@@ -5,6 +5,7 @@ using System.Collections.Generic;
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using DG.Tweening;
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using FairyGUI;
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using FGUI.ZM_Sign_06;
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using SGModule.Common.Extensions;
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using Spine.Unity;
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using UnityEngine;
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@@ -150,6 +151,7 @@ namespace RedHotRoast
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if (signDays > 0)
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isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
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btnSign.is_gift.selectedIndex = GameHelper.IsGiftSwitch()? 1 : 0;
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// ui.btn_collect.state.selectedIndex = index == signDays && !(signDays > 0 && isToday)? 0 : 1;
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@@ -213,7 +215,16 @@ namespace RedHotRoast
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var rewardModel = new RewardData();
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for (var i = 0; i < vo.item1.Length; i++)
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{
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var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn,index)
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var rewardNum = vo.quantity[i];
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if (GameHelper.IsGiftSwitch())
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{
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rewardNum *= (decimal)GameHelper.GetExchangeRateVo().Multi;
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}
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else
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{
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rewardNum = GameHelper.Get101Str(vo.quantity[i]).As<decimal>();
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}
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var rewardData = new RewardSingleData(101, rewardNum, RewardOrigin.SignIn,index)
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{
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startPosition = startPos,
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endPosition = new Vector2(ui.com_gold.x - 150, ui.com_gold.y - 136)
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