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2026-07-17 14:03:00 +08:00
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texture>
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ğ0<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixVP+4};
vÊMtl_VertexInuÿPOSITION0 [[ attribute(0) ]] D:OutEÀmtl_PositionHp Ó, invariant ]vC
N q(Y{constan0&fbbuffer«,6ç` input(ëstage_in ]])
{)~ioutput\ u_“01!" =h.Hu.yyyy *ª.×,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQø1Fì;%0]Ñ ?/1)S&2S2Sy.?_3_Lwwww_ereturnßs}
ğ
8Ts&Âuint32_t rp_ï°_remap_mask@func__3 (17C I
EÓ(ZÈ>> 0) & 0xF;(†Fragment*ñhalf4 SV_Targeto]colorY%0),fG T
0Õ%×j=“i(0.0, > _MainTexwhite_Cutoff?_Color€?€?€?€? €æ‹|}ÓkĞ=,2®VGlobals_ProjectionParamsunity_MatrixInvV
unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿÏ
RenderTypeOpaque!!!PĞP!!!
RenderTypeOpaqueYϦys§Œş¨zb.(U| FGlobals VGlobals_Color _Cutoff
_MainTex _MainTex_ST_ProjectionParamsunity_MatrixInvV
unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ*-
RenderTypeTransparentCutout!!!PĞP`!!! 
  
RenderTypeTransparentCutout­n¢K­Ílù–ƒÛFäæ VGlobals_ProjectionParams
_SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixInvV
unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ(-
RenderTypeTreeBark ! ! ! `  
à `p 
!
!
!
RenderTypeTreeBarkfÎê·H¾ nnÿ\‰ŠØFGlobals
VGlobals_Cutoff_MainTex _ProjectionParams
_SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixInvV
unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ¢
RenderTypeTreeLeaf ! ! ! `  
à `p 
!
!
!    


RenderTypeTreeLeafâq»üİHߨH2åµÍñ VGlobals_ProjectionParams
_SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV
unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ=DisableBatchingtrue
RenderType
TreeOpaque!!!PĞ 
`P °´!!!DisableBatchingtrue
RenderType
TreeOpaquea”q‘„y˜l²9xS›ÛFGlobals VGlobals_Cutoff
_MainTex _ProjectionParams
_SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV
unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿñDisableBatchingtrue
RenderTypeTreeTransparentCutout!!!PĞ 
`P °´
!
!
!     
 Æ!NMôƒ;À ³Ôu¬$FGlobals VGlobals_Cutoff
_MainTex _ProjectionParams
_SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV
unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿODisableBatchingtrue
RenderTypeTreeTransparentCutout!!!PĞ 
`P °´
!
!
!     
 DisableBatchingtrue
RenderTypeTreeTransparentCutoutEBü*/`}
Ÿ1¹••1 VGlobals_MainTex
_ProjectionParams_TreeBillboardCameraFront_TreeBillboardCameraPos_TreeBillboardCameraRight_TreeBillboardCameraUp_TreeBillboardDistances
unity_MatrixVunity_MatrixVP unity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿŠ7
RenderType
TreeBillboard!!!P Ğàğ !!!

RenderType
TreeBillboard²òÅ*Kça„Mf>¼”FGlobals
VGlobals_CameraPosition _CameraRight _CameraUp_Cutoff_MainTex _ProjectionParams_WaveAndDistance _WavingTintunity_MatrixInvV
unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ(Ê
RenderTypeGrassBillboard!!!P 
Ğ P`p !!!    


RenderTypeGrassBillboardçw¨CFö÷”ûÁ~Š…†
FGlobals VGlobals_CameraPosition_Cutoff _MainTex
_ProjectionParams_WaveAndDistance _WavingTintunity_MatrixInvV
unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ¦È 
RenderTypeGrass!!!PĞ P`p!!!   
   
RenderTypeGrassSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON#Hidden/Internal-DepthNormalsTextureÑÑ¢04bd0 S” 0 
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êVGlobalsP4/ÀöşÊ
ğ0{<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãø_Type
{
float4 _ProjectionParams;ğhlslcc_mtx4x4unity_Ob/¯ToWorld[4]0
("To70MatrixV*?Inv-!VP+4};
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z j(R{constan)&bbbufferÿ,6;` input(ëstage_in ]])
{)~ioutputË u_“0126G" =u.yyyy *Ğ,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQr1Fì;%0]Ñ ?/1)S&2S2SŸ._3_Owwww²2KHY[1].zÕ/.x™W[0].zL /2)S'2S^U(3UwU  C
Ò).wÚ&.w = (-aNyz =šÛ!1]3Í´ 0]Ft,x 0x,wˆ<)…/2…­43…¡w = dot("wô
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µbvUŒ%(0 tif(((in& b0û30xfôu)))!=0){discard_hO();}Ğ _2ˆĞ\ ĞĞ_Time;âúQTreeI kceScaløSquashPlaneNormalòZAmounh__Wind3¦*3*+[COLORPÿk4„33˜48/12¨ L <)7j+4}q 8G1


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texture>
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struct Ãÿ(_Type
{
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};
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ğ0{<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp ï, invariant ]]xUuser({zvo
z ß(R{constan&bbbuffer,6=` input(ëstage_in ]])
{)~ioutputŸ u_“01!" =h.u.yyyy *ª.E,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQf1Fì;%0]Ñ ?/1)S&2S2Sy.k_3_Owwww_3.xy_,in,`#zweereturnDt}
0@
tH FdH /­Hs¬Âuint32_t rp_°_remap_maskŠ@funcå_3C I
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{.—., û¿*B.4WÏ( _MainTexTexture>Æİ4¤FQD{ »{š/sVGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿíç@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyDepthа ĞS4bh S|b˜ nºu
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ğ0{<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp ï, invariant ]]xUuser({zvo
z ß(R{constan&bbbuffer,6=` input(ëstage_in ]])
{)~ioutputŸ u_“01!" =h.u.yyyy *ª.E,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQf1Fì;%0]Ñ ?/1)S&2S2Sy.k_3_Owwww_3.xy_,in,`#zweereturnDt}
0@
tì0sÂuint32_t rp_ø°_remap_maskr@funcÍ_3|C I
EA(ZÈ>> 0) & 0xF;ŠFragment2 I
SV_TargetK]color£äfH Uètsamplerb·á£12d<™¢, access::-8 > B.##0%½'[={.., vDöš1Â¥=KR×Q$VGlobals_MainTex _MainTex_ST
_faceIndexunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿYE@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/ConvertTexture< <S4bh<

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ğ0(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ò;
constant float4 ImmCB_1[10] =
{
a(0.0, #-1 /),$)-1-
ÏY´
};
struct ´_Type
{
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z @(Rı ´&bbbuffer,6=` input(ëstage_in ]])
{)~ioutputµ u_“0233int"i4[" =¢u.yyyy *ä.•,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ1Fì;%0]Ñ ?/1)S&2S2S³_3_Owwww²P0.x =K Ç..z!i4Ït~ß
U.xy =Ì>m].zx *ˆ + 4].wzB02.x+*zw+l
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Ÿx±A r¼™6îv„ FGlobalsVGlobals_CameraDepthTexture _LightAsQuad_ProjectionParams_WorldSpaceCameraPos_ZBufferParams unity_CameraToWorld
unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿûQ
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g/ê#Œ+lÅTPÙ? ÎVGlobals _LightBufferunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>@@ <noninit> <noninit> <noninit> <noninit>@@ <noninit>_StencilNonBackgroundC <noninit>_StencilNonBackgroundunity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿw±fãfãfãeee@hãhãhãgggSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON UNITY_HDR_ONPOINT DIRECTIONALSPOT POINT_COOKIEDIRECTIONAL_COOKIESHADOWS_SHADOWMASKLIGHTMAP_SHADOW_MIXING
SHADOWS_DEPTH SHADOWS_SOFTSHADOWS_SCREEN SHADOWS_CUBEHidden/Internal-DeferredShadingºM$2ºM¢iğ4b$l Sp Sh &h!SØ*x SP4| SÌ=Œ SXG &ÜP&hZ0&äcSpm Sğv &€€0&ü‰$&|“„&ôœTt¦ˆ0¯`Sˆ¹œ S$à &¸Ì&TÖ0&àß&|éS ó  c¬üT,, S,ÿ0 S\ Sd¨ S  &4S´ S8 \ c”
häC @ S< lCÀ<˜HC$ìCğTS"D bL$t bÀ6ü c¼JPğS[ TRl´ c` ìC™c„®pàTcØt$œSdŒS& 0SFŒ!$Cg(<SÄ{°lSt´lb(¨  cHÀ X S óldäS/$CJìœcŒgœ`C‡øœS ¨P8SpºÔäSDÎ,8SpŞx8Sèï´Sxü´StÜØSP1LSœGô`SZP$Sànğ¨SĞŠS ¨è¨SôÇh8S\é<S`ıŒ„lS|)øÈStAØDSLZ48S€tøSxT8S̯lS8ËÈ$SèŒè85t(¼b¨(Ä Dl.;bˆ.œ nºu
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ğ0l%ÿÿÿÿüülatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ïø_Type
{
float4 _ProjectionParams;ğhlslcc_mtx4x4unity_Ob/¯ToWorld[4]0
MatrixV*P+ô _LightAsQuad;
};
ÖÊMtl_VertexInÕ÷POSITION0 [[ attribute(0) ]] \3 NORMAL(1(l:Outm€mtl_PosiCHp Ú, invariant ]ıTEXCOORDxUuser(),3,1,1,¦v
¦ Q(R{constan&bbbuffer+,6g` input(ëstage_in ]])
{)~ioutput÷ u_“0125" =|u.yyyy *¾.­,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ¤1Fì;%0]Ñ ?/1)S&2S2S(3SLwwwwSà
&.y.a
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p ° ‹q ğK2“õ‰¨Ik´_VGlobals_CameraReflectionsTexture_ProjectionParamsunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿããããããP ã
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ğ0<(pÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãø_Type
{
float4 _ProjectionParams;ğhlslcc_mtx4x4unity_Ob/¯ToWorld[4]0
MatrixV*P+ô _LightAsQuad;
};
ÖÊMtl_VertexInÕ÷POSITION0 [[ attribute(0) ]] \3 NORMAL(1(l:Outm€mtl_PosiCHp Ú, invariant ]ıTEXCOORDxUuser(),3,1,1,¦v
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FGlobalsVGlobals_CameraDepthTexture_NonJitteredVP _PreviousVP _ProjectionParams_ZBufferParamsunity_CameraToWorldunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ…³!!!P!!! `  àSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-MotionVectorsáÌ1ᢠp4¬ &P b„ $ ğSÄHbÄ% nºu
êVGlobalsH4/Àq şÊ
ğ0<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixVP+
Ï_NonJittered+
Previous(M'÷ int _HasLastPositionDataE@ _MoôVectorDepthBias;
};
0ÊMtl_VertexIn/÷POSITION0 [[ attribute(0) ]] fº3 TEXCOORD4*1*n:OutoEoUuser(H;,1,1,Dmtl_ /p ±, invariant3¦v
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RenderTypeOverlay@
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ğ0{<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+r_FlareT£„_ST;
};
ÊMtl_VertexInòPOSITION0 [[ attribute(0) ]] a»half4 COLOR&1&P«2 TEXCOORD*2*:Out•Àmtl_PositionHp ï, invariant ]]Ruser(t),Ÿv”
Ÿ /(R{constanî&bbbufferL,6ˆ` input(ëstage_in ]])
{)~ioutputï u_“01!" =hu.yyyy *ª.•,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ1Fì;%0]Ñ ?/1)S&2S2Sy._3_Owwww_½ª "§3.xy,in,
 #zwereturnps}
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EŞ(ZÈ>> 0) & 0xF;…Fragment±é  êŠoŒpSV_TargetJ]colorÈ=fG TAtsampler ?Í02d<¢, access::,= > F2Ğ^Æ
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ğ0{<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+ô_HaloFalloff_ST;
};
ÊMtl_VertexInòPOSITION0 [[ attribute(0) ]] `»half4 COLOR&1&P«2 TEXCOORD*2*:Out•Àmtl_PositionHp ï, invariant ]]Ruser(t),Ÿv”
Ÿ .(R{constaní&bbbufferL,6ˆ` input(ëstage_in ]])
{)~ioutputî u_“01!" =hu.yyyy *ª.”,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQµ1Fì;%0]Ñ ?/1)S&2S2Sy._3_Owwww_½ª "§3.xy,in,  #zwereturnnc}
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ğ0g<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp ï, invariant ]]xUuser({zvo
z ß(R{constan&bbbuffer,6=` input(ëstage_in ]])
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+31FQf1Fì;%0]Ñ ?/1)S&2S2Sy.k_3_Owwww_3.xy_,in,`#zweereturnDt}
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ğ0{<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp ï, invariant ]]xUuser({zvo
z ß(R{constan&bbbuffer,6=` input(ëstage_in ]])
{)~ioutputŸ u_“01!" =h.u.yyyy *ª.E,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQf1Fì;%0]Ñ ?/1)S&2S2Sy.k_3_Owwww_3.xy_,in,`#zweereturnDt}
0@
tì0sÂuint32_t rp_ø°_remap_maskr@funcÍ_3|C I
EA(ZÈ>> 0) & 0xF;ŠFragment2 I
ñhalf4 SV_TargetJ]color¢*0)APDepth4d F(any fm z
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ğ0{<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp ï, invariant ]]xUuser({zvo
z ß(R{constan&bbbuffer,6=` input(ëstage_in ]])
{)~ioutputŸ u_“01!" =h.u.yyyy *ª.E,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQf1Fì;%0]Ñ ?/1)S&2S2Sy.k_3_Owwww_3.xy_,in,`#zweereturnDt}
0@
tì/F0sÂuint32_t rp_ø°_remap_maskr@funcÍ_3|C I
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Åj%l ¦Q(0.89s76, 0.0>1.0;­'= 4_MainTexTexture_NitsForPaperWhiteNitsForPaperWhite C _ColorGamut
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ğ0{<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp ï, invariant ]]xUuser({zvo
z ß(R{constan&bbbuffer,6=` input(ëstage_in ]])
{)~ioutputŸ u_“01!" =h.u.yyyy *ª.E,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQf1Fì;%0]Ñ ?/1)S&2S2Sy.k_3_Owwww_3.xy_,in,`#zweereturnDt}
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ÛVGlobals€4/ÀŒşÊ
ğ0¨<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixVP+4};
vÊMtl_VertexInu÷POSITION0 [[ attribute(0) ]] o«2 TEXCOORD*1*n_Out
{EUuser(H àÀmtl_Position/p Ó, invariant ]èvo
z Ç(Y{constan†&fbbuffer,6=` input(ëstage_in ]])
{)~ioutputÒ u_“014.R.xy =t .O"Ìu.yyyy *Ø.[,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ|1Fì;%0]Ñ ?/1)S&2S2)1)s m_3_Lwwww_ereturn
d}
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Ü nºu
êVGlobals4/ÿX şÊ
ğ0<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+oTex_STC
GUIClipTùQO4};
ïÊMtl_VertexInîòPOSITION0 [[ attribute(0) ]] {»half4 COLOR&1&P«2 TEXCOORD*2*:Out•Àmtl_PositionHp ï, invariant ]]Ruser(t),1,ö_
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{)~ioutput5 u_“025" =|.)u.yyyy *¾.1,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
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0 nºu
êVGlobals 4/ÿ| şÊ
ğ0<(€%ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+bTex_STÏhalf4 _ColorU
GUIClipT ca4};
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RenderType TransparentUIE_ShaderModelIs351UIE_VertexTexturingIsAvailable1ëëë@ëëë
 
  
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RenderType TransparentUIE_ShaderModelIs351UIE_VertexTexturingIsAvailable1ŒáP¥Â+BöùFGlobals VGlobals
_ClipRects_GradientSettingsTex _GradientSettingsTex_TexelSize
_ShaderInfoTex_ShaderInfoTex_TexelSize _Texture0 _Texture1 _Texture2 _Texture3
_TextureInfo _Transformsunity_MatrixVPunity_ObjectToWorld @ <noninit> A <noninit>€? <noninit> A <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿûIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType Transparent@<Ğ 
  
  à IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-UIRDefaultÄ%Ä%¢d4b˜D b!(Z &8{bl{l &Ø”b 4J nºu
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texture>
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{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+ú _ShaderInfoTex_TexelSize%&”[16];
};
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