179 lines
5.1 KiB
C#
179 lines
5.1 KiB
C#
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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using Newtonsoft.Json.Serialization;
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namespace LoveLegend
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{
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public class GamePlayUI : BaseUI
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{
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private GamePlayUICtrl ctrl;
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private GamePlayModel model;
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private FGUI.ZM_Game_04.com_GamePlay ui;
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public GamePlayUI(GamePlayUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.GamePlayUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ZM_Game_04";
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uiInfo.assetName = "com_GamePlay";
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uiInfo.layerType = UILayerType.Normal;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = false;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.GamePlayModel) as GamePlayModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ZM_Game_04.com_GamePlay;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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GameDispatcher.Instance.AddListener(GameMsg.GameAddTime, AddtimeSuccess);
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GameDispatcher.Instance.AddListener(GameMsg.GameReset, GameReset);
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GameDispatcher.Instance.AddListener(GameMsg.GamePauseEnd, GamePauseEnd);
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GameDispatcher.Instance.AddListener(GameMsg.GameSuccess, GameSuccess);
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}
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protected override void RemoveListener()
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{
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GameDispatcher.Instance.RemoveListener(GameMsg.GameAddTime, AddtimeSuccess);
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GameDispatcher.Instance.RemoveListener(GameMsg.GameReset, GameReset);
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GameDispatcher.Instance.RemoveListener(GameMsg.GamePauseEnd, GamePauseEnd);
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GameDispatcher.Instance.RemoveListener(GameMsg.GameSuccess, GameSuccess);
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}
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#endregion
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void GameSuccess(object A = null)
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{
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HallManager.Instance.UpdateSecondEvent -= UpdateSecond;
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uiCtrlDispatcher.Dispatch(UICtrlMsg.GameEndUI_Open, true);
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}
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void GamePauseEnd(object A = null)
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{
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HallManager.Instance.UpdateSecondEvent += UpdateSecond;
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}
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void GameReset(object A = null)
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{
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HallManager.Instance.UpdateSecondEvent += UpdateSecond;
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remain_time = start_time;
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SetTimeText();
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}
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private int remain_time;
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private int start_time = 120;
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private int add_time = 60;
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//初始化页面逻辑
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private void InitView()
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{
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remain_time = start_time;
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HallManager.Instance.UpdateSecondEvent += UpdateSecond;
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SetTimeText();
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ui.btn_pause.SetClick(() =>
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{
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HallManager.Instance.UpdateSecondEvent -= UpdateSecond;
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// Time.timeScale = 0;
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uiCtrlDispatcher.Dispatch(UICtrlMsg.GamePauseUI_Open);
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});
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ui.btn_time.SetClick(() =>
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{
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GameHelper.ShowVideoAd("AddTime", (issuccess) =>
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{
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if (issuccess)
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{
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remain_time += add_time;
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SetTimeText();
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GameHelper.ShowTips("Add Time Success!");
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}
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});
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});
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ui.btn_tips.SetClick(() =>
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{
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if (is_open_tips) uiCtrlDispatcher.Dispatch(UICtrlMsg.GameTipUI_Open);
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else
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{
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GameHelper.ShowVideoAd("ShowTips", (issuccess) =>
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{
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if (issuccess)
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{
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is_open_tips = true;
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uiCtrlDispatcher.Dispatch(UICtrlMsg.GameTipUI_Open);
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}
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});
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}
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});
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}
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private bool is_open_tips = false;
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void AddtimeSuccess(object a = null)
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{
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remain_time += add_time;
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SetTimeText();
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GameHelper.ShowTips("Add Time Success!");
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HallManager.Instance.UpdateSecondEvent += UpdateSecond;
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}
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void UpdateSecond()
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{
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remain_time--;
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if (remain_time < 0)
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{
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HallManager.Instance.UpdateSecondEvent -= UpdateSecond;
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uiCtrlDispatcher.Dispatch(UICtrlMsg.GameAddTimeUI_Open);
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}
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else
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{
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SetTimeText();
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}
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}
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void SetTimeText()
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{
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ui.btn_time.title = CommonHelper.TimeFormat(remain_time, CountDownType.Minute);
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}
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}
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} |