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2026-07-17 14:03:00 +08:00
#include "il2cpp-config.h"
#include "il2cpp-object-internals.h"
#include "GarbageCollector.h"
#include "os/Event.h"
#include "os/Mutex.h"
#include "os/Semaphore.h"
#include "os/Thread.h"
#include "utils/Il2CppHashMap.h"
#include "utils/HashUtils.h"
#include "Baselib.h"
#include "Cpp/ReentrantLock.h"
#if !RUNTIME_TINY
#include "vm/CCW.h"
#include "vm/Class.h"
#include "vm/Domain.h"
#include "vm/Exception.h"
#include "vm/RCW.h"
#include "vm/Runtime.h"
#include "vm/Thread.h"
#endif
using namespace il2cpp::os;
#if !RUNTIME_TINY
using namespace il2cpp::vm;
#endif
namespace il2cpp
{
namespace gc
{
#if !RUNTIME_TINY
// So COM Callable Wrapper can be created for any kind of managed object,
// whether it has finalizer or not. If it doesn't then it's an easy case:
// when creating the CCW, we just register our cleanup method to be the
// finalizer method. In case it does, then we need to be able to invoke
// both our CCW cleanup method, and the finalizer in question.
// We could chain them by registering CCW cleanup method over the finalizer
// method and storing the previous finalizer in CCW cache, but it would
// screw us over if for example the object is IDisposable and then it
// calls `GC.SuppressFinalize` from C# - instead of the finalizer getting
// unregistered, our CCW cleanup method gets unregistered, and we now have
// a dangling pointer to the managed heap in the CCW cache. Not pretty.
// Instead, we made GarbageCollector::RegisterFinalizer and GarbageCollector::SuppressFinalizer
// to be CCW cache aware. Now, any managed object goes into 1 of these categories:
//
// 1. Object has no finalizer and it is not in CCW cache. It gets garbage
// collected and no cleanup is needed.
// 2. Object has a finalizer and it is not in CCW cache. GarbageCollector::RunFinalizer
// gets registered with the GC for such object.
// 3. Object has no finalizer and it is in CCW cache. CleanupCCW is
// registered with the GC for such object. Once it is called, it removes
// the object from the CCW cache.
// 4. Object has a finalizer and it is in CCW cache. CleanupCCW is
// registered with the GC for such object. Once it is called, it removes
// the object from the CCW cache and then calls its finalizer.
//
// To know whether we have case 3 or 4, we have the "hasFinalizer" field in
// the CachedCCW object.
//
// When GarbageCollector::RegisterFinalizer or GarbageCollector::SuppressFinalizer
// is called, we have managed objects fitting in two buckets:
//
// 1. Those that do not exist in CCW cache. Finalizer is normally registered with
// the GC.
// 2. Those that are in the CCW cache. In such case, GC won't know about the call,
// but instead we'll find the object in the CCW cache and RegisterFinalizer will
// set "hasFinalizer" field to true, while SuppressFinalizer will set it to false
//
// Any methods that interact with s_CCWCache have to lock s_CCWCacheMutex.
struct CachedCCW
{
Il2CppIManagedObjectHolder* managedObjectHolder;
bool hasFinalizer;
};
typedef Il2CppHashMap<Il2CppObject*, CachedCCW, utils::PointerHash<Il2CppObject> > CCWCache;
static baselib::ReentrantLock s_CCWCacheMutex;
static CCWCache s_CCWCache;
#if IL2CPP_SUPPORT_THREADS
static bool s_StopFinalizer = false;
static il2cpp::os::Thread* s_FinalizerThread;
static Il2CppThread* s_FinalizerThreadObject;
static Semaphore s_FinalizerSemaphore(0, 32767);
static Event s_FinalizersThreadStartedEvent;
static Event s_FinalizersCompletedEvent(true, false);
static void FinalizerThread(void* arg)
{
s_FinalizerThreadObject = il2cpp::vm::Thread::Attach(Domain::GetCurrent());
s_FinalizerThread->SetName("GC Finalizer");
s_FinalizersThreadStartedEvent.Set();
while (!s_StopFinalizer)
{
s_FinalizerSemaphore.Wait();
GarbageCollector::InvokeFinalizers();
s_FinalizersCompletedEvent.Set();
}
il2cpp::vm::Thread::Detach(s_FinalizerThreadObject);
}
bool GarbageCollector::IsFinalizerThread(Il2CppThread *thread)
{
return s_FinalizerThreadObject == thread;
}
bool GarbageCollector::IsFinalizerInternalThread(Il2CppInternalThread *thread)
{
return s_FinalizerThreadObject->GetInternalThread() == thread;
}
#else
bool GarbageCollector::IsFinalizerThread(Il2CppThread *thread)
{
return false;
}
bool GarbageCollector::IsFinalizerInternalThread(Il2CppInternalThread *thread)
{
return false;
}
#endif
void GarbageCollector::InitializeFinalizer()
{
GarbageCollector::InvokeFinalizers();
#if IL2CPP_SUPPORT_THREADS
s_FinalizerThread = new il2cpp::os::Thread;
s_FinalizerThread->Run(&FinalizerThread, NULL);
s_FinalizersThreadStartedEvent.Wait();
#endif
}
void GarbageCollector::UninitializeFinalizers()
{
#if IL2CPP_SUPPORT_THREADS
s_StopFinalizer = true;
NotifyFinalizers();
s_FinalizerThread->Join();
delete s_FinalizerThread;
s_FinalizerThread = NULL;
s_StopFinalizer = false;
s_FinalizerThreadObject = NULL;
#endif
}
void GarbageCollector::NotifyFinalizers()
{
#if IL2CPP_SUPPORT_THREADS
s_FinalizerSemaphore.Post(1, NULL);
#endif
}
void GarbageCollector::RunFinalizer(void *obj, void *data)
{
IL2CPP_NOT_IMPLEMENTED_NO_ASSERT(GarbageCollector::RunFinalizer, "Compare to mono implementation special cases");
Il2CppException *exc = NULL;
Il2CppObject *o;
const MethodInfo* finalizer = NULL;
o = (Il2CppObject*)obj;
finalizer = Class::GetFinalizer(o->klass);
Runtime::Invoke(finalizer, o, NULL, &exc);
if (exc)
Runtime::UnhandledException(exc);
}
void GarbageCollector::RegisterFinalizerForNewObject(Il2CppObject* obj)
{
// Fast path
// No need to check CCW cache since it's guaranteed to not be in it for a new object
RegisterFinalizerWithCallback(obj, &GarbageCollector::RunFinalizer);
}
void GarbageCollector::RegisterFinalizer(Il2CppObject* obj)
{
// Slow path
// Check in CCW cache first
os::FastAutoLock lock(&s_CCWCacheMutex);
CCWCache::iterator it = s_CCWCache.find(obj);
if (it != s_CCWCache.end())
{
it->second.hasFinalizer = true;
}
else
{
RegisterFinalizerWithCallback(obj, &GarbageCollector::RunFinalizer);
}
}
void GarbageCollector::SuppressFinalizer(Il2CppObject* obj)
{
// Slow path
// Check in CCW cache first
os::FastAutoLock lock(&s_CCWCacheMutex);
CCWCache::iterator it = s_CCWCache.find(obj);
if (it != s_CCWCache.end())
{
it->second.hasFinalizer = false;
}
else
{
RegisterFinalizerWithCallback(obj, NULL);
}
}
void GarbageCollector::WaitForPendingFinalizers()
{
if (!GarbageCollector::HasPendingFinalizers())
return;
#if IL2CPP_SUPPORT_THREADS
/* Avoid deadlocks */
if (vm::Thread::Current() == s_FinalizerThreadObject)
return;
s_FinalizersCompletedEvent.Reset();
NotifyFinalizers();
s_FinalizersCompletedEvent.Wait();
#else
GarbageCollector::InvokeFinalizers();
#endif
}
static void CleanupCCW(void* obj, void* data)
{
bool hasFinalizer;
// We have to destroy CCW before invoking the finalizer, because we cannot know whether the finalizer will revive the object
// In cases it does revive it, it's also possible for it to hit CCW cache, and in that case we'd want to create a new CCW object
// rather than returning the one that we're about to destroy here
{
os::FastAutoLock lock(&s_CCWCacheMutex);
CCWCache::iterator it = s_CCWCache.find(static_cast<Il2CppObject*>(obj));
IL2CPP_ASSERT(it != s_CCWCache.end());
Il2CppIManagedObjectHolder* managedObjectHolder = it->second.managedObjectHolder;
hasFinalizer = it->second.hasFinalizer;
s_CCWCache.erase(it);
managedObjectHolder->Destroy();
}
if (hasFinalizer)
GarbageCollector::RunFinalizer(obj, data);
}
// When creating COM Callable Wrappers for classes that project to other Windows Runtime classes
// for instance, System.Uri to Windows.Foundation.Uri, we cannot actually create a wrapper against managed object
// as the native side actually wants an instance of a real Windows.Foundation.Uri class. So do that, our createCCW
// instead of creating a COM Callable Wrapper, will create an instance of that windows runtime class. In that case,
// we do not (AND CANNOT!) put it into a CCW cache because it's not a CCW.
static bool ShouldInsertIntoCCWCache(Il2CppObject* obj)
{
if (obj->klass == il2cpp_defaults.system_uri_class && il2cpp_defaults.windows_foundation_uri_class != NULL)
return false;
/* TODO - Add the rest of the class projections:
System.Collections.Specialized.NotifyCollectionChangedEventArgs <-> Windows.UI.Xaml.Interop.NotifyCollectionChangedEventArgs
System.ComponentModel.PropertyChangedEventArgs <-> Windows.UI.Xaml.Data.PropertyChangedEventArgs
*/
return true;
}
Il2CppIUnknown* GarbageCollector::GetOrCreateCCW(Il2CppObject* obj, const Il2CppGuid& iid)
{
if (obj == NULL)
return NULL;
// check for rcw object. COM interface can be extracted from it and there's no need to create ccw
if (obj->klass->is_import_or_windows_runtime)
{
Il2CppIUnknown* result = RCW::QueryInterfaceNoAddRef<true>(static_cast<Il2CppComObject*>(obj), iid);
result->AddRef();
return result;
}
os::FastAutoLock lock(&s_CCWCacheMutex);
CCWCache::iterator it = s_CCWCache.find(obj);
Il2CppIUnknown* comCallableWrapper;
if (it == s_CCWCache.end())
{
comCallableWrapper = CCW::CreateCCW(obj);
if (ShouldInsertIntoCCWCache(obj))
{
#if IL2CPP_DEBUG
// Assert that CCW::CreateCCW actually returns upcasted Il2CppIManagedObjectHolder
Il2CppIManagedObjectHolder* managedObjectHolder = NULL;
comCallableWrapper->QueryInterface(Il2CppIManagedObjectHolder::IID, reinterpret_cast<void**>(&managedObjectHolder));
IL2CPP_ASSERT(static_cast<void*>(comCallableWrapper) == static_cast<void*>(managedObjectHolder));
managedObjectHolder->Release();
#endif
CachedCCW ccw =
{
static_cast<Il2CppIManagedObjectHolder*>(comCallableWrapper),
RegisterFinalizerWithCallback(obj, &CleanupCCW) != NULL
};
s_CCWCache.insert(std::make_pair(obj, ccw));
}
}
else
{
comCallableWrapper = it->second.managedObjectHolder;
}
Il2CppIUnknown* result;
il2cpp_hresult_t hr = comCallableWrapper->QueryInterface(iid, reinterpret_cast<void**>(&result));
vm::Exception::RaiseIfFailed(hr, true);
return result;
}
#endif // !RUNTIME_TINY
int32_t GarbageCollector::GetGeneration(void* addr)
{
return 0;
}
void GarbageCollector::AddMemoryPressure(int64_t value)
{
}
#if IL2CPP_ENABLE_WRITE_BARRIERS
void il2cpp::gc::GarbageCollector::SetWriteBarrier(void **ptr, size_t size)
{
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
for (size_t i = 0; i < size / sizeof(void**); i++)
SetWriteBarrier(ptr + i);
#else
SetWriteBarrier(ptr);
#endif
}
#endif
void il2cpp::gc::GarbageCollector::SetSkipThread(bool skip)
{
}
} // namespace gc
} // namespace il2cpp