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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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namespace LoveLegend
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{
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public class ChatNumberUI : BaseUI
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{
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private ChatNumberUICtrl ctrl;
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private ChatNumberModel model;
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private FGUI.LG_AIchat.com_ChatNumber ui;
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public ChatNumberUI(ChatNumberUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.ChatNumberUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "LG_AIchat";
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uiInfo.assetName = "com_ChatNumber";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.ChatNumberModel) as ChatNumberModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.LG_AIchat.com_ChatNumber;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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ui.btn_close.SetClick(() =>
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{
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CtrlCloseUI();
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});
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int[] array = GameHelper.GetCommonModel().CoinsAccess;
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ui.text_coins.SetVar("coin", array[0].ToString()).FlushVars();
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ui.text_coins.SetVar("num", array[1].ToString()).FlushVars();
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ui.text_ads.SetVar("num", GameHelper.GetCommonModel().AdAccess.ToString()).FlushVars();
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ui.btn_coins.title = array[0].ToString();
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ui.btn_coins.SetClick(() =>
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{
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if (DataMgr.Coin.Value >= array[0])
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{
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DataMgr.Coin.Value -= array[0];
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DataMgr.ChatNumber.Value += array[1];
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GameDispatcher.Instance.Dispatch(GameMsg.AddChatNum);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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CtrlCloseUI();
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GameHelper.ShowTips("more_message", true);
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}
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else GameHelper.ShowTips("no_enough_gold", true);
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});
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ui.btn_watch.SetClick(() =>
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{
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GameHelper.ShowVideoAd("TaskReward", (issuccess) =>
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{
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if (issuccess)
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{
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DataMgr.ChatNumber.Value += GameHelper.GetCommonModel().AdAccess;
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GameDispatcher.Instance.Dispatch(GameMsg.AddChatNum);
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CtrlCloseUI();
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GameHelper.ShowTips("more_message", true);
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}
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});
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});
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}
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}
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}
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