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This commit is contained in:
@@ -0,0 +1,84 @@
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using System.Text;
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using FutureCore;
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using LoveLegend;
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public class Base64Kit
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{
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public static string Encode(string data)
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{
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var key = NetworkManager.DomainRelease;
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var keyMD5 = MD5Kit.MD5String1(key);
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var str = Base64EncodeUtil.Base64Encode(data + keyMD5);
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var bytes = Encoding.UTF8.GetBytes(str);
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for (int i = 0, j = bytes.Length - 1; i < j; i += 1, j -= 1)
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{
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if (i % 2 == 0)
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{
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(bytes[i], bytes[j]) = (bytes[j], bytes[i]);
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}
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}
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var loginData = Encoding.UTF8.GetString(bytes);
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return loginData;
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}
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public static string Encode(string data, bool is_google_pay = false)
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{
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var key = NetworkManager.DomainRelease;
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if (is_google_pay) key = NetworkManager.identifier;
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var keyMD5 = MD5Kit.MD5String1(key);
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var str = Base64EncodeUtil.Base64Encode(data + keyMD5);
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var bytes = Encoding.UTF8.GetBytes(str);
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for (int i = 0, j = bytes.Length - 1; i < j; i += 1, j -= 1)
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{
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if (i % 2 == 0)
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{
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(bytes[i], bytes[j]) = (bytes[j], bytes[i]);
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}
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}
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var loginData = Encoding.UTF8.GetString(bytes);
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return loginData;
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}
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public static string Decode(string data)
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{
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var bytes = Encoding.UTF8.GetBytes(data);
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for (int i = 0, j = bytes.Length - 1; i < j; i += 1, j -= 1)
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{
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if (i % 2 == 0)
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{
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(bytes[i], bytes[j]) = (bytes[j], bytes[i]);
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}
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}
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var str = Encoding.UTF8.GetString(bytes);
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var str1 = Base64EncodeUtil.Base64Decode(str);
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var key = NetworkManager.DomainRelease;
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var keyMD5 = MD5Kit.MD5String1(key);
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var result = str1.Replace(keyMD5, string.Empty);
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return result;
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}
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public static string Decode(string data, string key)
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{
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var bytes = Encoding.UTF8.GetBytes(data);
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for (int i = 0, j = bytes.Length - 1; i < j; i += 1, j -= 1)
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{
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if (i % 2 == 0)
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{
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(bytes[i], bytes[j]) = (bytes[j], bytes[i]);
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}
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}
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var str = Encoding.UTF8.GetString(bytes);
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var str1 = Base64EncodeUtil.Base64Decode(str);
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// var key = NetworkManager.DomainRelease;
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var keyMD5 = MD5Kit.MD5String1(key);
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var result = str1.Replace(keyMD5, string.Empty);
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return result;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1ddfec3608bd54db781f2ad54f0c14a3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,85 @@
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using UnityEngine;
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namespace LoveLegend
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{
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public class CameraAdaptive : MonoBehaviour
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{
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private bool isOrthographic;
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private float orthographicSize;
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private Camera cameraCom;
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public void DoAdaptive(bool isOrthographic, float orthographicSize)
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{
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this.isOrthographic = isOrthographic;
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this.orthographicSize = orthographicSize;
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this.cameraCom = GetComponent<Camera>();
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Adaptive();
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}
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#if UNITY_EDITOR
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private float currScreenHeight;
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private float currScreenWidth;
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private void Update()
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{
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if (currScreenHeight != Screen.height || currScreenWidth != Screen.width)
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{
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currScreenHeight = Screen.height;
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currScreenWidth = Screen.width;
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ScreenConst.CurrAspectRatio = (float)Screen.height / Screen.width;
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Adaptive();
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}
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}
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#endif
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private void Adaptive()
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{
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if (cameraCom == null) return;
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cameraCom.orthographic = isOrthographic;
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if (isOrthographic)
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{
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if (ScreenConst.CurrAspectRatio > ScreenConst.StandardAspectRatio)
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{
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float computeHeight = Screen.width * ScreenConst.StandardAspectRatio;
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float heightRatio = Screen.height / computeHeight;
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cameraCom.orthographicSize = orthographicSize * heightRatio;
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}
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else
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{
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cameraCom.orthographicSize = orthographicSize;
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}
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}
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else
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{
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float fov = Get3DFOV();
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cameraCom.fieldOfView = fov;
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}
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}
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private float Get3DFOV()
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{
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float defaultFOV = 60;
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float standardWidth = ScreenConst.StandardWidth;
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float standardHeight = ScreenConst.StandardHeight;
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float currWidth = Screen.width;
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float currHeight = Screen.height;
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float nowHeight;
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if (ScreenConst.CurrAspectRatio > ScreenConst.StandardAspectRatio)
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{
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nowHeight = Mathf.RoundToInt(standardWidth / currWidth * currHeight);
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}
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else
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{
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nowHeight = standardHeight;
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}
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float heightScale = nowHeight / standardHeight;
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float fov = defaultFOV * heightScale;
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return fov;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c34ee27814511ae4e9278c1978c55d11
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MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,41 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace LoveLegend
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{
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public class EngineEventSystem : MonoBehaviour
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{
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public static EngineEventSystem Instance { get; private set; }
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[HideInInspector] public GameObject eventObj;
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[HideInInspector] public EventSystem eventSystem;
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[HideInInspector] public StandaloneInputModule inputModule;
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private void Awake()
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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Init();
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}
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private void OnDestroy()
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{
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Instance = null;
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}
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private void Init()
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{
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LoadKit.Instance.LoadGameObjectAndClone("Prefab", "EngineEventSystem", eventObj1 =>
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{
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eventObj = eventObj1;
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eventObj.transform.SetParent(transform, false);
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eventSystem = eventObj.GetComponent<EventSystem>();
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inputModule = eventObj.GetComponent<StandaloneInputModule>();
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AppObjConst.EngineEventSystemGo = Instance.eventObj.transform.parent.gameObject;
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AppObjConst.EngineEventSystemGo.name = AppObjConst.EngineEventSystemGoName;
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UIManager.Instance.SetEventSystemGo(eventObj);
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});
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 441822cef8fef8d439736a08304713e0
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,23 @@
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using UnityEngine.EventSystems;
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namespace LoveLegend
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{
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public static class EventKit
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{
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public static void Set2DRaycasterEnabled(Physics2DRaycaster com, bool enabled)
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{
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if (com.enabled != enabled)
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{
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com.enabled = enabled;
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}
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}
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public static void Set3DRaycasterEnabled(PhysicsRaycaster com, bool enabled)
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{
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if (com.enabled != enabled)
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{
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com.enabled = enabled;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 3f8abc2dbceeabe47a4ad3b9e9748f89
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -0,0 +1,156 @@
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using System.Collections.Generic;
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using UnityEngine;
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using FairyGUI;
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namespace LoveLegend
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{
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public class GLoaderPool
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{
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private static GLoaderPool _instance;
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public static GLoaderPool Instance => _instance ??= new GLoaderPool();
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private readonly Queue<GLoader> pool = new Queue<GLoader>();
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private readonly LinkedList<GLoader> inUseLoaders = new LinkedList<GLoader>(); // 维护活跃顺序(LRU)
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private int maxCount = 10; // 最大池子数量
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private int _width = 0;
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private int _height = 0;
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private bool _autoDisposeTexture = true; // 是否自动释放贴图
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private GLoaderPool() { }
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/// <summary>
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/// 初始化 Loader 池
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/// </summary>
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public void Init(GComponent parentObj, int maxPoolCount, int width, int height, bool autoDisposeTexture = true)
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{
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maxCount = maxPoolCount;
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_width = width;
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_height = height;
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_autoDisposeTexture = autoDisposeTexture;
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DisposeAll();
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// 预创建 loader
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for (int i = 0; i < maxCount; i++)
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{
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var loader = CreateLoader();
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pool.Enqueue(loader);
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}
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}
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private GLoader CreateLoader()
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{
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var loader = new GLoader
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{
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fill = FillType.ScaleMatchWidth,
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align = AlignType.Center,
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verticalAlign = VertAlignType.Top,
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visible = false
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};
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loader.SetSize(_width, _height);
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return loader;
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}
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/// <summary>
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||||
/// 从池中获取 Loader
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||||
/// </summary>
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||||
public GLoader GetLoader()
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||||
{
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||||
GLoader loader = null;
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||||
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||||
// 如果池子里有,直接取
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if (pool.Count > 0)
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{
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loader = pool.Dequeue();
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}
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else if (inUseLoaders.Count >= maxCount)
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{
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||||
// 如果池满了,回收最久未使用的一个(LRU)
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loader = inUseLoaders.First.Value;
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inUseLoaders.RemoveFirst();
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RecycleLoader(loader);
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||||
Debug.Log($"[LRU回收] 回收并复用一个 Loader");
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||||
}
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||||
else
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{
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// 未达到上限,新建
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||||
loader = CreateLoader();
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||||
}
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|
||||
// 标记为使用中,放到链表末尾(最近使用)
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||||
inUseLoaders.AddLast(loader);
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||||
loader.visible = true;
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return loader;
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||||
}
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||||
|
||||
/// <summary>
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||||
/// 归还 Loader
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/// </summary>
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||||
public void ReturnLoader(GLoader loader)
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||||
{
|
||||
if (loader == null) return;
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if (inUseLoaders.Contains(loader))
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{
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inUseLoaders.Remove(loader);
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RecycleLoader(loader);
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pool.Enqueue(loader);
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}
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else
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{
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Debug.LogWarning("尝试归还未分配的 GLoader");
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||||
}
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||||
}
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||||
/// <summary>
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||||
/// 回收 loader 的资源
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||||
/// </summary>
|
||||
private void RecycleLoader(GLoader loader)
|
||||
{
|
||||
if (_autoDisposeTexture && loader.texture != null)
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||||
{
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||||
loader.texture.Dispose();
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}
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||||
loader.url = null;
|
||||
loader.texture = null;
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||||
loader.visible = false;
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// 更新 Loader 的使用顺序(需要主动调用,避免 LRU 误判)
|
||||
/// </summary>
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||||
public void TouchLoader(GLoader loader)
|
||||
{
|
||||
if (loader == null || !inUseLoaders.Contains(loader)) return;
|
||||
inUseLoaders.Remove(loader);
|
||||
inUseLoaders.AddLast(loader); // 移到链表末尾,标记为最新使用
|
||||
}
|
||||
|
||||
public bool IsFromPool(GLoader loader)
|
||||
{
|
||||
return inUseLoaders.Contains(loader) || pool.Contains(loader);
|
||||
}
|
||||
|
||||
public int GetPoolCount() => pool.Count;
|
||||
public int GetInUseCount() => inUseLoaders.Count;
|
||||
|
||||
/// <summary>
|
||||
/// 清理全部
|
||||
/// </summary>
|
||||
public void DisposeAll()
|
||||
{
|
||||
foreach (var loader in pool)
|
||||
{
|
||||
loader?.Dispose();
|
||||
}
|
||||
foreach (var loader in inUseLoaders)
|
||||
{
|
||||
loader?.Dispose();
|
||||
}
|
||||
pool.Clear();
|
||||
inUseLoaders.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3954ee171192c47759324388524141f0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
|
||||
using UObject = UnityEngine.Object;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public static class GeneralKit
|
||||
{
|
||||
#region Engine
|
||||
|
||||
public static T Instantiate<T>(T original) where T : UObject
|
||||
{
|
||||
T obj = UObject.Instantiate(original);
|
||||
return obj;
|
||||
}
|
||||
|
||||
public static void Destroy(UObject obj)
|
||||
{
|
||||
if (obj)
|
||||
{
|
||||
UObject.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18cfc4767ce56ed429bc8ac74bbd0a72
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93c4fa506ccad6b4db60f2d5b9e55ffd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
public static class SerializeUtil
|
||||
{
|
||||
static SerializeUtil()
|
||||
{
|
||||
JsonConvert.DefaultSettings = new Func<JsonSerializerSettings>(() => { return DefaultUseJsonSettings; });
|
||||
}
|
||||
|
||||
private static JsonSerializerSettings DefaultUseJsonSettings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.None,
|
||||
DateFormatHandling = DateFormatHandling.MicrosoftDateFormat,
|
||||
DateFormatString = "yyyy/MM/dd hh:mm:ss",
|
||||
};
|
||||
|
||||
private static JsonSerializerSettings JsonIndentedSettings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented,
|
||||
DateFormatHandling = DateFormatHandling.MicrosoftDateFormat,
|
||||
DateFormatString = "yyyy/MM/dd hh:mm:ss",
|
||||
};
|
||||
|
||||
public static string ToJson(object obj)
|
||||
{
|
||||
return JsonConvert.SerializeObject(obj, DefaultUseJsonSettings);
|
||||
}
|
||||
|
||||
public static string ToJsonIndented(object obj)
|
||||
{
|
||||
return JsonConvert.SerializeObject(obj, JsonIndentedSettings);
|
||||
}
|
||||
|
||||
public static string ToJson(object obj, Type type)
|
||||
{
|
||||
return JsonConvert.SerializeObject(obj, type, DefaultUseJsonSettings);
|
||||
}
|
||||
|
||||
public static string ToJson<T>(object obj)
|
||||
{
|
||||
return ToJson(obj, typeof(T));
|
||||
}
|
||||
|
||||
public static T ToObject<T>(string json)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<T>(json);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 094e748a04f77844d960e9e2d87e6559
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public class TaskSequence
|
||||
{
|
||||
public Action onFinish;
|
||||
private List<TaskProcedure> taskList;
|
||||
private bool isCancel = false;
|
||||
|
||||
public int Count => taskList.Count;
|
||||
|
||||
public TaskSequence Add(Action<TaskProcedure> taskFunc)
|
||||
{
|
||||
TaskProcedure task = new TaskProcedure();
|
||||
task.taskSequence = this;
|
||||
task.onTaskFunc = taskFunc;
|
||||
taskList.Add(task);
|
||||
return this;
|
||||
}
|
||||
|
||||
public TaskSequence Add(bool result, Action<TaskProcedure> trueTaskFunc)
|
||||
{
|
||||
if (!result) return this;
|
||||
return Add(trueTaskFunc);
|
||||
}
|
||||
|
||||
public TaskSequence Run()
|
||||
{
|
||||
if (isCancel)
|
||||
return null;
|
||||
for (int i = 0; i < taskList.Count - 1; i++)
|
||||
{
|
||||
int index = i;
|
||||
int nextIndex = index + 1;
|
||||
taskList[index].onComplete = () => taskList[nextIndex].onTaskFunc(taskList[nextIndex]);
|
||||
}
|
||||
|
||||
if (taskList.Count > 0)
|
||||
{
|
||||
taskList[taskList.Count - 1].onComplete = onFinish;
|
||||
taskList[0].onTaskFunc(taskList[0]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public TaskSequence Clear()
|
||||
{
|
||||
onFinish = null;
|
||||
if (taskList != null)
|
||||
{
|
||||
foreach (TaskProcedure task in taskList)
|
||||
{
|
||||
task?.Dispose();
|
||||
}
|
||||
|
||||
taskList.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
taskList = new List<TaskProcedure>();
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class TaskProcedure
|
||||
{
|
||||
public TaskSequence taskSequence;
|
||||
public Action<TaskProcedure> onTaskFunc;
|
||||
public Action onComplete;
|
||||
|
||||
public void InvokeComplete()
|
||||
{
|
||||
if (onComplete != null)
|
||||
{
|
||||
onComplete();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
taskSequence = null;
|
||||
onTaskFunc = null;
|
||||
onComplete = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa7436b18ddf94d44b141a67425a0759
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f071f4f98482cb4ea09fbf4ed3bbfe4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public class EasyTimer : MonoBehaviour
|
||||
{
|
||||
private Dictionary<Action, float> mIntervalDic = new();
|
||||
private List<Action> triggers = new();
|
||||
|
||||
[SerializeField] private string timerName;
|
||||
private TimerTimeType type = TimerTimeType.Null;
|
||||
|
||||
public void SetTimer(string name, TimerTimeType type)
|
||||
{
|
||||
this.timerName = name + "_" + type;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
private float GetTime()
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
TimerTimeType.Time => Time.time,
|
||||
TimerTimeType.UnscaledTime => Time.unscaledTime,
|
||||
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (mIntervalDic.Count > 0)
|
||||
{
|
||||
triggers.Clear();
|
||||
foreach (var keyValue in mIntervalDic.Where(keyValue => keyValue.Value <= GetTime()))
|
||||
{
|
||||
triggers.Add(keyValue.Key);
|
||||
}
|
||||
|
||||
foreach (var func in triggers)
|
||||
{
|
||||
mIntervalDic.Remove(func);
|
||||
func();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTimer(float interval, Action func)
|
||||
{
|
||||
if (null != func)
|
||||
{
|
||||
if (interval <= 0)
|
||||
{
|
||||
func();
|
||||
return;
|
||||
}
|
||||
|
||||
mIntervalDic[func] = GetTime() + interval;
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearAll()
|
||||
{
|
||||
mIntervalDic.Clear();
|
||||
triggers.Clear();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
ClearAll();
|
||||
mIntervalDic = null;
|
||||
triggers = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cccc8c2ef81a9c04c99cc97fdf07a8a2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public class NormalTimer : MonoBehaviour
|
||||
{
|
||||
private class TimerTask
|
||||
{
|
||||
private NormalTimer mNormalTimer;
|
||||
|
||||
private string name;
|
||||
private TimerMode mode;
|
||||
private float startTime;
|
||||
private float duration;
|
||||
|
||||
private bool isBreak = false;
|
||||
private float breakStart;
|
||||
private float breakDuration = 0;
|
||||
|
||||
private Action timerEvent;
|
||||
private Action<object[]> timerArgsEvent;
|
||||
private object[] args = null;
|
||||
|
||||
public float TimeLeft => Mathf.Max(0f, duration - (mNormalTimer.GetTime() - startTime) + breakDuration);
|
||||
|
||||
public void Run()
|
||||
{
|
||||
if (isBreak)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TimeLeft > 0f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == TimerMode.Normal)
|
||||
{
|
||||
mNormalTimer.RemoveTimer(name);
|
||||
}
|
||||
else
|
||||
{
|
||||
startTime = mNormalTimer.GetTime();
|
||||
breakDuration = 0;
|
||||
}
|
||||
|
||||
timerEvent?.Invoke();
|
||||
timerArgsEvent?.Invoke(args);
|
||||
}
|
||||
|
||||
public static implicit operator bool(TimerTask timerTask)
|
||||
{
|
||||
return null != timerTask;
|
||||
}
|
||||
}
|
||||
|
||||
private enum TimerMode
|
||||
{
|
||||
Normal,
|
||||
Repeat,
|
||||
}
|
||||
|
||||
private Dictionary<string, TimerTask> addTimerList = new();
|
||||
private Dictionary<string, TimerTask> timerList = new();
|
||||
private List<string> destroyTimerList = new();
|
||||
|
||||
[SerializeField] private string timerName;
|
||||
private TimerTimeType type = TimerTimeType.Null;
|
||||
|
||||
public void SetTimer(string name, TimerTimeType type)
|
||||
{
|
||||
timerName = name + "_" + type;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
private float GetTime()
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
TimerTimeType.Time => Time.time,
|
||||
TimerTimeType.UnscaledTime => Time.unscaledTime,
|
||||
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (destroyTimerList.Count > 0)
|
||||
{
|
||||
foreach (var i in destroyTimerList)
|
||||
{
|
||||
timerList.Remove(i);
|
||||
}
|
||||
|
||||
destroyTimerList.Clear();
|
||||
}
|
||||
|
||||
if (addTimerList.Count > 0)
|
||||
{
|
||||
foreach (var i in addTimerList.Where(i => i.Value != null))
|
||||
{
|
||||
timerList[i.Key] = i.Value;
|
||||
}
|
||||
|
||||
addTimerList.Clear();
|
||||
}
|
||||
|
||||
if (timerList.Count > 0)
|
||||
{
|
||||
foreach (var timer in timerList.Values)
|
||||
{
|
||||
if (timer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
timer.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool RemoveTimer(string key)
|
||||
{
|
||||
if (!timerList.ContainsKey(key))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!destroyTimerList.Contains(key))
|
||||
{
|
||||
destroyTimerList.Add(key);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ClearAll()
|
||||
{
|
||||
addTimerList.Clear();
|
||||
timerList.Clear();
|
||||
destroyTimerList.Clear();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
ClearAll();
|
||||
addTimerList = null;
|
||||
timerList = null;
|
||||
destroyTimerList = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fefb9ed2ef0fffd409b6ea3e113cb153
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,175 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public class TimerTask
|
||||
{
|
||||
private Timer timer;
|
||||
|
||||
public int repeatCount;
|
||||
public float interval;
|
||||
private Action<TimerTask> onCallBack;
|
||||
public object[] args;
|
||||
public float time;
|
||||
public bool isActive = true;
|
||||
public bool isFrameUpdate = false;
|
||||
|
||||
public TimerTask(Timer timer, float interval, Action<TimerTask> onCallBack, params object[] args)
|
||||
{
|
||||
this.timer = timer;
|
||||
|
||||
repeatCount = 1;
|
||||
this.interval = interval;
|
||||
this.onCallBack = onCallBack;
|
||||
this.args = args;
|
||||
time = timer.GetTriggerTime(interval);
|
||||
}
|
||||
|
||||
public TimerTask(Timer timer, int repeatCount, float interval, Action<TimerTask> onCallBack,
|
||||
params object[] args)
|
||||
{
|
||||
this.timer = timer;
|
||||
|
||||
this.repeatCount = repeatCount;
|
||||
this.interval = interval;
|
||||
this.onCallBack = onCallBack;
|
||||
this.args = args;
|
||||
time = timer.GetTriggerTime(interval);
|
||||
}
|
||||
|
||||
public TimerTask(Timer timer, Action<TimerTask> onCallBack, params object[] args)
|
||||
{
|
||||
this.timer = timer;
|
||||
|
||||
this.onCallBack = onCallBack;
|
||||
this.args = args;
|
||||
}
|
||||
|
||||
public void CallFunc()
|
||||
{
|
||||
onCallBack?.Invoke(this);
|
||||
}
|
||||
|
||||
public static implicit operator bool(TimerTask timerTask)
|
||||
{
|
||||
return null != timerTask;
|
||||
}
|
||||
}
|
||||
|
||||
public class Timer : MonoBehaviour
|
||||
{
|
||||
public const int INFINITE_LOOP = -1;
|
||||
|
||||
private List<TimerTask> timerTaskList = new();
|
||||
private List<TimerTask> timerTaskTriggers = new();
|
||||
|
||||
[SerializeField] private string timerName;
|
||||
private TimerTimeType type = TimerTimeType.Null;
|
||||
|
||||
public void SetTimer(string name, TimerTimeType type)
|
||||
{
|
||||
this.timerName = name + "_" + type;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
private float GetTime()
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
TimerTimeType.Time => Time.time,
|
||||
TimerTimeType.UnscaledTime => Time.unscaledTime,
|
||||
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (timerTaskList.Count > 0)
|
||||
{
|
||||
timerTaskTriggers.Clear();
|
||||
foreach (var timerTask in timerTaskList.Where(timerTask => timerTask.isActive))
|
||||
{
|
||||
if (timerTask.isFrameUpdate)
|
||||
{
|
||||
timerTaskTriggers.Add(timerTask);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (timerTask.time <= GetTime())
|
||||
{
|
||||
timerTaskTriggers.Add(timerTask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var triggerTimerTask in timerTaskTriggers)
|
||||
{
|
||||
if (triggerTimerTask.repeatCount != INFINITE_LOOP)
|
||||
{
|
||||
triggerTimerTask.repeatCount--;
|
||||
}
|
||||
|
||||
if (triggerTimerTask.repeatCount == 0)
|
||||
{
|
||||
timerTaskList.Remove(triggerTimerTask);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!triggerTimerTask.isFrameUpdate)
|
||||
{
|
||||
triggerTimerTask.time = GetTriggerTime(triggerTimerTask.interval);
|
||||
}
|
||||
}
|
||||
|
||||
triggerTimerTask.CallFunc();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TimerTask AddLoopTimer(float interval, Action<TimerTask> onCallBack, params object[] args)
|
||||
{
|
||||
var timeTask = new TimerTask(this, INFINITE_LOOP, interval, onCallBack, args);
|
||||
AddTimer(timeTask);
|
||||
return timeTask;
|
||||
}
|
||||
|
||||
public void AddTimer(TimerTask timerTask)
|
||||
{
|
||||
if (null != timerTask)
|
||||
{
|
||||
if (!timerTask.isFrameUpdate)
|
||||
{
|
||||
if (timerTask.interval <= 0)
|
||||
{
|
||||
timerTask.CallFunc();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
timerTaskList.Add(timerTask);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearAll()
|
||||
{
|
||||
timerTaskList.Clear();
|
||||
timerTaskTriggers.Clear();
|
||||
}
|
||||
|
||||
public float GetTriggerTime(float interval)
|
||||
{
|
||||
return GetTime() + interval;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
ClearAll();
|
||||
timerTaskList = null;
|
||||
timerTaskTriggers = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1af09b65e6897dd4e8adcb89203638d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,57 @@
|
||||
namespace LoveLegend
|
||||
{
|
||||
public static class TimerHelper
|
||||
{
|
||||
private static string name = "TimerHelper";
|
||||
|
||||
#region Time
|
||||
|
||||
private static EasyTimer sEasyTimer;
|
||||
private static Timer _Timer;
|
||||
private static NormalTimer sNormalTimer;
|
||||
|
||||
public static EasyTimer mEasy
|
||||
{
|
||||
get
|
||||
{
|
||||
if (sEasyTimer == null)
|
||||
{
|
||||
sEasyTimer = TimerIManager.Instance.CreateSimpleTimer(name, TimerTimeType.Time);
|
||||
}
|
||||
|
||||
return sEasyTimer;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region UnscaledTime
|
||||
|
||||
private static EasyTimer sUnscaledEasyTimer;
|
||||
private static Timer _UnscaledTimer;
|
||||
private static NormalTimer sUnscaledNormalTimer;
|
||||
|
||||
public static Timer UnscaleGeneral
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_UnscaledTimer == null)
|
||||
{
|
||||
_UnscaledTimer = TimerIManager.Instance.CreateTimer(name, TimerTimeType.UnscaledTime);
|
||||
}
|
||||
|
||||
return _UnscaledTimer;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region RealtimeSinceStartup
|
||||
|
||||
private static EasyTimer sRealEasyTimer;
|
||||
private static Timer _RealTimer;
|
||||
private static NormalTimer sRealNormalTimer;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 889a363446c9d38489732b45d60696c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,102 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public class UnitConvertUtil
|
||||
{
|
||||
public static string[] UnitSuffixs =
|
||||
{
|
||||
"", "K", "M", "B", "T", "aa", "ab", "ac", "ad", "ae", "af", "ag", "ah", "ai", "aj ", "ak", "al", "am", "an",
|
||||
"ao", "ap", "aq", "ar", "as", "at", "au", "av", "aw", "ax", "ay", "az", "ba", "bb", "bc", "bd", "be", "bf",
|
||||
"bg", "bh", "bi", "bj", "bk", "bl", "bm", "bn", "bo", "bp", "bq", "br", "bs", "bt", "bu", "bv", "bw", "bx",
|
||||
"by", "bz", "ca", "cb", "cc", "cd", "ce", "cf", "cg", "ch", "ci", "cj", "ck", "cl", "cm", "cn", "co", "cp",
|
||||
"cq", "cr", "cs", "ct", "cu", "cv", "cw", "cx", "cy", "da", "db", "dc", "dd", "de", "df", "dg", "dh", "di",
|
||||
"dj", "dk", "dl", "dm", "dn", "do", "dp", "dq", "dr", "ds", "dt", "du", "dv", "dw", "dx", "dy"
|
||||
};
|
||||
|
||||
|
||||
public static string ConvertIntUnitStr(double value)
|
||||
{
|
||||
int count = GetDigitNumber(value);
|
||||
int unitNum = 0;
|
||||
while (count > 3)
|
||||
{
|
||||
count -= 3;
|
||||
value /= 1000;
|
||||
unitNum++;
|
||||
}
|
||||
|
||||
return (int)value + UnitSuffixs[unitNum];
|
||||
}
|
||||
|
||||
public static int GetDigitNumber(double value)
|
||||
{
|
||||
int count = 0;
|
||||
while (value > 1)
|
||||
{
|
||||
count++;
|
||||
value = value / 10;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
public static string ConvertUnit(int value)
|
||||
{
|
||||
int unit = GetDigitNumber(value);
|
||||
if (unit > 0)
|
||||
{
|
||||
unit--;
|
||||
}
|
||||
|
||||
int unitIdx = 0;
|
||||
if (unit >= 6)
|
||||
{
|
||||
unitIdx = (int)Mathf.Ceil(unit / 3) - 1;
|
||||
}
|
||||
|
||||
unitIdx = Mathf.Min(unitIdx, UnitSuffixs.Length - 1);
|
||||
|
||||
float baseNum = Mathf.Pow(10, unitIdx * 3);
|
||||
string numToShow = Mathf.Ceil(value / baseNum).ToString();
|
||||
string numToShowString = string.Empty;
|
||||
int j = 0;
|
||||
for (int i = numToShow.Length - 1; i >= 0; i--)
|
||||
{
|
||||
j++;
|
||||
numToShowString = numToShow[i] + numToShowString;
|
||||
if (i != 0 && j % 3 == 0)
|
||||
{
|
||||
numToShowString = "," + numToShowString;
|
||||
}
|
||||
}
|
||||
|
||||
return numToShowString + UnitSuffixs[unitIdx];
|
||||
}
|
||||
|
||||
public static string ConvertNoDecimalUnit(double value, string symbol = ".")
|
||||
{
|
||||
int count = GetDigitNumber(value);
|
||||
int unitNum = 0;
|
||||
while (count > 7)
|
||||
{
|
||||
count -= 3;
|
||||
value /= 1000;
|
||||
unitNum++;
|
||||
}
|
||||
|
||||
string valueStr = value.ToString("f0");
|
||||
string unitStr = UnitSuffixs[unitNum];
|
||||
for (int i = 0; i < (valueStr.Length - 1) / 3; i++)
|
||||
{
|
||||
int index = valueStr.Length % 3 + i * ((valueStr.Length - 1) / 3) + i;
|
||||
valueStr = valueStr.Insert(index, symbol);
|
||||
}
|
||||
|
||||
if (valueStr.StartsWith(symbol))
|
||||
valueStr = valueStr.Remove(0, 1);
|
||||
return valueStr + unitStr;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d812f124e53f2548bc7aba6bf278bc7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54a881205c54bff4d850da7972e5cb09
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,23 @@
|
||||
using DG.Tweening;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public static class DOTweenHelper
|
||||
{
|
||||
public static void Init()
|
||||
{
|
||||
var doTweenInit = DOTween.Init();
|
||||
doTweenInit?.SetCapacity(1024, 1024);
|
||||
|
||||
DOTween.SetTweensCapacity(1024, 1024);
|
||||
|
||||
DOTween.defaultEaseType = Ease.Linear;
|
||||
|
||||
DOTween.defaultEaseOvershootOrAmplitude = 1.70158f;
|
||||
|
||||
DOTween.defaultEasePeriod = 0f;
|
||||
|
||||
DOTween.logBehaviour = LogBehaviour.Verbose;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0519ac96dec7c074eb2ab4191049c0e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
using FairyGUI;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public static class FGUIHelper
|
||||
{
|
||||
public static void AddFguiTimer(float interval, int repeat, TimerCallback callback, object callbackParam)
|
||||
{
|
||||
Timers.inst.Add(interval, repeat, callback, callbackParam);
|
||||
}
|
||||
|
||||
public static string SetGLoaderUrl(GLoader gLoader, string pkgName, string resName)
|
||||
{
|
||||
var url = UIPackage.GetItemURL(pkgName, resName);
|
||||
if (url != null)
|
||||
{
|
||||
gLoader.url = url;
|
||||
}
|
||||
|
||||
return url;
|
||||
}
|
||||
|
||||
public static void PlayClickSound()
|
||||
{
|
||||
if (UIConfig.buttonSound != null && UIConfig.buttonSound.nativeClip != null)
|
||||
{
|
||||
Stage.inst.PlayOneShotSound(UIConfig.buttonSound.nativeClip, UIConfig.buttonSoundVolumeScale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed9a746e29efffb49a34ccaa28fad0bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,162 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
using System.Globalization;
|
||||
using LoveLegend;
|
||||
|
||||
public static class Language
|
||||
{
|
||||
private static Dictionary<string, Dictionary<string, string>> _localizedText;
|
||||
private static string _currentLanguage;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
var lang = PlayerPrefsKit.ReadString("LangIdKey");
|
||||
if (lang.IsNullOrWhiteSpace())
|
||||
{
|
||||
var systemLanguage = Application.systemLanguage;
|
||||
if (systemLanguage == SystemLanguage.English)
|
||||
{
|
||||
lang = "en";
|
||||
}
|
||||
else if (systemLanguage == SystemLanguage.French)
|
||||
{
|
||||
lang = "fr";
|
||||
}
|
||||
else if (systemLanguage == SystemLanguage.German)
|
||||
{
|
||||
lang = "de";
|
||||
}
|
||||
else if (systemLanguage == SystemLanguage.Spanish)
|
||||
{
|
||||
lang = "es";
|
||||
}
|
||||
else if (systemLanguage == SystemLanguage.Portuguese)
|
||||
{
|
||||
lang = "pt";
|
||||
}
|
||||
else if (systemLanguage == SystemLanguage.Japanese)
|
||||
{
|
||||
lang = "ja";
|
||||
}
|
||||
else if (systemLanguage == SystemLanguage.Korean)
|
||||
{
|
||||
lang = "ko";
|
||||
}
|
||||
else if (systemLanguage == SystemLanguage.Russian)
|
||||
{
|
||||
lang = "ru";
|
||||
} else
|
||||
{
|
||||
lang = "en";
|
||||
}
|
||||
}
|
||||
|
||||
setCurrentLanguage(lang);
|
||||
}
|
||||
|
||||
public static void setCurrentLanguage(string lang)
|
||||
{
|
||||
_currentLanguage = lang;
|
||||
PlayerPrefsKit.WriteString("LangIdKey", lang);
|
||||
UIManager.Instance.SetSwitchLanguage(lang);
|
||||
}
|
||||
|
||||
public static string getCurrentLanguage()
|
||||
{
|
||||
return _currentLanguage;
|
||||
}
|
||||
|
||||
public static void LoadLocalizedText()
|
||||
{
|
||||
if (_localizedText == null)
|
||||
{
|
||||
_localizedText = new Dictionary<string, Dictionary<string, string>>();
|
||||
}
|
||||
|
||||
var localization = LoadKit.Instance.LoadAsset<TextAsset>("TextAsset", "localization");
|
||||
string json = localization.text;
|
||||
_localizedText = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, string>>>(json);
|
||||
}
|
||||
|
||||
public static string GetContent(string key)
|
||||
{
|
||||
if (_localizedText == null || !_localizedText.ContainsKey(_currentLanguage) || !_localizedText[_currentLanguage].ContainsKey(key))
|
||||
{
|
||||
return key; // 如果找不到对应的键,返回键本身
|
||||
}
|
||||
|
||||
return _localizedText[_currentLanguage][key];
|
||||
}
|
||||
|
||||
public static string GetContentParams(string key, params object[] args)
|
||||
{
|
||||
if (_localizedText == null || !_localizedText.ContainsKey(_currentLanguage) || !_localizedText[_currentLanguage].ContainsKey(key))
|
||||
{
|
||||
return key; // 如果找不到对应的键,返回键本身
|
||||
}
|
||||
|
||||
string localizedString = _localizedText[_currentLanguage][key];
|
||||
return string.Format(localizedString, args);
|
||||
}
|
||||
|
||||
public static string getISOCode(SystemLanguage code)
|
||||
{
|
||||
if (code == SystemLanguage.English)
|
||||
{
|
||||
return "en";
|
||||
}
|
||||
else if (code == SystemLanguage.French)
|
||||
{
|
||||
return "fr";
|
||||
}
|
||||
else if (code == SystemLanguage.German)
|
||||
{
|
||||
return "de";
|
||||
}
|
||||
else if (code == SystemLanguage.Spanish)
|
||||
{
|
||||
return "es";
|
||||
}
|
||||
else if (code == SystemLanguage.Portuguese)
|
||||
{
|
||||
return "pt";
|
||||
}
|
||||
else if (code == SystemLanguage.Japanese)
|
||||
{
|
||||
return "ja";
|
||||
}
|
||||
else if (code == SystemLanguage.Korean)
|
||||
{
|
||||
return "ko";
|
||||
}
|
||||
else if (code == SystemLanguage.Russian)
|
||||
{
|
||||
return "ru";
|
||||
}
|
||||
return "en";
|
||||
}
|
||||
|
||||
public static SystemLanguage GetSystemLanguageCode(string ISO_Code)
|
||||
{
|
||||
if (ISO_Code == "fr") {
|
||||
return SystemLanguage.French;
|
||||
} else if (ISO_Code == "de") {
|
||||
return SystemLanguage.German;
|
||||
} else if (ISO_Code == "es") {
|
||||
return SystemLanguage.Spanish;
|
||||
} else if (ISO_Code == "ja") {
|
||||
return SystemLanguage.Japanese;
|
||||
} else if (ISO_Code == "ko") {
|
||||
return SystemLanguage.Korean;
|
||||
} else if (ISO_Code == "ru") {
|
||||
return SystemLanguage.Russian;
|
||||
} else if (ISO_Code == "pt") {
|
||||
return SystemLanguage.Portuguese;
|
||||
} else {
|
||||
return SystemLanguage.English;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2f5416f8c41487d85b9a37327291366
|
||||
timeCreated: 1751964505
|
||||
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public class ParticleUnscaledTime : MonoBehaviour
|
||||
{
|
||||
private float lastTime;
|
||||
private ParticleSystem particle;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
InitData();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
OnUpdateParticleTime();
|
||||
}
|
||||
|
||||
private void InitData()
|
||||
{
|
||||
particle = GetComponent<ParticleSystem>();
|
||||
lastTime = Time.realtimeSinceStartup;
|
||||
}
|
||||
|
||||
private void OnUpdateParticleTime()
|
||||
{
|
||||
var realtimeSinceStartup = Time.realtimeSinceStartup;
|
||||
var deltaTime = realtimeSinceStartup - lastTime;
|
||||
particle.Simulate(deltaTime, true, false);
|
||||
lastTime = realtimeSinceStartup;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3aea4fd60c51439408f557406144c842
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,50 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public static class PlayerPrefsKit
|
||||
{
|
||||
public static void WriteInt(string key, int data)
|
||||
{
|
||||
PlayerPrefs.SetInt(key, data);
|
||||
}
|
||||
|
||||
public static void WriteBool(string key, bool data)
|
||||
{
|
||||
PlayerPrefs.SetInt(key, data ? PrefsConst.IntTrue : PrefsConst.IntFalse);
|
||||
}
|
||||
|
||||
public static void WriteString(string key, string data)
|
||||
{
|
||||
PlayerPrefs.SetString(key, data);
|
||||
}
|
||||
|
||||
public static void WriteObject(string key, object data)
|
||||
{
|
||||
string dataStr = SerializeUtil.ToJson(data);
|
||||
PlayerPrefs.SetString(key, dataStr);
|
||||
}
|
||||
|
||||
public static bool ReadBool(string key, bool defalutValue = PrefsConst.BoolDefault)
|
||||
{
|
||||
if (!HasKey(key))
|
||||
{
|
||||
return defalutValue;
|
||||
}
|
||||
|
||||
bool data = PlayerPrefs.GetInt(key) == PrefsConst.IntTrue ? true : false;
|
||||
return data;
|
||||
}
|
||||
|
||||
public static string ReadString(string key)
|
||||
{
|
||||
string data = PlayerPrefs.GetString(key, string.Empty);
|
||||
return data;
|
||||
}
|
||||
|
||||
public static bool HasKey(string key)
|
||||
{
|
||||
return PlayerPrefs.HasKey(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 76dcbe5a9e849b04792146811da649cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,382 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public static class PreDownloadManager
|
||||
{
|
||||
#region Live
|
||||
|
||||
public static void InitializeLiveData()
|
||||
{
|
||||
var liveConfigList = ConfigSystem.GetConfig<Live>();
|
||||
|
||||
Debug.Log($"[预下载视频 数据初始化]-0-----{DataMgr.LiveDataDic.Value.Count}");
|
||||
|
||||
var newData = new Dictionary<int, LiveData>();
|
||||
|
||||
for (var i = 0; i < liveConfigList.Count; i++)
|
||||
{
|
||||
var oldData = GetLiveDataByIndex(liveConfigList[i], i);
|
||||
|
||||
if (oldData.progress > 0) newData[i] = oldData;
|
||||
}
|
||||
|
||||
Debug.Log($"[预下载视频 数据初始化]--1----- {newData.Count}");
|
||||
DataMgr.LiveDataDic.Value = newData;
|
||||
}
|
||||
|
||||
public static LiveData GetLiveDataByIndex(Live liveConfig, int i)
|
||||
{
|
||||
DataMgr.LiveDataDic.Value.TryGetValue(i, out var oldData);
|
||||
|
||||
oldData ??= new LiveData
|
||||
{
|
||||
progress = liveConfig.Progress,
|
||||
AD_num = 0,
|
||||
Singleprogress = (100 - liveConfig.Progress) / liveConfig.AD
|
||||
};
|
||||
|
||||
if (oldData.progress < liveConfig.Progress) oldData.progress = liveConfig.Progress;
|
||||
|
||||
return oldData;
|
||||
}
|
||||
|
||||
// 最大同时下载数量
|
||||
private const int MaxConcurrentDownloads = 1;
|
||||
|
||||
public static void StartDownload()
|
||||
{
|
||||
CrazyAsyKit.StartCoroutine(DownloadVideosCoroutine());
|
||||
}
|
||||
|
||||
private static IEnumerator DownloadVideosCoroutine()
|
||||
{
|
||||
var liveConfigList = ConfigSystem.GetConfig<Live>();
|
||||
var liveDic = DataMgr.LiveDataDic.Value;
|
||||
|
||||
var downloadNameList = new List<string>();
|
||||
|
||||
// 先加入已有进度的视频
|
||||
foreach (var kvp in liveDic)
|
||||
{
|
||||
var index = kvp.Key;
|
||||
var data = kvp.Value;
|
||||
|
||||
if (data.progress > 0 && index < liveConfigList.Count) downloadNameList.Add(liveConfigList[index].Name);
|
||||
}
|
||||
|
||||
Debug.Log($"[init down video]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// 添加不在downloadNameList中的项,最多添加6个
|
||||
var addedCount = 0;
|
||||
for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
|
||||
if (!downloadNameList.Contains(liveConfigList[i].Name))
|
||||
{
|
||||
downloadNameList.Add(liveConfigList[i].Name);
|
||||
addedCount++;
|
||||
}
|
||||
|
||||
Debug.Log($"[init down video]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// 当前正在下载的协程数量
|
||||
var runningCount = 0;
|
||||
var currentIndex = 0;
|
||||
|
||||
if (downloadNameList.Count > 0)
|
||||
{
|
||||
var name = downloadNameList[currentIndex];
|
||||
|
||||
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.VideoName, name + ".enc");
|
||||
Debug.Log($"[预下载 视频 路径]-------localPath===={localPath}");
|
||||
|
||||
if (!File.Exists(localPath))
|
||||
{
|
||||
Debug.Log("[开始预下载 视频 ]---------------");
|
||||
runningCount++;
|
||||
CrazyAsyKit.StartCoroutine(DownloadSingleVideoCoroutine(name, () => { runningCount--; }));
|
||||
}
|
||||
}
|
||||
|
||||
// 等待下一帧再检查
|
||||
yield return null;
|
||||
Debug.Log("[init down video]---All downloads finished---");
|
||||
}
|
||||
|
||||
|
||||
private static IEnumerator DownloadSingleVideoCoroutine(string name, Action onComplete)
|
||||
{
|
||||
var isDone = false;
|
||||
|
||||
LiveVideoManager.Instance.GetVideoLocalPath(name, tex =>
|
||||
{
|
||||
Debug.Log($"[init down video]----------------{name}");
|
||||
isDone = true;
|
||||
}, false);
|
||||
|
||||
// 等待下载完成
|
||||
while (!isDone) yield return null;
|
||||
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Picture
|
||||
|
||||
public static void StartDownloadSecretPicture()
|
||||
{
|
||||
var liveConfigList = ConfigSystem.GetConfig<SecretAlbums>();
|
||||
var liveList = DataMgr.SecretUnlockList.Value;
|
||||
|
||||
var downloadNameList = new List<string>();
|
||||
|
||||
// 先加入所有可用的图片
|
||||
for (var i = 0; i < liveList.Count; i++)
|
||||
if (liveConfigList[i] != null && !downloadNameList.Contains(liveConfigList[i].Name))
|
||||
downloadNameList.Add(liveConfigList[i].Name);
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Secret]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// 添加不在downloadNameList中的项,最多添加6个
|
||||
var addedCount = 0;
|
||||
for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
|
||||
if (!downloadNameList.Contains(liveConfigList[i].Name))
|
||||
{
|
||||
downloadNameList.Add(liveConfigList[i].Name);
|
||||
addedCount++;
|
||||
}
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Secret]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
foreach (var name in downloadNameList)
|
||||
{
|
||||
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.SecretName, name + ".jpg");
|
||||
Debug.Log($"[预下载 Secret 路径]-------localPath===={localPath}");
|
||||
if (!File.Exists(localPath))
|
||||
{
|
||||
Debug.Log("[开始预下载 Secret ]---------------");
|
||||
TextureHelper.SetImgLoader(null, name,
|
||||
s =>
|
||||
{
|
||||
Debug.Log($"[init down Secret picture]----------------{name}");
|
||||
}, "SecretAlbums/", FolderNames.SecretName, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void StartDownloadAlbumsPicture()
|
||||
{
|
||||
int Free_Alubum_0 = PlayerPrefs.GetInt("Free_Alubum_0", -1);
|
||||
int Free_Alubum_1 = PlayerPrefs.GetInt("Free_Alubum_1", -1);
|
||||
int AD_Alubum = PlayerPrefs.GetInt("AD_Alubum", -1);
|
||||
int Spec_Alubum = PlayerPrefs.GetInt("Spec_Alubum", -1);
|
||||
int Vip_Alubum = PlayerPrefs.GetInt("Vip_Alubum", -1);
|
||||
|
||||
if (Free_Alubum_0 >= 0) return;
|
||||
|
||||
var FreeImageLibrary_ = ConfigSystem.GetConfig<FreeImageLibrary>();
|
||||
var ADImageLibrary_ = ConfigSystem.GetConfig<ADImageLibrary>();
|
||||
var SpecialImageLibrary_ = ConfigSystem.GetConfig<SpecialImageLibrary>();
|
||||
var VIPImageLibrary_ = ConfigSystem.GetConfig<VIPImageLibrary>();
|
||||
|
||||
List<int> free_level_list = new List<int>();
|
||||
List<int> ad_level_list = new List<int>();
|
||||
List<int> special_level_list = new List<int>();
|
||||
List<int> vip_level_list = new List<int>();
|
||||
for (int i = 0; i < DataMgr.LevelUnlockListNew.Value.Count; i++)
|
||||
{
|
||||
if (DataMgr.LevelUnlockListNew.Value[i].type == 0) free_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
|
||||
else if (DataMgr.LevelUnlockListNew.Value[i].type == 1) ad_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
|
||||
else if (DataMgr.LevelUnlockListNew.Value[i].type == 2) special_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
|
||||
else if (DataMgr.LevelUnlockListNew.Value[i].type == 3) vip_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
|
||||
}
|
||||
|
||||
|
||||
if (Free_Alubum_0 < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(free_level_list);
|
||||
List<FreeImageLibrary> filtered = ConfigSystem.GetConfig<FreeImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
Free_Alubum_0 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
Free_Alubum_0 = ConfigSystem.GetConfig<FreeImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<FreeImageLibrary>().Count)].id;
|
||||
}
|
||||
free_level_list.Add(Free_Alubum_0);
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
if (Free_Alubum_1 < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(free_level_list);
|
||||
List<FreeImageLibrary> filtered = ConfigSystem.GetConfig<FreeImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
Free_Alubum_1 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
Free_Alubum_1 = ConfigSystem.GetConfig<FreeImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<FreeImageLibrary>().Count)].id;
|
||||
}
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
|
||||
|
||||
if (AD_Alubum < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(ad_level_list);
|
||||
List<ADImageLibrary> filtered = ConfigSystem.GetConfig<ADImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
AD_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
AD_Alubum = ConfigSystem.GetConfig<ADImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<ADImageLibrary>().Count)].id;
|
||||
}
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
|
||||
if (Spec_Alubum < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(special_level_list);
|
||||
List<SpecialImageLibrary> filtered = ConfigSystem.GetConfig<SpecialImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
Spec_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
Spec_Alubum = ConfigSystem.GetConfig<SpecialImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<SpecialImageLibrary>().Count)].id;
|
||||
}
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
|
||||
if (Vip_Alubum < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(vip_level_list);
|
||||
List<VIPImageLibrary> filtered = ConfigSystem.GetConfig<VIPImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
Vip_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
Vip_Alubum = ConfigSystem.GetConfig<VIPImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<VIPImageLibrary>().Count)].id;
|
||||
}
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
PlayerPrefs.SetInt("Free_Alubum_0", Free_Alubum_0);
|
||||
PlayerPrefs.SetInt("Free_Alubum_1", Free_Alubum_1);
|
||||
PlayerPrefs.SetInt("AD_Alubum", AD_Alubum);
|
||||
PlayerPrefs.SetInt("Spec_Alubum", Spec_Alubum);
|
||||
PlayerPrefs.SetInt("Vip_Alubum", Vip_Alubum);
|
||||
|
||||
var downloadNameList = new List<string>
|
||||
{
|
||||
FreeImageLibrary_[Free_Alubum_0].Name,
|
||||
FreeImageLibrary_[Free_Alubum_1].Name,
|
||||
ADImageLibrary_[AD_Alubum].Name,
|
||||
SpecialImageLibrary_[Spec_Alubum].Name,
|
||||
VIPImageLibrary_[Vip_Alubum].Name
|
||||
};
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Album]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// 添加不在downloadNameList中的项,最多添加12个
|
||||
// var addedCount = 0;
|
||||
// for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
|
||||
// if (!downloadNameList.Contains(liveConfigList[i].Name))
|
||||
// {
|
||||
// downloadNameList.Add(liveConfigList[i].Name);
|
||||
// addedCount++;
|
||||
// }
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Album]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// int centerIndex = GameHelper.GetLevel();
|
||||
// int totalCount = downloadNameList.Count;
|
||||
|
||||
// // 计算起始索引和实际要取的数量
|
||||
// int rangeStart = Math.Max(0, centerIndex - 5);
|
||||
// int rangeEnd = Math.Min(totalCount, centerIndex + 5);
|
||||
// int rangeCount = rangeEnd - rangeStart;
|
||||
|
||||
// // 获取范围内元素并反转
|
||||
// var segment = downloadNameList.GetRange(rangeStart, rangeCount);
|
||||
// segment.Reverse();
|
||||
|
||||
// // 移除原始位置的元素
|
||||
// downloadNameList.RemoveRange(rangeStart, rangeCount);
|
||||
|
||||
// // 插入反转后的元素到最前面
|
||||
// downloadNameList.InsertRange(0, segment);
|
||||
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Album]---3---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
foreach (var name in downloadNameList)
|
||||
{
|
||||
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.AlbumName, name + ".jpg");
|
||||
Debug.Log($"[预下载 Albums 路径]-------localPath===={localPath}");
|
||||
if (!File.Exists(localPath))
|
||||
{
|
||||
Debug.Log($"[开始预下载 Albums ]--------------name-{name}");
|
||||
TextureHelper.SetImgLoader(null, name,
|
||||
s =>
|
||||
{
|
||||
Debug.Log($"[init down Album picture]----------------{name}");
|
||||
}, "LevelAlbums/", FolderNames.AlbumName, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void StartDownloadLivePicture()
|
||||
{
|
||||
var liveConfigList = ConfigSystem.GetConfig<Live>();
|
||||
var liveList = DataMgr.SecretUnlockList.Value;
|
||||
|
||||
var downloadNameList = new List<string>();
|
||||
|
||||
// 先加入所有可用的图片
|
||||
for (var i = 0; i < liveConfigList.Count; i++)
|
||||
if (liveConfigList[i] != null && !downloadNameList.Contains(liveConfigList[i].Name))
|
||||
downloadNameList.Add(liveConfigList[i].Name);
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture LiveCover]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// 添加不在downloadNameList中的项,最多添加6个
|
||||
|
||||
foreach (var name in downloadNameList)
|
||||
{
|
||||
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.VideoCoversName, name + "_cover" + ".jpg");
|
||||
Debug.Log($"[预下载 Secret 路径]-------localPath===={localPath}");
|
||||
if (!File.Exists(localPath))
|
||||
{
|
||||
Debug.Log("[开始预下载 Secret ]---------------");
|
||||
TextureHelper.SetImgLoader(null, name + "_cover",
|
||||
s =>
|
||||
{
|
||||
Debug.Log($"[init down VideoCovers picture]----------------{name}");
|
||||
}, "LiveAlbums/", FolderNames.VideoCoversName, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0a11e2b27329409282f78c585416391
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using LoveLegend;
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
|
||||
public class Rescrypt
|
||||
{
|
||||
// 魔法字节标记
|
||||
private static readonly byte[] Magic = Encoding.UTF8.GetBytes("SGENCRY");
|
||||
// 解密文件:从 src 读出,解密后写到 dst
|
||||
public static void DecryptFile(string src, string dst)
|
||||
{
|
||||
var key = ConfigSystem.GetCommonConf().ResVersion;
|
||||
var data = File.ReadAllBytes(src);
|
||||
// 检查魔法字节
|
||||
if (data.Length < Magic.Length || !data.Take(Magic.Length).SequenceEqual(Magic)) throw new InvalidDataException("文件未加密或格式错误");
|
||||
// 去掉魔法字节
|
||||
var raw = data.Skip(Magic.Length).ToArray();
|
||||
|
||||
// 使用 MD5.Create() 计算 MD5
|
||||
byte[] rawHash;
|
||||
using (var md5 = MD5.Create())
|
||||
{
|
||||
rawHash = md5.ComputeHash(Encoding.UTF8.GetBytes(key));
|
||||
}
|
||||
// 转成 32 字节十六进制 ASCII,与 Go 端 hex.EncodeToString 对应
|
||||
var keyBytes = Encoding.ASCII.GetBytes(BitConverter.ToString(rawHash).Replace("-", "").ToLower());
|
||||
// 解密
|
||||
var dec = KeyReverseDecryptData(raw, keyBytes);
|
||||
// 写出解密后的文件
|
||||
File.WriteAllBytes(dst, dec);
|
||||
// 删除临时源文件(加密的)
|
||||
File.Delete(src);
|
||||
}
|
||||
|
||||
public static byte[] DecryptFileToBytes(string src)
|
||||
{
|
||||
var data = File.ReadAllBytes(src);
|
||||
|
||||
var key = ConfigSystem.GetCommonConf().ResVersion;
|
||||
|
||||
// 检查魔法字节
|
||||
if (data.Length < Magic.Length || !data.Take(Magic.Length).SequenceEqual(Magic))
|
||||
throw new InvalidDataException("文件未加密或格式错误");
|
||||
|
||||
// 去掉魔法字节
|
||||
var raw = data.Skip(Magic.Length).ToArray();
|
||||
|
||||
// 使用 MD5.Create() 计算 MD5
|
||||
byte[] rawHash;
|
||||
using (var md5 = MD5.Create())
|
||||
{
|
||||
rawHash = md5.ComputeHash(Encoding.UTF8.GetBytes(key));
|
||||
}
|
||||
// 转成 32 字节十六进制 ASCII,与 Go 端 hex.EncodeToString 对应
|
||||
var keyBytes = Encoding.ASCII.GetBytes(BitConverter.ToString(rawHash).Replace("-", "").ToLower());
|
||||
|
||||
// 解密并返回
|
||||
return KeyReverseDecryptData(raw, keyBytes);
|
||||
}
|
||||
|
||||
public static byte[] DecryptVideoToBytes(string src)
|
||||
{
|
||||
var key = ConfigSystem.GetCommonConf().ResVersion;
|
||||
|
||||
var data = File.ReadAllBytes(src);
|
||||
if (data.Length < Magic.Length || !data.Take(Magic.Length).SequenceEqual(Magic))
|
||||
throw new InvalidDataException("视频未加密或格式错误");
|
||||
|
||||
var raw = data.Skip(Magic.Length).ToArray();
|
||||
|
||||
// 使用 MD5.Create() 计算 MD5
|
||||
byte[] rawHash;
|
||||
using (var md5 = MD5.Create())
|
||||
{
|
||||
rawHash = md5.ComputeHash(Encoding.UTF8.GetBytes(key));
|
||||
}
|
||||
// 转成 32 字节十六进制 ASCII,与 Go 端 hex.EncodeToString 对应
|
||||
var keyBytes = Encoding.ASCII.GetBytes(BitConverter.ToString(rawHash).Replace("-", "").ToLower());
|
||||
|
||||
return KeyReverseDecryptData(raw, keyBytes);
|
||||
}
|
||||
|
||||
|
||||
// 基础解密:XOR + 反序
|
||||
private static byte[] KeyReverseDecryptData(byte[] data, byte[] key)
|
||||
{
|
||||
var keyLen = key.Length;
|
||||
// XOR
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
data[i] ^= key[i % keyLen];
|
||||
// 反序
|
||||
for (int i = 0, j = data.Length - 1; i < j; i++, j--)
|
||||
(data[i], data[j]) = (data[j], data[i]);
|
||||
return data;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37b4a56da851f4f2b93c638554b51445
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da918a8bb74e48a39f4b2bf158d7a90d
|
||||
timeCreated: 1703490994
|
||||
@@ -0,0 +1,403 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using AppsFlyerSDK;
|
||||
using DG.Tweening;
|
||||
using Newtonsoft.Json;
|
||||
using SGModule.NetKit;
|
||||
|
||||
// using AppsFlyerSDK;
|
||||
|
||||
// using AppsFlyerSDK;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
|
||||
namespace LoveLegend
|
||||
{
|
||||
public class MaxADKit
|
||||
{
|
||||
public static string SDKKey =
|
||||
"oXM0CzVDi7P1HstOpKvFMInPMOzpQ9uA6t3x75q5f5wQvsEy9vuiiiM94ZJCJSV7PcZGroSSInQCTGsu04QEiE";
|
||||
|
||||
public static string interstitialADUnitID = "e3b89b902a31fb28";
|
||||
|
||||
|
||||
public static string rewardedADUnitID = "a19836405c24924d";
|
||||
|
||||
|
||||
private const float RevenueThreshold = 0;
|
||||
|
||||
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
MaxSdkCallbacks.OnSdkInitializedEvent += sdkConfiguration =>
|
||||
{
|
||||
InitializeRewardedAds();
|
||||
InitializeInterstitialAds();
|
||||
};
|
||||
|
||||
|
||||
MaxSdk.SetSdkKey(SDKKey);
|
||||
|
||||
// var loginModel = GameHelper.GetLoginModel();
|
||||
// user_id = loginModel.uid.ToString();
|
||||
// MaxSdk.SetUserId(loginModel.uid.ToString());
|
||||
// MaxSdk.SetIsAgeRestrictedUser(false);
|
||||
MaxSdk.SetHasUserConsent(true);
|
||||
MaxSdk.SetDoNotSell(false);
|
||||
|
||||
MaxSdk.InitializeSdk();
|
||||
|
||||
// MaxSdk.ShowMediationDebugger();
|
||||
// #if !UNITY_EDITOR
|
||||
// MBridgeSDKManager.initialize("368295", "fc0155e8f6e8bda23b06d22414379609");
|
||||
// #endif
|
||||
}
|
||||
|
||||
public static void SetUserID(string userID)
|
||||
{
|
||||
user_id = userID;
|
||||
MaxSdk.SetUserId(user_id);
|
||||
}
|
||||
|
||||
#region 插屏广告相关
|
||||
public static UnityAction<bool> onInterstitialAdCompleted = null;
|
||||
public static void ShowInterstitial(string placement = "DefaultInterstitial",
|
||||
UnityAction<bool> onCompleted = null)
|
||||
{
|
||||
if (MaxSdk.IsInterstitialReady(interstitialADUnitID))
|
||||
{
|
||||
// Debug.Log($"广告已经准备好,播放");
|
||||
MaxSdk.ShowInterstitial(interstitialADUnitID, placement);
|
||||
onInterstitialAdCompleted = onCompleted;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// Debug.Log($"广告未准备好,不播放");
|
||||
|
||||
onCompleted?.Invoke(false);
|
||||
}
|
||||
}
|
||||
|
||||
static int retryAttemptInterstitial;
|
||||
|
||||
public static void InitializeInterstitialAds()
|
||||
{
|
||||
|
||||
MaxSdkCallbacks.Interstitial.OnAdLoadedEvent += OnInterstitialLoadedEvent;
|
||||
MaxSdkCallbacks.Interstitial.OnAdLoadFailedEvent += OnInterstitialLoadFailedEvent;
|
||||
MaxSdkCallbacks.Interstitial.OnAdDisplayedEvent += OnInterstitialDisplayedEvent;
|
||||
MaxSdkCallbacks.Interstitial.OnAdClickedEvent += OnInterstitialClickedEvent;
|
||||
MaxSdkCallbacks.Interstitial.OnAdHiddenEvent += OnInterstitialHiddenEvent;
|
||||
MaxSdkCallbacks.Interstitial.OnAdDisplayFailedEvent += OnInterstitialAdFailedToDisplayEvent;
|
||||
MaxSdkCallbacks.Interstitial.OnAdRevenuePaidEvent += OnInterstitialAdRevenueEvent;
|
||||
|
||||
|
||||
LoadInterstitial();
|
||||
}
|
||||
|
||||
private static void LoadInterstitial()
|
||||
{
|
||||
MaxSdk.LoadInterstitial(interstitialADUnitID);
|
||||
|
||||
BIManager.Instance.TrackAdEvent(BIEvent.AD_REQUEST, "Interstitial");
|
||||
}
|
||||
|
||||
private static void OnInterstitialLoadedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
retryAttemptInterstitial = 0;
|
||||
// NetworkKit.BuriedPoint(BuriedPointEvent.video_type, BuriedPointEvent.Interstitial_videos_fill_number, 1);
|
||||
BIManager.Instance.TrackAdEvent(BIEvent.AD_INVENTORY, "Interstitial", adInfo.Placement, adInfo.NetworkName);
|
||||
}
|
||||
|
||||
private static void OnInterstitialLoadFailedEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo)
|
||||
{
|
||||
retryAttemptInterstitial++;
|
||||
double retryDelay = Math.Pow(2, Math.Min(6, retryAttemptInterstitial));
|
||||
|
||||
CrazyAsyKit.StartAction("LoadInterstitial", LoadInterstitial, (float)retryDelay);
|
||||
}
|
||||
|
||||
private static void OnInterstitialDisplayedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
|
||||
BIManager.Instance.TrackAdEvent(BIEvent.AD_IMP, "Interstitial", adInfo.Placement, adInfo.NetworkName,
|
||||
adInfo.Revenue, _placement);
|
||||
}
|
||||
|
||||
private static void OnInterstitialAdFailedToDisplayEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo,
|
||||
MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
LoadInterstitial();
|
||||
}
|
||||
|
||||
private static void OnInterstitialClickedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
BIManager.Instance.TrackAdEvent(BIEvent.AD_CLICK, "Interstitial", adInfo.Placement, adInfo.NetworkName);
|
||||
}
|
||||
|
||||
private static void OnInterstitialHiddenEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
LoadInterstitial();
|
||||
onInterstitialAdCompleted?.Invoke(true);
|
||||
onInterstitialAdCompleted = null;
|
||||
#if !GAME_RELEASE
|
||||
GameHelper.AdOverRevenueEvent(2, 0.1f);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 激励视频广告相关
|
||||
|
||||
|
||||
public static UnityAction<bool> onVideoAdCompleted = null;
|
||||
private static string _placement = "";
|
||||
private static Coroutine _waitForVideoAd = null;
|
||||
public static void ShowVideo(string placement = "DefaultVideo", UnityAction<bool> onCompleted = null)
|
||||
{
|
||||
onVideoAdCompleted = onCompleted;
|
||||
_placement = placement;
|
||||
#if UNITY_EDITOR||UNITY_IOS
|
||||
onVideoAdCompleted?.Invoke(true);
|
||||
#else
|
||||
TrackKit.SendEvent(VideoBehaviorTrack.Event, VideoBehaviorTrack.Property.watch_ad_people);
|
||||
TrackKit.SendEvent(VideoBehaviorTrack.Event, VideoBehaviorTrack.Property.Rewarded_videos_trigger_number);
|
||||
|
||||
if (MaxSdk.IsRewardedAdReady(rewardedADUnitID))
|
||||
{
|
||||
MaxSdk.ShowRewardedAd(rewardedADUnitID, _placement);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_waitForVideoAd != null)
|
||||
{
|
||||
CrazyAsyKit.StopCoroutine(_waitForVideoAd);
|
||||
}
|
||||
_waitForVideoAd = CrazyAsyKit.StartCoroutine(WaitForVideoAd());
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
private static IEnumerator WaitForVideoAd()
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Open);
|
||||
var count = 0;
|
||||
var result = false;
|
||||
while (count < 6)
|
||||
{
|
||||
if (MaxSdk.IsRewardedAdReady(rewardedADUnitID))
|
||||
{
|
||||
result = true;
|
||||
MaxSdk.ShowRewardedAd(rewardedADUnitID, _placement);
|
||||
break;
|
||||
}
|
||||
|
||||
count++;
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
onVideoAdCompleted?.Invoke(result);
|
||||
}
|
||||
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
|
||||
_waitForVideoAd = null;
|
||||
}
|
||||
|
||||
static int retryAttempt;
|
||||
|
||||
public static void InitializeRewardedAds()
|
||||
{
|
||||
MaxSdkCallbacks.Rewarded.OnAdLoadedEvent += OnRewardedAdLoadedEvent;
|
||||
MaxSdkCallbacks.Rewarded.OnAdLoadFailedEvent += OnRewardedAdLoadFailedEvent;
|
||||
MaxSdkCallbacks.Rewarded.OnAdDisplayedEvent += OnRewardedAdDisplayedEvent;
|
||||
MaxSdkCallbacks.Rewarded.OnAdClickedEvent += OnRewardedAdClickedEvent;
|
||||
MaxSdkCallbacks.Rewarded.OnAdRevenuePaidEvent += OnRewardedAdRevenuePaidEvent;
|
||||
MaxSdkCallbacks.Rewarded.OnAdHiddenEvent += OnRewardedAdHiddenEvent;
|
||||
MaxSdkCallbacks.Rewarded.OnAdDisplayFailedEvent += OnRewardedAdFailedToDisplayEvent;
|
||||
MaxSdkCallbacks.Rewarded.OnAdReceivedRewardEvent += OnRewardedAdReceivedRewardEvent;
|
||||
MaxSdkCallbacks.Rewarded.OnAdRevenuePaidEvent += OnRewardedAdRevenueEvent;
|
||||
|
||||
|
||||
LoadRewardedAd();
|
||||
}
|
||||
|
||||
private static void LoadRewardedAd()
|
||||
{
|
||||
MaxSdk.LoadRewardedAd(rewardedADUnitID);
|
||||
BIManager.Instance.TrackAdEvent(BIEvent.AD_REQUEST, "RewardedVideo");
|
||||
}
|
||||
|
||||
private static void OnInterstitialAdRevenueEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
DOVirtual.DelayedCall(0.1f, () =>
|
||||
{
|
||||
OnAdRevenuePaidEvent(adUnitId, adInfo, 2);
|
||||
});
|
||||
}
|
||||
|
||||
private static void OnRewardedAdRevenueEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
DOVirtual.DelayedCall(0.1f, () =>
|
||||
{
|
||||
OnAdRevenuePaidEvent(adUnitId, adInfo, 1);
|
||||
});
|
||||
}
|
||||
public static string user_id = "";
|
||||
private static void OnAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo, int adType)
|
||||
{
|
||||
//string countryCode = MaxSdk.GetSdkConfiguration().CountryCode; // "US" for the United States, etc - Note: Do not confuse this with currency code which is "USD"
|
||||
// //string networkName = adInfo.NetworkName; // Display name of the network that showed the ad
|
||||
// // string adUnitIdentifier = adInfo.AdUnitIdentifier; // The MAX Ad Unit ID
|
||||
// //string placement = adInfo.Placement; // The placement this ad's postbacks are tied to
|
||||
|
||||
|
||||
|
||||
|
||||
//广告收益上传(用户收益,每次上传)
|
||||
double revenue = adInfo.Revenue;
|
||||
|
||||
if (revenue > 0)
|
||||
{
|
||||
GameHelper.AdOverRevenueEvent(adType, (float)revenue);
|
||||
}
|
||||
|
||||
Debug.Log($"[OnAdRevenuePaidEvent] revenue: {revenue} \n adInfo.Revenue: {JsonConvert.SerializeObject(adInfo)}");
|
||||
|
||||
Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
|
||||
if (revenue > RevenueThreshold)
|
||||
{
|
||||
adCallbackInfo.Add("af_revenue", revenue.ToString(CultureInfo.InvariantCulture));
|
||||
AppsFlyer.sendEvent("af_ad_revenue", adCallbackInfo);
|
||||
PlayerPrefs.SetString($"adInfoRevenue_{user_id}", "0");
|
||||
}
|
||||
|
||||
int highSend;
|
||||
if (!PlayerPrefs.HasKey($"sendHighRevenue_{user_id}"))
|
||||
{
|
||||
highSend = 0; // 如果不存在,则初始化为 0
|
||||
}
|
||||
else
|
||||
{
|
||||
highSend = PlayerPrefs.GetInt($"sendHighRevenue_{user_id}", 0); // 从 PlayerPrefs 中获取
|
||||
}
|
||||
// 判断是否需要发送高收入事件
|
||||
// Debug.Log($"highSend=====: {highSend}");
|
||||
if (highSend == 0)
|
||||
{
|
||||
float limitNum = GameHelper.GetCommonModel().afSendLimit;
|
||||
var totalNum = Convert.ToDouble(PlayerPrefs.GetString($"adRevenueTotal_{user_id}", "0"));
|
||||
totalNum += adInfo.Revenue;
|
||||
// Debug.Log($"totalNum=====: {totalNum} {limitNum}");
|
||||
if (totalNum >= limitNum)
|
||||
{
|
||||
GameHelper.sendHighRevenueToAF(); // 发送高收入事件
|
||||
PlayerPrefs.SetInt($"sendHighRevenue_{user_id}", 1); // 标记已发送
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerPrefs.SetString($"adRevenueTotal_{user_id}", totalNum.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
ATTRIBUTION_PLATFORM_APPSFLYER = "AppsFlyer";
|
||||
ATTRIBUTION_PLATFORM_ADJUST = "Adjust";
|
||||
ATTRIBUTION_PLATFORM_TENJIN = "Tenjin";
|
||||
ATTRIBUTION_PLATFORM_SINGULAR = "Singular";
|
||||
ATTRIBUTION_PLATFORM_KOCHAVA = "Kochava";
|
||||
ATTRIBUTION_PLATFORM_BRANCH = "Branch";
|
||||
ATTRIBUTION_PLATFORM_REYUN = "Reyun";
|
||||
ATTRIBUTION_PLATFORM_SOLAR_ENGINE = "SolarEngine";
|
||||
...
|
||||
...
|
||||
*/
|
||||
|
||||
//这里需要改成自己的归因平台名称,这里以Adjust为例,"userid"替换为归因平台UID
|
||||
// MBridgeRevenueParamsEntity mBridgeRevenueParamsEntity = new MBridgeRevenueParamsEntity(MBridgeRevenueParamsEntity.ATTRIBUTION_PLATFORM_ADJUST, PlayerPrefs.GetString("adjust_adid", "default"));
|
||||
|
||||
///MaxSdkBase.AdInfo类型的adInfo
|
||||
// mBridgeRevenueParamsEntity.SetMaxAdInfo(adInfo);
|
||||
// MBridgeRevenueManager.Track(mBridgeRevenueParamsEntity);
|
||||
|
||||
}
|
||||
private static void OnRewardedAdLoadedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
retryAttempt = 0;
|
||||
TrackKit.SendEvent(ADEventTrack.Event, $"{ADEventTrack.Property.ad_load_code}Succeed");
|
||||
|
||||
BIManager.Instance.TrackAdEvent(BIEvent.AD_INVENTORY, "RewardedVideo", adInfo.Placement, adInfo.NetworkName);
|
||||
}
|
||||
|
||||
private static void OnRewardedAdLoadFailedEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo)
|
||||
{
|
||||
retryAttempt++;
|
||||
double retryDelay = Math.Pow(2, Math.Min(3, retryAttempt));
|
||||
|
||||
TrackKit.SendEvent(ADEventTrack.Event, $"{ADEventTrack.Property.ad_load_code}{errorInfo.Code}");
|
||||
CrazyAsyKit.StartAction("LoadRewardedAd", LoadRewardedAd, (float)retryDelay);
|
||||
}
|
||||
|
||||
private static void OnRewardedAdDisplayedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
TrackKit.SendEvent(ADEventTrack.Event, $"{ADEventTrack.Property.ad_show_code}Succeed");
|
||||
BIManager.Instance.TrackAdEvent(BIEvent.AD_IMP, "RewardedVideo", adInfo.Placement, adInfo.NetworkName, adInfo.Revenue, _placement);
|
||||
}
|
||||
|
||||
private static void OnRewardedAdFailedToDisplayEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo,
|
||||
MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
TrackKit.SendEvent(ADEventTrack.Event, $"{ADEventTrack.Property.ad_show_code}{errorInfo.Code}");
|
||||
|
||||
LoadRewardedAd();
|
||||
}
|
||||
|
||||
private static void OnRewardedAdClickedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
BIManager.Instance.TrackAdEvent(BIEvent.AD_CLICK, "RewardedVideo", adInfo.Placement, adInfo.NetworkName);
|
||||
}
|
||||
|
||||
private static void OnRewardedAdHiddenEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
LoadRewardedAd();
|
||||
|
||||
if (_hasReceivedReward && onVideoAdCompleted != null)
|
||||
{
|
||||
onVideoAdCompleted(true);
|
||||
}
|
||||
onVideoAdCompleted = null;
|
||||
_hasReceivedReward = false;
|
||||
|
||||
if (GameHelper.IsGiftSwitch() && !SaveData.GetSaveObject().is_get_removead && (UnityEngine.Random.Range(0, 100) < GameHelper.GetCommonModel().rewardinsertion))
|
||||
{
|
||||
TrackKit.SendEvent(ADEventTrack.Event, ADEventTrack.Property.afterRewardAdShow);
|
||||
|
||||
GameHelper.ShowInterstitial("AfterReward");
|
||||
}
|
||||
#if !GAME_RELEASE
|
||||
GameHelper.AdOverRevenueEvent(1, 0.1f);
|
||||
#endif
|
||||
}
|
||||
|
||||
private static bool _hasReceivedReward = false;
|
||||
private static void OnRewardedAdReceivedRewardEvent(string adUnitId, MaxSdk.Reward reward,
|
||||
MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
_hasReceivedReward = true;
|
||||
}
|
||||
|
||||
private static void OnRewardedAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3991d0dfc5a46ddbb4a020f0c5e0abf
|
||||
timeCreated: 1704883729
|
||||
Reference in New Issue
Block a user