using FGUI.ZM_Common_01; using UnityEngine; using FairyGUI; namespace LoveLegend { public class GameAddTimeUI : BaseUI { private GameAddTimeUICtrl ctrl; private GameAddTimeModel model; private FGUI.ZM_Game_04.com_addtime ui; public GameAddTimeUI(GameAddTimeUICtrl ctrl) : base(ctrl) { uiName = UIConst.GameAddTimeUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Game_04"; uiInfo.assetName = "com_addtime"; uiInfo.layerType = UILayerType.Normal; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.GameAddTimeModel) as GameAddTimeModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.ZM_Game_04.com_addtime; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { ui.btn_ad.SetClick(() => { GameHelper.ShowVideoAd("AddTime", (issuccess) => { if (issuccess) { GameDispatcher.Instance.Dispatch(GameMsg.GameAddTime); CtrlCloseUI(); } }); }); ui.btn_close.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.GameEndUI_Open, false); CtrlCloseUI(); }); } } }