fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
@@ -0,0 +1,25 @@
namespace LoveLegend
{
public class ChatChooseCtrl : BaseCtrl
{
public static ChatChooseCtrl Instance { get; private set; }
private ChatChooseModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.ChatChooseModel) as ChatChooseModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
}
}
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@@ -0,0 +1,20 @@
namespace LoveLegend
{
public class ChatChooseModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
#endregion
}
}
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@@ -0,0 +1,161 @@
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using IgnoreOPS;
using SGModule.Common.Extensions;
namespace LoveLegend
{
public class ChatChooseUI : BaseUI
{
private ChatChooseUICtrl ctrl;
private ChatChooseModel model;
private FGUI.LG_AIchat.com_chatChoose ui;
public ChatChooseUI(ChatChooseUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.ChatChooseUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_AIchat";
uiInfo.assetName = "com_chatChoose";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.ChatChooseModel) as ChatChooseModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.LG_AIchat.com_chatChoose;
}
protected override void OnOpenBefore(object args)
{
if (Screen.safeArea.y != 0)
{
ui.btn_gold.y += Screen.safeArea.y - 15;
}
InitView();
ui.btn_close.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.ChatChooseUI_Close);
});
RefreshRed();
ui.btn_0.SetClick(() =>
{
if (DataMgr.IsUnlockChat.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockAssitant.As<int>()))//未解锁。
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretUnlockUI_Open, 3);
}
else
{
if (DataMgr.IsUnlockChat.Value == 0)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.UnlockTipsUI_Open, 3);
}
else
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.ChatUI_Open, 0);
}
}
});
ui.btn_1.SetClick(() =>
{
if (DataMgr.IsUnlockChat.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockAssitant.As<int>()))//未解锁。
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretUnlockUI_Open, 3);
}
else
{
if (DataMgr.IsUnlockChat.Value == 0)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.UnlockTipsUI_Open, 3);
}
else
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.ChatUI_Open, 1);
}
}
});
ui.btn_2.SetClick(() =>
{
if (DataMgr.IsUnlockChat.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockAssitant.As<int>()))//未解锁。
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretUnlockUI_Open, 3);
}
else
{
if (DataMgr.IsUnlockChat.Value == 0)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.UnlockTipsUI_Open, 3);
}
else
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.ChatUI_Open, 2);
}
}
});
}
public void SetTopCurr(object a = null)
{
var btn_gold = ui.btn_gold as com_gold;
btn_gold.text_gold.text = $"{DataMgr.Coin.Value:N0}";
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.Gold_refresh, SetTopCurr);
GameDispatcher.Instance.AddListener(GameMsg.RefreshRedDot, RefreshRed);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.Gold_refresh, SetTopCurr);
GameDispatcher.Instance.RemoveListener(GameMsg.RefreshRedDot, RefreshRed);
}
#endregion
private void RefreshRed(object isShow = null)
{
ui.btn_0.red.visible = ChatHelper.GetChatRed(0);
ui.btn_1.red.visible = ChatHelper.GetChatRed(1);
ui.btn_2.red.visible = ChatHelper.GetChatRed(2);
}
//初始化页面逻辑
private void InitView()
{
SetTopCurr();
}
}
}
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@@ -0,0 +1,73 @@
namespace LoveLegend
{
public class ChatChooseUICtrl : BaseUICtrl
{
private ChatChooseUI ui;
private ChatChooseModel model;
private uint openUIMsg = UICtrlMsg.ChatChooseUI_Open;
private uint closeUIMsg = UICtrlMsg.ChatChooseUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.ChatChooseModel) as ChatChooseModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new ChatChooseUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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