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2026-06-12 10:11:36 +08:00
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using SGModule.Common.Helper;
using LoveLegend;
namespace IgnoreOPS
{
public class UnityManager : BaseUnityManager<UnityManager>
{
void Awake()
{
DontDestroyOnLoad(gameObject);
}
public static void DakaiACT()
{
#if UNITY_IOS && !UNITY_EDITOR
BrigdeIOS.DakaiACT();
#endif
}
public static void ShezhiACT(bool act)
{
#if UNITY_IOS && !UNITY_EDITOR
BrigdeIOS.ShezhiACT(act);
#endif
}
public void haveSimCard(string have)
{
Log.Info("UnityManager", $"haveSimCard: {have}");
if (have == "TRUE") NetworkManager.haveSimCard = true;
}
public void Showtips(string tips)
{
GameHelper.ShowTips(tips, true);
}
public void CloseDownloadUI(string tips)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AlbumDetailUI_Close);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LiveDetailUI_Close);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretDetailUI_Close);
}
}
}