141,7 +140,7 @@ namespace FlowerPower
}
else
{
GameHelper.ShowTips("Not enough gold");
GameHelper.ShowTips("no_enough_gold", true);
}
});
@@ -179,7 +178,7 @@ namespace FlowerPower
}
else
{
GameHelper.ShowTips("Not enough gold");
GameHelper.ShowTips("no_enough_gold", true);
}
});
@@ -187,4 +186,4 @@ namespace FlowerPower
}
}
}
}