fix:1、修改命名空间和文件夹名字

This commit is contained in:
2026-04-27 11:20:13 +08:00
parent db90a6e485
commit 70d45d4705
4252 changed files with 465 additions and 463 deletions
@@ -1,6 +1,6 @@
using System;
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseInterfaceManager<T> : IDisposable, InterfaceManager where T : BaseInterfaceManager<T>, new()
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseUnityManager<T> : SingletonUnity<T>, InterfaceManager
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public interface InterfaceManager
{
@@ -2,7 +2,7 @@ using FairyGUI;
using UnityEngine;
using UnityEngine.EventSystems;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class CameraManager : BaseInterfaceManager<CameraManager>
{
@@ -1,6 +1,6 @@
using System;
namespace LoveLegend
namespace RedHotRoast
{
public enum MonthType : int
{
@@ -1,5 +1,5 @@
namespace LoveLegend
namespace RedHotRoast
{
public sealed class GameIManager : BaseInterfaceManager<GameIManager>
{
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class ModuleManager : BaseInterfaceManager<ModuleManager>
{
@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class SceneManager : BaseInterfaceManager<SceneManager>
{
+1 -1
View File
@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class ManagerOfManager : Singleton<ManagerOfManager>
{
@@ -5,7 +5,7 @@ using System.Linq;
using System.Text;
using UnityEngine.Events;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class AudioManager : BaseUnityManager<AudioManager>
{
@@ -3,7 +3,7 @@ using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class SceneSwitchManager : BaseUnityManager<SceneSwitchManager>
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public enum TimerTimeType : int
{
@@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
using System.Collections.Generic;
using System.Linq;
namespace LoveLegend
namespace RedHotRoast
{
public class UISequenceInfo
{