fix:1、添加项目
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// using FGUI.A000_common;
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using System;
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using System.Collections.Generic;
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using FairyGUI;
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using FGUI.P23_Tujian;
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using Spine.Unity;
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using UnityEngine;
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namespace FlowerPower
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{
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public class TuJianViewUI : BaseUI
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{
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private TuJianViewUICtrl ctrl;
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private SignInViewModel model;
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private SignDailyRewardModel signModel;
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private FGUI.P23_Tujian.com_tujian ui;
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private Action closeCallback;
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public TuJianViewUI(TuJianViewUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.TuJianViewUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "P23_Tujian";
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uiInfo.assetName = "com_tujian";
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uiInfo.layerType = UILayerType.Normal;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = false;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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GameHelper.showGameUI = true;
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.P23_Tujian.com_tujian;
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}
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protected override void OnOpenBefore(object args)
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{
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if (Screen.safeArea.y != 0)
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{
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ui.gold.y += Screen.safeArea.y-15;
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}
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InitView();
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}
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protected override void OnOpen(object args)
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{
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ui.visible = false;
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(ui.gold.GetChild("ani_node") as GGraph, Fx_Type.fx_coin, ref closeCallback);
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fx_coin.state.SetAnimation(0, "animation", true);
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var fx_tujian = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_node, Fx_Type.fx_tujian, ref closeCallback);
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fx_tujian.state.SetAnimation(0, "animation", true);
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ui.list.itemRenderer = setRemaintime;
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ui.list.numItems = 3;
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}
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private void setRemaintime(int index, GObject obj) {
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com_tujian_item item = (com_tujian_item)obj;
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item.page.selectedIndex = index;
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int level = GameHelper.GetLevel();
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if (index == 0) {
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if (level >= 10) {
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item.gril_9.state.selectedIndex = 10;
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} else {
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item.gril_9.state.selectedIndex = level - 1;
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}
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item.lab_progress.text = (level - 1) + "/9";
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item.pb.max = 9;
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item.pb.value = level - 1;
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} else if (index == 1) {
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int value = level - 9 - 1;
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value = value > 0 ? value : 0;
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if (level >= 26) {
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item.gril_16.state.selectedIndex = 17;
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} else {
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item.gril_16.state.selectedIndex = value;
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}
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item.lab_progress.text = value + "/16";
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item.pb.max = 16;
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item.pb.value = value;
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}
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}
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public void onShowAnim(object show)
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{
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ui.gold.GetChild("text_gold").text = $"{PreferencesMgr.Instance.Currency101:N0}";
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if (show != null)
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{
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ui.visible = true;
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if ((bool)show)
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{
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ui.show1.Play();
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}
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else
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{
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ui.show2.Play();
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}
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isHide = true;
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}
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}
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private bool isHide = true;
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public void onHideAnim(object hide)
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{
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if (hide != null && isHide)
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{
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if ((bool)hide)
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{
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ui.hide1.Play();
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}
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else
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{
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ui.hide2.Play();
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}
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isHide = false;
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}
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}
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}
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}
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